Overwatch 2 has a Mercy problem...

แชร์
ฝัง
  • เผยแพร่เมื่อ 5 มิ.ย. 2024
  • Overwatch 2 Mercy drama surrounding the recent Season 3 nerfs to the Hero. Mercy can now "burst" heal low HP targets, but Blizzard have also super nerfed Guardian Angel's movement, making the hero feels much more clunky to play. Which is sad.
    0:00 Mercy GIGA NERFED!
    0:28 Mercy Nerfs Explained
    2:33 Triage Healer Problems
    5:02 Lower Self Regen
    7:01 Movement Nerfs (Valkyrie and Guardian Angel)
    8:56 Reduced Survivability
    10:39 Mercy Pocket Nerfs
    11:33 Ability Changes Don't Work
    12:55 Confused Mercy Design
    15:22 In Conclusion
    #Overwatch2 #Mercy #Stylosa
    👉 My NEW Stylosa Plays channel! bit.ly/StylosaChannel
    👉 Twitter / stylosa
    👉 Insta / stylosa
    👉 Discord JOIN NOW! / discord
    👉 PATREON CAMPAIGN! / unitlost
    👉 Twitch / stylosa
  • เกม

ความคิดเห็น • 2.5K

  • @mustangg_art
    @mustangg_art ปีที่แล้ว +1303

    if our main concern was the damage boost, why did blizzard change like every ability BUT that

    • @firingallcylinders2949
      @firingallcylinders2949 ปีที่แล้ว +144

      First time with Blizzard? lol

    • @mustangg_art
      @mustangg_art ปีที่แล้ว +130

      @@firingallcylinders2949 no but maybe i expected too much from them xD

    • @Director_Oompaloompa
      @Director_Oompaloompa ปีที่แล้ว +146

      Because they want to protect Sojourn.

    • @hialeahtheo
      @hialeahtheo ปีที่แล้ว +17

      Because she’s probably legit over performing.

    • @ConfringoT
      @ConfringoT ปีที่แล้ว +23

      Ikr, as a mercy main this flight cooldown is rlly annoying 😭

  • @pedrogabriel414
    @pedrogabriel414 ปีที่แล้ว +671

    For me i really don't care if she is meta or not, guardian angel was just a very fun ability to use and nerfing that is just equivalent to sucking the fun out of the character

    • @ArcNine9Angel
      @ArcNine9Angel ปีที่แล้ว +26

      Agreed

    • @SierraOxygen
      @SierraOxygen ปีที่แล้ว +1

      There :)

    • @HazeLmao
      @HazeLmao ปีที่แล้ว +52

      dude you still have more mobility then tracer. yes it means you can’t fly like a jet back and forth but we gotta be real here. the reason it was so fun is because it’s a broken ability. i don’t have a problem with her being the most mobile but an extra second means you’ll have to be slightly more careful about where you fly. i think the changes aren’t that bad. and mercy has been just as viable in games i’ve played so far.

    • @ReconNarwhal
      @ReconNarwhal ปีที่แล้ว

      You think it’s fun to try to shoot her when she’s flying around at the speed of sound?

    • @psd.3144
      @psd.3144 ปีที่แล้ว +34

      You can come sit in the no fun zone with us doom players.

  • @chromigula
    @chromigula ปีที่แล้ว +209

    I expect that in a couple weeks they’ll bring the cooldown back down by a half second and say “we were overzealous but this change is moving the direction we want. We’ll continue to monitor player feedback and tune going forward”

    • @Cloud7050
      @Cloud7050 ปีที่แล้ว +19

      ...and do so based on the data of high ladder

    • @gamingdemon1235
      @gamingdemon1235 ปีที่แล้ว +12

      @@Cloud7050 they raised the CD because of high ladder they won't change it back in anything they will keep it how it is and continue to leave every support other than kiriko laying dead in the water

    • @Reddit2
      @Reddit2 ปีที่แล้ว

      hopefully not. the mercy community is the most toxic community in ow and they are all crybabies. they gotta suck it up

    • @Cloud7050
      @Cloud7050 ปีที่แล้ว

      @@Reddit2 Two words I wouldn't put in the same sentence, but to each their own. I've seen my share of toxicity.

    • @Breezerous
      @Breezerous ปีที่แล้ว +6

      As a non Mercy player: 2,5 seconds is a really short cooldown, you guys have just gotten used to it being so ridiculously short at 1,5.

  • @stian56
    @stian56 ปีที่แล้ว +84

    I don't get why they didn't just change her blue beam. That's what made her strong in this meta. She enabled one shots for several heroes. The new changes are just weird. The backwards boost doesn't really matter as you can just 180 and it'll be like before, took me about 5 matches to adapt to it. The 15 hp heal reduction when above 50% is also liveable, I actually think I prefer this setup over the old. But the 66% cd increase on GA is just nuts. Imagine increasing the roll cd of Cassidy by 66%, the dash cd of Genji by 66%, Mei iceblock by 66% or Dva booster by 66%. The length is just insane and completely disturbs the rhythm of the character.

    • @snoopdoge7269
      @snoopdoge7269 ปีที่แล้ว +3

      yea but nobody should have a 1 sec cd movement skill in the first place, so in human reaction numbers 1 extra sec seems fair. But not the point we should be mad about.

    • @mattevans4377
      @mattevans4377 ปีที่แล้ว +2

      But it does nerf damage boost, because if she's dead she can't damage boost.

    • @stian56
      @stian56 ปีที่แล้ว +7

      @@mattevans4377 Not really. What characters are the ones where a Mercy boost are particularly strong this meta and that enables one shots? Sojourn, Ashe, Junkrat, Pharah (and Roadhog) to some sorts. Apart from Pharah she can reliably keep up with all of them with the 2,5sec cd. This change didn't do anything to address the Mercy pocket problem. They just made her feel worse to play. Blizzard said they didn't think the one shot meta was healthy for the game. Well it's still there, because dmg boost is still the same and the characters that benefitted the most are immobile heroes. Mercy didn't need the mobility to keep up with them in the first place.
      She won't die, because she will just stop putting herself in danger because of the longer cd. She will actually be harder to kill because she will stay back and pocket the ranged heroes from a safe distance and have a Kiriko or Ana solo heal, they're more than capable of it.

  • @definitelynottoph4134
    @definitelynottoph4134 ปีที่แล้ว +558

    One of the parts that bothers me the most is the new GA cd not being synced with rez. Now, after a rez, you’re forced to stay in an area where the enemy’s attention is already likely drawn and you cant fly away for an awkward amount of time. Not to mention the fact that you’re already vulnerable enough during the rez🥲

    • @peiithos
      @peiithos ปีที่แล้ว +35

      and same with how long the beam lingers after breaking los or range.

    • @LethargicCarcass
      @LethargicCarcass ปีที่แล้ว +67

      It’s literally one of the best abilities in the game. It should leave you completely vulnerable.

    • @bettydraper2034
      @bettydraper2034 ปีที่แล้ว

      @@LethargicCarcassTHANK YOU FOR HAVIGN A BRAIN!!!!!! omg mercy mains r so fucking dumb they've totally convinced themselves that mercy is one of the weakest heroes in the game

    • @amandajas6287
      @amandajas6287 ปีที่แล้ว +2

      That's a damn good point.

    • @jonny555333
      @jonny555333 ปีที่แล้ว +14

      @@LethargicCarcass agreed, as it was before, she would rez and literally fly away before finishing the rez. It was ridiculous. She needed a nerf.

  • @Obi-Wan_Kenobi62
    @Obi-Wan_Kenobi62 ปีที่แล้ว +248

    The extra second cooldown with guardian angel is rough, especially when teammates in bronze/silver/gold refuse to cooperate because between the 5 people on your team there’s a grand total of three braincells

    • @Sygmus6
      @Sygmus6 ปีที่แล้ว +44

      It's the worst feeling in the world when you're Mercy and you watch four people zoom off in different directions.

    • @chriso7972
      @chriso7972 ปีที่แล้ว +1

      If you have terrible teammates in metal ranks play moira or bap until high plat and people will be better to play more healing reliable character like mercy, Lucio, or Ana but 2.5 second with 8 way super jumps and glides will still make you last person to die in a fight

    • @LeonBlade
      @LeonBlade ปีที่แล้ว +8

      @@chriso7972 Even if you ignore comp, people have lower skill level in casual play as well and this is still a problem.

    • @french_toast223
      @french_toast223 ปีที่แล้ว

      @@Sygmus6 yall dont even res when it counts fk mercy

    • @GaiusBalterGaming
      @GaiusBalterGaming ปีที่แล้ว +10

      @@mrjayboo4842 are you for real - 'barley notice this nerf'' are you even playing mercy ? xd

  • @andrefromelpasotexas3236
    @andrefromelpasotexas3236 ปีที่แล้ว +116

    If you heal someone out of critical that should reset your GA cooldown. That way mercy is incentivized to seek out critical health targets. Also, If you successfully get off a rez that should reset your GA cooldown, I think that could help a lot too

    • @The-hamster2471
      @The-hamster2471 ปีที่แล้ว +4

      Ohh that could be good if buffing her movement cool-down slightly doesn’t work this could

    • @Matt-jp6if
      @Matt-jp6if ปีที่แล้ว +4

      I like this actually. The current changes as a not mercy player are nice, cause I can actually kill bad Mercy players for getting out of position. Your idea is cool cause it meets halfway and adds more gameplay to it.

    • @cmdrTremyss
      @cmdrTremyss ปีที่แล้ว +2

      This is actually a good idea. Blizzard, listen up!

    • @lewiiable
      @lewiiable ปีที่แล้ว +1

      i'd really love to try this - it also gets around the issue of getting stuck after rezzing. Maybe there needs to be a limit of capping it at GA's original cooldown of 1.7 seconds otherwise it could be spammed but I like this idea a lot

    • @dummyroll01
      @dummyroll01 ปีที่แล้ว +4

      Good idea, so 1000% will not happen.

  • @amyrina_ow
    @amyrina_ow ปีที่แล้ว +47

    As a Mercy main I would say that the new Mercy nerf about her movement mobility feels really awful in game. These changes made her movement feel clunky and sluggish. The extra second of cooldown is absolutely the worst thing! And only because of the only one extra second + slower mobility you can't:
    1. You can't go Battle Mercy anymore because she feels sluggish even during Valkyrie and that 1 seconds makes you weak (you can go Battle Mercy only if you have an advantage).
    2. You can't follow fast teammates like for example Genji. Also the extra second makes her an awful pocket (if we are talking about the fast Echo which is MUST be pocketed by Mercy).
    3. You can't escape and fly away from the enemy. Even if you try to escape - don't forget about 20% slower movement which makes her the weakest support at the moment and you have 0 chance to survive.
    Thanks, Blizzard -_-

  • @amandajas6287
    @amandajas6287 ปีที่แล้ว +265

    Every Mercy Main from the last month: Makes whatever changes you want, just don't touch her movement.
    Blizzard: (Grinch Grin)
    Blizzard got an idea. An awful idea. Blizzard got a wonderful, awful idea.

    • @xIronwafflexx
      @xIronwafflexx ปีที่แล้ว +1

      No what's awful is letting her have her movement and buffing her in any way. Had they only changed her healing and left her movement, she would be completely busted and a must pick. That my friend would be wonderfully awful.

    • @amandajas6287
      @amandajas6287 ปีที่แล้ว +25

      @@xIronwafflexx So she should have been completely left alone. I agree.

    • @bmcavazos91
      @bmcavazos91 ปีที่แล้ว +6

      @@amandajas6287 in an ideal world my friend, yes. Exactly what they should have done 🤦‍♀️

    • @xIronwafflexx
      @xIronwafflexx ปีที่แล้ว +2

      @@amandajas6287 I'm completely fine with that. But a lot of Mercy mains were crying, so they got a change and it's not the one they wanted, so they are crying more now.

    • @TresStrom
      @TresStrom ปีที่แล้ว +6

      @@xIronwafflexx lol mercy mains cry bro we been at this nerfs on mercy since season 1 we are use to this bullshit

  • @SmileyMikee
    @SmileyMikee ปีที่แล้ว +187

    It really feels like two separate groups did the balance for mercy this patch without talking to each other. One group was asked to fix her movement survivability while the other added her new burst healing and self heal identity.

  • @monkeymode5652
    @monkeymode5652 ปีที่แล้ว +102

    my main issue with this is that mercy's mobility is like 75% of her fun factor.
    It would be the same if they removed genji's dash reset or reduced rein's charge speed by half
    with this change, in essence, you have removed about 50% of mercy's mobility.

    • @WitheringAurora
      @WitheringAurora ปีที่แล้ว +3

      They haven't. They just made it so Mercy can actually be tracked down and killed if she doesn't position well. Before the nerfs Mercy could practically exist ANYWHERE and get to safety.

    • @alexmaganda5827
      @alexmaganda5827 ปีที่แล้ว

      @@WitheringAurora thats not true even before the nerf you had to position well she just feels unfun and clunky now idk why every dps player wants her nerfed do they really want longer dps queues? she had her mobility for years now and they take something so integral from her kit this is just stupid

    • @WitheringAurora
      @WitheringAurora ปีที่แล้ว +1

      @@alexmaganda5827 Maybe, if EVERY SINGLE DPS wants MERCY SPECIFICALLY nerfed, she might be a bit busted :)

  • @catphire
    @catphire ปีที่แล้ว +390

    Something I personally have an issue with besides the GA nerf is that you have to heal a damaged ally to get healing. It makes sense thematically, but in gameplay you now have to choose between topping up your allies so they don't get burst down by a headshot or keeping them missing some hp in case you need to heal. Feels kinda like a parasite

    • @humanlast1062
      @humanlast1062 ปีที่แล้ว +23

      That is called gameplay

    • @firstnamelastname9237
      @firstnamelastname9237 ปีที่แล้ว +53

      @@humanlast1062 I highly doubt they didn’t believe it was gameplay. Saying it’s gameplay in no way justifies nor criticizes it. It’s like calling concussions from football a part of the game. Absolutely pointless.

    • @humanlast1062
      @humanlast1062 ปีที่แล้ว +4

      @@firstnamelastname9237 avoiding concussions in a game about football would also be called gameplay

    • @BIGAMBERFAN
      @BIGAMBERFAN ปีที่แล้ว +44

      @@humanlast1062 what a weird and horrible point

    • @humanlast1062
      @humanlast1062 ปีที่แล้ว

      @@BIGAMBERFAN lol

  • @firingallcylinders2949
    @firingallcylinders2949 ปีที่แล้ว +85

    I played last night and Mercy still pockets with damage boost which was the core issue. They didn't address that at all.

    • @MisandristMercy
      @MisandristMercy ปีที่แล้ว +35

      these changes only enforce that playstyle and now with the burst healing the pockets are gonna be harder than ever to kill

    • @sharanoth
      @sharanoth ปีที่แล้ว +1

      @@MisandristMercy that's the thing, you'resupposed to kill the mercy not the pocket. Which is much easier now.

    • @MrFuzziiWuzzii
      @MrFuzziiWuzzii ปีที่แล้ว +2

      @tillyswhore9257
      How do these changes enforce that play style? It’s the opposite. If you’re damage boosting, you’re not healing yourself. It forces you to prioritize healing to ensure your survivability. Otherwise you’re at greater risk of being circuses and quickly taken out. If the DPS sees you boosting a sojourn, they just have to shoot you down and you’ll have no hope of healing up unless they also shoot at the DPS. It’s a much greater risk to blue beam bc competent opponents will know to just ignore the DPS and focus on you

    • @moshipsword4410
      @moshipsword4410 ปีที่แล้ว

      @@sharanoth not really she has constant Regen now and if she has ult active she is quite literally immortal

    • @ivyproductions7097
      @ivyproductions7097 ปีที่แล้ว

      @@MrFuzziiWuzzii Then Mercy just won’t take damage. Mercy players will just hide in the back/mid lines with their pockets. This does mean less Pharah-Echo pocketing but those aren’t the issue people have atm. I can think of many maps where Mercy can just hide with her pocket and boost them.

  • @uchihaavenger2068
    @uchihaavenger2068 ปีที่แล้ว +560

    Also, the new burst healing literally makes it worse to play against pocketed heroes. It's gonna make it much more harder to kill them. They really missed the ball with this change, and it wasn't necessary at all.

    • @EB-du3vh
      @EB-du3vh ปีที่แล้ว +46

      I was playing with my buddy yesterday and he was playing Zaria in which you bubble when you’re low and mercy heals more while you’re low… So you damage boost until the bubble and then you heal while they bubbled.

    • @themalmana
      @themalmana ปีที่แล้ว +50

      You can try killing the Mercy first.

    • @omarcarranza97
      @omarcarranza97 ปีที่แล้ว +34

      Except now, it'll be easier to kill mercy, then dispose of the dps.

    • @seren_mlac5492
      @seren_mlac5492 ปีที่แล้ว +4

      @@themalmana - The Brain

    • @chazz0418
      @chazz0418 ปีที่แล้ว +5

      a change was necessary, this one just missed the mark big time. now we will see how fast they can respond to changes. Be real though a change was and is necessary.

  • @namtellectjoonal7230
    @namtellectjoonal7230 ปีที่แล้ว +99

    It's really sad to see how they mesed up their own brilliant design. Mercy felt incredibly fluid to play like a well oiled machine, there was a kind of rhythm to her gameplay which was really satisfying. Now that rhythm feels off-beat, there's weird pauses and hicc-ups and the frustration grows every time you die because of that one second delay
    I really hope they realize their mistake and go back to her old movement
    I do like the healing changes though, they just don't match with the GA nerfs

    • @artimist0315
      @artimist0315 ปีที่แล้ว +3

      What I fear is that because the GA nerf is terrible, people will associate the other changes she received with that and say all the changes are bad. Her new passive and way of healing is really cool, it needs some tuning but the idea is cool and allow for much more decision making, but the GA changes kills it.

    • @TheAtomBombBaby
      @TheAtomBombBaby ปีที่แล้ว +1

      I agree, as a mercy main I was having a lot of fun playing with her in o2 because the games with high mobility characters you can keep up and be in the action more. The pace of the games feels really quick now and there’s a lot of brawling so being able to zip around like a little bee healing and rez-ing was great. I could pocket someone for dmg zip to someone and heal zip back and pocket for the kill. In the game now with so many speed buffs and chase potential between players like Lucio, kiriko, and junker queen a mercy can be chased down so easily. If she’s a problem your team should just focus her and you’ll be able to get her. It’s not problem with her being hard to kill on the fault of mercy. Maybe in valk a little but isn’t that the point of a support ult? I mean you don’t hear people complain like “ugh I can’t kill zenyatta or his team in his ult we need to change it” no that’s dumb. I don’t hate the triage mercy idea but having a terrible ga cooldown and no passive healing(which mercy was literally the og passive healer she has ALWAYS had that and now they give it to every healer and take it away from her like????????) makes it feel not fluid and like you have no survivability to do that triage healing or risky rez. So dumb.

    • @binoculars4639
      @binoculars4639 ปีที่แล้ว +1

      @@TheAtomBombBaby Yeah I agree I just started OW2 and I started on mercy, I feel like now I just hide behind corners more often than I used to before the GA nerf

    • @tummypunch4155
      @tummypunch4155 ปีที่แล้ว +1

      *cough cough* doomfist

    • @Dolceandgabana
      @Dolceandgabana ปีที่แล้ว

      I don't understand why people think it's okay to have a support that will not die. She shouldn't have that much mobility AND have the most consistent heals in the game. She was meta before, and she'll continue to be meta.

  • @jordanb1520
    @jordanb1520 ปีที่แล้ว +140

    What frustrates me the most is it feels like the devs don't understand what they're doing at times and we have to keep getting on at them to revert stupid decisions like the BP or nerfs and buffs that don't make sense etc.
    I'm thankful we have content creators like sty who can get the attention of the devs to realize where they've gone wrong

    • @smittyreynolds3809
      @smittyreynolds3809 ปีที่แล้ว +10

      Keep in mind the overwatch dev team is a small indie dev team. They're still learning and certainly not a multi million dollar dev team.

    • @BaboTea7
      @BaboTea7 ปีที่แล้ว +1

      This is sarcasm right?

    • @SilentAndy
      @SilentAndy ปีที่แล้ว +2

      That's a fair point and all, but at the same time, letting the players (which REALLY only like changes that benefit THEMSELVES) determine how you make YOUR game (if you're a dev) is also problematic. 🤷🏻‍♂️
      Idk, I'm sure the devs had a vision to (obviously) nerf her, but sure, it is poorly executed. I'm just not a fan of ppl complaining and crying to force changes. They're the same ppl that hate "woke" or "SJW" ppl, but they do the same thing just in a different environment.

    • @PaulSmith-nb6md
      @PaulSmith-nb6md ปีที่แล้ว

      The issue was mercy was too hard to kill at times and could just jet around the area endlessly healing.

    • @Starlight_ow
      @Starlight_ow ปีที่แล้ว

      think you're forgetting almost all the devs are around silver elo

  • @AverageYTcomment
    @AverageYTcomment ปีที่แล้ว +73

    Supports: Struggling, being the less played role in the game.
    Blizzard: HOW ABOUT WE NERF THE PRINCIPAL SUPPORT CHARACTER OF OUR GAME SURE A CLEVER DECISION

    • @jdamers3829
      @jdamers3829 ปีที่แล้ว +12

      Yeah I swear they said they were gonna do something about supports being weak and then just did nothing

    • @TheJamieellis
      @TheJamieellis ปีที่แล้ว +4

      @@jdamers3829 They actually wanted to nerf other supports like Moira and Zen but because Support is in such a dire spot, they haven't.

    • @whyreally685
      @whyreally685 ปีที่แล้ว +3

      This general support mindset just reeks of skill issue

    • @mc_3232
      @mc_3232 ปีที่แล้ว +1

      ​@Jamie Ellis they wanted to nerf moira? You mean the hero they buffed like 3 patches ago?

    • @jdamers3829
      @jdamers3829 ปีที่แล้ว +1

      @@whyreally685 I don't think that supports are to weak I just think they are way to dependent on your team to do well they have no real carry potential like the other roles

  • @helloSanders
    @helloSanders ปีที่แล้ว +200

    One thing I feel like doesn't come up often is how obvious mercy's location is in a teamfight. She is visibly leashed to whoever she's healing, so the enemy always has a bead on her, despite being however mobile. She can't contribute to the fight without being visible, so reducing the mobility really punishes her.

    • @christianc1120
      @christianc1120 ปีที่แล้ว +6

      You…do realize that like every support is visible when healing right? Aside from zen with an orb which is minimal or lucio, so I don’t know what you’re getting at

    • @xPhantom_Rose
      @xPhantom_Rose ปีที่แล้ว +36

      @@christianc1120 but the ones with their healing visible all have great mobility right? moira fades, kiriko teleports, lucio is in the fight and can defend himself while he heals plus he wall rides and is already a very quick hero regardless of whether his speed is on. mercy mobility nerf just makes her even easier to counter than before.
      edit: fixed a typo on the word hero lol

    • @eddyd.newgate2073
      @eddyd.newgate2073 ปีที่แล้ว +3

      @@xPhantom_Rose and ana??

    • @yourlittlemeowreen58
      @yourlittlemeowreen58 ปีที่แล้ว +37

      @@eddyd.newgate2073 if you don't scope no one knows where you're shooting at plus you play from long range that's why you don't have an escape since it already takes a lot to get to you. you see that with zen and kinda with bap (since his healing is mid range his mobility is also mid). but close range supports all have great mobility because you can't just live being close to your team as a support

    • @cinnamon5675
      @cinnamon5675 ปีที่แล้ว +28

      @@eddyd.newgate2073 bro she has a sleep dart and can nade herself when she’s low

  • @TheMicakuh
    @TheMicakuh ปีที่แล้ว +45

    The way Stylosa made like the only non-Mercy-player/creator video about this topic that's correct while so many others have been straight up spreading misinformation bc they don't understand her kit and how it interacts with itself while dismissing Mercy players giving actual feedback about the changes (you know, the process that's useful to iron out any kinks with a new iteration of a hero). Definitely more people need to watch this. Good job, Stylosa!

    • @Dolceandgabana
      @Dolceandgabana ปีที่แล้ว

      It's almost like other characters have been completely changed before and we have had to get used to it. She is actually better now at pocketing, and the movement shouldn't have been that high to begin with. She never fucking died. She's still hard to kill after the patch as well. People bitch when the most difficult character to kill gets a change that makes her more impactful, while also making her easier to punish. Crazy how people are angry about that.

    • @therealzahyra
      @therealzahyra ปีที่แล้ว

      This.

    • @titodickdickmanbaby3148
      @titodickdickmanbaby3148 ปีที่แล้ว +1

      Not really, his opinion is terrible. I play mercy and she feels fantastic to play. Rewards careful positioning rather than spamming a 1.5s cooldown. Everyone is so used to it, but no one stopped to think... Why the hell did this ability that was reworked to be more flexible and allow free vertical movement too did not get a cooldown nerf? It feels like it's in a good spot, I would even settle for 2 sec instead if the whiny bitchest stop complaining. Also she's a LOT less unfair to play against now too, she's actually killable now because she has windows of vulnerability, whereas before she could be flying constantly without repercussions.

  • @indica.dreams
    @indica.dreams ปีที่แล้ว +16

    I think the thing that really bothers me is how much she relies on her team, in order to heal they need to heal, in order for her to leave an area quickly they need to be there, etc. She already doesn't heal well compared to other supports, she also does the least amount of dps (I could be wrong about that). The draw of mercy was her mobility and how nice it feels to have a teammate rely on you, this isn't it, at least not for me.

  • @dangerbeans9639
    @dangerbeans9639 ปีที่แล้ว +128

    Yeah, with the new passive, she doesn't heal herself up nearly as quickly, unless you have teammates that are already injured. And this leads to the problem of people usually focusing supports first. So there's not always teammates to heal.

    • @nonoovictoria
      @nonoovictoria ปีที่แล้ว +25

      exactly. now when I'm being focused, i panic heal instead of damage beam bc i'm trying to get any ounce of healing for myself i can - i know i'm forming a bad habit there but with the reduced movement i just feel like when i'm being focused, it's just an automatic death for me.

    • @LightingCatxD
      @LightingCatxD ปีที่แล้ว +4

      Yeah you are now disencouraged in damage boosting or even pistolig the annoying widow in the backline. Valk makes you now a nice flying target for cree stickys and rez's can now lead to suicide.
      Oh yeah and she is now a healbot so your team will be able to have even more sucide valks than nanos.
      I love this game.
      I don't understand how people are not complaining enough about it, I find it more gruesome than the GA nerf

    • @Dissectionator
      @Dissectionator ปีที่แล้ว +8

      its kind of goofy that if your other support is popping off then the mercy on your team just dies

    • @chriso7972
      @chriso7972 ปีที่แล้ว +2

      Yup change play style you can't solo pocket anymore you better heal low targets to heal yourself and your ga is nerf so if you mess up your moment in your pocket dps and tank can dive you :) solves pocket instead of killing giga pocket you kill the mercy wow revolutionary it like every support if you want to kill tank or dps you must kill the support

    • @SweeneyII
      @SweeneyII ปีที่แล้ว

      ​@@chriso7972 Except you are quite literally pushed into being that solo pocket now with mercy, Why put yourself in danger when you can just sit in the backline with whoever you're pocketing?
      Widow doesn't have to go in nor do Sojourn, Ashe etc so now you just glue yourself to them apply damage boost and ignore the nerfed side of her kit.
      Don't need to regen if you're not taking damage, don't need to care about GA being longer if you never use it, Rez being even riskier doesn't matter if you're safe in cover at the back, Valk being a kill me button doesn't matter if you never use it, Healing increase below 50% means if they're trying to poke your pocket out they're going to have a very hard time of it
      It just pushes one shots harder, Which is guess what, the thing people wanted changed about her enabling
      And you brought up the other most common complaint in the game, Go you, why should the only way to play be "KILL SQUISHY SUPPORT THEN ME SNOWBALL" , Why should every support be forced to play dead by daylight hide and seek just to be able to do what their role is for?

  • @terenceyu9594
    @terenceyu9594 ปีที่แล้ว +160

    Blizzard should bring back experimental mode for the player base to test the changes instead of us waiting a month between patches

    • @Cryoptic_
      @Cryoptic_ ปีที่แล้ว +6

      dunno why they havent brought this back. dunno why no other game does this. (yes games have PBE/ PTE but that isnt the same)

    • @arnoudbeuting8813
      @arnoudbeuting8813 ปีที่แล้ว +3

      @@Cryoptic_ that is very easy to answer, look at all the features from OW that are not (yet) in OW2, the game was launched before it was finished.

    • @Cryoptic_
      @Cryoptic_ ปีที่แล้ว

      @@arnoudbeuting8813 i cant think of anything they havent YET moved over. there was stuff missing from what was promised, they also have said they are planning to make new versions of older things like the post game screen and stuff...
      still doesnt explain why they havent made it a thing, and most of all why other games dont do this.

    • @arnoudbeuting8813
      @arnoudbeuting8813 ปีที่แล้ว

      @@Cryoptic_ you can't think of things and yet you name one yourself.
      but sure I'll list them for you,
      1. post game screen
      2. onfire indicator
      3. workshop (finally coming now)
      4. experimental mode
      5. any form of balanced matchmaking that isn't purely geared to get a match ASAP
      there are probably more I cant thinking off right now from the top of my head.
      that is on top of the missing things they promised like,
      1. 5 new hero's at the start (it took 2 seasons to get there)
      2. guild/clan system
      3. PVE (the reason they did all this)
      probably also things I'm forgetting here

    • @user-kj5es1ve2h
      @user-kj5es1ve2h ปีที่แล้ว

      @@arnoudbeuting8813 We still haven't even had 5 new heroes post OW2 launch (junker queen, sojourn, kiriko, and rammatra). It's really discouraging to see problem after problem and such slow reactivity to change them. we're only now seeing slight improvements to the battlepass and still have overpriced skins alongside arguably the slowest balance patches yet that don't even address the issues that the community has been complaining about for months now.

  • @rumorhasit20
    @rumorhasit20 ปีที่แล้ว +8

    as a merry main i was so excited for all the changes this season. i finally got some friends back into the game for ranked this season. now i literally need to find a new support bc i can’t play her - she feels terrible

    • @Klemen1x
      @Klemen1x ปีที่แล้ว +1

      Good. Please find a actually fun support to play.

  • @LL-ok4ow
    @LL-ok4ow ปีที่แล้ว +21

    I can definitely concur. As a person who has chronically hated mercy, this is honestly too much. In my recent games, mercy has been so easy to burst down with Cassidy and sometimes I just watch mercy being completely helpless against anything I do. Her Guardian angel should be only 1.5 second cooldown or something like that.

  • @sunbear_413
    @sunbear_413 ปีที่แล้ว +63

    8:22 - Exactly this. This is the part I've been complaining about too. As a person who has more hours on Mercy than any other character, I'm not terribly upset about the other changes from this patch. But changing the cooldown of a core mobility skill that dictates the entire rhythm of how you play that character is not ok.

    • @anthonox8398
      @anthonox8398 ปีที่แล้ว +3

      "I can't pinball around at the speed of a fighter jet while pocketing all game"

    • @4hoofd
      @4hoofd ปีที่แล้ว +15

      @@anthonox8398instead of only trying to aim at a mercy, learn to read her movement patterns. Just because a target moves quick doesn’t mean there are no vulnerabilities.

    • @sunbear_413
      @sunbear_413 ปีที่แล้ว +6

      @@anthonox8398there are other play styles that benefit from flight far more than pocket mercy, nice try. That’s what makes this patch even worse. The big complaint about mercy has been her pocketing sojourn and this nerf does absolutely nothing to deter that. Literally touches every bit of her kit except boost.

    • @lilthreadd
      @lilthreadd ปีที่แล้ว

      doom players: first time?

  • @coreystull7287
    @coreystull7287 ปีที่แล้ว +56

    clunky was the exact thought that i had when i got into my first game with the changes made, the burst healing feels good, but man the guardian angel feels so bad its rough

    • @The-hamster2471
      @The-hamster2471 ปีที่แล้ว +1

      😭 I need a hug these people aren’t understanding

  • @kittenstuffy
    @kittenstuffy ปีที่แล้ว +5

    This is why people loved experimental because people could try things and the overwatch team could get feedback on what they could keep and not keep.
    All we need is just experimental back and we stop getting upset at the patch changes.

  • @gayplastic1237
    @gayplastic1237 ปีที่แล้ว +12

    The main thing I hate about this is it isn't going to make her worse. She's still going to be meta. The only reason she was meta in the first place is sojourn. Look at tier lists from season 1, mercy is almost always put in niche or mediocre. All of these changes don't solve the problem of sojourn. All they do is make her feel clunky. And most of all, they push her to stay in one place and pocket a stationary DPS. The problem some people had in the first place.

    • @ArturoPladeado
      @ArturoPladeado ปีที่แล้ว +1

      Mercy has always been the scape goat for whiners, especially if the problem is their hero "coughs" sojourn "coughs" they will instead just blame Mercy even if she was 100% balanced. They would still blame her just because they don't want to admit that it's their main that is the problem and risk getting themselves nerfed.

    • @PyroInferno110
      @PyroInferno110 ปีที่แล้ว

      Mf mercy is easy wtf are u talkin about. You mercy mains are so shitty at the game it is insane. Your character is overpowered asf are you kidding me? You make every dps hero look like a tank

  • @cupcake9690
    @cupcake9690 ปีที่แล้ว +27

    These changes to GA is like if you changed Lucio's way of wallriding or the amount of speed you get while wallriding. Another really bad thing was the removal of self heal on Mercy while on valk, now its pretty much impossible to go battle mercy since you get killed so easily with the lack of self heal. I know adding the self heal while valk so broken on her but damn is it so annoying to play hide and seek again like it was in old OW1. Also i've yet to find people who say its hard to kill mercy while she's using GA because if anything that's when hitscan can kill her more easily. Positioning now is hell and also playing vs flankers is so horrible. Sticking to Kiriko for sure because there's no reason to play a hero that's even more team dependent now when i can do everything and more on Kiriko. Team dependent abilities are not the thing that mercy needs, ever, and again they haven't dealt with blue beam or rezz which is the issue people complain about and that thing will for sure come back once Mercy players get used to the new GA cd.

    • @peiithos
      @peiithos ปีที่แล้ว +3

      they wont even wait, theyll just have those things nerfed and mercy will become a throw pick again until mercy players are forced to learn a new playstyle.

  • @_sophie-
    @_sophie- ปีที่แล้ว +240

    i believe that they’ve changed the wrong aspect of her kit. they should’ve changed damage boost. with the changes they’ve made they’ve further encouraged hiding behind cover with your dps and just pocketing. that being said, i think that if they want to keep the ga cool-down longer than originally, making it 2s would be just as affective

    • @emiljoj0683
      @emiljoj0683 ปีที่แล้ว +37

      I dont think the damage boost is the problem, sojourn was the problem and is. Damage boost has never been a topic since sojourn came.

    • @EmergentSoul
      @EmergentSoul ปีที่แล้ว

      "sounds like a skill issue to me"
      Hot take with what you've said in the past lmao

    • @_sophie-
      @_sophie- ปีที่แล้ว +8

      @@EmergentSoul did you read the comment that was replying to? bro was insanely homophobic, ofc he’s gonna get told he’s shit 💀💀

    • @_sophie-
      @_sophie- ปีที่แล้ว +1

      @@emiljoj0683 i agree to an extent. it’s crazy that they’ve not changed her at all. however, since the game changed to 5v5 i think that’s why damage boost has become such an issue. that being said it definitely was an issue in ow1

    • @Antonio-ys5zd
      @Antonio-ys5zd ปีที่แล้ว

      @@emiljoj0683 exactly. Now if you are to sit and damage boost a soujourn then all it takes is one flanker and you, the Mercy, get sent straight back to spawn. These changes encourage more healing spread across all teammates and rez more often than not

  • @dankdilly
    @dankdilly ปีที่แล้ว +42

    Her new healing sucks at topping allies off and her mobility makes it hard to save allies out of position consistently like she used to before so it leaves her feeling a bit unrewarding and like you mostly win just by having a good team and I truly didn't feel that way before. If my team positions bad or makes mistakes it's just not possible too often to heal them in time or get away safely afterwards which is what I always thought made mercy skillful was being everywhere all the time to help others at the right moments.

    • @SuzuZatsune
      @SuzuZatsune ปีที่แล้ว +3

      That was always my Favorite part about her. Less about her DMG Boost. Now it feels like you getting now Carried 24/7 every game instead of doing your Support job.

    • @artimist0315
      @artimist0315 ปีที่แล้ว

      I honestly don't mind the new healing at all, sure she can't top allies off as easily but she feels less helpless when needing to save an ally. It definitely needs a bit of tuning like with every rework but this is a good change overall. The real problem is just GA, I understand that it could make her a little too hard to hit but this changes kills the character's appeal and her flow, she now feels clunky and unresponsive. They really need to revert the nerf fast, the rest is not that important.

    • @NeRagePas96
      @NeRagePas96 ปีที่แล้ว

      @@artimist0315 i think you did not try to kill a mercy pocketing someone destroying you at the same time. Spamming GA and self healing

    • @dankdilly
      @dankdilly ปีที่แล้ว +1

      @SuzuZatsune yeah, I personally think damage boost is a bit overrated because when I first hit GM1 I had about 12k heal per 10 and only like 1k boost per 10 and I believe that I climbed by playing risky and bailing ppl out all the time with her mobility, I think that's why my healing was so high! I feel like my teams were usually not the greatest and overextend too much so I tried fixing their mistakes with aggressive positioning and heal beam I guess. I finished around number 200 last season but she just feels kinda terrible now and most of the time you are pocketing or healing teammates you only do 45hps because usually if someone gets critical they die pretty easy or they don't usually go below half without dying to get that new critical healing benefit and the new healing passive just doesn't feel as good as the old one either so I pretty much don't like anything about the changes at all lol like it's neat when you can heal 90hps on someone critical in valk but it rarely happens and doesn't even feel as great as it sounds when it does happen.

  • @leasemore6053
    @leasemore6053 ปีที่แล้ว +5

    I was completely shutting down every mercy I encountered tonight as Cass. Makes a lot more sense knowing all this!

  • @katouise1864
    @katouise1864 ปีที่แล้ว +8

    I was so peeved playing season 3 at launch… when you know a character’s kit so well that a change feels like major lag (GA), I lost all interest in playing one of my favorite supports.

    • @peiithos
      @peiithos ปีที่แล้ว +2

      same. i played one mercy match and i hated it so much, it felt so wrong. everything was out of synergy and everytime i looked at my ga cooldown i wanted to scream. ive been one tricking kiriko because playing mercy feels so bad. i had 500+ hours on mercy because i loved her so much and now i cant even stand a second longer of playing her. if kirikos picked before i can get her i dont even want to play the role anymore.

    • @katouise1864
      @katouise1864 ปีที่แล้ว +1

      @@peiithos I feel that. I love all the supports-I don’t love one of my favorite picks being… just not fun anymore?? Ugh. Like yeah, make nerfs and buffs, but was op mobility ever actually a mercy issue?? Blizzard officially implemented the super jump mechanics into ow2 and after the rework I don’t feel like resetting my circadian support rhythm to slow down my mercy game lol

    • @peiithos
      @peiithos ปีที่แล้ว +1

      @@katouise1864 exactly!! you word it so well here. and it never was an issue, only now when pocket soj is an issue is mercy in general an issue. and im not playing mercy bc the extra second is actually a crime against humanity to get used to

  • @shanonfrancis5071
    @shanonfrancis5071 ปีที่แล้ว +240

    Stylosa I have to say, you are one of the only content creators who constantly talk on behalf of the community whether it be related to balance, battle pass etc or now the anti-fun mercy changes. The OG. Keep it up.

    • @SlevinKevin
      @SlevinKevin ปีที่แล้ว +15

      He speaks for a certain segment of the community that's for sure. But to pretend he speaks on behalf of the whole community is laughable. The Mercy nerf seems fine to me.

    • @thedofflin
      @thedofflin ปีที่แล้ว

      He's not but ok

    • @sonofanarchy5594
      @sonofanarchy5594 ปีที่แล้ว +3

      @@SlevinKevin yeah Sty speaks for the Reddit and forum community. Fine, they have opinions and most of them are valid. But it is typically a minority opinion compared to the community at large.
      Also I’m not even sure these mercy changes are net nerfs. I think the character is a lot stronger now. Just a bit harder to play but much more impactful imo

    • @ryanburns4949
      @ryanburns4949 ปีที่แล้ว +7

      Hard agree. I used to follow a couple Overwatch channels but once they seemed to only have nice things to say about the game at launch I was done with them. Stylosa was the only one being genuine about the issues and calling out Blizzard bs while still praising them when they do rarely get things right

    • @alfonsovelazquez9565
      @alfonsovelazquez9565 ปีที่แล้ว +7

      @sonofanarchy5594 no she actually lost any complexity in decision making now it really just hiding behind a wall and switching hidingplaces as need

  • @wafflemudkip9778
    @wafflemudkip9778 ปีที่แล้ว +8

    The changes definitely were pushed in order to promote a more hidden in the back mercy style rather than following the dps flanking or another hero but it turns her into a staying back heal bot

    • @rezaruki3912
      @rezaruki3912 ปีที่แล้ว +3

      Absolutely they just make you a healing bot even more this time, its just bad design hero tbh

    • @gamingdemon1235
      @gamingdemon1235 ปีที่แล้ว +1

      I had to give up being support main because of the buffs everyone got and them not giving the supports anything to compensate

    • @rezaruki3912
      @rezaruki3912 ปีที่แล้ว +1

      @@gamingdemon1235 No matter how hard you try to hard support em, and ended up losing, yea there's no rewarding for this role

    • @ivyproductions7097
      @ivyproductions7097 ปีที่แล้ว +1

      @@gamingdemon1235 same here! I was having no fun playing support-especially Mercy so I just qued for DPS and had a much better time with OW. Which sucks because I’ve always loved support and Mercy.

  • @a4rules2
    @a4rules2 ปีที่แล้ว +23

    THANK YOU STYLOSA FOR SAYING WHAT US MERCY PLAYERS HAVE BEEN SAYING NOW PEOPLE MIGHT ACTUALLY LISTEN 💞💞

  • @memebump7612
    @memebump7612 ปีที่แล้ว +9

    One of the biggest complaints from support players was lack of survivability. How is making Mercy a sitting duck a good idea?!

    • @Weightsss
      @Weightsss ปีที่แล้ว +1

      They wasn’t trying to make her a sitting duck, but she was literally the fastest moving thing in the game. Tracer is fast on ground but mercy is fast all over. It’s like having tracer and echo in the air that gets health back.
      If they drop it down to 2 seconds and need the DB, that will be a good balance.

    • @mc_3232
      @mc_3232 ปีที่แล้ว +1

      I mean she still has more mobility than 90% of the cast. Calling her a sitting duck is just wrong. You want to see a sitting duck? Go look at ana or zen.

    • @Weightsss
      @Weightsss ปีที่แล้ว

      @@mc_3232 exactly! I’ve played mercy before and after this update, and I’m glad it’s a bit Nerfed. Maybe bring her GA down to 2 but thats good.

    • @memebump7612
      @memebump7612 ปีที่แล้ว +5

      @@mc_3232 Having mobility to dive in is useless if you don't have mobility to dive out. Also, now she can easily get left behind and caught out on her own with nobody to fly to even when her GA eventually cools down.
      Zen and Ana can stay at the back far away from the fight where it's much safer. Zen can discord and duck round corners while charging up his orbs to retaliate and Ana has sleep dart to disrupt flankers.
      Mercy needs to dive right into the enemy team to heal the front line and now she can look at everyone as they shoot at her... great.

    • @ken7007
      @ken7007 ปีที่แล้ว

      ​@@memebump7612 how when she literally have faster cooldown and everyone else if anything she can out pace them but cry some more i'm sure they gonna give in anyway Lmao

  • @TechnologicNick
    @TechnologicNick ปีที่แล้ว +69

    They did this to Doomfist as well, both feel worse to play now due to reduced mobility

    • @recusantvessel
      @recusantvessel ปีที่แล้ว +8

      Good
      Two W’s by blizzard so far

    • @VanillaBourbon
      @VanillaBourbon ปีที่แล้ว

      @Mr Jayboo What was it that they changed with Mei?

    • @VanillaBourbon
      @VanillaBourbon ปีที่แล้ว

      @Mr Jayboo Relatively, I played many years ago but wasn't heavily into it until much more recently. I had a suspicion that's what you were talking about and just wanted to confirm. There are some things I don't remember from back then because of how little I played.

    • @Relevart9169
      @Relevart9169 ปีที่แล้ว +9

      @@VanillaBourbon they made her require 2 digits of IQ now

    • @FurNaxxYT
      @FurNaxxYT ปีที่แล้ว +4

      Boo boo you can't escape out 100% of your situations like you could before
      *S'cry s'more*

  • @celetari8136
    @celetari8136 ปีที่แล้ว +12

    Thank you for the video. Little nitpicking on the GA *backwards* nerf: if you play with a mouse/keyboard you have the advantage of turning around fast enough to aim the direction you wanna go. On controller, its significantly harder to do that, so the slower percentage nerf actually doesn't make sense unless you're alienating a player pool by sheer design. Your only option is to *crouch* or CTRL to launch yourself straight up into the sky, making yourself more predictable. You had/have the aim to guide you and your travel path as long as you move forward.
    Agreeing with a lot of similar statements about the damage boost being primary concern to being addressed rather than GA or passive recovery rate. In my opinion: Overwatch is a FAST game. You don't have 'extra' seconds to spare in team fights. So when I look to my teammates to ensure they're not dead, they're dead because I left them 1/2 way health so I could maintain someone else to 50% whilst maintaining my own hp. I'm not greatly drawn to sympathetic heal passive; it's definitely hard getting used to the slower rate of regen... but again these are seconds that no one can afford in the actual team fight. I will say that these changes are good and bad.

    • @ntdscherer
      @ntdscherer ปีที่แล้ว

      I don't think Blizzard cares much about the console players.

  • @livinlife1057
    @livinlife1057 ปีที่แล้ว +45

    Thank you for bringing light to this issue Stylosa, you’re giving perspective to the people who don’t play this character. Hopefully with your platform we’ll have the GA nerf reverted, and the rest of us who have hundreds of hours into this character will have her back

  • @Kogobean
    @Kogobean ปีที่แล้ว +34

    the GA nerf was just terrible, idk what they were thinking. her movement is just clunky and awkward now and her kit falls out of synergy with itself.
    i highly suggest looking at Skiesti's video here: th-cam.com/video/qq1xFsygwV8/w-d-xo.html, she goes on in great detail on why this was a bad change.

  • @SultanSehzade
    @SultanSehzade ปีที่แล้ว +86

    I absolutely love the new passive, & the healing changes. However the GA change is the worst thing they’ve ever done. They also removed her healing during Ult for no reason.

    • @Etsa
      @Etsa ปีที่แล้ว +6

      Is have rather GA be slower than be on higher cooldown

    • @FallenHero85
      @FallenHero85 ปีที่แล้ว +2

      She was almost literally invulnerable before during her ult, the amount of plays of the game I've seen with Valk pistol is insane.

    • @owensthebomb9273
      @owensthebomb9273 ปีที่แล้ว +25

      @@FallenHero85 more like the very few times you do see one it stands out more in your head, she does not get more play of the games then any dps character lol

    • @mc_3232
      @mc_3232 ปีที่แล้ว

      What do you mean? She can use her passive to heal herself during valk. Under the correct circumstances you can tank a visor in valk. The only way you wouldn't be healing in valk is if ur pistoling.

    • @chriso7972
      @chriso7972 ปีที่แล้ว

      She is unkillable with her ult because the healing she does to 4 people give 25% to mercy

  • @troy3143
    @troy3143 ปีที่แล้ว +29

    The GA nerf is definitely a difficult change to cope with. I also noticed I can’t pull off those clutch rez’s like I used too and get out of the sticky situation. Rez definitely feels like I have to sacrifice my life now to save my teammate.

    • @ArturoPladeado
      @ArturoPladeado ปีที่แล้ว +2

      Which is counterintuitive as losing Mercy or any healer probably isn't worth gaining a tank or a dps.

  • @starrycorridor
    @starrycorridor ปีที่แล้ว +4

    I played Mercy for hours the other day and that burst healing is a dream to play with. It is some of the most fun I've had on Mercy in a long time. The GA nerf feels dreadful, but I'm almost willing to suck it up for the healing burst. But I can't help but feel like crap when I'm left behind constantly, not to mention the increase of beam downtime that gets very annoying.
    I can reasonably understand making the beam a bit shorter in exchange of the burst heal, rather than butchering the flow of GA. There is backwards guardian for that exact purpose, keeping you in and out of beam range at a safe distance.
    Though I am honestly shocked nothing happened to blue beam considering that was the part everyone was talking about.

  • @fightorflight2279
    @fightorflight2279 ปีที่แล้ว +13

    I'm noticing that they're changing or nerfing aspects of characters' moveset that are core to their gameplay and design. Sombra comes to mind a well. It's so bizarre

    • @peiithos
      @peiithos ปีที่แล้ว

      now that you mention it, it really is bizarre and also extremely unessecary

    • @Reddit2
      @Reddit2 ปีที่แล้ว

      @@peiithos mercys movement nerf was necessary, 1.5 seconds is just too little time to react

    • @peiithos
      @peiithos ปีที่แล้ว +3

      @@Reddit2 no, you punish her after her ga cooldown. many heroes can kill her in less than 1.5 seconds if she makes a positioning mistake, and even more if they can hit her mid ga.

    • @Reddit2
      @Reddit2 ปีที่แล้ว

      @@peiithos the problem is that its insanely hard hitting her at all, even for gms who have insane aim. you get way too much value for judt pressing a button

    • @peiithos
      @peiithos ปีที่แล้ว

      @@Reddit2 you can get way too much value for pressing a button on any hero and many others have tiny, annoying hitboxes. ive never seen a gm hardcore struggle to kill a mercy when she makes a mistake because the rest of the team sees it too and multiple people are shooting at her. a character whos hard to hit is nothing new. and she kinda needs the button because she doesnt do dmg like other supports. this is how she compensates. so its her equivalent of a shoot button, really. and same thing with zen. amplify 25% dmg on a target for as long as discord is on them, aka when theyre in your los. with the right positioning, just like mercy, this ability is just as unhealthy and oppressive

  • @duaneharper6095
    @duaneharper6095 ปีที่แล้ว +8

    Lucio mobility way more frustrating than Mercy pre nerf

  • @Facha115
    @Facha115 ปีที่แล้ว +1

    I saw the patch notes, saw this nerf, gave it a try in quickplay, and never touched mercy again.
    Just really frustrating to see my 100hs on mercy wasted.

  • @aethrai
    @aethrai ปีที่แล้ว +1

    It's also important to note that beam breakage revolves around a short GA cooldown, and I don't love the idea of not healing because my second support healed everyone already

  • @kathleen9104
    @kathleen9104 ปีที่แล้ว +58

    I pray, that blizzard will hear the outcry and revert the GA or at least just nerf it slightly less. I've watched some mercy content creators explain how 1.8 second GA is about as long as you can push it without taking away synergy from the rest of her kit. Burst healing was exciting to see but being unable to actually use it the way you want too is so frustrating to play. If you honestly believe that they should keep the nerf because she's hard to kill, yeah, that's kinda the point. Hence why she has little offence on her own, her movement is her only defense and you were rewarded for getting good at it. Now you can be good at it, and still get dove and have no way of getting away from high mobility dps's and tank's.

    • @SweeneyII
      @SweeneyII ปีที่แล้ว +5

      I can't see the changes to Guardian angel being anything but a purposeful over nerf so they can revert it while leaving things no passive regeneration in Valk the same and have people go "They reverted her changes she's fine now you just have to adapt"
      Giving her burst healing that's entirely dependent on other players was such a stupid idea, Let's make it so Ana can't throw nade without someone within 5m, Brigs inspire turns off if target breaks LoS, Lucio has to be on the ground to amp it up levels of stupid
      Mercys entire fantasy was being hard to hit jumping around the battlefield helping those in need, now she's incentivised to leave people at around the 75% mark because if she tops them off all that does it make her a massive target with no way to heal herself

    • @kathleen9104
      @kathleen9104 ปีที่แล้ว +1

      @@SweeneyII You explained how I felt about it so well-. I absolutely agree with all that, the under 50% healer novalty has already worn off the more I've messed with it and it continues to not heal through enough damage that they seem to want us to believe it can. Plus am I crazy, or is the backwards GA nerf just silly? People are going to just turn their mouse around and do the same thing anyways, the only people its hurting are console, who are hurting enough at this point.

    • @Frozoken
      @Frozoken ปีที่แล้ว

      Yes ofc they will because mercy players will do what they do best and whine until blizzard caves. For now though this is how it feels when you made them neuter doomfist including an increase in rocket punch cooldown. The absolute irony in the celebration of that vs the baby raging for the exact same nerf on a different character.

    • @kathleen9104
      @kathleen9104 ปีที่แล้ว

      @@Frozoken but who's really whining rn. when saying all mercy players do is "whine" when they've given perfectly good points and in-depth explanations on how the GA change has broken synergy for her entire kit, and all you can say is that they're whining, kinda proves the point that people would rather they just delete the character all together cause they can't figure out a way to deal with her. Even though its been years.

    • @Frozoken
      @Frozoken ปีที่แล้ว

      @kathleen910 No my point is that their getting a taste of their own medicine. They called for a neutering nerf for a moderately strong doomfist including the rocket punch cooldown increase. He's fucking terrible now. The same thing has now happened to a moderately strong mercy yet this time there's an uproar because its only ok to nuke characters when they aren't maining them. Do you get it now? Dooms entire thing is his rocket punch, he first and his whole ability removed which fucked his core kit and now they increased the cooldown on his most important ability. Also what the fuck do you mean who's whining, doomfist mains got a SINGLE WEEK of their character being good just to have him nerfed to the ground even worse than his prior state that was already shit and they barely fucking complained. Mercy is almost always at least string, a hell of a lot more than doomfist is, you barely hear shit from doom mains even though he's almost always terrible, buggy as shit or both, stfu.

  • @ZeroofAgrathalm
    @ZeroofAgrathalm ปีที่แล้ว +39

    As a Mercy main I like the changes to the healing and even the passive is a lot more useful than I originally thought it would be. She is not as destroyed as I thought she would be but the GA nerf was a real brainlet level move that throws off every Mercy players internal timing and forces us to essentially have no counterplay to heavy dps hunting supports pressure and the instance where we go to save a wayward tank and get abandoned by them, at those points we are basically fucked for an extra second which feels like an eternity when you are already under heavy and constant dps pressure to have you killed, the only one this change benefits is dps which let's be real is blizzard's lowest and only common denominator. And then the dps wonder why the queue time is so high, when supports have to play literal manhunt simulator

    • @canadiangopnik7007
      @canadiangopnik7007 ปีที่แล้ว +3

      So mercy should be able to avoid (by your description) heavy dps hunting you down, without any backup by pressing a single button? yeah, why not just put Moira's fade cooldown to 3 seconds while we're at it, in a proper team with good coordination Mercy was usually the last to die, because she was ridiculous, if she had bad positioning, the only thing that could punish her was a one shot, that's... fair? now Mercy players have to think a bit harder, I personally like all these changes, Mercy shouldn't be able to heal a wrecking ball behind the enemy team, then fly back to the rest of the team, that's what Ana, Kiriko, and Baptiste are for

    • @sharanoth
      @sharanoth ปีที่แล้ว +7

      Am i the only one that thinks these nerfs are actually quite good? First off nerfing her dmg boost would pretty much render mercy a throw pick. I mean really, what's the point of a mercy if she can't dmg boost/enable the dps? For healing there's way better heroes for solely healing, her dmg boost is what separates her from the rest of the supports. Her mobility nerf means that nows she's easier to kill, which allows a skill based counter to her pocketing. You actually need to throw a tracer or a genji player at her and it'll be more reasonable to kill her and make that ashe on the high ground useless. Also as mercies, you now have to be less braindead about where upu guardian angel to. People complaininh about this nerf are giving off "i wanna make mistakes and be hard to punish" energy.

    • @aldonavarrete987
      @aldonavarrete987 ปีที่แล้ว +5

      @@canadiangopnik7007 skill issue on the dps players honestly if she is deep in your back line and you cannot kill her i think is more your fault than hers and i say cuz her hit box is very big so any hit scan fucked her over so long you had aim and the mercy has to still try and dodge stuff and the dps hunting down supports is a serious thing as on comp what is expected of the support generally is survive on your own if your team helps you damn that is a luxury that happends every full moon if you want to complain on a brain dead survival support there is kiriko with the free tp pass but a mercy that has 0 invulnerability window like suzu and a get out of jail tp diving with a ball on your back line and you cant kill her is very much skill issue sorry and not sorry

    • @canadiangopnik7007
      @canadiangopnik7007 ปีที่แล้ว

      @@aldonavarrete987 if a mercy does the tec that launches her up at the right time, the dps have to re-aim after they just started shooting (assuming they weren't preoccupied shooting at someone else of course) , she heals WB to half in no time with the new change to her healing, then turns and hides back in the enemy backline just as the dps finally reajusted their aim, so a WB that played badly gets enough time to get out scot free and the mercy is still alive unless you have a god hanzo or widow on your team.
      Suzu has a huge cooldown and only gives a second of invulnerability, and she needs a teammate to teleport to, so if she uses it to escape the fight, then that's at most 3 enemies still in the fight, it also has a substantial cooldown, don't get me wrong, Kiriko is strong, but she's not unfair or brain dead at all.

    • @Cryoptic_
      @Cryoptic_ ปีที่แล้ว

      @@aldonavarrete987 simply saying skill issue if ppl are saying shes difficult to kill is just not the take... imagine if genji or tracer just didnt die. would u still scream skill issue?? just because something is hard to deal with doesnt mean that its on one part to deal with it. if kiriko tp had 2 sec cd, and she just didnt die even ur own backlines, would u still say its a skill isse that u cant kill her? ur logic makes no sense mate.
      mercy's movement with tech was crazy good. even with me, being good at cass and a good aimer, i struggle to kill mercy. if u didnt hit her for 3 secs she also just got another free 45 or sp hp. like im "smurfing" in the few games i play ow2. previous high rank in ow, ive hit high rank in so many games. i havent played much on ow2, and sitting around plat my games are super easy. but i STILL struggle to kill mercy most of the time. a mercy that doesnt wanna die isnt dying unless her team just did...

  • @espiinasnegras
    @espiinasnegras ปีที่แล้ว +2

    the biggest issue with the 1 second increase is not movement, but her kit got desync'd (kinda the same that happened to orisa a few changes ago) with rez and with the linger of her beam before breaking... the other effects can be, to a point, ignored... just a different playstayle to learn

  • @johnfretz1938
    @johnfretz1938 ปีที่แล้ว +23

    Maybe others have mentioned, but her healing above 50% health was reduced by 10.

  • @bluestarlockc4853
    @bluestarlockc4853 ปีที่แล้ว +26

    I feel like her skill ceiling went down but her skill floor increased. I just dont understand the change lol

  • @bmcavazos91
    @bmcavazos91 ปีที่แล้ว +27

    Mercy main here, very disappointed with blizzard for thinking that it would be viable to nerf her movement, I found it a pain already if I was in risky situations to go in and then still be able to get out even with her GA as it was, now it'll be almost impossible and result probably 8 times of 10 in her just getting completely massacred. The hero is dependant on her movement and teammates being around so it's baffling why they think touching her GA would help with any of the problems with beam and sojourn pocket in higher comp leagues, It's just not and hopefully it gets reverted. Just the GA changes, leaving her healing reduced and passive would maybe offset what they've done to her healing ability but who knows if blizzard will listen or sort of just let mercy mains suffer in silence

  • @LadyVineXIII
    @LadyVineXIII ปีที่แล้ว +3

    Thank you, Stylosa, for taking the time to play and understand our issues. I love Mercy. I am a flex player with over 200 hours on Mercy. She feels so bad to play with the GA nerf that I have literally decided to drop her from my comp roster until they revert the GA change. I don't agree with the passive change because it does really hurt her survivability when your team aren't taking damage. I can deal with the reduced healing considering the burst heals. The GA Nerf is the deal breaker for me though. It just messes up all her synergies and leaves her a sitting duck. As the most vulnerable hero in the game, GA is Mercy's life line. At least Zen can do some damage or knock enemies away. Mercy's only real defense is her slippery movement. She is unfortunately a literal throw pick and almost unplayable until they put the GA cooldown back down to 1.8 seconds at the maximum. Setting it back to 1.5 seconds would be best though. We have to deal with and adapt to all the other changes to her kit, why do we also have to deal with such a devastating nerf on top of it? By the way, Mercy now ties Symetra for most reworks and I am pretty sure she still holds the records for most nerfs and most consecutive nerfs. I wish I could not say this, but there is a damn good reason that the Mercy one tricks and mains are so hyper reactive and defensive. I don't want to be reactive, but after sitting through 16 consecutive nerfs over two years I just can't bring myself to trust the Balance Team where Mercy is concerned.

  • @code_Bread
    @code_Bread ปีที่แล้ว +2

    The only thing I would change about the mercy rework is having guardian angel reset on a successful rez so she can attempt to escape, as it stands I think she's a bit too vulnerable during rez with the increased cooldown

  • @RQS321
    @RQS321 ปีที่แล้ว +12

    I noticed how pocketing became harder. I saw a widow. Did my ususal guardian angel, 3 seconds, oh wait, she's up there now.. And I can't reach her... And then I awkwardly ended up running around trying to get to her and having to give up.

    • @1sk0l__
      @1sk0l__ ปีที่แล้ว +5

      exactly, this 3 seconds thing is a lot of time wasted. your dps would have ditched you by then

    • @Yuji_Top1
      @Yuji_Top1 ปีที่แล้ว +2

      Good

  • @brianwaterman9154
    @brianwaterman9154 ปีที่แล้ว +56

    If they need to tone down Pharmacy, then they should make her float have a timer so she can't stay airborne as long as Pharah outside of her ultimate. But, for me, being airborne is part of her of identity and fun factor.

    • @rush4g
      @rush4g ปีที่แล้ว +7

      When has pharmacy ever been a problem? They don't balance for low elo players who can't deal with a pharmacy.

    • @Cryoptic_
      @Cryoptic_ ปีที่แล้ว +3

      @@rush4g but either way at all ranks, it isnt fun. generally playing into pocket mercy is not fun, but especially echo and pharah. yes, its cool and all, i like that theres airborne strats, but it sure aint fun. it forces u to play certain heroes, and that rarely is fun. ppl have been complaining about this on tank atm, and it makes sense. pharmercy just simply is not fun to play into. even if u beat it, u had to do smth u normally wouldnt want to do. onething is being forced off a pick, but being forced on a pick sucks more.

    • @ntdscherer
      @ntdscherer ปีที่แล้ว

      I think the recent complaints have been about Sojourn, not Pharah.

    • @razrv3lc
      @razrv3lc ปีที่แล้ว

      Pharmercy isn’t the issue. It’s Soujorn.

  • @MidnightSwiftie
    @MidnightSwiftie ปีที่แล้ว +4

    Thank you for making this video! I hope it creates positive change for mercy players❤

  • @aethrai
    @aethrai ปีที่แล้ว +2

    THANK YOU. Thank you for playtesting this rather than look at the buffs alone. I honestly hate that the optimal playstyle with her is to hide behind cover pocketing so hard. It makes her worse to play as and against imo

  • @adamprosser9904
    @adamprosser9904 ปีที่แล้ว +11

    I would rather them lower Mercy's health than reduce her movement like that

  • @foxmountain8065
    @foxmountain8065 ปีที่แล้ว +25

    The scuffed thing is she's even stronger than before, but everything about playing her feels worse.

    • @MisandristMercy
      @MisandristMercy ปีที่แล้ว +7

      she's stronger in theory, the GA changes don't let you use it to it's full potential though

    • @justincain2702
      @justincain2702 ปีที่แล้ว +3

      @@MisandristMercy She didn't need to move that much anyway. People just did because it was fun and engaging. Now, there is no reason not to sit behind a wall and relocate to another wall every once in a while.

    • @foxmountain8065
      @foxmountain8065 ปีที่แล้ว +2

      @@MisandristMercy In practice she's stronger but the GA nerfs limit her ability to fix bad positions and save people as well as make her more reliant on her teammates. Valk in particular is vastly more powerful than it's been since it restored res cooldown to the point you can negate some ultimates. (Should probably clarify I play Mercy more than any other character so I'm not exactly riffing on stats alone)

    • @foxmountain8065
      @foxmountain8065 ปีที่แล้ว +2

      @@justincain2702 It definitely hurts not flying around like a moth in heat to distract and annoy any hitscan that thinks they're cool. The slowdown on backward GA hurts a decent amount if you were used to it. The real problem in my opinion is that if you don't make good decisions with GA you aren't gonna be able to recover and you have to be religious about cancelling it so you don't get stuck.

    • @alfonsovelazquez9565
      @alfonsovelazquez9565 ปีที่แล้ว

      @foxmountain8065 the backwards ga only effects conosole

  • @zeik27
    @zeik27 ปีที่แล้ว +1

    Decrease beamlines or decreased detach beam rate would be probably the best thing that they could do if they did decrease the guardian angel time again. Also if you're going to screw res the best way to do it would be to only res half health

  • @hotcoldman9793
    @hotcoldman9793 ปีที่แล้ว +1

    The need to make blue beam increase your fire rate by 30% not increase the damage. Problem solved

  • @jessicawhatley2387
    @jessicawhatley2387 ปีที่แล้ว +52

    This is why I love you stylosa, you see the problem for people on a hero they love and sympathize. So many have trolled us for being upset and even other content creators.

    • @SMandrell
      @SMandrell ปีที่แล้ว +1

      The main reason why many aren't "sympathizing" is because this has already happened to many other people several times already. If you truly enjoy mercy, then you'll just relearn her. So many other characters have had to be relearned time and time again. For God's sake look at sombra players!? Did you sympathize for them when they got nerfed? When Sojourn inevitably gets balanced into a weaker version of herself, will you syphathize with them? How about Kiriko players? Do you sympathize with them? They're nerfing everything because it's 5v5.
      I agree that her movement wasn't really my issue with her as much as the blue beam, but this does make it much easier to deal with the blue beam by killing it.

    • @hongomybongo9684
      @hongomybongo9684 ปีที่แล้ว

      @Mr Jayboo mei is fine maybe your just trash?

    • @joeymerlis
      @joeymerlis ปีที่แล้ว +3

      @@SMandrellSympathised with somber players when it happened, and have more respect for them when they actually bother the supports until they can’t do their job. Sympathised with kiriko because I played her, it took a bit to adjust to her healing flow, but ultimately her survivability did not take a hit (I could still wall climb, swiftstep and suzu). Mercy though… now they’re just encouraging hard pocket behind walls. I don’t know if that’s easier to kill, especially when she saved her GA to escape a fight rather to save someone. That’s the result of me relearning/adjusting anyways - don’t fly, stay behind walls, dmg boost + heal only when pocket or nearby allies are half health. I mean, it’s nice to dmg boost someone and get tons of assists, but having 75% of your gameplay as wall staring is kinda not the vibe:/

    • @SMandrell
      @SMandrell ปีที่แล้ว +1

      @Lewy it's been 24 hours. Dear lord just give it a shot before you start complaining to the internet. She does feel different, but to me it just feels like you're on yhe same page as everyone else now and have to MANAGE your cooldowns.

    • @Adri-N
      @Adri-N ปีที่แล้ว +4

      @@SMandrell What are you talking about?? Mercy has received so many changes since OW1 making people readjust to her several times. Here comes another change that changes her GA which causes everything else from her kit to be changed as well, which they didn’t take into account. You’re ignoring how stupid the GA change was, they ignored the pocketing issue and instead improved it. Stick back damage boost and if your pocket gets low you have a heal buff to fix them back. Don’t you think it’s a bit obvious that the people who are complaining have already tried it out and don’t like it? She feels so clunky and bad to play now that her GA ability doesn’t synergize well with her kit at all.

  • @paulbinet3033
    @paulbinet3033 ปีที่แล้ว +10

    Mercy got the Doomfist treatment with the movement for some reason.

    • @KaiPurge
      @KaiPurge ปีที่แล้ว

      both of those heroes have zero idea what its like to be completely dumpstered. Sombra is the only hero that got fully dumpstered and is currently the worst hero in overwatch with a winrate in the 30's. Doomfist isn't anywhere near the worst tank. Rein and junkerqueen are still the worst tanks in the game with even wreckingball being pretty bad(although we will see if his changes fixes that). And Mercy will never be as bad as brig. Brig hasn't been good since her first launch. Infact Mercy has been part of nearly every single overwatch Meta. Stop it.

    • @ailuroses
      @ailuroses ปีที่แล้ว

      @@KaiPurgei agree that destroying sombra and just,,, leaving her in the dumpster really sucks and i don’t know why the devs think its ok to just have heroes be completely unplayable for so long??? watching even fitzy struggle with her has been rough. but none of this has anything to do with the conversation about mercy and doom bc its not that they are necessarily BAD as heroes, its that they destroyed their movement to the point where they are significantly less fun to play. and seeing how movement is literally the core part of both of these heroes’ kits, it really sucks and messes with a lot of existing techs and stuff. I really don’t care if mercy is meta or not and i do agree sombra needs a lot of help (i believe they said some changes are coming for her in s4?) but these issues are different imo and one does not cancel out the other

  • @dernamenlosefan
    @dernamenlosefan ปีที่แล้ว +1

    Personally I'd say they shoul make damage boost a depleting resource that recharges with healing done.
    Sort of like a reverse Moira heal but maybe have it start empty so the initial fight can't be potentially started by the first shot fired.
    Not sure if that'd make sense or even a difference but it's what popped into my mind lol

  • @BigHeadDeadass
    @BigHeadDeadass ปีที่แล้ว +7

    2.5 seconds may be a bit long but 1.5 with her insane tech made her unkillable even outside of metal ranks, she literally cannot be tracked unless you have pinpoint aim or a dedicated widow. Also I think the 1.5 second CD promoted poor positioning since she could just fly off even after rezzing in the middle of a team fight.

  • @shadows_star
    @shadows_star ปีที่แล้ว +54

    As a mercy main...I would have preferred the beam length change suggested by stylosa than what they did to the mobility. Its not my fault most people literally just ignore me in the games. The flight was arguably the most fun part of the character for me, going in and dipping out after a quick life saving heal, going from person to person. Then, the passive change hinging our healing on our allies missing health basically now makes it even more likely if they swap targets to us instead of the teammates we're healing, we get no sustain. I'm so damn tired of Blizzard's constant attempts to change or decide the identity of the character. This is why the mercy mains are some of the most toxic, right here. Any time we get used to what our identity is 'supposed' to be, blizzard guts it or completely changes it. They don't know what they want for Mercy and at the same time, don't seem to understand why people like her and want to play her. If they thought the triage healer was the ideal gameplay fantasy, I already got that with her how she was prior...I understand removing the passive healing from her valk ulti, that made sense...but a lot of this doesn't.

    • @Reddit2
      @Reddit2 ปีที่แล้ว +1

      the guardian angel nerf makes sense.
      mercy was really unkillable in any game above silver. shes in a really good plays right now where you can actually kill her but if she uses her abilities well and gets protected she can survive.

    • @jasonramjattan1063
      @jasonramjattan1063 ปีที่แล้ว +9

      @@Reddit2 Yet no one is complaining about lucio's mobility whatsoever lol

    • @LightingCatxD
      @LightingCatxD ปีที่แล้ว +1

      I hate the new passive especially removing it from guardian angel, Im a diamond mercy and whenever I'm pressing Q now I get a cree nade shoved up my butt and insta die.
      You can't die emergency rez's anymore, or engage a teamfight with a damage boost nor escape a lost teamfight.
      You're now encouraged to healbot.
      And if you even try to pistol in your valk you completely throw, even if its a low squishy infront of you.
      I can live with her GA in some way but the passive takes away any survivability and makes her ult now into a worse Zenult.
      She just dies to quickly.
      I usually do have a about 3-6 deaths a Game now it staggered up to about 9-12 because in everygame there is atleast one ana or cree or my healer uses his ult when I use mine and causes me to die because of the lack of regen i receive.
      They could have nerfed the amount of regen she receives but removing it and replacing it with a passive that is so easy to be countered or just blueballed by yozr second support is ridiculous

    • @e.d.5766
      @e.d.5766 ปีที่แล้ว

      @@jasonramjattan1063 Lucio's movement is based on interacting with his immediate surroundings, with momentum and with gravity, making his movement way more predictable than Mercy's. I also feel like his hitbox is easier to hit when wallriding than Mercy's in air, but that's kind of a matter of opinion.

    • @KiaSoulEV-rt4sg
      @KiaSoulEV-rt4sg ปีที่แล้ว +2

      can i repost this whole comment to my forum page, it really describes what people aren’t getting. new identity every month

  • @vbnm193
    @vbnm193 ปีที่แล้ว +32

    I think one thing that has really changed that you mentioned a lot in this video is that mercy wants to dive in. At this point you don't want to and it is considered feeding. It is better to play almost like a zen or ana and pocket the dps that shoot from the furthest away. I view guardian angel as an escape ability now instead of a movement ability. I have been having major success with this in gm lobbies and went 7-0 last night.

    • @GeekandGlory
      @GeekandGlory ปีที่แล้ว +3

      That's how I have been playing her now. I don't like the change but I will work with it. Just has to be more careful.

    • @legend8202
      @legend8202 ปีที่แล้ว +6

      I want to play Mercy to help everyone and zoom around... not to be glued to a long range DPS and hope they can take care of the enemy team :c

    • @shadows_star
      @shadows_star ปีที่แล้ว

      Except you could definitely more easily use it as an escape ability before than you can now. Just because your mindset changed, doesn't make the change unproductive to the goals they stated.

    • @antman1672
      @antman1672 ปีที่แล้ว +7

      But at that point, you might as well just play Kiriko. She has the same playstyle but better healing, and with a better ult. You trade rez an ability you use 3-4 times a game, for cleanse, an ability you can use every 10 secs.

    • @legend8202
      @legend8202 ปีที่แล้ว

      @@antman1672 Yeah, I find that I tend to do a little bit more as Ana! I will try out other supports but currently Ana has become my main. At least those heroes can defend themselves if their teammates aren't protecting them!

  • @jacob3761
    @jacob3761 ปีที่แล้ว +1

    I think guardian angel should have 1 second or 1.5 second cooldown but the refresh only starts when you touch the ground so there will be no more pharmercy and less air superjumping but will keep quick zipping around near the ground

  • @TypicalCynic_
    @TypicalCynic_ ปีที่แล้ว +1

    They should keep the new passive ability but revert her healing changes and Guardian Angel changes, instead replace all that with a nerf to damage boost where it ramps up the damage of her team mates instead of instantly giving them 30% increased damage. For example, if Mercy uses the blue beam on a teammate, the damage boost starts off at 10% and it takes 2 seconds to slowly increase up to a 30% boost. This way, Mercy can’t quickly swap between damage boost and healing on a single target and must commit to either blue beam or healing beam.

  • @utherpendragon636
    @utherpendragon636 ปีที่แล้ว +40

    Mercy has received 5 skins since OW2 launched (new default, Gladiator, Miko, Owl Guardian and Bee), along with sprays, voice lines and victory poses. Bee comes with 1000 coins, meaning it cost more than the other two Starter Packs. Of all the characters, the devs have to keep her fans happy since she’s the lynchpin of their monetisation strategy. I fully expect the GA changes to be toned down in the next hotfix patch.

    • @jannis16
      @jannis16 ปีที่แล้ว +3

      I won’t play this game ever again if they hotfix her next week or sth I took them so long for hog and genji just got killed for literally zero reason… mercy doesn’t need to be meta every game it’s fine if she’s just not meta for a while like look at doomfist he doesn’t get any buffs or anything even tho he’s terrible to play and a total throw in gm Lobbys

    • @shadows_star
      @shadows_star ปีที่แล้ว +16

      @@jannis16 Mercy is only strong because so many of the other healers can't main heal. Because almost the entire rest of the support roster is struggling

    • @Scarifar1
      @Scarifar1 ปีที่แล้ว +14

      @@jannis16 Doomfist got to be an S-tier pick for a week before Blizzard gutted him with the extra cd increase on his abilities. Now Mercy received the same treatment. Heck, GA wasn't even what made Mercy meta, it was damage boost (specifically on Sojourn). Sure, GA made Mercy highly maneuverable, but that's kinda her schtick. It always has been. Fly to a teammate, heal them up, and fly to another one to rez, rinse and repeat. She can't do that as easily with a 2.5 sec GA cooldown.
      I don't care if Mercy's meta, I just want to be able to provide support to teammates when they need it and not die in the process.

    • @legend8202
      @legend8202 ปีที่แล้ว +5

      @@Scarifar1 Yeah, or maybe give her a rifle instead of her weak blaster for self-defense if we can't run away!!

    • @Scarifar1
      @Scarifar1 ปีที่แล้ว +4

      @@legend8202 As funny as that would be, that just wouldn't fit Mercy's character. She's a pacifist, she hates killing (but of course she'll defend herself because not bringing a weapon on a battlefield is stupid).
      It's why she is the angelic healer darting around from teammate to teammate, because she just wants to keep people alive.

  • @chadevans4922
    @chadevans4922 ปีที่แล้ว +15

    I don't have an issue with the new Mercy passive; you have to heal to get your own heals. That part is fine. But the change to Guardian Angel, as Sty says, means that if Mercy is to GA in to a heal but then has to wait much longer to get out than she used to, that part I do not like. I'd be willing to give up the added healing if you are below 50% to get the previous GA back. But the problem I have always had with Blizzard changes to Overwatch is that it doesn't matter if you don't like their changes. They're going to make them and the chances are not good that your feedback will make them change it back. I do not believe for a second that we'll see Mercy reverted back to any way she was before this change. This is just another example of Blizzard tinkering with something until it is broke. The change was not needed. But the developers did it anyway. Now, you have to accept it.

    • @LadyVineXIII
      @LadyVineXIII ปีที่แล้ว +1

      Yes, but how do you heal/survive when you're being hard focused and the only one taking damage? Personally, I know the health packs better than a Tracer One Trick, but even that has severe limits.

  • @adrianayon5513
    @adrianayon5513 ปีที่แล้ว +1

    The phara x mercy pocket honestly is super annoying, I was on board but once u mentioned mercy can't keep up with phara I think that's a good thing!!

  • @matthewm6119
    @matthewm6119 ปีที่แล้ว +2

    Her self healing is actually worse without healing others. When the support role passives came out, they adjusted her original self-heal to be weaker. Adding the new role passive to her automatic self-healing, they made the two equal to her overwatch 1 numbers. Now that she lost the original self healing, half her passive regen is gone! One REALLY needs to heal people to stay alive :(

  • @pochimari8972
    @pochimari8972 ปีที่แล้ว +17

    She has become even more reliable on her teamates, she was more independent before but now she actually feels like a bot that can only work if your team plays around you.

    • @gamingdemon1235
      @gamingdemon1235 ปีที่แล้ว +1

      She has always been like that but the nerf to her movement has made it more apparent

    • @salt5999
      @salt5999 ปีที่แล้ว +2

      Mercy has always been a support where the team needed to play around more so than others.
      If the mercy is pocketting, the rest of the team just has to accept that one of their supports won't be acknowledging their existence the majority of the time and even if they aren't, they have to play in a way where the mercys healing can keep up, to more of a degree than most of the other supports, with the exception of zen and lucio, except at least with zen and lucio, they can provide way more value outside of just being a damage boosting bot that occasionally can heal a little here and there. Not to mention, on average when there is a mercy, the support will have to put in more work than normal, in terms of splitting time healing and making up for any damage that mercy isn't doing herself, on top of the pocket. (Unlike zen, where he can put discord out, while doing a little bit of healing to a team mate, and that doesn't completely stop them from outputting their own damage. Or lucio where a good lucio will be doing a lot of damage and getting a consistent amount of picks on their own, while also healing a little occasionally and giving the team one of the best buffs you can have, speed).
      (Plus a little rant, just cus I can:)
      Any time I play with a mercy, I know I'll have to make sure I at least try to double my damage output to make sure the team is benefitting more from the trade off, (making so that interaction is as much of an advantage as possible), from a support being autonomous and providing their own value on their own in the form of damage instead of completely relying on the DPS and putting more eggs in that basket and be much more on point with my utility usage at all times.
      If I get an Ana, for example, I know that not only are they going to be able to keep up with the healing output if needed in any given situation, and if I happen to be dead or for whatever reason away from the main team fight, they can easily hold the team up by themselves for a short time, allowing me to make some plays here and there if I'm playing kiriko or bap, for example. They can get plenty of kills on squishies, do a lot of damage and double down on that pressure using grenades and sleep darts and act as a bit more of a counter against flying targets if needed for whatever reason. Plus, Ana can cancel or deny most of if not all value from some ultimates, (for example, blossom, coal, primal and sleep anyone whos nano'd on the enemy team). Mercy just has to hope their team can see the enemy telegraphing the ult or hope they can get away in time before they die, since her healing is so low, if caught in a bad position or if they just make a mistake and overextend slightly, she probably won't be able to out-heal it before they get out of it, leaving the teammate to die, just at a slightly slower pace, maybe. She doesn't have any utility to stop any of the previous examples of ult interactions from happening. At least Kiriko, bap, Ana, Zen and Lucio can provide that. Suzu can save people from Dva bombs, blizzards, rip tires, bastions ult, blossom a lot of the time, orisas ult, flux, etc. Immort can save team mates from the same ults with a slightly lower chance of success for some of them. For Zen and Lucio; Transcendence puts out a constant 300 hps and lucio can beat through them unless some of the squishier heroes are more toward the center of say a Dva bomb, (for example Tracer). Moira can't completely deny an ult like that from happening, but at least she can heal way more and put out reliable damage on her own in general, same with brig, (even though with the example of brig and lucio, they also can boop away some ults from killing themselves or a team mate if they're quick enough, for example blossom or primal). Reviving team mates is the only thing that Mercy specifically brings to the table which can provide a lot of value and/or negate a lot of value from the enemy team, that any other support can't do better, but that's not consistent enough to be counted on in my games at least, given its always, by nature, a much more reactive interaction, vs proactive, like suzu or immort, and the higher you go up in the ladder, the more often you'll have at least someone at all times waiting for the mercy to try to rez so they can specifically cancel it and/or kill her.
      With all that said, I still actually like playing Mercy occasionally, as I started off as a Mercy main "back in the day", but when I do that, I am accepting that I necessarily will not be providing as much overall value to the team, consistently.

  • @cruceow7831
    @cruceow7831 ปีที่แล้ว +27

    Mercy has gotten a lot of nerfs over the years but none of them have caused as much uproar as this one. They HAVE to see that. They basically changed the rhythm to a rhythm based hero and now they’re unplayable.

    • @KaiPurge
      @KaiPurge ปีที่แล้ว +2

      are you kidding me? every single time mercy players didn't get what they wanted they were in an uproar. If a nother hero got a skin but mercy didn't? They would be in an uproar. When mass Rez was removed? THey were in an uproar. When they didn't buy pink skin and no longer can? They were in an uproar. When the character they wanted to be shipped with another character didn't happen in lore? They would be in an uproar. YOu can literally scroll back on the forums and see the post when mass rez was removed and you will see the comments being in an uproar.

    • @martingarcia7281
      @martingarcia7281 ปีที่แล้ว +4

      just because they are harder to play does not mean they are unplayable. I am sorry blizzard decided to make mercy players actually have to think about what they are doing instead of running in and out with no consequences. I have always said mercy is too easy to play and now that she requires two braincells to play instead of one everyone is crying a river. characters get nerfed for a reason. Get good or play another game/character.

    • @ayethe4603
      @ayethe4603 ปีที่แล้ว

      They nerf her left and right and never thunk before they do it

    • @yourlittlemeowreen58
      @yourlittlemeowreen58 ปีที่แล้ว +2

      @@martingarcia7281 you just don't know what you're talking about. people were mastering her kit for so long so she can be as smooth as possible saving every second of the time, juggling beams for max beam time while doing insane moves that t500 players are terrified of and now they made her into a no brain sit with your pockted dps in the backline character that she often was in overwatch 1

    • @ayethe4603
      @ayethe4603 ปีที่แล้ว

      @@KaiPurge no fucking shit we were mad when they took mass res ... then they took our quick solo res then they made us virtually stationary to res then the ruin her survivability... they litterly keep messing her up

  • @lanadelrey6613
    @lanadelrey6613 ปีที่แล้ว +8

    The new burst healing only works if they revert the GA cool-down & then nerf damage boost. Because in this current state the best way to play her is to pocket one person and use your GA more selfishly, because the burst healing now makes the pocket target harder to kill while they’re still pumping out the same level of damage. If they reverted her movement back and nerfed damage boost she’d have more incentive to fly to critical allies saving them with the burst healing, then swapping to Damage boost to help them win the duel.

  • @Petitfleur_
    @Petitfleur_ ปีที่แล้ว +1

    I played around with nerfed Mercy for a few hours last night & I really didn’t feel like I was saving critical allies more often even with the increased healing on critical targets. Other than not being able to be as agile due to the GA nerf, I really didn’t feel any kind of impactful difference with the changes /:

  • @carterjackson8384
    @carterjackson8384 ปีที่แล้ว +35

    Thank you for being realistic and recognizing that these nerfs are horrible, most other non-Mercy players are just being super dismissive and not listening to what we have to say or why we feel the way we do 🥹 at the end of the day we all just want to have fun playing our favorite character, whether they’re meta or not, and these changes make Mercy neither of those things :(

    • @ygolocals7672
      @ygolocals7672 ปีที่แล้ว +4

      like how hog players just wanted to play their hero? Mercy was the HOG of the support section, she made 1 shots across the damn map possible along with a tiny hitbox, rediculouly high mobility, then paired that with her being able to out heal almost every dps in a one on one fight, making her teammate neer invincible in 1v1 battles,

    • @carterjackson8384
      @carterjackson8384 ปีที่แล้ว +5

      @@ygolocals7672 Uhh if you think mercy can “outheal almost every dps in a one on one fight” that’s a literal skill issue LMFAO mercy’s healing (before the recent patch) was 55hps. The only character in the game with a dps lower than 55 is moira. Literally every other character was able to out-damage Mercy’s healing. So if you couldn’t out-damage her healing, you are quite literally not hitting your shots and need to aim better LMFAO BYE

    • @carterjackson8384
      @carterjackson8384 ปีที่แล้ว +3

      @@ygolocals7672 One shots from across the map is a Sojourn, Widow, and Hanzo problem, not a mercy problem. It’s not Mercy’s fault she makes the broken dps even more broken. Nerf Sojourn.

  • @AWest-en5ee
    @AWest-en5ee ปีที่แล้ว +5

    OW players: "no-one wants to play healer! Also, damageboosted Sojourn is too strong!" Devs: "Okay, let's ruin the most important part of Mercy's kit and make her feel slow, cluncky and boring! Also, a less mobile Mercy that does less healing on high health targets will surely damageboost less, right? ...right?"
    The devs are fecking idiots.

  • @Chibsification
    @Chibsification ปีที่แล้ว +1

    Tbh, as a player that plays mercy the most, I’ve started using GA like I’ve use Kirikos TP, you either Tp in and Suzu to save someone’s life or you TP out, same with mercy now, you GA in and heal a low teammate, or you save it for GAing out of a sticky situation, same as Moria fade, or a Brig Bash, I use Bash to disengage rather than into a fight, it’s a different play style but it’s very similar to other supports

  • @crystal_wolfy2172
    @crystal_wolfy2172 ปีที่แล้ว +2

    Guardian Angel is no longer a dive in dive out thing
    It is now your Dodge ability and that's what people aren't realizing now
    You're not supposed to fly in and get shot by the soldier
    You're supposed to hide and if someone starts attacking you then you fly away and dodge it

    • @ac04project
      @ac04project ปีที่แล้ว

      And yet is that a fun way to play?
      Also we had that already, its called launch Mercy

  • @plat4663
    @plat4663 ปีที่แล้ว +4

    All Blizzard had to do to make mercy less survivable is just to increase her hitbox size during GA & Valk.

  • @danin6895
    @danin6895 ปีที่แล้ว +3

    THANK YOU, I’m sick of all these other creators trying to gaslight us into thinking this change isn’t terrible. Thank you for actually having a brain

    • @WeatherFoxElite
      @WeatherFoxElite ปีที่แล้ว

      Because it’s not, mercy players now have to actually think about what they’re doing now

  • @ballexbanan
    @ballexbanan ปีที่แล้ว +2

    was actually playing mercy and even tho it didnt seem like a big change i realized how much harder it was to just stay alive than before

  • @konikotrestrescinco859
    @konikotrestrescinco859 ปีที่แล้ว +3

    Bro it's a 1 seccond added, it's not the end of the world, they added it because mercy became unkillable because she never had to touch the floor so she was basicaly spiderman

  • @iiiDragzy
    @iiiDragzy ปีที่แล้ว +28

    I like her new passive but why nerf GA? It was perfect!

    • @CriticalxMiss
      @CriticalxMiss ปีที่แล้ว +1

      Should have just addressed her insane movement with SJ

    • @hyperj0nas153
      @hyperj0nas153 ปีที่แล้ว +2

      Nah she was unkillable

    • @-NoNo.
      @-NoNo. ปีที่แล้ว +1

      @@CriticalxMiss all they had to do was cap damage boost. What I mean is if an ability or primary weapon does over 195 when damage boost is applied then damage boost won’t affect it.

    • @firingallcylinders2949
      @firingallcylinders2949 ปีที่แล้ว +1

      Nah her being able to go back and forth to all the people rapidly was corny.

    • @shanonfrancis5071
      @shanonfrancis5071 ปีที่แล้ว +7

      @@firingallcylinders2949 skill issue

  • @ziggy2metalx720
    @ziggy2metalx720 ปีที่แล้ว +20

    They need to increase the lock-on range for the healing beam and guardian angel if they are gonna keep it at 2.5 seconds

    • @legend8202
      @legend8202 ปีที่แล้ว

      Indeed, whilst it may encourage pocketing... it will also help Mercy players to heal from a safer distance away!

    • @peiithos
      @peiithos ปีที่แล้ว +3

      they cant have her be squishy, high pirority, with no way of defense and a much worse escape tool. she needs something to balance that

    • @ziggy2metalx720
      @ziggy2metalx720 ปีที่แล้ว +2

      @@legend8202 well I played several matches earlier as mercy and while the 2.5 seconds is noticeable, it’s not the end of the world as long as you are good with mercy’s movement and survivability. The really noticeable problem I was encountering with a longer cooldown is that makes it more difficult to fly from teammate to teammate if they need healing especially if they are far apart. Sometimes one ends up dying because I couldn’t make it in time.
      Like I said, if the lock-on range was longer, it wouldn’t be as bad

  • @sundaesprites
    @sundaesprites ปีที่แล้ว +1

    as a mercy main
    i tried her out in season 3 in a qp match to see how the changes are
    she felt so different and honestly unplayable to me that I just swapped kiriko, a character I rarely play but she's my 2nd. I can only play Mercy in total mayhem now to get that movement I loved with the hero

  • @Jontyy
    @Jontyy ปีที่แล้ว +2

    They're giving more reasons to people not being down to play healers
    The queue time for dps and tank were already absurd and now you'll have to wait for 10 minutes before being able to play and still lose because the healers on your team don't actually play healers and they're either playing dps healer or just being useless

  • @Endorsememe
    @Endorsememe ปีที่แล้ว +6

    This nerf ruined her fun factor, thats the worst part of it.

  • @psd.3144
    @psd.3144 ปีที่แล้ว +5

    These changes are in line with the doom fist changes that they’ve made. So this seems to be more of an intentional direction with movement abilities.

    • @LeonBlade
      @LeonBlade ปีที่แล้ว +2

      Doom still can roll out, Lucio has rollout, Kiriko can teleport through a wall. I don't think this has anything to do with movement abilities across heroes and more to do with an overreaction and a misunderstanding of what changes need to be made.

    • @psd.3144
      @psd.3144 ปีที่แล้ว

      @@LeonBlade its not the roll outs or what the movements are, its the frequency of the movement abilities with short cooldowns

  • @AmplifyK
    @AmplifyK ปีที่แล้ว

    What if you could store multiple charges of GA? Like, yeah, the CD is longer still but at least you have a second charge where you can get in, get out. It's like managing Tracer's blinks

  • @jxthenetwork8894
    @jxthenetwork8894 ปีที่แล้ว +56

    I always thought mercy should have a large heal beam she could connect to people and the more people she connects the less healing it does.

    • @Antonio-ys5zd
      @Antonio-ys5zd ปีที่แล้ว +20

      That would be a terrible idea if the beam auto connects like if your teammate is trying to hide and flank and you just give away their position

    • @arbre_mystique
      @arbre_mystique ปีที่แล้ว +4

      So a Lucio?

    • @Antonio-ys5zd
      @Antonio-ys5zd ปีที่แล้ว +1

      @@arbre_mystique all my Lucios run away instead of healing for some reason

    • @shadows_star
      @shadows_star ปีที่แล้ว +1

      @@Antonio-ys5zd Lesser mercy's already do that. So it shouldn't be a thing that influences this or not.

  • @user-wf5fi7dv2m
    @user-wf5fi7dv2m ปีที่แล้ว +21

    Great review of the changes. I agree keep the movement the same. The burst heal should be charge up mechanic tied to GA or something. Give her the movement back and an actual mechanic for the burst heal, not more passives.

    • @lilm0nix3
      @lilm0nix3 ปีที่แล้ว +1

      her GA needs to be left the way it was before the nerf, though the backwards GA speed nerf is understandable and not that bad

  • @adec.881
    @adec.881 ปีที่แล้ว +1

    Here are the changes i'd make to Mercy:
    Caduceus Staff:
    Healing increased from 45 HP/s to 50 HP/s
    Healing when Beam target under 50% HP: 75 HP/s
    DMG Boost reduced from 30% to 25%
    Guardian Angel:
    Cooldown reduced from 2.5s to 1.5s
    20% speed reduction when GA-ing backwards removed (it's useless as you can just do a full 180 to keep your speed)
    Resurrect:
    Casting time reduced from 1.75s to 1.25s
    Speed delay reduced from -75% to -55%
    Cooldown increased from 30 to 35 seconds
    Resurrected ally now only gains 50% of their Health
    (will allow Mercy to instantly start healing them to regain lost health, while also making them vulnerable in the process as she's still healing with only 50 HP/s)
    Valkyrie:
    Healing increased to 60 HP/s (like now)
    DMG boost increased to 30%
    Beam no longer breaks when entering Valkyrie
    Entering Valkyrie provides Mercy with 25% of her full health
    Valkyrie provides Mercy with her old Passive, allowing it to be used to escape crucial situations
    Optional:
    If Valkyrie feels overtuned, raise the ultimate cost to 2000 points (previously 1820)

  • @officialregirock4021
    @officialregirock4021 ปีที่แล้ว +2

    "devastating" I still see her in 75% of my games. Seems that it wasn't devastating enough.

  • @Rainwolve
    @Rainwolve ปีที่แล้ว +3

    I think the best blizz can do is nerf the damage boost amount and bring back the old cooldown on guardian angel. This would make the damage boost oneshot less common/ remove them and give her back her identity of the high movement playstyle.