One of the things that gives the AI an advantage is that they seem to basically have unlimited funds for buildings, and so are able to upgrade everything as soon as it becomes available. Abuse this. Sacking is a good source of income for any faction. In the early/mid game, provinces you take over, can often have higher level cities and production facilities than you have been able to make yourself. Use this to your advantage. Do not be afraid to demolish stupid buildings the AI have put in. Try and keep your troop production to areas that have bonuses for that troop and gear EVERYTHING else towards cash and defence. Only bother with growth in provinces with few settlements, or for some other very specific need for it. After cash for army upkeep, troop replenishment is an extremely important stat. Stacking it as much as possible allows you conquer that much faster, and really is the main way to outpace the AI with their endless funds. If you get into a hard battle, that you only just win, and they survive with a fair few units. The tipping point will be that your army refills to full, and theirs doesn't. Or allow you to enter multiple engagements very quickly, which can be really critical some times. Most factions have heroes that will boost replenishment. These should be standard for your armies, no other embedded hero function is as important this one. Ambush stance is very important. It can turn a difficult 50/50 into an easy autoresolve. It's a bit cheesy and OP, but can be the only way out of difficult positions. Pay attention to the ambush chance of where you set up and watch out for enemy agents spotting you. The edge of the map is simply the best way to get hard borders, and thus allow you to hold more territory with fewer armies. This should always be a goal if possible. Seas and mountains are softer versions of this, and are ok, but no where near as effective as the map edge. Later on, specialise your armies towards elite hunter killers, and follow up cheap spam. It doesn't make sense to have really expensive armies sat around to build up PO if you can help it. And you don't need great armies to be able to hold a decent garrisoned settlement. This allows your best armies to press outwards to conquer more, or to earn their keep via raiding and sacking even during consolidation phases. Be very careful who you make alliances with. Very few things are frustrating as doing all the hard work of killing an enemies armies, only to have your supposed friend swoop in and take all the settlements, or even just one settlement in the province you want. This sucks as not only do you lose the commandment but you lose the growth, since that all should be coming from your settlements.
@@smithers4420 they are for the most part, and you can easily use mods if you play on higher difficulty to make it apply to them aswell. for example the toumb kings can (in the campain) only field the units they have buildings for, so sacking their capital/main settlements is very important, also using damage building agenst against them to force them to just bring a ton of weak skeletons, instead of powerfull constructs similar things apply to many factions, dark elfs are pain if the ai has black arch support fire, the "Rite of primevil Glory" army by the lizardmen is a PAIN to beat, as it takes no casualties against garrisons under tier 4 and even then they loose 1-2 of 20 dinos (I had to beat 4 of them in my techles campain nead the end, luckily I could afford an army made of phoenix guard, that I just disbanded afterwards (it was expensive af) so all in all, the AI is ok, but there should really be a way to ask allies for a specific settlement, or raze your own for a growthbonus in an adjacent province (nothing is worse than allies taking that one minor settlement near a conquered capital)
helpful and funny, great guide. helped me to understand a little doubt about spear. I was thinking if there's not the attribute "against large units" it's not help against the big one. Thanks.
yes, same as my previous posters I am in awe with your style of doing these videos - I appreciate the way you explaining the fundamental key issues - even, as I play Total War Games since the very beginning and know most of that stuff - you bring them brilliantly together and explain the "what and why issues" - top spot! I see there was no comment here since one year - never mind I just stumbled over your video and had to place here my appreciation for your gift of making useful and very intelligent forward brought tips - it is a brilliantly made video and a joy to watch - all of your work here on youtube is! - thank you!
Ambush can be a life saver if you've got two armies working in tandem bearing down on your single army. Assuming you pull it off and get the ambush set, it allows you to engage the first army as it moves up and hopefully defeat it, and many times the second army will then not advance. It can also trick the AI into thinking an area is not defended and you can bait it into moving into an area it has been avoiding because of your defensive army. Put it in ambush and the AI acts as if it has moved away. A cheap way to defend a province is to make sure every town has a fully built garrison building, which will force many armies to siege it as they create the walled effect for the town. Then keep a single hero with 4 cheap inf and 2 cheap archers at the capitol that can attack the besieging force and combine their strength with the garrison. This small (cheap) force combined with the defenders of the towns can usually beat most early and mid game attackers assuming they have just one army. Far cheaper in the long run then to have towns without the garrison buildings which forces you to pay upkeep on a full 20 unit defensive army. Try not to do military alliances, defensive ones are best. If you are militarily allied, the AI views your forces as its own when it looks at potential war targets and will many times go on attack sprees sometimes against your other allies. This forces you to break with them or their targets and crashes your reputation for a long time. Defensive alliances mean potential attackers view your forces as part of a target factions forces and are less likely to attack, but your allies do not view your troops as their own when contemplating offensive options. Final tip, try not to confederate with a faction until it's leader is level 12-15 or so. That way they have all their unique gear equipped, and you don't have to try and figure out how to get their chain quests to fire, assuming you even can.
Super informative! Great vid, man! Just a couple of things I noticed while doing the Greenskin/Empire campaigns were rivers and bridges. There were times when the campaign map itself is strategic like you said, but not just with cities, but with fixtures. Near Ostermark is a great example of a very important bridge since going around it via a different path (unless you have underway travel like the Dorfs/Boyz) causes a two or three turn detour if your army guards the bridge. Also, I can't stress enough the importance of some army stances that negate attrition which is highly important when going into the norther Norsii lands or fighting the vamps! For Greenskins and Dorfs, Underway (or whatever it's called) travel is amazing, but you have to beware of being intercepted because you won't be able to retreat. Don't be afraid to disband a high level general and his inexperienced units from a faction you had join your confederation in order to balance out a debt you might inherit from a massive influx in army upkeep. The general will be treated as wounded and be available within 3-5 turns upon where you can always replace one of your current low level lords with the higher level lord for a 1 turn cost (via the character screen, should be an option to rename, disband, or replace.), and can be used ANYWHERE on the map saving you from having to walk them to meet each other and switch armies. Keep up the awesome work! Can't wait to see your subs grow!
I NEVER like or suscribe but dude... this time is really worth. You are amazing, the guide quality exceeded all expected, amazing and friendly communication skills, driven for results improving peoples game, leveling up just by picking up some of your ideas. Please, continuo on this way. I love strategy for almost 20 years and this might have been one of the bests. Im sure you created hundred of new players and promoters. Let me see the rest of your guides
I have been playing total war games for a long time but i have yet to finish a single campaign. I enjoy the games but it just never clicks for me. I have no idea what i’m doing half the time and i always get murdered in 30-50ish turns
Mate this video was extremely helpful. Im balls deep into my 2nd ever dwarf campaign, and from what ive learnt from that so far and this video, my next dwarf campaign should be stellar. Cheers dude
I've had this game for a few months now and have been struggling to beat a hard campaign. I always find myself overwhelmed by turn 100 or so. The biggest tip I found was how you kind of specialized your Lords and heroes. Excellent video man thanks a lot.
So this is my 5th video I've watched of your and I have to say you are a godsend! Coming from someone that just decided to finally get into a total war game and bought TW Warhammer 1 & 2 along with all the DLC during the steam summer sale. Even though I'm very late to the party, thanks so much. You've gained a subscriber.
the fact that i still watch your videos although ialready know most of the stuff you upload cause tw was my game since shogun 1, i think, proves how good your work is. yay.
Another thing agents can do is reconnoiter. You can deploy then ahead of your armies as you are invading and use them to find weaknesses in the enemy faction. Then coordinate your armies to attack there. So you can drop two or three armies on their one. Then when the enemy sends five armies against you, you disperse your two armies and hinder them with your agents. If you win the battle on the strategic layer (moving armies around) you easily can win the tactical layer (moving units around in battle).
I usually go with guardhouse in every small settlement. Makes things safe, when beastmen comes raiding and your army is elsewhere. It saves up on the economy as well = less maintenance for troops at guard duty.
one day I'll be smart enough to do this. But until then my usual strategy is as follows: Me: hehe wheat and no defenses :^) beastmen: decisively eat all my wheat Me: :^0 and repeat
I can't believe I only just now found this video.. I could have used this information a year ago! Glad I found it. Thanks for the information! It sure helps.
So, i'm someone who's never played these types of games and i've never really cared to because they always looked too complicated and i didnt wanna invest the time. I decided to try total war because who knows, maybe this will be a game i like. The video's you've posted are SO helpful. as the game does try to explain it just doesnt do it that well. Thanks a ton for making my play experience so much more fun. Subbed.
Well welcome to the Total War family son! It does have a steep learning curve, so that's why I'm here! :D Thanks for the support man. Plenty more things to come!
I always build military buildings inside the capitol of a province, that way you can always recruit a lord and muster a defence force - as they're usually the best defended!
Your guide was super enlightening. Thanks for the tips. Just got both games and all the dlc a few days ago. Campaign has been rough. I'm playing as the Empire and my plan is to unite all the humans except Norsca, ally with dwarves, and ally with the elves to kill every other faction.
I just finished watching your impressive guides series and I have to say thanks for what you have done. Very well done videos and straight to the point no bullshit.
@Zerkovich Don't forget, rebellions can be awesome! They raise public order by a walloping +20 a turn and give your general experience while they're at it, maybe even loot depending on the rebellion.
Great guide! I wish I watched this before starting the Empire. I had to start over once I figured out how the buildings worked. Great content. I have watched many of your Warhammer videos. Very concise and moves at a pace I enjoy. Keep them coming.
I have a few differences with you on matters of finance and diplomacy... 1. I generally know what structures I desire in a settlement and gear my economic growth towards building upgraded buildings first instead of large armies - I do this because I want the buildings that grant additional income and quality troops as fast as possible and I hate relying on armies of cheap units (as they tend not to preform well in battle unless you have a stellar general over them): I manage this by turtling in the early game - only taking settlements that provide strategic military/economic benefits and using my armies primarily as reinforcements for the militias of the settlements. Only after my settlements have the better upgrades do I begin expansion again and even then I don't bite off more than I can chew. 2. In diplomacy, I try to avoid alliances because I don't like being drawn into other factions' conflicts - it's anathema to my slow-expansion/highly defensive play style to deal with armies attacking my neighboring faction's lands. I will do non-aggression pacts and trade agreements for most factions, but only ally myself to factions I intend to confederate for some reason (such as that faction having legendary lords or territory in strategic locations that would benefit my expansion later on).
Very very nice video for a first-time Total War-player like me. Good preciese tips and nothing too advanced to leave me going "eeeehr, what?". Looking forward to watching some more! :)
Public order manipulation can be really useful as you can easily trigger rebellions in enemy provinces, additionally if you get a rebellion in your own province stomp it out quickly, rebel armys tend to grow and it only takes a couple turns for that tiny army to turn into a full stack sieging your capital, that being said it can be better sometimes to trigger a rebellion on purpose if you have a nearby army to spare as public order actually improves dramatically when a rebellion happens, also its generally an easy fight and potentially a good. way to train an army.
I recall facing a Lizardmen lord from Itza during my campaign as Wulfhart - his entire roster were all beasts (Bastiladon, Stegadon, Carnosaur) It was by Sigmar's blessing that my army spawned on a hill which gave my handgunners, steam tank, war wagon (renowned) a huge advantage in gunning the beasts. Cant say the same to my poor line of swordsman.
Well, knowing what each phase means and especially what _triggers_ each phase is kind of important. For the record: The first thing you'll see is a warning on turn 30. This doesn't do anything yet. It just tells you that at some point Chaos WILL invade. The second phase starts at turn 80 OR after you hit a certain level of power. This value ("imperium level") isn't shown anywhere, but there's a handy way to estimate it: In the diplomacy screen, check your "Great Power" penalty with other factions. This penalty seems to be imperium level x 5, so that should help you tell how close you are. Imperium level grows not just with territory gained but also with settlement upgrades, army size, leader levels and techs researched. The trigger value for the second phase is an Imperium Level of 4. During the second phase, the norscan tribes (Skaeling, Varg and potentially other tribes) become hostile and start invading. They'll use only marauder units, so they shouldn't be too much of a problem to you, but they'll usually kick the shit out of Kislev and burn down a few towns in the northern imperial provinces as well. Also during this phase, a number of Chaos heroes spawn all around the map and start doing their evil thing. It's generally a good idea to have your assassin hero trained up and ready to go _before_ they show up, because if they're left alone for too long you'll have corruption _everywhere_. In addition to that, there is now a flat +1 chaos corruption in every single province everywhere, so if you want to avoid having to play whack-a-mole with chaos rebels, make sure each of your provinces has at least 1 point of corruption reduction going, whether from buildings, techs or characters. The _third_ phase starts at turn 130 or Imperium Level 7. At this point Archaon and his buddies will start charging down through the smoking remains of Kislev and start ruining everybody's day, and the global corruption effect increases to +2. At this point, all dwarf, elf and non-chaos human factions gain the "Shield of Civilization" trait, which massively boosts their diplomatic standing with each other. Basically, the moment Archaon enters the field it gets really really easy to build tons of alliances really quickly, and it's not uncommon to be allied with pretty much everybody on the whole map by the time the invasion ends. Now all that needs to be done is to kill the invading chaos stacks, which are strong but easily separated from each other (for some reason Sigvald in particular _always_ seems to run off to do his own thing halfway across the map from the rest of his gang). And even though they do contain a ton of high-tier units and are led by genuinely monstrous lords, if you keep your own forces concentrated and gank each of them in turn with 3 stacks of your own they'll be sorted out soon enough. The only real threat at this point is the corruption these stacks spread, as every town they burn becomes a special structure that spreads corruption at a rapid pace, meaning that wherever they've already been through you'll suffer attrition damage. Oh, and they'll also most likely be backed up by some fresh Varg and Skaeling stacks, but those should be a non-issue by that point. After this, the invasion ends. Shield of Civilization disappears along with the global corruption effect and generally after a few turns most of the alliances fragment, turning the continent into one massive free-for-all. This is generally the point where you grab the last few objectives for your campaign victory.
3 armies? I wish. I don't know what's different about my recent Empire campaign, but I've been fighting a gruesome double stacked battle against Chaos, Norsca and Beastmen simultaneously for about thirty turns now. I've got four 20/20 armies of my own up trying to fight them off the beaches and the ash pit that was once Kislev, but they just keep coming. I've fought so many battles with them, that there are now also two full derp-stacks consisting of nothing but chariots and marauder cavalry, since they're the hardest to prevent escaping during rout. (They're were easy to defeat at first, but they've massed to the point that I no longer have enough ammo to defeat them the normal way, and now have to suffer losses trying to build elaborate long narrow walls of spearmen to trap the bastards. You let even one get off the map, and they'll come back with 44 more.) My Chaos invasion genuinely feels like the gates of hell spilling forth. My allies came all the way north to help, but are now losing towns at a frightening rate down south to the Greenskins because of it. I'm thinking my mistake may have been focusing on the northern side of the map rather than the south and east.
I recently faced the Chaos invasion in a second play-through. I'm really confused about what happened in my first game, because this time defeating it was trivial. First game, it wasn't even the main invasion. Archaon or the other legendary lords hadn't even spawned, yet I had a nightmarish and densely co-ordinated horde that seemed genuinely endless. My second game (as Von Carstein this time), Archaon is announced with the full cut-scene this time, and comes wandering down with about 5 armies total, each fighting me individually and getting wiped out. I'm now marching off into the wastes trying to find this Sigvald guy. Unlike last time, no Beastmen have came, and the Nausicans have a non-aggression pact with me (which I thought was supposed to get revoked during the invasion?). Due to me having almost fully corrupted the Bretonian and Empire provinces, their armies are just marching south trying to get to the Border Princes and dying of attrition mid way. One thing I've noticed, is that this time the Beast and North men have confederated up into one or two factions each, and seem to be fielding very few armies for their territory size. Last time, they had all remained entirely independent somehow, and had come down with around two to three armies EACH. It was pretty horrifying to win a long hard battle against a 3x20 stack of Northmen, only to see five more 20 stacks of Beastmen just over the horizon, flying different banners. Either way, I guess I should be glad. I wasn't looking forward to having to deal with my previous experience, as the vampires without any allies. Soon as these Chaos rabble rousers are put down, I can move on to claiming the Kislev ruins and be off to squash the Border Princes.
Great explanation.. especially for someone who just started playing this game. Just like you said all I did is, I wanna take this land and that land and conquer all in 20 turns crap.. thanks for the info..
12:55 it should be clarified that the Conviction skill only affects the PRIESTS leadership, and not any other troops. Skills that increase a heroes leadership are different from skills that improve the leadership of other units. If they affect the leadership of other units, it will say so, if it only affects that specific hero, it'll say like Leadership +5 or whatever.
Will be getting an upgraded computer next yer and this is one game I want. Will follow your excellent advice for this, even though I've been playing Total War since 2004.
For Warhammer fans who don't play Total War. A couple full stacks of Chaos Knights won't steamroll everything and the same for other tabletop units that would obliterate armies and Chaos Spawns are some how good
I expand recklessly because i find that the rebellions are free EXP for my generals, that and post battle loot. I do of course stableize regions and stuff; of course though there is problems, for example if RNGesus dosent favor me and this green skin rebellion has 5 giants in it
Dear Mentor, Thanks a lot for all those videos i liked them a lot: entertaining and well structured, in a word well filling their purpose. I just started the game with Warhammer 2 and still most is perfectly applicable!. If you ever consider doing some updates or a specific video for deltas with WH2 here are a few things that i think could be in it:* Units (beginner video): though it may be obvious for an English native speaker (pardon my bretonian origin), i was still puzzled for a while by halberd units.* Units (cav video): there are obviously some new factions and units (eg bretonia is richer in cav now). But may be its not high priority as you give loads of example and we should be able to fill out the gaps.* Campaign: - Heros (no more deploy button). - Campaign movements: something about the campaign movements / reinforment/ Lightining strike / reinforcement zone from cities/lords, forced march adv/disadvantage would be cool.Again thanks a lot for all the work you ve put in these vids!
I did a thing for Creative Assembly called Total War Academy. Covers a lot of what you just mentioned. academy.totalwar.com/ Anyway, thank you! Glad you enjoy my work! **high five**
The empire is based off of the Holy Roman Empire (Medieval Germany, Austria, and Switzerland), because of this, all of the names in the empire are either downright German words (e.g. Altdorf = Old Town/Village), or have German influences in their naming (e.g. Grunburg = "Grun" castle). Because of this, you should pronounce the names Germanically - because of this, at 3:41 you should say "Veis-mund" not "Weis-mund" as you said it. A minor complaint, I know, I just get a bit obsessed with languages and I find the Germanic influence on the empire to be very cool and interesting. Other than that a great video with interesting points that show how flawed my strategies can be (despite having played TW for years!).
I find a good way to level up generals at the start is to let a city rebel, rebel armies are generally very weak and not usually made up of any artillery or any thing so just giving them a couple more units than the rebels and auto battling levels them up to an acceptable amount for me
"I want this and this and this and this yeaaaaaaaa No." That cracked me up, hehe. Where I would tell people to check out your guides when it came to battle tutorials before, I can now direct them here for everything really as I can't think of a better source. I'm unable to comment on the content itself much seeing as I don't actually have the game but the presentation and depth are, as with your other types of videos, of great quality. Not too much to add this time I'm afraid. Loved the Empire parade scene you made! Regarding the "If I don't got it, you don't want it" part, which I know was a joke by the way, I can think of something you don't have that I would want! A Vs. Campaign with someone around your level of skill. Not easy to find someone willing and capable to do that with I suppose but just throwing ideas your way. That or seeing you play a "Legendary" difficulty campaign. Or both. Also on another note, you are nowhere near the amount of subscriptions you deserve but it's nice to see the number has been growing steadily as of late. Hope that trend continues. Take care man.
You don't have the game!? Why on earth not? D: Haha forgot I said that. I also forget what movie it was from. 'From Tusk Til Dawn' perhaps. Anyway, that is also something I've considered and may do a co-op campaign at some point! Thanks for your continued support though Bossman. Muchos appreciated!
My pleasure! And yea I do believe it's from that film. I just used it as a hook to put forward my suggestions, hehe. Glad to hear we could see that sort of content in the future! I don't have the game mostly because I don't have much money lying around. But also cause I'm not a fan of CA's DLC model and I'm principally against the Denuvo anti-tamper system. I'll spare you the details. Suffice it to say I probably won't be playing for a good while. I love Warhammer though, and there is no Warhammer game out there quite like this one, in terms of scope. Which is kinda why I ended up watching your videos instead of playing!
I just found your channel and have been watching everything Total War: Warhammer. Something I would like to know more about is a begginers guide to Heros or more effective ways to use /manage them. Do you have or recommend anything? You're the best!
@@Zerkovich Campaign! I really enjoy the Diplomacy, Discovery and Faction management first and battles second (only because my laptop can't handle them on the lowest settings). I've watched almost all your videos in two days. Still haven't seen good tips on heroes just complaints. Will you be covering Three Kingdoms in this depth when it comes out?
In a Coop Campaign I played as Dwarfs and my friend played as Vamps, I took everything North of Karaz-a-Karak (Everything a Dwarf can take), and then set my sight on the Greenskins. All the while I only had 3 armies, and all were fighting the Greenskins in the South. Needless to say, when the Chaos came, I realised I had no chance of holding the northern cities. I learned the hard way that you shouldn't expand so quickly. Should have watched this video beforehand!
Micheal Steveson really what you need to do is build everything that gives you a garrison in the most north dwarf city (not the ruined ones at the very top of map) and just hold the chaos out there
So basically a simulation of life, how to manage money and taxes??? PERFECT!!! Great explanation on things here. Straight to the point, understandable and concise. Many thanks
Another great video. The campaigns are all pretty easy when you are careful and don't overextend. The only one i am really having trouble with at really hard difficulty are the Warriors of Chaos. I've made 5 attempts or so at beating the campaign on very hard and every single time the Varg or Skaeling suddenly spawn two full stack armies in their last settlement and overrun me. Once they even had two 20 stack armies with only their lord and 19 marauder horsemen. The battle took 40 minutes or so until i finally lost because they were of course all in skirmish mode. Also all the other factions seem to care about on the higher difficulties is to rush all of their forces to the north and chase you down by turn 70ish. The WoC really are a challenge for me.
They are a pain the ass for sure! I found the best way to deal with them in my campaign was not to expand too fast and make 3-4 military alliances. I then used the War Target Coordination to focus those allies to attack the closest Norsii settlements. The REAL WoC, not the tribes, always come from the eastern pass near Kislev. Be prepared for all their armies to come through. Once they're defeated, they're gone though which is super helpful. The Norsii tribes will just keep coming unless you eradicate their villages. Good luck, bro!
Sounds like a toughie. The AI can get a bit mental with its Army builds sometimes. I haven't tried Chaos Campaign yet personally so I lack answers. Probably go for the Beastmen for my first Horde campaign.
RapplerSoon Yep...totally read that wrong. Haven't tried them yet. Definitely a challenge as in you don't have cities and towns and if you lose, then you lose big time. Good luck!
I've tried and tried with this game. There are so many randoms that can make or break your country. I played the Empire and fought the insurrectionist for the first few turns. Soon as I beat them, the beast men invade. It took me literally 4 battles to beat them, by this time, im broke and at -97 public order. Soon as I think ill have some leadway to build up a bit, I get the quest to take out one of the other cities in my province. It gives me 6 turns to do so. The very next turn, im invaded by more beastmen. I drive them off, very weakened, but head to liberate the next town. I do so, but right after, the beast men I drove off attacked the other town I liberated, destroying it completely. Then I get a quest to take out a half moon city 7 or 8 turns away from me. At this point, I have 3 or 4 allies getting pissed because I can't join them in their own wars. There was just no staying on top of things, I wanted to like this game, but it's just like a snowball of bad randoms that killed it for me.
What about the choas death hordes? utterly finished the compaign as the Dwarves and Almost finished as the Bloody Hand but as the empire I am constantly uinder attack and just doing circles defendng my cities from contasnt Choas forces and rebellions I have the strongest miltary but am forced to play defense under the onslaught and eventuallty just gave up holding the line from the northerners lol
Hey man your videos are great, they are funny and informative and hopefully your planning on doing some vids on warhammer 2 (more of the ones like these anyway although your gameplay is great ) thanks for your hard work and keep doing what your doing
Great videos - recently downloaded TW Warhammer after getting a new graphics card but have deleted and restarted campaigns so many times as I keep trying to expand way too far!
My biggest mistake in this game, was when I had been building trust with another faction for an age and finally got them to agree to a confederation. Unfortunately I had no idea how quickly they had been spreading, and I had only a few provinces when they had tons. I ended up with far bigger armies than I could pay for and settlements way too far away for me to be able to defend. I disbanded the armies too big for my now microscopic treasury and sent out some of my forces to defend a few of the settlements, but my armies ended up thinned across the map, then, just when I thought things couldn't get any worse, the Greenskins came over the mountains from the south in their millions and sacked, raided pillaged killer and tore their way through my territory, after which the Vampire counts sensed weakness and came and picked apart what was left of me. All that trust building and it ended up destroying me. The sheer frustration
personally, I find that deliberately allowing rebellions is a great way to quickly level up your lords. I like have a few territories with horrible public order so I can farm the rebel armies for gold, unit experience and weapons and companions.
One of the things that gives the AI an advantage is that they seem to basically have unlimited funds for buildings, and so are able to upgrade everything as soon as it becomes available. Abuse this. Sacking is a good source of income for any faction. In the early/mid game, provinces you take over, can often have higher level cities and production facilities than you have been able to make yourself. Use this to your advantage.
Do not be afraid to demolish stupid buildings the AI have put in. Try and keep your troop production to areas that have bonuses for that troop and gear EVERYTHING else towards cash and defence. Only bother with growth in provinces with few settlements, or for some other very specific need for it.
After cash for army upkeep, troop replenishment is an extremely important stat. Stacking it as much as possible allows you conquer that much faster, and really is the main way to outpace the AI with their endless funds. If you get into a hard battle, that you only just win, and they survive with a fair few units. The tipping point will be that your army refills to full, and theirs doesn't. Or allow you to enter multiple engagements very quickly, which can be really critical some times. Most factions have heroes that will boost replenishment. These should be standard for your armies, no other embedded hero function is as important this one.
Ambush stance is very important. It can turn a difficult 50/50 into an easy autoresolve. It's a bit cheesy and OP, but can be the only way out of difficult positions. Pay attention to the ambush chance of where you set up and watch out for enemy agents spotting you.
The edge of the map is simply the best way to get hard borders, and thus allow you to hold more territory with fewer armies. This should always be a goal if possible. Seas and mountains are softer versions of this, and are ok, but no where near as effective as the map edge.
Later on, specialise your armies towards elite hunter killers, and follow up cheap spam. It doesn't make sense to have really expensive armies sat around to build up PO if you can help it. And you don't need great armies to be able to hold a decent garrisoned settlement. This allows your best armies to press outwards to conquer more, or to earn their keep via raiding and sacking even during consolidation phases.
Be very careful who you make alliances with. Very few things are frustrating as doing all the hard work of killing an enemies armies, only to have your supposed friend swoop in and take all the settlements, or even just one settlement in the province you want. This sucks as not only do you lose the commandment but you lose the growth, since that all should be coming from your settlements.
I do
The ai having random funds ruins the game for me. Fielding a massive army off 1 settlement. They should be governed by the same rules as the player
@@smithers4420 they are for the most part, and you can easily use mods if you play on higher difficulty to make it apply to them aswell.
for example the toumb kings can (in the campain) only field the units they have buildings for, so sacking their capital/main settlements is very important, also using damage building agenst against them to force them to just bring a ton of weak skeletons, instead of powerfull constructs
similar things apply to many factions, dark elfs are pain if the ai has black arch support fire, the "Rite of primevil Glory" army by the lizardmen is a PAIN to beat, as it takes no casualties against garrisons under tier 4 and even then they loose 1-2 of 20 dinos (I had to beat 4 of them in my techles campain nead the end, luckily I could afford an army made of phoenix guard, that I just disbanded afterwards (it was expensive af)
so all in all, the AI is ok, but there should really be a way to ask allies for a specific settlement, or raze your own for a growthbonus in an adjacent province (nothing is worse than allies taking that one minor settlement near a conquered capital)
i'm a simple guy, i do like the AI does ! *AI an advantage is that they seem to basically have unlimited funds for buildings*
Dude, you're amazing at explaining this shit, although I know most of this stuff, I really applaud the very thorough, clear, and helpful guide!
Well thank you Comrade **fist bump**
i know 5% of this stuff and composer is bang on,you are INCREDIBLE at explaining it
helpful and funny, great guide. helped me to understand a little doubt about spear. I was thinking if there's not the attribute "against large units" it's not help against the big one. Thanks.
Duuude you are doing sick guides. I really appreciate that. One of the few channels I'm really miring and got subbed right away :)
Picked this up with the Humble Bundle monthly. I suck so bad...
Thank you for your videos! Good info. Thanks for making it!
Bit of practice and knowledge, you'll be bustin' heads in no time son.
That's how I got it! 3 years later and I still suck but it's still so much fun when I'm fiending for a strategy game
Best advice I've had in a while when playing Total War genre-games. I appreciate the effort and time you have put forth on this tutorial guide.
CA Should just straight up hire you, you've sold this game to me and many others I'm sure!
Hahah, well I certainly put more time into Tutorials than they have :P
ROaSTED
yes, same as my previous posters I am in awe with your style of doing these videos - I appreciate the way you explaining the fundamental key issues - even, as I play Total War Games since the very beginning and know most of that stuff - you bring them brilliantly together and explain the "what and why issues" - top spot! I see there was no comment here since one year - never mind I just stumbled over your video and had to place here my appreciation for your gift of making useful and very intelligent forward brought tips - it is a brilliantly made video and a joy to watch - all of your work here on youtube is! - thank you!
15:20
"Now, heroes.."
"Yes?"
Why doesn't this have more likes?
@@LucianCanad Because everyone watched the same video mate.
@@Nanntektinten what
Ambush can be a life saver if you've got two armies working in tandem bearing down on your single army. Assuming you pull it off and get the ambush set, it allows you to engage the first army as it moves up and hopefully defeat it, and many times the second army will then not advance. It can also trick the AI into thinking an area is not defended and you can bait it into moving into an area it has been avoiding because of your defensive army. Put it in ambush and the AI acts as if it has moved away.
A cheap way to defend a province is to make sure every town has a fully built garrison building, which will force many armies to siege it as they create the walled effect for the town. Then keep a single hero with 4 cheap inf and 2 cheap archers at the capitol that can attack the besieging force and combine their strength with the garrison.
This small (cheap) force combined with the defenders of the towns can usually beat most early and mid game attackers assuming they have just one army. Far cheaper in the long run then to have towns without the garrison buildings which forces you to pay upkeep on a full 20 unit defensive army.
Try not to do military alliances, defensive ones are best. If you are militarily allied, the AI views your forces as its own when it looks at potential war targets and will many times go on attack sprees sometimes against your other allies. This forces you to break with them or their targets and crashes your reputation for a long time. Defensive alliances mean potential attackers view your forces as part of a target factions forces and are less likely to attack, but your allies do not view your troops as their own when contemplating offensive options.
Final tip, try not to confederate with a faction until it's leader is level 12-15 or so. That way they have all their unique gear equipped, and you don't have to try and figure out how to get their chain quests to fire, assuming you even can.
Super informative! Great vid, man!
Just a couple of things I noticed while doing the Greenskin/Empire campaigns were rivers and bridges. There were times when the campaign map itself is strategic like you said, but not just with cities, but with fixtures. Near Ostermark is a great example of a very important bridge since going around it via a different path (unless you have underway travel like the Dorfs/Boyz) causes a two or three turn detour if your army guards the bridge.
Also, I can't stress enough the importance of some army stances that negate attrition which is highly important when going into the norther Norsii lands or fighting the vamps! For Greenskins and Dorfs, Underway (or whatever it's called) travel is amazing, but you have to beware of being intercepted because you won't be able to retreat.
Don't be afraid to disband a high level general and his inexperienced units from a faction you had join your confederation in order to balance out a debt you might inherit from a massive influx in army upkeep. The general will be treated as wounded and be available within 3-5 turns upon where you can always replace one of your current low level lords with the higher level lord for a 1 turn cost (via the character screen, should be an option to rename, disband, or replace.), and can be used ANYWHERE on the map saving you from having to walk them to meet each other and switch armies.
Keep up the awesome work! Can't wait to see your subs grow!
Yeah, you know I always forget about Rivers in this game actually. They can be useful. Good shout. Thanks for the input as always!
I NEVER like or suscribe but dude... this time is really worth. You are amazing, the guide quality exceeded all expected, amazing and friendly communication skills, driven for results improving peoples game, leveling up just by picking up some of your ideas. Please, continuo on this way. I love strategy for almost 20 years and this might have been one of the bests. Im sure you created hundred of new players and promoters. Let me see the rest of your guides
Well those are some mighty compliments, so thank you kindly brother. Your support is much appreciated!
Your videos are why I persist with this game. Slowly convincing myself that one day it will suddenly click.
Persistence is the key moy brat!
I have been playing total war games for a long time but i have yet to finish a single campaign. I enjoy the games but it just never clicks for me. I have no idea what i’m doing half the time and i always get murdered in 30-50ish turns
Mate this video was extremely helpful. Im balls deep into my 2nd ever dwarf campaign, and from what ive learnt from that so far and this video, my next dwarf campaign should be stellar. Cheers dude
I've had this game for a few months now and have been struggling to beat a hard campaign. I always find myself overwhelmed by turn 100 or so. The biggest tip I found was how you kind of specialized your Lords and heroes. Excellent video man thanks a lot.
I have played this game before and the information I got from this guide has been most helpful. Thank you.
I am a bloody beginner playing Total war warhammer. Your tutorials at so great and helpful. Thank you so much for that.
So this is my 5th video I've watched of your and I have to say you are a godsend! Coming from someone that just decided to finally get into a total war game and bought TW Warhammer 1 & 2 along with all the DLC during the steam summer sale. Even though I'm very late to the party, thanks so much. You've gained a subscriber.
the fact that i still watch your videos although ialready know most of the stuff you upload cause tw was my game since shogun 1, i think, proves how good your work is. yay.
Much appreciated friend **bows**
Another thing agents can do is reconnoiter. You can deploy then ahead of your armies as you are invading and use them to find weaknesses in the enemy faction. Then coordinate your armies to attack there.
So you can drop two or three armies on their one. Then when the enemy sends five armies against you, you disperse your two armies and hinder them with your agents.
If you win the battle on the strategic layer (moving armies around) you easily can win the tactical layer (moving units around in battle).
I want to thank you for your professionalism across the board really, very bright and easy to follow. I wish you had more subs.
Thanks dude. Appreciate that! I shall earn my subs accordingly! :D
Finally seem to have found a channel that covers a large variety of TW topics in-depth. Doing a really good job explaining all of this!
Glad you like my works brother. Thanks for watching!
Yet another great video. No frills, just really good information. As always, your visuals are GREAT!
Im playing this for a year and still I learned a lot with your vids. Thanks man, you're great
You're welcome brother.
I usually go with guardhouse in every small settlement. Makes things safe, when beastmen comes raiding and your army is elsewhere. It saves up on the economy as well = less maintenance for troops at guard duty.
one day I'll be smart enough to do this. But until then my usual strategy is as follows:
Me: hehe wheat and no defenses :^)
beastmen: decisively eat all my wheat
Me: :^0
and repeat
I can't believe I only just now found this video.. I could have used this information a year ago! Glad I found it. Thanks for the information! It sure helps.
I've never played a total war and sucked pretty bad, you helped me work things out. Cheers bro!
No problem homie.
It's nice to see that even 4 years later it's still general enough information to be relevant :D
"They were getting all up in my chops" lol
game of throne!
So, i'm someone who's never played these types of games and i've never really cared to because they always looked too complicated and i didnt wanna invest the time. I decided to try total war because who knows, maybe this will be a game i like. The video's you've posted are SO helpful. as the game does try to explain it just doesnt do it that well. Thanks a ton for making my play experience so much more fun. Subbed.
Well welcome to the Total War family son! It does have a steep learning curve, so that's why I'm here! :D Thanks for the support man. Plenty more things to come!
I always build military buildings inside the capitol of a province, that way you can always recruit a lord and muster a defence force - as they're usually the best defended!
Just picked up the game on sale and as my first Total War game this was extremely helpful, great job.
Yoooou are welcome.
Your guide was super enlightening. Thanks for the tips. Just got both games and all the dlc a few days ago. Campaign has been rough. I'm playing as the Empire and my plan is to unite all the humans except Norsca, ally with dwarves, and ally with the elves to kill every other faction.
Excellent. Simply an excellent beginner's guide. Well worth the top spot.
I just finished watching your impressive guides series and I have to say thanks for what you have done. Very well done videos and straight to the point no bullshit.
@Zerkovich Don't forget, rebellions can be awesome! They raise public order by a walloping +20 a turn and give your general experience while they're at it, maybe even loot depending on the rebellion.
I'm pretty certain even Tilea doesn't like Tilea
Damn Tilians , they ruined Tiliea !
Great guide! I wish I watched this before starting the Empire. I had to start over once I figured out how the buildings worked. Great content. I have watched many of your Warhammer videos. Very concise and moves at a pace I enjoy. Keep them coming.
Sweet. I appreciate your viewership good Sir! Thanks!
This really helped, mostly the little things like not trying to build building that can reach 4 or 5 there’s good stuff to know here
Thank you for this entire channel. The information in your guides help this game be so much more enjoyable.
Glad to help Homes!
This got me interested in giving this another try. Subscribed!
Woooooooo!
I have a few differences with you on matters of finance and diplomacy...
1. I generally know what structures I desire in a settlement and gear my economic growth towards building upgraded buildings first instead of large armies - I do this because I want the buildings that grant additional income and quality troops as fast as possible and I hate relying on armies of cheap units (as they tend not to preform well in battle unless you have a stellar general over them): I manage this by turtling in the early game - only taking settlements that provide strategic military/economic benefits and using my armies primarily as reinforcements for the militias of the settlements. Only after my settlements have the better upgrades do I begin expansion again and even then I don't bite off more than I can chew.
2. In diplomacy, I try to avoid alliances because I don't like being drawn into other factions' conflicts - it's anathema to my slow-expansion/highly defensive play style to deal with armies attacking my neighboring faction's lands. I will do non-aggression pacts and trade agreements for most factions, but only ally myself to factions I intend to confederate for some reason (such as that faction having legendary lords or territory in strategic locations that would benefit my expansion later on).
Love all of your guides, Zerkovich! Very informative and entertaining at the same time! Thanks for all your work! :D
Thanks dudeski! Thanks for watching 'em! :D
Very very nice video for a first-time Total War-player like me. Good preciese tips and nothing too advanced to leave me going "eeeehr, what?". Looking forward to watching some more! :)
You are welcome my man. Thanks :D
8 years later and I learned so much.
Great guide, haven't played since empire total war so this was a great way to freshen up the strategies etc.!
Welcome back to the battlefield then son
I love witch hunters. I rarely use them in combat but having both block army and assasinate is super helpful
Public order manipulation can be really useful as you can easily trigger rebellions in enemy provinces, additionally if you get a rebellion in your own province stomp it out quickly, rebel armys tend to grow and it only takes a couple turns for that tiny army to turn into a full stack sieging your capital, that being said it can be better sometimes to trigger a rebellion on purpose if you have a nearby army to spare as public order actually improves dramatically when a rebellion happens, also its generally an easy fight and potentially a good. way to train an army.
Just found your videos and I really appreciate your guides.
💣🦫
I recall facing a Lizardmen lord from Itza during my campaign as Wulfhart - his entire roster were all beasts (Bastiladon, Stegadon, Carnosaur)
It was by Sigmar's blessing that my army spawned on a hill which gave my handgunners, steam tank, war wagon (renowned) a huge advantage in gunning the beasts. Cant say the same to my poor line of swordsman.
Yeah the guides has helped me in many other total war games too
Thank you Zerkovich! Its just the video that I wanted !😁 Keep making videos I love your commentary !👍🏻
Always great information when it comes to your videos, so thanks bro and keep em coming mate!!!
Thanks Boss. Will do! =]
+Zerkovich heh, this is the guy that keeps bugging you on steam lol.
you didnt talk about chaos invasion that is something so important
Hmmm probably. However it's not really any different than any other faction charging after you with 3 armies haha.
Well, knowing what each phase means and especially what _triggers_ each phase is kind of important. For the record:
The first thing you'll see is a warning on turn 30. This doesn't do anything yet. It just tells you that at some point Chaos WILL invade.
The second phase starts at turn 80 OR after you hit a certain level of power. This value ("imperium level") isn't shown anywhere, but there's a handy way to estimate it: In the diplomacy screen, check your "Great Power" penalty with other factions. This penalty seems to be imperium level x 5, so that should help you tell how close you are. Imperium level grows not just with territory gained but also with settlement upgrades, army size, leader levels and techs researched. The trigger value for the second phase is an Imperium Level of 4.
During the second phase, the norscan tribes (Skaeling, Varg and potentially other tribes) become hostile and start invading. They'll use only marauder units, so they shouldn't be too much of a problem to you, but they'll usually kick the shit out of Kislev and burn down a few towns in the northern imperial provinces as well. Also during this phase, a number of Chaos heroes spawn all around the map and start doing their evil thing. It's generally a good idea to have your assassin hero trained up and ready to go _before_ they show up, because if they're left alone for too long you'll have corruption _everywhere_. In addition to that, there is now a flat +1 chaos corruption in every single province everywhere, so if you want to avoid having to play whack-a-mole with chaos rebels, make sure each of your provinces has at least 1 point of corruption reduction going, whether from buildings, techs or characters.
The _third_ phase starts at turn 130 or Imperium Level 7. At this point Archaon and his buddies will start charging down through the smoking remains of Kislev and start ruining everybody's day, and the global corruption effect increases to +2. At this point, all dwarf, elf and non-chaos human factions gain the "Shield of Civilization" trait, which massively boosts their diplomatic standing with each other. Basically, the moment Archaon enters the field it gets really really easy to build tons of alliances really quickly, and it's not uncommon to be allied with pretty much everybody on the whole map by the time the invasion ends. Now all that needs to be done is to kill the invading chaos stacks, which are strong but easily separated from each other (for some reason Sigvald in particular _always_ seems to run off to do his own thing halfway across the map from the rest of his gang). And even though they do contain a ton of high-tier units and are led by genuinely monstrous lords, if you keep your own forces concentrated and gank each of them in turn with 3 stacks of your own they'll be sorted out soon enough. The only real threat at this point is the corruption these stacks spread, as every town they burn becomes a special structure that spreads corruption at a rapid pace, meaning that wherever they've already been through you'll suffer attrition damage. Oh, and they'll also most likely be backed up by some fresh Varg and Skaeling stacks, but those should be a non-issue by that point.
After this, the invasion ends. Shield of Civilization disappears along with the global corruption effect and generally after a few turns most of the alliances fragment, turning the continent into one massive free-for-all. This is generally the point where you grab the last few objectives for your campaign victory.
3 armies? I wish. I don't know what's different about my recent Empire campaign, but I've been fighting a gruesome double stacked battle against Chaos, Norsca and Beastmen simultaneously for about thirty turns now. I've got four 20/20 armies of my own up trying to fight them off the beaches and the ash pit that was once Kislev, but they just keep coming. I've fought so many battles with them, that there are now also two full derp-stacks consisting of nothing but chariots and marauder cavalry, since they're the hardest to prevent escaping during rout. (They're were easy to defeat at first, but they've massed to the point that I no longer have enough ammo to defeat them the normal way, and now have to suffer losses trying to build elaborate long narrow walls of spearmen to trap the bastards. You let even one get off the map, and they'll come back with 44 more.)
My Chaos invasion genuinely feels like the gates of hell spilling forth. My allies came all the way north to help, but are now losing towns at a frightening rate down south to the Greenskins because of it. I'm thinking my mistake may have been focusing on the northern side of the map rather than the south and east.
@GaldirEonai
Most helpfull comment ever.. thank you for your effort...
I recently faced the Chaos invasion in a second play-through. I'm really confused about what happened in my first game, because this time defeating it was trivial.
First game, it wasn't even the main invasion. Archaon or the other legendary lords hadn't even spawned, yet I had a nightmarish and densely co-ordinated horde that seemed genuinely endless. My second game (as Von Carstein this time), Archaon is announced with the full cut-scene this time, and comes wandering down with about 5 armies total, each fighting me individually and getting wiped out. I'm now marching off into the wastes trying to find this Sigvald guy. Unlike last time, no Beastmen have came, and the Nausicans have a non-aggression pact with me (which I thought was supposed to get revoked during the invasion?). Due to me having almost fully corrupted the Bretonian and Empire provinces, their armies are just marching south trying to get to the Border Princes and dying of attrition mid way.
One thing I've noticed, is that this time the Beast and North men have confederated up into one or two factions each, and seem to be fielding very few armies for their territory size. Last time, they had all remained entirely independent somehow, and had come down with around two to three armies EACH. It was pretty horrifying to win a long hard battle against a 3x20 stack of Northmen, only to see five more 20 stacks of Beastmen just over the horizon, flying different banners.
Either way, I guess I should be glad. I wasn't looking forward to having to deal with my previous experience, as the vampires without any allies. Soon as these Chaos rabble rousers are put down, I can move on to claiming the Kislev ruins and be off to squash the Border Princes.
Great explanation.. especially for someone who just started playing this game. Just like you said all I did is, I wanna take this land and that land and conquer all in 20 turns crap.. thanks for the info..
Excellent video, just started the game and really enjoying it thanks for the great advice
Welcome to the Battle son! Glad you find my works useful. :D
You tried the multiplayer?
12:55 it should be clarified that the Conviction skill only affects the PRIESTS leadership, and not any other troops. Skills that increase a heroes leadership are different from skills that improve the leadership of other units. If they affect the leadership of other units, it will say so, if it only affects that specific hero, it'll say like Leadership +5 or whatever.
Will be getting an upgraded computer next yer and this is one game I want. Will follow your excellent advice for this, even though I've been playing Total War since 2004.
10:22 "Don't betray your allies, It is going to make people distrust you"
He should know, look at his reliability rate!
For Warhammer fans who don't play Total War. A couple full stacks of Chaos Knights won't steamroll everything and the same for other tabletop units that would obliterate armies and Chaos Spawns are some how good
I expand recklessly because i find that the rebellions are free EXP for my generals, that and post battle loot. I do of course stableize regions and stuff; of course though there is problems, for example if RNGesus dosent favor me and this green skin rebellion has 5 giants in it
200+ hours on tw wh and i learnt a few things! Great vid thanks :)
Dear Mentor, Thanks a lot for all those videos i liked them a lot: entertaining and well structured, in a word well filling their purpose. I just started the game with Warhammer 2 and still most is perfectly applicable!. If you ever consider doing some updates or a specific video for deltas with WH2 here are a few things that i think could be in it:* Units (beginner video): though it may be obvious for an English native speaker (pardon my bretonian origin), i was still puzzled for a while by halberd units.* Units (cav video): there are obviously some new factions and units (eg bretonia is richer in cav now). But may be its not high priority as you give loads of example and we should be able to fill out the gaps.* Campaign: - Heros (no more deploy button). - Campaign movements: something about the campaign movements / reinforment/ Lightining strike / reinforcement zone from cities/lords, forced march adv/disadvantage would be cool.Again thanks a lot for all the work you ve put in these vids!
I did a thing for Creative Assembly called Total War Academy. Covers a lot of what you just mentioned.
academy.totalwar.com/
Anyway, thank you! Glad you enjoy my work! **high five**
"In a single province, all the settlements will be close together."
*Laughs in Middenland*
The empire is based off of the Holy Roman Empire (Medieval Germany, Austria, and Switzerland), because of this, all of the names in the empire are either downright German words (e.g. Altdorf = Old Town/Village), or have German influences in their naming (e.g. Grunburg = "Grun" castle).
Because of this, you should pronounce the names Germanically - because of this, at 3:41 you should say "Veis-mund" not "Weis-mund" as you said it. A minor complaint, I know, I just get a bit obsessed with languages and I find the Germanic influence on the empire to be very cool and interesting.
Other than that a great video with interesting points that show how flawed my strategies can be (despite having played TW for years!).
grün = green so I suspect it's supposed to translate to green castle.
Who the fuck cares dweeb this isn't a documentary
@@boxybox100 I care
great vid man, im new to these type of games and I learned alot thx
Me to I'm looking for new players to play online with instead of getting face rolled u wanna play?
Damn, I really like you and all your explanations n videos. Very funny and much informative at the same time. Thumbs up!
I find a good way to level up generals at the start is to let a city rebel, rebel armies are generally very weak and not usually made up of any artillery or any thing so just giving them a couple more units than the rebels and auto battling levels them up to an acceptable amount for me
'Don't spend your money cause you have it. spend it cause you need to.' great advice. didnt do that in my 1st playthrough.
Better to have it and not need it, than need it and not have it eh!
This is exactly what i was looking for, thank you so much! They should make a Lord of you in game :)
"I want this and this and this and this yeaaaaaaaa No." That cracked me up, hehe. Where I would tell people to check out your guides when it came to battle tutorials before, I can now direct them here for everything really as I can't think of a better source.
I'm unable to comment on the content itself much seeing as I don't actually have the game but the presentation and depth are, as with your other types of videos, of great quality. Not too much to add this time I'm afraid. Loved the Empire parade scene you made!
Regarding the "If I don't got it, you don't want it" part, which I know was a joke by the way, I can think of something you don't have that I would want! A Vs. Campaign with someone around your level of skill. Not easy to find someone willing and capable to do that with I suppose but just throwing ideas your way. That or seeing you play a "Legendary" difficulty campaign. Or both.
Also on another note, you are nowhere near the amount of subscriptions you deserve but it's nice to see the number has been growing steadily as of late. Hope that trend continues.
Take care man.
You don't have the game!? Why on earth not? D:
Haha forgot I said that. I also forget what movie it was from. 'From Tusk Til Dawn' perhaps. Anyway, that is also something I've considered and may do a co-op campaign at some point!
Thanks for your continued support though Bossman. Muchos appreciated!
My pleasure!
And yea I do believe it's from that film. I just used it as a hook to put forward my suggestions, hehe. Glad to hear we could see that sort of content in the future!
I don't have the game mostly because I don't have much money lying around. But also cause I'm not a fan of CA's DLC model and I'm principally against the Denuvo anti-tamper system. I'll spare you the details. Suffice it to say I probably won't be playing for a good while. I love Warhammer though, and there is no Warhammer game out there quite like this one, in terms of scope. Which is kinda why I ended up watching your videos instead of playing!
I just found your channel and have been watching everything Total War: Warhammer. Something I would like to know more about is a begginers guide to Heros or more effective ways to use /manage them. Do you have or recommend anything? You're the best!
Thanks for the support homie! Do you mean in battle or in campaign?
@@Zerkovich Campaign! I really enjoy the Diplomacy, Discovery and Faction management first and battles second (only because my laptop can't handle them on the lowest settings). I've watched almost all your videos in two days. Still haven't seen good tips on heroes just complaints. Will you be covering Three Kingdoms in this depth when it comes out?
I just want to add to the positive comments, here. Yep, you know your stuff and you're good at relaying it. Thank you.
I want to play this so bad! Thanks :)
Great guide! Cleared up a lot of things.
Took me a moment to realize that Franz's parade through Altdorf at 2:46 was not actually from the Empire intro cutscene.
Great guide, very helpful. Thanks for putting this together so clearly.
You're welcome good Sir. Thanks for watching.
Thanks for the Video. This will really help for when i start playing this game
In a Coop Campaign I played as Dwarfs and my friend played as Vamps, I took everything North of Karaz-a-Karak (Everything a Dwarf can take), and then set my sight on the Greenskins. All the while I only had 3 armies, and all were fighting the Greenskins in the South. Needless to say, when the Chaos came, I realised I had no chance of holding the northern cities. I learned the hard way that you shouldn't expand so quickly. Should have watched this video beforehand!
Micheal Steveson really what you need to do is build everything that gives you a garrison in the most north dwarf city (not the ruined ones at the very top of map) and just hold the chaos out there
So basically a simulation of life, how to manage money and taxes??? PERFECT!!! Great explanation on things here. Straight to the point, understandable and concise. Many thanks
Another great video. The campaigns are all pretty easy when you are careful and don't overextend. The only one i am really having trouble with at really hard difficulty are the Warriors of Chaos. I've made 5 attempts or so at beating the campaign on very hard and every single time the Varg or Skaeling suddenly spawn two full stack armies in their last settlement and overrun me. Once they even had two 20 stack armies with only their lord and 19 marauder horsemen. The battle took 40 minutes or so until i finally lost because they were of course all in skirmish mode. Also all the other factions seem to care about on the higher difficulties is to rush all of their forces to the north and chase you down by turn 70ish. The WoC really are a challenge for me.
They are a pain the ass for sure! I found the best way to deal with them in my campaign was not to expand too fast and make 3-4 military alliances. I then used the War Target Coordination to focus those allies to attack the closest Norsii settlements. The REAL WoC, not the tribes, always come from the eastern pass near Kislev. Be prepared for all their armies to come through. Once they're defeated, they're gone though which is super helpful. The Norsii tribes will just keep coming unless you eradicate their villages.
Good luck, bro!
ash072
I think you misunderstood. While the WoC can be hard to deal with i am mostly having trouble playing the myself.
Sounds like a toughie. The AI can get a bit mental with its Army builds sometimes. I haven't tried Chaos Campaign yet personally so I lack answers. Probably go for the Beastmen for my first Horde campaign.
RapplerSoon Yep...totally read that wrong. Haven't tried them yet. Definitely a challenge as in you don't have cities and towns and if you lose, then you lose big time. Good luck!
Great guide and quote from Cheech Marin from "From Dusk till Dawn" :)
Hahah that guy had a name? Damn
Zerkovich Ha of course. Never heard of Cheech and Chong?
I've tried and tried with this game. There are so many randoms that can make or break your country. I played the Empire and fought the insurrectionist for the first few turns. Soon as I beat them, the beast men invade. It took me literally 4 battles to beat them, by this time, im broke and at -97 public order. Soon as I think ill have some leadway to build up a bit, I get the quest to take out one of the other cities in my province. It gives me 6 turns to do so. The very next turn, im invaded by more beastmen. I drive them off, very weakened, but head to liberate the next town. I do so, but right after, the beast men I drove off attacked the other town I liberated, destroying it completely. Then I get a quest to take out a half moon city 7 or 8 turns away from me. At this point, I have 3 or 4 allies getting pissed because I can't join them in their own wars. There was just no staying on top of things, I wanted to like this game, but it's just like a snowball of bad randoms that killed it for me.
What about the choas death hordes? utterly finished the compaign as the Dwarves and Almost finished as the Bloody Hand but as the empire I am constantly uinder attack and just doing circles defendng my cities from contasnt Choas forces and rebellions I have the strongest miltary but am forced to play defense under the onslaught and eventuallty just gave up holding the line from the northerners lol
what a perfect video. great job. im proud of you
Hey man your videos are great, they are funny and informative and hopefully your planning on doing some vids on warhammer 2 (more of the ones like these anyway although your gameplay is great ) thanks for your hard work and keep doing what your doing
Funny to see the old map 4 years later... ^^
I SUCK at campains but you explain everytjing, so i hope i will be better at them now!!!!!!I love all your guides keep it up (pls)
Practice & knowledge my friend. Practice & knowledge.
Leo Pintar You also SUCK at spelling
sorry
Great videos - recently downloaded TW Warhammer after getting a new graphics card but have deleted and restarted campaigns so many times as I keep trying to expand way too far!
My biggest mistake in this game, was when I had been building trust with another faction for an age and finally got them to agree to a confederation. Unfortunately I had no idea how quickly they had been spreading, and I had only a few provinces when they had tons. I ended up with far bigger armies than I could pay for and settlements way too far away for me to be able to defend. I disbanded the armies too big for my now microscopic treasury and sent out some of my forces to defend a few of the settlements, but my armies ended up thinned across the map, then, just when I thought things couldn't get any worse, the Greenskins came over the mountains from the south in their millions and sacked, raided pillaged killer and tore their way through my territory, after which the Vampire counts sensed weakness and came and picked apart what was left of me. All that trust building and it ended up destroying me. The sheer frustration
personally, I find that deliberately allowing rebellions is a great way to quickly level up your lords. I like have a few territories with horrible public order so I can farm the rebel armies for gold, unit experience and weapons and companions.
you have the best tutorials
Appreciate that man!
New to the game and definitely appreciate the explanation! salute! Suscribed!
"Now. Heroes!" - "Yes?" 15:20
As a neophyte this was helpful, thanks!
'Now heroes!'
Random hero: 'yes?'
xD
the leadership buffs dont effect other units unless it states that on the character upgrade (only second 4-Upgrades for warrior priest)
Good stuff man love thr guides. you forgot to mention special buildings in certain towns and capitals
Nah I think I did mention it briefly. Very briefly mind. And thanks!
Actually you can revive a dead general, but you'll have to wait 3-5 turns to do so
only a wounded one, a critical success (or failure) kills the character outright, sadly
What about against legendary lords
Levi Lyons they never die, just have a few turns rest
you can never revive dead gens, only gens that are hurt...
goodlyboony only Legendary Lords
This video is great, a lot of things I never realized, now I think I can win hahaha
Thanks for the video! I'm hoping to get into 3 on Game Pass. Does the content in this video generally apply to that game as well?