Animated Constraints in Houdini

แชร์
ฝัง
  • เผยแพร่เมื่อ 14 ม.ค. 2025

ความคิดเห็น • 29

  • @lucyknowles1205
    @lucyknowles1205 5 ปีที่แล้ว

    This tutorial series is really amazing, so fast but also concise! Thanks for making them!

  • @utubeparpankaj
    @utubeparpankaj 3 ปีที่แล้ว

    Awesome so much of knowledge in few minutes only.Short and Sweet.

  • @JonasJCom
    @JonasJCom 5 ปีที่แล้ว

    Love your tutorials. Perfect for someone that is fairly new to houdini but wants to know a bit more than the shelftools

  • @noc2_art
    @noc2_art 6 ปีที่แล้ว

    Yaay! He’s back! Another awesome tutorial, thank you so much!

  • @javierargentevfx
    @javierargentevfx 3 ปีที่แล้ว

    Thanks so much for this. Quick and easy to understand. I appreciate it.

  • @eric3020
    @eric3020 3 ปีที่แล้ว

    great tips, keep up the good work!!

  • @KevRyanCG
    @KevRyanCG 6 ปีที่แล้ว

    This is the first video of yours that I had seen and it really helped me out. Love your channel too. Keep up the good work!

  • @maximgehricke3768
    @maximgehricke3768 4 ปีที่แล้ว

    Thank you very much for making these videos, very clear and precise. I really like those short tutorial formats, and you explain things very nice. Keep it up! :)

  • @tekanobob
    @tekanobob ปีที่แล้ว

    very cool, doing a bit of building destruction for the first time and animated constrainsts was not obvious... it is now.. thank you

  • @privateportall
    @privateportall 4 ปีที่แล้ว

    just what I needed; thank you!

  • @alexeylazarev2424
    @alexeylazarev2424 6 ปีที่แล้ว

    Really simple and cool tip to note this) Thank you!

  • @activemotionpictures
    @activemotionpictures 6 ปีที่แล้ว

    Thank you for sharing!! Great stuff!

  • @avtpro
    @avtpro 4 ปีที่แล้ว

    Wow. Very Direct. Thanks. 💯⚡️

  • @pinkmoon5332
    @pinkmoon5332 ปีที่แล้ว

    Very nicely put explained. I have a question/request, but I need to explain.....
    I'm deleting my points in the dops/solver-sop by animating color in sop-land. Yes, once I have that and I import the Cd prim color along with the constraints into the dop/sop solver, I use a blast sop in the dops/sop-solver with a simple expression: @Cd.x>0.5
    I make the ramp in sop-land by accumulating color in my red channel, because I have animated noise sop. I use a solver to 'max' the color so eventually I'm at full red from black at the beginning.
    works like a charm. And thank you for your setup. I don't think I've seen anyone make it so simple and straightforward, although it took me a few tries to realise that I needed to animate my color run over primitives not points, and also to run my "@Cd.x>0.5" blast expression as primitives, as well.
    So here's my question. Do you have a demo that shows how to animate the "strength" attribute from sop-land? Much in the same way as I'm doing. Will animated strength work in the same vein that I have described with my animated color method?

  • @uzaykisi1863
    @uzaykisi1863 2 ปีที่แล้ว

    More tutorials please

  • @dongjoonhan3179
    @dongjoonhan3179 6 ปีที่แล้ว

    I just bought your tutorial!
    I'll do hard! Thank you! :)

    • @ShortSweet3D
      @ShortSweet3D  6 ปีที่แล้ว

      Thanks for that! Hope you like it :)

  • @nejcskufca
    @nejcskufca 5 ปีที่แล้ว +3

    Thank you for the tutorial, however I can not get this to work for the life of me! I get stuck with the glue part of the DOPnet. Constraint network keeps returning "Required data myGlue not found or the wrong type. ". I have triple checked to have followed everything to the letter. Any suggestions would be greatly appreciated.

    • @toponaroleksandr4152
      @toponaroleksandr4152 4 ปีที่แล้ว

      same idk what im doing wrong

    • @toponaroleksandr4152
      @toponaroleksandr4152 4 ปีที่แล้ว +1

      OH . i find the solution of our problem XD. Name of atrubute in "attribute wrangle" MUST be "constraint_name"

  • @anthonymcgrath
    @anthonymcgrath 6 ปีที่แล้ว

    great little video - made creating and setting up constraint networks suddenly seem sooooo simple!!! thankyou
    is there a chance you could do some other videos for rbd stuff... eg i've seen one or two people 'drive a simulation to a rest position they like... so the pieces fracture but rest where they want them to.. i'd love to know how to do that!
    other things i would love to see are the use of various forces on rbd objects if possible?
    love your videos thanks again!
    ant

    • @ShortSweet3D
      @ShortSweet3D  6 ปีที่แล้ว +1

      Cheers mate! Good idea. I might just do that in the future.

  • @christopher8116
    @christopher8116 6 ปีที่แล้ว

    Overwrite with SOP, I was watching something on this a while ago, you gave a little more in-depth on this option by default its a custom module. It's one of those options that you know alot can be done with it.

  • @uzaykisi1863
    @uzaykisi1863 2 ปีที่แล้ว

    How can i learn the logic to use the sop solver?

  • @jacob8325
    @jacob8325 5 ปีที่แล้ว

    Thank you, helped me a lot.

  • @kourage94
    @kourage94 6 ปีที่แล้ว

    Damn! so good. Thanks again Sir.

  • @ujiuzi7703
    @ujiuzi7703 4 ปีที่แล้ว

    you saved me

  • @Renix
    @Renix 6 ปีที่แล้ว

    @ 3;07 my geo doesnt appear

  • @CGguys
    @CGguys 2 ปีที่แล้ว

    Crazy!! awesome!!