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RenderRite
New Zealand
เข้าร่วมเมื่อ 18 ก.ค. 2021
RenderRite is dedicated to empowering the architectural visualization and 3D rendering community with insightful tutorials, expert tips, and hands-on project walkthroughs.
With over seven years of design and CAD experience and a background in 3D animation, I bring a wealth of knowledge to help artists and designers master rendering tools like Twinmotion and Unreal Engine. My journey has taken me through various aspects of design, from detailed architectural renderings to immersive visual experiences, all of which I now share with my audience.
The goal of RenderRite is simple: to help you unlock the full potential of your tools and elevate your creative projects. Whether you're exploring new workflows, diving into software updates, or looking for ways to improve your renders, this channel is designed to provide practical advice and inspiration. Join me as I share my experiences and passion for 3D rendering, helping you take your skills to the next level.
With over seven years of design and CAD experience and a background in 3D animation, I bring a wealth of knowledge to help artists and designers master rendering tools like Twinmotion and Unreal Engine. My journey has taken me through various aspects of design, from detailed architectural renderings to immersive visual experiences, all of which I now share with my audience.
The goal of RenderRite is simple: to help you unlock the full potential of your tools and elevate your creative projects. Whether you're exploring new workflows, diving into software updates, or looking for ways to improve your renders, this channel is designed to provide practical advice and inspiration. Join me as I share my experiences and passion for 3D rendering, helping you take your skills to the next level.
Twinmotion 2025.1 Makes Rendering Modern Architecture EASY!
Twinmotion 2025.1 Makes Rendering Modern Architecture EASY!
✨ Discover how Twinmotion 2025.1 takes architectural visualization to the next level! 🏡 In this video, I showcase a sleek modern home design brought to life using the latest features and enhancements in Twinmotion 2025.1.
🌿 From realistic materials to dynamic lighting and lush vegetation, Twinmotion’s powerful tools make it easier than ever to create stunning, photorealistic renders like this one. Whether you're a beginner or a seasoned pro, you’ll learn how to streamline your workflow and achieve professional-quality results with minimal effort.
If you found this video helpful, please hit Like, Subscribe, and tap the Bell for more tutorials, updates, and tips!
Stay creative, and I’ll see you in the next video!
TM Project File Download: renderrite-my.sharepoint.com/:f:/g/personal/chayse_renderrite_co_nz/Eg2PEQ483sRInY4Kl7wzxjYBtORVxdD3ZeFV5IdzuxwoGQ?e=FBfHmI
Download Twinmotion: www.twinmotion.com/en-US/download
🎵 **MUSIC**
-filmmusic.io/en/song/12275-silence-of-the-sea
-filmmusic.io/en/song/12215-echoes-of-the-deep
-filmmusic.io/en/song/12191-stardust
🎥 **PLAYLIST**
Twinmotion Friday Exercise Playlist: th-cam.com/play/PLMQcaWbfZATk9pqwG-daZr6NPEps_7D2E.html
Twinmotion Tutorials Playlist: th-cam.com/play/PLMQcaWbfZATm97BvXACiWOgl2OHHKKcG3.html
Twinmotion To Unreal Playlist: th-cam.com/play/PLMQcaWbfZATkjwAlr1EyiY1sKDPlXElKE.html
Unreal Engine 5 Playlist: th-cam.com/play/PLMQcaWbfZATk9Ut1z0F9xoj48f9EzeHMn.html
🌐 **SOCIALS**
Website: www.renderrite.co.nz/
Facebook: RenderRiteStudio/
Instagram: renderrite_
X: x.com/RenderRiteNZ
☕ Support me & buy me a coffee!
buymeacoffee.com/renderrite
✨ Discover how Twinmotion 2025.1 takes architectural visualization to the next level! 🏡 In this video, I showcase a sleek modern home design brought to life using the latest features and enhancements in Twinmotion 2025.1.
🌿 From realistic materials to dynamic lighting and lush vegetation, Twinmotion’s powerful tools make it easier than ever to create stunning, photorealistic renders like this one. Whether you're a beginner or a seasoned pro, you’ll learn how to streamline your workflow and achieve professional-quality results with minimal effort.
If you found this video helpful, please hit Like, Subscribe, and tap the Bell for more tutorials, updates, and tips!
Stay creative, and I’ll see you in the next video!
TM Project File Download: renderrite-my.sharepoint.com/:f:/g/personal/chayse_renderrite_co_nz/Eg2PEQ483sRInY4Kl7wzxjYBtORVxdD3ZeFV5IdzuxwoGQ?e=FBfHmI
Download Twinmotion: www.twinmotion.com/en-US/download
🎵 **MUSIC**
-filmmusic.io/en/song/12275-silence-of-the-sea
-filmmusic.io/en/song/12215-echoes-of-the-deep
-filmmusic.io/en/song/12191-stardust
🎥 **PLAYLIST**
Twinmotion Friday Exercise Playlist: th-cam.com/play/PLMQcaWbfZATk9pqwG-daZr6NPEps_7D2E.html
Twinmotion Tutorials Playlist: th-cam.com/play/PLMQcaWbfZATm97BvXACiWOgl2OHHKKcG3.html
Twinmotion To Unreal Playlist: th-cam.com/play/PLMQcaWbfZATkjwAlr1EyiY1sKDPlXElKE.html
Unreal Engine 5 Playlist: th-cam.com/play/PLMQcaWbfZATk9Ut1z0F9xoj48f9EzeHMn.html
🌐 **SOCIALS**
Website: www.renderrite.co.nz/
Facebook: RenderRiteStudio/
Instagram: renderrite_
X: x.com/RenderRiteNZ
☕ Support me & buy me a coffee!
buymeacoffee.com/renderrite
มุมมอง: 3 646
วีดีโอ
Twinmotion 2025.1 Update: What's New?
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Chapters: 0:00 Intro 0:16 Envrionment Tab Redesign 1:02 Environment Presets 2:28 Volumetric Clouds 5:07 Height Fog Improvements 6:28 Additional Options For Sun & Sky 7:10 Configurations 7:33 Projector Light 9:19 Confetti Particles 10:48 Auto LOD Generation 11:50 Virtual Shadow Maps 12:25 Smooth Camera Motion 13:39 New Camera Options 15:03 Enhanced Materials 16:46 Modeling Tools 18:16 Measure To...
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Twinmotion Friday Exercise: Kitchen Render Tutorial! 🌿 Welcome to this week’s Twinmotion Friday Exercise, where we transform a stunning modern kitchen and dining interior into a photorealistic masterpiece! Featuring elegant wood finishes, lush green walls, and a living herb display, this space showcases the perfect blend of style and functionality. Watch as we bring this cozy scene to life usin...
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Projector lights from UE5.5 WOW
thanks a lot, perfect overview!
Hi. Thank you so much for sharing the new updates, they are great, giving us more control on details to work with. I have one Question if possible to answer. Is it possible now to have stained colored glass having light coming through from outside and while it goes inside the space it throws colored shades of light. (Like the stained glass in Churches?
Hi! Thanks for your comment. 😊 Yes, there are options available. In the Twinmotion material library, you'll find a selection of glass materials. Within that list, you’ll see colored glass options (red, blue, green, etc.), which work great for creating stunning stained glass effects. Let me know how it goes! Cheers!
Damn solid update. Finally addressing some of TM's more annoying missed opportunities. The app is really shaping up. If Epic keeps going at this rate, I may have to crack open Unreal a lot less. (I do previz for film) Come on meta humans!
Yeah I agree! adding in those smaller little functions that make a difference in workflow! Do you find yourself jumping between UE and TM quite a bit? Meta humans will probably be something that they eventually introduce, just like some features from UE. Keep checking out the Twinmotion roadmap to see the updates in progress! portal.productboard.com/epicgames/3-twinmotion-public-roadmap/tabs/5-in-progress
This is a really great tutorial! Thank you ❤
I’m glad you found it helpful! 🙌 thanks for watching :)
Congratulations, your rendering is very good !!
Thank you!
The problem with this single frame workflow is that you usually need more than 1 angle and if the clients want an animation from front to back then this won't work at all..
A single-frame workflow is ideal for quick, standalone visuals, but it’s not practical for projects requiring multiple angles or animations. In cases like that, a more comprehensive setup is needed to ensure everything flows. It all depends on the project scope and client needs. Usually a proposal is put together before starting work so you usually know what the job entails 😁
not a problem actually proceed to Unreal engine 5 using megalights th-cam.com/video/7q1rI25tOUM/w-d-xo.html
If you could add your own twist to this scene, what would it be? Share your ideas in the comments! 🙌
Hello and thank you,, for me Wind doesn't affect on Clouds also How do I make time laps to clouds moving fast in a certain amount of time?!
Hi there! Thanks for the comment. You have to adjust the wind speed on both the clouds and in the environment settings 😊 I created a Timelapse by setting the scale of the clouds to zero - you create a video set another key frame and set the scale of the clouds to full, when you play it should create a Timelapse effect. Thanks!
@@RenderRite You are right, thank you!
@@KADstudioArchitect No worries! I'm glad I could help! :)
Bringing in my own humans? Moving humans with movements from other sources, including motion capture.
In Twinmotion, you can bring in your own human models by importing them as FBX or OBJ files. For movement though Twinmotion doesn't support motion capture data, you can animate your humans in another software (like Blender or Unreal Engine), export the animations, and then re-import them into Twinmotion as baked animations.
There are some cool updates in this version. niice breakdown video too
Thank you! 😁
非常期待!希望增加模型圆角功能,这太重要了!
Not yet! But this is a much needed feature, hopefully soon! ☺️
Thanks
Thank you for watching!
Need more palm trees
I agree, but the twinmotion library is always getting updated. Maybe they will implement more in future updates!
Does 2025 preview support 4k render?
Yes it does! 😊
faltarían.... smart grass, round corner, cap holes section, dar mas realismo a la vistas ortogonales para los alzados. y una textura de follaje 3d mas automatico
More updates are planned! Twinmotion is always working and developing in the background. You can view the public roadmap here: portal.productboard.com/epicgames/3-twinmotion-public-roadmap/tabs/5-in-progress
Need an indepth one on LOD can you do this to any model? How much does it improve performance. How does it look in render? Also, activate your windows 😜
From what I have done so far it’s most models, will have to do some further research on that and performance 😊 that’s a good question about how it looks in render.. could just be optimised for editor? I have already! Pro license, if you have a fix let me know! 😅🤣
Planning on doing another video on LOD and Configurator so stay tuned for those! 😉
why i cannot try it out ? i have no preview version in my launcher !
If you can't find the Twinmotion 2025.1 Preview listed as a new release in your Epic Games Launcher, don’t worry! Here’s what to do: 1. Look for a small green dot in the settings section of your launcher. This indicates that a restart is needed. 2. Restart the Epic Games Launcher. **Important:** After restarting, do not simply continue using the current launcher window. Fully exit the Epic Games Launcher by closing it completely. 3. Reopen the launcher by clicking on the Epic Games Launcher shortcut on your desktop. Once you've completed these steps, the Twinmotion 2025.1 Preview should appear in the dropdown menu.
What feature are you most excited to try? 😁
there need to be more palm trees
I agree, but there will be more updates in the future!
What vehicle are you going to render? Let me know in the comments 😊
I wouldn't mind doing a Mclaren F1!
@@JamesMichael-cu6wy Nice!
Vid could benefit from timestamps. 👍
Cheers for the feedback :) I usually do timestamps but as the video is only around 3 minutes I didn't find a reason to add them.
Love your tutorials! Where do you get your vehicle models from? Cheers from Canada
Thank you so much for you comment and watching my tutorials! 🙌 😁 I just downloaded these from the Sketchfab website, there are a range of cars to download. You can also try cgtrader and turbosquid! Thanks again 😊
❤❤yes!
❤️❤️ thank you!
I can't export any twinmotion 2024 projects to unreal 5.4. For me, only the datasmith twinmotion plugin appears and the twinmotion content plugin does not appear for me. What do I do?
Hi there! Sorry for the late comment! Make sure Twinmotion is updated. You shouldn't need to use the Twinmotion content plugin as the datasmith should bring it over automatically. You have to import your Twinmotion datasmith file by enabling the datasmith plugin inside UE5. Once you have done that you can import your Twinmotion datasmith file. Make sure you export your Twinmotion datasmith file to the UE5 project that you created. ☺
I can't export any twinmotion 2024 projects to unreal 5.4. For me, only the datasmith twinmotion plugin appears and the twinmotion content plugin does not appear for me. What do I do?
Hi there! Sorry for the late comment! Make sure Twinmotion is updated. You shouldn't need to use the Twinmotion content plugin as the datasmith should bring it over automatically. You have to import your Twinmotion datasmith file by enabling the datasmith plugin inside UE5. Once you have done that you can import your Twinmotion datasmith file. Make sure you export your Twinmotion datasmith file to the UE5 project that you created. ☺
Excellent!! Congratulations, thanks for sharing such a good study. I hope part 3 doesn't take too long. Thank you very much
Thank you so much! Its awesome to hear my videos are helping, I am hoping to have part 3 out next week 😁 stay tuned!
Hello man, love your tutorials, I end up following your steps as I learn myself. But I wanted to know, when I applied the Plaster Material, for other surfaces, it changes for all the surfaces. But with you, it didn't as you applied different scale for each area ?
Hey! Thank you for watching and enjoying my content 😁 you can switch from applying a material to an object to applying by selection or replace all materials. You may have it selected to replace all materials? You also need to create duplicates of the plaster materials as each object/surface will have a different UV scales. 😁 cheers!
@@RenderRite thank you so much! I hope you reach your desired success!
@@eftimohammed3193 Thank you heaps! If you get stuck let me know 😎
Great tutorial! Curious what you used for final number of sample pixels and bounces for PATH settings? Cheers!
Thank you! 😊 Samples 2048 | Bounces 15 | fireflies 10 | Denoiser Off.
@RenderRite much appreciated 👏 keep up the amazing work !
@@gregcancro6501 Thanks so much! Your support means a lot! 😁
😍
😁🙌
Which CPU, GPU did you use?
Hi there! I used the AMD Ryzen 5 7600 and RTX 4060 Windforce OC 8GB! Thanks 😊
At this price level, I would suggest using an air cooler and saving money for a GPU with more VRAM, or even buying secondhand a lightly used GPU if it means you can afford more VRAM. 8GB is currently the bare minimum recommended VRAM.
Hey! Thanks for your comment, that is a good suggestion but you will only be saving $100-150. If you are doing it professionally for work etc buying a 4060 to begin with is not a problem. I have been using a 3060 and 16GB of ram for 1-2 years for professional work with no issues what so ever. You only start getting lag when you start getting into bigger and more demanding projects. For a beginner this is perfect and future proof as the only thing that would need to be upgraded is the GPU!
When it comes to a second hand GPU it is okay, but I try to stay away from second hand ones due to bit mining and warranty issues. Buying new secures you with 3 years warranty for most GPU's.
@@RenderRite I have purchased used GPUs people who were willing to invite me into their home for a test and also from Microcenter, a larger electronics store here in the USA. In each case, was able to get a transferred warranty. Most GPUs will be very durable and have a long lifespan. The best way to make sure that it is working properly in is to buy it in person from a trusted source.
@@RenderRite Architectural projects often include poorly optimized scenes so that while these scenes are relatively simple, it is easy to burn through 8GB. 8GB might be enough for well optimized games but might not be enough for poorly optimized scenes often encountered in a professional setting.
@@eltamarindo Good point, and you're right that poorly optimized scenes can eat up memory quickly. However, with Twinmotion, the RTX 4060 can still handle many demanding architectural projects quite well, especially with optimizations in place. While 8GB might be limiting for unoptimized scenes, most users can avoid hitting that ceiling by managing assets better and adjusting settings like LODs and textures. Of course, for larger, highly detailed projects, having more VRAM would be beneficial, but the 4060 is still a solid option for many professional workflows! 😁
Great video 👍
Thanks! ☺
nice budget build! great stuff 👍
Thanks! That was the aim 😁
👏👏👏👏
👋👋👋👋
Finally.. nice to meet you.
You too! 🙌😁
wow! looks awesome
Thanks! 😊
Nice, thanks for posting. One little addition would consider is adding Random rotation to your background trees at 09:52. The identical trees are noticeable in your final render.
Cheers and thanks for the tip! I did notice that after screen recording and editing! 😂
how can i import a camera sequence from twinmotion to UE5.4
Camera sequence is not supported at this time! Should be coming in the future updates, stay tuned!
@@RenderRite okay
its very crazy pro how i can export path to unreal engine please there is any method
Nice, thx a lot !!!
No worries! Thanks for watching 😊
Older version had a sun animation, it’s gone now
Hi there! What sun animation? Was this for the time of day? Thanks 😊
Gr8 Tutorial !!! Thank you 😊
Thank you for watching! keep an eye out for more videos :)
What is your favorite feature from the new update? 😊💯
Probably the trees or Random UV! theyre great!
@@JamesMichael-cu6wy Mine too! 😁
Check this out! This might be of some help to people :D gist.github.com/jamiephan/0c04986c7f2e62d5c87c4e8c8ce115fc#file-run-js
NOTES below on about FAB: What’s changing when Fab launches in mid-October? Megascans will be available for purchase exclusively on Fab. When Fab launches, you won't get new additions to the Megascans library from Quixel.com or Bridge. Instead, you will get those on Fab.com, and via Fab integrations in UE (5.3 and beyond) and UEFN. All Megascans content that you downloaded under a paid subscription will automatically appear in your Fab library, once you log in with the same Epic account that you use for Quixel. Any Megascans content that you got for free via Unreal Engine can be downloaded anew from Fab. All Megascans will be free until the end of 2024 under Fab’s Standard License. In 2025, Megascans will switch to Fab’s paid content model based on dollar values rather than points (more details on pricing are included below). This change will also apply to Unreal Engine plan users. We will make sure you can still enjoy some free Megascans content, so keep an eye out for it! You will continue to have access to MetaHumans on Bridge. If you have an eligible points balance, you can request a refund or request that your points balance be converted into Epic Wallet credit. You will see this option on Bridge desktop and Quixel.com. What’s staying the same when Fab launches: If you have previously-acquired Megascans, you will still be able to access them from Quixel.com and Bridge for the foreseeable future. Any new purchases that you make on Fab.com will not appear on Quixel.com or Bridge. You can continue accessing MetaHumans through Quixel Bridge. If you currently have a custom Studio license, your access to Quixel tools and services will continue according to our agreement. What’s not changing today: You can still access Megascans through Quixel.com and Bridge. If you access Megascans for free via Unreal Engine, nothing is changing at this time. If you currently have a custom Studio license, your access to Quixel tools and services will continue according to our agreement. What’s changing today: If you currently have a legacy, Personal or Indie Quixel subscription and have it set to auto-renew, auto-renew will be deactivated from this point forward. You will not be charged again for your subscription. You will, however, continue to have access to Megascans on Quixel.com and Bridge. We are discontinuing the Quixel points program. When Fab launches, if you have a balance of eligible points on your account, you will be able to request a points conversion to Epic Wallet or request a refund. All Megascans are now available for free on Bridge and Quixel.com under the Epic Content License, until Fab launches. If you wish to get new Megascans, any points balance that you have will not be impacted. Starting in 2025, you will no longer be able to purchase Megascans with points. Instead, they will be priced as follows: Standalone 2D and 3D assets starting at $0.99 USD Asset packs starting at $24.99 USD Procedural asset kits starting at $4.99 USD For additional information, head over to the Epic Developer Community.
is there any way i can change the cars in the normal Vehicle path ? , because in the custom path , the wheels of the car doesn't move
No, I dont think you can change the cars on the normal vehicle path. You could maybe apply translators to a custom car and save that to your user library and apply it to your custom path that way. I'm not 100% sure if it works but worth a try! 😊