@@jamessimon3433 I have made this one - th-cam.com/video/g1jYQrs8VRE/w-d-xo.html There are many tutorials available on TY for this particular topic. The game also includes a tutorial for rendezvous and docking.
@@Echo3 huh! Didn’t know that! I’ve only gone to eve and duna like 3 times each, and of course the mun and minmus a couple hundred times lmao. This tip will be very helpful for my planned Dres expedition!
I’m having some trouble with the math, even using your own equation I’m getting orbits that are deep in the negative altitudes. Phenomenal explanation in every other way, but is there something I’m missing?
I can't say for sure what your issue is, but a tricky thing is that the game gives your altitude from sea level, but the typical equations are from the center point of the planet/moon.
I had problems with the sin because it only take rads so try to convert the FOV degrees to rads and then do the sin my spreadsheets formula looks like this: 300000 / SIN(RADIANS(84/2)) - 300000 but still gives me 148342,965 instead of 158232.5
I usually use it in real time to decide on landing locations. Once found, you can pull up KerbNet on a probe/science lab to see map again. The Mod ScanSat incorporates KerbNet and makes it more user friendly. You can even add the mod Contract Pack: Anomaly Surveyor to get missions to explore the anomalies that ScanSat finds. ScanSat will survey the planet even when you don't have control of the probe.
The part description gives the FOV range. You can see that information in the assembly building on the wiki. wiki.kerbalspaceprogram.com/wiki/MTM_Stage
The length of your video was perfect for this topic. Thanks for taking the time to create this.
You are very welcome. Thanks for watching. I try to keep my tutorials on point.
You are just like a tutorial lord there are no points in which I had doubts
Wow, this is quite the compliment! Thank you.
@ayy lmao Thanks. This is very kind.
Simple and straight to the point, this is wonderful, thanks!
You're welcome.
My goodness, your tutorial is insanely good. You helped me a lot!
Thank you also for the equation, very helpful, I will use it for sure!
You are most welcome. I'm glad you found it helpful.
Thanks for a tutorial thats easy to follow and not fumbling around like several of the other vids.
You are most welcome.
@@Echo3 hi echo do you have any tutorials or know of any quality ones that can guide me in orbital rendezvous? Im having trouble cracking it!
@@jamessimon3433 I have made this one - th-cam.com/video/g1jYQrs8VRE/w-d-xo.html
There are many tutorials available on TY for this particular topic. The game also includes a tutorial for rendezvous and docking.
this was great, now I have a full understanding of how this works
Wonderful. This is a really interesting feature in the game.
İ didnt see tutorial like that, im searching this video for long time, thanks!
Happy to hear that you liked it. This is exactly why I made this video. It is a useful feature in the game that often seems to be overlooked.
thanks for your entertaining and helpful video!
you are most welcome.
Thanks. You realy helped me out. Keep going like this :)
You're very welcome. Are there any topics that you'd like to see covered?
This is awesome i'm going to apply this to my careersave and have some fun with it👌
This is really fun for finding and visiting the different easter eggs.
I wish stock had an auto-maneuver node maker. I played Spaceflight simulator and it’s “maneuver nodes where automatically planned out.
It kind of does, but you need to be in a circular, equatorial orbital.
@@Echo3 huh! Didn’t know that!
I’ve only gone to eve and duna like 3 times each, and of course the mun and minmus a couple hundred times lmao. This tip will be very helpful for my planned Dres expedition!
@@rustyshackleford234 This video shows how to use the stock maneuver tools. th-cam.com/video/eDFd8o_hmB8/w-d-xo.html
Love it. You got my like
I’m having some trouble with the math, even using your own equation I’m getting orbits that are deep in the negative altitudes. Phenomenal explanation in every other way, but is there something I’m missing?
I can't say for sure what your issue is, but a tricky thing is that the game gives your altitude from sea level, but the typical equations are from the center point of the planet/moon.
I had problems with the sin because it only take rads so try to convert the FOV degrees to rads and then do the sin
my spreadsheets formula looks like this: 300000 / SIN(RADIANS(84/2)) - 300000
but still gives me 148342,965 instead of 158232.5
Is the next video going to be a rover on Duna searching for the anomaly?
That sounds like a good idea for a video.
Thanks!
You're very welcome.
is there a map to see what has been found or do u have to see it in real time? thx for great video!
I usually use it in real time to decide on landing locations. Once found, you can pull up KerbNet on a probe/science lab to see map again. The Mod ScanSat incorporates KerbNet and makes it more user friendly. You can even add the mod Contract Pack: Anomaly Surveyor to get missions to explore the anomalies that ScanSat finds. ScanSat will survey the planet even when you don't have control of the probe.
How do you find out the FOV degrees?
The part description gives the FOV range. You can see that information in the assembly building on the wiki.
wiki.kerbalspaceprogram.com/wiki/MTM_Stage
@@Echo3 Thanks.
How to write on ships !!! ?? ? ? ?
The mod conformal decals.
@@Echo3 ty
@@mertarican5456 No problem
You sound like a 70's help video voiceover
how da fuck did he put that tiny rocket in orbit of duna? bro have skills
السلآم عليكم هل تستطيع مساعدتي
I might be able to help you. What are you struggling with?
Thanks 😊