I like how the commentary indicates that sudden shift in momentum. I wonder how accurate it will be the more we play, but I like it. Wonder if they are going to preview all 50+ early access fighters before they hit us with a release date
I noticed people on IG complaining about Adeleye pausing between punches, saying it makes the game look robotic. I agree that pausing between punches does make the game look weird, but I am wondering if the user actually did hesitate after throwing each shot, or if adeleye was using the power modifier, which made it look like he pauses, to wind up. If the answer is neither of those and that's simply how adeleye's combos look, they could use some smoothening out.
@@TheCoachsCorner I just hope it's still possible to throw very smooth combos, not only in the lightweight divison like we saw, but also with capable heavyweights, like Ali for example.
Animation is cool.. I just how they steal UFC 4s stand and Bang KO animation, dudes fall any kind of way… depending on the situation… looks very real… not over done rag doll and not too animation based
What's your thoughts on the new knockdown animation!!👇🏽👇🏽
Definitely love the frustration
it brings from being dropped with a body shot. Yeh, I'm quite happy 🥳
🔥
Amazing 🔥 👍🏽 💯 💪🏾
I love the frustration after the knockdown!
Hell yeah 💪🏾
I like how the commentary indicates that sudden shift in momentum. I wonder how accurate it will be the more we play, but I like it. Wonder if they are going to preview all 50+ early access fighters before they hit us with a release date
Oh Shit!!! I like that!
I noticed people on IG complaining about Adeleye pausing between punches, saying it makes the game look robotic. I agree that pausing between punches does make the game look weird, but I am wondering if the user actually did hesitate after throwing each shot, or if adeleye was using the power modifier, which made it look like he pauses, to wind up. If the answer is neither of those and that's simply how adeleye's combos look, they could use some smoothening out.
Could also be fatigue. Punches will look a lot less clean when low on stamina.
I'm pretty sure it was an issue of fatigue, hesitation, or power punch wind up.
@@TheCoachsCorner I just hope it's still possible to throw very smooth combos, not only in the lightweight divison like we saw, but also with capable heavyweights, like Ali for example.
I like how this game is never going to get released
Can we get a release date?
Animation is cool.. I just how they steal UFC 4s stand and Bang KO animation, dudes fall any kind of way… depending on the situation… looks very real… not over done rag doll and not too animation based
I really hope it’s not just Todd Grisham on commentary 😅
Pretty sure it is lmao
They have more people that are still recording lines. I’m sure Todd is the only commentator for EA
The uppercut that Louis threw at 0:03 was horrible.
Omg Lmfaooo