RC-less is probably the smartest and the most beginner friendly way to do so, definitely my favourite 👍 (I might try this when I got back to Hong Kong)
Btw RC-less is really precise and needs more effort 😂 since it loses some momentum to long rolling. So I compensated for that with really strong vectoring and optimal cap bounce.
@@RandomGuyPerson GL BTW. Look at my RC-LESS attempt I lost Momentum due to long rolling which is unavoidable, so I compensated for that with really strong vectoring and optimal cap bounce.
@@RandomGuyPerson oh yes it took me some time to time everything right it was painful. This is why. First you need to throw Cappy back to gain some time. Second you need to jump immediately after exiting the roll which is gdm presice. Third you need a short first and second jump because there is barely enough distance. Finally you need to repeat if you fail which happens to me some 6 or 7 times 😯 Also you need to delay homing to the last moment to gain more airtime. And after all this you barely reach the wall at a good point which is not the easiest point which is annoying cause you barely could squeeze the hat throw to the wall if missed by a frame Cappy gets out 😂.
RC-less is probably the smartest and the most beginner friendly way to do so, definitely my favourite 👍 (I might try this when I got back to Hong Kong)
Thank you 👍. Good luck .
Btw RC-less is really precise and needs more effort 😂 since it loses some momentum to long rolling. So I compensated for that with really strong vectoring and optimal cap bounce.
2nd one, also GG 1x, GG 2x, GG 3x, GG 4x, GG 5x
Thank you 👍
first attempt
The first attempt is always special to me.
Cb first bc of the wapo
Yes it is really cool. Btw did you get it ?
@@The.Myth.AOdwan no, but I’m getting more consistent and I’ll probably be able to get it today 🤞
@@RandomGuyPerson GL BTW. Look at my RC-LESS attempt I lost Momentum due to long rolling which is unavoidable, so I compensated for that with really strong vectoring and optimal cap bounce.
@@The.Myth.AOdwanI feel like timing in this jump is a lot harder than vectors for me personally
@@RandomGuyPerson oh yes it took me some time to time everything right it was painful. This is why. First you need to throw Cappy back to gain some time. Second you need to jump immediately after exiting the roll which is gdm presice. Third you need a short first and second jump because there is barely enough distance. Finally you need to repeat if you fail which happens to me some 6 or 7 times 😯 Also you need to delay homing to the last moment to gain more airtime. And after all this you barely reach the wall at a good point which is not the easiest point which is annoying cause you barely could squeeze the hat throw to the wall if missed by a frame Cappy gets out 😂.