@@moltenlavaguy9334 that is true, though pretty grim, committing suicide will solve all the problems you have, but what happens after death??? No one knows (I believe you go to heaven though I am not mad if you disagree)
Matt Lowne: Says he's gonna use the new lazy way of making a maneuver. Also Matt Lowne: Hasn't realized he accidently coined a new method of maneuvering.
I'm just gonna call making maneuver nodes with the new maneuver app the "Lowne Lazy method of making maneuvers" and yes I know I'm commenting on my own comment .
I hadn't heard of Waterfall til today. And also, didn't know what kerbnet could be used for til today! So *I* learned something at least! :D That ending had me rolling on the floor, hah
You really should install AECS Motion Supressor, Matt. Would save you a lot of clicking, and occasional out-of-controlledness. Also, that fishing pole similè was absolute gold! Edit: About the reentry heat, are you sure you didn't just turn the gauges off?
I will eat all the vegetables my mom told me to eat 25 years ago if you'll make a new "playthrough" with either science mode or - PLEASE - career mode.
I mean basically you would mark it on the map, and then pinpoint land your Base parts there and assemble your Base. Or use moar boosters and launch an entire base
@@oliwierkwiatkowski8817 Ahhhh that, yeh no I usually just strap on a couple convert o trons with some Drills and a ore tank as a mining unit for example, give it some solar panels that extend in a cool way, and then make another module as fuel storage, maybe make little pipes between the tanks with Mk 0 fuel tanks to make it look like a refinary. And then make a complete overkill mobile lab with an arm that extends/folds and has a ton of science stuff slapped to it etc, keep doing that Till the module I big enough, maybe add some solar panels again and some science storage units, keep doing till module is big enough. Dosen't serve alot of purpose at some point but it looks cool. Atleast that's how I make decently looking stations xD
@@oliwierkwiatkowski8817 Just gotta use your imagination for that. He does have a lot of base building videos already so you can look at them for ideas.
FYI, you can set the kerbnet thing to refresh automatically, the minimum time for it is like 3.5s and the max is 7, you have to press the little reload button on the right of the top left
"Give a man a fish and you'll feed his family for a day, but give a man a fishing rod and he will break it up to make fire wood, or trade it for a fish. " Love it!
Kerbnet is a huge part of the game that I think a lot of people never figure out, they never get geosynchronous orbits on a large scale network, which then let's you prove explore and eventually go further. It's really cool how the SATs let you use the network to mark and identify locations and different probe cores and sensors do different things. I think a lot of people never see it work. That's sad. The game looks old but it's actually amazing once you get it right, I'm flying a C-130 that I made over an ocean to airdrop a rover to do the mission which I'll pick up after by landing nearby and fly back, it's what you make it.
Can I offer you an egg in this trying time 🥚 The KSP Wiki has a table showing you the Easter Egg (anomaly) detection % rate for each probe core, for your convenience: wiki.kerbalspaceprogram.com/wiki/KerbNet
I recently did a Mun landing where I accidentally landed within 2km of the Armstrong Monument, without even knowing it until I had taken off for the return trip.
I didn't know about the easter egg locator until I decided to scan the Mun and I found a marker. So I said "maybe there........." And I found a monolith. Then I was orbiting around the Mun at low altitude and I found an arch. It's pretty easy to see form space I dind't expect.
I couldn't make out the name of the mod that you said right before 1:36. What is it? Actually where can I find your mods in general? I want that visual enhancement mod. Looks beautiful
There's a program called CKAN, that's actually a mod manager, where you can pick mods and play with them on your version. Or you can download mods from curseforge and put them in the files directly. It was Gamedata, if I remember correctly.
The saying goes "Give a man a fish and he will eat for a day, teach a man to fish and he will eat for the rest of his days" or something like that. I don't exactly remember the second half but it's something similar
If you like to mod the game, scansat also shows Easter eggs. As for Matt, I know a good visual mod I can recommend for you is reentry effects it adds sparks and plasma trail to your ship when entering the atmosphere.
Matt should make a surface base but its in the middle of a mun arch but its also not on the grounds its floating You could try using grabbing units to do that
The new maneuver node and alarm clock app barely even work tbh I mean for maneuvers you can just use mechjeb so not a big deal but I really hoped the alarm clock app would’ve made kerbal alarm clock obsolete but doesn’t seem like it will
The probe cores do have a varying probability of showing anomalies/easter eggs, depending on model. My procedure has been to stick a probodobodyne rovemate core on a satellite meant for high polar orbit (usually a comms relay or the survey scanner sattelites). These cores have 100% anomaly detection... but on the downside, they have a ridiculously narrow FOV, something like 5-10 degrees while in flight. Not a great FOV at all... unless you're in a sufficiently high orbit to sweep broad swathes of the planet, which is something the survey scanner, or certain comms relays or satellite contracts might find desirable.
That’s a cool function, but I’d rather use scanSAT because it forces you to first build satellites to scan the surface gradually before finding anomalies
Hey I feel like it would be kind of cool to build and send a massive research vessel beyond the solar system. Kinda like the voyager probe irl but crewed. Maybe you might find something beyond the solar system.
You have to be pretty high up, but you can use the Probodobodyne RoveMate as a probe core and it has 100% anomaly detection. It's not limited to surface detection.
Irony: The SSTO has a probe core with double the chance of finding anomalies than the ship designed to find them. :) But I'm omitting information to make the joke work. The Mk2 Drone Core's field of view is very narrow unless you're in a suborbital trajectory. I haven't tried finding anomalies with the Mk2 core, but I have tried the Rovemate core which has a 100% chance of finding anomalies and an even narrower field of view. The Rovemate's FoV is so narrow, it's basically impossible to use it to find anomalies from space. You either cover too little ground or have to orbit too high to see them. The large RGU might be the best all-round core for the job, with the small RGU (as Matt uses here) being a close second. If you have the MPO probe, it's about as good as the large RGU.
Hey question. I saw a video where someone went to all the easter eggs, and they had a map in the cockpit view. How do you do that? It's one of the screens that I find are normally blank or off.
Say Matt, have you transported a simple rover to Eve using an SSTO yet in one of your videos? A simple Apollo styled rover in a noob friendly SSTO. If not you could maybe do a vid on it?
Matt here’s a good idea for a video you can recreate the space station Columbia which and then send a crewed variant of the space shuttle can’t remember what the mission is called but there are a few drawings online
"But give him a fishing rod and he'll break it up for firewood"
Wow I've never heard that one before😂
I knew several versions already, all of them serious ranging on somber, but none so beautifully sarcastic. I literally doubled over laughing.
@@feynthefallen smae
Edit: same
Another one I’ve heard is “Make a man a fire, he’s warm for the night. Set a man on fire, he’s warm for the rest of his life.”
That time came up right as I was reading this comment 🙂
@@moltenlavaguy9334 that is true, though pretty grim, committing suicide will solve all the problems you have, but what happens after death??? No one knows
(I believe you go to heaven though I am not mad if you disagree)
I thought the saying was "Light a fire for a man, keep him warm for the night. Light a man on fire, keep him warm the rest of his life."
Lol
Came to the comments to post this, but you beat me to it. A winner is you!
Not guaranteed, the man might be near a body of water, seeing how close proximity to fire is quite unpleasant
@Eli Snyder Kwithpee*
It makes me happy that Matt considers me a friend!
Amazing
Friends
he's too pure for us
@@Frappuccinoo Even his Whiskey Reviews are too pure 😩
Friends
Imagine seeing Matt in his official capacity as an "eye man" and he starts talking about the Lowne Lazy Method... haha!
"So the proper way involves precise incisions and lots of work from me so instead well just be removing your eye entirely"
Matt Lowne: Says he's gonna use the new lazy way of making a maneuver.
Also Matt Lowne: Hasn't realized he accidently coined a new method of maneuvering.
He's done it again? First it was docking and now it's maneuvering?
Yes, but what lazy method are you guys talking about?.
@@firedragon77777Understandable, Have a Great Day.
I'm just gonna call making maneuver nodes with the new maneuver app the "Lowne Lazy method of making maneuvers" and yes I know I'm commenting on my own comment .
"It's nice and cloudy outside"
Ah yes, a true Bri'ish person
Aha, the brits
@Idontknowmynamelol 17 oi matey where is your internet loicence?
Wata
He could secretly be a Angeleno, we like cloudy weather.
@Idontknowmynamelol 17 who?
Matt you ain't alone. I'm allergic to everything too.
I wonder if I'm allergic to mystery goo..
You will spontaneously combust if you touch it
H u f f t h e m y s t e r y g o o
T o f i n d o u t
Seeing as the mystery goo is a mystery, we don't know what would happen.
I hadn't heard of Waterfall til today. And also, didn't know what kerbnet could be used for til today! So *I* learned something at least! :D
That ending had me rolling on the floor, hah
You really should install AECS Motion Supressor, Matt. Would save you a lot of clicking, and occasional out-of-controlledness. Also, that fishing pole similè was absolute gold!
Edit: About the reentry heat, are you sure you didn't just turn the gauges off?
I waited two weeks to watch this in case of spoilers. There are no spoilers. Thank you, Matt! You are more thoughtful than I just was.
I love how Matt can literally waffle on about how much time he spends waffling in his videos 😁
I will eat all the vegetables my mom told me to eat 25 years ago if you'll make a new "playthrough" with either science mode or - PLEASE - career mode.
Oh crap. There's a lot on the line here.
@@midwestnagyfa its a big fish to reel in on that line
Imagine not eating your vegetables
This, but with RSS
Thanks for this Matt. I've been trying to find the Glacier Lake site for days now and I'm excited about the other new easter eggs.
Even if I haven't got out of bed, I can't turn down a Matt Lowne Video
Same haha😂
But how to make bases around Easter eggs? I always wanted to make a base around the kraken on Bop, but I never managed. Maybe you could try?
I mean basically you would mark it on the map, and then pinpoint land your Base parts there and assemble your Base.
Or use moar boosters and launch an entire base
@@Tstahl962 I was rather thinking how to make the base look sciency and all that jazz. Like how would a reaserch station there look.
@@oliwierkwiatkowski8817 Ahhhh that, yeh no I usually just strap on a couple convert o trons with some Drills and a ore tank as a mining unit for example, give it some solar panels that extend in a cool way, and then make another module as fuel storage, maybe make little pipes between the tanks with Mk 0 fuel tanks to make it look like a refinary. And then make a complete overkill mobile lab with an arm that extends/folds and has a ton of science stuff slapped to it etc, keep doing that Till the module I big enough, maybe add some solar panels again and some science storage units, keep doing till module is big enough. Dosen't serve alot of purpose at some point but it looks cool. Atleast that's how I make decently looking stations xD
@@oliwierkwiatkowski8817 Just gotta use your imagination for that. He does have a lot of base building videos already so you can look at them for ideas.
I'd imagine/hope we're going to get a base video once the new ground anchor part is released.
FYI, you can set the kerbnet thing to refresh automatically, the minimum time for it is like 3.5s and the max is 7, you have to press the little reload button on the right of the top left
Exactly what i wanted. I dont want to follow a guide, I want to find them myself its way more satisfying.
"Give a man a fish and you'll feed his family for a day, but give a man a fishing rod and he will break it up to make fire wood, or trade it for a fish. "
Love it!
"give a man a fish and you'll feed his family for a day, but give a man a poisonous fish and you'll feed him his entire life" -sun tzu 2021
Spoken like a true intellectual
@@last5902 give a man a plane ticket he’ll fly for a day, push a man out a plane he’ll fly for the rest of his life - generic airline company
@@railfano172 ryanair would like to know your location
@@railfano172 lmao 😂
Kerbnet is a huge part of the game that I think a lot of people never figure out, they never get geosynchronous orbits on a large scale network, which then let's you prove explore and eventually go further. It's really cool how the SATs let you use the network to mark and identify locations and different probe cores and sensors do different things. I think a lot of people never see it work. That's sad. The game looks old but it's actually amazing once you get it right, I'm flying a C-130 that I made over an ocean to airdrop a rover to do the mission which I'll pick up after by landing nearby and fly back, it's what you make it.
Don't feel too bad about going off topic for long periods of your videos, I love it, it's a good part of why I like watching your videos.
Can I offer you an egg in this trying time 🥚
The KSP Wiki has a table showing you the Easter Egg (anomaly) detection % rate for each probe core, for your convenience:
wiki.kerbalspaceprogram.com/wiki/KerbNet
Yes
Yes
Nein
E G G
Yoooooooooooooo Matt how is England
8:37
"You're a rocket"
"But I want to be a ROVER!"
I recently did a Mun landing where I accidentally landed within 2km of the Armstrong Monument, without even knowing it until I had taken off for the return trip.
I love how you see the rocket sloooooooooowly slide off as Matt gets off to plant the flag, something about it is incredibly Kerbal and thus comedic
I didn't know about the easter egg locator until I decided to scan the Mun and I found a marker. So I said "maybe there........." And I found a monolith. Then I was orbiting around the Mun at low altitude and I found an arch. It's pretty easy to see form space I dind't expect.
I couldn't make out the name of the mod that you said right before 1:36. What is it?
Actually where can I find your mods in general? I want that visual enhancement mod. Looks beautiful
There's a program called CKAN, that's actually a mod manager, where you can pick mods and play with them on your version. Or you can download mods from curseforge and put them in the files directly. It was Gamedata, if I remember correctly.
@@pitekargos6880 I use ckan. But I want the mods Matt uses in his video. Like a Google doc or something with the mod names for each mod.
Love the "Yes! I've said everything I've needed to say. Good B".
Haha I was starting to think there'd be no excuses today. Ten minutes in and you finally reward us! Never change Matt, I mean that sincerely.
What mods & settings did you use to get that pretty galactic plane at 8:54 ?
It's astronomer's visual pack
The saying goes "Give a man a fish and he will eat for a day, teach a man to fish and he will eat for the rest of his days" or something like that. I don't exactly remember the second half but it's something similar
If you like to mod the game, scansat also shows Easter eggs. As for Matt, I know a good visual mod I can recommend for you is reentry effects it adds sparks and plasma trail to your ship when entering the atmosphere.
Matt should make a surface base but its in the middle of a mun arch but its also not on the grounds its floating
You could try using grabbing units to do that
Challenge for you: Try and land a plane on the runway using the camera from a passenger cabin perspective.
1:08 The saying is "build a man a fire, keep him warm for a night. Light a man on fire, keep him warm for the rest of his miserable life."
What visual mods do you use? Its gorgeous!
The new maneuver node and alarm clock app barely even work tbh I mean for maneuvers you can just use mechjeb so not a big deal but I really hoped the alarm clock app would’ve made kerbal alarm clock obsolete but doesn’t seem like it will
My favorite commentary is Matt's commentary on his commentary.
The probe cores do have a varying probability of showing anomalies/easter eggs, depending on model. My procedure has been to stick a probodobodyne rovemate core on a satellite meant for high polar orbit (usually a comms relay or the survey scanner sattelites). These cores have 100% anomaly detection... but on the downside, they have a ridiculously narrow FOV, something like 5-10 degrees while in flight. Not a great FOV at all... unless you're in a sufficiently high orbit to sweep broad swathes of the planet, which is something the survey scanner, or certain comms relays or satellite contracts might find desirable.
Thank you Matt for making these fantastic KSP videos 👍👍👍
Man I wish he linked the Engine Plume visuals he used, it looks so pretty
As said in the beginning of the video, it's the Waterfall mod.
@@forgilageord I didn't even hear that, thank you very much
at the Apollo program you forgot skylab it also launched with the Saturn V
Isn't really Apollo, just Saturn V
@@ThomasFarquhar2 true
The rover body has a 100% detection but a very small angle of scanning
Yes USE at mun
@@1000-THR point it at the mun from very high orbit
I’ve been spending months on console trying to find an Easter egg, even teleporting near them. This should help
There is literally multiple at ksc but just one is considered an anomaly which is a monolith
Matt, I know you don’t really like career mode, but I think you should do it because it would be fun to see what you could come up with!
Does anyone else consider Matt a blimin KSP God
Yes
Yes
Yes
no
No, he is still merely a small tiny man just like the rest of us (jk he’s British, he is not a person)
Thanks for the new ideas Matt! Can't wait to get on the keyboard and get my own working
I would recommend an office chair personally, keyboards are not good for sitting on
Thanks I’ve always struggled ( and by struggled I mean never succeeded) finding any Easter eggs
0:55 it’s “give a man a fish and he Will eat ones. Teach a man to fish a he Will have food for his whole life”
I like how there’s heat waves in the cold places and the hot places are just fine.
@13:46 "I do it for you guys, I do it for you guys, I do it... for the money".
I was laughing my ass off!
Finally a video on kerb-net
That’s a cool function, but I’d rather use scanSAT because it forces you to first build satellites to scan the surface gradually before finding anomalies
Hey I feel like it would be kind of cool to build and send a massive research vessel beyond the solar system. Kinda like the voyager probe irl but crewed. Maybe you might find something beyond the solar system.
That would be so fucking sick.
Maybe in KSP2, but only IF it gets fixed and actually releases, but that's once in a blue mun.
But give him a fishing rod and he'll sit all day drinking beer
oh no fermented fish beer
Hell yeah
You have to be pretty high up, but you can use the Probodobodyne RoveMate as a probe core and it has 100% anomaly detection. It's not limited to surface detection.
Everything you say is special, and not nonsense. I swear.
You should recreate the antonvo Na 225 mriya that would be awesome
Waterfall + Restock makes the mainsail engine look and sound incredible.
„I do it for the money guys“ most honest youtuber 😂😂😂
Fun fact mat is a professional artist seriously go look at his oldest videos from 6 years ago
Nice video and I would like to ask you which mod are you using for such stunning engine flames? Thanks!
Matt, you should use the trajectories mod to land at the KSC
I wonder if matt will ever use restock
I’m so early, Matt is still flying the plane
What mods do you use for graphics??
This is exactly the tutorial I wanted to see right now.
I still cant seem to wake up early enough for these!
Finally another ssto video I LOVE IT
Wow, I had no idea that KerbNet was the key! Thank you for this great tip!
Given the Kerbals didn't go to Minnmus and get mint ice cream I think they deserve to go to the dessert launch site for sure!
Irony: The SSTO has a probe core with double the chance of finding anomalies than the ship designed to find them. :) But I'm omitting information to make the joke work. The Mk2 Drone Core's field of view is very narrow unless you're in a suborbital trajectory. I haven't tried finding anomalies with the Mk2 core, but I have tried the Rovemate core which has a 100% chance of finding anomalies and an even narrower field of view. The Rovemate's FoV is so narrow, it's basically impossible to use it to find anomalies from space. You either cover too little ground or have to orbit too high to see them. The large RGU might be the best all-round core for the job, with the small RGU (as Matt uses here) being a close second. If you have the MPO probe, it's about as good as the large RGU.
Tis time for cuppa tea with Matt lowne video 😏
What mod are you using for the realistic clouds that works in 1.12?
None of them broke with 1.12, just use EVE, Scatterer, and your choice of EVE pack as per usual.
This is the 1st time I have stayed up so late that the video is out before I go to bed
Matt fr man. I was about to go to bed.
Finally a video on this 😁
Holy crap I've never been this early for a video. Hi Matt!
Mod list Please? I can't find good mods to use in 1.12!
How do you automatically make the maneuver node?
7:00 wow cool lander!
Whats the mod u use? It looks great
Waterfall
Is there any chance of you explaining to us the terms apoapsis and delta V and those?
Hey question. I saw a video where someone went to all the easter eggs, and they had a map in the cockpit view. How do you do that? It's one of the screens that I find are normally blank or off.
please do the grand easter egg tour as well
Say Matt, have you transported a simple rover to Eve using an SSTO yet in one of your videos? A simple Apollo styled rover in a noob friendly SSTO. If not you could maybe do a vid on it?
Hey Matt didja know that KER has a suicide burn counter? It's not the most precise thing ever but it's still pretty good
What mod is he using for the rocket plumes?
Waterfall
Name of the mod you use for engine exhaust? Sorry if it's known mod I'm new with KSP modding.
Waterfall, I believe.
Love you're videos bro
Finally! A Kerbnet video!
Matt here’s a good idea for a video you can recreate the space station Columbia which and then send a crewed variant of the space shuttle can’t remember what the mission is called but there are a few drawings online
the sound matt made at 6:36 killed me
Matt is single handedly keeping KSP alive, PROPS!!
Matt Lowne SSTO's are generally epic
In one of my saves there is a monolith about 100 to 150 meters from the ksc.
matt i cant wait for 500k subs!!!!
Thank you Matt for showing us how to burn our fishy rods!
Wait...
Matt can you use the mod Tundra Exploration for Building real cargo and crew starship [not stock] in your ksp videos?
Ngl the Space plane looks really good
I named a satellite I made in KSP that finds Easter eggs and I called it Easter egg hunter and that was before this video