Doom Eternal Follow-Up Review (With Spoilers)

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  • เผยแพร่เมื่อ 21 ธ.ค. 2024

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  • @Diccolo
    @Diccolo 4 ปีที่แล้ว +1359

    that marauder glory kill where he tries to fight back is so good

    • @GKJusticar55
      @GKJusticar55 4 ปีที่แล้ว +41

      DiccoloPro it’s awesome

    • @Gh0stKiller3
      @Gh0stKiller3 4 ปีที่แล้ว +21

      DiccoloPro had to go back just to see it again and think that’s fucking sweet

    • @krivdik
      @krivdik 4 ปีที่แล้ว +67

      Archvile has also one glory kill where he tries to stop you.

    • @mightquinnable
      @mightquinnable 4 ปีที่แล้ว +1

      DiccoloPro so good

    • @papounator8843
      @papounator8843 4 ปีที่แล้ว +39

      @@krivdik He doesn't He just tries to slap you, which you effortlessly block before shoving your Doomblade in his jaw. The Marauder on the other hand, literally blocks your fist and only dies from it when the Doomblade springs up through his skull.

  • @ethansmith2360
    @ethansmith2360 4 ปีที่แล้ว +1661

    “The armored mancubus is basically like a tougher mancubus”. Hmm yes the floor here is made out of floor

    • @blockboygames5956
      @blockboygames5956 4 ปีที่แล้ว +42

      haha yes. Also the demons are made of demon argent demon stuff.

    • @alexgame3357
      @alexgame3357 4 ปีที่แล้ว +56

      But sometimes the floor is lava.

    • @devilblackdeath
      @devilblackdeath 4 ปีที่แล้ว +12

      Besides he's actually weaker if you blood punch him :P

    • @ITRIEDEL
      @ITRIEDEL 4 ปีที่แล้ว

      Ethan Smith 🤣

    • @salsamancer
      @salsamancer 4 ปีที่แล้ว +1

      @@devilblackdeath is there a safe way to do this without ending up standing in his puke?

  • @susangz
    @susangz 4 ปีที่แล้ว +1229

    My experience with Buff Totems: Run around for 5 mins looking for it only to realize that i have to kill the Archville instead.

    • @ringoftorment
      @ringoftorment 4 ปีที่แล้ว +37

      This lmao

    • @chonkyzach
      @chonkyzach 4 ปีที่แล้ว +200

      Archville shows up
      Me: I will pay you one crucible charge to fuck off.

    • @harrisonbyington1165
      @harrisonbyington1165 4 ปีที่แล้ว +1

      So true! 😂😭

    • @AleksandrStrizhevskiy
      @AleksandrStrizhevskiy 4 ปีที่แล้ว +25

      That was my experience with the first Archvile encounter but afterwards the signs are pretty easy to see. He spawns demons and they are frozen for a moment.

    • @farisaiman5426
      @farisaiman5426 4 ปีที่แล้ว +1

      Yup that’s me hahah

  • @undead.rising
    @undead.rising 4 ปีที่แล้ว +361

    "You're more dealing with the constant spawning-in enemies than you are with the Icon of Sin itself." You literally just described the end of Doom 2.

    • @Guciom
      @Guciom 4 ปีที่แล้ว +10

      He never played it.

    • @archivodelmur4654
      @archivodelmur4654 4 ปีที่แล้ว +47

      Yeah, I dont understand why some people got actually mad at IoS. Its a natural advancement from the original fight: same concept, wildly different execution.

    • @Azuris190
      @Azuris190 4 ปีที่แล้ว +6

      @@archivodelmur4654 I liked the Fight, it didn't went annoing with all those power ups for the Blade.
      You only had to act right.

    • @yiyipthegruntmajor
      @yiyipthegruntmajor 4 ปีที่แล้ว +1

      @@Guciom yeah yeah yeah. Everyone thinks your right. Im being sarcastic if your primitive mind doesn't work

    • @GuyOnTheInternet53
      @GuyOnTheInternet53 4 ปีที่แล้ว +7

      Idk it's one of the best boss fights I've played in a while

  • @lisvender
    @lisvender 4 ปีที่แล้ว +388

    I’m just grateful that the after-death loading times are shorter than they were in Doom ‘16

    • @Reloaded2111
      @Reloaded2111 4 ปีที่แล้ว +42

      On my NVMe SSD loading times were like 2 seconds. This engine is the black magic.

    • @kevinmayfield6182
      @kevinmayfield6182 4 ปีที่แล้ว +26

      lisvender Man speaking of death did anybody notice that there is no special death animation when you die by the demons anymore? I thought that was a pretty neat addition but ah well.

    • @kevinmayfield6182
      @kevinmayfield6182 4 ปีที่แล้ว +4

      tc 2452 true it could’ve been worse

    • @southofheck
      @southofheck 4 ปีที่แล้ว +3

      @@kevinmayfield6182 yeah also i noticed there were fewer glory kills per demon. But there are more demons and a lot of the glory kills are more brutal so i guess it evens out

    • @CamelEnjoyer
      @CamelEnjoyer 4 ปีที่แล้ว +2

      @@southofheck Weird. I thought there were way more.

  • @KidneyFailureGaming
    @KidneyFailureGaming 4 ปีที่แล้ว +525

    Icon of Sin is the son of The Betrayer. The Betrayer made a deal with the devil to resurrect his dead son but not in a way he intended.

    • @KidneyFailureGaming
      @KidneyFailureGaming 4 ปีที่แล้ว +86

      @Muffinconsumer4 Betrayer outright says that his soul will be at peace if the Slayer kills his son or at least make him unconscious for eons.

    • @ohno5507
      @ohno5507 4 ปีที่แล้ว +21

      That's known, but it's kind of a wasted opportunity that he just makes a small cameo, and becomes a useless character afterwards.

    • @KidneyFailureGaming
      @KidneyFailureGaming 4 ปีที่แล้ว +18

      @@ohno5507 Maybe they will flesh it out in the DLC who knows?

    • @gold_spin1639
      @gold_spin1639 4 ปีที่แล้ว +27

      He also betrayed the other night sentinals in order to do this and its the reason they all got trapped in hell

    • @pjf674
      @pjf674 4 ปีที่แล้ว +9

      @@ohno5507 I'm thinking that the Betrayer is playable in DLC. Just a hunch, but a lot of single player games do a different protagonist in DLC.

  • @ThunderTurtle7
    @ThunderTurtle7 4 ปีที่แล้ว +452

    The Betrayer is the Icon of Sin's father. His son died and he made a deal with the demons to resurrect him. The son was resurrected as the Icon.

    • @Deadput
      @Deadput 4 ปีที่แล้ว +58

      This we know but there is no point to him only showing up for one scene, it either screams unfinished/dropped plot development or dlc tease.
      Similarly Hayden's role in the game sucks since he just serves as bland exposition with less character then the did in 2016.

    • @LRiv1996
      @LRiv1996 4 ปีที่แล้ว +41

      Deadput it feels like sequel bait. Spoiler:
      His knowledge of the Khan Mayer’s homeworld and Vega’s possible connection with the world makes me think he’s not some intelligent man, but some higher deity.

    • @MastaDRD
      @MastaDRD 4 ปีที่แล้ว +66

      @@LRiv1996 Hayden is the Seraphim, Samur, who ascended Doomguy with the Divinity Machine. Same voice actor, same exact line, his eerily complete knowledge and manner of familiarity with the Maykrs' greatest secrets, his body being unfathomable 'alien tech', not to mention what happens with VEGA...

    • @IwoJima22
      @IwoJima22 4 ปีที่แล้ว +13

      Deadput it’s there for people interested in lore and a story if they want to invest in it. Doom 2016 was the same way. It screams “hey open the codex! Pay attention!”

    • @asais1024
      @asais1024 4 ปีที่แล้ว +13

      And his real name is commander Valen, according to codex entries. Deag Grav (one of the Hell priests) destroyed his sanity to obtain some fancy-named keys from him and to resurrect his son.

  • @thewretchedpleb7484
    @thewretchedpleb7484 4 ปีที่แล้ว +239

    "Like chess, but instead you're one piece against a whole board."
    So like soloing the other players entire board with just the queen :P

    • @thewretchedpleb7484
      @thewretchedpleb7484 4 ปีที่แล้ว +1

      But I guess knight is more fitting

    • @tobiasbracknagel4998
      @tobiasbracknagel4998 4 ปีที่แล้ว +6

      Queen? Now that could go very bad th-cam.com/video/vrFOr8oF95A/w-d-xo.html XD

    • @thewretchedpleb7484
      @thewretchedpleb7484 4 ปีที่แล้ว +2

      @@tobiasbracknagel4998 isn't that about how it goes anyway?
      ....does for me at least, lmao

    • @thewretchedpleb7484
      @thewretchedpleb7484 4 ปีที่แล้ว

      @@tobiasbracknagel4998 also, perfect reference lol

    • @Skiivin
      @Skiivin 4 ปีที่แล้ว +1

      No it isn’t, cause your weapons are your pieces

  • @justarandompurplefox3243
    @justarandompurplefox3243 4 ปีที่แล้ว +317

    The crucible was definitely on the underwhelming side, but you’ve gotta admit it was so satisfying to chop down a tyrant with it

    • @monsterhunter66
      @monsterhunter66 4 ปีที่แล้ว +5

      It certainly was satisfying

    • @Chubypenguin
      @Chubypenguin 4 ปีที่แล้ว +21

      Especially during the icon of sin fight, unlimited crucible ammo.

    • @Thecurseofsanity
      @Thecurseofsanity 4 ปีที่แล้ว +46

      The Unmaykr is the underwhelming weapon imo, the crucible is just badass

    • @justarandompurplefox3243
      @justarandompurplefox3243 4 ปีที่แล้ว +5

      I can definitely agree the Unmaykr wasn’t anything special. I call the crucible “underwhelming” because it’s terribly limited until the final battle

    • @alastor8091
      @alastor8091 4 ปีที่แล้ว +3

      @@Thecurseofsanity yeah, the "delete enemy" weapon that requires no skill and no potential to fuck it up in hilarious moments. Could've at least been in some glory kills.

  • @Arjanator
    @Arjanator 4 ปีที่แล้ว +156

    "I think every other FPS that comes out after this thing is going to be compared to it" Some things never change.

    • @juliusarchibaldiv3880
      @juliusarchibaldiv3880 4 ปีที่แล้ว +22

      This is the way...
      Serious Note, however:
      If I remember right, during the late 90s UNREAL was truly the only competition DOOM I/II/64 had in terms of story/worldbuilding/game mechanics/ and gameplay. It is a shame that Epic-Games and UNREAL Engine are focused on other things. I think a new UNREAL game could give DOOM a run for its money again.

    • @will4127
      @will4127 4 ปีที่แล้ว +15

      @@juliusarchibaldiv3880 Yeah, but that would mean diverting attention from milking revenue from Fortnite. Man, Epic used to be cool.

    • @Savak22
      @Savak22 4 ปีที่แล้ว +11

      @@juliusarchibaldiv3880 And Half-Life

    • @Soldier_Beyond
      @Soldier_Beyond 4 ปีที่แล้ว +5

      I was playing Destiny 2 after playing Doom Eternal. I was just like why am I moving so slow?!?!

    • @Azuris190
      @Azuris190 4 ปีที่แล้ว +3

      @@Savak22 Half Life is something inbetween old Shooters and the new more stream lined cinematic ones.
      Back than i was like 10 and i didn't like Half Life, to much blabla for my younger self haha
      Today i like it, but i'm glad that with Doom Eternal there is a modern "oldschool" Shooter, where Gameplay is the Main Part.

  • @HausAbendrot
    @HausAbendrot 4 ปีที่แล้ว +150

    I just want New Game+, where the demons are maxed out immediately and BFG and Crucible ammo is dotted around the early levels.

    • @silverhand9965
      @silverhand9965 4 ปีที่แล้ว +46

      That's what the Master Levels are for,though we only have two of them so far

    • @chegorilla1468
      @chegorilla1468 4 ปีที่แล้ว +2

      Instead of that I think they just let you replay the old missions from the Slayer Fortress.

    • @rayyanali4471
      @rayyanali4471 4 ปีที่แล้ว

      @@chegorilla1468 You can do that right?

    • @dudlEEk
      @dudlEEk 4 ปีที่แล้ว +6

      @@chegorilla1468 yea you can do that already. and the Master levels are fucking awesome, hope they'll add more quickly.

    • @chegorilla1468
      @chegorilla1468 4 ปีที่แล้ว +3

      @@rayyanali4471 Yeah, I have done it. After the game ends you end up back in the fortress. Go to the mission console and select the missions. I mean, it won't necessarily have the same flow but it's not like this game had the same flow of moving forward like 2016... Or will saying 2016 did something better than Eternal trigger Ggman?

  • @CoffeeRampage
    @CoffeeRampage 4 ปีที่แล้ว +259

    I love Eternal a lot. I've put 50+ hours into it so far and I just love the gameplay mechanics, but here's what I think could improve.
    - The Chainsaw will sometimes say "No Target" when I'm clearly standing in front of an Imp or a Zombieman while I'm in the fight for my life. This has got me killed so many times.
    - The Unmakyr needs a buff; it feels useless compared to the BFG. Sure it's fun to use but I was a tad bit disappointed.
    - It would be awesome to see a survival mode where you're fighting off wave after wave of demons in one of the Slayer gate arenas or in the Battlemode maps.

    • @mikegiles9688
      @mikegiles9688 4 ปีที่แล้ว +31

      I really wanna see more of the slayer gates. Probably the most fun areas in the early-mid game.

    • @jdogg91798
      @jdogg91798 4 ปีที่แล้ว +13

      I honestly thought the ripatorium would be a survival type mode, I ended up never touching it after the tutorial.

    • @xPreatorianx1
      @xPreatorianx1 4 ปีที่แล้ว +16

      @@mikegiles9688 YES! OMFG YES! Slayer gates are fucking awesome. They seriously need to release DLC that is just an onslaught of slayer gates. The slayer gates are honestly the best arenas in Eternal. You are CONSTANTLY on your toes, you stop for a fucking second and you are wiped.
      Also agreed on the chainsaw. It's definitely not perfect. I've died a shit load because of the no target BS. It needs to suck the demons in just as much if not more so then glory kills. As glory kills seem to have radius in front of you. As long as the demon is somewhere in your view, within a reasonable distance, it immediately goes into it if you hit the button. Where as the chainsaw you have to be really up close and even if the demon is dead center in front of you, it can still error out. God help you if they are a bit off to the side. Which is horrible considering how fast the gameplay is.

    • @silverhand9965
      @silverhand9965 4 ปีที่แล้ว +11

      I could see the Unmaykr using plasma ammo,just at a faster rate to compensate for its higher power.
      It's a powerful weapon but not worth BFG ammo indeed

    • @TheDreader7
      @TheDreader7 4 ปีที่แล้ว +12

      Yes, this game needs something else then Story and PvP. And that would be a Survival mode, where you or up to 3 other Slayers need to clear Slayer gates, either for score or to see for how long you'll last. There should be two modes, one hardcore, where if you died, you are dead until the rest die or you complete the gate. Or a Extra life mode where you begin with a set number of extra lives and get more after completing a slayergate.
      There should be different lenghts to these aswell, like a endless slayergate run where you complete gates until you all die or have it be say 3, 5 or 10 gates in a row.
      It would certainly help me justify putting more time into DOOM Eternal.

  • @ClintonMatos
    @ClintonMatos 4 ปีที่แล้ว +514

    Going off of the comment about the Betrayer I'm not sure he knows this character's connection to the Icon of Sin.

    • @kristianruth7669
      @kristianruth7669 4 ปีที่แล้ว +103

      Clinton Matos you have to read the codex entries to really understand the story, especially the stories of the night sentinels. I found it very interesting, it basically details how the night sentinels and Argent dnur fell.

    • @CrimeFighterFrog
      @CrimeFighterFrog 4 ปีที่แล้ว +65

      @@kristianruth7669 He and his connetion to the icon of sin were also mentioned in the doom 2016 codex entries

    • @tecnicstudios
      @tecnicstudios 4 ปีที่แล้ว +16

      @@kristianruth7669 or just realize the person he's talking about is the one whose heart gets stabbed by the knife.

    • @arczer2519
      @arczer2519 4 ปีที่แล้ว +4

      only strange thing is that Slayer fought Icon of Sin as Doomguy while at the same time its referenced that Betrayer did what he did at time of Slayer..

    • @samiamtheman7379
      @samiamtheman7379 4 ปีที่แล้ว +14

      And if you looked at the image in one of the codex entries, you see him overseeing the Slayer's training.

  • @CorwinTheOneAndOnly
    @CorwinTheOneAndOnly 4 ปีที่แล้ว +70

    If you don't know who the betrayer is, and you want to know, he's in like several different codex entries. Especially the codex entry named "The Betrayer"
    He's also mentioned in the Slayer's Testament from 2016 i believe

    • @mvnkycheez
      @mvnkycheez 4 ปีที่แล้ว +1

      Wait he's mentioned in 2016 too??

    • @CorwinTheOneAndOnly
      @CorwinTheOneAndOnly 4 ปีที่แล้ว +8

      @@mvnkycheez only barely, in the skayers testament. So barely mentioned that ppl actually thought the slayer and the betrayer were the same person

    • @blazingsol2287
      @blazingsol2287 4 ปีที่แล้ว +8

      Yeah he was the one that opened the gate to night sentinel's city in hell that allowed the demon to destroy every night sentinels except Slayer, in exchange for his dead son to be revived, who was reborn as Icon of Sin. Since then he stays in hell as an eternal punishment of sort

  • @doctoradventure413
    @doctoradventure413 4 ปีที่แล้ว +39

    the betrayer is literally one of the characters that we know the most about it's just in the codex he was even mentioned several times in Doom 2016

  • @gluever54
    @gluever54 4 ปีที่แล้ว +379

    Okay, so the Unmaykr's advantages are:
    • It uses less ammo then the BFG
    • It can be used in a close quarter enviroment since it unlike the BFG it doesn't rely on flight time and tendrils to do damage
    That said, BFG is still waaaaayyyy more powerful and useful. Which is a shame since after everything tou went theough to get it and how it's supposedly a Maykr tech gun only for it to be underwhelming is just...eh???!!!!

    • @slyseal2091
      @slyseal2091 4 ปีที่แล้ว

      it probably would have been useful if it could oneshot only the demon aimed at in exchange for less ammo.

    • @DocDarkAngelo
      @DocDarkAngelo 4 ปีที่แล้ว +50

      You miss the last point : Can melt the health bar of the Icon of Sin.

    • @gluever54
      @gluever54 4 ปีที่แล้ว +19

      @@noobguy9973 yep, BFG instantly destroy Icon's parts at a fraction of the time it took the Unmaykr to do the same

    • @h4724-q6j
      @h4724-q6j 4 ปีที่แล้ว +34

      @@noobguy9973 The problem is that the BFG projectile is so slow that there's a good chance that you'll miss with it entirely.

    • @DocDarkAngelo
      @DocDarkAngelo 4 ปีที่แล้ว +21

      @@noobguy9973 But you have to remember the BFG have a slow ROF, have 2 shot without searching ammo supplies and because the Icon of Sin moves and the big green ball have a slow travel time, the BFG can miss.
      The unmakyr is a no brainer with this fight, you aim that thing and you shot it until it dies.

  • @Sharksm1le
    @Sharksm1le 4 ปีที่แล้ว +275

    Betrayer is explained pretty good in codex. He is a guy who did make a pact with hell in result of which his son didn't die completely, but became Icon of Sin

    • @pread
      @pread 4 ปีที่แล้ว +8

      *used to resurrect the icon of sin

    • @blahlbinoa
      @blahlbinoa 4 ปีที่แล้ว +15

      and also trained Doomguy, there is a picture of him in the Sentinel History Codex watching over Doomguy while he trains.

    • @KillyRR
      @KillyRR 4 ปีที่แล้ว +7

      Yeah i dont play Doom to read walls of text. The plot of DE is shit. Doom 16 told its story way better. DEs cutscenes serve no purpose other than seeing Doomguy wearing the armour you picked.

    • @pread
      @pread 4 ปีที่แล้ว +31

      @@KillyRR good, the point of the games plot is to have only the important bits, while giving you the OPTION to read the lore. just as the devs intended.

    • @thehanukkandor590
      @thehanukkandor590 4 ปีที่แล้ว +20

      @@KillyRR good thing you can skip it and not make a big deal about it right?..... right? oh, still gonna complain?...okay then.

  • @zarnox3071
    @zarnox3071 4 ปีที่แล้ว +204

    I got so used to the Marauder's attacks that I consistently attacked ever so slightly too early, causing him to pull up his shield. I may have been trying to beat him too efficiently.

    • @cirnocard5710
      @cirnocard5710 4 ปีที่แล้ว +11

      My method probably isn't the best, but I just fire sticky bombs next to him and on him when his eyes go green, since he can't block indirect explosive damage. And with every time you fight a Marauder, there's always fodder spawning, so running out of resources or health isn't really an issue as long as you stay on your toes

    • @demi-fiendoftime3825
      @demi-fiendoftime3825 4 ปีที่แล้ว

      I Suck so i feel a sense of pure fear every time i see one

    • @dothatshi
      @dothatshi 4 ปีที่แล้ว +2

      To beat him in two hits, just fast-switch between Rocket Launcher, Ballista or Super Shotgun and you'll down those Marauders before they even have a chance to summon the demon wolf. This tactic works for all demons and it's done wonders for me on Nightmare.

    • @afrog2666
      @afrog2666 4 ปีที่แล้ว

      Complacency ;)

    • @ryanf4106
      @ryanf4106 4 ปีที่แล้ว

      I used microwave beam. Shit fucks with him.

  • @ZethHolyblade
    @ZethHolyblade 4 ปีที่แล้ว +111

    16:38 He shows up for 1 cinematic and through a few codex entries as well, one of them showing him overseeing Doomguy's training.
    I for one love the fact that he remains in hell rather than having a whole cliché 'redemption through death' arc trope... Or a 'patricide' cutscene at the hand of his son, the icon of sin, a la SW TFA...
    His character is simple "I fucked up, horribly, I deserve not mercy nor to be ever remembered".

    • @davesprivatelounge
      @davesprivatelounge 4 ปีที่แล้ว +12

      I appreciate that they skipped all that melodramatic b.s.

    • @AleksandrStrizhevskiy
      @AleksandrStrizhevskiy 4 ปีที่แล้ว +14

      Yeah and if you want to know more about him it's discussed in the codex. But it does seem like a set up to a possible DLC.

    • @ZethHolyblade
      @ZethHolyblade 4 ปีที่แล้ว +7

      @@AleksandrStrizhevskiy Let them release all sorts of single player DLCs by all means haha xD.

    • @teenwizarth9863
      @teenwizarth9863 4 ปีที่แล้ว

      wasn't he in doom 2016 to?

    • @ZethHolyblade
      @ZethHolyblade 4 ปีที่แล้ว +8

      @@teenwizarth9863 nahh, just mentioned in the tablets as Betrayer. Some misread it as if it was Doomguy himself.

  • @WesleyDW93
    @WesleyDW93 4 ปีที่แล้ว +74

    "Its about as dumb as revealing Doomsday in the Batman v Superman trailer"
    Thank you. Exactly what popped into my head after watching that launch trailer. It wasnt needed at all.

  • @dhammers
    @dhammers 4 ปีที่แล้ว +226

    Me: Damn this was a tough game I'm glad I was able to squeeze my way through it on Ultra-Violence.
    TH-camrs: This game on Nightmare was just way too easy. The devs need to make it more difficult.
    Me: Bruh moment

    • @PARAN0IDxGERBIL
      @PARAN0IDxGERBIL 4 ปีที่แล้ว +18

      Go check out the review by a guy on TH-cam named Charloton Wonder. He finished the game on Hurt Me Plenty and said it was way too hard

    • @asteria9963
      @asteria9963 4 ปีที่แล้ว +39

      I don't believe anyone who says Nightmare is too easy. They're obviously full of shit. Even a God Gamer should be able to tell that it's a difficult game. It might be easy to them, but in general, it's obvious that the game is pretty brutal, even on UV.

    • @Tentaclear1
      @Tentaclear1 4 ปีที่แล้ว +15

      Dhammers I think once you’ve mastered the combat, nightmare can be beaten without too much effort. But that’s a good thing, because the game rewards the player for getting better at the game and learning it’s systems. Don’t feel bad if you can’t do it on nightmare, just play it on the difficulty that’s most fun for you. I don’t think anyone is gonna flame you for only doing it on UV.

    • @dhammers
      @dhammers 4 ปีที่แล้ว +3

      @@Tentaclear1 Don't get me wrong I do not want the game to be easier in any way. Personally, I felt like one playthrough and playing through the master levels was enough for me content-wise. I thought it was a great game and I was just making a joke how I'm not a gaming Chad. Thank you for the epic gamer support though.

    • @eaglesblades
      @eaglesblades 4 ปีที่แล้ว

      Nightmare wasn't hard - finished it in two days on my first run of the game.

  • @MagicalManFromMars
    @MagicalManFromMars 4 ปีที่แล้ว +59

    I still like the idea for a co-op mode I saw on the Doom reddit, that being a co-op (or maybe also single player) endless horde mode where you're in a massive arena with infinitely spawning waves of demons, which likely get more difficult as it goes on, or could have specific waves like a bunch of Lost Souls. It could even have an Invasion mode implementation when that's out to just invade with maybe another player controlled demon to make the waves harder to deal with.

    • @laslen
      @laslen 4 ปีที่แล้ว +2

      Or even just a co-op campaign. Why are we getting some weird singleplayer demon invasion mode, but not traditional co-op? Doesn't make much sense to me. Doom Slayer + Night Sentinel

    • @GamingMafia_id
      @GamingMafia_id 4 ปีที่แล้ว

      @@laslen they tease those in codex actually. Slayer & his Sentinel squad did infilitrate hell several time in one (or more?) of the codex.

    • @KaiKrimson56
      @KaiKrimson56 4 ปีที่แล้ว

      I wouldn't mind if they did a Bloody Palace-style mode in the game.

    • @mikesully110
      @mikesully110 4 ปีที่แล้ว +1

      Brutal Doom Co-op on some of the Earth themed WADS is still great. The mall on that one Extermination Day wad , a huge open mall and you and a friend can cause carnage with all the demons. That's good doom multiplayer especially with younger people who don't necessarily like hard player vs player combat

  • @gameplayarsenal425
    @gameplayarsenal425 4 ปีที่แล้ว +129

    "anyone who is half decent at playing the slayer..."
    Me, who has never won a battlemode game as the slayer: Oh

    • @forbiddenbanana9255
      @forbiddenbanana9255 4 ปีที่แล้ว +1

      I won a few it was like a back and forth battle

    • @MaverickBFG
      @MaverickBFG 4 ปีที่แล้ว +21

      Even if you are good at it, the mode is kinda unbalanced and gets boring over time. Hope we get more MP modes in the future.

    • @dalorasinum386
      @dalorasinum386 4 ปีที่แล้ว +2

      I’ve played a bit with two mates and the demons won every time. I think the slayer only won like 3/21 rounds and 2 of those were me against a pain elemental and revenant

    • @laslen
      @laslen 4 ปีที่แล้ว +2

      I see Slayers win like 80% of the time. I haven't tried playing Slayer yet, personally. It seems extremely wonky, but the demons are definitely at a huge disadvantage.

    • @gameplayarsenal425
      @gameplayarsenal425 4 ปีที่แล้ว +5

      @@laslen funny, aside from Gmans video I had always heard that as long as the demons keep attacking the slayer hes always fucked, and that has happened to me
      Weird

  • @Comkill117
    @Comkill117 4 ปีที่แล้ว +39

    “The longer Doom is back, the stronger it will become.”

  • @Beavernator
    @Beavernator 4 ปีที่แล้ว +356

    As mindless as Doom games have been accused of being over the years, this game is the 1st game in years that I HAD to think strategically during the entire dang game... I think I lost 5 pounds just from the adrenaline rush during my playthrough...

    • @LloydChristmas08
      @LloydChristmas08 4 ปีที่แล้ว +27

      Beavernator I agree, this game was intense. This and Sekiro were the only games this gen that made me have to truly adapt to a situation.

    • @LloydChristmas08
      @LloydChristmas08 4 ปีที่แล้ว +4

      Beavernator I agree, this game was intense. This and Sekiro were the only games this gen that made me have to truly adapt to a situation.

    • @thejoaquindead9515
      @thejoaquindead9515 4 ปีที่แล้ว +1

      Lloyd Christmas right. Demon of hatred was the ultimate test for me

    • @lilwyvern4
      @lilwyvern4 4 ปีที่แล้ว +11

      This was the toughest thing to me. I CANNOT multitask worth a damn. Eternal didn't give me much of a choice. I beat it, but I'm going to need some serious downtime before I play it again.

    • @ramsy66
      @ramsy66 4 ปีที่แล้ว +1

      @@lilwyvern4 Seeing streamers play this game is mindblowing. I've tried to replicate what I see but I just get destroyed

  • @SayakMajumder
    @SayakMajumder 4 ปีที่แล้ว +150

    Now iD needs to Reboot the Quake I (Gothic one, not Strogg) after the Doom Eternal's sequel.
    And Machine Games needs to Remake, Return to Castle Wolfenstein in idTech 7.

    • @xSpooKee
      @xSpooKee 4 ปีที่แล้ว +18

      Fozzerino yeah after that dogshit Youngblood. Wolfenstein is dead which is a shame.

    • @h4724-q6j
      @h4724-q6j 4 ปีที่แล้ว +31

      I want another gothic singleplayer Quake game more than any other game in the world.

    • @cypher7031
      @cypher7031 4 ปีที่แล้ว +7

      Sayak Majumder why not both? C’mon quake 2 was the tits, and i say it as someone who has played it recently for the first time!

    • @Buraz93
      @Buraz93 4 ปีที่แล้ว +11

      Gonna get blasted, but honestly I really, really enjoyed Quake 4 and would love to see the sequel to it, done in tech 7 engine.
      Only gripe I have is the vehicle sections and slow movement speed, but it kinda gets fixed when you become Strogg later in the game.

    • @h4724-q6j
      @h4724-q6j 4 ปีที่แล้ว +10

      @@cypher7031 Because Quake 1 still has possibly the best atmosphere in any game ever. Quake 2 is decent but it's nowhere near as good in any aspect except for maybe graphics, which don't mean anything today. Even the music in Quake 2 (which is great) doesn't work as well as a soundtrack as Quake 1's. Besides, we've already had Quake 4 and Enemy Territory Quake Wars.

  • @0RecklessAbandon0
    @0RecklessAbandon0 4 ปีที่แล้ว +49

    I quite liked the Icon fight, it felt like the game taking a victory lap and just showering you with resources.

    • @silverhand9965
      @silverhand9965 4 ปีที่แล้ว +15

      Yeah it's a power fantasy fight in a way.
      The game knows that if you got that far,you can handle pretty much everything it throws at you

    • @user-kh4uu8bq3y
      @user-kh4uu8bq3y 4 ปีที่แล้ว +6

      It felt like the original Icon of Sin fight in Doom 2 reimagined so I liked it quite a lot too. It took me back in time a little, felt like a kid again. Only this time you know the spawned demons weren’t too much of a threat since you have the Crucible.

    • @silverhand9965
      @silverhand9965 4 ปีที่แล้ว +6

      @@user-kh4uu8bq3y I wonder if Romero's head is somewhere to be found in there....

    • @Kobalt_Rax_the_one
      @Kobalt_Rax_the_one 4 ปีที่แล้ว

      @@silverhand9965 It is a power fantasy , even the devs said so multiple times . Yea i think the fight is right as it should be more or less.

    • @NotTheAntichrist
      @NotTheAntichrist 4 ปีที่แล้ว +1

      Eh, I felt like the fight was easy but confusing and stressful. It wasn't as satisfying to me as Kahn Makyr or any given Marauder fight. I didn't feel like I was relying on skill so much as the infinitely respawning powerups to whittle down a bullet sponge in a war of attrition.

  • @radiack123
    @radiack123 4 ปีที่แล้ว +370

    So far my main complaint:
    Why does the normal punch do zero damage, does the slayer get weak wrists on nightmare difficulty or what.

    • @XD879
      @XD879 4 ปีที่แล้ว +52

      I wondered that myself, in doom2016 they did damage, I kno blood punch wasnt a thing but still....I found myself punching things doing nothing alotta the time....what the hell

    • @rayyanali4471
      @rayyanali4471 4 ปีที่แล้ว +105

      Even on the easiest difficulty its pretty useless. Also I feel that the Doom Blade is a completely missed opportunity. The glory kills look cool but I wish we could actually use it.

    • @Pyromaniax
      @Pyromaniax 4 ปีที่แล้ว +23

      so you dont waste blood punch on zombies dammit just dash onto them

    • @InnuendoXP
      @InnuendoXP 4 ปีที่แล้ว +112

      Yeah +1 this. The slayer can punch immense stone blocks across a room but can't lay a left-hook to even stagger the withered husk of Jeffrey from Accounting?

    • @crozraven
      @crozraven 4 ปีที่แล้ว +23

      it's an artificial restraint from the game as you literally can't kill or stagger state a zombie pleb with just a punch in this game (before getting blood punch) you have to shoot it with a gun. In DOOM 2016, normal punch did some damages & could kill or stagger state a zombie pleb with 2-3 punchs.

  • @comchia4306
    @comchia4306 4 ปีที่แล้ว +19

    5:45 I think the biggest challenge with the Marauder, at least for me, is dealing with the Marauder with everything else. Once he’s isolated, he’s not so bad.

    • @jeremyallen5974
      @jeremyallen5974 6 หลายเดือนก่อน

      Translation: the enemy wave balance goes straight to shit once the asshat shows up

  • @PersonMan000
    @PersonMan000 4 ปีที่แล้ว +54

    Also, hearing Doomguy saying "Rip and tear" out loud made me literally laugh out loud.

    • @DisorientedWanderer
      @DisorientedWanderer 4 ปีที่แล้ว +7

      Agreed but in my opinion it adds to the concept of the sentinals chanting rip and tear in their language because of him and then theres the absolutely amazing gladiator theme.

    • @UnchainedEruption
      @UnchainedEruption 3 ปีที่แล้ว

      I think that was the design.

  • @gluever54
    @gluever54 4 ปีที่แล้ว +128

    1:36 Pain Elemental be like "Yo, whats-"

  • @XD879
    @XD879 4 ปีที่แล้ว +78

    The betrayer is essentially the icon of sins father, in doom2016 in a codex entry they explain that his son died, he made a deal with the demons to revive him, they do but in a horrific manner. At some point he vows to stay in hell for his betrayal

    • @pread
      @pread 4 ปีที่แล้ว

      *used to resurrect the icon of sin

  • @COB-cs4ke
    @COB-cs4ke 4 ปีที่แล้ว +40

    Great review, just wanted to make one point. When talking about the Icon of Sin you mentioned that the fight is more about dealing with the demons he throws at you. I see that as true to the original design of the boss from Doom II - it was always about dealing with the other demons. At least in this game he has his own attacks.

    • @Riverslidebishop
      @Riverslidebishop 4 ปีที่แล้ว +7

      The boss fight in doom 2 is infamously considered to be very underwhelming.
      Probably wasn't the best place to draw inspiration from.

  • @KevBoy3D
    @KevBoy3D 4 ปีที่แล้ว +18

    My favorite parts of this game are the secret encounters, they’re like 20 seconds of high octane combat, and then it’s all over. Awesome

  • @Turt3752
    @Turt3752 4 ปีที่แล้ว +122

    “Almost stressful to play” ALMOST??? Lol

    • @kitteninabag7402
      @kitteninabag7402 4 ปีที่แล้ว

      Jake 3752 I nearly had a anxiety attack first starting multiplayer

    • @TheJDeuce
      @TheJDeuce 4 ปีที่แล้ว

      Very stressful lol.

    • @mattmurphy2755
      @mattmurphy2755 4 ปีที่แล้ว +1

      Have a few beers first. That'll take that away, you won't even be as pissed off if you get killed

    • @Madmike772
      @Madmike772 4 ปีที่แล้ว

      Right! Just feel like your getting trolled in every encounter after the first 4 missions..

    • @slayedtorest
      @slayedtorest 4 ปีที่แล้ว +2

      This is the second review I’ve seen that used the word “stressful” to describe the feeling of playing this game...
      Think I’ll pass on this for now.

  • @MariusUrucu
    @MariusUrucu 4 ปีที่แล้ว +63

    For me personally, Doom Eternal is an improvement across the board compared to Doom 2016.
    I love almost everything about it. The combat, the graphics and sound design, even the platforming (I actually like it a lot). My gripes are already listed in the video (like buff totems and underwhelming Crucible)

    • @gluever54
      @gluever54 4 ปีที่แล้ว

      @chaotik crow the BFG thing is remedied by the fact that when you do get ammo for it there WILL be a huge fight where you get to use it. At least, that's how i feel about it.

    • @13Gangland
      @13Gangland 4 ปีที่แล้ว

      That is because you clearly suck. Yes, they are hard, just like they should be. Nothing should be easy in this game.

    • @eunaoseibrother8902
      @eunaoseibrother8902 4 ปีที่แล้ว

      No, they now have to do a New IP
      Im TIRED of reboots
      I wanna NEW STUFF

    • @gluever54
      @gluever54 4 ปีที่แล้ว +2

      @@13Gangland but buff totem isn't hard. They're stupid, all you do is just keep moving and you find it and you punch it and that's it. It doesn't help that its "endlessly respawning" thing is just respwaning one enemy at a time. Also the Archvile does what the buff totem does and more

    • @13Gangland
      @13Gangland 4 ปีที่แล้ว +2

      @@gluever54 Doesn't mean anything. The buff totem is cool, and I like how crazy insane fast the demons get with it.

  • @misterbigbose
    @misterbigbose 4 ปีที่แล้ว +43

    his manner of speech is kind of like the way he talks in the old comic of doom

    • @silverhand9965
      @silverhand9965 4 ปีที่แล้ว +22

      "Why can't we find a way to safely dispose of radioactive waste and protect the environment? Even if I personally stop this alien invasion, what kind of planet will we be leaving to our children?"
      -The Doomslayer,probably

    • @murderousmayhem6362
      @murderousmayhem6362 4 ปีที่แล้ว +1

      @@silverhand9965 That part actually made me lol

    • @TheForsakenEagle
      @TheForsakenEagle 4 ปีที่แล้ว +5

      @@silverhand9965 "The Doomguy is such a badass. Let's make him also bitch about social issues."

    • @Zombieflesheaters123
      @Zombieflesheaters123 4 ปีที่แล้ว +4

      TheForsakenEagle but is he not right? Radioactive waste is dangerous!

  • @Aforgamon
    @Aforgamon 4 ปีที่แล้ว +117

    They actually confirm that Doomguy and the Slayer are the same guy in one of the optional news briefings you can listen to on your "ship" well before that cutscene happens. The reporter actually says something like "the Doom Slayer, also known as Doomguy".

    • @achdong1445
      @achdong1445 4 ปีที่แล้ว +4

      That could have been just the names tho, and they might have just been two characters from two completely different universes. I like to see it as mere foreshadowing, rather than the actual reveal

    • @0451Jim
      @0451Jim 4 ปีที่แล้ว +32

      The history of the sentinels lore flat out states that you are doom guy, also the cut scene at Sentinel prime

    • @NotTheAntichrist
      @NotTheAntichrist 4 ปีที่แล้ว +2

      I think what he meant was that the game confirms "Doomguy" from DOOM and DOOM II etc is the same guy, like the actual same guy, as the Doomslayer. We suspected this in 2016 of course, but it's spelled out pretty plain as day in Eternal.

    • @Ashadowtotheworld
      @Ashadowtotheworld 4 ปีที่แล้ว +2

      So if he is the same guy then is it explained how Earth was already destroyed once before and now the same events are pretty much happening again? Is it that it is another Earth from another universe?

    • @SLENDAMANN
      @SLENDAMANN 4 ปีที่แล้ว +5

      @@Ashadowtotheworld The demons already destroyed Earth in Doom 2. The plot of Doom Eternal, basically, is that the Maykrs gave the Demons the opportunity to travel between dimensions - meaning they could raze one Earth after another..

  • @laslen
    @laslen 4 ปีที่แล้ว +23

    We need a co-op mode. It would add a ton of replayability to the game. They're already making a weird demon invasion into someone's campaign mode, so why not traditional co-op too? Doom Slayer + Night Sentinel.

  • @Vinlander95
    @Vinlander95 4 ปีที่แล้ว +50

    16:38 I guess this shows that GMan never read the codex entries. The Betrayer's entire backstory is given in the codex entries. People should read them, especially the ones on the Night Sentinels. Good lore dumps.

    • @kazimelon999
      @kazimelon999 4 ปีที่แล้ว +11

      And that show why the achievement for collecting all codex pages is call "If Only I Could Read…"

    • @daddydubski
      @daddydubski 4 ปีที่แล้ว +7

      A player shouldn't feel the need to read the codex entries in order to have a basic grasp of what's going on. If the game isn't able to properly communicate who a specific character is to the player without forcing them to pause the game and read a codex page, that aspect of the story has failed. External material is supposed to enrich the lore that's already there. It shouldn't be required to understand some of the most basic plot elements.

    • @Vinlander95
      @Vinlander95 4 ปีที่แล้ว +4

      @@daddydubski I agree. I'm just pointing out the fact that GMan seemed to have no idea who the Betrayer character was, despite his entire history being in the codex. That being said The Betrayer's main history is given subtly through the in-game cutscene. Specifically when he give the Slayer the item for destroying the Icon of Sin's heart. Also when the Betrayer mentions that he will be at peace when his son's soul is, is also a good hint at his character.

    • @foureightseven096
      @foureightseven096 4 ปีที่แล้ว +5

      @@daddydubski The whole point of the codex pages is to allow the player to decide how deep they want the story to be. The people who have to know everything can do so, and the people who just want to shoot things can ignore them.

    • @daddydubski
      @daddydubski 4 ปีที่แล้ว +2

      @@foureightseven096 The mere existence of codex entries isn't the issue. It starts to become a problem when the game has to rely on the codex entries in order to explain very basic things like who a specific character is. The game doesn't explicitly tell you who the Betrayer is unless you read the codex page the game puts in front of your face. There are several instances throughout the campaign where a character's motivations or character traits aren't demonstrated properly to the player without having them read one of these codex pages.
      Doom (2016) handled external lore a lot better imo. The game was able to effectively communicate who each character was through dialogue and cut scenes. There was no confusion on why Olivia Pierce started the demonic invasion, or why Samuel Hayden felt like what he was doing was helping humanity, even after thousands of people were killed. What those codex entries did was explain their backgrounds. Doom Eternal tries to do the same thing, however it gets to a point where character motivations and identities are eventually lost behind all that reading since the game doesn't communicate who they are well enough through dialogue or cutscenes.

  • @returnedtomonkey8886
    @returnedtomonkey8886 4 ปีที่แล้ว +106

    You really love this game if you reviewed it twice. Understandable.
    Also: You can't just shoot a hole into the surface of mars.

    • @matthew1882
      @matthew1882 4 ปีที่แล้ว +29

      Objective: Shoot a hole in Mars.

    • @NessOnett8
      @NessOnett8 4 ปีที่แล้ว +10

      Never, when talking to a God, start a sentence with "You can't just..."

    • @somethingscott
      @somethingscott 4 ปีที่แล้ว +24

      Also: THE ICON OF SIN GETS STRONGER THE LONGER HE REMAINS ON EARTH
      I REPEAT, THE ICON OF SIN GETS STRONGER THE LONGER HE REMAINS ON EARTH

    • @matthew1882
      @matthew1882 4 ปีที่แล้ว +19

      @@somethingscott THANK YOU SAMUEL I GOT THE IDEA.

    • @silverhand9965
      @silverhand9965 4 ปีที่แล้ว +11

      @@matthew1882 But you've got to hurry,Earth doesn't have much time left
      Because the Icon of Sin is getting stronger the longer you wait

  • @trblemayker5157
    @trblemayker5157 4 ปีที่แล้ว +58

    This is one of the few games I've played that I didn't rage quit but took a breather to take it all in. Combat is fair but challenging and the level design has been really ramped up in Eternal. The enemy count is also significantly higher than 2016 and the AI is way more aggressive. If the game didn't have the vaulting/dash system then it wouldn't be all that different from 2016.

    • @bhageshkumar8601
      @bhageshkumar8601 4 ปีที่แล้ว +5

      To stop you to considering break after arena they have provided platforming which relaxes you a bit after a tense arena

    • @wes8723
      @wes8723 4 ปีที่แล้ว +1

      I think the level design is a step down from previous game - far more linear in my opinion

    • @GamingMafia_id
      @GamingMafia_id 4 ปีที่แล้ว

      @@wes8723 lol then compare Super Gore Nest to Necropolis. Super Gore Nest felt like GTA V, while Necropolis felt like Crash Bandicoot.

    • @maxcepec9886
      @maxcepec9886 4 ปีที่แล้ว +4

      @@wes8723 Show me exactly one map in 2016 other than the foundry that is not linear. Hell, even foundry is linear, it doesnt matter if you choose a, b, or c as the first one if all of them are the same. You have that in Urdak and people call Urdak Linear. Besides, The arenas are a lot more thoughtful and spacious, every place you fight at is a step up from 2016 plane with 3 or 4 platforms, short of that one room in the arc complex, but that room was meant to be berserk gore fest anyway

    • @stenhansenmaling1281
      @stenhansenmaling1281 4 ปีที่แล้ว

      @@maxcepec9886 who cares? Like this is just such a massive nitpick, its like complaining that Half Life is too linear

  • @KingLamink
    @KingLamink 4 ปีที่แล้ว +43

    Completed it on UV, most intense experience I've ever had. Probably gonna try it on nightmare, wish me luck I'm gonna need it

    • @rage2387
      @rage2387 4 ปีที่แล้ว +3

      I havent beating the game yet but I went on hurt me plenty just for the experience to get to know the game and it was easy till retrieve the crucible mission and my god that shit was hard... Idk if I can do nightmare now.

    • @KingLamink
      @KingLamink 4 ปีที่แล้ว +1

      @@rage2387 it's damn hard hahaha

    • @genericsavings
      @genericsavings 4 ปีที่แล้ว +1

      I’m stuck on the Slayer Gate in the Cultist Base(Nightmare).
      Those 3 Arachnotrons at the end can suck it. 😡

    • @KingLamink
      @KingLamink 4 ปีที่แล้ว +2

      @@genericsavings arachnotrons on their own are fine but in a group they're fucking deadly

    • @theultimateevil3430
      @theultimateevil3430 4 ปีที่แล้ว +2

      You're gonna have a good fucking time.

  • @spicytuna4912
    @spicytuna4912 4 ปีที่แล้ว +49

    This game really irritated me when I first started playing it. Should've given it more time to build up before getting frustrated with it. To be fair though early game really is a pain in the ass.
    But I've beaten it, and it's a superb game. This is modern-day DOOM.
    I had such a hard time with the Marauder in the beginning, but I've figured out his pattern and now he's pretty easy for me. The thing that irritates me with his encounters, is that the game likes to throw down 6 gargoyles and soldiers, and it can be so straining trying to fight him while dealing with all of those. It's usually not the Marauder that kills me in his encounters, it's the fucking prowler that teleports 3 feet behind me while I'm trying to fight him at 45% health and cheap shots me. That can honestly get so annoying.

    • @lisvender
      @lisvender 4 ปีที่แล้ว +4

      I felt the same way at first. I didn’t like being forced into a certain way of playing at the beginning. It reminded me of Gears of War, at a time when people weren’t yet familiar with cover shooters. Of course, the cover thing made sense on a basic level. Eternal has a logic all its own that’s tough to get on board with. Still, it’s damn satisfying once you do

    • @AleksandrStrizhevskiy
      @AleksandrStrizhevskiy 4 ปีที่แล้ว +3

      Yeah I found the first levels more stressful than fun. And I didn't get a good handle on the mechanics. I was constantly out of ammo with almost no health. But once I figured out the mechanics, unlocked the weapon mods, I was having a blast. I remember I tried a level with cheat codes on and then I turned them off and I was still destroying shit. It was so much fun after I got a handle on the controls. Then the Marauder showed up and wrecked my shit.

    • @OrangeBox93
      @OrangeBox93 4 ปีที่แล้ว +4

      I loved every minute of this game.

    • @farisaiman5426
      @farisaiman5426 4 ปีที่แล้ว +2

      You have to be fast that’s all and always move don’t stay at the same spot

    • @juliusbelmont350
      @juliusbelmont350 4 ปีที่แล้ว

      @@AleksandrStrizhevskiy I love the quakecon mode, how about you?

  • @SirBigWater
    @SirBigWater 4 ปีที่แล้ว +12

    We do know about the Betrayer, he was the one who essentially led to the downfall of the Sentinels so that his son could be resurrected. But the Demons made his son into the Icon of Sin.
    Also I think he made the Praetor suit for the Slayer as well .

    • @RunianZellion
      @RunianZellion 4 ปีที่แล้ว +1

      Yeah, I believe in DOOM 2016 they said that the Betrayer made his suit

    • @linkdaworld2
      @linkdaworld2 4 ปีที่แล้ว

      That's interesting. He seems a tech genius.

  • @SRGIProductions
    @SRGIProductions 4 ปีที่แล้ว +16

    10:43 I'd agree, Gman. The Soul Cube from Doom 3 was unique to use, and in the context of the demons you're callously slaughtering, it makes sense. Demons HAVE Argent Energy inside them. The Crucible is CONCENTRATED ARGENT ENERGY.
    It all makes sense.

    • @GamingMafia_id
      @GamingMafia_id 4 ปีที่แล้ว +4

      I agree with him on the crucible. Kinda cool if you need to feed it with "argent" (Demon blood muahahah) in order for it to work, that's metal lol. Maybe not fodder Demon, 3 or 5 heavy demon & your crucible is ready to to go.

    • @arnox4554
      @arnox4554 4 ปีที่แล้ว +3

      I'm gonna do you one better and say that the Soul Cube was a super underappreciated part of Doom 3's arsenal. In fact, I think even id knew it worked so well with the gameplay that they gave it to you right off the bat in Nightmare. So it's really weird that we've not really since its like since. There was the Life Siphon grenades in Doom 4, but they weren't really the same, even if they were still useful. I mean, even in Doom 3's expack, they ditched the Soul Cube. You'd think it was this mechanic that nobody liked when in reality, it was one of the clear highlights of the game.

    • @SRGIProductions
      @SRGIProductions 4 ปีที่แล้ว

      @@arnox4554 It truly was. I personally thought the Siphon grnades were a bit more trouble than they're worth. Maybe I'm using them wrong, because I wind up siphoning MYSELF by accident rather than any nearby demons. Or even sometimes, I'd throw it in the wrong direction, too far, or not far enough, leading to the scenario mentioned, so I wouldn't use it often.

    • @SRGIProductions
      @SRGIProductions 4 ปีที่แล้ว

      Hell, they could've balanced it out where if you kill a demon with the Crucible, you DON'T get Argent charges back. Only by ANY OTHER MEANS can you get Argent Charges for the Crucible.

  • @carny15
    @carny15 4 ปีที่แล้ว +35

    I had a blast going through the campaign (UV). Some of the first Marauder encounters were dofficult but once you learn the attack pattern they become very manageable. I can't wait for the devs to add more Master Levels. Cultist Base and Arc Complex are fucking amazing with enemy count turned up to 11.

    • @aiwa5008
      @aiwa5008 4 ปีที่แล้ว

      I for some reason did not get the cultist base master level even though i finished the camping thrice on ultra violence,extra life mode and hurt me plenty still i did not get it could you tell me how did you do it thx

    • @royal2852
      @royal2852 4 ปีที่แล้ว

      @@aiwa5008 Cultist base master level is a pre-order bonus.

    • @aiwa5008
      @aiwa5008 4 ปีที่แล้ว

      @@royal2852 ohh ok nvm thanks anyway but is it better than the arc complex

    • @carny15
      @carny15 4 ปีที่แล้ว

      @@aiwa5008 I like Cultist Base a lot more than Arc Complex. Not to imply that Complex is a bad Master Level, it's just that the overal design and esthetics of Cultist Base are more pleasing. How often do we get an winter map in Doom? With all those cute demons running around, covered in snow and ice, it almost feels like Christmas...or a lot more violent version of Gremlins.

  • @rollingtim2164
    @rollingtim2164 4 ปีที่แล้ว +71

    6:51 There actually is a pistol in Doom Eternal. You can access it with the IDKFA Cheat Code

    • @dimwitchdt
      @dimwitchdt 4 ปีที่แล้ว +4

      console command too

    • @BosSupes
      @BosSupes 4 ปีที่แล้ว +26

      It doesn't work with the IDKFA cheat. But with cheat engine and console command, yeah

    • @trblemayker5157
      @trblemayker5157 4 ปีที่แล้ว +6

      And yeah... I can see myself ditching that for the shotgun. It's easy enough to kill cannon fodder without that.

    • @zarnox3071
      @zarnox3071 4 ปีที่แล้ว

      How do you access it?

    • @rollingtim2164
      @rollingtim2164 4 ปีที่แล้ว

      @@zarnox3071 read my comment

  • @DoomRater
    @DoomRater 4 ปีที่แล้ว +9

    "Who uses the pistol?" I did, but I'm not playing on the highest difficulty and I'm typically only leading with it like I led with the knife in my American McGee's Alice playthrough.

  • @juliusbelmont350
    @juliusbelmont350 4 ปีที่แล้ว +8

    Right now, I am playing through the game for the third time in a row, this time in ''quakecon mode''.
    It's so damn fun ripping and tearing demons apart with an invisible crowd cheering in the background!

    • @trapenoone6904
      @trapenoone6904 4 ปีที่แล้ว +3

      Yep, it's fun playing back the entire campaign with the cheat code on.

  • @Hostile_Design
    @Hostile_Design 4 ปีที่แล้ว +12

    I thought the atmosphere was better in DOOM 2016, specifically the way items and secrets were a part of the world instead of spinning, glowing items hidden behind ugly green cracks. I also don't like that the punch now does literally 0 damage and I totally agree that the platforming feels out of place and kinda dumb at times, where it felt much more natural last time around. Other than that whatever I can conjure is just nitpicks and ramble. The combat in 2016 was way to easy to cheese, something that flows better now and keeps you on edge.

    • @GamingMafia_id
      @GamingMafia_id 4 ปีที่แล้ว +2

      Some of the item from 2016 also felt out of place, esp the toys. Pickup also "arcadey" & doesn't make sense, bfg ammo scattered in hell, hell had jumpad (lol), big green armor floating randomly etc. I for one felt 2016 looks more inconsistent because of it, you either go all out aracadey or realistic, you choose. I like that Eternal go all out & kinda ignore "realistic" side of thing for once. The only stage that felt natural was in UAC, hell was all iver the place with their platforming too in 2016 imo.

    • @Hostile_Design
      @Hostile_Design 4 ปีที่แล้ว +1

      @@GamingMafia_id I do see your point and yes, there was a lot of "gamy" stuff in 2016 as well, the rune trials especially took me out of the experience in that game. Eternal took all that too a higher level though, and the artstyle took a hit for the worse because of it in my book. Technical improvements and a few cooler demon designs aside, this game is a lot uglier and the world much less immersive as a result. I strongly preferred the way you would navigate around parts of a facility to open a locked door via a hidden panel vs smashing a glowing crack. The hell levels in 2016 was nothing to write home about in terms of looks, though, that price still goes to Doom 3.

  • @lalalaLaFlex
    @lalalaLaFlex 4 ปีที่แล้ว +73

    This is gonna sound gross but Doom Eternal literally clenches my asshole when i play it... After a really intense battle I have to tell myself to loosen up and unpucker.

    • @DivusMagus
      @DivusMagus 4 ปีที่แล้ว +5

      same i also get light headed cause i hold my breath at times so i end up breathing heavily afterwards and feel dizzy after some really intense battles.

    • @ovahlord1451
      @ovahlord1451 4 ปีที่แล้ว +4

      i get super sweaty after a session of doom eternal

    • @AshleySOAD
      @AshleySOAD 4 ปีที่แล้ว +1

      Gabriel LaFlex same but with my pussy

    • @FriezaSucks
      @FriezaSucks 4 ปีที่แล้ว +4

      Imagine being this much of a reddit suckboi. Holy fuck its people like you that make me avoid this cringe ass shit. They fucking glow to tell you theyre weak, get over yourself you little piss baby.

    • @connor2015
      @connor2015 4 ปีที่แล้ว +1

      dude, just.. no.

  • @Jarekthegamingdragon
    @Jarekthegamingdragon 4 ปีที่แล้ว +39

    All the complaints I've seen about Doom Eternal are from people who clearly want a casual game that doesn't push them to improve. For once the reply of "get good" is viable here but god damn if it isn't annoying to hear people whine about things in the game that are clearly user error.

    • @OverlordZephyros
      @OverlordZephyros 4 ปีที่แล้ว

      I agree, who the hell wants to play the same thing over and over again?

    • @UnchainedEruption
      @UnchainedEruption 3 ปีที่แล้ว

      The game isn't terribly hard. Nor is it too easy. I played UV on first time, and it was just perfect, like in classic Doom. I wouldn't call it hardcore, I mean, Quake Champions is way harder and any fighting game has a very steep learning curve by comparison. The game gives you enough time to learn each new weapon or equipment's strengths/weaknesses and play around with it before giving you something new, but it definitely can feel a little overwhelming in the middle of the game. But I think the difference is that those who enjoy Eternal managed to get so comfortable with every weapon that by the end you know them all like the back of your hand. Which is fantastic. The Marauder and Doom Hunter are initially hard bosses, but once you learn how to approach them through a little trial and error, you can actually take them down with other hard enemies in less than 30 seconds in some secret encounters! That's really satisfying.

    • @hatchell18
      @hatchell18 3 ปีที่แล้ว +1

      I just don’t like that they force you to play a specific way and yes there is NOT enough ammo. I’m constantly running out of ammo every 2 seconds for every gun it’s annoying asf. I just want to blast through some demons and fuck shit up not stress about ammo every 2 goddamn seconds. They should of only made it like that for the harder difficulties but gave you a lot more ammo on normal etc

    • @fuckso2342
      @fuckso2342 3 ปีที่แล้ว

      @@hatchell18 The max ammo cap is more than enough. Only the early game is the ammo cap constraining. By level 3 you earn 3 sentinel crystals and can spend it all on ammo.

    • @hatchell18
      @hatchell18 3 ปีที่แล้ว

      @@fuckso2342 not on higher difficulties bro

  • @charliefsw
    @charliefsw 4 ปีที่แล้ว +6

    The Betrayer's past IS explored, namely about his son and why he earned the name Betrayer in some of the codexes.

  • @darthkotya
    @darthkotya 4 ปีที่แล้ว +10

    I'd better see a singleplayer DLC explaining how and why did the Icon of Sin get stuck in a wall at the end of Doom 2.

    • @archivodelmur4654
      @archivodelmur4654 4 ปีที่แล้ว

      Wanted some cold lollypops or something and got stuck in the Hell fridge

    • @rifath8152
      @rifath8152 4 ปีที่แล้ว +1

      Is it even the same entity though

  • @HeliosDrive
    @HeliosDrive 4 ปีที่แล้ว +7

    A few details to note:
    - Marauder only summons the doggo if you or an enemy shoots him when his shield is up - intended to punish the player for continuously shooting them.
    - Marauder will always swing his axe when closing in on you with a running charge - perfect way to bait him.
    - Marauder Shield does not protect against splash damage from explosions - can still be damaged by Sticky Bomb (Combat Shotgun) Remote Detonator (Rocket Launcher), Arbalest (Ballista) and Frag Grenades.
    - Unmaykr is intended to be your ammo-efficient BFG, for when you don't need the firepower to absolutely clear out the Arena of every enemy possible. I typically reserve it for individual Super-Heavy Demons, especially in 1-on-1 encounters where there's no other enemy in the room to make firing the BFG worthwhile.

    • @apaullo2115
      @apaullo2115 4 ปีที่แล้ว +2

      Eternal's version of the Unmaker never seems worth it to me. If I have 30 BFG cells and then shoot the Unmakyr a single time I can't shoot my BFG.
      I wish they'd make it shoot normal cells again, but make it really expensive or something like 5-10 plasma cells per shot so it's expensive but worthwhile. Then it has its niche without crippling the BFG ammo and your use is capped by how quickly the chainsaw recharges

    • @HeliosDrive
      @HeliosDrive 4 ปีที่แล้ว

      @@apaullo2115 Then weigh up your options in that scenario; if you only require a single Unmaykr shot to take an enemy out, perhaps you're better off using a standard weapon like the Ballista or the Rocket Launcher.
      Keep in mind that the Max amount of Cells you can carry at any one time is between 150-250, depending on which Argent Crystal upgrades you pick up along the way; your proposal of making the Unmaykr consume 5-10 cells per shot would result in it firing anywhere from 30-15 to 50-25 shots before your plasma reserves are depleted.
      I don't know about you, but I feel that's quite the ridiculous price to pay for sheer damage output, especially since the other two plasma weapons have access to both mods and base perks (Plasma Rifle can explosively pop shields, Ballista deals bonus damage to airborne demons, etc.)

  • @jdii3283
    @jdii3283 4 ปีที่แล้ว +4

    Yoooo hearing the “RIFFS, YEAH RIGHT” was amazing bro I love this channel ahaha haven’t laughed any much harder in a while

  • @grim2409
    @grim2409 4 ปีที่แล้ว +37

    Finally someone who actually knows how to fight a marauder and doesn't bitch about them every 2 seconds

    • @slyseal2091
      @slyseal2091 4 ปีที่แล้ว

      everyone knows how to fight a marauder, it's the fact that you have to fight him in that way in the first place

    • @carlopanella5855
      @carlopanella5855 4 ปีที่แล้ว +6

      i mean the marauder is awesome but admit it hes kind of overloaded

    • @matthew1882
      @matthew1882 4 ปีที่แล้ว +1

      I really enjoyed all the marauder fights EXCEPT the first one. The room is too small and you keep getting sprayed by fodder demons with no room to manouver. If it was a 1v1 in a larger arena where you're not getting hit by random bullshit from behind then it'd be a great fight.

    • @shmekelfreckles8157
      @shmekelfreckles8157 4 ปีที่แล้ว

      SHOOP-AHHH you can also jump around like a madman and shoot grenades from the shotgun under his feet, he can’t block that.

    • @flix5668
      @flix5668 4 ปีที่แล้ว +2

      Like almost everyone else and Gman himself said, Marauders are completely ok in a controlled, 1v1 environment.
      But when they throw such a focus-demanding enemy into a pack with Revenants, Pinkies and Cacos, shit gets really stupid, really quick.

  • @dominikmagnus
    @dominikmagnus 4 ปีที่แล้ว +12

    5:51 yeah it's always easy to stay close to Marauders when their shotgun doesn't do damage to you...

    • @RacingSnails64
      @RacingSnails64 4 ปีที่แล้ว

      Dominik Magnus
      honestly i rarely see his shotgun. i've only been shot by it *once* and it barely did significant damage to me (on ultra violence btw.) maybe it was a fluke.
      it's surprising cuz i thought if you would get anywhere near him he would keep unloading his gun into you, kinda like how the Mancubus has his ground pound move to keep you at bay.

    • @dominikmagnus
      @dominikmagnus 4 ปีที่แล้ว

      @@RacingSnails64 his artificial "intelligence" is really stupid and rarely consictent

  • @koreancrabking4936
    @koreancrabking4936 4 ปีที่แล้ว +8

    The one advantage I've found with umakyr over BFG is the icon fight when you've knocked off that many armor or flesh pieces because BFG is a slow projectile, sometimes it'll miss the Icon

    • @jetpackdemon1420
      @jetpackdemon1420 4 ปีที่แล้ว +6

      Unmaykr does more dmg per 30 argent than bfg to single target.

    • @RacingSnails64
      @RacingSnails64 4 ปีที่แล้ว

      Korean Crab King
      i felt more confident hitting the Icon with the Unmaykr than the BFG too yeah

    • @hydroshock1853
      @hydroshock1853 2 ปีที่แล้ว +1

      My thoughts exactly, the Unmakyr is more viable to aim for the arms, while the BFG is better for the torso/head.

  • @nonapplicable8817
    @nonapplicable8817 4 ปีที่แล้ว +23

    Isn't the Betrayer the "father" of the Icon of Sin? He betrayed the sentinels for a promise to get his son back but instead they bound his heart to the Icon or something like that.

    • @forbiddenbanana9255
      @forbiddenbanana9255 4 ปีที่แล้ว +2

      Yeah the Betrayer is the father of the Icon of Sin

    • @velvetsparrow
      @velvetsparrow 4 ปีที่แล้ว +1

      And the guy who we thought was the Slayer

    • @soracool1234
      @soracool1234 4 ปีที่แล้ว +8

      Yeah but that information is Codex stuff and i'm guessing he didn't bother with any of that.

    • @velvetsparrow
      @velvetsparrow 4 ปีที่แล้ว

      Soracool123 Did anyone? Except King J. Grim and Civvie 11

    • @HeliosDrive
      @HeliosDrive 4 ปีที่แล้ว +2

      Technically, the Icon of Sin and the Betrayer's Son are technically separate entities.

  • @My20GUNS
    @My20GUNS 4 ปีที่แล้ว +15

    I'll admit that when I saw the cinematic and heard Doomguy speak I was a bit confused for ten seconds. Then I shrugged and went, "makes sense". Since ID is trying to make (and succeeding) a narrative universe out of this whole thing.
    I love the intro of the Maykers and really the story in general is fantastic.

  • @GKJusticar55
    @GKJusticar55 4 ปีที่แล้ว +28

    At first I didn’t understand the concept of the Crucible, however seeing the later levels it feels like a tool designed to unlock the flow of a level if you get stuck in a rut.

    • @GKJusticar55
      @GKJusticar55 4 ปีที่แล้ว +7

      Frax yeah exactly, but the cheese is less runny and soft, more firm with dense strong flavours.

    • @harleydoge310
      @harleydoge310 4 ปีที่แล้ว

      It's useful, but I still feel like 4 separate melee attacks are too many. It also feels weird to select, it should be just a single key like the chainsaw, or put it in the weapon select wheel.

    • @shawklan27
      @shawklan27 4 ปีที่แล้ว

      @Frax this

  • @RacingSnails64
    @RacingSnails64 4 ปีที่แล้ว +2

    Buff Totems are basically tests of "find it and kill it as quickly as possible." They're kinda like a prelude to the Archvile. The way it buffs the speed of certain demons like Prowlers is super annoying, but that just means you need to take it out before you get overwhelmed. The first time you ever encounter one in that flesh cave of Super Gore Nest is a great example of this.
    Good points on the Crucible and Unmakyr though... They're not as usable as they should be. The chargable Crucible idea sounds GREAT.
    I personally prefer using the Unmakyr over the BFG because I don't typically like using instakill "cheat" weapons. It's also pretty satisfying to use and can be easier to hit the Icon of Sin with, though it doesn't do as much damage to its armor as a BFG ball. The Crucible also REALLY came in handy during that fight given the amount of big demons harassing you.

  • @thefacedlool2706
    @thefacedlool2706 4 ปีที่แล้ว +13

    Gmanlives:"Do you really want to play the same game as before"
    Cod players when Activision releases a "new" CoD game: *I'll take your entire stock!*

  • @misterbigbose
    @misterbigbose 4 ปีที่แล้ว +13

    the betrayer gave you the knife to "let his son rest" meaning he is the father of the icon of sin

    • @novakastmusic
      @novakastmusic 4 ปีที่แล้ว +6

      but how can mom poopoo out that big child?

    • @misterbigbose
      @misterbigbose 4 ปีที่แล้ว +1

      @@novakastmusic is this a wooosh or are you serious

    • @novakastmusic
      @novakastmusic 4 ปีที่แล้ว +2

      @@misterbigbose I directly used dumb language to indicate my jester. I feel sorry that we both did not get to enjoy the unintelligented statement that I. myself have attempted.

    • @misterbigbose
      @misterbigbose 4 ปีที่แล้ว +1

      @@novakastmusic i find the comment humurous but the question still remains is this a wooosh or a neigh

    • @axel4896
      @axel4896 4 ปีที่แล้ว +1

      @@misterbigbose you'll have to excuse my intermission, i have come to notice that the answer to thy question might possibily be that the aforementioned sentence was none other but a humorous phrase. Proving furthermore that the one sir that got "whooshed" could be you.

  • @chellejohnson9789
    @chellejohnson9789 4 ปีที่แล้ว +11

    Gman: Tries to prevent you from falling into old routines
    Me, still using explosive shotgun and melee 90% of the time: Quite
    Edit: I was only on ultra-violence tbf

  • @TheFlyingslug
    @TheFlyingslug 4 ปีที่แล้ว +4

    I'm so excited for the story DLC that's supposed to be coming out. I expect at least one of them to explain the gap between '16 and Eternal, presumably having the Slayer fighting his way out of Hell and eventually gaining control of the Fortress of Doom. I think it'd also be really cool to play a campaign as the Betrayer, doing... Something important, wielding Sentinel weapons and wearing that armor that looks like a modified, or perhaps even an early-version Praetor suit.

  • @bitofapickle
    @bitofapickle 4 ปีที่แล้ว +26

    I can honestly say that this is *the* best FPS I've ever played

    • @Spectre_Beats
      @Spectre_Beats 4 ปีที่แล้ว +3

      then u aint play much friend

    • @bitofapickle
      @bitofapickle 4 ปีที่แล้ว +2

      @@Spectre_Beatsyeah I do :D I'm a battle hardened Duke 3d, Hexen, Heretic, Blood, shadow warrior fps player and those are my childhood and I love them but doom eternal feels just right

    • @Mcdude02
      @Mcdude02 3 ปีที่แล้ว

      Agreed

    • @frozezone2947
      @frozezone2947 3 ปีที่แล้ว

      @@Spectre_Beats Cover based shooting ain't shit

  • @themechanicnextdoor5144
    @themechanicnextdoor5144 4 ปีที่แล้ว +20

    "I bet you used the pistol a lot didn't ya??"
    Some people beat the whole game with just the pistol lol

    • @TaLaPredator
      @TaLaPredator 4 ปีที่แล้ว +4

      Yep, there goes the only pistol challenge.

    • @GamingMafia_id
      @GamingMafia_id 4 ปีที่แล้ว +1

      You can spawn a pistol through command tho.

    • @maxcepec9886
      @maxcepec9886 4 ปีที่แล้ว +4

      some people did beat dark souls sl1 fist only, those were the 5 or 6 speedrunners and probably a dozen of other masochists with bunch of free time. Your point?

    • @acedias12
      @acedias12 4 ปีที่แล้ว +3

      @@maxcepec9886 The point that it is still a viable weapon.

    • @MrSlaughterrific
      @MrSlaughterrific 4 ปีที่แล้ว

      Lol shut the fuck up

  • @CinematicHypeTV
    @CinematicHypeTV 4 ปีที่แล้ว +4

    I really hope they make a lot more Master Levels and maybe at the end a "Master Campaign" where every level is just like a Masterlevel

  • @wesleysmith187
    @wesleysmith187 4 ปีที่แล้ว +22

    Once I'd upgraded the ammo capacity twice I didn't really have an issue with running out.

    • @GamingMafia_id
      @GamingMafia_id 4 ปีที่แล้ว

      Ikr

    • @MrFlamingpride
      @MrFlamingpride 4 ปีที่แล้ว +1

      At that point, you get used to having less ammo and using the chainsaw a lot, so you never notice running out at that point.

    • @bechtel35
      @bechtel35 4 ปีที่แล้ว +1

      @@MrFlamingpride in doom classic 1 and 2, running out of ammo meant death 90% of the time. In eternal, running out ammo is somewhat trivial. But still, i upgrade my ammo before anything else in 2016 and eternal.

  • @lsswappedcessna
    @lsswappedcessna 4 ปีที่แล้ว +31

    "HUGE... GUTS..."
    -Doomguy/Slayer

    • @brandonm5731
      @brandonm5731 4 ปีที่แล้ว +4

      I won't lie. I chuckled

    • @davesprivatelounge
      @davesprivatelounge 4 ปีที่แล้ว +1

      @@brandonm5731 That meme is gonna live forever, lmao

  • @moomoodeadcow
    @moomoodeadcow 4 ปีที่แล้ว +27

    “You have to use the chainsaw.” More like you get to use the chainsaw.

    • @0lionheart
      @0lionheart 4 ปีที่แล้ว +2

      Nope, he was right the first time. Go back and play 2016, you use the chainsaw plenty, but it's not forced like in Eternal.

    • @RacingSnails64
      @RacingSnails64 4 ปีที่แล้ว

      borderline
      i didn't need to chainsaw at all in 2016 until i started doing no upgrade runs. you seriously get ammo from shooting enemies like with health.
      ironically it had like 5 points as opposed to 3, but it still wasn't necessary until i made it necessary.

  • @ShardtheWolf
    @ShardtheWolf 4 ปีที่แล้ว +6

    I was one of the players that was pretty dissappointed with eternal at first, but a shift in mindset made me enjoy it. Dont play it like a boomer shooter, play it like a character action game. That made everything click. I still thing the "weapons as tools" thing is flawed, since some of the mods *aren't* tools to fix a problem, so the never get used. Like the autoshotty just uses all your ammo, and doesn't insta stagger cacodemons. I found myself never swapping off the nade launcher, scoped rifle, heat blast,lock on, wideshot, sentry mode loadouts.

    • @fuckso2342
      @fuckso2342 3 ปีที่แล้ว

      Actually every weapon mod in this game was pretty dam good when fully upgraded and offers a unique meta. Autoshotty isn't good until you fully upgrade it so it gives you back shotgun shells. Once you upgrade it autoshotty is amazing when you combo it with freeze grenade against tanky enemies.
      th-cam.com/video/SFosnBAWbWQ/w-d-xo.html

  • @FranticPeanut
    @FranticPeanut 4 ปีที่แล้ว +15

    When u master the combat flow, or at least get good at it... u actually feel like the slayer and it just overall to me feels better than 2016. I loved 2016 and it’s gameplay but this game just blows it out of the water.

  • @delsin1126
    @delsin1126 4 ปีที่แล้ว +9

    The Betrayer is mentioned within the codex’s in Doom 2016, then has a whole story about him in that same level with his codex

    • @acedias12
      @acedias12 4 ปีที่แล้ว +1

      Weird that he didn't even see that, considering the lore's placement was as subtle as a hammer to the face.

  • @saiyangodbroly26
    @saiyangodbroly26 4 ปีที่แล้ว +19

    For me, Doom Eternal was everything I was hoping for. I still love 2016, but my entire time playing it, even on nightmare, I found myself wanting to be pushed just that little bit more. As if the entire time I could tell the game wasn't pushing hard enough. With eternal, I have found just that little bit extra I was hoping for from my time with 2016. It is just relentless and that is exactly the experience I wanted, especially on nightmare/master levels.
    At the same time I could understand why someone else might not have wanted that out of the game to the point I could personally understand if they preferred 2016. I personally will never be able to go back to that game, especially without the dash ability, but I think both games touch on unique kinds of play that different people enjoy for different reasons even though fundamentally they are very similar.

    • @GamingMafia_id
      @GamingMafia_id 4 ปีที่แล้ว

      In 2016 you can rely on one thing, Eternal balance everything out & you can't rely on one thing. THAT's the challenge. If all else fail, that's on you. People complaining just because of this reason. 2016 was so easy to cheese to the point of broken, some people just don't want a challenge that Eternal gives lol.

  • @0lionheart
    @0lionheart 4 ปีที่แล้ว +1

    I could handle the cheese up until the "you have big guts" bit, at which point it just felt like id were nudging me with their elbow going "eh? eh? we did the meme thing? eh? eh? funny eh?". According to Gman though, I just ""hate fun"".

  • @lankyGigantic
    @lankyGigantic 3 ปีที่แล้ว +2

    When I finished the game and got to the credits, I was literally shaking from the adrenaline kick

  • @Floofusus
    @Floofusus 4 ปีที่แล้ว +10

    Forgot to mention all the complaints about how there's too many blade glory kills, because it's super important to the gameplay, you know?
    There's also references to Slipgates in the campaign, so that has me wondering if they're hinting at a shared universe with Quake or if there's going to be a new Quake soon

    • @Edrosty
      @Edrosty 4 ปีที่แล้ว +1

      id Software has already stated before that every IP from them is part of the same universe. Serious Sam, Doom, Wolfenstein, and Quake.

    • @Cody1075
      @Cody1075 4 ปีที่แล้ว +9

      @@Edrosty Serious Sam isn't an id Software game, and is not in the same universe of DOOM, QUAKE, or Wolfenstein

    • @bhageshkumar8601
      @bhageshkumar8601 4 ปีที่แล้ว +1

      Blade is more easier to animate I guess that's why there are more glory kills and they are more detailed.

    • @lisvender
      @lisvender 4 ปีที่แล้ว +3

      Floofus people love to complain about everything. Hell, I’m complaining about complainers right now!

    • @ColombianThunder
      @ColombianThunder 4 ปีที่แล้ว

      Not just that but there's a bunch of Quake easter eggs in general. Not only are collectibles tracks songs from other Quake games but you can also find the boxes of every quake game in the book cases. I hope they're hinting the next project after this is a Quake 1 sequel.

  • @Fakk2
    @Fakk2 4 ปีที่แล้ว +16

    I wish they would have kept the less arcade like style and atmosphere from 2016.
    Small things like the animations of picking up weapons or key cards from dead bodies or using a severed arm to activate a palm scanner instead of floating neon icons.
    As for the changes in the combat gameplay, I'll just quote my friend: "This is DOOM the way 'they' want you to play it."
    It's awesome when you play it "correctly". And those are my only complaints about Eternal.

    • @elibrainless90
      @elibrainless90 4 ปีที่แล้ว +4

      Doom 2016 doesn't really look like doom to me. Eternal actually sticks to the source material and looks like the classics.

    • @DyingBlood42
      @DyingBlood42 4 ปีที่แล้ว +4

      @RandomUser221 Like the gauss cannon, heavy machine gun, grenades, soul siphon and holograms in the original, right?

    • @SomersBugtopia
      @SomersBugtopia 4 ปีที่แล้ว

      Why is it that everybody just wants more of what they've already played? Doom Eternal is something new. If you want more of the past, go play it and the 6 trillion free custom levels.

    • @Kobalt_Rax_the_one
      @Kobalt_Rax_the_one 4 ปีที่แล้ว

      I get you , as i liked very much doom 3 but i don't mind the differences either as i like the classic dooms too . So i love the more classic feel too . Maybe they will give more of that vibes with some of the dlcs or the next game how knows. The only somewhat complaint i would have is the weapon pick ups , like most of them at least .But it is understandable , every design decission is a smart one actually if you listen to Hugo .

    • @elibrainless90
      @elibrainless90 4 ปีที่แล้ว

      @RandomUser221 I'm clearly talking about the art design. I didnt even mention gameplay

  • @od4361
    @od4361 4 ปีที่แล้ว +11

    "What it means is that going back and replaying the early missions means it pretty much has next to no use because there's no ammo for the damn thing anyway"
    Like the M249 from Half Life: Opposing Force?

    • @mvnkycheez
      @mvnkycheez 4 ปีที่แล้ว +2

      That's great in the multiplayer though haha

  • @guyofminimalimportance7
    @guyofminimalimportance7 4 ปีที่แล้ว +2

    While having an FPS with such incredibly rigid rules and dramatic punishments for breaking them is not an inherently bad thing; but my God it is the antithesis of Doom as a franchise. Doom has always been about simplicity, not being basic, but by being easy to learn and hard to master. Eternal tosses this completely aside without any thought of how well it gels with the franchise. Granted; 2016 gave you too much ammo and got a bit easy by the end; but the answer was not to make all types of ammo a commodity. Limiting ammo slightly and making more challenging enemies was all that was necessary, not overhauling the gameplay beyond recognition.

  • @kalinroar3366
    @kalinroar3366 4 ปีที่แล้ว +4

    I'll say this right now. I finished the campaign on nightmare. It kicked my ass royally and it took me over 50 hrs. I enjoyed the absolute hell out of the challenge of it had a brilliant time but I'm probably never going to try that UN difficulty.
    Mad respect to all you runners out there finishing the game on UN.
    I will say the Buff Totem has to be the dumbest addition. I literally would just run around find it and destroy it before doing anything else. I really don't see a point to fighting the demons before destroying it.
    Climbing and swimming I really didn't mind all that much but I can understand why people would prefer they weren't in the game. I think climbing can be solved easily as developers can easily replace them with grapple points for your super shotgun.

  • @foureightseven096
    @foureightseven096 4 ปีที่แล้ว +3

    I think the funny thing about the platforming is that as much as people complain about it being present, if it wasn't there people would be complaining about its absence. Doom Eternal's high octane combat would get stale and exhausting very quickly without breaks of calm to separate them. The platforming gives us a chance to cool down and take in the scenery they put so much more effort into this time around.

    • @Cptn_Fabulous
      @Cptn_Fabulous ปีที่แล้ว

      Sure, but they could've had the player platforming through environments that made physical sense in the context of the level's setting. That would've made it feel less arbitrary.

  • @acidix_games
    @acidix_games 4 ปีที่แล้ว +6

    On the note of the pistol - there is a cut pistol you can get through the console, and I’m ANNOYED that it was cut, because it was GLORIOUS!

  • @DIABETOR
    @DIABETOR 4 ปีที่แล้ว +13

    some of the things you've said about this game, such as what happened to samuel hayden and who the betrayer is, are answered in the codex entries throughout this game (and also in doom 2016). not for nothing but they put a lot of effort into those codex entries and that shit gives a LOT of backstory to the universe so I'm surprised that you seemingly didn't bother to actually read any of them

    • @theultimateevil3430
      @theultimateevil3430 4 ปีที่แล้ว +3

      Codex is long and contains mostly generic fantasy shit. I can understand why players might skip it.

    • @lisvender
      @lisvender 4 ปีที่แล้ว +4

      TheBaconator7 sometimes you want to play a game, not read one

    • @DIABETOR
      @DIABETOR 4 ปีที่แล้ว

      @@lisvender okay but when gman is asking questions about the origins of the characters in the game, and the answers are easily found in the lore entries within that game...

    • @acedias12
      @acedias12 4 ปีที่แล้ว

      @@theultimateevil3430

    • @acedias12
      @acedias12 4 ปีที่แล้ว

      @@lisvender Gman said he wanted to know more info about that guy but the game already had it right there. It is optional to read it. Since he wanted to know more, he should have done so.

  • @isteall8140
    @isteall8140 4 ปีที่แล้ว +1

    i mean, you gotta love this dude, he's got like, the most relevant reviews on youtube lol

  • @ChristophelusPulps
    @ChristophelusPulps 4 ปีที่แล้ว +17

    I loved Doom Eternal for the first 2/3 of the game. Somewhere after blowing a hole into Mars, the gameplay just started to feel stale. Especially in the later missions where the combat scenarios didn't feel interesting -- only tedious as they just hurled every enemy under the sun at you. I also didn't like the feel of his dash. The smooth teleportation felt out of place in a game where everything else hits with palpable impact.
    Also, none of the bosses felt that fun, and the way it forces you to run around farming mooks for ammo and health takes me out of the fun. Doom 2016 had a fun gameplay loop that arose organically from the game's great mechanics. Doom Eternal takes that loop, cranks it to the extreme, and shoves it down the player's throat.
    I still enjoyed it, but it definitely lacked the charm of 2016. More isn't always better, and I wish more sequels realized this.

    • @archivodelmur4654
      @archivodelmur4654 4 ปีที่แล้ว +2

      I thought the amount of stuff they expanded on the game really felt as good as 2016 and better, so I'm at complete disagreement with you. One point I do have with you is the fact the Maykr fight wasn't very good. People say the marauder was a brick wall, yeah offcourse... the first time. Every time you fight him you get better against it and at the last confrontations with marauder are really easy, natural progression of yourself getting better at the game. But the Khan fight was just irritating as the game literally forces you ONCE in the entire playthrough to play with ABSOLUTE precision by doing headshots (and NOWHERE else), otherwise it just becomes unfair for the player. That was the only time the game felt like a chore... but I'm still replaying it, as the gunplay is so addicting for me and...well, I'll see if Khan is still as enfuriating.

    • @Roswell12
      @Roswell12 4 ปีที่แล้ว +1

      I agree the boss battles were terrible. The game designers had a hard time blending together a boss fight and how the resource mechanics work.

    • @donkeyIips
      @donkeyIips 4 ปีที่แล้ว

      this game pissed me off honestly. they ruined it with too much platforming filler. spent $60 on a shooter and i got mostly a platform obstacle game. i mean when im committed to playing something like Mirrors edge its great but this not what i wanted from Doom.

    • @HalfLifeHalfDead
      @HalfLifeHalfDead 4 ปีที่แล้ว

      @@donkeyIips Did you actually play the game? Cause none of what you said is true, there is some platforming, nowhere near as much.
      Jumping, verticality etc were a huge thing also in all the Quake games, which Doom in many ways imitates. Why wasn't anyone complaining then? I really don't get this whining.

    • @donkeyIips
      @donkeyIips 4 ปีที่แล้ว

      bullshit its excessive in this game. u fight some waves of demons and off u go to the next plaforming obstacle course. thats the whole game. I couldnt finish it. it upset me too much. i give it a 4 out of 10!

  • @quiettimegaming3642
    @quiettimegaming3642 4 ปีที่แล้ว +16

    I am bothered by people who say “Doom doesn’t need a prevalent narrative, bro. It’s all about faced-paced gunplay, and it always has been.” because those are the same people who point at other games and talk about their lack of narrative and character motivations, yet when a game does apply proper motivations they say they wish it didn’t have one.
    It’s also fair to mention that pre-Doom 2016, the narrative wasn’t really present because it would have taken too many resources to create, which is why it was primarily relegated to text.
    Sure, you want your sequels to share the feeling of it’s predecessor, but it doesn’t have to be the same game. I expect a sequel to build upon the base the previous game established and feel like genuine progression while maintaining the spirit of the source. D:E does this.
    I always say if you want that good ol’ feelings the previous games had, you can play those good ol’ games.

    • @lisvender
      @lisvender 4 ปีที่แล้ว +1

      I honestly don’t care about story in most games anymore. I even skip cutscenes in most RPGs now. I don’t think there’s anything wrong with story; I know lots of players appreciate it. As long as it doesn’t disrupt the gameplay too much, I’m cool. I can understand the irritation of hearing someone else not really appreciating a payoff when they didn’t invest to begin with, but hey, it’s a supposed to be a game first. I think the two audiences can coexist

    • @yy08nbd
      @yy08nbd 4 ปีที่แล้ว +1

      Doom has narrative?

    • @fierysmile2929
      @fierysmile2929 4 ปีที่แล้ว +3

      "Story in a game's like story in a porn movie. You expect it to be there, but it's not that important."
      - John Carmack.
      He was right, concerning Doom. We play it to get a brutal adrenaline rush that hits with the force of a full speed big rig, we don't really care about why.

  • @deanguitars15
    @deanguitars15 4 ปีที่แล้ว +6

    I loved this game because it made me have to git good in a way 2016 did not

  • @2rad4rio
    @2rad4rio 4 ปีที่แล้ว +16

    7:46 I was wearing the classic skin when I was playing this level, so I thought nothing of it.

    • @mvnkycheez
      @mvnkycheez 4 ปีที่แล้ว +6

      I was confused too haha because it was the helmet I was already wearing but it made sense after reading the codex entries

  • @typickoopakid
    @typickoopakid 4 ปีที่แล้ว +1

    I think the point of the buff totum poll thingies were to teach you early on how to take on the Archvile. You gotta haul ass to take him out before you get swarmed by uber powerful demons.
    Kinda weird that they still show up after the Archvile though. It becomes a weird thing where you don't know if it's the Archvile or the totum lol

  • @mds6387
    @mds6387 2 ปีที่แล้ว

    This is why I subscribed. Gman's reviews are pretty straight forward and spot on without bias. Found some pretty cool games and mods by clicking on his videos.

  • @thalamay
    @thalamay 4 ปีที่แล้ว +5

    I pretty much agree with everything you said here with one exception: I don’t like the story at all and neither the way it’s told.
    It’s a run off the mill setting that we’ve seen a million times. They should have kept it simple: Earth vs Hell. That’s it. No strange alien species, pan-galactic conspiracies, etc. But that’s me.
    Other than that, I pretty much love the game. Yes, the platforming at the end was a bit too much, yes the Unmaykr is pointless and should’ve used the same ammo as the plasma gun. Yes, the Crucible ammo is a bit dumb, though I’m not sure I‘d prefer your alternative either, for that we already have the blood punch. And yes, the Totem is a bit weird, though I can live with it. The Archvile is worse IMHO. He has the same effect but is hard to kill and constantly summons new demons.
    Still, overall a great game and I even came to enjoy fighting the Marauder.

  • @cr0mag732
    @cr0mag732 4 ปีที่แล้ว +5

    Samuel Hayden is the seraphim and he was the good guy all along. His name sounding out loud like satan actually made complete sense in terms of the game. He was the fallen angel but the angels enslaved and genocided humanity so it's the reverso trick.
    Only part of the game I didn't like so much was some of the platforming and that's it. One of the best campaigns I've ever played

    • @NotTheAntichrist
      @NotTheAntichrist 4 ปีที่แล้ว

      Well when you get the makyr juice from the godhead in the flashback, the Makyr who puts you in there sounds exactly like sam. And when you retrieve Sam's body the techs are like "it's alien" - hmmmmm.
      Also Sam can use a crucible sword. Or at least, he activates one at the end of doom 2016.
      Now I have to question what Vega said when he said "Am I the father?" The father being the godhead's consciousness. When the godhead's consciousness went missing that's when the Makyrs became desperate enough to start using the newly discovered Argent energy... So is Sam the badguy all along? Did he steal robot-God's consciousness in order to set this all in motion?

    • @cr0mag732
      @cr0mag732 4 ปีที่แล้ว

      @@NotTheAntichrist yeah and the guy is called Samur, so yeah it's all there for you to work out. In the codexes it tells you that they can see an infinite amount of timelines and the only constant is 'the destoyer' (doomguy or icon of skin) destroying their planet. So he would have known it was fate

  • @MancoNinja
    @MancoNinja 4 ปีที่แล้ว +6

    Showing the Icon of Sin in the trailers was probably Bethesda's idea. Everything bad I will always attribute it to them.

  • @-Jooztin
    @-Jooztin 4 ปีที่แล้ว +2

    11:33 Capcom did that same thing with Vergil being shown in the last trailer for Devil May Cry 5, and I couldn't resist but seeing it. It ruined that, but in the end I got over it and now just love it

    • @harlannguyen4048
      @harlannguyen4048 4 ปีที่แล้ว +1

      At least they didn't show Vergil right away AND put a spoiler warning in the description.

    • @-Jooztin
      @-Jooztin 4 ปีที่แล้ว +1

      @@harlannguyen4048 that actually is very true I forgot they did that~

  • @SpartanOdst5708
    @SpartanOdst5708 4 ปีที่แล้ว +1

    When I found out the crucible charges respawn on the last mission it made the icon of sin fight a lot easier to fight when you don’t really have to worry about health anymore at that point lol