Salute to Port Olisar!! And I salute you too, Farrister! For your many pleasantly entertaining yet informative videos on the sights and sounds of the 'Verse, to your rather insightful reviews of various ships, and their usefulness. Her's hoping there are many more to come! Lat but not least I hope (before year's end) we get a playable demo of that famous Prologue to Squadron 42!! Respectfully Yours, R
Great recap! Glad you enjoyed your time. Would love to hear more of your thoughts about the insurance they talked about. I still don’t fully understand what their plans are, or whether or not LTI was ever really important. I would definitely enjoy a breakdown video if others seem to be interested in that as well. Thank you as all ways for the great content.
For your information, Jared recently posted a post on Spectrum that fully details what is and is not covered by insurance, warranty and LTI. It went through a few iterations and is now nice and clear. If you don't normally read spectrum (I don't), I'm sure some content creators will break it down. But look it up if you are curious
@@MADBADBRAD the when doesnt really interest me. Im just confused how they are going to implement it. Especially in concern to how many players will eventually be able to play on the same "server". Even if they can let as many people play on the same server, as want to play on it. It feels like even the 5 systems will be way to few to not make it all feel extremely crowded.
I got very little sleep this weekend, getting up early Saturday and Sunday to watch the live stream. I am as optimistic about the future of Star Citizen and Squadron 42 as ever. Although a solo player now, I look forward to the day when interacting with other citizens is more common place.
This latest CitizenCon left me feeling hopeful that all my gaming dreams will be realized. I will literally be able to live in this game. Every aspect of life and roll playing is all here and then some. Thank goodness for Chris's elite team of developers sticking to their guns through failure after failure until they get what they(we) all want. My money was very well spent backing this game. No regrets.
The Con realy started the fire again and after almost a year I really started to play again ^^, they really came a long way from 2014 where I bought my starter and was "meh ... doesn´t feel like I want to play it" XD
Mobile refineries are good for on site and fleet refining. Galaxy follows a handful of prospectors and moles out to a asteroid field and takes their bags as they fill them.
Yup, but how will that compare to ground bases? If it's way more effective to just build a big extraction and refinery operation, for example. It's too early to know, but has me a little nervous is all
@@Farrister Well every time you fill your bags on a prospector then you would have to travel back to that ground base. Leaving behind a claim and losing it.
I think mobile refineries mesh well with the quality system, since I imagine that the really high quality stuff won't be found in large deposits, and an agile mining/refining fleet would allow a team to quickly exploit a high Q find without having to build infrastructure nearby.
I really like their ideas for how they want the game to end up, it's basically Star Citizen mashed with SWG and EVE, the next generation. However, the journey there is going to be a really long one and we have little idea what they have planned to release next after 4.0 or much of a timeline at all for next year for that matter. But 4.0 is truly the key; if server meshing actually can give us good (30ish) server fps Star Citizen will be whole different game with responsive AI, inventory, and doors/elevators that work 100% for the first time since the introduction of the PU. It will literally make or break this game.
I wish I had your optimisim. But I think I look at Star Citizen as it is now, and as it has been, with the same bugs and glitches and issues for like.. ever. I think it will end up much like a Bethesda game, but without the aid of modders. Beloved by those who love it, and mocked by anyone looking in from the outside, (not without reason, honestly).
@@MOTHexe Don't get me wrong the game is still an alpha so it has a lot of bugs but a ton of the ones you see in the PU are caused because the servers are completely overwhelmed 99% of the time. Back in the 2.x days someone found a way to run the game offline on your local PC and while not everything worked offline, it ran like a dream compared to the PU. I don't really know if 4.0 will be the god patch, but I truly hope so. I guess we will find out soon enough.
Thanks for the highlights! I am always grateful for those that spend their time to put the citizen con on. As for the base building and crafting, you mentioned that is might make some ship irrelevant. I do not agree, while a person can build a building to gather resources, the ships will allow for not only additional resource gathering and processing (for a fee or by Org members) but it can also potentially reduce the time to get the resources to build that building. When the Pioneer was initially announced, I got one to build my own base somewhere in the 'verse. Now I am starting to think that it might be more useful to build things for other people, for a price. Not just credits, but for other materials that can be traded or custom items that they specialize in making. Do I need to mention building a starbase for an Org that doe snot have its own Pioneer? I certainly hope that they limit the number of the Pioneer ships that are available which would be great for me, but do not expect that would be the case in the future. Anyway, thanks for the video for those of us that could not attend in person!
There was a lot in the stream that I enjoyed. I don't think there was a segment I didn't like or thought was sort of off. I'm very much of the "wait and see" ideology when it comes to the development of any game. I would say I'm cautiously optimistic for the future.
This is the best attitude. I like what they showed and I hope it does come. But I'm not going to hype anything up until it has solid release expectations or is in game.
i hope you enjoyed it bro, i am indifferent to it being there was interesting many diverse and interesting people. None of which i would ever really give my time to, think out of all the content creators the only person i was polite / friendly toward was Danny Ramond (ray's guide) for a brief 5 second greet/handshake. The thing is they actually said exactly everything i wanted them to. and a little extra so there was likely another alchemist in the hall besides myself and Chris. not sure i would go again unless i had a good reason to, the experence was very neutral the crafting and Pioneering is gonna be something anyone can do indipendantly however if RARE resorces have to be aquired though combat with large willy monsters that spit sand doodoo hiring a crew to do that wouild be how orgs make money off my back i guess
Though release dates are a constant source of…..(?) disappointment or worry. I wholeheartedly agree with you Farrister, the show was great and the many clarifications were welcomed. I still have high hopes for this game, and the chances that it will become awesome is great IMHO
@@senn4237 Ive gone through highschool and going through college and this game is still tier zero, its starting to worry me Im going to have a life before this game comes out
Wow, I said the EXACT same thing on tomato's channel, the prologue does remind of (I think) Halo 2's beginning. I'm keen to see how CIG goes about implementing what they spoke about, At least they have some sort of a game plan with 1.0, some direction is better than no direction.
The thing too that noone is talking about is that once SQ42 comes out most of that dev team will probably move over to the PU hopefully and things will move a lot faster.
Does base building work with the engine we have now (even with static SM)? Will servers share data about buildings and items crafted on one server to appear on the rest? I'm talking about how the first implementation of base building will work next year, not their 1.0 vision. I also hoped they would say something about NPC crews, they used a lot of them for set dressing during the 1.0 presentation.
Honestly I would be surprised if we saw base building next year, I feel more likely year after. I'd love to be wrong. Rich T recently posted on Spectrum suggesting AI blades would be part of 1.0, but NPCs would follow after
@@Farrister Then I guess I'm misremembering them saying the first phase of base building will be coming soon/next year. Glad to hear about the AI blades, I hope they will come sooner then 1.0. I was assuming they've worked on the NPC AI during SQ development, hearing that we won't be getting them for so long is disappointing. But overall I like their plans for 1.0 and nothing seems unattainable, if CR can stop himself from further moving the goalposts.
Man, they really had a 1:1 scale replica of a Hornet there. I wish I could go to these things sometimes, but I never have the money for a trip like that.
I'm very reserved, I do feel like SQ42 will turn out to be an epic adventure game, somewhat reminds me of the mass effect trilogy, not sure I believe the 2 years from now release date though, cause it's 2 years away every single citizencon. In regards to launching with 5 systems I'm also skeptical as we still don't have pyro in live, ignoring that I'm sad we'll launch without alien systems since that was part of the allure to star citizen for me like how in EVE online you had the 4 major factions space and how each feels different, I saw myself skirmishing with a band of players on the vanduul borders, keeping human systems save and being paid by the UEEN for our efforts, this is something I now know I won't have at launch and probably not for many years after either, even though that's the reason I bought ships like the Perseus, Polaris and Carrack. Speaking of the carrack, I still haven't seen much regarding exploration, the only reason I still have the carrack is because it's red alert, otherwise I would've melted it already, but I've redesignated it as a mobile medical ship for now, I was going to get an apollo, but then I was like the carrack can fit both a nursa and medical pisces, so yea, I dunno how to feel about this year's citizencon.
Highlight was all the multiplayer Org stuff, PVP, first person EVE style gameplay, kill list, Deep crafting! Finally plans to turn it into a real game. Love that LTI is only level 1 warranty and you have to actually play to get better. Same with pledged ships are only level one and you have to upgrade them to get to level 5. love the more player driven economy rather than TonyZ’s boring NPC one. Love that AI crew and blades were no where to be seen, after all this is a physicalised and skill based game and not an RTS PTW game. The only thing I didn’t like was the instanced stuff they talked about, not too happy about ppl being able to be invulnerable from the rest of the game.
The one ship I want the most and we hear nothing. The Starlancer TAC seems to do everything it will be able to do, just with a smaller hangar and no quant mining.
The idea of a simulated game economy is not a new one, so we'll see how this SC 1.0 implementation will fare. If they follow the Eve model, they can pretty much leave the economy alone, and work on supply and demand and a finite system of resources that can be used for trade, but it would require a lot of NPCs as well. Hiring real world economists like those working on Eve to regulate the money supply and keep inflation in balance (kind of like a Central Bank) might be a good move too. But I don't trust CIG enough at the moment for them to not do too much micromanaging. Nice reference to Halo Combat Eolved there, now I feel really old 😁
I must take exception. As a solo player, I don't think I should be able to "do it all." Solo stations and large bases are impractical for a variety of reasons. Nor do I expect to solo-fly capital ships. I just want a few medium -to-large multi-role ships geared to us solo-oriented players so we can be viable (and valuable) in areas such as exploration, cargo hauling, salvaging, etc. Also maybe a gameplay loop or two that would allow solo players the opportunity to make a mark on the future lore of the game universe. And more importantly to CIG, allow us to spend our money on cool new ships. At least give us NPC/AI crew options. If I can't feasibly operate it without depending on other players, I'm not going to buy it. I'm not anti-social (more a-social) nor am I jealous of players in orgs who will get to build giant bases and space stations and engage in epic space battles. I've been playing MMOs a long, long time. I've been in large orgs (in upper management even) before and, while it was fun at the time, I'm no longer interested in the internal politics and general mistrust that many such arrangements entail. I find people to be generally unreliable in the long-run. Also, get off my lawn!
NPC crew is needed not just for solo players. It will be next to impossible to always fill all open stations are large ships. People are not going to line up to fire a torpedo a couple of times or sit in a turret twiddling their thumbs.
It’s a physicalised skill based game and not a pay to win real time strategy game. They are moving further and further away from having NPC’s doing anything for you. And for good reason, anything a solo player can do an org can do 1000’s of times more. So if each org member runs a large ship full of AI crew the game becomes ridiculous. And not to mention people using multiple alt accounts on top!! Having said that, if you specialise as a solo player you can work externally with orgs and groups and there will always be stuff solo players can do. Especially with the closed loop stuff they showed and crafting etc
@@0Metatron I'm not suggesting solo players should compete with orgs. I just want better ship options for solo players. I don't need a dreadnaught. I just want a couple of ship options for long-term, deep space operations.
Ive met some people there who was on a killing spree, I even met people who pirated me, etc. We had our arguments, our laughs, and enjoyed food around the area but at the end people like those pirates ended up sending me a extra mil auec and standalone ships as an apology. Playing a game is 1 thing, but meeting your killers at a con was an interesting trip.
I liked last year's better. Even though this one was bigger it felt like they said less about stuff, and that was all further off. SQ looked much better, planets and graphics looked much better, new locations looked much better, it just was all kind of shrugged off though. Sewers are exciting for me, pve dungeons on arccorp could be very fun but they don't seem close. At least 6 months probably more like a year or two. Chris barely spoke, they barely went deep into anything besides basebuilding at the end. "We're doing a bunch of big monster battles! Sandworm and .... other ones probably"
I've pretty much given up trying to GRT friends to play. They just laugh in my face and call it a scam. I hope one day we actually get a substantial release and hopefully not another 5+ years.
Imagine paying thousands of dollars to pilot a capital ship, only to find out there's no NPC crew or AI “blades” to fire your turrets. Isn’t that a huge letdown for those who just want to fly these massive ships without coordinating 50-100 other people on voice comms? The multiplayer aspect is certainly appealing. I don’t mind being the guy who fires the gun, repairs internal components during a fight, or serves as a marine on a large ship. But I also love the solo aspect of the game, and not being able to perform some of these roles solo? Well, let's just say, if that’s the case, a lot of players might lose interest. So, I have mixed feelings about this. Does it truly break immersion too much to allow for solo operations? It seems absurd to require 1,000 people to operate just 10-20 capital ships. Just look at the fantastic single-player gameplay and cinematic videos we've seen; that many ships on both sides would never be feasible in multiplayer, especially if each capital ship needs 50-100 players. Instead, we’ll probably see organization vs. organization battles with maybe three capital ships on each side. It’s challenging enough to coordinate that many people, and it’s a totally different dynamic from something like Eve Online, where it’s 1 player = 1 ship. Here, as a captain, you’d be managing an entire crew, and for an admiral, it’s even more intense. And again, I'm talking capital ship management with 100 random people, not a crew of 10 of your friends.
Normally, if CIG were sprouting stuff like "We'll let you build huge space stations as orgs! You can attach hangars and drydocks! You can even build a Bengal!" (note: they only said the Bengal is the upper limit for the biggest orgs to build, there's no way it's anything that can be described as simple or easy) I'd say ehhh, CIG is at it again and throwing random ambitious-sounding stuff in the wild. But their vision really feels solid. And for good reason: not only did they present a concrete vision for what Star Citizen will be as a game rather than a collection of game technology ideas, everything they said about their vision for 1.0 is a natural progression of what we know they're already working on, and what they presented in the prior panels! Improved org and social interactions, resource gathering, crafting and base building. Of course it's not going to be simple or fast, but this was the most optimistic I've felt about Star Citizen ever. And I'm usually really cool with whatever CIG does anyway so I see REALLY bright future for Star Citizen. It's also hilarious that they took the sandworm, one of the most iconic and notorious examples of CIG throwing out random ideas without much substance behind them, and actually made a significant boss battle content out of it that even ties into other parts of the game. It's something of a redemption arc for the sandworm. Overall, a really satisfying CitizenCon for me.
The sand worm isn't a redemption arc until it is in game and not a pretty pre-rendered video at Citcon. It still represents ambitious but missing content.
I’d rather have it be polished and compatible with all kinds of pc rigs, rather than a buggy, broken mess at launch like Starfield or Cyberpunk 2077. CIG and Chris can’t afford that sort of PR disaster.
@@TheNucaKola While nobody is promised a tomorrow, regardless of age, some of us are more likely to not see another dawn; every delay increases the chance of not getting to see SQ42.
@@First_Chapter I mean I’ve been a backer since 2013, and now I’m 31. While I’ve got plenty of time, I’m aware there are others who were in their 40’s but are now nearing their 60’s since the project began.
😂 tbh it has really helped me in waiting for new games that get announced, like when gta 6 was announced and everyone complained it was like 2 years away, I just though 2 years is that it 😂 I've waited 12 years for sq42 😂
What little I watched of the prologue, it makes me think it’s a cgi movie with a few moments of "gameplay" in there to call it a "game’. I still think none of this will ever be "released".
The SC community talks about base building like everyone will do it. From eve to foxhole and all the mmos in between I hate base building and crafting. Those who do basebuild will be balanced by players who wouldn't ever willingly craftot spend the time dealing with base building, but we would hall your boxes or blow them up, depending. I'm eager for the "depths" of arc corp and having a hab that's already built if it's not my ship.
2006 will come and go and still won't be released. He'll see that there's better animation in 2006 and delay it more...always 2 years away, never satisfied.
80% slides, 20% mock-ups…no timescales…11 years ago they outlined the dynamic economy…and we are still seeing slides about it. A very disappointing Citcon.
2:17 This is such a bizarre take. Especially when CIG immediately stated that AI Blades would be part of 1.0 with NPC Crew coming after. I mean, why do you want this to be so badly that you interpret everything this way? Guess I'll never understand the delusional, sadistic minds of hardcore multicrew players who can't sleep at night until they know all solo play is gone from SC. lol
I got nothing left to give. They keep adding scope and leave what they already put in game in shambles. now it is Minecraft. They didn't even deliver in a working MVP with the stuff they had and they want me to believe this massive insanity they cooked up in a video is actually achievable by a team that can't even get a cup to stay put on top of a table. this game is an endless goalpost moving race
Ah citizencon, where on the stage are the people who get paid to have a nice hobby of creating pretty spaceships and in the audience there are the alpha level game testers who pay for it all like good simps.
Do whatever works for you I guess. Was a lot of fun meeting and seeing everyone. My first time visiting Manchester. I’m a retired aerospace metallurgical engineer in my 40s who flew here from Oklahoma with my girlfriend. We decided to stay in England another week or two to visit a few friends and the area where Midsommer Murders was filmed. Life is good.
Good points: craft and social, they copy all other games, like eve online, and thats good. Bad points: economy, no there is no way to solve inflation using Keynesian economics, the design is all wrong, we can see this problem on real life (all countries), and all other games, so this is a problem by design and we must live in it...
6:14 Salute to Port Olisar
Never forget
I'm glad you got to make it to Citizencon - thanks for your upbuilding attitude, thoughts, and shared experiences thus far!
Thank you for condensing and putting this video together, Farrister!
Awesome footage, sounds like you had a fun time! A lot of stuff to be excited about :)
Salute to Port Olisar!! And I salute you too, Farrister! For your many pleasantly entertaining yet informative videos on the sights and sounds of the 'Verse, to your rather insightful reviews of various ships, and their usefulness. Her's hoping there are many more to come! Lat but not least I hope (before year's end) we get a playable demo of that famous Prologue to Squadron 42!!
Respectfully Yours, R
Great recap! Glad you enjoyed your time.
Would love to hear more of your thoughts about the insurance they talked about. I still don’t fully understand what their plans are, or whether or not LTI was ever really important. I would definitely enjoy a breakdown video if others seem to be interested in that as well.
Thank you as all ways for the great content.
For your information, Jared recently posted a post on Spectrum that fully details what is and is not covered by insurance, warranty and LTI.
It went through a few iterations and is now nice and clear. If you don't normally read spectrum (I don't), I'm sure some content creators will break it down. But look it up if you are curious
Great video Farrister, what an excellent year to be a SC backer.
We'll have a while to wait for much of this, but yes, some clarification was very welcome!
Farrister's new video! YAY!!
Yay!
You're my favorite SC creator.
After this years CitizenCon, gave me a lot to look forward to in the future , although not for years to come before it’s Realised
I really love your summary. It really sums up how i feel also
i keep watching citizencon. i used to be excited, now i just keep thinking... "ya we'll see"
Same thing. I was watching the Player ORG Space Station video and while those features looked cool, I was like “but when tho”? 😂😂
@@MADBADBRAD Soon *TM*
Probably the healthiest way,
exactly. PowerPoint. videos. same all marketing. meanwhile they can't even make squadron not crash twice 😂
@@MADBADBRAD the when doesnt really interest me. Im just confused how they are going to implement it.
Especially in concern to how many players will eventually be able to play on the same "server". Even if they can let as many people play on the same server, as want to play on it. It feels like even the 5 systems will be way to few to not make it all feel extremely crowded.
I got very little sleep this weekend, getting up early Saturday and Sunday to watch the live stream. I am as optimistic about the future of Star Citizen and Squadron 42 as ever. Although a solo player now, I look forward to the day when interacting with other citizens is more common place.
This latest CitizenCon left me feeling hopeful that all my gaming dreams will be realized. I will literally be able to live in this game. Every aspect of life and roll playing is all here and then some. Thank goodness for Chris's elite team of developers sticking to their guns through failure after failure until they get what they(we) all want. My money was very well spent backing this game. No regrets.
Can’t wait for next year!!!
I saw during the demo the gretest feature no one is talking about MIRRORS the days of the vampire race may soon be over !
Haha I will believe it when I see it!
Citizen con was 🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥
In the meantime, 3.24.2 dropped but is in quite a terrible state at the moment.
You should do a review on the zeus
Been waiting for this vid
really like the 1.0 vision, and deeply ironic that bugs kept me from playing all through the event and even now
good point about the refinery ships
The Con realy started the fire again and after almost a year I really started to play again ^^, they really came a long way from 2014 where I bought my starter and was "meh ... doesn´t feel like I want to play it" XD
Very Mass Effect-ish music choices being made.
Mobile refineries are good for on site and fleet refining. Galaxy follows a handful of prospectors and moles out to a asteroid field and takes their bags as they fill them.
Yup, but how will that compare to ground bases? If it's way more effective to just build a big extraction and refinery operation, for example. It's too early to know, but has me a little nervous is all
@@Farrister Well every time you fill your bags on a prospector then you would have to travel back to that ground base. Leaving behind a claim and losing it.
the galaxy is an exploration ship not meant to industrial operations
I think mobile refineries mesh well with the quality system, since I imagine that the really high quality stuff won't be found in large deposits, and an agile mining/refining fleet would allow a team to quickly exploit a high Q find without having to build infrastructure nearby.
@@laurentguyot3362 The galaxy isnt an explorer... Its a MultiRole Modular Industrial ship, I don't even think it has a speciailised scanner.
I really like their ideas for how they want the game to end up, it's basically Star Citizen mashed with SWG and EVE, the next generation. However, the journey there is going to be a really long one and we have little idea what they have planned to release next after 4.0 or much of a timeline at all for next year for that matter. But 4.0 is truly the key; if server meshing actually can give us good (30ish) server fps Star Citizen will be whole different game with responsive AI, inventory, and doors/elevators that work 100% for the first time since the introduction of the PU. It will literally make or break this game.
I wish I had your optimisim. But I think I look at Star Citizen as it is now, and as it has been, with the same bugs and glitches and issues for like.. ever. I think it will end up much like a Bethesda game, but without the aid of modders. Beloved by those who love it, and mocked by anyone looking in from the outside, (not without reason, honestly).
@@MOTHexe Don't get me wrong the game is still an alpha so it has a lot of bugs but a ton of the ones you see in the PU are caused because the servers are completely overwhelmed 99% of the time. Back in the 2.x days someone found a way to run the game offline on your local PC and while not everything worked offline, it ran like a dream compared to the PU. I don't really know if 4.0 will be the god patch, but I truly hope so.
I guess we will find out soon enough.
Thanks for the highlights! I am always grateful for those that spend their time to put the citizen con on. As for the base building and crafting, you mentioned that is might make some ship irrelevant. I do not agree, while a person can build a building to gather resources, the ships will allow for not only additional resource gathering and processing (for a fee or by Org members) but it can also potentially reduce the time to get the resources to build that building. When the Pioneer was initially announced, I got one to build my own base somewhere in the 'verse. Now I am starting to think that it might be more useful to build things for other people, for a price. Not just credits, but for other materials that can be traded or custom items that they specialize in making. Do I need to mention building a starbase for an Org that doe snot have its own Pioneer? I certainly hope that they limit the number of the Pioneer ships that are available which would be great for me, but do not expect that would be the case in the future. Anyway, thanks for the video for those of us that could not attend in person!
You might be right too! As always, when you learn more it just prompts more questions - ultimately we have time on our side to figure out the answers
There was a lot in the stream that I enjoyed. I don't think there was a segment I didn't like or thought was sort of off. I'm very much of the "wait and see" ideology when it comes to the development of any game. I would say I'm cautiously optimistic for the future.
This is the best attitude. I like what they showed and I hope it does come. But I'm not going to hype anything up until it has solid release expectations or is in game.
i hope you enjoyed it bro, i am indifferent to it being there was interesting many diverse and interesting people.
None of which i would ever really give my time to, think out of all the content creators the only person i was polite / friendly toward was Danny Ramond (ray's guide) for a brief 5 second greet/handshake.
The thing is they actually said exactly everything i wanted them to. and a little extra so there was likely another alchemist in the hall besides myself and Chris.
not sure i would go again unless i had a good reason to, the experence was very neutral
the crafting and Pioneering is gonna be something anyone can do indipendantly however if RARE resorces have to be aquired though combat with large willy monsters that spit sand doodoo
hiring a crew to do that wouild be how orgs make money off my back i guess
Though release dates are a constant source of…..(?) disappointment or worry. I wholeheartedly agree with you Farrister, the show was great and the many clarifications were welcomed. I still have high hopes for this game, and the chances that it will become awesome is great IMHO
in 5 months we will still be in the same boat , probably waiting for pyro to launch
In 5 years we will still be in the same boat. Maybe with Pyro but missing the same features and gameplay loops.
@@senn4237 Ive gone through highschool and going through college and this game is still tier zero, its starting to worry me Im going to have a life before this game comes out
Wow, I said the EXACT same thing on tomato's channel, the prologue does remind of (I think) Halo 2's beginning. I'm keen to see how CIG goes about implementing what they spoke about, At least they have some sort of a game plan with 1.0, some direction is better than no direction.
The thing too that noone is talking about is that once SQ42 comes out most of that dev team will probably move over to the PU hopefully and things will move a lot faster.
get your listening ears on when the music quiets down
Too loud?
Does base building work with the engine we have now (even with static SM)? Will servers share data about buildings and items crafted on one server to appear on the rest? I'm talking about how the first implementation of base building will work next year, not their 1.0 vision.
I also hoped they would say something about NPC crews, they used a lot of them for set dressing during the 1.0 presentation.
Honestly I would be surprised if we saw base building next year, I feel more likely year after. I'd love to be wrong.
Rich T recently posted on Spectrum suggesting AI blades would be part of 1.0, but NPCs would follow after
@@Farrister Then I guess I'm misremembering them saying the first phase of base building will be coming soon/next year. Glad to hear about the AI blades, I hope they will come sooner then 1.0. I was assuming they've worked on the NPC AI during SQ development, hearing that we won't be getting them for so long is disappointing.
But overall I like their plans for 1.0 and nothing seems unattainable, if CR can stop himself from further moving the goalposts.
it was a great show with some great previews. Im eager to see when this stuff gets dropped into the game.
Man, they really had a 1:1 scale replica of a Hornet there.
I wish I could go to these things sometimes, but I never have the money for a trip like that.
Technically I believe it was a 2:3 scale model. Turns out a 75ft long spaceship is REALLY big
Hmmm strange I didn’t see a walking mustache anywhere on the show floor…
I'm very reserved, I do feel like SQ42 will turn out to be an epic adventure game, somewhat reminds me of the mass effect trilogy, not sure I believe the 2 years from now release date though, cause it's 2 years away every single citizencon.
In regards to launching with 5 systems I'm also skeptical as we still don't have pyro in live, ignoring that I'm sad we'll launch without alien systems since that was part of the allure to star citizen for me like how in EVE online you had the 4 major factions space and how each feels different, I saw myself skirmishing with a band of players on the vanduul borders, keeping human systems save and being paid by the UEEN for our efforts, this is something I now know I won't have at launch and probably not for many years after either, even though that's the reason I bought ships like the Perseus, Polaris and Carrack.
Speaking of the carrack, I still haven't seen much regarding exploration, the only reason I still have the carrack is because it's red alert, otherwise I would've melted it already, but I've redesignated it as a mobile medical ship for now, I was going to get an apollo, but then I was like the carrack can fit both a nursa and medical pisces, so yea, I dunno how to feel about this year's citizencon.
Mr Farrister was quick with it
Been said there will still be AI blades for turrets if ur solo, NPC crew will come after 1.0. Good luck flying and being an engineer
Highlight was all the multiplayer Org stuff, PVP, first person EVE style gameplay, kill list, Deep crafting! Finally plans to turn it into a real game. Love that LTI is only level 1 warranty and you have to actually play to get better. Same with pledged ships are only level one and you have to upgrade them to get to level 5. love the more player driven economy rather than TonyZ’s boring NPC one. Love that AI crew and blades were no where to be seen, after all this is a physicalised and skill based game and not an RTS PTW game.
The only thing I didn’t like was the instanced stuff they talked about, not too happy about ppl being able to be invulnerable from the rest of the game.
What’s the name of the intro song? Can’t find it anywhere
I don't suppose that "Odyssey" was a word that was spoken during the event?
I didn't hear it!
The one ship I want the most and we hear nothing. The Starlancer TAC seems to do everything it will be able to do, just with a smaller hangar and no quant mining.
The idea of a simulated game economy is not a new one, so we'll see how this SC 1.0 implementation will fare. If they follow the Eve model, they can pretty much leave the economy alone, and work on supply and demand and a finite system of resources that can be used for trade, but it would require a lot of NPCs as well. Hiring real world economists like those working on Eve to regulate the money supply and keep inflation in balance (kind of like a Central Bank) might be a good move too. But I don't trust CIG enough at the moment for them to not do too much micromanaging. Nice reference to Halo Combat Eolved there, now I feel really old 😁
Amid all the Starlancer stuff did they mention anything about an update to the poor old Freelancer?
I must take exception. As a solo player, I don't think I should be able to "do it all." Solo stations and large bases are impractical for a variety of reasons. Nor do I expect to solo-fly capital ships. I just want a few medium -to-large multi-role ships geared to us solo-oriented players so we can be viable (and valuable) in areas such as exploration, cargo hauling, salvaging, etc. Also maybe a gameplay loop or two that would allow solo players the opportunity to make a mark on the future lore of the game universe. And more importantly to CIG, allow us to spend our money on cool new ships. At least give us NPC/AI crew options. If I can't feasibly operate it without depending on other players, I'm not going to buy it.
I'm not anti-social (more a-social) nor am I jealous of players in orgs who will get to build giant bases and space stations and engage in epic space battles. I've been playing MMOs a long, long time. I've been in large orgs (in upper management even) before and, while it was fun at the time, I'm no longer interested in the internal politics and general mistrust that many such arrangements entail. I find people to be generally unreliable in the long-run. Also, get off my lawn!
NPC crew is needed not just for solo players. It will be next to impossible to always fill all open stations are large ships. People are not going to line up to fire a torpedo a couple of times or sit in a turret twiddling their thumbs.
It’s a physicalised skill based game and not a pay to win real time strategy game. They are moving further and further away from having NPC’s doing anything for you. And for good reason, anything a solo player can do an org can do 1000’s of times more. So if each org member runs a large ship full of AI crew the game becomes ridiculous. And not to mention people using multiple alt accounts on top!!
Having said that, if you specialise as a solo player you can work externally with orgs and groups and there will always be stuff solo players can do. Especially with the closed loop stuff they showed and crafting etc
@@0Metatron I'm not suggesting solo players should compete with orgs. I just want better ship options for solo players. I don't need a dreadnaught. I just want a couple of ship options for long-term, deep space operations.
Polaris tour upcoming since its gonna be coming out soon? and will u be attending next years con? :D
Polaris, yes, hope to do that before the year is out! As for CitizenCon next year, we shall have to see
@@Farrister Greatt! its definitely on my wishlist this year to upgrade to
Ive met some people there who was on a killing spree, I even met people who pirated me, etc. We had our arguments, our laughs, and enjoyed food around the area but at the end people like those pirates ended up sending me a extra mil auec and standalone ships as an apology. Playing a game is 1 thing, but meeting your killers at a con was an interesting trip.
Wow that sounds crazy!
Too bad I couldn't see you face to face. 😊
Watching the show from home there was some good, some not-so-good and the eternal Just Two More Years away.
I liked last year's better. Even though this one was bigger it felt like they said less about stuff, and that was all further off. SQ looked much better, planets and graphics looked much better, new locations looked much better, it just was all kind of shrugged off though. Sewers are exciting for me, pve dungeons on arccorp could be very fun but they don't seem close. At least 6 months probably more like a year or two. Chris barely spoke, they barely went deep into anything besides basebuilding at the end. "We're doing a bunch of big monster battles! Sandworm and .... other ones probably"
Interesting how different people like different things too - the sewers didn't seem appealing at all to me!
SC certainly doesn't excite me like it used to, but it's still fun to keep an eye on it. Maybe one day I'll even convince my friends to give it a go.
I've pretty much given up trying to GRT friends to play. They just laugh in my face and call it a scam. I hope one day we actually get a substantial release and hopefully not another 5+ years.
Imagine paying thousands of dollars to pilot a capital ship, only to find out there's no NPC crew or AI “blades” to fire your turrets. Isn’t that a huge letdown for those who just want to fly these massive ships without coordinating 50-100 other people on voice comms? The multiplayer aspect is certainly appealing. I don’t mind being the guy who fires the gun, repairs internal components during a fight, or serves as a marine on a large ship. But I also love the solo aspect of the game, and not being able to perform some of these roles solo? Well, let's just say, if that’s the case, a lot of players might lose interest.
So, I have mixed feelings about this. Does it truly break immersion too much to allow for solo operations? It seems absurd to require 1,000 people to operate just 10-20 capital ships. Just look at the fantastic single-player gameplay and cinematic videos we've seen; that many ships on both sides would never be feasible in multiplayer, especially if each capital ship needs 50-100 players. Instead, we’ll probably see organization vs. organization battles with maybe three capital ships on each side. It’s challenging enough to coordinate that many people, and it’s a totally different dynamic from something like Eve Online, where it’s 1 player = 1 ship. Here, as a captain, you’d be managing an entire crew, and for an admiral, it’s even more intense. And again, I'm talking capital ship management with 100 random people, not a crew of 10 of your friends.
Normally, if CIG were sprouting stuff like "We'll let you build huge space stations as orgs! You can attach hangars and drydocks! You can even build a Bengal!" (note: they only said the Bengal is the upper limit for the biggest orgs to build, there's no way it's anything that can be described as simple or easy) I'd say ehhh, CIG is at it again and throwing random ambitious-sounding stuff in the wild. But their vision really feels solid. And for good reason: not only did they present a concrete vision for what Star Citizen will be as a game rather than a collection of game technology ideas, everything they said about their vision for 1.0 is a natural progression of what we know they're already working on, and what they presented in the prior panels! Improved org and social interactions, resource gathering, crafting and base building.
Of course it's not going to be simple or fast, but this was the most optimistic I've felt about Star Citizen ever. And I'm usually really cool with whatever CIG does anyway so I see REALLY bright future for Star Citizen.
It's also hilarious that they took the sandworm, one of the most iconic and notorious examples of CIG throwing out random ideas without much substance behind them, and actually made a significant boss battle content out of it that even ties into other parts of the game. It's something of a redemption arc for the sandworm.
Overall, a really satisfying CitizenCon for me.
The sand worm isn't a redemption arc until it is in game and not a pretty pre-rendered video at Citcon. It still represents ambitious but missing content.
@@senn4237 It was literally a gameplay video they recorded themselves playing.
Truly disappointed by SQ42 being 2026 since that's what I backed for but equally grateful to all at CIG for the event.
I’d rather have it be polished and compatible with all kinds of pc rigs, rather than a buggy, broken mess at launch like Starfield or Cyberpunk 2077. CIG and Chris can’t afford that sort of PR disaster.
@@TheNucaKola While nobody is promised a tomorrow, regardless of age, some of us are more likely to not see another dawn; every delay increases the chance of not getting to see SQ42.
@@First_Chapter I mean I’ve been a backer since 2013, and now I’m 31. While I’ve got plenty of time, I’m aware there are others who were in their 40’s but are now nearing their 60’s since the project began.
😂 tbh it has really helped me in waiting for new games that get announced, like when gta 6 was announced and everyone complained it was like 2 years away, I just though 2 years is that it 😂 I've waited 12 years for sq42 😂
@@TheNucaKola Some of us are even older having been in computing since the days of paper tape and machines the size of rooms...
Any word on getting a mining tool in mining prison?
I don't know, sorry
What little I watched of the prologue, it makes me think it’s a cgi movie with a few moments of "gameplay" in there to call it a "game’. I still think none of this will ever be "released".
On the one hand a lot of nice cinematics and promises. On the other hand 3.24.2 not working. I just believe (and pay for) it, when I play it.
The SC community talks about base building like everyone will do it. From eve to foxhole and all the mmos in between I hate base building and crafting. Those who do basebuild will be balanced by players who wouldn't ever willingly craftot spend the time dealing with base building, but we would hall your boxes or blow them up, depending.
I'm eager for the "depths" of arc corp and having a hab that's already built if it's not my ship.
2006 will come and go and still won't be released. He'll see that there's better animation in 2006 and delay it more...always 2 years away, never satisfied.
80% slides, 20% mock-ups…no timescales…11 years ago they outlined the dynamic economy…and we are still seeing slides about it. A very disappointing Citcon.
And third btw
2:17 This is such a bizarre take. Especially when CIG immediately stated that AI Blades would be part of 1.0 with NPC Crew coming after. I mean, why do you want this to be so badly that you interpret everything this way? Guess I'll never understand the delusional, sadistic minds of hardcore multicrew players who can't sleep at night until they know all solo play is gone from SC. lol
first
I got nothing left to give. They keep adding scope and leave what they already put in game in shambles. now it is Minecraft. They didn't even deliver in a working MVP with the stuff they had and they want me to believe this massive insanity they cooked up in a video is actually achievable by a team that can't even get a cup to stay put on top of a table.
this game is an endless goalpost moving race
Ah citizencon, where on the stage are the people who get paid to have a nice hobby of creating pretty spaceships and in the audience there are the alpha level game testers who pay for it all like good simps.
Do whatever works for you I guess.
Was a lot of fun meeting and seeing everyone. My first time visiting Manchester.
I’m a retired aerospace metallurgical engineer in my 40s who flew here from Oklahoma with my girlfriend.
We decided to stay in England another week or two to visit a few friends and the area where Midsommer Murders was filmed.
Life is good.
Heh first
Good points: craft and social, they copy all other games, like eve online, and thats good. Bad points: economy, no there is no way to solve inflation using Keynesian economics, the design is all wrong, we can see this problem on real life (all countries), and all other games, so this is a problem by design and we must live in it...
Doesn't look like a Zeus tour to me... You are quite lacking, dude. Get your ass to work, man. I'm waiting.
Oh, the entitlement.
Haha this felt more appropriate. Expecting Zeus tour next week now, juggled things about a bit!
@@Fellfire say what you want. I like his tours extremely.
@@Farrister and please never change the background music. Consider this begging.
@@Farrister Really impressed with the Zeus models. Had planned to stick with a Spirit C1 but have switched having now experienced both CL and ES.