How to Play a Rune Knight Fighter in Dungeons and Dragons 5e

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ความคิดเห็น • 902

  • @edamommy
    @edamommy 2 ปีที่แล้ว +709

    Cloud Rune is fantastic in flipping critical hits at the frontline. Fought a brainstealer dragon as a Rune Knight, the dragon crit on Extract Brain (instakill if the target hits 0), used Cloud Rune to force her to eat her own son's brain instead

    • @fenderslasher5538
      @fenderslasher5538 2 ปีที่แล้ว +65

      Wtf?! That's a war crime!

    • @nathanhedglin931
      @nathanhedglin931 2 ปีที่แล้ว +8

      😲

    • @makaramuss
      @makaramuss 2 ปีที่แล้ว +52

      Dude... thats terrible wtf... I mean... what?
      its cool... but man I am disgusted, well done.

    • @dude2299
      @dude2299 2 ปีที่แล้ว +58

      Its also wonderful for taking out anything with that BS zombie "I get a con save to stay alive unless you crit or are a paladin/cleric" ability. Used it to that effect by flipping a crit off our wizard into the zombie, instantly taking it out. The fact the attack uses the same roll can be abused in niche circumstances as well. Like one time, our wizard got hit with an attack roll of 15, but I flipped it to myself (AC 18) cause there was no other enemy in range. Nobody takes any damage and all I lost was a short rest recharge ability.

    • @critsandgiggles5342
      @critsandgiggles5342 2 ปีที่แล้ว +5

      right, they said later level. I know of a wizard that died very easily at lvl 2 that would have loved to have a cloud rune knight haha

  • @jonah4196
    @jonah4196 2 ปีที่แล้ว +330

    Key things about the Rune Knight:
    Giants might makes you Large, not just one size larger. This means you still become large even if you are a goblin
    The runes and damage boosts work with ranged options
    So playing a goblin with a hand crossbow that grows to 12 feet tall and carries around what is now basically a small ballista

    • @TTDundee
      @TTDundee 2 ปีที่แล้ว +46

      Also being large means you can use heavy weapons without disadvantage
      Playing a kobold rune knight with a greatsword is definitely fun and powerful

    • @WilliamTythas
      @WilliamTythas 2 ปีที่แล้ว +11

      Pick Fiery and you can be huge - Giants Might to be large then Enlarge to be HUGE

    • @cesargeney5268
      @cesargeney5268 2 ปีที่แล้ว +17

      A new meaning to "fury of the small"

    • @thebitterfig9903
      @thebitterfig9903 2 ปีที่แล้ว +31

      Speaking of Ballistas... The Eldritch Knight's Weapon Bond ability doesn't specify a simple or martial weapon--just a weapon. It also doesn't summon the weapon "in your hand," but "to your hand," so you could have the weapon appear ~under~ your hand. As I read it, there's no reason you couldn't have a loaded Ballista somewhere, summon it with a bonus action, aim with your normal action, and use action surge to fire it. It only does 3d10 damage so it's not really going to be worth it, but damn would it be cool.

    • @CallenExile
      @CallenExile 2 ปีที่แล้ว +6

      @@thebitterfig9903 Oh...this...I don't like this....

  • @Someone-nr5dg
    @Someone-nr5dg 2 ปีที่แล้ว +228

    I like to imagine that for a Warforged to become huge, it summon other machines to fuse with like in Power Rangers.

    • @boshiwarrior
      @boshiwarrior 2 ปีที่แล้ว +29

      Warforged/Rune Knight/ witha few levels in Armorer Artificer. Become a Gundam

    • @alexinfinite7142
      @alexinfinite7142 2 ปีที่แล้ว +2

      I can't handle this. This is too cool! I love it!

    • @Darasilverdragon
      @Darasilverdragon 2 ปีที่แล้ว +4

      @@boshiwarrior lmao literally what I'm playing - except I don't get to the specialization. If I want Runic Juggernaut to still be on my ability list ever, I can only take a 2 lvl artificer dip
      I play the Giant's Might off as more of a Transformers thing than Power Rangers though - plates and gears and hinges just unfold out of nowhere and allow other, even larger parts to emerge and lock into place, despite there being no space for them inside him beforehand

  • @izegrimcreations
    @izegrimcreations 2 ปีที่แล้ว +133

    Cloud rune changed a TPK into a relatively easy win. Fighting the two mindflayers in RoF. One stunned and hit our monk for 67 damage. Since it required an attack roll, I simply switched it to the other mind flayer, killing it. Half our party was stunned at that point, so taking out one of them instead of having the monk die was game changing.

    • @ducksinthewild
      @ducksinthewild ปีที่แล้ว +12

      You could say... it was a stunning strike!

    • @matthewgarawitz311
      @matthewgarawitz311 6 หลายเดือนก่อน +3

      @@ducksinthewild go to the corner! Jk

  • @leonnici5178
    @leonnici5178 2 ปีที่แล้ว +326

    Stacking Duergars Enlarge with Giant Might allows you to become huge and later even gargantuan. It also fits the theme of combining magic and smithing.

    • @Grayson.P
      @Grayson.P 2 ปีที่แล้ว +59

      I want to do this, just so if it comes up I can say "I grapple the Tarrasque" and have a chance to actually wrestle it.

    • @lamarwashington2718
      @lamarwashington2718 2 ปีที่แล้ว +19

      Just deleted my comment about this when I realized you already said it. The only flaw is your DM could argue that RAI you can’t stack the enlarge spell and Giants Might. RAW it totally works.

    • @goodgulfgas
      @goodgulfgas 2 ปีที่แล้ว +20

      I played a one-shot with a Duergar Rune Knight and it was very awesome. I think I was level 7. I bonus action Giant's Might, cast Enlarge as an action, action surged to attack twice and slapped on the fire rune.

    • @ErrorlessQuill9
      @ErrorlessQuill9 2 ปีที่แล้ว +8

      Kind of disappointed that this wasn’t talked about in the video. It’s an amazing character option for the rune knight!

    • @relrosner
      @relrosner 2 ปีที่แล้ว +16

      Really? How about a Fairy? Flying & Huge then Gargantuan? A Massive Flying Fairy Behemoth!

  • @piedpiper1185
    @piedpiper1185 2 ปีที่แล้ว +179

    On the subject of Tavern Brawler and Grappler feats, I would like to remind everyone that since you become a Huge creature at high levels, you can technically grapple a Tarrasque and turn the fight into a kaiju battle.

    • @samfish2550
      @samfish2550 2 ปีที่แล้ว +9

      Or at level 3 because funny.... I'm just gonna say deep dwarf because I can't remember how to spell their name.

    • @Arkansan_Rebel
      @Arkansan_Rebel 2 ปีที่แล้ว +7

      @@samfish2550 Duergar

    • @samfish2550
      @samfish2550 2 ปีที่แล้ว +1

      @@Arkansan_Rebel yes. that.

    • @jameshernandez4112
      @jameshernandez4112 2 ปีที่แล้ว +2

      Just remember that grappler is terrible and should never be taken. Just shove and grapple.

    • @samfish2550
      @samfish2550 2 ปีที่แล้ว +5

      @@jameshernandez4112 true but still grappling a terrasque is still a power move though even without a feat.

  • @WhosAlx
    @WhosAlx 2 ปีที่แล้ว +36

    If I played a rune knight I’d give my character the archeologist background. They first encountered the runes at an excavation and are driven to learn the secrets of the giants.

    • @chainsawboy2388
      @chainsawboy2388 ปีที่แล้ว

      I’m making mine a gnome whose town was exploited by a dragon for personal gain using them to find its treasures until one day a storm giant wandered near our town and offered to help, after a 3 day battle the giant emerged victorious and inspired my character to learn from him, bad stuff ensues and I leave to go on an adventure and learn the ways of the giants even more than before.

    • @sloubser01
      @sloubser01 7 หลายเดือนก่อน

      Similar idea, I want to play an elf that has been studying these runes

  • @backlash660
    @backlash660 2 ปีที่แล้ว +52

    One thing you can do with the Cloud rune is to transfer an awesome attack by one of your allies against a peon to the BBG . If your Rogue does a sneak attack crit the deals a ton on damage against a guard with 5 hits left you can thump the boss .

    • @davec8385
      @davec8385 2 ปีที่แล้ว +15

      It's surprising how much you can do with the cloud rune, especially considering that it doesn't even allow a save or reroll! Simply an incredible ability and easily my first choice of rune

  • @chefdontrun7436
    @chefdontrun7436 2 ปีที่แล้ว +70

    I'm currently playing a grey dwarf Rune Knight. Using Enlarge to become Huge at early levels is awesome.

    • @driger2517
      @driger2517 2 ปีที่แล้ว +5

      fairy also works

    • @goodgulfgas
      @goodgulfgas 2 ปีที่แล้ว +3

      @@driger2517 this blew my mind! but you can't fly while wearing medium or heavy armor, so pump up the DEX.

    • @driger2517
      @driger2517 2 ปีที่แล้ว +2

      @@goodgulfgas if you do, you can grapple then fly up and drop people

    • @relrosner
      @relrosner 2 ปีที่แล้ว

      @@goodgulfgas a level of barbarian (, or magic items)

  • @dgrimesii
    @dgrimesii 2 ปีที่แล้ว +34

    I really like the idea of a Dragonborn Rune Knight that is a member of an elite force that is trained to fight giants using their own magic against them.

    • @MrPsych77
      @MrPsych77 ปีที่แล้ว

      That's what I went through with my character in a campaign. Combining Giant and dragon magic to become something very powerful

    • @noahtremblay2676
      @noahtremblay2676 ปีที่แล้ว +1

      I like the same idea but reflavoring the runes as draconic powers

    • @MrPsych77
      @MrPsych77 ปีที่แล้ว +2

      @@noahtremblay2676 what I did was take the gift of the chromatic and metallic dragon feat and flavored it as draconic runes

  • @22skidoo99
    @22skidoo99 2 ปีที่แล้ว +30

    I played a Loxodon Run Knight with the Unarmed Fighter fighting style and the Tavern Brawler + Skill Expert (athletics expertise) feats. With 3 grappling appendages and expertise+advantage on all grapple checks, he was an absolute monster of a battlefield controller and tank

    • @GOLD-gr8hg
      @GOLD-gr8hg ปีที่แล้ว +2

      Yo i have the same build except with a leonin in storm kings thunder

  • @XDependent
    @XDependent 2 ปีที่แล้ว +23

    As a Half-Orc Rune Knight, I can say I have had a lot of fun. One big thing I noticed is that Rune Knights are really fun to play as 'Anti-Caster' type Fighter. Since your abilities aren't spells, you never have to worry about Counterspells, and since you have so many ways to manipulated Dice rolls (Saving Throws, Ability Checks, etc), it means you can often be as helpful as a Divination Wizard in making sure spells do or don't go through. I really leaned into this eventually and even took Mage Slayer just to scream with casters' concentration.

  • @Sean-fo8kg
    @Sean-fo8kg 2 ปีที่แล้ว +114

    I think you are under selling the Cloud Rune. It doesn’t necessarily have to be an epic attack, although crits come up relatively frequently.
    Imagine a modest attack that does, say, 20 damage. Now imagine a spell that simultaneously heals 20 points of damage, while delivering 20 points of damage to an enemy with no saving throw.
    What level would you make that spell? Now that spell comes back on a short rest.
    I consider Cloud Rune a must have.

    • @rosemurphy8026
      @rosemurphy8026 2 ปีที่แล้ว +20

      rogue rune knight assassin who goes around stabbing themselves in the throat dealing a sneak attack critical to themself then redirecting it to their target

    • @MrPsych77
      @MrPsych77 2 ปีที่แล้ว +3

      My level 4 battle master once took a hit that did 35 damage and nearly killed me. I passed my death saves but was taken out of the fight. Man I would have loved to have the cloud rune for moments like that

    • @danielmennel4565
      @danielmennel4565 2 ปีที่แล้ว +8

      Not only do the under value Cloud Rune, they over value Fire Rune. The occasion to use Cloud Rune will easily come up once per short rest. Fire Rune while definitely useful, for the most part you only get to use it once per short rest and the target gets a saving throw from Fire Rune.

    • @MrPsych77
      @MrPsych77 2 ปีที่แล้ว +6

      @@danielmennel4565 so I've been playing a rune knight for the campaign for a few weeks now and while the fire rune is pretty nice for dealing extra damage for whatever reason my targets always pass their saving throws. I've gotten way more use out of the cloud rune especially since no save needed

    • @Mithguar
      @Mithguar 2 ปีที่แล้ว +2

      @@danielmennel4565 don't underestimate fire rune when you get storm rune active. You can make each of these saves automatically on disadvantage. But i do agree that Cloud rune is crazy good.

  • @Sabortooftigar
    @Sabortooftigar 2 ปีที่แล้ว +51

    I've been super happy with my battleaxe and shield Green Knight inspired Firbolg rune knight, because they are sort of related to both fae and giants. I went with a theme out approach. They also have the powerful build, so my carrying capacity with giants might on goes up to over a thousand pounds. The ability to cast detect magic and to a lesser degree disguise self have also been really useful.
    Maxed out strength, then took skill expert at 8 to boost con to 16 and get expertise in athletics for grappling all the things. Already grappled a young white dragon, watch out bosses. Being able to grant disadvantage from storm rune in the right grapple, shove, fire rune or stone rune, has been very fun and cool synergy baked in. Trying to pick what to do next. Might go for slasher, grappler, or shield expert or max con next.
    I started fire and stone, and went to fire, hill, and storm.

    • @goodgulfgas
      @goodgulfgas 2 ปีที่แล้ว +2

      Nice character concept.

    • @MRCOLOURfilld
      @MRCOLOURfilld 2 ปีที่แล้ว +3

      The firbolg disguise works well with the rune that gives you bonus to slight of hand and deception thematically.

    • @alexinfinite7142
      @alexinfinite7142 2 ปีที่แล้ว +1

      That sounds pretty bad ass

    • @ansuz5903
      @ansuz5903 2 ปีที่แล้ว +1

      That's tight. But the Grappler feat is worthless. I'd recommend Tavern brawler for that sweet bonus action grapple. Then you can shove and then grapple on the same turn, rendering your target worthless for at least a turn. And if you have multi attack, you can throw some hits in just for fun.

    • @FoxHound-ut1hu
      @FoxHound-ut1hu 2 ปีที่แล้ว +2

      Respect to my fellow Firbolg Rune Knight!

  • @matthewparsons4597
    @matthewparsons4597 2 ปีที่แล้ว +146

    Fun story: My brother and I played a campaign just over a year ago where he played an Abjuration Wizard and I played a Rune Knight Fighter. We ended up in trouble with the law and sentenced to death in a gladiator pit. When we got there it was described like a classic colosseum with marble pillars all around to climb or knock over. Our opponents were an NPC Artillerist Artificer and Bear Totem Barbarian of equal levels to us. The fight goes on, my Rune Knight has a character connection with the Barbarian that makes them hate each other, and it starts to look dire. All of a sudden, the Barbarian uses all of his might to rip one of the pillars out of the ground and drop it on my brother's Wizard. He rolled the damage: 283 BLUDGEONING DAMAGE! He was a goner, my DM was genuinely looking to wipe out one of our parties favourite characters to create some real loss, and then the column disappeared. My brother was perfectly safe as we all looked over to my character, my enormous shield glowing green where the rune had been etched, and then the column reappeared over the Artificer and he was flattened. The Barbarian looked at me with disgust, and my DM was momentarily horrified that I had that kind of power at level 4.
    The moral of the story is: Can a Battlemaster do that?

    • @joshuawoodfolk8202
      @joshuawoodfolk8202 2 ปีที่แล้ว +42

      The bigger question is: Why did your DM try to hit you with 283 damage while you were level 4?
      I know what you said, but that's just messed up

    • @matthewparsons4597
      @matthewparsons4597 2 ปีที่แล้ว +30

      @@joshuawoodfolk8202 When the DM asked what type of adventure we wanted, we all agreed upon a super realistic tone. We all wanted our consequences to have repercussions, fights to be unfair and behave more like puzzles, and the law to be upheld wherever logical. It was actually really fun, I recommend it

    • @joshuawoodfolk8202
      @joshuawoodfolk8202 2 ปีที่แล้ว +3

      @@matthewparsons4597 ok, well now I want to play in that campaign too 😆

    • @elhuracanhumano1997
      @elhuracanhumano1997 2 ปีที่แล้ว +9

      238 damage to a level 4 character... What a horrible DM

    • @dooterpecker1091
      @dooterpecker1091 2 ปีที่แล้ว

      That's awesome

  • @PatrickYule
    @PatrickYule 2 ปีที่แล้ว +41

    Guys, do not sleep on Cloud Rune and alternative builds. I am playing a Dex/Cha Halfling in Rime of the Frostmaiden. Cloud Rune setups by the party, especially with Deception as needed, are absolutely devastating to many encounters.
    You really get to be that "Trickster" role, but combined with the damage output and survivability of a fighter. Runic Shield blends with this very well too. Have fun.

    • @MrPsych77
      @MrPsych77 2 ปีที่แล้ว +2

      Considering my first character ever once took over 35 damage at level 4. I'd really have liked to have had a cloud rune ability

    • @PatrickYule
      @PatrickYule 2 ปีที่แล้ว +2

      @@MrPsych77 ooof! Sorry, about that
      Yeah, that's a perfect example of what Cloud Rune is good for. Especially at low levels where the total number of attacks is low (because that makes each one more important).

    • @MrPsych77
      @MrPsych77 2 ปีที่แล้ว

      @@PatrickYule I'm playing a rune knight for a new campaign this week so I'm excited to have the cloud rune. I'll have lots of options for being the tank

    • @PatrickYule
      @PatrickYule 2 ปีที่แล้ว

      @@MrPsych77 enjoy! I've found it to be a very fun and flexible class.

    • @MrPsych77
      @MrPsych77 2 ปีที่แล้ว

      @@PatrickYule mixing it with a gem dragonborn with the gift of the chromatic dragon feat can make for an effective tank. Or that is the plan anyway

  • @patdav56
    @patdav56 2 ปีที่แล้ว +66

    i'll admit, my favorite choice of race is that of the Fairy from Witchlight/Monsters of the Multiverse, allowing you to access Huge size early, and Gargantuan size at level 18. along with that, you also have access to Tiny size as well. this gives the fairy almost unrestricted access to all size categories whenever the need arises.
    plus the flavor of having sylvan runes rather than giant runes is very fun. change the smith tool proficiency to weaver's tools to actually sew the runes into clothing, and it is really cool flavor.
    plus the idea of this small dainty creature just getting roided and buffing themselves to high heaven is just a funny visual that i had to include,

    • @KingDooburu
      @KingDooburu 2 ปีที่แล้ว +1

      So, basically Jorgen Von Strangle from Fairly Odd Parents.

    • @patdav56
      @patdav56 2 ปีที่แล้ว +3

      @@KingDooburu I was thinking more like Biscuit from HunterXHunter, since Jorgon is that size all the time :P

    • @ad9aggie
      @ad9aggie ปีที่แล้ว +1

      Plus you could get a Large/Huge crossbow and do 2d10/3d10 damage, while flying.

    • @aronnemcsik
      @aronnemcsik ปีที่แล้ว +4

      I'm imagineing a foul motuhed small farry who's first response to everything is violence and has a sort of nasty attitude. Basically Toph from Avatar as a fairy...

    • @Alvin400
      @Alvin400 ปีที่แล้ว

      Glad to know someone else had this idea.
      Was thinking of a fairy that was poked at for being stupid small. Then they’d grow to be large from the rune, and huge from the innate spell.
      Playing whack a mole with any unfortunate bystander that actually pissed them off

  • @toddbailey8474
    @toddbailey8474 2 ปีที่แล้ว +25

    I remember playing a Spy Rune Knight Minotaur to mimic Iron Bull from Dragon Age Inquisition. The runes can be reflavored as the blood magic abilities that the reaver uses in that game

    • @tabletopnephilim4633
      @tabletopnephilim4633 2 ปีที่แล้ว +1

      Please, elaborate. I've been trying like hell to figure out how to mimic those abilities.

    • @juantiger27
      @juantiger27 2 ปีที่แล้ว

      @@tabletopnephilim4633 most I could think of is like Changing them from Giant Runes to like Blood Runes? You like slice your arm/finger and draw a rune of blood on your weapon to activate?

  • @galensturupcomeau1242
    @galensturupcomeau1242 2 ปีที่แล้ว +16

    Oh yes! Rune Knight fighter! BTW, are you two gents planning on finishing your spell selection series for Warlocks and Wizard?

  • @QuinnTheGM
    @QuinnTheGM 2 ปีที่แล้ว +15

    Easily my favorite fighter subclass! The runes are so unique, and I really like the customization that you get by selecting different options. It almost feels like a magical version of a Battle Master.

  • @menacingbobbyt9647
    @menacingbobbyt9647 2 ปีที่แล้ว +4

    So me as a DM, big undead Giant and an Undead Warlock fighting the party.
    Big giant crits the squishy Wizard, Rune Knight directed the crit into the Undead Warlock.
    Dead Warlock.

  • @aaronm.706
    @aaronm.706 2 ปีที่แล้ว +8

    Earth Genasi is also good for a Rune Knight I think! +2 to Con is super nice, and something about an earthen humanoid figure speckled in gems and onyx fingernails sharpened to points with glowing runes on their gauntlets really gets me going.
    edit: the flavor of having sharpened stone fingernails mixed with taking the unarmed fighting feat goes really nicely together. Not the most min/maxed character, but if you're playing true to the game and not just metagaming to the max, I think this build is super fun.

  • @byakkolegends5839
    @byakkolegends5839 2 ปีที่แล้ว +6

    So my only martial player character in Drakkenhiem is a rune knight that I'm dm'ing in... We start tonight session 1. Talk about great timing

  • @Zswasd
    @Zswasd 2 ปีที่แล้ว +12

    I'm playing a Blue Dragonborn Rune Knight and it's beign just awesome. It's the first time i'm playing a fighter and i'm loving it. Also what you guys said about the bonus action and reaction on a rune knight, I can totally confirm, it's very rare for me to have a bonus action or reaction available for something other than using my runes. I took shield master because my campaign is about fighting dragons and I wanted to be able to nullify the breath weapon damage (also every player is a dragonborn). And I use a warhammer with the Crusher feat just like you said hahaha.

    • @MrPsych77
      @MrPsych77 2 ปีที่แล้ว +1

      Awesome. I'm planning a sapphire dragonborn rune Knight. Hoping it goes well

  • @CreationsFlare
    @CreationsFlare 2 ปีที่แล้ว +7

    Part of what makes Rune Knight such a loved Fighter is that it doesn't try to force you into certain builds. You could be anywhere from a brutish Strength meat DPS, a steely aggro/CC tank, sneaky rogue-ish analog, or even just a more nordic approach to magic bowman.
    Also, I wouldn't sleep on Frost Rune if your goal is to grapple and keep something locked down for sure. But if your goal is damage or other opportunities for it, then it is conveniently last. And that's great.

  • @Wilkiesmuse
    @Wilkiesmuse 2 ปีที่แล้ว +7

    I played a Kobold Rune Knight recently and he was honestly one of the characters I've had the most fun playing! Suplexing an anklyosaurus was a highlight, and using the Cloud Rune to swap crits from our squishy casters onto enemies was amazing. I actually built him to use dex for his fighting rather than strength, which played in well with the deception and sleight of hand bonuses, and it was hilarious when the tiny, scared kobold suddenly becomes a large sized angry mini-dragon!

    • @CharlesUrban
      @CharlesUrban 2 ปีที่แล้ว

      A giant kobold...roaring with Draconic Cry...and having the option to take Fire Bolt as a cantrip.
      That's Godzilla.
      "It is Kojira. We must run!"

  • @TreiberSeptim
    @TreiberSeptim 2 ปีที่แล้ว +7

    The cloud rune is amazing. Our Rune Knight has diverted numerous crits onto enemies that would have really put a character‘s life at risk. The turnaround of „I take 20 damage? No, YOU take 20 damage!“ is amazing, at least at low levels so far.

  • @Jessie_Helms
    @Jessie_Helms ปีที่แล้ว +2

    Imagine playing a bugbear Rune Knight with a halberd.
    15 foot reach and you can become Large size, increasing the radius of your threatened area.

  • @adamxei9073
    @adamxei9073 2 ปีที่แล้ว +8

    I like how the rune knight can be used as one of those face fighters. Proficiencies in roleplay skills like animal handling ,intimidation and persuasion etc. I could see a half elf Play this class very well with feats like protege.

  • @captianbacon
    @captianbacon 2 ปีที่แล้ว +2

    As someone who thinks dex fighters are far superior to str fighters i think the frost rune is really good as str is usually ur dump stat. And a +2 can make your weakness passable. As str saving throws don't come up often but when they do you probably are gonna die...

  • @shadcroly
    @shadcroly 2 ปีที่แล้ว +7

    I've been playing a Goliath Rune Knight with a Pacific Islander/Polynesian aesthetic. All of his runes are beads threaded through his hair and incorporated into the intricate body tattoos (that a friend helped me design to remain respectful to the culture). I love him so much.

    • @Super-Saiyan9665
      @Super-Saiyan9665 ปีที่แล้ว

      This is way late but
      ITS MAUI TIME

    • @leonardofeudal
      @leonardofeudal 27 วันที่ผ่านมา

      For me all goliath are maori fighters. Face and body tattoos doing haka and making weird faces

  • @igor4e
    @igor4e 2 ปีที่แล้ว +7

    I'm currently playing my first time ever dnd campaign with a Tabaxi Rune Knight carrying a Spear. He's so fun!

  • @thatoneguy1566
    @thatoneguy1566 2 ปีที่แล้ว +6

    My Goliath runeknight took a 1 lvl dip into forge cleric early on for a +2 to weapons or +1 to weapon and armor each at times. And it fits thematically as a forge master carving runes into his weapons and armor

  • @MGsubbie
    @MGsubbie ปีที่แล้ว +1

    Rune Knight is also an amazing 3-5 level dip for multiple other classes. I have an Arcane Trickster-Rune Knight MC. Cloud Rune to get permanent advantage on Sleight of Hand, in which I have expertise and I can use it on my invisible mage hand; as well as permanent advantage on Deception, in which I also have expertise. And Fire Rune to have expertise on all my tools, including Thieves' Tools. Which also means I don't have to choose between those and skill proficiences when it comes to my expertise. Took Skill expert, so now I have 5 expertises in ability checks, as well as expertise in Thieves, Disguise, Forgery, Smithing, Poisoner and soon Alchemy.
    And him being a Halfling, means my 3'2" character suddenly becomes 12'8".

  • @sebastianhaines3178
    @sebastianhaines3178 2 ปีที่แล้ว +5

    I've been loving playing a Fairy rune knight. Flying around with a bow and arrow that restrains foes is so much fun

  • @onurs6848
    @onurs6848 2 ปีที่แล้ว +2

    Frost can be homebrewd as get +2 AC for an hour when invoked.

  • @wizzz1967cm
    @wizzz1967cm 2 ปีที่แล้ว +5

    I would love to see you guys do a oath of Conquest Paladin so badly want to build one keep up the good work

    • @dio6334
      @dio6334 2 ปีที่แล้ว

      Hi, I make one for curse of strahd. I played a female fallen Aasimar with a great sword and great weapon master feat. My god was the all might, first ruler of avernus, the great archdevil Zariel. My mission was killing Strahd in order to free the souls trap in is demiplane.

  • @_Bjornfot
    @_Bjornfot 2 ปีที่แล้ว +2

    My favorite thing with a Rune Knight is to use grab and shove to pin down Giant creatures like Hydras and Dragons, you even get advantage on Athletics so there is no way they are escaping.
    I'm not even going for a grappling build. I made a thrown weapon fighting plus polearm master and crusher spear build. Grappling is just something that I discovered was still very effective.

  • @davidandelin5006
    @davidandelin5006 2 ปีที่แล้ว +8

    I have been playing a dex based Rune Knight in Lost Mines. Been a lot of fun and some fun burst damage. The cloud rune is very fun

    • @thebitterfig9903
      @thebitterfig9903 2 ปีที่แล้ว +1

      The passive effects of Cloud and Fire runes on a Dex-based RK with a sneaky background like Charlatan or Criminal are going to provide a lot of Roguish utility.

  • @dragonsontv4412
    @dragonsontv4412 2 ปีที่แล้ว +1

    If party has an artificer, play Lizardfolk, befriend artificer, have them craft lightning spewing helmet, grow big, live out Godzilla fantasy in D&D. ;D

  • @ericstacey7811
    @ericstacey7811 2 ปีที่แล้ว +6

    I would say one idea I have been tossing around that really makes the Rune Knight stand out to me is taking a 3 level dip into Fighter to get the subclass while playing a Changling Bladesinger (Wizard). Would lose a 5th/6th/7th level slot, but my core spell is Shadow Blade and getting action surge, cloud rune, and stone rune is very tempting.

    • @davec8385
      @davec8385 2 ปีที่แล้ว +1

      I played a Gish that multiclassed into rune knight and can confirm that it is a good time, would recommend. I didn't go with bladesinger personally but it does sounds like a fun and powerful idea

  • @RoninRaconteur
    @RoninRaconteur 2 ปีที่แล้ว +7

    Dragonborn with that high of a con means their breath weapon is going to be a lot more sturdy especially if you use Fizban's new subraces. I also see a Bugbear being a solid choice giving you that reach right away as well as a possibility of getting some sneak attack with it if you can with their own abilities.

    • @MrPsych77
      @MrPsych77 2 ปีที่แล้ว

      Yeah I'm combining this with the gift of the chromatic dragon feat. Get resistance for even more things. And with a gem dragonborn it's really effective

    • @isaacgraff8288
      @isaacgraff8288 2 ปีที่แล้ว +1

      I have played a Dragonborn Rune Knight. It was awesome. Stone Rune was nice, I actually had the best Darkvision in the party.

    • @jw__11
      @jw__11 2 ปีที่แล้ว +1

      @@isaacgraff8288 _finally_ a dragonborn with darkvision!

    • @JacksonX94
      @JacksonX94 ปีที่แล้ว

      Imagine a gem Dragonborn with wings that flies around with a Halbert and if you're an Amythest dragonborn you're breath weapon is now force and you could just basically 1 shot kingdoms by this point while being giant. Absolutly terrifying 😳

  • @ancientdarkmagic1409
    @ancientdarkmagic1409 2 ปีที่แล้ว +5

    I just thought of a Bugbear rune knight with a reach weapon. That way you are literally able to pin down enemies in the battle map. Especially if you take sentinel with pole arm master.

    • @tiodapamonha4531
      @tiodapamonha4531 2 ปีที่แล้ว

      I am baffled that they forget it. Fenhir, my rune knight bugbear is sad for doesn't being in the show

  • @Space1008
    @Space1008 2 ปีที่แล้ว +8

    Playing a bugbear rune knight brawler/grappler, tank. It's such a fun build! So much flexibility that even when taking sub-optimal options for RP reasons, it still feels really powerful. I also have a wizard in my party who learned enlarge/reduce, so I can get BIG! Playing in a Dragon Heist/Mad Mage campaign, so I think we should go all the way to 20th level.

    • @gequetscht1031
      @gequetscht1031 2 ปีที่แล้ว

      Yuan Ti brawler/grappler for a ginormous constrictor snake that poisons its victim

    • @Decoyr409
      @Decoyr409 2 ปีที่แล้ว

      Grappling is so much fun. Took out a part of 4 throwing them down a well… it did suck pulling the bodies out. Also grabbing them and letting the party get advantage is fun.

  • @gabrielalvesdeoliveira2190
    @gabrielalvesdeoliveira2190 2 ปีที่แล้ว +5

    When I had the idea to create my Rune Knight I initially thought about making a Goliath. But because I had already made a barbarian Goliath, I had the idea of ​​making a Firbolg, and it turned out amazing.
    It was interesting because it came out of that Firbolg thing always being related to druids and clerics. And it got even better to be a Firbolg because of the giants theme.

  • @ajaafive1384
    @ajaafive1384 2 ปีที่แล้ว +1

    Hear me out
    Kenku Rune Knight fighter
    Fire rune's tool expertise pairs well with
    Expert Forgery.
    Cloud rune's adv on sleight of hand and deception checks pairs well with
    Kenku Training and Mimicry abilities,
    and unless specified, sleight of hand can typically used for crafting rolls.
    Combine that with the racial feat
    Master of Mimicry and you can
    -Walk into a blacksmith's forge
    -Gain his tool proficiency
    -Get expertise AND advantage on duplicating his best weapon/item/ect
    -and proficiency and advantage on fooling him on buying said duplicate OR proficiency and advantage on swapping the real with the duplicate.
    Or just duplicate every strong potion/scroll you can get your hands on.
    Its one of my favorite race/subclass pairings of all time because of how well these two work off each other.
    Thank you for reading :)
    Leave a like if you find this neat too!

  • @davec8385
    @davec8385 2 ปีที่แล้ว +4

    The crazy thing with the cloud rune is that it just breaks the action economy and very importantly allows for no save or reroll. At low levels denying a single attack can negate an enemy's entire action while also giving you a free attack. This can give you a bigger action economy advantage than even action surge at lower levels. On top of the flavour/frosting of crits, extra riders, and turning an ally's melee attack into a ranged attack. The ability is just always good, never fails, and is almostly wholey unique. The only other ability in the game that provides a similar effect is the div wizard's portant ability.

  • @mungrun279
    @mungrun279 2 ปีที่แล้ว +1

    How to play as Monkey D. Luffy= play a Rune Knight
    Unarmed Fighting Style
    Action Surge + Extra Attack = Gear Second
    Giants Might and Enlarge = Gear Third

  • @Adam.297
    @Adam.297 2 ปีที่แล้ว +3

    Ended up rewatching the Shield Master video the other day, so it is fresh in my mind... Frost Rune would be a good choice to increase the odds, especially with a 10 minute duration. Having not liked the Rune Knight much before, this combo may actually be enough to get me to try it out.

    • @johnhoward269
      @johnhoward269 2 ปีที่แล้ว

      Yes to this. I had a similar idea to use this rune to further improve chances of winning the Athletics contested role for making shove/trip attacks. Thinking of a polearm master build using reach to knock opponents prone.

  • @plainwelltoad
    @plainwelltoad 2 ปีที่แล้ว +1

    Yeah, I had to stop watching after they made it sound like the Cloud Rune was niche / only useful at high levels. It literally saved the day every session. Critical hits for low-level characters are deadly; *poof* solved. No stupid saving throw, no crazy restrictions on how or when you can use it. Just *poof* hey, look, the bad guy took himself out (or his bodyguard, etc). It was always the highlight if the evening to rob the bad guys of their one big moment. It is the single best feature in a very entertaining, very creative and fun to play class. Fire rune? I mean, I took it; it's fine. It's 2d6 extra fire damage. And it *might* cause a creature to be stuck for a turn. But I never bank on creatures failing their saves.
    I had such a freaking vast playing my gnome rune knight! In the finale, I pulled off a potion of growth and was a Huge gnome (mind mechanical effect; stupendous fun, though!!)

  • @Scorned
    @Scorned 2 ปีที่แล้ว +3

    something to specify is that the Hill rune doesnt specify non-magic damage which means magical slashing, piercing and bludgeoning damage is also halved.
    one of the downfalls of the cloud rune is that it cant be the same creature that dealt the damage so if fighting a solo boss it can be used to the damage from a squishy player to a tankier one or yourself.
    another thing i think you should touch more on is the fighting techniques.

  • @jaymorano9349
    @jaymorano9349 2 ปีที่แล้ว +1

    I've made a level 11 Paladin/6 Sorcerer and looking at my last 3 levels which I assumed would be Sorcerer, but considering a 3 level dip in Rune Knight....worth it? At large size my auras would cover a little more space....

  • @benhuntsman6753
    @benhuntsman6753 2 ปีที่แล้ว +3

    I like the Idea of going Bugbear with a reach weapon. At 18th levl you have a 20 foot reach on a base of a huge character.

    • @chrisjacobs4716
      @chrisjacobs4716 2 ปีที่แล้ว +1

      I have done this and it was great fun

  • @KingThor128
    @KingThor128 7 หลายเดือนก่อน +1

    Playing a tabaxi rogue swashbuckler right now and I already plan on taking 2 levels in fighter pretty early for med armor proficiency and shields, action surge etc. It's between echo knight and this but a thing my character is obsessed with is magic items so it's so in theme to take rune knight even if it's 2 runes only, he's gonna feel like he's enchanting his own gear. Fire and Cloud on rapier and shield respectively sounds like a lot of fun.

  • @IMXLegedaryBard
    @IMXLegedaryBard 2 ปีที่แล้ว +3

    For me, I definitely want to play this class as a halfling. Just the thought of my three foot character approaching the biggest baddest in the room, grows up to their height or if not a little higher and then ends up wrestling them lol

    • @justinelliott7827
      @justinelliott7827 ปีที่แล้ว

      I'm just starting a rock gnome Rune Knight. I have the math done so that he grows 5x his normal size and comes in just under the Huge size limit (15' 10") then when he gains the extra 3d4 it will put him in Huge range.)

  • @lucasstrong9208
    @lucasstrong9208 2 ปีที่แล้ว +1

    I play a small rune knight, and it is great. The role play and the mechanics weave a great experience. And I work with the barbarian to pull super strength shenanigans, such as she throws me, since my movement is less as a small character, then I use my big power to grapple and move the enemy closer to the team, or just lock them down. Using frost rune and skill expert, I have +13 Athletics, and Giant's Might gives advantage, so my normal roll to grapple or shove is between 25 and 30, easily.

  • @weasel_in_a_tophat
    @weasel_in_a_tophat 2 ปีที่แล้ว +8

    The fire rune could be huge for shutting down mages in combat. Making strength saves is something most mages are bad at, and being shackled means they can't perform the somatic components for spells

    • @jean-baptisteblanchet9856
      @jean-baptisteblanchet9856 2 ปีที่แล้ว

      It doesn't. We've faced this issue with a rune knight in one of our games where we assumed shackles were applied to the hands, but RAW they're not. It applies the restrained condition, and nothing in that condition restricts movement of the hands or prevents you from casting spells. We've interpreted the rules to mean that your legs are shackled, which aligns with the mechanical effect of the ability.

    • @MRCOLOURfilld
      @MRCOLOURfilld 2 ปีที่แล้ว

      @@jean-baptisteblanchet9856 depending on how you read it, having your legs bound can still effect your somatic component

    • @MRCOLOURfilld
      @MRCOLOURfilld 2 ปีที่แล้ว

      @@logicseeker3770 i mean you cannot cast spells if you are not proficient with armor because it fucks with somatic casting.

    • @jean-baptisteblanchet9856
      @jean-baptisteblanchet9856 2 ปีที่แล้ว +1

      @@MRCOLOURfilld in any case, the mechanics effect is very clear. It imposes a specific condition, which is restrained, and that condition doesn't prevent spellcasting. If it did, it would be explicitly stated in the condition. Now, you can rule it any way you want as a DM. But RAW, that's the way the ability works.

  • @sashawaxman807
    @sashawaxman807 2 ปีที่แล้ว +1

    It's worth nothing that with Runic Juggernaut and polearm master, you would threaten 81 squares of the map ... with melee damage. That's at level 18, but still quite the battle potential

  • @recka5000
    @recka5000 2 ปีที่แล้ว +3

    The cloud rune has seen some interesting uses in games I've been in. On an airship, we had a player who recently rerolled to a new fighter after their last PC was killed but we didn't know the subclass.
    We had a Chimera fly up and attack us from range, the fighter attacked our warlock out of nowhere (and got a crit) with their flametongue weapon, used the cloud rune to hit the chimera.
    The party (especially the warlock's player) were all... Confused, surprised, then cheering!

  • @TainakaRicchan
    @TainakaRicchan 2 ปีที่แล้ว +1

    I am playing a Duergar rune knight at the moment.
    Giant Might + enlarge person is silly and fun.
    I also disagree on the Cloud rune only becoming interesting at higher levels.
    It is a guaranteed effect, that mitigates a hit against someone, as long as there is someone to redirect to.
    this is amazing to stop crits, wich can happen starting level 1, or jsut to save somones ass.
    My cloud rune saved two lives already on level 3 alone.
    I woudl totally retrain it at level 7, since runic shield has a similar function, to gain both lvl 7 runes, but is probably the first rune to get back on level 10.

  • @USMCRonin
    @USMCRonin 2 ปีที่แล้ว +1

    Kobold rune knight with hand crossbow, sharpshooter and XBow expert is nasty damage

  • @erniewall3128
    @erniewall3128 2 ปีที่แล้ว +1

    Bugbear with a whip. With the increased reach lets you hit an opponent at 20ft.

  • @linestpenguinus4485
    @linestpenguinus4485 ปีที่แล้ว +1

    Currently playing a warforge rune knight. Convinced my Dm to allow my giant form to tranform my dual wield longswords into dual wield greatswords

  • @Alexander_Cid
    @Alexander_Cid 2 ปีที่แล้ว +1

    Big cow rune knight, tired of the people fucking with the forest, unarmed style, german suplexing everyone xD

  • @claymoreroomba8
    @claymoreroomba8 2 ปีที่แล้ว +1

    Yall are sleeping on the cloud rune. Do you know how many times my dm went "hey so and so is taking a crit" and I just flip them the no you uno card. Cause it specifies a creature you can see. You can make a target bonk themselves in the head with their own weapon

  • @kevinpetsky49
    @kevinpetsky49 2 ปีที่แล้ว +1

    One of my fav characters is a goblin rune knight with unarmed fighting. A true "Come at me, bro" character.

  • @aslo7365
    @aslo7365 7 หลายเดือนก่อน +1

    The Polearm/Sentinel goes really well with Giant Path Barbarian imo (they get an extra 5 feet of range and grow a size when they rage)

  • @nerofoxkrell
    @nerofoxkrell ปีที่แล้ว +1

    I have Goliath Rune Knight / Armorer multiclass I'm working on

  • @19spacecats
    @19spacecats 2 ปีที่แล้ว +1

    Hear me out, blue dragonborn rune knight. Electric breath, giant dragonborn = Godzilla

  • @nicholasmcmahan-watson9405
    @nicholasmcmahan-watson9405 2 ปีที่แล้ว +1

    fairy/duregaur rune knight at level 18 can become 1 size larger than huge with the free enlarge/reduce. even at lower levels you can have huge.

  • @kirbo1248
    @kirbo1248 ปีที่แล้ว +1

    In a game where we start with decently high stats I am making a rune knight that is a hex blood with great weapon master and a great sword and im picking up fey touched so I can cast hex twice a day and misty step once a day so yeah Im not sure if its good or not

  • @jaymattern6709
    @jaymattern6709 ปีที่แล้ว +1

    Could you in theory have a party member cast Enlarge on you while you are huge and you become gargantuan?

  • @craigastorian273
    @craigastorian273 2 ปีที่แล้ว +2

    I had a character who had 8 levels as a Rune knight and 1 level as a Warlock (genie/ earth) who had the crusher feat. Every time he did damage with his Glaive he ended up pushing his target away. So yeah it felt great! Pole Arm Master, and Sentinel combined with your larger size really does a job in locking down the field. Next ASI I take will be Great Weapon master. Now that I’ve seen your video I wish I took the Goliath race. To late now but I’m having a blast with my character! Thanks guys for caring…later!

  • @srvfan17
    @srvfan17 2 ปีที่แล้ว +1

    No one will ever see this but one of my friends came to me and said they wanted to make a character that uses mech armor and we settled on a Gnome Rune Knight that's almost more of a Steam Knight in theme, all the "magic" stuff about it is tech-based and pseudo-magical and I'm so excited

  • @shawntoups2454
    @shawntoups2454 2 ปีที่แล้ว +1

    My rune knight is an unarmed fighter/grappler, so fire rune is no good for him.

  • @RichardGrantMuir78
    @RichardGrantMuir78 ปีที่แล้ว +1

    What’s awesome is that the size increases aren’t based off of original size. BEHOLD my Huge Kobold! Oh, an enlarge spell?! BUWAHAHAHAHA!

    • @DieDieNacho
      @DieDieNacho ปีที่แล้ว

      I love the small guy becoming gargantuan, especially a tiny creature like a fairy 🤣

  • @annamolly1261
    @annamolly1261 2 ปีที่แล้ว +1

    I would say the frost rune is a good option if you are a fighter that wants to moonlight as a ranger.

  • @Melvinious
    @Melvinious ปีที่แล้ว +1

    the rune knight is undeniably the best grappler in the game by far

  • @Linkdoesminecraft100
    @Linkdoesminecraft100 2 ปีที่แล้ว +2

    I JUST created a Rune Knight for a 4 shot I’m gonna be doing soon! Very good stuff!

    • @Linkdoesminecraft100
      @Linkdoesminecraft100 2 ปีที่แล้ว

      What I found really funny now that I’ve watched this is that I made my character almost PERFECTLY to your recommendations EXCEPT the choice of Runes. I created a Goliath Rune Knight wielding a Glaive with the Two-Handed Fighting Style and the Great Weapon Master feat. But I chose the Frost and Cloud Runes instead lmao

  • @notjohnbruno1522
    @notjohnbruno1522 ปีที่แล้ว +1

    Some friends and I are planning a fairy tale themed campaign, and I’m planning my character to be Jack from Jack and the Beanstalk. The idea is that after killing the giant, he became cursed or somehow affected by its magic to become a giant, and was feared and ostracized from his village as a result. Mechanically, he’d be a goliath, but in-universe I’d want him to be a man slowly turning into a giant, which I think is a super interesting story arc to explore

    • @DieDieNacho
      @DieDieNacho ปีที่แล้ว

      That sounds like a really fun campaign theme!

  • @palehunter6711
    @palehunter6711 ปีที่แล้ว +1

    Rune knight 15 totem barbarian 5 = death to your foes

  • @TheHornedKing
    @TheHornedKing 2 ปีที่แล้ว +2

    I have thought about playing a genasi rune knight. The extra spells you get are based on CON, same as your runes, and it sounds thematic in regards to the elemental aspects of the giants.
    If you're a fire genasi rune knight, with the fire giant rune, you're basically a fire giant. Get a Flame Tongue for even more flavor.
    I'm not quite sure if it's worth it though. Looking at the fire genasi again, I think throwing a javelin with that extra dmg from Giant's Might might be better than casting produce flame.

  • @zanderthegreen2385
    @zanderthegreen2385 2 ปีที่แล้ว +1

    I like using a centuar or minotaur since you already count as a size larger

  • @deckerjake438
    @deckerjake438 2 ปีที่แล้ว +2

    Can you please do Echo knight soon. Thank you

  • @thoughtgaming492
    @thoughtgaming492 2 ปีที่แล้ว +1

    Rune knight just feels super underwhelming to me.

  • @nevertoonate
    @nevertoonate 2 ปีที่แล้ว +1

    What would be some fun rune knight multi classes!? I’d love to hear yours and the comment sections ideas on this.
    I’ll start with mine, I think monk might be intriguing 🤔

    • @TheBefrost
      @TheBefrost 4 หลายเดือนก่อน

      Paladin 6!

  • @Phhase
    @Phhase 2 ปีที่แล้ว +1

    The Cloud rune is actually more bananas than you'd think. It can redirect ANY attack roll...so have an ally attack you and let them hit you. Hard.

    • @TheBefrost
      @TheBefrost 4 หลายเดือนก่อน

      The chosen creature becomes the target of the attack, using the same roll.

  • @everwind5691
    @everwind5691 2 ปีที่แล้ว +2

    Goliath's, humans and halflings don't have dark vision and the Stone Rune is wonderful for those races. Cloud rune's power is that it is a no save damage, can be transferred to a familiar or a mouse if you are fighting a single opponent. I wish some of the other subclasses offered this kind of versatility and tactical play. There are lots of ways to play a Rune Knight. Eldritch Knight requires you take Warcaster and basically all you cast is Shield and Booming blade. Only flavor is the cantrips. Level 2 spells are crap for EKs.

    • @saintpoli6800
      @saintpoli6800 2 ปีที่แล้ว

      I recommend swapping evocation for transmutation with EK; getting those speed boosting spells is insane

    • @everwind5691
      @everwind5691 2 ปีที่แล้ว +1

      @@saintpoli6800 Agree transmutation for Evocation is superior and makes EK better. Sword and board EK struggle until Warcaster as does dex based Fighters

  • @benpebbles4111
    @benpebbles4111 2 ปีที่แล้ว +1

    I wish I had this kinda relationship so bad. Seems fun to make these kind of videos.

  • @johnosborn3828
    @johnosborn3828 2 ปีที่แล้ว +1

    Heavy armor master would be good. -3 on weapon attacks and resistance with hill rune.

    • @iododendron3416
      @iododendron3416 2 ปีที่แล้ว +1

      Awesome! I once thought about combining Heavy Armour Master with a barbarian but that of course won't work with rage.

  • @GangurEXE
    @GangurEXE ปีที่แล้ว +1

    Frost rune seems like it could be good for a caster multiclass for that improved constitution saving throws

    • @DieDieNacho
      @DieDieNacho ปีที่แล้ว

      As a Duergar rune knight, built around grappling and concentrating on enlarging themselves, frost rune can sometimes make a huge difference.

  • @antoniodominguezgarcia1956
    @antoniodominguezgarcia1956 2 ปีที่แล้ว +2

    You can give the storm rune to another member of your party if you're using your reaction with polearm master and runic shield

  • @TommyP365
    @TommyP365 2 ปีที่แล้ว +1

    I haven’t *played* one yet, but I have two built and ready to go: a goblin, and a sea elf!

    • @thebitterfig9903
      @thebitterfig9903 2 ปีที่แล้ว

      I've had a Triton Rune Knight in my mind for a while... He just loves mountains, and thinks a warhammer is just way cooler than a trident.

  • @lepatriote5767
    @lepatriote5767 2 ปีที่แล้ว +2

    Monty, I just want to point out that the Tavern Brawler/Grappler route works stupidly well with a Rune Knight.
    Grapple allows you to grapple creatures only up to one size larger than you. By becoming Large you can grapple Huge Creatures, and eventually Gargantuan creatures. And since you have Extra Attack, you can grapple then shove (or vice versa) to make the creature prone with a speed of 0(which means not getting up). Which you can now proceed to murder at your leisure.
    Also, for the reach: Bugbear. Take the Tasha Fighting Style for an extra Battlemaster maneuver, take the Lunge one. Bam 20ft of reach once per short rest, on each of your turn a reach of 15ft and 10ft with a polearm.

    • @KarumaJiusetu
      @KarumaJiusetu 2 ปีที่แล้ว

      And, you don't require a free hand to keep something grappled or to drag the target with you, this means you have no limit to how many things you can grapple at once. Also, in addition to Large/Huge, Giant Might gives us Advantage on the Grapple/Shove checks to begin with.
      Also, with Tavern Brawler+Extra Attack, to get the most out of it I usually Shove->Unarmed Attack with Advantage->Bonus Action Grapple.

  • @davec8385
    @davec8385 2 ปีที่แล้ว +2

    On top of everything mentioned in this video the Rune Knight is also the best grappler subclass in the entire game. The giant's might ability by it's self gives you advantage on strength checks to grapple and let's you grapple creatures you normally couldn't by increasing you size! With the number of ASIs fighters get it's pretty trivial to pick up expertise. (or even take a single level of rogue) The frost rune certainly is niche and not required but also stacks with the other abilities and lasts for 10 minutes so you can pretty freely turn it on before combat at the beginning of a dungeon and expect it to last through multiple encounters.
    With the new unarmed fighting style you can make a pretty useful character that only requires 3 levels of investment. Allowing for lots of multiclassing options or scales well into late game with increased extra attacks and plentiful ASIs for fun, flavourful feats.

    • @davidstratton696
      @davidstratton696 2 ปีที่แล้ว +2

      Skill expert is the feat that gives expertise in a skill (among some other things like another skill proficiency and ability score improvement). U didn’t mention a name so wasn’t sure if u knew which one did.

  • @DarkSwan01
    @DarkSwan01 2 ปีที่แล้ว +1

    Just got the notification and like it so far. And it is funny, I am working on my own guide for the Rune Knight but without going into detail on abilities but the subclass except for the rune abilities.

  • @jurajciernik7780
    @jurajciernik7780 2 ปีที่แล้ว +1

    The fire rune is strength not con save right?

  • @PhoenixNorthstar
    @PhoenixNorthstar 2 ปีที่แล้ว +1

    They really nerfed the frost rune. When it was UA the frost rune's activated ability didn't give you an increase on Strength and Constitution checks and saves for 1 minute, it flat out increased both your current AND maximum Strength score by 2 for one minute, up to a maximum of 22. The damage bonus to an attack while enlarged was initially to all melee attacks, so that was nerfed as well.
    I've played Rune Knight twice, once in UA and once with the current rules. My first was a Durigar in an underdark campaign (fun fact, the Rune Knights size increase stacks with the enlarge/reduce spell), the second was a Minotaur maul specialist (before crusher was released) with the Archaeologist background going around hunting for runes in ancient ruins, since Minotaurs are related to giants in ingame lore.

  • @PANDAXD001
    @PANDAXD001 2 ปีที่แล้ว +1

    And Interesting mix of Flavor and utility is taking a rune knight and getting the ritual caster feat.
    It gives you, as a fighter, more too do outside of the party assuming you don't already have a bard or wizard. It makes sense that ritual magic would heavily rely on runes (no reason why your "book" could be tattoos on your skin for my Goliath bretherin) and you don't delay any class abilities like extra attack. And just in case you needed too give your DM another reason too hate you, this stacks very nicely with a barbarian dip since you won't be raging while ritual casting.
    This idea does branch from Treantmonks double phantom rogue video (which is from one of his players)

  • @quietone2674
    @quietone2674 ปีที่แล้ว

    I've been thinking about a Rune Knight build that was a master of runes. So for me I'd go with a variant human and sacrifice the +1s across the board for +1 to two scores and a bonus feat. Choose the Rune Carver background which gives the Rune Carver Apprentice Feat which lets you make an additional rune on an object. For the additional feat, Thrown Weapons Master, which makes all simple and melee weapons count as thrown weapons for you, increases throw distance, and any missed throw the weapon returns to you. Also the Throw Weapons fighting style to compliment this.
    At 4th level get Rune Carver Adept Feat which changes your Rune Carver to be as many runes as your proficiency bonus. So, at max level you get the 5 runes from the Rune Knight class and an extra 6 runes from the feat. From there, either the Giant's Might or Strike of Giants feat at 8th level (and 12 if you want both), or just focus on improving ability scores from there.
    Idea for the character is someone who grew up weak and began studying runes, using that magic to make him powerful for the first time.