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Twinmotion 2025.1 Makes Rendering Modern Architecture EASY!
Twinmotion 2025.1 Makes Rendering Modern Architecture EASY!
✨ Discover how Twinmotion 2025.1 takes architectural visualization to the next level! 🏡 In this video, I showcase a sleek modern home design brought to life using the latest features and enhancements in Twinmotion 2025.1.
🌿 From realistic materials to dynamic lighting and lush vegetation, Twinmotion’s powerful tools make it easier than ever to create stunning, photorealistic renders like this one. Whether you're a beginner or a seasoned pro, you’ll learn how to streamline your workflow and achieve professional-quality results with minimal effort.
If you found this video helpful, please hit Like, Subscribe, and tap the Bell for more tutorials, updates, and tips!
Stay creative, and I’ll see you in the next video!
TM Project File Download: renderrite-my.sharepoint.com/:f:/g/personal/chayse_renderrite_co_nz/Eg2PEQ483sRInY4Kl7wzxjYBtORVxdD3ZeFV5IdzuxwoGQ?e=FBfHmI
Download Twinmotion: www.twinmotion.com/en-US/download
🎵 **MUSIC**
-filmmusic.io/en/song/12275-silence-of-the-sea
-filmmusic.io/en/song/12215-echoes-of-the-deep
-filmmusic.io/en/song/12191-stardust
🎥 **PLAYLIST**
Twinmotion Friday Exercise Playlist: th-cam.com/play/PLMQcaWbfZATk9pqwG-daZr6NPEps_7D2E.html
Twinmotion Tutorials Playlist: th-cam.com/play/PLMQcaWbfZATm97BvXACiWOgl2OHHKKcG3.html
Twinmotion To Unreal Playlist: th-cam.com/play/PLMQcaWbfZATkjwAlr1EyiY1sKDPlXElKE.html
Unreal Engine 5 Playlist: th-cam.com/play/PLMQcaWbfZATk9Ut1z0F9xoj48f9EzeHMn.html
🌐 **SOCIALS**
Website: www.renderrite.co.nz/
Facebook: RenderRiteStudio/
Instagram: renderrite_
X: x.com/RenderRiteNZ
☕ Support me & buy me a coffee!
buymeacoffee.com/renderrite
มุมมอง: 3 646

วีดีโอ

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ความคิดเห็น

  • @MegaCX
    @MegaCX 18 ชั่วโมงที่ผ่านมา

    Projector lights from UE5.5 WOW

  • @cadezbv
    @cadezbv วันที่ผ่านมา

    thanks a lot, perfect overview!

  • @AlhasanHamidaddin
    @AlhasanHamidaddin 4 วันที่ผ่านมา

    Hi. Thank you so much for sharing the new updates, they are great, giving us more control on details to work with. I have one Question if possible to answer. Is it possible now to have stained colored glass having light coming through from outside and while it goes inside the space it throws colored shades of light. (Like the stained glass in Churches?

    • @RenderRite
      @RenderRite 4 วันที่ผ่านมา

      Hi! Thanks for your comment. 😊 Yes, there are options available. In the Twinmotion material library, you'll find a selection of glass materials. Within that list, you’ll see colored glass options (red, blue, green, etc.), which work great for creating stunning stained glass effects. Let me know how it goes! Cheers!

  • @matthewhartman7176
    @matthewhartman7176 6 วันที่ผ่านมา

    Damn solid update. Finally addressing some of TM's more annoying missed opportunities. The app is really shaping up. If Epic keeps going at this rate, I may have to crack open Unreal a lot less. (I do previz for film) Come on meta humans!

    • @RenderRite
      @RenderRite 6 วันที่ผ่านมา

      Yeah I agree! adding in those smaller little functions that make a difference in workflow! Do you find yourself jumping between UE and TM quite a bit? Meta humans will probably be something that they eventually introduce, just like some features from UE. Keep checking out the Twinmotion roadmap to see the updates in progress! portal.productboard.com/epicgames/3-twinmotion-public-roadmap/tabs/5-in-progress

  • @iamshanroxzan
    @iamshanroxzan 7 วันที่ผ่านมา

    This is a really great tutorial! Thank you ❤

    • @RenderRite
      @RenderRite 7 วันที่ผ่านมา

      I’m glad you found it helpful! 🙌 thanks for watching :)

  • @joseleandro7726
    @joseleandro7726 8 วันที่ผ่านมา

    Congratulations, your rendering is very good !!

    • @RenderRite
      @RenderRite 7 วันที่ผ่านมา

      Thank you!

  • @avicohen2k
    @avicohen2k 8 วันที่ผ่านมา

    The problem with this single frame workflow is that you usually need more than 1 angle and if the clients want an animation from front to back then this won't work at all..

    • @RenderRite
      @RenderRite 8 วันที่ผ่านมา

      A single-frame workflow is ideal for quick, standalone visuals, but it’s not practical for projects requiring multiple angles or animations. In cases like that, a more comprehensive setup is needed to ensure everything flows. It all depends on the project scope and client needs. Usually a proposal is put together before starting work so you usually know what the job entails 😁

    • @archcast5550
      @archcast5550 7 วันที่ผ่านมา

      not a problem actually proceed to Unreal engine 5 using megalights th-cam.com/video/7q1rI25tOUM/w-d-xo.html

  • @RenderRite
    @RenderRite 8 วันที่ผ่านมา

    If you could add your own twist to this scene, what would it be? Share your ideas in the comments! 🙌

  • @KADstudioArchitect
    @KADstudioArchitect 9 วันที่ผ่านมา

    Hello and thank you,, for me Wind doesn't affect on Clouds also How do I make time laps to clouds moving fast in a certain amount of time?!

    • @RenderRite
      @RenderRite 9 วันที่ผ่านมา

      Hi there! Thanks for the comment. You have to adjust the wind speed on both the clouds and in the environment settings 😊 I created a Timelapse by setting the scale of the clouds to zero - you create a video set another key frame and set the scale of the clouds to full, when you play it should create a Timelapse effect. Thanks!

    • @KADstudioArchitect
      @KADstudioArchitect 5 วันที่ผ่านมา

      @@RenderRite You are right, thank you!

    • @RenderRite
      @RenderRite 5 วันที่ผ่านมา

      @@KADstudioArchitect No worries! I'm glad I could help! :)

  • @cthrower
    @cthrower 11 วันที่ผ่านมา

    Bringing in my own humans? Moving humans with movements from other sources, including motion capture.

    • @RenderRite
      @RenderRite 10 วันที่ผ่านมา

      In Twinmotion, you can bring in your own human models by importing them as FBX or OBJ files. For movement though Twinmotion doesn't support motion capture data, you can animate your humans in another software (like Blender or Unreal Engine), export the animations, and then re-import them into Twinmotion as baked animations.

  • @JamesMichael-cu6wy
    @JamesMichael-cu6wy 11 วันที่ผ่านมา

    There are some cool updates in this version. niice breakdown video too

    • @RenderRite
      @RenderRite 6 วันที่ผ่านมา

      Thank you! 😁

  • @shilei1599
    @shilei1599 11 วันที่ผ่านมา

    非常期待!希望增加模型圆角功能,这太重要了!

    • @RenderRite
      @RenderRite 11 วันที่ผ่านมา

      Not yet! But this is a much needed feature, hopefully soon! ☺️

  • @ver2Go
    @ver2Go 11 วันที่ผ่านมา

    Thanks

    • @RenderRite
      @RenderRite 11 วันที่ผ่านมา

      Thank you for watching!

  • @glenn3646
    @glenn3646 12 วันที่ผ่านมา

    Need more palm trees

    • @RenderRite
      @RenderRite 11 วันที่ผ่านมา

      I agree, but the twinmotion library is always getting updated. Maybe they will implement more in future updates!

  • @kalingaanimationstudio
    @kalingaanimationstudio 12 วันที่ผ่านมา

    Does 2025 preview support 4k render?

    • @RenderRite
      @RenderRite 11 วันที่ผ่านมา

      Yes it does! 😊

  • @nelsongareca7604
    @nelsongareca7604 12 วันที่ผ่านมา

    faltarían.... smart grass, round corner, cap holes section, dar mas realismo a la vistas ortogonales para los alzados. y una textura de follaje 3d mas automatico

    • @RenderRite
      @RenderRite 11 วันที่ผ่านมา

      More updates are planned! Twinmotion is always working and developing in the background. You can view the public roadmap here: portal.productboard.com/epicgames/3-twinmotion-public-roadmap/tabs/5-in-progress

  • @avicohen2k
    @avicohen2k 12 วันที่ผ่านมา

    Need an indepth one on LOD can you do this to any model? How much does it improve performance. How does it look in render? Also, activate your windows 😜

    • @RenderRite
      @RenderRite 12 วันที่ผ่านมา

      From what I have done so far it’s most models, will have to do some further research on that and performance 😊 that’s a good question about how it looks in render.. could just be optimised for editor? I have already! Pro license, if you have a fix let me know! 😅🤣

    • @RenderRite
      @RenderRite 11 วันที่ผ่านมา

      Planning on doing another video on LOD and Configurator so stay tuned for those! 😉

  • @bacazterchovej2235
    @bacazterchovej2235 12 วันที่ผ่านมา

    why i cannot try it out ? i have no preview version in my launcher !

    • @RenderRite
      @RenderRite 12 วันที่ผ่านมา

      If you can't find the Twinmotion 2025.1 Preview listed as a new release in your Epic Games Launcher, don’t worry! Here’s what to do: 1. Look for a small green dot in the settings section of your launcher. This indicates that a restart is needed. 2. Restart the Epic Games Launcher. **Important:** After restarting, do not simply continue using the current launcher window. Fully exit the Epic Games Launcher by closing it completely. 3. Reopen the launcher by clicking on the Epic Games Launcher shortcut on your desktop. Once you've completed these steps, the Twinmotion 2025.1 Preview should appear in the dropdown menu.

  • @RenderRite
    @RenderRite 12 วันที่ผ่านมา

    What feature are you most excited to try? 😁

  • @glenn3646
    @glenn3646 12 วันที่ผ่านมา

    there need to be more palm trees

    • @RenderRite
      @RenderRite 12 วันที่ผ่านมา

      I agree, but there will be more updates in the future!

  • @RenderRite
    @RenderRite 19 วันที่ผ่านมา

    What vehicle are you going to render? Let me know in the comments 😊

    • @JamesMichael-cu6wy
      @JamesMichael-cu6wy 17 วันที่ผ่านมา

      I wouldn't mind doing a Mclaren F1!

    • @RenderRite
      @RenderRite 17 วันที่ผ่านมา

      @@JamesMichael-cu6wy Nice!

  • @matt_v2305
    @matt_v2305 หลายเดือนก่อน

    Vid could benefit from timestamps. 👍

    • @RenderRite
      @RenderRite หลายเดือนก่อน

      Cheers for the feedback :) I usually do timestamps but as the video is only around 3 minutes I didn't find a reason to add them.

  • @BurzzyJ
    @BurzzyJ หลายเดือนก่อน

    Love your tutorials! Where do you get your vehicle models from? Cheers from Canada

    • @RenderRite
      @RenderRite หลายเดือนก่อน

      Thank you so much for you comment and watching my tutorials! 🙌 😁 I just downloaded these from the Sketchfab website, there are a range of cars to download. You can also try cgtrader and turbosquid! Thanks again 😊

  • @STONE-te5xo
    @STONE-te5xo หลายเดือนก่อน

    ❤❤yes!

    • @RenderRite
      @RenderRite หลายเดือนก่อน

      ❤️❤️ thank you!

  • @ZeliaCamargo-y8z
    @ZeliaCamargo-y8z หลายเดือนก่อน

    I can't export any twinmotion 2024 projects to unreal 5.4. For me, only the datasmith twinmotion plugin appears and the twinmotion content plugin does not appear for me. What do I do?

    • @RenderRite
      @RenderRite 16 วันที่ผ่านมา

      Hi there! Sorry for the late comment! Make sure Twinmotion is updated. You shouldn't need to use the Twinmotion content plugin as the datasmith should bring it over automatically. You have to import your Twinmotion datasmith file by enabling the datasmith plugin inside UE5. Once you have done that you can import your Twinmotion datasmith file. Make sure you export your Twinmotion datasmith file to the UE5 project that you created. ☺

  • @ZeliaCamargo-y8z
    @ZeliaCamargo-y8z หลายเดือนก่อน

    I can't export any twinmotion 2024 projects to unreal 5.4. For me, only the datasmith twinmotion plugin appears and the twinmotion content plugin does not appear for me. What do I do?

    • @RenderRite
      @RenderRite 16 วันที่ผ่านมา

      Hi there! Sorry for the late comment! Make sure Twinmotion is updated. You shouldn't need to use the Twinmotion content plugin as the datasmith should bring it over automatically. You have to import your Twinmotion datasmith file by enabling the datasmith plugin inside UE5. Once you have done that you can import your Twinmotion datasmith file. Make sure you export your Twinmotion datasmith file to the UE5 project that you created. ☺

  • @armandohernaez7747
    @armandohernaez7747 หลายเดือนก่อน

    Excellent!! Congratulations, thanks for sharing such a good study. I hope part 3 doesn't take too long. Thank you very much

    • @RenderRite
      @RenderRite หลายเดือนก่อน

      Thank you so much! Its awesome to hear my videos are helping, I am hoping to have part 3 out next week 😁 stay tuned!

  • @eftimohammed3193
    @eftimohammed3193 หลายเดือนก่อน

    Hello man, love your tutorials, I end up following your steps as I learn myself. But I wanted to know, when I applied the Plaster Material, for other surfaces, it changes for all the surfaces. But with you, it didn't as you applied different scale for each area ?

    • @RenderRite
      @RenderRite หลายเดือนก่อน

      Hey! Thank you for watching and enjoying my content 😁 you can switch from applying a material to an object to applying by selection or replace all materials. You may have it selected to replace all materials? You also need to create duplicates of the plaster materials as each object/surface will have a different UV scales. 😁 cheers!

    • @eftimohammed3193
      @eftimohammed3193 หลายเดือนก่อน

      @@RenderRite thank you so much! I hope you reach your desired success!

    • @RenderRite
      @RenderRite หลายเดือนก่อน

      @@eftimohammed3193 Thank you heaps! If you get stuck let me know 😎

  • @gregcancro6501
    @gregcancro6501 หลายเดือนก่อน

    Great tutorial! Curious what you used for final number of sample pixels and bounces for PATH settings? Cheers!

    • @RenderRite
      @RenderRite หลายเดือนก่อน

      Thank you! 😊 Samples 2048 | Bounces 15 | fireflies 10 | Denoiser Off.

    • @gregcancro6501
      @gregcancro6501 หลายเดือนก่อน

      @RenderRite much appreciated 👏 keep up the amazing work !

    • @RenderRite
      @RenderRite หลายเดือนก่อน

      @@gregcancro6501 Thanks so much! Your support means a lot! 😁

  • @TNArchitecture
    @TNArchitecture หลายเดือนก่อน

    😍

    • @RenderRite
      @RenderRite หลายเดือนก่อน

      😁🙌

  • @shovanlalsarker8226
    @shovanlalsarker8226 หลายเดือนก่อน

    Which CPU, GPU did you use?

    • @RenderRite
      @RenderRite หลายเดือนก่อน

      Hi there! I used the AMD Ryzen 5 7600 and RTX 4060 Windforce OC 8GB! Thanks 😊

  • @eltamarindo
    @eltamarindo หลายเดือนก่อน

    At this price level, I would suggest using an air cooler and saving money for a GPU with more VRAM, or even buying secondhand a lightly used GPU if it means you can afford more VRAM. 8GB is currently the bare minimum recommended VRAM.

    • @RenderRite
      @RenderRite หลายเดือนก่อน

      Hey! Thanks for your comment, that is a good suggestion but you will only be saving $100-150. If you are doing it professionally for work etc buying a 4060 to begin with is not a problem. I have been using a 3060 and 16GB of ram for 1-2 years for professional work with no issues what so ever. You only start getting lag when you start getting into bigger and more demanding projects. For a beginner this is perfect and future proof as the only thing that would need to be upgraded is the GPU!

    • @RenderRite
      @RenderRite หลายเดือนก่อน

      When it comes to a second hand GPU it is okay, but I try to stay away from second hand ones due to bit mining and warranty issues. Buying new secures you with 3 years warranty for most GPU's.

    • @eltamarindo
      @eltamarindo หลายเดือนก่อน

      @@RenderRite I have purchased used GPUs people who were willing to invite me into their home for a test and also from Microcenter, a larger electronics store here in the USA. In each case, was able to get a transferred warranty. Most GPUs will be very durable and have a long lifespan. The best way to make sure that it is working properly in is to buy it in person from a trusted source.

    • @eltamarindo
      @eltamarindo หลายเดือนก่อน

      @@RenderRite Architectural projects often include poorly optimized scenes so that while these scenes are relatively simple, it is easy to burn through 8GB. 8GB might be enough for well optimized games but might not be enough for poorly optimized scenes often encountered in a professional setting.

    • @RenderRite
      @RenderRite หลายเดือนก่อน

      @@eltamarindo Good point, and you're right that poorly optimized scenes can eat up memory quickly. However, with Twinmotion, the RTX 4060 can still handle many demanding architectural projects quite well, especially with optimizations in place. While 8GB might be limiting for unoptimized scenes, most users can avoid hitting that ceiling by managing assets better and adjusting settings like LODs and textures. Of course, for larger, highly detailed projects, having more VRAM would be beneficial, but the 4060 is still a solid option for many professional workflows! 😁

  • @Lokesmke
    @Lokesmke หลายเดือนก่อน

    Great video 👍

    • @RenderRite
      @RenderRite หลายเดือนก่อน

      Thanks! ☺

  • @JamesMichael-cu6wy
    @JamesMichael-cu6wy หลายเดือนก่อน

    nice budget build! great stuff 👍

    • @RenderRite
      @RenderRite หลายเดือนก่อน

      Thanks! That was the aim 😁

  • @iamshanroxzan
    @iamshanroxzan หลายเดือนก่อน

    👏👏👏👏

    • @RenderRite
      @RenderRite หลายเดือนก่อน

      👋👋👋👋

  • @anansartawi
    @anansartawi หลายเดือนก่อน

    Finally.. nice to meet you.

    • @RenderRite
      @RenderRite หลายเดือนก่อน

      You too! 🙌😁

  • @JamesMichael-cu6wy
    @JamesMichael-cu6wy หลายเดือนก่อน

    wow! looks awesome

    • @RenderRite
      @RenderRite หลายเดือนก่อน

      Thanks! 😊

  • @max22able
    @max22able หลายเดือนก่อน

    Nice, thanks for posting. One little addition would consider is adding Random rotation to your background trees at 09:52. The identical trees are noticeable in your final render.

    • @RenderRite
      @RenderRite หลายเดือนก่อน

      Cheers and thanks for the tip! I did notice that after screen recording and editing! 😂

  • @bastianmalikbuttner8475
    @bastianmalikbuttner8475 หลายเดือนก่อน

    how can i import a camera sequence from twinmotion to UE5.4

    • @RenderRite
      @RenderRite 16 วันที่ผ่านมา

      Camera sequence is not supported at this time! Should be coming in the future updates, stay tuned!

    • @bastianmalikbuttner8475
      @bastianmalikbuttner8475 15 วันที่ผ่านมา

      @@RenderRite okay

  • @omerarch4427
    @omerarch4427 หลายเดือนก่อน

    its very crazy pro how i can export path to unreal engine please there is any method

  • @yannickcdr
    @yannickcdr 2 หลายเดือนก่อน

    Nice, thx a lot !!!

    • @RenderRite
      @RenderRite 2 หลายเดือนก่อน

      No worries! Thanks for watching 😊

  • @RGCAD
    @RGCAD 2 หลายเดือนก่อน

    Older version had a sun animation, it’s gone now

    • @RenderRite
      @RenderRite 2 หลายเดือนก่อน

      Hi there! What sun animation? Was this for the time of day? Thanks 😊

  • @jaydip3d
    @jaydip3d 2 หลายเดือนก่อน

    Gr8 Tutorial !!! Thank you 😊

    • @RenderRite
      @RenderRite 2 หลายเดือนก่อน

      Thank you for watching! keep an eye out for more videos :)

  • @RenderRite
    @RenderRite 2 หลายเดือนก่อน

    What is your favorite feature from the new update? 😊💯

    • @JamesMichael-cu6wy
      @JamesMichael-cu6wy 2 หลายเดือนก่อน

      Probably the trees or Random UV! theyre great!

    • @RenderRite
      @RenderRite 2 หลายเดือนก่อน

      @@JamesMichael-cu6wy Mine too! 😁

  • @RenderRite
    @RenderRite 2 หลายเดือนก่อน

    Check this out! This might be of some help to people :D gist.github.com/jamiephan/0c04986c7f2e62d5c87c4e8c8ce115fc#file-run-js

  • @RenderRite
    @RenderRite 2 หลายเดือนก่อน

    NOTES below on about FAB: What’s changing when Fab launches in mid-October? Megascans will be available for purchase exclusively on Fab. When Fab launches, you won't get new additions to the Megascans library from Quixel.com or Bridge. Instead, you will get those on Fab.com, and via Fab integrations in UE (5.3 and beyond) and UEFN. All Megascans content that you downloaded under a paid subscription will automatically appear in your Fab library, once you log in with the same Epic account that you use for Quixel. Any Megascans content that you got for free via Unreal Engine can be downloaded anew from Fab. All Megascans will be free until the end of 2024 under Fab’s Standard License. In 2025, Megascans will switch to Fab’s paid content model based on dollar values rather than points (more details on pricing are included below). This change will also apply to Unreal Engine plan users. We will make sure you can still enjoy some free Megascans content, so keep an eye out for it! You will continue to have access to MetaHumans on Bridge. If you have an eligible points balance, you can request a refund or request that your points balance be converted into Epic Wallet credit. You will see this option on Bridge desktop and Quixel.com. What’s staying the same when Fab launches: If you have previously-acquired Megascans, you will still be able to access them from Quixel.com and Bridge for the foreseeable future. Any new purchases that you make on Fab.com will not appear on Quixel.com or Bridge. You can continue accessing MetaHumans through Quixel Bridge. If you currently have a custom Studio license, your access to Quixel tools and services will continue according to our agreement. What’s not changing today: You can still access Megascans through Quixel.com and Bridge. If you access Megascans for free via Unreal Engine, nothing is changing at this time. If you currently have a custom Studio license, your access to Quixel tools and services will continue according to our agreement. What’s changing today: If you currently have a legacy, Personal or Indie Quixel subscription and have it set to auto-renew, auto-renew will be deactivated from this point forward. You will not be charged again for your subscription. You will, however, continue to have access to Megascans on Quixel.com and Bridge. We are discontinuing the Quixel points program. When Fab launches, if you have a balance of eligible points on your account, you will be able to request a points conversion to Epic Wallet or request a refund. All Megascans are now available for free on Bridge and Quixel.com under the Epic Content License, until Fab launches. If you wish to get new Megascans, any points balance that you have will not be impacted. Starting in 2025, you will no longer be able to purchase Megascans with points. Instead, they will be priced as follows: Standalone 2D and 3D assets starting at $0.99 USD Asset packs starting at $24.99 USD Procedural asset kits starting at $4.99 USD For additional information, head over to the Epic Developer Community.

  • @maleklaila7414
    @maleklaila7414 2 หลายเดือนก่อน

    is there any way i can change the cars in the normal Vehicle path ? , because in the custom path , the wheels of the car doesn't move

    • @RenderRite
      @RenderRite 2 หลายเดือนก่อน

      No, I dont think you can change the cars on the normal vehicle path. You could maybe apply translators to a custom car and save that to your user library and apply it to your custom path that way. I'm not 100% sure if it works but worth a try! 😊