yeah I agree, the same thing it happens to me in every game. When you see a teammate the only indication it's actually a teammate is that they AREN'T glowing orange/red. it's really not clear enough. they need a faint outline or a small icon over their heads while they are visible to show they're actually teammates (sort of like how it is in valorant).
True, never played a tac shooter when I'm shooting my teammate or missing the enemy next to me. You can change the enemy outline colour, but it dosn't do that much, will try pink or something...
Should do some side by side comparisons. Your explanation is decent but I feel like some side by side comparison showing the differences would really drive your point home.
@@Rainer_Stoff this is the right answer. cs is the one that is the odd one out. pretty much almost every other fps game out there the gunplay functions similarly to real life. cs/val is where its weird
ahh that makes much more sense. a couple days ago i was trying to figure out which one to use for a good 10 minutes straight and couldnt really figure the difference between centered and follow pattern as they felt very similar. follow hipfire was the one that felt the most different. after hearing ur explanation idk how i didnt realize that follow hipfire literally means that ur camera will only move the amount that it does while hipfiring. which is why the gun moves up so much compared to the camera
Tysm for explaining this setting dude!!! Always had a feeling that my crosshair was pulled away with Centered option, felt like playing with jackhammer attached to your camera...
love the vibes just subbed but wanted to be real some your videos feel extra dragged out. Dug the apex contrast, so maybe bad video to put this on but this vid made me change a setting so thanks man. Keep doing you. When we seeing a giveaway ;p where else we find you?
I feel like this would have been easier to describe in a side-by-side split screen with the two different settings while you described what was happening. Maybe even overlay a separate box or dot that represents the viewpoint to show the difference between reticle and camera.
Mixed bag for this game. I'm a long time fps player, and I gotta say for this game spraying works well with certain weapons. If you can control recoil well, spraying at long ranges can work. That being said, the general "tap head" at long range is still best IMO. It will give you better mechanics in the long run and you'll get a better feel of when you can spray and when you shouldn't. Close range run and gun is deadly, especially with smgs, hip fire is plenty for those in cqc. Mid range it depends ofc, low recoil guns can spray, but it's still more effective with good aim to try for the neck area and get a quick burst headshot.
a side by side comparison or overlaying each one to the next without any mouse input would have been perfect to highlight the differences. tbh the explanations you made make less sense than the tooltips
@@staycationtgyour explanations were fine. Only way you could explain it further is explaining depth perception and object permanence or something lmao
Hold up now, LET HIM COOK. Tries these out myself and at first it felt weird so instantly dismissed it but went and tried recoil control again and it feels a lot easier. I will def be playing around with these now
I’ve noticed tho, w weapons that has a lot of recoil naturally the ads crosshair is unstable w “follow pattern”, kinda all over the place. its a hard choice between follow pattern and centered
a good way to put this tho is centered is kind of like the training wheels, cause it helps you learn a more accurate potrayal of a weapons recoil pattern and how to move your mouse to counter said recoil. i.e a assist feature for helping color in the lines. follow hip fire is essentially the hardcore mode where it pays off if you have an extremely good understanding of each or specific weapon recoils that you know how to control with no issue, the benefit being that your camera will always remain where you left it in hip fire. while the follow pattern like cation said, is the middle ground where your ads camera view will want to try and stay semi locked to where your pattern is moving, not your reticle
I feel like Follow pattern = Apex legends Centered =R6 Siege I'm used to siege so I'm using centered that's all I can say to help anyone who plays these games
What does the team inventory do when you are in the buy menu? I noticed that if I have 1 gun from previous round (for example, cyclone) and I want to buy the Crusader-Blackout, the Cyclone goes to team inventory. Does this mean I can still use the cyclone if I lose both guns in the round?
For that round where you had a gun and bought a weapon kit which doesn't contain that gun, your teammates will be able to buy a weapon kit that contains that gun as though they had it. Ex1: if your teamate had an OP and bought a kit which doesn't contain it, you or the other teamate would be able to buy the kits that have the OP with (smg, shotgun and assault rifle ones) paying only for those guns
i will love if we can customize or adjust the brightness of enemy outline colour...........like in some colours its so bright that the enemy becomes blurry sometimes ......yk wht m sayin right :')
centered probably but this game is nothing like valorant for gunplay, as hipfire is not precise and ads is, unlike valorant where its all about hipfire
what is your DPI? i like your sesitivity fr 1 of my dpi settings but would like to try your dpi. i have a mouse with a dpi toggle so i can wip around when not fighting and then tune in slower movements when im in a fight
Bro can you add some sound deadening to your room? I feel that the soud echoes too much and I can't understand the speech properly. and yes I have a hearing problem🥲
The devs bought shroud in the picture just for marketing purpose. Very poorly optimised game with poor character designs, most of the mechanics and feel of the game is like Valorant. Over fu...ing priced skins. This game feels very empty, very silent and missing many many things. Shroud literally posted a video of deadlock on the same day spectre released 😂 I downloaded, played a game or two and I uninstalled.
Its pulling the best of val and cs and packaged it with its own twist. Very fun game there needs to be more competition with only 2 games dominating this genre. I actually enjoy this game way more than the other 2 super fun and addicting. Has alot more depth and high skill gap :)
I hope they fix or change how teammates look like
80% of the time we shoot each other 😂
yeah I agree, the same thing it happens to me in every game. When you see a teammate the only indication it's actually a teammate is that they AREN'T glowing orange/red. it's really not clear enough. they need a faint outline or a small icon over their heads while they are visible to show they're actually teammates (sort of like how it is in valorant).
You can change your enemy outline colour. I set mine to red and it’s easier to identify.
True, never played a tac shooter when I'm shooting my teammate or missing the enemy next to me. You can change the enemy outline colour, but it dosn't do that much, will try pink or something...
@@staycationtgyeah that's what I did as soon as I started and it's all good
I changed enemy outline to bright yellow. Can’t miss em now
Updated settings video? 👀
definetely
Yes
Yea come on with it
yes for sure
100%
You’re a great teacher. You did a great job making it easy to understand
Should do some side by side comparisons. Your explanation is decent but I feel like some side by side comparison showing the differences would really drive your point home.
You killed that explanation! 💪🏿😤
The hand analogy easily made it super easy to understand. I will say though, coming from CS the gunplay of Spectre Divide feels weird
The gunplay of CS Always felt weird. Thats why i could never get into it 😂
Its more like COD and less like CS or Valorant, only scoped is really accurate
@@Rainer_Stoff this is the right answer. cs is the one that is the odd one out. pretty much almost every other fps game out there the gunplay functions similarly to real life. cs/val is where its weird
i hope thos game wont die
Thank you. I really love this game. More people need to play. Better than Valorant and CS IMO
All your specter videos are amazing! Just found your channel for this game and it's been a great help!
ahh that makes much more sense. a couple days ago i was trying to figure out which one to use for a good 10 minutes straight and couldnt really figure the difference between centered and follow pattern as they felt very similar. follow hipfire was the one that felt the most different. after hearing ur explanation idk how i didnt realize that follow hipfire literally means that ur camera will only move the amount that it does while hipfiring. which is why the gun moves up so much compared to the camera
Your guides are pretty useful! Will leave you a sub in the hope that this game strives and does not die. It deserves to stay imo!
Tysm for explaining this setting dude!!! Always had a feeling that my crosshair was pulled away with Centered option, felt like playing with jackhammer attached to your camera...
This helped my game so much thank u man I'm hitting headies all day now!! Thanks brotha!!!
Enjoying the Spectre content. Keep on keepin' on brother
This is a such a good video! Imo I like this better than centered so much! TY
The hands made this make so much sense
Love the hand use man lmao, great video!!
Great explanation. The Hands made it for me 😁
New subscriber here, love the content and how informative you are. Awesome work!
thanks for uploading. I honestly didn't know this was a setting and was coping with the default lol
love the vibes just subbed but wanted to be real some your videos feel extra dragged out. Dug the apex contrast, so maybe bad video to put this on but this vid made me change a setting so thanks man. Keep doing you. When we seeing a giveaway ;p where else we find you?
in valorant ADS is follow hipfire and centered is norm :), in CS2 you can change between centered and the crosshair follows hipfire :)
Great video really insightful!
amazing job explaining all ts tyyyyyyy
i like this game, thanks for the video
im so glad i found this game so early in release
I feel like this would have been easier to describe in a side-by-side split screen with the two different settings while you described what was happening. Maybe even overlay a separate box or dot that represents the viewpoint to show the difference between reticle and camera.
Can u pls make a aiming guide like how should i be shooting at each distance, should i tap fire, burst,or spray
+1
+2
Mixed bag for this game. I'm a long time fps player, and I gotta say for this game spraying works well with certain weapons. If you can control recoil well, spraying at long ranges can work. That being said, the general "tap head" at long range is still best IMO. It will give you better mechanics in the long run and you'll get a better feel of when you can spray and when you shouldn't. Close range run and gun is deadly, especially with smgs, hip fire is plenty for those in cqc. Mid range it depends ofc, low recoil guns can spray, but it's still more effective with good aim to try for the neck area and get a quick burst headshot.
Depends on the gun! Try the practice range and see what's working best for you! I do a mix of all the above depending on the gun and the distance :)
@@Oliver_Hallowee yea like blackout is a BEAM
a side by side comparison or overlaying each one to the next without any mouse input would have been perfect to highlight the differences. tbh the explanations you made make less sense than the tooltips
Noted for next time 🤝
@@staycationtg goat. been enjoying the content keep it up
@@staycationtgyour explanations were fine. Only way you could explain it further is explaining depth perception and object permanence or something lmao
that was good explanation
Bro this is a totally different game experience it’s crazy!
changed to follow pattern im droppin 30ks now consistently thanks for the tip all my guns are lazers now XD
Yeah this helped thank you
Hold up now, LET HIM COOK. Tries these out myself and at first it felt weird so instantly dismissed it but went and tried recoil control again and it feels a lot easier. I will def be playing around with these now
I understand why you use this i feel like it makes controlling the recoil a little easier especially at range.
Thanks bro!
I’ve noticed tho, w weapons that has a lot of recoil naturally the ads crosshair is unstable w “follow pattern”, kinda all over the place. its a hard choice between follow pattern and centered
Stay giving us a early taste of school 🩵
a good way to put this tho is centered is kind of like the training wheels, cause it helps you learn a more accurate potrayal of a weapons recoil pattern and how to move your mouse to counter said recoil. i.e a assist feature for helping color in the lines. follow hip fire is essentially the hardcore mode where it pays off if you have an extremely good understanding of each or specific weapon recoils that you know how to control with no issue, the benefit being that your camera will always remain where you left it in hip fire. while the follow pattern like cation said, is the middle ground where your ads camera view will want to try and stay semi locked to where your pattern is moving, not your reticle
I feel like
Follow pattern = Apex legends
Centered =R6 Siege
I'm used to siege so I'm using centered that's all I can say to help anyone who plays these games
Follow hipfire is actually the most like CS or Valorant. Centered is more like Cod or R6...
it’d be nice to use these but my settings reset every single time i close the game and it makes me not wanna play
W hand anology
YES IT WORKED LOL
yeah can we get a new settings vid that would be sick
What does the team inventory do when you are in the buy menu? I noticed that if I have 1 gun from previous round (for example, cyclone) and I want to buy the Crusader-Blackout, the Cyclone goes to team inventory. Does this mean I can still use the cyclone if I lose both guns in the round?
For that round where you had a gun and bought a weapon kit which doesn't contain that gun, your teammates will be able to buy a weapon kit that contains that gun as though they had it.
Ex1: if your teamate had an OP and bought a kit which doesn't contain it, you or the other teamate would be able to buy the kits that have the OP with (smg, shotgun and assault rifle ones) paying only for those guns
i will love if we can customize or adjust the brightness of enemy outline colour...........like in some colours its so bright that the enemy becomes blurry sometimes ......yk wht m sayin right :')
TH-cam recommends some weird videos... I remember this guy from Apex Legends, I use to think he was Keanu Reeves illegitimate love child.
Curious to know how many games are gonna do borderlands like graphics.
so which setting feels the most similar to valorant?
centered probably but this game is nothing like valorant for gunplay, as hipfire is not precise and ads is, unlike valorant where its all about hipfire
@@GerBashxCF follow pattern to me feels and looks the closest to val. Valorant semi follows the recoil kick but not completely like centered does.
dude what an hilarious demonstration, but perfect explanation, it worked amazing for me. must be a stoner lol
we can't play it in stretched right?
what is your DPI? i like your sesitivity fr 1 of my dpi settings but would like to try your dpi. i have a mouse with a dpi toggle so i can wip around when not fighting and then tune in slower movements when im in a fight
Schamberger Island
Bro can you add some sound deadening to your room? I feel that the soud echoes too much and I can't understand the speech properly. and yes I have a hearing problem🥲
Wich's the closest to valorant shooting?
insane intel
Which setting is closest to apex or call of duty ?
he got the last part wrong there....centered is what is in apex and follow pattern is what is in csgo and valorant.
8:49 this been hapening....like a lot
Is this game out???
game is sick but the movement speed is so mindnumbingly slow.
You have your face over the settings you are talking about....
I prefer follow hipfire
it's that guy from chat!
you shoulda been a teacher lol
Blud stretched a 2 Min video to a 12 Min video, all we need is a side by side video
This could've been a short 😭
drop the intro story i dont give a fuck about ur twitch link bro
Who are you?
The devs bought shroud in the picture just for marketing purpose. Very poorly optimised game with poor character designs, most of the mechanics and feel of the game is like Valorant. Over fu...ing priced skins. This game feels very empty, very silent and missing many many things.
Shroud literally posted a video of deadlock on the same day spectre released 😂
I downloaded, played a game or two and I uninstalled.
Its pulling the best of val and cs and packaged it with its own twist. Very fun game there needs to be more competition with only 2 games dominating this genre. I actually enjoy this game way more than the other 2 super fun and addicting. Has alot more depth and high skill gap :)
feels great to me? idk
man so much yapping
Really Helped