HOW I texture STYLIZED STONE in SUBSTANCE PAINTER

แชร์
ฝัง
  • เผยแพร่เมื่อ 3 ต.ค. 2024

ความคิดเห็น • 60

  • @benqbit3
    @benqbit3 3 หลายเดือนก่อน +4

    Please come back bro, your tutorials are damn good.

  • @prymexxxx
    @prymexxxx ปีที่แล้ว +16

    This is exactly the type of video i needed to understand the software. All other tutorials go into specifics way to fast but now I finally understand how to work from nothing to something. Underrated channel

    • @audiogus2651
      @audiogus2651 11 หลายเดือนก่อน +1

      yah, perfect scale of project too.

    • @dynastykingthereal
      @dynastykingthereal 8 หลายเดือนก่อน

      @@audiogus2651 i wanted to make a stylized rock thing LIKE THAT yes

    • @dynastykingthereal
      @dynastykingthereal 6 หลายเดือนก่อน

      Sammmmmmmmmmmmmmmmmmmme

  • @UtterUnit
    @UtterUnit ปีที่แล้ว +3

    Now that is a great tutorial. I wish I had this when first learning substance. A+

  • @Hannantonova
    @Hannantonova 3 หลายเดือนก่อน

    Awesome tutorial! Thank you for sharing your technique!

  • @hocineache7033
    @hocineache7033 10 หลายเดือนก่อน +2

    when i was exploring your channel for more videos and i found only few videos, i started screaming MOOOOOOOOORE MOOOOOOOOOOOOOOOOORE like in the star wars meme

    • @StylizedSchools
      @StylizedSchools  10 หลายเดือนก่อน +3

      haha thanks man, I hope to get back to making more video's :D I had a lot of fun making these just ended up getting too damn busy the last few months

    • @hocineache7033
      @hocineache7033 10 หลายเดือนก่อน

      @@StylizedSchools Thank you for the great content you're providing

  • @philhighfield4741
    @philhighfield4741 4 หลายเดือนก่อน

    Cheers for the tutorial. New to texturing and your gumroad assets are SOO reasonably priced... just had to pick them up to better understand workflow. Thanks

    • @StylizedSchools
      @StylizedSchools  4 หลายเดือนก่อน +1

      Thanks for the support! Glad you liked it :)

  • @JacobPernell
    @JacobPernell 6 หลายเดือนก่อน

    Hello fellow Jacob, thank you for this tutorial!

  • @Gamers-Spot
    @Gamers-Spot ปีที่แล้ว

    If i had money i would definitely support you, Such good tutorial, keep doing these detailed tutorials and it will pay off someday, Great video.

  • @lawrence9713
    @lawrence9713 ปีที่แล้ว

    extremly well made videos. awesome. as someone who is working with zbrush and substance for many years now, these videos still help. thx a lot. awesome artstation!
    watching this video for the second time now, its really that good

    • @StylizedSchools
      @StylizedSchools  ปีที่แล้ว

      Thanks for the kind comment lawrence :D appreciate the support!

  • @kyu8152
    @kyu8152 ปีที่แล้ว

    Awesome tutorial! please keep doing stylized textures like this

  • @ynnda6155
    @ynnda6155 ปีที่แล้ว +1

    Underrated

  • @manuellovera7083
    @manuellovera7083 ปีที่แล้ว

    Bro, you're amazing, hope u bring to us more useful tutorials

  • @HUGO0970685
    @HUGO0970685 ปีที่แล้ว

    Tutorial is pretty nice and informative. Thanks.

  • @TheGFraga
    @TheGFraga ปีที่แล้ว +1

    Awesome! Thanks for not skipping steps

  • @Blorg687
    @Blorg687 ปีที่แล้ว

    Love the style looks alot like the style sea of thieves uses

  • @PierceTH
    @PierceTH 10 หลายเดือนก่อน

    You’re the man! Thank you

  • @wwe4799
    @wwe4799 10 หลายเดือนก่อน

    that's sick, need more lessons!

  • @_TetKaneda
    @_TetKaneda 11 หลายเดือนก่อน

    Great contribution. Great tutorial. You have my like and my subscription. Thank you so much. Greetings

  • @father924
    @father924 ปีที่แล้ว

    Great tutorials!

  • @BKR_3D
    @BKR_3D 6 หลายเดือนก่อน

    Hey, Nice vid, If you want to keep only one channel on your fill layer, like for example the base color, you can press « alt +click on the channel you want » it will automatically keep the channel you selected and remove the others

  • @driz3463
    @driz3463 ปีที่แล้ว

    amazing video

  • @driko_chiko_briko
    @driko_chiko_briko ปีที่แล้ว

    Waiting video about making cool stylized metal

  • @manishnaazare2068
    @manishnaazare2068 ปีที่แล้ว

    It was simple with clear steps!! can you try making a stylized video of trimsheet as well, Would love to see that!! (if possible maybe sculpting in blender :) )Thanks

    • @StylizedSchools
      @StylizedSchools  ปีที่แล้ว +3

      Thanks! yes these are both on my list to make, trim sheets and blender sculpting :D I've been getting requests for a video on high to low poly optimization and baking though so I will be working on that first

    • @manishnaazare2068
      @manishnaazare2068 ปีที่แล้ว

      @@StylizedSchools Thanks for the information looking forward to it!😄

  • @GonzaVerde
    @GonzaVerde ปีที่แล้ว

    Bruh this is amazing, any chances of you doing metal next?

  • @keoshi
    @keoshi ปีที่แล้ว

    great work! :) we need more and more please! maybe some metal?

  • @skmsonic
    @skmsonic ปีที่แล้ว +1

    Pretty good tutorial but how do we texture stylized metal tho? 😄

    • @StylizedSchools
      @StylizedSchools  ปีที่แล้ว +1

      Thanks! :D glad you like it. 5:55 goes over a basic metal texture for the chains

  • @iSandMan89
    @iSandMan89 4 หลายเดือนก่อน

    Why are you not making any videos

  • @diedaysp
    @diedaysp ปีที่แล้ว +1

    Good work! Do you use the high poly as a final result to texture, or do you bake it before? Thanks!

    • @StylizedSchools
      @StylizedSchools  ปีที่แล้ว +2

      Thanks! Yep baked to a low poly before texturing, with this model I didn't go super low poly each brick is still an individual cube but with beveled edges.

    • @dynastykingthereal
      @dynastykingthereal 8 หลายเดือนก่อน

      what is baking

    • @fuckewhi
      @fuckewhi 6 หลายเดือนก่อน

      @@dynastykingthereal baking is when you add details from a high poly to a lower poly version of the mesh to add details through textures maps and optimise polycount

  • @jio3863
    @jio3863 4 หลายเดือนก่อน

    I don't understand why you use fill layer > curvature > levels instead of curvature generator and why you use gradient layer instead of position mask

    • @StylizedSchools
      @StylizedSchools  4 หลายเดือนก่อน

      Personal preference, feel free to use whatever method suits you best!

  • @sebastianfdelrio
    @sebastianfdelrio ปีที่แล้ว

    GReat tutorial! It this work with a super low poly model (3 pieces)? You can still do the same texturing process?

    • @StylizedSchools
      @StylizedSchools  ปีที่แล้ว +1

      Hey Sebastian, yeah for sure, as long as you have good clean bakes this process should work on very low poly models no problem as it mostly relies on curvature and Ambient occlusions masks :)

  • @dynastykingthereal
    @dynastykingthereal 6 หลายเดือนก่อน +1

    i dont have the curv mapppppppppppppppppp

    • @farestamimi6580
      @farestamimi6580 หลายเดือนก่อน

      did you find it ?
      if you find it pls tell me how you found it

  • @BrollowDev
    @BrollowDev ปีที่แล้ว +1

    for some reasons, i cant see the curvature map on bitmap, im new to substance, any help is apreciated :)

    • @BrollowDev
      @BrollowDev ปีที่แล้ว

      nevermind, asked ChatGPT and it gave me a great answer

    • @StylizedSchools
      @StylizedSchools  ปีที่แล้ว

      Hey Brollow, have you checked if the curvature map is plugged in under Texture set settings -> Mesh Maps on the right hand panel. Or if you haven't yet baked a curvature map from a high polygon model?

    • @BrollowDev
      @BrollowDev 11 หลายเดือนก่อน +1

      @@StylizedSchools i havent baked a curvature map, but i figured it out after all! thanks

  • @MarioFernando17
    @MarioFernando17 ปีที่แล้ว

    Did You rendered with substance or marmoset?

    • @StylizedSchools
      @StylizedSchools  ปีที่แล้ว

      Rendered in marmoset toolbag 3! still havent upgraded to 4 yet :D

  • @peabrainz
    @peabrainz ปีที่แล้ว

    is there anway we can do this without substance painter

    • @StylizedSchools
      @StylizedSchools  ปีที่แล้ว +1

      Hey, Creating a production ready game asset in a free software pipeline is on my list to do! but it may take a while to get round to it, you can check out armour paint or quixel mixer in the meantime which are both free texturing package alternatives to substance painter that look promising

    • @peabrainz
      @peabrainz ปีที่แล้ว

      @@StylizedSchools Thank you very much for responding! I will definitely check it!

  • @Kash.mp3
    @Kash.mp3 9 หลายเดือนก่อน

    can someone pls help me, you'd give you MONEY its been a WEEK AND NO PROGRESS
    i cant see the curvature map on bitmap, and I don't know how to bake in blender, literally about to cry and quit blender forever, pls im so desperate and crying on my keyboard

    • @StylizedSchools
      @StylizedSchools  9 หลายเดือนก่อน

      Hey, If you purchased the asset files from my gumroad the maps should be already baked in the substance file. If you are using your own assets though, make sure you have a high poly sculpt and a low poly optimized mesh, you can then bake your curvature and other necessary maps directly in substance painter, check out the official substance channel on how to do this: th-cam.com/video/hYtHp4IXvsM/w-d-xo.html