How to Play a Dual Wielder in Dungeons & Dragons 5e

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  • เผยแพร่เมื่อ 29 ก.ย. 2024

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  • @aidanchilton7899
    @aidanchilton7899 2 ปีที่แล้ว +428

    “Prince zuko, I didn’t know you were skilled with broadswords.” Zuko- “I’m not. They’re antiques” he says desperately hoping nobody found out he originally wanted to play a dual wielder monk build before realizing it would never work

    • @Matt-sk6hi
      @Matt-sk6hi ปีที่แล้ว +8

      I feel like homebrewing that you can make your flurry of blows with dual wielded monk weapons isn't too broken. Not like monk is all that strong to begin with

    • @DParkerNunya
      @DParkerNunya 4 หลายเดือนก่อน

      The new one dnd rules for Dual Wielding actually makes monks one of the best classes to do it, because it gives you 5 attacks at level 5

    • @kennethgee2004
      @kennethgee2004 2 หลายเดือนก่อน

      @@DParkerNunya level 5 so fighter 4 monk 1: action-> attack(2)+ extra attack(2) + bonus action-> unarmed strike furry of blows(2) all unarmed so only 1d+6 but that is as strong as the rapiers. so 6 attacks but you use 1 ki point

    • @DParkerNunya
      @DParkerNunya 2 หลายเดือนก่อน +1

      @kennethgee2004 That's a level 4 fighter, level 1 monk. Just play a level 5 monk. Pick up Two Weapon Fighting from the feat at 4th level (or 1st if you're variant human). Technically, you could use daggers at this level to have 3 attacks with your action that all do 1d6+3-5 damage each, then your bonus action which can be a flurry for another 2 attacks that can deal 1d6+3-5 each. 5d6+15-25 each round. Rapiers can't be monk weapons, so I don't know why they were even brought into the mix. (Dedicated weapon allows 1 Rapier, not two.) I guess action surge is nice, because that means 4 action attacks, but you can't flurry at that level of monk, so you end up with the same number of attacks once per short rest, and it'll be with less damage total.

    • @kennethgee2004
      @kennethgee2004 2 หลายเดือนก่อน

      @@DParkerNunya rapiers are martial weapons so yes that can be monk weapons as monks can choose one martial weapon as a monk weapon. if I understood correctly that a monk special weapon cannot have the heavy or special property. but this is why fighter as you get a fighting style and then when you select monk you get to select daily your monk weapon.

  • @ashleyhoughton8592
    @ashleyhoughton8592 4 ปีที่แล้ว

    I just watched your video on multi-class combos and now I want to play a dual wielding strength based (v) human fighter/barb.
    One level of each at level 2
    Dual wielding fighting style
    Dual wielder feat
    War pick in one hand war hammer in the other
    (1d8 + Str + rage damage) piercing
    +
    (1d8 + Str + rage damage) bludgeoning
    That'll play pretty fun at low level even if you push back extra attack until level 6 and pick up reckless at 7, your third feat at 8, bear totem resistence at 9.
    This is totally going to be my next character.

  • @brittoleal
    @brittoleal 4 ปีที่แล้ว

    It's nice to recap that when you talk about the fighter's combo action surge + multiattack you get already 4 atacks... and 1 more isn't that big deal, so we tend to look away from dual wielding... but that just happens once in a battle, and even once in a series of battles if we're talking dungeon crawling. In that level of play, having "only" 2 attacks regularly and getting 1 more it is, indeed, a big deal for a player.

  • @coolnamebro7363
    @coolnamebro7363 4 ปีที่แล้ว

    My duel wielder is a brute (UA) fighter because brutes get to roll dice after each WEAPON attack they make which scales as you level since brute also gets a second fighting style choose mariner for ac boost with a swim and climb speed so you get to do 1d8+3 plus 1d6+3 plus 2d4 at 3rd level.

  • @ajdynon
    @ajdynon 4 ปีที่แล้ว

    By my reading of the Crossbow Expert feat, you can dual wield hand crossbows if you take it.

    • @DungeonDudes
      @DungeonDudes  4 ปีที่แล้ว

      Not quite. Check out our video on Crossbow Expert for an explanation of why this doesn't quite work within the rules and doesn't confer any actual benefits (but since it doesn't provide any real benefits, it's fine to handwave it)

  • @gamerwolf4276
    @gamerwolf4276 4 ปีที่แล้ว

    Right now I’m playing a 1/2elf dragonblood Sorcerer(4)/Fighter(3). Part of his backstory was he fought in fighting pits as an orphan. So he was able to weld a short sword (in place of elven blades). The party faced off with a Yanti at lvl 2. Jak nearly expended all his spells during the fight. His sister a rouge was fighting in melee and was nearly killed. Charging in he distracted the Yanti allowing her to excape. Landing the final blow, breaking his sword. he picking up the two scimitars vowing to never let that happen again. During down time in a city he trained with the two blades with a Bladedancer taking a lvl of fighter. Later he trained with Warmages to gain the warcaster feat. The scimitars he carries are magical and use his Charisma. Though the corse of the game thus far he is now training to be an Echo Knight (GM thought it’d be cool, original idea was Battlemaster). In his first fight as an Echo Knight he once again faced off with a Yanti. His movements round the battlefield and ability to attack from different angles annoyed the DM (that was awesome). I would not recommend this combo to any but experienced players. it is frustrating at times because so many abilities use the bonus action and doesn’t use many spells. I am thinking of continuing down the Fighter path to lvl 6 then going back to Sorcerer. I was thinking about taking the Duel welder feat mostly because Jak doesn’t wear armor. What are your thoughts?

  • @kayozindewsir1176
    @kayozindewsir1176 4 ปีที่แล้ว

    Dual wielding variant human with dual weilder feat, picking TWF from ranger. Pick up hunters mark, and then lvl 3 pick up Hunter archetype for colossus slayer. Talk to your DM since 4th and 5th lvl are the same for martial classes and see if they will allow a multiclass while still allowing progression on the martial chart ( the 4th lvl ability improvement/ feat, and extra attack at 5th). If yes, then multi into fighter, pick up defensive fighting style for another +1 AC. Lvl 2 fighter action surge, then lvl 3 fighter battle master with riposte, disarm, and trip. A lot of dice rolling, and a fun way to control the field. Excels at one on one, but doesn't handle multiple enemies well. This is my current character in campaign I have been playing. It is a lot of fun, and has pretty high damage with the hunter's mark procs, colossus slayer, and battle master dice. Even get to use your reaction when the enemy misses you using battle master riposte since AOO are not common in the campaign i am in.

  • @ТатьянаСтепанова-о8ч
    @ТатьянаСтепанова-о8ч 4 ปีที่แล้ว

    A str paladin with heavy armor and axes sounds quite cool. 3 attacks instead of 2 = more chances for crit smite. And after lvl 11 it's 1d10 bonus to all 3 attacks.

  • @TrojanManSCP
    @TrojanManSCP 4 ปีที่แล้ว

    Regarding rogues: You did not mention Crossbow Master, which is the only way to get multiple ranged attacks per turn with this class (outside of multiclassing). The same basic principles apply, however - only one sneak attack per turn, using the second hand crossbow only if the first misses in order to get that SA damage dice, etc. But if you want to build a ranged rogue, it's probably best to run with a 5-level dip into fighter to get the multiattack. Rogue 1, Fighter 1 (take archery as fighting style), then run through Fighter 5 to pick up the multiattack (taking crossbow expert at level 4), and then run your rogue levels up as high as the campaign allows. You can maybe take the second level of rogue at some point before fighter 5, depending on how much you prioritize positioning in combat over either raw damage or HP (those d10 HD, tho).
    Whatever you choose, the archetype of dual wielding ranged weapons with sneak attack is very interesting, and it's certainly playable, if not completely optimal.

  • @Akstis_Yor
    @Akstis_Yor 4 ปีที่แล้ว

    I will say I'm surprised you didn't bring up the swashbuckler subclass for the rogue. It has an ability that is very useful to duel wielding. (Fancy footwork) it allows rogues to not have to use said bonus action to disengage without having to take the mobile feat. Furthermore the rogue class becomes a absolute damage machine if paired with about a 3-5 lvl multi class into fighter. I currently have a Duel wielder that has 17 lvl's in rogue and 3 lvl's in fighter throughout my jouneys with him from lvl 1 to 20 he has always been able to deal an amazing amount of damage, take a fair amount of damage, and have enough versatility and tools to help the party where he is needed. All of this without losing out of combat features.

  • @alexanderbglass
    @alexanderbglass 4 ปีที่แล้ว

    The only example but a good one is in the 1970’s Three Musketeers when an assassin uses two rapiers against one of the musketeers on the road to England.

  • @johncedric706
    @johncedric706 4 ปีที่แล้ว +1

    Welp there goes my dual wielding barbarian...

  • @captianbacon
    @captianbacon 4 ปีที่แล้ว

    The swashbuckler subclass is amazing for dual weilder. Extra chances to snake attack and fancy feet let's u poke twice and back petal. I belive the best feeling build is 5fighter (champ) the rest rouge swashbuckler.

  • @yenchitan7276
    @yenchitan7276 4 ปีที่แล้ว

    Nyata from Log Horizon is a dual wielder with a pair of rapiers. He's a chef too.

  • @Legellan
    @Legellan 3 ปีที่แล้ว

    What are everyone's thoughts on an Arcane Trickster Rogue with Dual Wielding and take Fighter Lvl 1 with Two-Weapon Fighting? What level would that be a good idea? At level 4 after becoming a AT Rogue or wait a little longer?

  • @BaldursPicketFence
    @BaldursPicketFence 3 ปีที่แล้ว

    Can a Arcane Trickster Rogue with a dual wielder feat, dual wield with Shadow Blade and cast booming blade? This is to get around the fact that you can no longer stack booming blade using your shadow blade because booming blade has to be cast with a material component of 1sp or more, i.e. an actual weapon and not an illusory (shadow blade)

  • @IDoBeSmarter
    @IDoBeSmarter ปีที่แล้ว

    There's plenty of history with people using a rapier and a small together. Maybe not in battle, but definitely for competition.

  • @wanderlingd7047
    @wanderlingd7047 4 ปีที่แล้ว

    I have a ranger/rouge who duel wields long swords, or a long sword and a dagger.

  • @kasharoseguild8823
    @kasharoseguild8823 3 ปีที่แล้ว

    My fiancé’s favorite character is a fighter that duel wields a pair of katana and wears a set of dragon scale mail armor

  • @HeroesBosses
    @HeroesBosses 4 ปีที่แล้ว +656

    Have you done a video yet on how to effectively use tools (like thieves tools, smithing, etc.?). How about a video on what characters can do in their down time between adventures? Just a couple ideas ;)

    • @SirPanfred
      @SirPanfred 4 ปีที่แล้ว +38

      Oh yeah, I'd really appreciate some down time tips for Players and advice for Dungeon Masters!

    • @kelb76
      @kelb76 4 ปีที่แล้ว +16

      I am trying to craft with my Artificer and neither I nor my DM know what we're doing.

    • @brownboom
      @brownboom 4 ปีที่แล้ว +2

      @@kelb76 My artificer is the crafter of out team. we follow the crafting rules in xanathar's but ignore the recipe requirement for items that are on my infusion list or if it is a homebrew thing that my character has designed herself.

    • @GlassTopRX7
      @GlassTopRX7 4 ปีที่แล้ว +1

      @@SirPanfred Training and seeking out instructors. Some aspect of leveling would naturally happen by just doing other would not or would be much slower without proper instruction. It's also useful if you can't get your whole party together, you can have a mini session without others feeling left out. Also specialize materials would not be readily available in anything short of a large city if even there.
      It's a good idea for a DM to read up on the history of stuff to get a feel for what was truly a common or a rare item. Even something like flint or a whetstone wouldn't be that common. Don't believe me go looking for it today outside, if those rocks aren't around you aren't likely to find it. Doing that research will greatly enrich the gaming experience for you and your players.
      Something else to consider for your next adventure is to limit currency. No working class person would likely ever so much as touch a gold piece let's along have a pouch of them. That's something only nobles would have. In dim times dim have nuts had fur less den they haves has today. (sorry attempt to spell out a Liverpool accent) Anyway just that's just some thoughts from an AD&D DM.

    • @DehJarlorNoob
      @DehJarlorNoob 4 ปีที่แล้ว +7

      We've used weaver's tools to create more rope in field conditions (it has been quite useful, rope is actually pretty valuable utility stuff), and smithing, glassblower's and alchemist's tools to create all sorts of cool arrowheads (smoke, acid and alchemist's fire in small glass vial arrowheads for example). Card gaming proficiency has been used in making a local mafia to own our party some favors, and of course some money.
      For downtime, in our campaign we have a week-based daily activity of some sorts for individual characters, and roll some relevant dice to see how it goes. For example, a rogue might want to get to know the local criminal community and maybe get some good contacts. They spend a couple of weeks in town. For each week, they roll a couple of skills: insight once to figure out the right people to talk to, persuasion twice to get near the right people. The successes are tracked, and once gained enough successes they gain contacts and knowledge.
      I have personally had my fighter battlemaster take part in archery competitions. Ruleswise it's simple: roll and add attack modifiers as if shooting the bow, and then GM determines the challenge with 2d10+something. Successes have gained my fighter a lot of money and renown among those circles, but I also rolled a couple of 1's and now I have a sore loser noble as an enemy that hates my fighter's ass.
      Oh and also my fighter has used woodcarver's tools to make a local orphanage some toys, and he has gained a few NPC friends doing so.

  • @josephstone4842
    @josephstone4842 4 ปีที่แล้ว +639

    I’m surprised they didn’t mention the Swashbuckler subclass for rogues. That subclass basically recommends that you duel wield if you play it.

    • @lefthandofpower1476
      @lefthandofpower1476 4 ปีที่แล้ว +37

      With a one level dip into Fighter to get TWF, my favourite build.

    • @SorenSPG
      @SorenSPG 3 ปีที่แล้ว +34

      Actually not totally. Seashbucklers are amazing and ducking and dodging around the battlefield and finding individuals to fight. You need your bonus action to das and disengage. Personally I have a dagger in my offhand for my swashbuckler, but almost never use it

    • @SorenSPG
      @SorenSPG 3 ปีที่แล้ว +7

      @Pranay Talati good point, but also you can take the dash bonus action. Also, if you miss, then you might need it. Also that’s not the only way to play a swashbuckler, but I do see the point of a dual wielding swashbuckler. I personally find a single rapier more effective

    • @anthonylam02
      @anthonylam02 3 ปีที่แล้ว +38

      @@SorenSPG RAW you only need to attack the target (regardless of hit or miss) for it to not be able to op attack you

    • @SorenSPG
      @SorenSPG 3 ปีที่แล้ว +6

      @@anthonylam02 Crap my bad. i forgot about that. thank you for reminding me. i still think that dashing/hiding can be more useful though

  • @saltypork101
    @saltypork101 4 ปีที่แล้ว +924

    I'm going to stick with my dual-wield-chainsaw-shotgun-laser-earrings. They have built in cup holders.

    • @sagescribe_
      @sagescribe_ 4 ปีที่แล้ว +50

      Ah, a man of culture, I see

    • @lorekeeper685
      @lorekeeper685 4 ปีที่แล้ว +7

      "Shotgun earings" hou can hear?

    • @o_xxie4135
      @o_xxie4135 4 ปีที่แล้ว +15

      BECAUSE WHY NOT😂 god love joecat

    • @OmnistrikeRZ
      @OmnistrikeRZ 4 ปีที่แล้ว +14

      SMITE!!!!!!

    • @Cerberus110Mc
      @Cerberus110Mc 4 ปีที่แล้ว +18

      Ɇ̴̡̋Ⱡ̸̪̂̃ͅÐ̴͕̠̔Ɍ̵̤̈́Ɨ̶̤̍Ⱦ̴̛̙͝Ȼ̸̼͋̃ͅĦ̵̰̦̅̇ ̸̗̂Ƃ̴̯̟̆̎Ⱡ̷̰́̋Ⱥ̷͈̽S̶͇̣̾Ⱦ̷̰̰̇͒

  • @spiritandsteel
    @spiritandsteel 4 ปีที่แล้ว +172

    Fun historical fact! wielding two rapiers was an historical style, just not terribly popular (it's incredibly difficult, and not always terribly advantageous. ) It was historically called "brace-rapiers", "case rapiers" or occasionally "Florentine fencing". It appears in a few historical treatises, and it's fascinating. Worth checking out.

  • @DarkRaen666
    @DarkRaen666 3 ปีที่แล้ว +284

    This is cool and all, but when's the recognition of the best kind of dual wielding; DUAL SHIELDING!

    • @ethanvogelsberger8983
      @ethanvogelsberger8983 3 ปีที่แล้ว +50

      Why hide behind a door when I AM THE DOOR!!!!

    • @culo9999
      @culo9999 3 ปีที่แล้ว +28

      Honestly a magic shield with the thrown weapon feature would be sick

    • @7rhymes599
      @7rhymes599 3 ปีที่แล้ว +19

      Now, this has plenty of awesome ideas for some homebrewing. Like if you have two large shields that can interlock to become a giant barrier. Give full coverage, but half their movement speed. While not super useful in melee, this would be great when against ranged weapons and spells. Your party can get behind you as slowly move them towards the Archer's tower, the Warlock firing Eldritch Blasts at them to try and get them to hide, giving you more time.
      You got guys firing from both sides? Dig those shields into the ground and crouch down. Now you have half cover.
      Not too sure how this one would work, but maybe while the shields are acting as cover, let you slip them off and pull out another weapon. Better yet, slip them off then run at the enemy, letting your hurt Ranger hide for a second so the cleric can cure their wounds, or so the Wizard can stay guarded while using a concentration spell.
      Now cast Enlarge on him. What do you have now? A 12' Orc with 2 giant shields, basically becoming a makeshift bulldozer as he tears through the enemy lines, shield bashing enemies, proning them as the party comes in for the kill.
      This could be perfect for the character who is a huge brute, but not a violent one. The big and soft type. He's here to protect his friends, and protect them they shall.

    • @Gerolanfalan
      @Gerolanfalan 3 ปีที่แล้ว +7

      @@culo9999 Captain America was the OG

    • @nobodyjustbrad2750
      @nobodyjustbrad2750 3 ปีที่แล้ว +12

      Found the Dark Souls player

  • @Howler452
    @Howler452 3 ปีที่แล้ว +185

    Dual wielding has become more viable for other classes with the introduction of the Fighting Initiate feat, which allows a class to pick a Fighting Style from the fighter list.

    • @absolstoryoffiction6615
      @absolstoryoffiction6615 2 ปีที่แล้ว +2

      It's even odd... When this has changed... Anyone can Dual Wield at base.
      Although, nothing in the rules stops you from holding two non light weapons during combat without Feats etc. Just avoid doing the Bonus Action stuff.
      Along with Interaction and other mechanics near this type of action. There are ways to dual wield without going through this unrefined rule.

    • @wesleywyndam-pryce5305
      @wesleywyndam-pryce5305 2 ปีที่แล้ว +9

      @@absolstoryoffiction6615 you hold them but RAW you can't attack with them.

    • @absolstoryoffiction6615
      @absolstoryoffiction6615 2 ปีที่แล้ว +2

      @@wesleywyndam-pryce5305
      Only with one at base...
      I use Extra Attack for both weapons or other Action types...
      Ditch that specific Bonus Action about Dual Wielding. There are better ways to do this...

  • @varasatoshi3961
    @varasatoshi3961 4 ปีที่แล้ว +80

    Dungeon dudes: Here's this cool tool to make a mini for your character
    Me, who plays exclusively changelings: *Fuck*

    • @thomasharvey2980
      @thomasharvey2980 2 ปีที่แล้ว

      There is a changeling face option in case you where wondering

  • @theonlymatthew.l
    @theonlymatthew.l 4 ปีที่แล้ว +444

    You gentlemen neglected to mention that a College of Swords Bard can also pick dual wielding as a fighting style

    • @braulioservodedeus
      @braulioservodedeus 4 ปีที่แล้ว +15

      Yep. Came here to say this. I played a college of swords bard and (though I didn't play it higher levels) I do think it scales really well because of the flourishes that let you add your bardic inspiration to the damage (which is awesome, because so very often this feature is underused).

    • @Theimmensedruid721
      @Theimmensedruid721 4 ปีที่แล้ว +2

      came here to say this as well because you can though like Braulio Lopes I didn't get to higher levels, bestow because the extra attack, gives you three attacks ( like other classes dual wielding) but because bestow curse allows you to get an extra damage die per attack

    • @freman007
      @freman007 4 ปีที่แล้ว +6

      @@braulioservodedeus but only once per turn.
      If you can multiclass from fighter to Paladin you can smite off all melee attacks.

    • @braulioservodedeus
      @braulioservodedeus 4 ปีที่แล้ว +2

      @@freman007 Oh yeah you're right. Huh, it kinda makes me think of the multiclass possibilities of bard college of swords and paladin. That could be cool!

    • @GabrielCaetano
      @GabrielCaetano 4 ปีที่แล้ว +5

      @@braulioservodedeus I am playing that build. You get to dish out a lot of damage even at lower levels (about 40 to 50 in one turn at level 5). Couple that with elven accuracy (my case) or lucky and you are dealing CRIT damage smiting and flourishing. Drow can cast faerie fire so... Also with this multiclass you can smite harder with less levels due to the bard's being a full caster. I just got elven accuracy so I haven't put it into play yet, but I am dying for the next adventure to get it going.

  • @jesst3r170
    @jesst3r170 4 ปีที่แล้ว +448

    Don't forget college of swords Bards. They Flurry with style and look good doing it!

    • @jestersjokers
      @jestersjokers 4 ปีที่แล้ว +13

      I got a collage of sword bard and he is a beast, dps for days and spells

    • @-POISON-
      @-POISON- 4 ปีที่แล้ว +9

      And they have the two weapon fighting style.

    • @evanumenhofer3404
      @evanumenhofer3404 4 ปีที่แล้ว +11

      I just fired up a Sword Bard myself, and my DM even let me shift my spellcasting ability to Dex (for lore reasons too!) So far it's been an utter blast.

    • @Zombiewithabowtie
      @Zombiewithabowtie 4 ปีที่แล้ว +9

      Furthermore, they can designate a proficient weapon as their spellcasting focus, which counteracts the melee/casting dilemma. On top of that, their Blade Flourish ability does not take a bonus action: it only requires that you land an attack that turn. As such, a dual wielding Sword Bard can get two chances to boost their AC, increase damage against mobs, or maneuver their opponents.
      The only downside is that this means you have to be a lot more choosy about using your Bardic Inspiration (1 bonus action), but since they are expended for the sake of Blade Flourish until level 14, it's something the player would need to be aware of regardless.

    • @jaredpuwalski8545
      @jaredpuwalski8545 4 ปีที่แล้ว

      Evan Umenhofer what was the lore reason for switching to dex? Another thing swords bards have is being able to pick up crusader’s mantle. While CM only adds 1d4 per hit, it can also apply to your allies’ attacks as well. CM also doesn’t require a bonus action to switch targets either since it’s an aura spell.

  • @Greensleeve11
    @Greensleeve11 3 ปีที่แล้ว +508

    Two rapiers was one of the few historical dual-wielding fighting styles. It was a called a case of rapiers and was very popular in Florence, hence it's other name: Florentine style.

    • @gggiiillllllyyy
      @gggiiillllllyyy 3 ปีที่แล้ว +9

      Krabi Krabong: AM I A JOKE TO YOU?

    • @worldsendgaming5236
      @worldsendgaming5236 3 ปีที่แล้ว +9

      Florentine was use of a longsword and a main gauche/dagger i thought

    • @pointyendproductions4230
      @pointyendproductions4230 3 ปีที่แล้ว +31

      @@worldsendgaming5236 the term Florentine to refer to using two weapons isn't historical. Case of rapier was a style, but it wasn't very popular anywhere. You can find historical examples of a case of rapiers designed to fit together and look like a single sword, and sit together in the same sheath. I think this would be a cool way to go in a D&D game. Most period masters did not recommend the use of a second rapier in combat in earnest. DiGrassi talks about the use of it at length in his treatise on Falsing.

    • @kevinelston404
      @kevinelston404 3 ปีที่แล้ว +6

      “It was a called a” are you Italian?

    • @thatonemouse5116
      @thatonemouse5116 3 ปีที่แล้ว +1

      I do remember hearing about a Rapier that was in a Scabbard that would split into two rapiers and I believe that it is what was originally called dual wielding

  • @brunoborello8309
    @brunoborello8309 4 ปีที่แล้ว +251

    Best Dual Wielder: Paladin with 2 levels in Fighter (even better when you have improved divine smite)

    • @daltonbomberger7557
      @daltonbomberger7557 4 ปีที่แล้ว +9

      My man knows what's up

    • @goisles6728
      @goisles6728 4 ปีที่แล้ว +127

      Taking that a few steps further: play a Half-Elf, then take the "Elven Accuracy" feat. Make it a Dex based Vengeance Paladin so you can use Vow of Enmity to get advantage on a target for 1 minute. Take one more level in Fighter for Champion. With all of this, your Paladin rolls three d20s when attacking with advantage, and crits if any of those dice are a 19 or 20. Under these conditions, you have a 27 percent of critting on an attack against the target of your Vow of Enmity.

    • @aaroncosta1574
      @aaroncosta1574 4 ปีที่แล้ว +18

      Isles, that’s gross.

    • @firstnamelastname7298
      @firstnamelastname7298 4 ปีที่แล้ว +30

      @@goisles6728 thats kinda dirty but hell it sounds fun. its as fun as 10 dancing greatswords plus assassinate

    • @Voriclexx
      @Voriclexx 4 ปีที่แล้ว +11

      Go Isles I sure hope my players don’t see your comment!

  • @peacetotheworld5051
    @peacetotheworld5051 4 ปีที่แล้ว +268

    Hey guys you misspelled dual in the description. You can thank me later. That'll be $500

    • @dragonmaster613
      @dragonmaster613 4 ปีที่แล้ว +9

      Maybe it's a dual wielder who likes to duel.

    • @Castheknotted
      @Castheknotted 4 ปีที่แล้ว +4

      pssssh totally on purpose lol

    • @BronzeRivet
      @BronzeRivet 4 ปีที่แล้ว

      @@Castheknotted hahaha!

  • @Tank1711
    @Tank1711 4 ปีที่แล้ว +159

    My fighter/rogue is a dual wielder, took two weapon fighting style so I can add my proficiency to my offhand attack. It's fun having 3 attacks at level 4 if I burn my action surge plus sneak attack on one of those, I'm going swashbuckler too so the sneak attack is even easier to pull off.

    • @likeahorse
      @likeahorse 4 ปีที่แล้ว +18

      the second attack still gets your proficiency bonus either way, what twf style gives you is letting you add your ability bonus to damage on your second attack

    • @Tank1711
      @Tank1711 4 ปีที่แล้ว +5

      @@likeahorse it let's you do it on your bonus action, it's the fighters fighting style
      Edit: I see what you meant, I meant it as in it let's me add the proficiency to the damage 😅 sorry I'm half asleep currently

    • @likeahorse
      @likeahorse 4 ปีที่แล้ว +11

      @@Tank1711 you still don't add proficiency to damage, like ever

    • @Tank1711
      @Tank1711 4 ปีที่แล้ว +8

      @@likeahorse aye I just re-read what I typed and laughed 🤣 sorry dude I'm currently running on over 70 hours of consciousness
      My brain went ability mod = proficiency for some stupid ass reason 😅

    • @xdecatron2985
      @xdecatron2985 4 ปีที่แล้ว +2

      Dr*Fergulous hexblade’s curse. I freaking love it.

  • @insertphrasehere15
    @insertphrasehere15 4 ปีที่แล้ว +133

    I like Polearm Master as a way of weaponizing your bonus action a bit more than I like dual wielding.

    • @Madlib7
      @Madlib7 4 ปีที่แล้ว +6

      A bit more is an understatement for me, personally

    • @schwann145
      @schwann145 4 ปีที่แล้ว +20

      Well sure, because it's just straight better.
      One feat vs one feat + fighting style, with equal outcomes?

    • @AllThingsFascinate
      @AllThingsFascinate 4 ปีที่แล้ว +3

      @@schwann145 not even equal, since dw isn't compatible with gwm. Sad.

    • @Kronosxviii1
      @Kronosxviii1 4 ปีที่แล้ว +14

      @@schwann145 Eh, Polearm Master(PAM) always wins. If you're going 1h+shield(+2ac), quarterstaff is great with style options of: +1ac, +2dmg/hit, or shield cover for allies. With 2h grab a glaive, now you have reach, die rerolls on 1&2''s, and the option of using GWM(-5hit/+10dmg) on each swing. And since PAM let's you gain an opportunity attack for mobs entering your range you will situationally gain a 2nd attack out of the feat on its own.

    • @ExarKunStan
      @ExarKunStan 4 ปีที่แล้ว +5

      @@Kronosxviii1 you can now use a shield and spear aswell!

  • @MadSwedishGamer
    @MadSwedishGamer 4 ปีที่แล้ว +105

    Damn, right after Tulok the Barbarian made a video on Ahsoka as well. Good timing.

    • @xdecatron2985
      @xdecatron2985 4 ปีที่แล้ว +8

      Didn’t know he made that. I know where I’m headed next

    • @Voriclexx
      @Voriclexx 4 ปีที่แล้ว +4

      I love Tulok’s builds

  • @benthomason3307
    @benthomason3307 4 ปีที่แล้ว +51

    I think that a 20th level fighter getting ofur attacks with a two handed weapon but only increasing to five attacks when switching to two one handed weapons makes no freaking sense at all.

    • @iododendron3416
      @iododendron3416 3 ปีที่แล้ว +5

      Especially when the highest you could would be a d8 for the one handed weapons versus 2d6 for the greatsword.

    • @nulllex0099
      @nulllex0099 3 ปีที่แล้ว

      Extra ttack should be homebrewed to make it make sense with dual wielding

    • @stevenobrien7686
      @stevenobrien7686 2 ปีที่แล้ว

      Lol you guys are missing the magic, literally. If you’re duel wielding magic weapons, and fishing for crits with elven accuracy NOVA DMG is real. The more dice the more you double, and wielding a secondary magic weapon really adds up.

  • @scotthockman3060
    @scotthockman3060 4 ปีที่แล้ว +43

    Dungeon Dudes! coming from a student of HEMA, there is historical precident for duel wielding twin rapiers. there are different sizes of Rapiers made for different reasons and uses. Furthermore, there are more cases of use of duel wielding during the SMALL SWORD period of american and european history, that being between the 18th and 19th centuries. hope this helps in the future! lastly, i LOVE your work. i use your starting guide on dnd 5e as a starting point for teaching new players about this game. Keep up the Great work, and STAY SAFE!

  • @wafflingon2651
    @wafflingon2651 4 ปีที่แล้ว +15

    Fun fact about the Dual Wielder feat: in addition to the main benefits for dual-welders, it allows sword and board characters to switch their weapon without having to use an action, which could be useful for an Artificer with lots of specialised magic weapons.

  • @GibbonStreet
    @GibbonStreet 4 ปีที่แล้ว +68

    I was running a duel weilding swashbuckler rogue in my campaign before COVID hit. My GM allowed me to make a character that was a Jewish, middle aged CPA from Hoboken that guy sucked through a portal into Thune. He was a 1st place recipient in his offices squash team, hence his heightened reflexes and ambidexterity. He was.... So fun to play. A constant source of humor and kind of a badass.
    Oh, he was also pulled through wearing khaki shorts, tube socks, new balance sneakers, and a phany pack with a years supply of alka seltzer tablets. He was granted a single wish by a genie in his early adventures and instead of asking to be sent home, he wish for a but more holding space in his phany pack.... He's the best.

    • @matthewjennings7645
      @matthewjennings7645 4 ปีที่แล้ว +9

      I assume you and your DM enjoy Isekai animes, and acquisitions incorporated.
      Also, you should totally find a way to get a Golem for your Jewish Rogue :)

    • @Konpekikaminari
      @Konpekikaminari 4 ปีที่แล้ว +4

      As a jewish person, I love this mental image

    • @GibbonStreet
      @GibbonStreet 4 ปีที่แล้ว +2

      @@matthewjennings7645 what a fantastic idea!

  • @ThePaladinoftheNorth
    @ThePaladinoftheNorth 4 ปีที่แล้ว +24

    My personal favorite is 2 levels of Paladin, then going College of Swords Bard the rest of the way.
    Smites and flurries combined with a full caster that can use their weapons as a spell focus is the best duel-wielding warrior.

  • @natangelmen
    @natangelmen 4 ปีที่แล้ว +34

    Lol. "As long as you remember to use it."

  • @koimeone3707
    @koimeone3707 4 ปีที่แล้ว +25

    Just two things which I'd like to add:
    1) College of Swords Bard
    2) At higher levels the dual wielding could be made stronger by utilising some interesting magic weapons' combos

    • @Unit-3D
      @Unit-3D 4 ปีที่แล้ว +1

      That's actually a fair point. While most good magic weapons are going to take up attunement slots, and it is usually better to spread magical weapons around among those who use them, a character with two different special attacks/abilities would be pretty versatile.

  • @NuraSoulX
    @NuraSoulX 3 ปีที่แล้ว +12

    I'm planning on making a STR dual-wield fighter and the way I wanted to do this is at lvl 1, he would just stick to 1 sword then during downtime in the campaign, he would practice with a 2nd sword until I can get the dual wielder feat at lvl 4. I thought of this as a way for my character to organically get better at fighting and as a small character development in the campaign.

  • @vindex57
    @vindex57 4 ปีที่แล้ว +26

    I've found that a really good build is going Mark of Healing Halfling, Paladin 2, College of Swords Bard 18, with the Mobile and Dual wielder feats, Two-Weapon Fighting fighting style (from the bard, and Defensive from the paladin), Magical secrets of Find Greater Steed and Tenser's Transformation is absolutely amazing.
    You can share your Tenser's Transformation with your mount for essentially 10d12 extra force damage, and using your smites to deal that bit extra when you crit.
    You use the halfling racial ability combined with mobile to run in between the legs of your enemies and Defensive Flourish to get some crazy high AC.
    Alternitavely, you can go Mark of Shadow elf and pick up Elven Accuracy and Revenant Blade, if you like the flavor of it.

    • @KINGTACO31
      @KINGTACO31 4 ปีที่แล้ว

      How do you share tensers with your mount?

    • @vindex57
      @vindex57 4 ปีที่แล้ว +5

      @@KINGTACO31 "While mounted on it, you can make any spell you cast that targets only you also target the mount." - Find (Greater) Steed.
      Tenser's Transformation has a range of Self.

    • @KINGTACO31
      @KINGTACO31 4 ปีที่แล้ว +2

      @@vindex57 ohh, actually insane then!

    • @Grorl
      @Grorl 4 ปีที่แล้ว +1

      Oh. Shit.
      Why mark of healing hafling, though?

    • @vindex57
      @vindex57 4 ปีที่แล้ว +1

      @@Grorl Well, one thing about bards that i noticed is that you don't get a lot of spells that are directly useful in combat. I played it as a lightfoot halfling way back when, and having a strong set of spells to help the party in combat was something i missed until the later levels.
      It works fine past level 12, but until then i reccomend using a Dragonmarked race of your choice (i suggested halfling to keep the ability to run in between the legs of enemies and healing instead of hospitality to reduce overlap with the bard spell list).

  • @Kronossphere
    @Kronossphere 4 ปีที่แล้ว +68

    re: dual wielding rapiers. there are historical dueling manuals that have examples of, and instructions for fighting with a pair of rapiers.

    • @Andreu0rtin
      @Andreu0rtin 4 ปีที่แล้ว +2

      Really?
      I have heard dual wield a rapier and a dagger but I can't see two rapiers for anything beyond of a show.

    • @ChristnThms
      @ChristnThms 4 ปีที่แล้ว +2

      The problem, even in concept, of dual wielding rapiers is that the primary benefit to a rapier is reach. As such, unlike a longsword, you wield it with your leading arm. Thus, assuming equal length weapons, your opponent enters your striking range if he does not take the same stance. Thus, for both opponents, anything held in an offhand, is too far away to threaten the opponent. This is precisely why the rapier/gauche combination, used the gauche for blocking and trapping, rather than striking. Its lack of length was not a deficit, since it wasn't a striker, and allowed it to be crossed behind the rapier for blocking.
      The treatises that instructed use of two rapiers did not suggest it as a superior option against a single opponent, but rather a last best option if you're forced to defend against multiple attackers. So, we can guess from this, that it was an act of desperation rather than a preferred technique.

    • @Desmont123
      @Desmont123 4 ปีที่แล้ว +3

      Michael Hundt wrote about using twin rapiers and there are also spanish and italian treatises (Fiore afaik) depicting it, even though it was very rare and nowhere near as good as using rapier + dagger, cloak or shield.

    • @Kronossphere
      @Kronossphere 4 ปีที่แล้ว +3

      @cak01vej google is your friend, and other posts here have already linked specific sources. also, its not really the kind of thing you should have to convince a DM of, unless you are in a specifically historical setting. as long as you have the requisite proficiency and feats, you can dual wield dwarves if you want. (results not guaranteed)

    • @suracha8130
      @suracha8130 4 ปีที่แล้ว +1

      @@Kronossphere but now I have to!

  • @scottpasse1997
    @scottpasse1997 4 ปีที่แล้ว +12

    Well, kinda lack luster. 5e really nerfed dual wielding, especially considering the options for other styles like great weapons. Maybe I'm a little bias growing up in the 3e and 3.5e where you really had to commit but actually got some real results. 5e dual wielding is just, underwhelming.

    • @absolstoryoffiction6615
      @absolstoryoffiction6615 2 ปีที่แล้ว

      But now... Most of the Fighting Styles are Feats and free for all Classes... But the same problems are there.
      You can still wield two non light weapons without Feats. Just don't use it for that Bonus Attack.

    • @andrecosta8680
      @andrecosta8680 2 ปีที่แล้ว +1

      @@absolstoryoffiction6615 do that wil be totally lackluster

    • @absolstoryoffiction6615
      @absolstoryoffiction6615 2 ปีที่แล้ว

      @@andrecosta8680
      That's how 5e was written... Unfortunately.
      "Dual Wield" only refers to the Bonus Action attack. Not anything else. And "Light" only refers to that Bonus Action attack... In RAW.

  • @Minesk523
    @Minesk523 4 ปีที่แล้ว +18

    It may seem less optimal, but I love the dual wielder oath of vengeance paladin. He gets the hunter's mark and divine smites per hit

    • @themagescorner
      @themagescorner 4 ปีที่แล้ว +4

      He can also get this through polearm mastery though and use the great weapon style. That's why it's hard to justify dual wielding on classes that don't have the style.

    • @Awoken0
      @Awoken0 4 ปีที่แล้ว +1

      Divine Favor would be a better choice, since you wouldn't need to change targets as with Hunter's Mark and only do 1 less average damage. Much more optimal.

  • @NotYourAverageNothing
    @NotYourAverageNothing 4 ปีที่แล้ว +9

    I wish there were more payoff for dual-wielding.

  • @benjaminrulla5862
    @benjaminrulla5862 4 ปีที่แล้ว +18

    Historically, dual rapier (or case of rapiers) style was taught in fencing school in Europe during the Renaissance era. Using two rapiers is harder then a rapier and a dagger, but it teaches you to use your non-dominate hand in combat more effectively. I, personally, think that dual rapiers would have been more commonly used then dual longswords or battle axes. That said, this is D&D. Cool factor is superior to historical accuracy. If I could make a dual pole-arm fighter, I would do it in a heartbeat.

    • @bigbrainenergyguy
      @bigbrainenergyguy 4 ปีที่แล้ว +1

      You can dual wield lances with the dual wielder feat, though only when mounted

    • @nathanthom8176
      @nathanthom8176 4 ปีที่แล้ว

      I would say two rapiers is a bad idea, the good thing about a dagger isn't just that it gives you a defensive off hand weapon but they are good close in unlike a rapier which is near useless.

    • @kylenetherwood8734
      @kylenetherwood8734 4 ปีที่แล้ว +2

      You can carry two spears with the dual wielder feat. If you want two reach weapons, you could use two whips with the same feat.

    • @nathanthom8176
      @nathanthom8176 4 ปีที่แล้ว

      @SaviorOfNirn I was replying more in relation to the first comments talk of historic dual rapier use, I know very much how little it matters to actual gameplay. I tend to put roleplay ahead of optimal combat damage numbers and so unless I was playing some sort of master fencer/swordsman, I wouldn't use such a combination as dual rapiers.

  • @BrutusMaximusAurelius
    @BrutusMaximusAurelius 4 ปีที่แล้ว +63

    Variant human dual wielded fighter with the dual wield feat. That’s all.

    • @Tank1711
      @Tank1711 4 ปีที่แล้ว +2

      I took alert for my variant human fighter/rogue that's dual wielding, I knew I was multiclassing at level 2 so I would lose the feat at 4th. Alert had saved my ass a few times so far in CoS from being suprised 😂

    • @chrishardy3439
      @chrishardy3439 4 ปีที่แล้ว +5

      I see your variant human fighter and raise you a half elf swords bard+ hexblade

    • @joeofdoom
      @joeofdoom 4 ปีที่แล้ว

      It gets worse as it goes on it's great at early levels but pretty poor later on as you only get one bonus action attack, fighter is not the ideal class for dual wielding.

    • @GoodOldGamer
      @GoodOldGamer 4 ปีที่แล้ว +5

      I have a build that does that but then goes barbarian from level 5 on. I love the idea of raging dual axes. 👍

    • @Sean-fo8kg
      @Sean-fo8kg 4 ปีที่แล้ว +2

      Variant Human fighter with great weapon fighting style and the polrarm master feat. That is all :)

  • @-POISON-
    @-POISON- 4 ปีที่แล้ว +6

    Guys, at this point, I think the best way to fix the oversight is to make a video on a College of Swords Bard + Swashbuckling Rogue dual wielder character build.

  • @Alphadog2064
    @Alphadog2064 4 ปีที่แล้ว +18

    It’s kinda funny because regardless of your class or build, you can almost always gain great benefits if your first class level is 1 fighter. It gives you so much that it’s really useful to most builds

    • @maid_of_heart3261
      @maid_of_heart3261 3 ปีที่แล้ว +4

      Fighter 3/druid 7. I'm dual wielding whips. It is very fun and I have ways to sneak in some extra damage to make up for the low attack dice

  • @baileyp7927
    @baileyp7927 4 ปีที่แล้ว +4

    Personally I like going Champion Fighter with my dual weapon
    Variant human with dual wielder feat, using 2 Rapiers
    With more attacks it gives you even more chances to crit with your champion increased crit range.
    Plus fighters done have much besides second wind for their bonus action so it gives you something to do .
    As for another feat I like defensive duelist, giving that extra AC as a reaction just helps to bridge that AC gap when not using a shield, in fact giving you more when combined with dual wielder and the defense fighting style.

  • @HnZ88.
    @HnZ88. 4 ปีที่แล้ว +2

    I'm currently playing a duel-wielding hexblade.
    The worst part about it is that at higher level, being melee is detrimental to DPS and just BLASTIN everything is just... better

    • @peterlockbolvig7518
      @peterlockbolvig7518 4 ปีที่แล้ว +1

      Yeah this does seem to be the case. If you want to to damage as a melee hex plade you Are better of picking up great weapon master, pole arm master and and the invocation life drinker. With Max charisma and elven accuracy. This can give you a surprisingly solid 50-70 dmg per round.
      But at that point you might as well just be a fighter.

    • @HnZ88.
      @HnZ88. 4 ปีที่แล้ว

      ​@@peterlockbolvig7518 Yeah... Polearm Master gives sooo much more DPS, in the long run at least. Had to sacrifice so much to get the flavour of being a dual-wielder.
      And the Hex situation is the exact same as Hunter's Mark. Cause, they're practically the same spell.
      But still, being able to just whip out magic when the situation calls for it is just so nice.

  • @eewolfs2165
    @eewolfs2165 3 ปีที่แล้ว +12

    paladin seems like a pretty good option for duel weilding since more attacks mean more opportunities for crits which you can then pump with your smites. and with improved divine smite that basically counteracts the bonus damage lost

    • @absolstoryoffiction6615
      @absolstoryoffiction6615 2 ปีที่แล้ว

      Add the Rogue's Sneak Attack to your Smite for more damage since both act the same in function.

    • @downstairschannel6582
      @downstairschannel6582 2 ปีที่แล้ว

      Not to mention you can take the two weapon fighting style to also get rid of the bonus action lose

    • @hewhogoesbymanynames
      @hewhogoesbymanynames 2 ปีที่แล้ว

      @@downstairschannel6582 As they say in the video, paladins can't easily take that style.

    • @downstairschannel6582
      @downstairschannel6582 2 ปีที่แล้ว

      @@hewhogoesbymanynames yeah, took me a bit too realize that

    • @hewhogoesbymanynames
      @hewhogoesbymanynames 2 ปีที่แล้ว

      @@downstairschannel6582 Bums me out because I'm currently playing a paladin who has ended up with two powerful magic weapons (our other melee person didn't want either of them, I asked), sort of stumbling bass ackward into being a dual wielder (as soon as I can take the feat)

  • @justmonica9253
    @justmonica9253 4 ปีที่แล้ว +9

    I'll be honest with you, crossbow expert + hand crossbow achieves pretty much the same thing as dual wielding with the advantages of a more versatile range, the option of the archery fighting style and being able to use sharpshooter later if you like. They really dropped the ball with dual wield support; it should not have eaten your bonus action, or else should have been able to scale for more attacks.

    • @kellyweaver8422
      @kellyweaver8422 4 ปีที่แล้ว +1

      No doubt it is broken. It doesn't scale at all. And if you are a rogue it costs you the use of your cunning action.

    • @Tank1711
      @Tank1711 4 ปีที่แล้ว

      @@kellyweaver8422 go swashbuckler. Can literally walk away as your movement and doesnt provoke an attack as long as you made an attack against the target. Doesnt state you have to hit either

    • @studentofsmith
      @studentofsmith 4 ปีที่แล้ว

      Plus after your attack you can use your object interaction to draw a one handed melee weapon for opportunity attacks and such.

    • @kellyweaver8422
      @kellyweaver8422 4 ปีที่แล้ว

      @@Tank1711 swashbuckler doesn't completely solve the problem because you still give up the extra mobility that you would have with being able to dash with your bonus action.

  • @HiddenNerdySide
    @HiddenNerdySide 4 ปีที่แล้ว +9

    Personally, I love going Gloomstalker till level 3 to get the Dread Ambusher ability and then fighter the rest of the way. You deal tons of damage, get your action surge, and you can jump around from target to target like the speedy whirlwind of death that you imagine you are when dual wielding (especially in early levels).
    Great video as always, my Canadian brethren!

    • @NotYourAverageNothing
      @NotYourAverageNothing 4 ปีที่แล้ว

      It's better to stop at Gloom Stalker 5.

    • @HiddenNerdySide
      @HiddenNerdySide 4 ปีที่แล้ว

      @@NotYourAverageNothing Depends on how high level your campaign is going and how you choose to build your fighter. Because extra attack doesn't stack and fighter's also get it at level 5. You could also go fighter till level 5 and then take the 3 levels in Gloom Stalker. It's personal preference.

    • @rogerjolly1358
      @rogerjolly1358 3 ปีที่แล้ว

      @@HiddenNerdySide How u choose the stats then? 14 on Dex and on Con ?
      I´m looking forward to build a lizardman-dual wielder which supposed to be awesome fast.
      And which Fighter subclass u would recommend?

    • @HiddenNerdySide
      @HiddenNerdySide 3 ปีที่แล้ว

      @@rogerjolly1358 Dex fighter build works best for sure. I'd personally go Echo Knight or Battlemaster. They're the best fighter subclasses in my opinion by far and they both work well with Gloomstalker.

    • @rogerjolly1358
      @rogerjolly1358 3 ปีที่แล้ว

      @@HiddenNerdySide And for fighting styles then Two Weapon and ranged?
      And which Manouvers?

  • @aidreamers
    @aidreamers 3 ปีที่แล้ว +5

    Coming back to this now and seeing "If your second weapon has the thrown property, you can throw it instead of attacking with it.", all I can think about is Eivor from AC: Valhalla stabbing a guy with her hidden blade and chucking a hatchet at a second enemy. Now I want to be a dual wielding barbarian.

  • @matthewbaldwin3595
    @matthewbaldwin3595 4 ปีที่แล้ว +13

    I was just thinking about this! Leave it to the Dungeon Dudes to read my mind haha. Thanks for another great video!

  • @SK8GEEK1
    @SK8GEEK1 4 ปีที่แล้ว +7

    An Elf, maybe Wood, fighter with 2 scimitars and pick up Elven Accuracy giving you +1 dex, which should round you up to 18 Dex and 3 die on advantage. Take Champion at 3 to crit on 19s or 20 to be a crit bot.

  • @KINFIN123
    @KINFIN123 4 ปีที่แล้ว +9

    Fun fact. Dual Rapier is actually a fencing style.

    • @LurkerDaBerzerker
      @LurkerDaBerzerker 4 ปีที่แล้ว +1

      A fellow Blood&Iron HEMA watcher, or perhaps a HEMA nerd in general?

  • @alanschaub147
    @alanschaub147 4 ปีที่แล้ว +19

    I want to see the Blind Fighting Style made official!

    • @Dualbladedscorpion7737
      @Dualbladedscorpion7737 4 ปีที่แล้ว +2

      It is possible to do that
      All you need to is gouge out your eyes
      Put a blind fold on and rely on your ears for hearing and rely on your feet for vibration.

    • @alanschaub147
      @alanschaub147 4 ปีที่แล้ว +2

      dual bladed scorpion Or you could just take the Fighting Style! 😊

    • @vitrify
      @vitrify 3 ปีที่แล้ว +2

      Blind fighting is listed as a fighting style in Tasha's. Makes it as official as is possible.

    • @alanschaub147
      @alanschaub147 3 ปีที่แล้ว

      @@vitrify Blind Fighting + Alert feat = Devil’s Sight, except it would also work in obscured areas like within a Fog Cloud area of effect.

    • @mke3053
      @mke3053 3 ปีที่แล้ว +1

      Now you have it... read Thashas Cauldron...

  • @DunDunDance-j2s
    @DunDunDance-j2s 4 ปีที่แล้ว +5

    Wow, my next character that I’ll be playing in a few days is a dual wielder. Time to see what I did wrong lol

  • @huntergosche2830
    @huntergosche2830 4 ปีที่แล้ว +7

    I like how every time I plan to develop a new character there was a video put out very recently on it lol.

  • @Answerisequal42
    @Answerisequal42 4 ปีที่แล้ว +5

    Just want to add something odd here: Darts are not considered light.
    Which makes no sense if you consider that daggers are.

  • @ItsShatter
    @ItsShatter 2 ปีที่แล้ว

    It’s unfortunate that 5e doesn’t better support dual wielding better… I appreciate the video/tips though!

  • @NegatveSpace
    @NegatveSpace 4 ปีที่แล้ว +4

    Wow even through reading the rules several times I didn't know dual wielding took a bonus action. That is weird since dual wielding has other drawbacks I don't think I like how that works.

  • @johnhuffman9533
    @johnhuffman9533 3 ปีที่แล้ว +1

    Swashbuckler Rogue 8 / Champion Fighter 12 - Tons of chances for moderate Sneak Attack damage, plus some of the best features of both classes. Start with Rogue, add Dual Wielder as quickly as possible, and you're off. Take Defensive and Two-Weapon for your fighting styles and up your Dex to the max, and you'll have 19 AC without sacrificing Stealth.

  • @seanellis5410
    @seanellis5410 4 ปีที่แล้ว +11

    UGH I could really use this. I have a dual wielding rogue and I feel like it’s often a hindrance because I don’t know how to play it efficiently

    • @damienpeters6004
      @damienpeters6004 4 ปีที่แล้ว +10

      Here's my tips:
      1: Daggers. You get your damage from sneak attack, not weapon damage. Daggers will offer you more versatility. Not only are they cheap and easy to hide, they're throwable, and you can add SA damage to them when thrown if the appropriate markers are met.
      2: Cunning Action. If you have already hit once with your main attack and applied SA, who needs an extra 1-9 damage? Use Cunning Action to hide, disengage, get in a better position, etc. Just because you can doesn't mean that you should.
      3: Positioning. You are mobile. You are stealthy. You can hide every turn if you'd like. You can set the terms of engagement. Pay attention to the field and make sure you're putting yourself somewhere you can easily get yourself out of.
      4: Why attack? Sometimes the best way out of a situation isn't to fight at all. Fewer classes are better equipped to handle those kind of encounters than you. Pay attention to the environment for things to abuse. Listen to what NPCs have said. Be the guy who dashes and disengages past all of them to flip the switch and drop them in the pit trap.

    • @seanellis5410
      @seanellis5410 4 ปีที่แล้ว +1

      Damien Peters Fair point on using the environment and not going to the extra attack when it’s not necessary. I took the dual wielding feat so I’m using two rapiers, and I tend to try to abuse faerie fire as an arcane trickster to get myself advantage on my attacks to get that sweet sweet critted sneak attack. I appreciate the advice!

    • @joelsasmad
      @joelsasmad 4 ปีที่แล้ว +1

      @@damienpeters6004 But then why dual wield at all?

    • @austaroth
      @austaroth 4 ปีที่แล้ว +2

      If you haven't picked a subclass then Swashbuckler is fun. Makes it so much easier to get sneak attack, and if you hit someone they can't attack you with opportunity. Making it real easy to move around the battle with out needing the mobile feat.
      Edit: oh you already picked a subclass.

    • @damienpeters6004
      @damienpeters6004 4 ปีที่แล้ว +1

      @@joelsasmad Easy. Multiple chances for sneak attack a turn, and as a Swashbucker it's twice as many enemies you get a free disengage on. There's good logic behind it.
      All I'm saying is that the important part about dual wielding as a Rogue is getting that chance to land sneak attack. If you've already done that, assess the situation and rethink whether or not attacking with the off hand weapon is worth it because it very often isn't, especially as a Rogue.

  • @scytheakse
    @scytheakse 4 ปีที่แล้ว +11

    I'm sorry dm overrule. Dual wielder for ranger/fighter in my games will give them an offhand attack per attack actions.

    • @Biostasis5x7
      @Biostasis5x7 3 ปีที่แล้ว

      That's what it says in the book. Each time you take the attack action, you can use a bonus attack to hit with the weapon in your off-hand.
      Unless you mean you have a house rule where every time you attack with your main hand you get a secondary attack.

    • @wolfofsummerbreeze
      @wolfofsummerbreeze 3 ปีที่แล้ว +1

      Normal rules: Main Hand Attack + Extra Attack1 + Extra Attack2 + Bonus Action Attack
      Sytheakse's possible homebrew: Main Hand Attack + Bonus Action Off Hand + Extra Attack1 + Extra Attack Off Hand 1 + Extra Attack 2 + Extra Attack Off Hand 2
      In other words, normal rules say 4 total attacks. Homebrew would have 6. A little broken.

    • @Gnarlf
      @Gnarlf 3 ปีที่แล้ว

      @@wolfofsummerbreeze or even 8 ;) It is kind of over the top, true. Still I like the idea of this whilring derwish of death.

    • @Daedalus510
      @Daedalus510 3 ปีที่แล้ว +1

      @@wolfofsummerbreeze a lot broken especially with Champion 😧

    • @fallendeus
      @fallendeus 3 ปีที่แล้ว

      What a horrible Homebrew rule. Hold on while my dual wielding fighter with three attacks also action surges for a total of 12 attacks in one round. But wait they also have Elven accuracy and are a samurai, so I also get advantage on all 12 of those attacks but I can also give up advantage on one of the attacks to get another attack which gives me another dual wielding attack for a total of 14 attacks 13 of which have advantage, and because of Elven accuracy they roll three dice for each attack with advantage. Hold on everybody while i roll 40 D20 for all of my attacks. Get ready for very likely 14d8 being thrown your way.. oh its a d8 cause i forgot to mention im using rapiers. The average of 14d8 is 60 damage, but rolling with 3 chances to crit each attack you can likely expect more damage. Lets just assume a modest +3 for ability modifier, that's 42 flat damage. Just hope i don't have a level into warlock for hexblade, cause hexblades curse would add another flat 52 damage to the flurry of hits which can now crit on a 19 or 20, not even mentioning casting hex... another 14d6 (another 56 average damage) Level 12 character so both weapons should be a +1, 14 more flat damage. Umm is that all? Think so. Unless i wanted to take the martial adept feat for tripping attack and getting auto crits on 13 of the attacks. All combined you have a fighter dealing an average of 210 damage on a single turn, at level 12.

  • @wraithreaper22
    @wraithreaper22 4 ปีที่แล้ว +5

    So the best part of dual wielding is doing literally anything else. Got it lol

  • @MadSwedishGamer
    @MadSwedishGamer 4 ปีที่แล้ว +11

    Oh, and I think the best classes for dual-wielding are Rogues for an extra chance at getting Sneak Attack, and Paladin for an extra Divine Smite.

    • @robertanderson6501
      @robertanderson6501 4 ปีที่แล้ว

      Well with a rouge that when with assassin you can auto crit a surprised target with both weapons if you hit

    • @avichaid6021
      @avichaid6021 4 ปีที่แล้ว

      Paladins less so because they have alot of bonus action spells
      You could bring the argument of cunning action, but for rogue it's actually a source of opportunities. You make your action attack. If you hit then the second attack is redundant, and just bonus disengage. If you miss then attack again for the second chance of sneak attacm

  • @LJesse722
    @LJesse722 4 ปีที่แล้ว +5

    I have a dual Wielder Fighter/Paladin with a great sword on its back lol my character it’s well rounded with tons and feats, great vid I’m feeling really confident about my Dual Wielder fighter ^^

  • @arcee9810
    @arcee9810 3 ปีที่แล้ว +3

    Was waiting for them to mention "wizard with Tenser's Transformation" and they never did :( I ran a bladesinger who used that along with a potion of speed to essentially turn an adventuring party into salsa with a pair of nonmagical shortswords.
    The new Spirit Shroud from Tasha's can be really lit too and will be a part of your repertoire a lot earlier, while still being fun when upcast at later levels.

  • @caosisaac
    @caosisaac 3 ปีที่แล้ว +6

    theres actually a 3rd party feat in a book i have that i love. It requires having the dual wielder feat as a perquisite but it's effect is "When wielding a one handed weapon in each hand you may make 1 additional attack during your attack action. that gives a fighter a total of 4 attacks per turn (including the bonus action); and 7 with an action surge. really improves dual wielding in the game even if you have to take 2 feats in order to get it.

    • @valintinesmith7807
      @valintinesmith7807 2 ปีที่แล้ว

      What book and feat is this?

    • @caosisaac
      @caosisaac 2 ปีที่แล้ว +1

      @@valintinesmith7807 its a 3rd party book just called "5th edition feats" by tpk games. The feat is called two-weapon mastery

    • @shadenox8164
      @shadenox8164 2 ปีที่แล้ว

      @@caosisaac Not surprised there's a book of feats from third party, they really dropped the ball on feats in 5th.

  • @Xion_Toshiro
    @Xion_Toshiro 4 ปีที่แล้ว +11

    Hero Forge!
    Finally, they get some recognition.
    Thank you for advertising Hero Forge, it seriously needs some love.

  • @dutch6857
    @dutch6857 4 ปีที่แล้ว +6

    I've read that the dual rapier style was called 'Florentine', although there appears to be doubt about how much (If at all) it was practised.
    It is curious, though, that the one common, historic European two weapon style of rapier and dagger isn't allowed under 5E because rapiers aren't light.
    Unless one burns a feat. Extra training. Hmm....

    • @Sceadusawol
      @Sceadusawol 4 ปีที่แล้ว +1

      They could easily have made it so that only the off-hand weapon needed to be light. I don't know why they didn't do that.

    • @dutch6857
      @dutch6857 4 ปีที่แล้ว +1

      @@Sceadusawol Right? It feels like a rapier with a mostly defensive dagger (With the chance for opportunity attacks) would be way more easy to use than dual hatchets, which is totally legal.

    • @Sceadusawol
      @Sceadusawol 4 ปีที่แล้ว

      I have actually considered a whole raft of ideas for off-hand weapon fighting.
      If you give up the additional (bonus action) attack, could you add +1 to AC for the turn, instead, for example?

    • @daymonw7238
      @daymonw7238 4 ปีที่แล้ว

      Me and my friends use a homebrew rule that only the offhand weapon needs to be light, and I’ve even gotten away with it in Adventure’s League once when our DM thought my Rogue having a rapier and a dagger made sense

    • @Kincaid16
      @Kincaid16 4 ปีที่แล้ว

      Florentin is traditionally a rapier and dagger.

  • @handlebarfox2366
    @handlebarfox2366 4 ปีที่แล้ว +4

    I'm pretty sure this channel has been dual wielding since day one. ;)

  • @juliandravk321
    @juliandravk321 3 ปีที่แล้ว +3

    Hexblade warlock with pact of blade can really benefit from dual wielding

    • @AllThingsFascinate
      @AllThingsFascinate 3 ปีที่แล้ว +1

      @@elliotbanbury6442 You can have one summoned and one bonded weapon. It works.

  • @JackOfHearts42
    @JackOfHearts42 4 ปีที่แล้ว +3

    Little known fact: you can dual wield non-light weapons without the feat, you just don't get the bonus action attack. Perfect for a longsword & quarterstaff wielding Gandalf type with War Caster feat.
    Nothing says you cannot use ANY one-handed weapon to attack, as two-weapon fighting does nothing but add the bonus action attack. If you have two separate magic weapons with good buffs, plus something better to do with a bonus action, then no point investing in stacking the fighting style & feat.

  • @jake192
    @jake192 4 ปีที่แล้ว +4

    Thanks guys! As a duel wielding fighter, and even as a DM, I always feel like I'm not getting the rules right. Thank you for your tips!

  • @marcosaguilar5622
    @marcosaguilar5622 4 ปีที่แล้ว +6

    Double rapier scene from The Legend of Zoro 😂

  • @SilverAgeStoryteller
    @SilverAgeStoryteller 3 ปีที่แล้ว +3

    Are those Rayla's sword/dagger/hooks in the back??? Pretty cool lol

    • @KalvyNoodle
      @KalvyNoodle 3 ปีที่แล้ว +1

      Whoa, nice catch.

  • @kathrynck
    @kathrynck 3 ปีที่แล้ว +1

    DW doesn't work very well in 5e.
    Some of your logic on what makes DW "good" is highly debatable. You could say that if you miss, at least you get a chance to hit with your other attack ...OR you could say that you NEED to hit 2 times in order to do full damage. So you're kinda calling the cup "half full", when it's just as much "half empty".
    In order to benefit from DW, you need to find a way for it to counter-balance having a shield (2-5 AC), AND having "Duelist" which gives +2 to all your attacks, or the powerful big 2H feats/styles, AND the issue of needing twice as many really cool weapon finds in order to fully upgrade your weapon kit.
    They kinda try to push Bladesinger into DW by saying "no shield" for blade dancing, but really that just makes a BS have to give up other possible advantages (like grabbing duelist from fighter), and it costs too much in feats to make it worth even looking at.
    2 rapiers is very doable IRL. They are both fully 1H weapons. It's actually FAR more effective IRL than in 5e. IRL, any weapon which is meant to be used with 1H full time, is always drastically more offensively dangerous when you hold 2 of them.
    I'm all for someone using DW on a character. But it's very rarely anything other than a voluntary handicap in 5e RAW.
    DW in 5e could be good if it counted as 1 extra attack (which DOES stack with other extra attacks) as part of any action which uses 1 or more attacks (so no bonus action cost, and you could get 2 extra attacks with action surge). Then DW would be viable (from a min-max perspective). Otherwise, you're going to need some tricky spell-leveraging or unlikely situation in order to make DW anything other than a net loss in 5e. If someone wanted to play DW in a campaign I ran, I would actually volunteer to homebrew +1 extra attack per action for them, so they don't struggle to keep up with their party in a fight. There's probably exceptions, which make DW viable in 5e RAW, but they are few and far between.

  • @monkeybizzz5250
    @monkeybizzz5250 4 ปีที่แล้ว +5

    It's funny you just made this, the past few weeks I've been deliberating on the strongest dual wielding class I can make. Dont forget Warlock Hexblade as well. That combines with 2 levels of paladin gives you Devine smite, and a couple spell slots that recover on a short rest

    • @xdecatron2985
      @xdecatron2985 4 ปีที่แล้ว +1

      Hexblades also get to change their attack/damage mod to Cha for two different weapons.

    • @firstnamelastname7298
      @firstnamelastname7298 4 ปีที่แล้ว

      @@xdecatron2985 wai wha they could dual wield? their pact weapon!?

    • @Teaandephemery
      @Teaandephemery 4 ปีที่แล้ว +1

      @@firstnamelastname7298 I understand that your pact weapon and your Hexblade conjured weapon can be two different weapons, so you can have solid sword in one hand and creepy magic sword in the other.

    • @firstnamelastname7298
      @firstnamelastname7298 4 ปีที่แล้ว

      @@Teaandephemery i was planning on using my sword patron on one hand and another one the pact weapon on the other but yea yours make sense

    • @blackmoosev6833
      @blackmoosev6833 3 ปีที่แล้ว

      5wchvv

  • @Galahad510
    @Galahad510 4 ปีที่แล้ว +1

    Wouldn’t a Fighter Battle Master 3 (riposte) Rogue Scout 17 (sneak attack) work much better together to add sneak attack damage, fighting style, and 2 weapon/mobile feats? You’re limited to finesse weapons, but it lets you lean into DEX and opens up your ASI’s for feats (assuming you also go variant human to balance out the lost ASI). You can get 3 sneak attacks per round with this build. Also pairs well with the defensive dualist feat. Not to mention action surge in case that wasn’t enough. Here’s a link to the build if anyone is curious: www.dndbeyond.com/characters/30625143/rtZYgd

  • @foolwise4703
    @foolwise4703 3 ปีที่แล้ว +3

    with my newest character (a bladesinger), I plan on using dual wielding with thrown weapons a lot - just to get something out of all those bonus actions that I would otherwise not use.

  • @jh-ne4sy
    @jh-ne4sy 4 ปีที่แล้ว +9

    Dual wielding really seems to fall behind the other fighting styles in 5e. Mostly because all of the classes that get it also get key features they use with their bonus action- ranger with hunter’s mark and fighters second wind. I’m perpetually glad my group house rules the offhand attack is part of the Attack action

    • @gavinruneblade
      @gavinruneblade 4 ปีที่แล้ว +2

      The biggest reason it falls behind is no way to deal +10 damage per hit like Great Weapon and Sharpshooter have.

  • @cucrow3595
    @cucrow3595 4 ปีที่แล้ว +3

    my favorite build so far was actually a horizon walker ranger with a two level dip in fighter so that at the 11th ranger level, even though that's high up, you could make 7 attacks using your action surge if you were fighting two or more enemies. i plan on making great effect with this build on a dwarf because having a teleporting dwarf armed with two hammers seemed like a great visual :)

  • @DurandalsFate
    @DurandalsFate 4 ปีที่แล้ว +1

    If you're an Eldritch Knight or other spellcaster* who really wants to carry two weapons, there are ways to reduce your issues with drawing and stowing weapons to cast spells, if your DM is enforcing those rules (as they probably should, but some don't).
    First, a *Ruby of the War Mage* is a common item that allows you to use a weapon as a spellcasting focus. It requires attunement, but this way you can cast spells with unpriced material components without having to put away your weapon. (College-of-Swords Bards and Profane Soul Blood Hunters don't need the Ruby to use a weapon as a spellcasting focus.) This doesn't help you with spells that have somatic components but no material components, and it doesn't help you with spells that have priced material components, but most of the latter won't be cast in the heat of battle.
    Second, you can technically drop a weapon on the ground for free and then pick up the weapon as your free object interaction as part of your action or your movement, but only on your turn. That doesn't help you in situations where dropping your weapon would risk losing the weapon, and it doesn't help you cast spells on anyone else's turn, like when you want to cast _Shield._
    Third, there's currently a multiclass dip that can go a long way: the *Psionic Soul Sorcerer.* Just one level gives you Psychic Sorcery, so you can cast spells without components, including material components. There are some limitations, but it works automatically on all cantrips and first-level spells, and it's a very high probability of success on other low-level spells. If you take the Wild Talent feat, that Psionic Talent die can keep growing with your character level so you can more reliably cast those higher-level spells without components.
    I cannot stress enough how fun and creative things can get when you don't need to use components. Totally changes the way you play and opens up so many options for sneaky shenanigans.
    That one level also gives you a cool kind of telepathy and a much-expanded set of early-level spells and cantrips. And if you take it as your first level before multiclassing as Wizard, you get that nice proficiency in Constitution saving throws for all your concentration rolls.
    * Off the top of my head: Rangers, Arcane Tricksters, Dexterity-based Paladins, Hexblade Warlocks, Valor Bards, Whispers Bards, Bladesingers, Circle-of-Spores Druids, Death Clerics, and Nature Clerics with _Shillelagh._

  • @Beltyra
    @Beltyra 4 ปีที่แล้ว +4

    How to play a dual wielder in 5e:
    Dont.
    *roll credits*

    • @TheSmeckledorf
      @TheSmeckledorf 4 ปีที่แล้ว +1

      I am surprised to not find this as the top comment. Dual wielding is GUTTED in 5e. The core issue is that an offhand attack is a weak use of a bonus action.

    • @quetzalcoatlus1892
      @quetzalcoatlus1892 4 ปีที่แล้ว

      @@TheSmeckledorf and... It never scales. And Polearm mastery just does it better.

    • @xaviervega468
      @xaviervega468 3 ปีที่แล้ว

      That's because polearm master is a flat out broken feat.

  • @imapseudonym6198
    @imapseudonym6198 3 ปีที่แล้ว +1

    Totally misread the video title for a second as "How to play a Dual Welder in Dungeons and Dragons 5e." I mean, if that HAD been the title, well.... I've still seen weirder prestige classes.

  • @TheNatequendo
    @TheNatequendo 4 ปีที่แล้ว +9

    You failed to mention one of the best thing about dual weilding: having two different magic weapons attacking at the same time. Let's say you have the Dual Wielder feat: you can have a Flame Tongue longsword in one hand and a Frost Brand longsword in another. If you are a 11 level fighter, you can make 4 attacks including your bonus action, 2 of which can be with the Flame Tongue and the other 2 with the Frost Brand.
    Obviously you'd have to play in a game where magic items/swords are common enough, plus your DM will have to give you the magic weapons... but having two different magic weapon at the same time is not something to sleep on.

    •  3 ปีที่แล้ว

      It's much better if you can multiclass it with Fiend Warlock 7/9.
      First turn in case you couldn't anticipate and precast: cast Armor of Agathys, action surge cast Fire Shield, draw both Flametongue and Frost Brand with your item interaction.
      Grin viciously as you move towards your enemies.
      You are the TRUE MASTER OF THE HEAT AND COLD \o/
      Enjoy. :)

    • @TheNatequendo
      @TheNatequendo 3 ปีที่แล้ว

      @ That wasn't the point of my comment but I apreciate the character built thx :D

  • @freyanox9443
    @freyanox9443 4 ปีที่แล้ว +1

    I would argue that the eldritch knight is very cool to dual wield with and I feel the mechanics are smooth. Weapon Bond on to 2 handaxes, daggers, etc. and at the start of your turn throw one with your action, the second with your bonus, then action surge to cast a spell empty-handed. Next turn use your action to cast say a fireball then bonus action to summon one weapon back to your hand, repeat next turn, then throw both axes again. This would be a ranged damage dealer I admit but it feels competitive with other classes but I feel the challenge would be in obtaining powerful thrown weapons to stay viable at later levels.

  • @LDGameSHD
    @LDGameSHD 4 ปีที่แล้ว +6

    Made a hexblade warlock/Gloom Stalker ranger (and later the same character but a horizon walker ranger instead) that was pretty fun, horizon walker makes you incredibly hard to pin down, especially in situations where you’re fighting a large group of enemies, plus if you pick up relentless hex, you can kick things into overdrive by sacrificing your off-hand attack. I imagine a fighter/horizon walker could do some incredibly impressive things with this setup using their action surge

  • @CRWM987
    @CRWM987 3 ปีที่แล้ว +3

    Has two weapon fighting been subpar like this in other dnd editions?

  • @kosm866
    @kosm866 2 ปีที่แล้ว +1

    You can dual wield improvised weapons. A gnome could be an imprivised weapon. A gnome can dual wield improvised weapons. A pixie can be an improvised weapon. A pixie can dual wield improvised weapons....

  • @Konpekikaminari
    @Konpekikaminari 4 ปีที่แล้ว +10

    Broke: dual wielding ranger/fighter
    Woke: dual wielding sword bard- go remind them why almost every JRPG out there has Dancer as a class!

  • @social3ngin33rin
    @social3ngin33rin 4 ปีที่แล้ว +2

    I'm quite sure Hero Forge is coming out with Hero Forge 2.0 soon (within 6 months). Their kickstarter for the 2.0 recently ended.

  • @codylight9966
    @codylight9966 4 ปีที่แล้ว +4

    Actually talking about the ad, I loved using Hero Forge to create my character. My friend has a 3D printer, so it was only $7 for the download and then $3 for the resin used. Im really looking forward to painting it and bringing it to life!

  • @mrboyqc
    @mrboyqc 3 ปีที่แล้ว +1

    For the EK, isn't the Weapon Bond class ability for summoning your weapons partly so the EK can just drop his weapon the time to cast a spell as an action then summon it back into its hand as a bonus action if necessary ?