The Best Battlemaster Fighter Maneuvers in Dungeons and Dragons 5e

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  • เผยแพร่เมื่อ 31 ก.ค. 2019
  • MONSTERS OF DRAKKENHEIM is 300+ pages of eldritch horror inspired monsters for 5e by the Dungeon Dudes! Coming to Kickstarter March 26th, 2024: www.kickstarter.com/projects/... What is the ultimate technique? We review the unique maneuvers available to Battlemaster Fighters in Dungeons and Dragons 5e to and pick the deadliest moves!
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  • เกม

ความคิดเห็น • 856

  • @fatcoyote2
    @fatcoyote2 4 ปีที่แล้ว +1292

    My Field Medic character is a Battle Master. She has a Hermit Background, Longbow, Healer's Kit, and the Healer feat. She can use the longbow to distract/move/push enemies away from vulnerable allies, even if she's far away, Rally to boost HP, and maximize the usefulness of her Kit. Atop that, she can make Healing Potions and Antitoxins. Great healing character without using any magic.

    • @ashenwuss1651
      @ashenwuss1651 4 ปีที่แล้ว +81

      That sounds so fun and incredibly useful in many ways. The DPS and team support is perfect sounding.
      I like the idea of granting the rogue extra sneak when you grant them an attack during your turn.

    • @AzraelThanatos
      @AzraelThanatos 4 ปีที่แล้ว +23

      Would be an interesting take, I've normally used a Thief Rogue for a medic character, though that would work up to 4th/5th level and perhaps the rest as fighter for more hp boosts. While temp HP doesn't stack, having rally available to add more temp hp once the other is gone could help allies.

    • @ashenwuss1651
      @ashenwuss1651 4 ปีที่แล้ว +15

      @@AzraelThanatos Yes! Thief Rogue with Healer feat to use Healer's Kit as bonus action, then main action healing potion. Great healer!
      I like your suggestion, too

    • @AzraelThanatos
      @AzraelThanatos 4 ปีที่แล้ว +14

      @@ashenwuss1651 You can also use the healing kit twice during a turn which can lead to some amusing situations if you stockpile kits.
      Had an area that was blocked off by two characters, both could attack if the other was, enemy creature had multiattack and could attack twice. Due to other things, it couldn't move backwards.
      Unfortunately, my two allies blocking the way kept getting dropped when it had its turn, then on mine my action and bonus action would be to use the healers kit to bring them each back with 1 HP, they'd have their turns, then would get knocked out again and the cycle would repeat again and again.

    • @ashenwuss1651
      @ashenwuss1651 4 ปีที่แล้ว +7

      @@AzraelThanatos That sounds epic.
      Don't forget that Healer feat is only one heal per character, until they finish a short rest. Unless your DM allows otherwise. Honestly, I'd allow it if therr were no healers and it was a gritty setting.

  • @aboundedsumo7984
    @aboundedsumo7984 4 ปีที่แล้ว +939

    Timestamps of each maneuver
    for public use (But mostly me because i'm a lazy fighter):
    4:53 Commander's Strike
    6:10 Disarming Strike
    7:34 Distracting Strike
    8:43 Evasive Footwork
    9:19 Feinting Attack
    10:34 Goading Attack
    11:41 Lunging Attack
    12:34 Maneuvering Attack
    13:50 Menacing Attack
    16:20 Parry
    17:30 Precision Attack
    19:28 Pushing Attack
    20:54 Rally
    22:54 Riposte
    23:58 Sweeping Attack
    25:44 Trip Attack

    • @rlwrgh
      @rlwrgh 4 ปีที่แล้ว +24

      the real mvp here!

    • @BaronVonDex
      @BaronVonDex 4 ปีที่แล้ว +4

      Thank you!

    • @Wingedwolf1894
      @Wingedwolf1894 4 ปีที่แล้ว +6

      Thanks god there's people like you. Tbh, i think it should be a crime that 20+ minute explanation videos exists...

    • @IlRoccoIl
      @IlRoccoIl 3 ปีที่แล้ว +8

      @@Wingedwolf1894 1,25 or 1,5 speed.

    • @astastasdtasdt
      @astastasdtasdt 3 ปีที่แล้ว +1

      Thank you for this!

  • @blantonman11
    @blantonman11 4 ปีที่แล้ว +424

    *Two days ago: I wish the DD's made a guide for the Battle Master I am kinda new and want to play this class
    Today: Satisfaction 100%

    • @youtubefuckingsucks
      @youtubefuckingsucks 4 ปีที่แล้ว

      blantonman11 this class is really fun, youll have a blast with it!

    • @blantonman11
      @blantonman11 4 ปีที่แล้ว +1

      @@youtubefuckingsucks thanks I am looking forward to playing as my Tabaxi Battle Master

    • @youtubefuckingsucks
      @youtubefuckingsucks 4 ปีที่แล้ว +1

      blantonman11 im starting a new campaign tomorrow and playing a monk i cant wait!

    • @Olav_Hansen
      @Olav_Hansen 3 ปีที่แล้ว +1

      One thing about this video that I don't like is the statement "I don't like saving throws because if they don't work it didn't do anything", but if you use riposte and miss the attack roll is it any different? Sure, the chance to hit is often times higher than the average save, but at least how I see it the benefit of a manacing attack is far greater than the benefit of 'having that reaction attack'.
      Example: you hit a creature with manacing attack. The dm roleplays the target that failed the save, it wants to run from you. When it retreats you get an opportunity attack.
      While a free opportunity attack isn't bad at all, it is generally more beneficial to hurt the enemy action economy rather than buffing your own. (a fighter with a greatsword does an average of 12 damage at 20str without feats while every cr10 melee creature deals 20+ damage per strike and multiple strikes per turn)

    • @B0neyKingofN0where
      @B0neyKingofN0where 2 ปีที่แล้ว

      He just used Wish.

  • @SkuffD
    @SkuffD 4 ปีที่แล้ว +435

    Having just wrapped up a 3 year campaign with my Battle Master ending at level 20, I found Trip Attack as a solid selection.

    • @gaj7062
      @gaj7062 3 ปีที่แล้ว +10

      I cant think of a trip attack without a polearm

    • @lunaticusdjit
      @lunaticusdjit 3 ปีที่แล้ว +12

      @@gaj7062 a whip would work

    • @godsamongmen8003
      @godsamongmen8003 3 ปีที่แล้ว +7

      Did you find commander's strike useful, or did you use it at all? On paper it looks good if you have a rogue in the party, especially as you gain levels and that sneak attack keeps getting better.

    • @SkuffD
      @SkuffD 3 ปีที่แล้ว +10

      @@godsamongmen8003 No rogue in the party and Commander's strike was one of the maneuvers I didn't select as I ended up being the more action/attack oriented member of the party. Goading Attack was more useful in that department. Also, the Sentinel and Mage Hunter feats were very handy.

    • @bigcas78
      @bigcas78 3 ปีที่แล้ว +1

      @@gaj7062 flail could work with sweeping the leg

  • @SchplatJR
    @SchplatJR 4 ปีที่แล้ว +344

    Don’t forget that when you get to choose more maneuvers, you are also able to swap an existing one for a new one. It gives you flexibility and you aren’t stuck with a bad choice.

    • @DBebeful
      @DBebeful 4 ปีที่แล้ว +18

      Pretty good that you have mentioned (Monthy and Kelly have not talked about it)!
      Each time you learn new maneuvers, you can also replace one maneuver you know with a different one.
      For example, maybe your fighter started with Rally maneuver, then later he has picked up Inspiring Leader feat.
      As we know, temporary hit points are not cumulative, so that is a great, official way to replace Rally maneuver to something more useful. ;)

    • @rfjohnson69
      @rfjohnson69 4 ปีที่แล้ว +4

      Makes party at low level at least somewhat viable

    • @Aedi
      @Aedi 4 ปีที่แล้ว +1

      @@DBebeful that said, I still take both most times I've played a battlemaster. inspiring leader is solid preemptive temp HP, but rally is a solid backup for immediate, ranged temp HP. I have both with my current battle medic

    • @cnkclark
      @cnkclark 3 ปีที่แล้ว +1

      Not to mention the Feat that gives you 1 more Superiority Die plus an extra Maneuver selection. 5 dice and 4 Maneuvers.

    • @Kangstor
      @Kangstor 3 ปีที่แล้ว +1

      @@cnkclark extra 2 maneuvers and 1 more superiority die. Actually, i would take that feat with any physical build and even with some spell casters that have a weapon focus like hexblade or path of blade warlock etc.

  • @Randoman590
    @Randoman590 4 ปีที่แล้ว +45

    Enemy: (Attacks)
    Fighter with Riposte: "No U"

  • @mr.t3520
    @mr.t3520 4 ปีที่แล้ว +207

    You could use disarming attack to knock a shield out of an enemy fighters hand, which lowers their AC and makes it easier to hit them

    • @flimpeenflarmpoon1353
      @flimpeenflarmpoon1353 4 ปีที่แล้ว +4

      Don't shields have straps though? You don't just hold it you have to like Don and doth it n that?

    • @lattekahvi1298
      @lattekahvi1298 4 ปีที่แล้ว +17

      @@flimpeenflarmpoon1353 imagine that you spot an opening in the enemys defense and you manage to slash at his wrist holding the shield and cutting the straps off

    • @flimpeenflarmpoon1353
      @flimpeenflarmpoon1353 4 ปีที่แล้ว +1

      @@lattekahvi1298 what about with a bow lol

    • @lattekahvi1298
      @lattekahvi1298 4 ปีที่แล้ว +20

      @@flimpeenflarmpoon1353 you fire a legolas level one in millions probability shot and the arrow cuts the straps

    • @DehJarlorNoob
      @DehJarlorNoob 4 ปีที่แล้ว +7

      @@flimpeenflarmpoon1353 Some do, some don't. Depends on the shield type.

  • @benschwader4537
    @benschwader4537 4 ปีที่แล้ว +167

    I'm a battlemaster with great weapons style. I find that commander's strike works very well when I'm out of range for melee and can direct my Ranger to take an additional attack. I refer to the ranger AS my ranged attack.

    • @Hazel-xl8in
      @Hazel-xl8in 3 ปีที่แล้ว +28

      who needs javelins when you have allies

    • @e4ehco21
      @e4ehco21 2 ปีที่แล้ว +6

      Why does this remind me of God of war

    • @averagerat9125
      @averagerat9125 ปีที่แล้ว

      I use commander strike to double my strength modifier from my bard and let my damage do the thing lmaooo

  • @arcticbanana66
    @arcticbanana66 4 ปีที่แล้ว +111

    The Rally maneuver could be useful if you find yourself in one of those rare campaigns that doesn't use Feats.
    A common mistake I've seen many DMs and players make is in thinking that ONLY Battlemasters can make disarms, trips, and shoves. This is not the case at all. Battlemasters do them _better_ because of their Superiority Dice and that they can do them as part of their Attack Action (meaning they also deal damage), while non-Battlemasters have to do them _instead_ of their Attack Action and do _no_ damage, but they _can_ do them.
    Shove/Trip: PHB page 195-196 and DMG page 272, Disarm: DMG page 271, Mark Target: DMG page 271, Help Action: PHB page 192.

  • @1AmGroot
    @1AmGroot 3 ปีที่แล้ว +66

    So a bugbear battle master who uses lunging attack with a reach weapon has a 20 ft. reach... WITH A MELEE WEAPON!!! That's the same range as throwing a dagger, and you get a d10 for the damage instead of a d4.

    • @Donkeyearsa
      @Donkeyearsa 2 ปีที่แล้ว +3

      That is quite spastic.
      My first level minotaur character uses a ranged attack with a dart at 20 feet. I got some dang lucky stat rolls and have a 20 strength, I took Archery for +2 ranged attack, plus my +2 for level so I have a +9 to hit and a +5 damage for a damage of 6 to 9 with my darts. You would have to have a dang awesome armor class to drop my chance of hitting to 50/50. As a first level character as long as I don't roll a 1 I can hit a unarmored enemy that does not have a dexterity bonus with my darts at long range of 60 feet. The problem is I don't like the odds of rolling a 1 at disadvantage. Just yesterday playing the game not a single one of my d20 rolls where higher than a 10.

    • @DangerDurians
      @DangerDurians 2 ปีที่แล้ว

      Take magic initiate and thorn whip for some real nutty range

  • @TheFrozenite
    @TheFrozenite 4 ปีที่แล้ว +145

    Bugbear polar master fighter with lunging Strike!! 20 ft reach!

    • @Dezbood
      @Dezbood 4 ปีที่แล้ว +17

      Mr.Frozenite what if they’re holding a windcutter glaive lmao, 20 turns to 25 with lunging strike

    • @aajjeee
      @aajjeee 4 ปีที่แล้ว +4

      sun soul monks ftw

    • @Nurk0m0rath
      @Nurk0m0rath 4 ปีที่แล้ว +5

      Problem is lunging strike is only one attack and fighters get 3 by level 11. So yes, you may be able to get extended reach on that one attack but then you have to move in closer to use the rest. Honestly I think this is a very niche ability whose best use is letting you still get an attack when your normal movement is 5ft short of where you need to be (and those will be some rare cases).

    • @Dezbood
      @Dezbood 4 ปีที่แล้ว +1

      Valtur it pairs really well if something gave you advantage on that one attack

    • @ejuhasz
      @ejuhasz 4 ปีที่แล้ว +1

      at that point just play an archer lol

  • @DragonKnightJin
    @DragonKnightJin 4 ปีที่แล้ว +117

    I want to make a Battlemaster that makes heavy use of Disarming Attack and the Tavern Brawler feat.
    Basically, their whole deal is to flex on enemies by taking *their* weapons and beating them with it.
    Bring in Trip and Pushing Attack to get a bit of an Armored Monk kinda feel to the character.

    • @Elektrokardiogramm
      @Elektrokardiogramm 4 ปีที่แล้ว +11

      But wouldn't the weapons of the enemies not be improvised, meaning you do not need the Tavern Brawler feat?

    • @anthonynorman7545
      @anthonynorman7545 4 ปีที่แล้ว +8

      Are you going to incorrectly use the weapons you grab?

    • @jacknerdlord3244
      @jacknerdlord3244 4 ปีที่แล้ว +2

      The answer to a gm that insists on exotic proficiency

    • @Aedi
      @Aedi 4 ปีที่แล้ว +7

      @@anthonynorman7545 if you're not proficient, this gives you an argument for using proficiency to hit at the expense of the weapons normal damage. Sure, I might not be able to use this exotic weapon "properly", but I can still hit you consistently with it.

    • @anthonynorman7545
      @anthonynorman7545 4 ปีที่แล้ว +1

      @@Aedi all none of them?

  • @cattrucker8257
    @cattrucker8257 4 ปีที่แล้ว +169

    Battlemaster maneuvers sure are a trip. Gotta be pushy and precise to get them, they can be really evasive and distracting, disarming even. Don't let them goad you, parry, rally and riposte, don't fall for their feints and sweep them away with your command of knowing them.

  • @teknopagan
    @teknopagan 4 ปีที่แล้ว +24

    Quick note about Precision Attack - you can use it after making the roll, and it doesn't say you don't get to know whether it hit or not.

  • @ChitenBugMan
    @ChitenBugMan 4 ปีที่แล้ว +82

    I honestly feel that battlemaster is the most utilitarian, as well as the best subclass choice, of the fighter. it gets really interesting features that not only make it unique compared to the champion but also come in more handy than the Eldritch Knight.
    I really feel bad for the Arcane Archer however.

    • @neog8029
      @neog8029 4 ปีที่แล้ว +13

      I honestly feel the Arcane Arcger's Arcane Shot would have been better as a copy/paste of the BM's Superiority Dice.
      Seriously, why can I only use my cool archer magic twice before needing a short rest? I might as well just go BM and use a bow.

    • @ChitenBugMan
      @ChitenBugMan 4 ปีที่แล้ว +14

      @@neog8029 I I agree, I have an Arcane archer in a campaign currently and the GM decided after 3 sessions adjusted to the class with a little homebrewing making the Arcane shot a number of times equal to my intelligence modifier, minimum of 2. It makes it much more versatile

    • @zachbrown9350
      @zachbrown9350 4 ปีที่แล้ว +1

      I just finished playing an arcane archer, and I absolutely loved it. No complaints about any of the features, nor the damage output. It did everything I wanted it to do.

    • @ChitenBugMan
      @ChitenBugMan 4 ปีที่แล้ว +4

      @@zachbrown9350 don't get me wrong I love the class, thematically and featurewise. But compared to the Battlemaster and the Eldritch Knight it feels like it's features are less plentiful.

    • @youtubefuckingsucks
      @youtubefuckingsucks 4 ปีที่แล้ว

      John Harrison i played a horizon walker and had a lot of fun with it. however i could see the planar warrior damage being a bit underpowered at higher levels.

  • @EslocoSoldado
    @EslocoSoldado 4 ปีที่แล้ว +73

    I've never clicked on a Dungeon Dudes video this early. For Caspia!...U'mm I mean Drakkenheim!

    • @ashenwuss1651
      @ashenwuss1651 4 ปีที่แล้ว +6

      I immediately thought of Superma-- I mean, Pluto Jackson

    • @kmoustakas
      @kmoustakas 4 ปีที่แล้ว +4

      You said it right the first time. We're all here for Caspia and the Jackson three

    • @an0nym0u5p3r5on
      @an0nym0u5p3r5on 4 ปีที่แล้ว +3

      @@kmoustakas Three Crows.

    • @maid_of_heart3261
      @maid_of_heart3261 3 ปีที่แล้ว +1

      @CatandBonez Drakken Force

  • @DBebeful
    @DBebeful 4 ปีที่แล้ว +16

    I agree with both of you on your choice of TOP5 maneuvers! My personal favorite is Riposte! ;)
    A short story:
    In one campaign we were fighting against a hydra when a dwarf battle master managed to intimidate a hydra with a Menacing Attack maneuver, which already had 7 heads! Thanks to the frightened condition, the hydra attacked with disadvantage and missed all of its seven bite attacks, none of which hit our dwarf warrior! That was the moment when we realized how great this maneuver can be when it's used in the right place at the right time!

    • @joez3ro
      @joez3ro 4 ปีที่แล้ว +1

      Amazing! You sold me on menacing attack! I can’t wait to frighten a hydra now!

    • @JorisVDC
      @JorisVDC 4 ปีที่แล้ว

      Although I love the story, I just don't see it happening: a dwarf menacing a 7 headed hydra. How come this creature isn't immune to fear from creatures smaller than it?
      If I where a GM, I would grant monsters advantage if they are bigger.
      This is no magical induced fear, it's a simple physical attack that threatens you. Aren't all attacks?
      We'll this exemple shows me how this maneuver needs to be a little toned down.

    • @DBebeful
      @DBebeful 4 ปีที่แล้ว +4

      @@JorisVDC Thanks for your comment Joris! If you check the Monsters Manual, you can see that - due to the multiple heads - Hydra has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious. So it has his own, great chance to not being frightened. Luckily, it has merely Wisdom 10 (+0), and the DM rolled poorly! ;)
      The rest is already a history! xD

  • @RedneckWraith
    @RedneckWraith 4 ปีที่แล้ว +21

    During a nautical themed campaign I was playing a battle master Triton, using Pushing attack to knock enemies who boarded our ship back into the sea haha.

  • @manaraxjendo7900
    @manaraxjendo7900 4 ปีที่แล้ว +11

    I remember using disarming strike to once cause the enemy troll to drop the unconscious child they were trying to kidnap. Since that child was a major plot point this was critical, and a real life saver.

    • @olivierlaborde7887
      @olivierlaborde7887 7 หลายเดือนก่อน

      child lands on head and dies instantly. campaign derailed

  • @janhendrik1227
    @janhendrik1227 4 ปีที่แล้ว +60

    Menacing attack is basicly the funniest thing you can do on a halfling fighter:D:
    I played a halfling dualwielder Fighter in Tomb of Anihilation and every fight we came across a Dinosaur I scared the living hell out of atleast one of them xD. The image which this drew in my mind was one of the most hillarious I ever had in DnD. Like you got a 3 foot dude with 2 rapiers pinching a dinosaur and he this beast gets scared the hell away from that little hobbit xD
    *Edit: Yes some dinosaurs are immure to beeing frightened but unfortunatly (for them) not all of them xD
    **Edit: deeper in the Video now^^: yes I had Trip Attack too xD and most dinosaurs are just large ;)

    • @villainvoice5143
      @villainvoice5143 4 ปีที่แล้ว +10

      Now I'm envisioning all the dinosaurs on Chult like the dinosaurs from DBZ. They see a short, spiky-haired halfling and just nope the fuck out of there immediately.
      Headcanon. Thanks!

  • @andreacristiano5452
    @andreacristiano5452 3 ปีที่แล้ว +7

    After having watched something like 40 videos, always skipping the introduction, today I heard you say "register so you don't miss..." and I fucking realized I wasn't registered!! Insta-register! I live how you eviscerate every topic, with a written and prepared discussion, instead of something more similar to an interview or a Pub chat, like others do. I learned a lot thanks to you. Gonna forward this video to my friend playing fighter first time after 15 years not playing!

    • @DungeonDudes
      @DungeonDudes  3 ปีที่แล้ว +6

      Thank you! Glad you enjoy the content. Thanks for hitting subscribe!

  • @TheHornedKing
    @TheHornedKing 4 ปีที่แล้ว +172

    Could I request an in depth guide on the Eldritch Knight? I know there are other ones out there, but I wanna learn from you 2.

    • @M0ebius
      @M0ebius 4 ปีที่แล้ว +8

      The best Eldritch Knight build is with 2+ levels of Hexblade, Eldritch Blast/Agonizing Blast and the Crossbow Expert feat. You can fire EB into melee without penalty and add the War Magic attack at EK 7. Pick EK spells that doesn’t require saves or attack and you can focus only on Charisma.
      To really min-max this build, pick up Polearm Master + War Caster and Repelling Blast, wield an arcane focus staff and shield. Every time enemy comes near it triggers an opportunity attack EB, with which you push them back and resetting the combo.
      You also finish the core build at level 10, after which you can MC into Sorcerer/Bard/Paladin or take more Hexblade/EK levels. Eldritch Strike in particular is amazing when you have maxed out casting stats, and multiclassing into full casters give you a wide range of spells unavailable to regular EKs.

    • @marcos2492
      @marcos2492 4 ปีที่แล้ว +13

      EK is one of those archetypes that is difficult to build correctly or at least effectively. You have to carefully pick your spells, specially since you're mostly restricted to 2 schools of magic

    • @M0ebius
      @M0ebius 4 ปีที่แล้ว +13

      marcos2492 It’s not really that hard to pick though since there really isn’t that many options and with a sub-par INT you have to prioritize spells with no saves or attack rolls.
      At level 1 it’s Find Familiar, Shield, Absorb Elements, at level 2 it’s Darkness and Mirror Image or Misty Step, at level 3 take Haste, and that’s most of the spells you’d use for a majority of encounters.

    • @danieldosso2455
      @danieldosso2455 4 ปีที่แล้ว

      I'd take 17 Warlock (Fiend), 3 Fighter (EK)

    • @Thegamers500
      @Thegamers500 4 ปีที่แล้ว +5

      I feel I built my level 7 EK pretty well and it isn't too min-max. Whent human for character reasons and took heavy armor master. Then level 4 I took war caster. For cantrips I got greenflame blade and booming blade (for opprotunity attacks with war caster and locking down one target) for 1st level spells I took false life, shield and absorb elements. For second level spells I took mirror image and blur. I obviously was focussing on being mega tank

  • @dragonmaster613
    @dragonmaster613 4 ปีที่แล้ว +42

    Fighter class... Straightforward, yes.
    Simple, Nine Hells no!

  • @calvinwarlick8533
    @calvinwarlick8533 4 ปีที่แล้ว +8

    Something to consider about precision attack is that, at level 7, Battle masters get Know your Enemy, which can let you know the targets AC after a minute of observation.

    • @cleftboywonder
      @cleftboywonder ปีที่แล้ว +2

      Has to be outside of combat though

  • @brunobeltranbelmonte755
    @brunobeltranbelmonte755 4 ปีที่แล้ว +6

    Wow guys this is great, I've just started to follow this Chanel, yesterday I read about the battle master on players handbook and now I just open TH-cam and the first thing I see is you with this great video

  • @Serit0nin
    @Serit0nin 4 ปีที่แล้ว +8

    OMG yes!!! I'm leveling up next session to level 3 and I've been agonizing over these maneuvers for a month. There's no other videos on this subject.

  • @gabrielshervo678
    @gabrielshervo678 4 ปีที่แล้ว +17

    Loved this one, really great break down. I homeruled that exact change to parry. Just made more sense. And there are some great feats that complement the battlemaster as a dex fighter. Rapier/hand crossbow combo and its just a buffet!

  • @Rhania506
    @Rhania506 4 ปีที่แล้ว +4

    Thank you so much for the quality content. I'm prepping for my first time behind the DM screen, and your channel has been a HUGE help in sorting through all the rules and options. I'm curious about your opinions on how to start a campaign (or a one shot) at a higher level. What equipment should the players start out owning? What are your rules for multiclassing from the beginning? Any insight would be greatly appreciated.
    Love your channel,
    April

  • @strykindabubbledude8734
    @strykindabubbledude8734 4 ปีที่แล้ว +2

    I love ur work guys. Keep it up. Yall make learning everything dnd just a bit easier for us less experienced players

  • @pablorocchi
    @pablorocchi 4 ปีที่แล้ว +3

    Amazing video. i'm just playing a battlemaster myself in Out of the Abyss and this comes perfectly.

  • @colinhooks4371
    @colinhooks4371 4 ปีที่แล้ว +2

    Hey guys! Just wanted to say I love your videos! I'm super brand new to d&d and technically haven't even played a game yet. But I'm learning and reading a lot of lore and how the game works. Your videos have really helped and inspired me to create some fun ideas for my first character. Thanks for the tips!!

  • @DrLongWang
    @DrLongWang 4 ปีที่แล้ว +6

    Naming Monty as the tripper and Kelly as the trippe is a hard flex

  • @jelte3754
    @jelte3754 4 ปีที่แล้ว +12

    I got the Sentinel feat and I'm playing melee in a big party. I can often get the Sentinel reaction, so Riposte was unnecessary for me. Also: Trip Attack, Pushing Attack, or even Menacing Attack on attacks of opportunity and disable enemies on their turn with speed reduced to 0! It's great.

    • @MrDeni23n
      @MrDeni23n 3 ปีที่แล้ว +2

      That sounds amazing! Trip them on their turn and give them 0 speed. On your turn, they are lying in wait for you.

    • @greyelf1537
      @greyelf1537 ปีที่แล้ว

      In a smaller party with melee buddies, having both Sentinel and Riposte really shines, because you're consistently putting the enemy in a lose/lose situation: If they attack your group, you counter attack, if they attack you and miss, you counter attack. Pretty reliable way to use your reaction every round.

  • @ericpayne4818
    @ericpayne4818 4 ปีที่แล้ว +1

    Tremendous video per usual. I never thought of Rally outside of combat. I will now. Thanks, and keep up the good work.

  • @BlackShadow1991
    @BlackShadow1991 ปีที่แล้ว +1

    Thank you for making these guides, Dudes, they are fun, informative and well made :D And yeah, martial classes getting a wider toolbox is always awesome :)

  • @sonny5981
    @sonny5981 2 ปีที่แล้ว +1

    thank you for this! I was having a hard time trying to pick 3 for my archer and I think I finally figured out the ones I want.

  • @paulh3892
    @paulh3892 4 ปีที่แล้ว +1

    Really helpful video! Thanks for posting. You guys have a great TTRPG channel

  • @jsaint499
    @jsaint499 2 ปีที่แล้ว

    Great Information as always fellas. I am starting a Battlemaster Fighter/Totem Barbarian and this information was extremely helpful in planning out my character.

  • @JugheadJones03
    @JugheadJones03 3 ปีที่แล้ว +2

    Really appreciate your game experience as there are so many maneuvers to choose from. I hope you do an updated vid with Tasha's one day.

  • @gitroni
    @gitroni 4 ปีที่แล้ว +5

    Dungeon duuudes! Can't wait for next episode

  • @hkcwushu
    @hkcwushu ปีที่แล้ว

    Thank you for the advice! Just leveled up and taking Battlemaster for the first time! Definitely going with the top 3 you both suggest first, can’t wait to use them!!!

  • @poodlelemon7173
    @poodlelemon7173 3 ปีที่แล้ว

    Thanks for this video! I've just made a Warforged fighter and wanted to make them a battle master. This video helped with my choice of maneuvers - thanks!

  • @mydknightcloud
    @mydknightcloud 3 ปีที่แล้ว +9

    If you only ever used the battle master to trip on the first attack for advantage on the rest of the attacks it would be worth it. The fact that there are maneuvers that allow you to soft taunt and frighten a target make this class crazy good.

  • @Thedutchjelle
    @Thedutchjelle 4 ปีที่แล้ว

    I discovered this channel a few weeks ago and every video so far has been solid. Thanks for doing what you do. I didnt pick BM as I feared it would be far to complicated, so I picked samurai instead..

  • @jewelsjoy12
    @jewelsjoy12 4 ปีที่แล้ว +1

    I'm building my battle master fighter for a new game tomorrow, really appreciate this video!

  • @KrakkenMD
    @KrakkenMD ปีที่แล้ว

    Seeing that you guys are Canadian with the roots sweater and jays hat was an unexpected surprise, but a welcome one! Cheers!

  • @mjd3879
    @mjd3879 ปีที่แล้ว

    This is great info really gives me more confidence in useful maneuvers and reinforces what I thought about ones that seemed more or less useless.

  • @timothystanley5512
    @timothystanley5512 2 ปีที่แล้ว +2

    My fighters back story was as a field metic with the healer feat, so I took evasive footwork, and it actually worked the first time I used it to pull one of my team mates out of combat and heal her. It was so sweet. It might not work all the time but those moments are so cool!

  • @smartninja000
    @smartninja000 4 ปีที่แล้ว +2

    I absolutely love your videos! It'd be cool if you could upload more. Great video!

  • @janbednarz3725
    @janbednarz3725 3 ปีที่แล้ว +1

    2 years later and this helped alot.Thanks!

  • @IAmBatman369
    @IAmBatman369 ปีที่แล้ว

    Hey Dudes I love your videos. The majority of your content I watch is information based around DND 5E. While I think your videos are very helpful something I wish you guys would use more often especially in videos like this one is visuals such as info cards for abilities or in this case maneuvers. I think it would be a great asset to just about all of your videos. Thanks so much for all the info you guys put out. Good luck on your ability checks!

  • @MatteV2
    @MatteV2 3 ปีที่แล้ว +6

    Battlemaster, Polearm Master, Sentinel: Enemy enters range, use Push Attack, push then out of your range, and reduce their speed to 0.
    Ultimate CC Fighter build that is guaranteed to piss off your GM.

    • @Drizzill79
      @Drizzill79 6 หลายเดือนก่อน

      Had this plan with a Bugbear for 15' reach ... DM straight said 'I dont allow sentinel with polearm master because its not fun for the DM' I understand and will just trip and push my way lol

  • @TheHareedo
    @TheHareedo 4 ปีที่แล้ว +1

    Yes! The subclass dissection continues! Can't wait to see what's next.

  • @RaijQuentin
    @RaijQuentin 4 ปีที่แล้ว

    Very soon i'll be starting to play a warforged crossbow expert-battlemaster, and I am very excited.

  • @syrupchugger421
    @syrupchugger421 9 หลายเดือนก่อน

    I have a battle master coming up and this helps. Thanks again

  • @MetalGlitch
    @MetalGlitch 4 ปีที่แล้ว +3

    This video is perfectly timed for me. I'm going to be playing my first game of D&D tonight, and one of the character's I've considered making is a battlemaster with the polearm master and sentinel feats. Thanks for the timely info! :D

  • @DDCRExposed
    @DDCRExposed 3 ปีที่แล้ว

    Very cool to know which ones are key for the Battlemaster and which ones fall flat. I didn't realize that commanding strike took the bonus action on top of one of the attacks. My brother played a Battlemaster and I never noticed that part. Oh well, that campaign is almost over and the character will live on in for our legends, lol. Some of these other combos are really great. I need to take a moment and look at some of these combinations to learn how to better manage my characters. Sometimes I just end up picking things that seem great at the time without thinking about how it'll end up in the end. Kinda how I ended up with a 1/2-orc Acolyte Beast Conclave Ranger (Revised). Yeah, I had an interesting idea but it didn't quite work out. Excellent stuff as always, thanks dudes!

  • @carlosforma5978
    @carlosforma5978 3 ปีที่แล้ว +3

    Sweeping attack sounds like it tried to be the Horde Breaker feature of the Hunter Ranger. And what you guys said you visualize it as sounds a lot like whirlwind attack, from further down the same subclass.
    The Hunter subclass isn't as flashy as the new subclasses for the Ranger, but it's really solid.

  • @lastunusedchannelnam
    @lastunusedchannelnam 4 ปีที่แล้ว +2

    I love how your going through subclasses right now. Could you do a Four Elements Monk next?

  • @backlash660
    @backlash660 4 ปีที่แล้ว +2

    Great video guys .... as usual .... and perfect timing my Bugbear Battlemaster should level up in our next session and now I know what I want for maneuvers . Now I only have to decide on Sentinel or Great Weapon Master when he reaches level 8. Either way he will be even more of a badass .

    • @M0ebius
      @M0ebius 4 ปีที่แล้ว

      If you have Precision Attack, GWM for sure.

  • @WStringblade
    @WStringblade 3 ปีที่แล้ว

    I love that y'all are always reppin' Canada (especially Monty with the Roots gear)

  • @liv4themoments
    @liv4themoments 4 ปีที่แล้ว +2

    Very helpful!

  • @Syhyronica
    @Syhyronica 24 วันที่ผ่านมา +1

    Strategy. Take goading attack, shoot an enemy from range, pick the polearm master feat, and watch chaos ensue.

  • @eylasilverthorn7219
    @eylasilverthorn7219 4 ปีที่แล้ว +1

    I really wish I'd watched this before the last encounter I played with my Battle Master Fighter. Menacing Attack is one of her maneuvers, and I could have made good use of it. Still, I now have a better grasp of her maneuvers for the next one! Cheers!

  • @will6671
    @will6671 4 ปีที่แล้ว

    Thank you guys, I've been needing an analysis on this subject. I'm using a human variant to take this as a feat. His 1st 3 class levels will be fey warlock of the blade, then finish with bard of blades to gain other similar features (and cool features not like this) to make a more combat like caster. At second level I will go with the invocations armor of shadows and fiendish vigor, then at 3rd trading fiendish vigor for improved pact weapon. I am so glad I watched this so I could better understand how to use these with more versatility. Thank you.
    (I will be using disarming and trip attacks for this and base the DC on DEX with is kind of high for him.)

  • @Covertfun
    @Covertfun 4 ปีที่แล้ว

    Another good video, you guys are great and I respect your work and knowledge.
    THAT BEING SAID I just worked out the name for that thing that happens at 10:02 - "an if-then-but hole"

  • @nathanyoung5530
    @nathanyoung5530 4 ปีที่แล้ว +3

    Battle master manoeuvres are great for some monk combat bonus, riposte, extra AC when moving, parry. Even 3 level dip makes a
    Formidable combatant.

  • @upsettymachete5742
    @upsettymachete5742 4 ปีที่แล้ว +28

    "Knock a manticore prone"
    *THATS HOW YOU PLUTO JACKSON*

    • @DBebeful
      @DBebeful 4 ปีที่แล้ว

      To every dear reader: If you want to see 'in action' how Trip Attack maneuver works with a thrown javelin against a manticore, just check the running Dungeons of Drakkenheim campaign!
      I guarantee that you won't be disappointed!

    • @kevinperkins8994
      @kevinperkins8994 4 ปีที่แล้ว +1

      Manticore: Will it BLEND?!
      That. Was. So. Awesome.

    • @Gnarlf
      @Gnarlf 4 ปีที่แล้ว

      @@DBebeful Only saw the first episode yet, but i'm curious.
      Would a flying creature take fall dmg in that case? I'm not so knowlageble when it comes to flyers and their rules.

    • @DBebeful
      @DBebeful 4 ปีที่แล้ว +1

      @@Gnarlf Yes, as you say Gnarlf! ;)
      I have collected the relevant rules for you directly from the Player's Handbook:
      Trip Attack page 74 PHB
      When you hit a creature with a weapon attack, you can expend one superiority die to attempt to knock the target down. You add the superiority die to the attack's damage roll, and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, you knock the target prone.
      FLYING MOVEMENT page 191 PHB
      Flying creatures enjoy many benefits of mobility, but they must also deal with the danger of falling. If a flying creature is knocked prone, has its speed reduced to 0, or is otherwise deprived of the ability to move, the creature falls, unless it has the ability to hover or it is being held aloft by magic, such as by the fly spell.
      FALLING page 183 PHB
      A fall from a great height is one of the most common hazards facing an adventurer. At the end of a fall, a creature takes 1d6 bludgeoning damage for every 10 feet it fell, to a maximum of 20d6. The creature lands prone, unless it avoids taking damage from the fall.
      So in short (a very possible scenario):
      Successful trip attack on a flying creature -> prone -> speed reduced to 0 -> falling (1d6 bludgeoning damage / 10 feet) -> prone

    • @Gnarlf
      @Gnarlf 4 ปีที่แล้ว +1

      @@DBebeful WOW! 1000 Thanks.
      That is a lot more effort, than i ever anticipated for an answer.
      Somehow i thought part of the rules would be in the DMG or somewhere else.
      Well, i take it as my homework then to read the PHB cover to cover next week. :)
      Thanks again.

  • @ogrokun
    @ogrokun 4 ปีที่แล้ว +2

    Once, our Fighter Battlemaster Polearm Master used Pushing Strike against a SWARM OF BATS.
    I narrated the scene as he swirled the point of his Halberd and using the air pressure pushed all those bats away.
    So fun... :D

    • @DBebeful
      @DBebeful 4 ปีที่แล้ว

      So cool! xD

  • @AZero887
    @AZero887 3 ปีที่แล้ว +2

    I have a fighter/rogue I just made, so I can see giving myself advantage on an attack very useful

  • @anders630
    @anders630 4 ปีที่แล้ว +1

    Both Trip and Menacing are awesome.
    Push is also very nice, controlling where monsters are (or pushing them over a ledge/into a trap etc) is always good.
    Parry in combo with heavy armour master is surprisingly good, you need others to deal the damage tho.
    Most others feel lackluster or very situational.

  • @hannahshark8080
    @hannahshark8080 4 ปีที่แล้ว +22

    "Slow moving barbarian..."
    What?

  • @Tletna
    @Tletna 4 ปีที่แล้ว +6

    While a lot of this seemed like good advice, I found the dissing on commander strike to be hilarious since it combined with an archer using trip, goading or maneuvering strike (this assumes you have multiple attacks at this point) is just so strong. In fact, I usually downplay how strong commander strike is so that DMs won't disallow it. Commander strike has to be, hands down, the most flexible and potentially powerful maneuver...especially when thinking about fights from a team tactics perspective instead of just an individual one. Individually, trip attack is seemingly the best or maybe precision attack.

  • @Sebastian-nl1ug
    @Sebastian-nl1ug 4 ปีที่แล้ว +1

    Hey Dungeon Dudes, Love your content and conversation regarding dnd classes and situations. I had a question for you, would you ever do a series on critiquing home brew classes, the balance of them and the viability of them?

    • @JorisVDC
      @JorisVDC 4 ปีที่แล้ว

      Wow, how many classes are there?
      Maybe you should put them on a forum somewhere?

  • @queenannsrevenge100
    @queenannsrevenge100 4 ปีที่แล้ว +25

    Regarding Menacing Attack: I saved an entire caravel our party was sailing on from a Kraken by shooting it in the eye. 😃
    Ever since then, I’ve been sold on menacing attack.

    • @xandermichael836
      @xandermichael836 4 ปีที่แล้ว +3

      Kraken failed a save while it had legendary saves? That's an interesting situation lol

    • @queenannsrevenge100
      @queenannsrevenge100 4 ปีที่แล้ว +1

      Xander Michael - huh, I never looked to see... maybe either he forgot, or took pity on us when he realized what he threw at us! 😀

    • @xandermichael836
      @xandermichael836 4 ปีที่แล้ว

      @@queenannsrevenge100 what level were yall?

    • @queenannsrevenge100
      @queenannsrevenge100 4 ปีที่แล้ว

      @@xandermichael836 5th :-0

    • @xandermichael836
      @xandermichael836 4 ปีที่แล้ว

      @@queenannsrevenge100 had to be realizing the beast you were facing was too much, , an army of level 5s wouldn't fair too well with a kraken lol

  • @Vetlund
    @Vetlund 4 ปีที่แล้ว +1

    Hi Monty and Kelly.
    I love ur videos and this one gave me a lot of useful info for my present character:
    I got to think that Battle Master also gives you one artesian tool proficiency and there are so many of those.
    Could u make a video on the usefullnes of the different tool proficiencies?

  • @matt4796
    @matt4796 3 ปีที่แล้ว +1

    To add to the trip attack dialog, taking shield master feat lets you attempt to shove (push or knock prone) your target even if your melee attack misses. Not to mention the other advantages of shield master (increase to dex save and reduction in dex attack based damage)

  • @jesterssketchbook
    @jesterssketchbook 4 ปีที่แล้ว

    always good advice you guys

  • @kmoustakas
    @kmoustakas 4 ปีที่แล้ว

    These are really the best sort of videos! I would say, don't discount rally because if you happen to have any leftover battle manuevers, you can just give temporary hp to your allies right before you take a short rest so as to not 'waste' them. Of course, which battlemaster still has battle manuevers after a fight? Well, sometimes things happen and it's a great backup.

  • @TheLegoLord100
    @TheLegoLord100 4 ปีที่แล้ว +2

    I've been working on a battle master / sorcerer multiclass which originated from a dumb idea of disarming an opponent and then castingcatapult on said weapon, throwing it far away or impaling the owner. This video is a great help for that. Now to decide whether they'll be divine or shadow, perhaps even dragon

    • @KikinCh1kin
      @KikinCh1kin 4 ปีที่แล้ว +2

      Do shadow for the ability to see through that darkness, giving you advantage on your hits and disadvantage on theirs, as long as you can concentrate.

    • @alanschaub147
      @alanschaub147 4 ปีที่แล้ว

      That sounds fun! I love the idea of killing them with their own weapon after disarming them.

  • @randomasgray
    @randomasgray 4 ปีที่แล้ว +1

    Goading attack on a crossbow master fighter is great as a support skill. You can force the boss to miss your melee or move to target you. Combined with sentinel on one of your melee and you can keep applying disadvantage every turn

  • @ryantuck5716
    @ryantuck5716 2 ปีที่แล้ว +1

    pushing attack + pole arm master is an amazing combo where you push them out of your reach and then when they go to engage next round they provoke an attack of opportunity from you again. If you also have sentinel it drops there speed to zero keeping them out of reach to attack you.

  • @alexhall3516
    @alexhall3516 4 ปีที่แล้ว

    This is perfect timing, just about to play a battle master!

  • @Serit0nin
    @Serit0nin 4 ปีที่แล้ว +18

    I'm taking Parry at level 3, but plan on replacing it at a higher level when a D8 does nothing for me health-wise. Since you can replace a Maneuver every time you learn new ones.

    • @deantitus1925
      @deantitus1925 3 ปีที่แล้ว +1

      Parry, parry, thrust, thrust, GOOD!!!!!

  • @kcsniperboy7148
    @kcsniperboy7148 4 ปีที่แล้ว

    I just reached level 3 on my first ever campaign and tonight I'm picking which in gonna go with so thank u for this video

  • @DaDunge
    @DaDunge 4 ปีที่แล้ว +1

    16:20 The platypus? How unexpected... By which I mean totally expected!

  • @reddragon9064
    @reddragon9064 4 ปีที่แล้ว +2

    next fighter you should talk about is the cavalier im playing one in a 1-20 campaign rn and its a fun and very handy arctype

  • @BramblesGOW
    @BramblesGOW 4 ปีที่แล้ว

    Sweeping Attack was useful for our campaign as our DM liked to have multiple caster enemies. This allowed me to force more concentration checks on them. Pretty much the only reason I took it.

  • @2DollarGargoyle
    @2DollarGargoyle 4 ปีที่แล้ว +2

    Goading attack with spear master is great. Add mobile feat on top to consistenly set up the spear master's ready stance.

    • @Natsirt666
      @Natsirt666 4 ปีที่แล้ว

      Lunging Attack and Pushing Attack with Polearm Master and Sentinel. Attack of Opportunities out the wazoo!

  • @timaddicoat5293
    @timaddicoat5293 3 ปีที่แล้ว

    I went with sweeping attack for my current character.
    Playing a fighter/warlock and I use it with the green flame blade cantrip and my glaive which, thanks to my polearm master, gives me that sweet sweet 10ft reach for that extra target with bonus damage that increases for both targets as I level up!
    It's a good combinations so far!
    I also took trip attack for the advantage and goading attack because my half orc wants to be the centre of attention!

  • @misslyntheena
    @misslyntheena 7 หลายเดือนก่อน

    Great breakdown thank you so much 💪🏼 I am relatively new to dnd but am thinking about multicasting my gloomstalker Ranger with battlemaster fighter so I have powerful options in daylight too. My Ranger is an Archer, often mounted, who doesn’t want to rely on magic so this seems like a great option.

  • @dcast781227
    @dcast781227 2 ปีที่แล้ว

    I’m adding battle master to my swarmkeeper soon! Best part is using my swarm to move opponents doesn’t affect my bonus or superiority dice and it makes great flavor text to have my swarm do the maneuvers. Example disarming attack could be my swarm attacking the enemies arm, making them drop their item

  • @ChainsGone2012
    @ChainsGone2012 4 ปีที่แล้ว

    Really great video. I'm a noob with a Fighter that has a defensive class. Prepping for my continued build. We're only at level 2

  • @justinwilliams2602
    @justinwilliams2602 2 ปีที่แล้ว +1

    Rogue Fighter Multiclass is quite potent as a Battlemaster when you take maneuvers designed to give you advantage. Riposte and trip attack in particular pair very well with sneak attack.

  • @kciref6016
    @kciref6016 3 ปีที่แล้ว

    I love BattleMaster gameplay! One thing they told me got me thinking... in my party, I feel we are close to level 8. I play a BeastMaster Ranger (yeah, I know) and was kinda falling back on the damage output compared to my friends, so I started looking into Multiclass options and I think I’m going for BattleMaster with the SharpShooter feat (decisions I made thanks to this channel). I want to focus on ranged combat, and I was thinking about what Maneuvers I should pick, when I came across this video. I think Trip Attack is a given, and Precision Attack is really desirable, but I don’t know what to pick for the 3rd one. I was going for Disarming Attack, but after watching this video I was interested in Pushing Attack and Menacing Attack too... I don’t know what I’m gonna choose, maybe I should roll for it

  • @Crause88fin
    @Crause88fin 3 ปีที่แล้ว

    My Battle Master dwarf fighter played a lot with Commander's Strike and Riposte, boasting Sentinel. Commander's Strike was mostly what I always used, because I stayed close to our casters to shield them with Sentinel, and just ordered our Great Weapon Master frontline paladin with Str18 to do their thing - just double the time. Especially good before lvl 5, and fine even at lvl 5.

  • @MadSwedishGamer
    @MadSwedishGamer 4 ปีที่แล้ว +2

    You can already use Polearm Master + Sentinel to stop an enemy dead in their tracks before they get to you, but with Trip Attack, you can also knock them prone (because their movement is 0 they can't get up), and on your turn, you can then move 5 feet closer and get advantage on all your attacks.

    • @MadSwedishGamer
      @MadSwedishGamer 4 ปีที่แล้ว +1

      Oh, and if you're fighting a monster with Reach, you can use Shove Attack to still keep them from hitting you.

  • @andrewpeli9019
    @andrewpeli9019 2 ปีที่แล้ว +1

    I think brace is criminally underrated. If you aren't running a polearm master build, you want this. It is especially good with a fighter/swashbuckler multiclass as you can disengage with enemies after attacking them, forcing melees to walk back into your range to reengage. And you get sneak attack on these typically on top. Personally I don't think I would play a fighter, nonmulticlass. But this is my go-to for dex fighter. For strength fighter, I am going barb multiclass and yes I am still getting brace unless I am going polearm master

    • @andrewhalmo656
      @andrewhalmo656 2 ปีที่แล้ว

      I totally agree! I just came up with an assassin bugbear ambusher with a whip a couple days ago. If you are hidden and someone comes into your reach, you can use brace to get a sneak attack, which is now a crit. Since surprise occurs in the first round (not a bonus round) now your actions and your bonus action are also all crits. Also if you want to you don’t need to disengage, because you have a reach of 10ft or 15ft if using a whip.

  • @mandingodangodude
    @mandingodangodude 4 ปีที่แล้ว +1

    Absolutely riposte was my favorite. Can't tell you how many bbegs and rando minions ive taken down with a well timed riposte

  • @jiiaga5017
    @jiiaga5017 4 ปีที่แล้ว +3

    basically the only maneuver my fighter ever uses is maneuvering attack. Letting knocked down friends stand up, get out of bad situations, get into attack positions, just all sorts of situations. Its basically just never bad. My team mates get into enough bad situations, or my DM works to put them into bad situations often enough, that I often feel like I need to save my superiority dice just to pop maneuvering attacks.