TIMBERBORN | UPDATE 7 | FIRST LOOK 3D TERRAIN ZIP LINES ETC

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  • เผยแพร่เมื่อ 10 ก.พ. 2025
  • Let's take a look at update 7.
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ความคิดเห็น • 49

  • @lChronosl93
    @lChronosl93 5 วันที่ผ่านมา +7

    Thanks for the testing and showing the new features.
    And crops already grew when covered before. There were quite a lot of people building covered and even underwater farms with update 6.

    • @DisTurbedSimulations
      @DisTurbedSimulations  5 วันที่ผ่านมา +4

      Yes, I think a lot of people were wondering if with the new 3d terrain that might change. I didn't expect it but felt I should test it

  • @AnimeSquirrel
    @AnimeSquirrel 5 วันที่ผ่านมา +10

    I am so ready to turn my beavers I to flying squirrels.

    • @DisTurbedSimulations
      @DisTurbedSimulations  5 วันที่ผ่านมา +6

      I think that's one of the things I want to mess with most, even if it's not the quickest new thing

    • @AnimeSquirrel
      @AnimeSquirrel 5 วันที่ผ่านมา +3

      @DisTurbedSimulations My guess is that it's a way to mitigate and eventually replace/supplement the district system..

    • @Phoenix-fromash
      @Phoenix-fromash 4 วันที่ผ่านมา +2

      Flying beaver supremacy

    • @AnimeSquirrel
      @AnimeSquirrel 4 วันที่ผ่านมา +1

      @@Phoenix-fromash Ride of the Valkyries but with beavers.

  • @pikapika_xx
    @pikapika_xx 5 วันที่ผ่านมา +5

    Omg, such fun additions to the game! Can’t wait to test them out as well! ❤
    Also, it looks like the path calculations with tubes work differently. The lumberjack flag was on the 38th tile, but it didn’t seem to be placed that close on the map

    • @DisTurbedSimulations
      @DisTurbedSimulations  5 วันที่ผ่านมา +1

      I would expect given the speed difference they are treated differently.

    • @pikapika_xx
      @pikapika_xx 5 วันที่ผ่านมา

      @@DisTurbedSimulations or tube tiles aren't count at all

  • @KunalVaidya
    @KunalVaidya 5 วันที่ผ่านมา +4

    The tube system seems to be like the power transfer shafts, with connectors to split/join multiple tubes and straight for point to point transfer

    • @PauxloE
      @PauxloE 5 วันที่ผ่านมา +1

      With the difference that the connectors are created automatically, so almost like having 5-way (or 6-way, for the solid ones) connectors everywhere.

    • @DisTurbedSimulations
      @DisTurbedSimulations  5 วันที่ผ่านมา

      More like paths, as you don't need to select a number of connections ahead of time.

    • @overloader7900
      @overloader7900 5 วันที่ผ่านมา

      unfortunately the pipe stations have roofs so you can't use them as an elevator trivially (need to stagger them with overhangs), but its still quite amazing for skyscrapers

  • @peterclarke3300
    @peterclarke3300 5 วันที่ผ่านมา +8

    What a great update D/S I did mention about putting dirt on top a couple of months back and now it’s happened 🤣 I was thinking how far do the zip lines go or how far is 30m on a map and will they go up hill questions questions trust me but it looks really cool and a very nice addition to the game 👏👏👍👍⭐️⭐️⭐️⭐️⭐️

    • @DisTurbedSimulations
      @DisTurbedSimulations  5 วันที่ผ่านมา +3

      @peterclarke3300 yeah lots of questions still. I did think about going back and looking at the zip lines more.

    • @peterclarke3300
      @peterclarke3300 5 วันที่ผ่านมา

      @ i did like those 👍

    • @Mirnorim
      @Mirnorim 10 ชั่วโมงที่ผ่านมา

      I would like a little balance in this) I liked Timberborn until the moment when you could just blow up entire mountains and turn any map into any other. And this shouldn’t happen here, that is, for such buildings it would be nice to make additional conditions in the form of lighting and the presence of water at the level, and not so that the megatower can be powered by a puddle

  • @berzurkfury
    @berzurkfury 5 วันที่ผ่านมา +2

    Actually liking the folktale version more, maybe I'll be more excited for this faction

    • @DisTurbedSimulations
      @DisTurbedSimulations  4 วันที่ผ่านมา

      Yeah I think the folktails one offers lots of cool options.

  • @darthgbc363
    @darthgbc363 5 วันที่ผ่านมา +4

    Test irrigation distance for raised gardens.
    Was that last house actually connected with the tubes or is a station needed at each end?
    What is height difference on ziplines. How steep can they go? Maximum distance apart?

    • @DisTurbedSimulations
      @DisTurbedSimulations  5 วันที่ผ่านมา +1

      @@darthgbc363 dev mode is available for all :)

    • @PauxloE
      @PauxloE 5 วันที่ผ่านมา +1

      The house was not connected (and the door was blocked).

    • @DisTurbedSimulations
      @DisTurbedSimulations  5 วันที่ผ่านมา

      Re the house, it was never intended to be connected to the network, it was just a building to build paths over, you need a station for them to exit a tube.

  • @deafcon19
    @deafcon19 5 วันที่ผ่านมา +3

    Cool video. It looks like the zip lines and tubes should make it less necessary to have multiple districts on big maps. Should be fun. The terrain blocks on platforms solves a big problem I had in update six when trying to make natural fountains, so that's pretty cool as well. I guess it's time for me to fire up Steam.

    • @DisTurbedSimulations
      @DisTurbedSimulations  5 วันที่ผ่านมา

      Yes, possibly more so the ironteeth with +300% travel speed. Will definitely make maps smaller

  • @Mirnorim
    @Mirnorim 10 ชั่วโมงที่ผ่านมา

    I hope they will come up with something similar for resources. But it’s as if the developers went towards more casualness, where your entire map is 1 district. And instead of helping interaction between different areas, they simply made it so that you can do without them altogether.
    update: They can still carry resources through them, so that's cool

    • @DisTurbedSimulations
      @DisTurbedSimulations  8 ชั่วโมงที่ผ่านมา

      Yes they can carry resources, in both tests I did they are set up so they are carrying resources.

  • @notabandicoot5227
    @notabandicoot5227 5 วันที่ผ่านมา +2

    I think you can put dirt ontop of paths now to make tunnels 16:25

    • @DisTurbedSimulations
      @DisTurbedSimulations  5 วันที่ผ่านมา

      @notabandicoot5227 you can put it on platforms, there is some of that as I blocked off the farms.

    • @notabandicoot5227
      @notabandicoot5227 5 วันที่ผ่านมา

      Yeah I did see that. Just thought I saw it being able to put almost directly onto the path itself during the preview. But I could very much be wrong. I am good at it 😅

  • @DJarr216
    @DJarr216 5 วันที่ผ่านมา +3

    You probably should have tested the irrigation spread a bit more. With the pond up top the top layer gets the maximum area of irrigation, but do lower connected areas get the same area? Your overhang area was too small to really know this.
    I'm also curious about leaks. Does dirt act as an impermeable barrier? You had the water sit on impermeable tiles, so obviously no leaks, but what happens when it's dirt seperating a body of water with the structure below?

    • @DisTurbedSimulations
      @DisTurbedSimulations  5 วันที่ผ่านมา

      All good points, there were other things I forgot to test too.

  • @overredrover9430
    @overredrover9430 5 วันที่ผ่านมา

    In lieu of ladders you can build 6x2 staircases using stairs and platforms.

  • @PauxloE
    @PauxloE 5 วันที่ผ่านมา +2

    Underground farms seems a bit overpowered. Needs at least some light source in there.

  • @MohanKumar-mk9vx
    @MohanKumar-mk9vx 4 วันที่ผ่านมา

    i feel like the zipline suits iron teeth more and tubeway suits falktails more.. and they should add some kind of requirement for these to work like power conection is needed for zipline which suits iron teeth since they are more power focused faction and water connection or flow for tubeway to work this will suit folktails more since they are more farming based faction so u need to save up a lot of water compared to iron teeth.. anyway they should add some kind of requirement for this travelling system to work so that it will remain late game feature since in late game only we create new district or travel to the far sides of the map and i think it will balance the game properly..

    • @DisTurbedSimulations
      @DisTurbedSimulations  4 วันที่ผ่านมา

      I disagree, the tubes are more high tech which is definitely ironteeth. but the ziplines needing power is maybe an idea but I think the devs want to make them accessible. Remember this is still experimental branch, things can and will change.

    • @MohanKumar-mk9vx
      @MohanKumar-mk9vx 4 วันที่ผ่านมา

      @DisTurbedSimulations @DisTurbedSimulations yes changes will happen.. yeah maybe what u say is right but seeing zipline rotate clearly remaids one about turning gears which is more suited for iron teeth in my perspective but anything is fine it is a great concept.. and remember folktail bots don't use power so usually when people play with folktails they don't focus on power production much (I have played mostly in that way).. so if they add power requirement to zipline then we have to focus on power more which makes the gameplay for both factions more similar.. I personally think that the way we approach both factions in a different way is what makes them feel necessary.. choosing faction is like what playstyle u want to play i feel like this will playstyle becomes more similar.. and remember folktails don't have badwater gate which gives badwater even during drought so mostly we have to depend on windmills for power..

  • @KunalVaidya
    @KunalVaidya 5 วันที่ผ่านมา +2

    yayyyyyy, new video to watch. lets start

  • @Mostafa-vs8bd
    @Mostafa-vs8bd 5 วันที่ผ่านมา +3

    Hi
    Does Zip line house need power?
    I saw they spin and rotate the rope but no power connection , weird.
    And rope doesnt go around circle on top thats looks like pully ,i need cloder look .

    • @DisTurbedSimulations
      @DisTurbedSimulations  5 วันที่ผ่านมา +2

      It does not need power, and you can switch to the experimental branch and explore yourself easily enough :)

    • @Mostafa-vs8bd
      @Mostafa-vs8bd 5 วันที่ผ่านมา +1

      @DisTurbedSimulations thank you,i dont have pc (or ps or xbox).
      But it make sense to need power

  • @samerammari2240
    @samerammari2240 4 วันที่ผ่านมา

    Super cool video, but how you can build instantly? Is it a mod? This is super useful to try things out

    • @DisTurbedSimulations
      @DisTurbedSimulations  4 วันที่ผ่านมา

      @samerammari2240 as I explain in the video, I'm using developer mode and you then hold down the control key while clicking