Unreal Engine MMO - OWS Login and Register

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  • เผยแพร่เมื่อ 1 ธ.ค. 2024

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  • @SabreDartStudios
    @SabreDartStudios ปีที่แล้ว +5

    Looks good. Can't wait for the next episode :)

  • @fafatogames
    @fafatogames ปีที่แล้ว +2

    Really nice work!!!! this help us a lot!!!

  • @TeamVASH
    @TeamVASH ปีที่แล้ว +1

    Such a good video, I can't wait for more! This is really helpful :)

  • @8DrunkenGods1
    @8DrunkenGods1 ปีที่แล้ว +2

    My one and only complaint is all the similar vids like this but not a one has ever shown how to build in "account already logged in" logic 😫

    • @unreal-dev-with-yaz
      @unreal-dev-with-yaz  ปีที่แล้ว +2

      hey! :)
      ah that logic is quite specific to the server.
      there are multiple ways of achieving it, one simple way is to have a heartbeat signal sent from client (e.g. every 30s), notifying the server that a character is 'online'.
      if the boolean is true, it means 'account/character is currently logged in'.
      you could piggy back this logic off motion requests too
      account is an aggregate of characters, so you fetch 'is any character from account online'.
      this is automatically checked upon logic requests usually so the client doesn't need to ask this directly.

  • @conquestor
    @conquestor ปีที่แล้ว +2

    So you swapping from a custom Java server to OWS?

    • @unreal-dev-with-yaz
      @unreal-dev-with-yaz  ปีที่แล้ว +1

      hey :)
      I had some people ask me in discord about OWS few times so I thought I should give it a go
      I'll finish the select/create character screens and getting a custom character in the game
      There's some big changes to come in OWS soon, which I am not confident will be backwards compatible, so I may work on the hobby custom server until then.
      I think its referred to as OWS Hub World