MSX2 w/K051649 "SCC" - Space Manbow soundtrack - Oscilloscope View

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  • เผยแพร่เมื่อ 11 ม.ค. 2025

ความคิดเห็น • 45

  • @porcorosso81
    @porcorosso81 3 ปีที่แล้ว +15

    Thanks for putting up a complete list of each of the track's composers. This is often badly neglected when music from Japanese composers is shown, as they often worked, contrary to western composers, on indiviual tracks between games.

  • @VahanNisanian
    @VahanNisanian 4 ปีที่แล้ว +11

    The ending theme is my favorite. It sounds like the perfect thing to hear when returning home from a long and arduous, but successful mission.

  • @detective_l2413
    @detective_l2413 3 ปีที่แล้ว +8

    The soundtracks I like here are "Hydra", "Parallel Space", "Zone 5150", "Psychopathy", and "Memoire".
    Long live Konami SCC!!

  • @ILikeCornYouKnow
    @ILikeCornYouKnow 10 หลายเดือนก่อน

    I love how aquarium is the thirst BGM

  • @ABCDEFGHdumbo
    @ABCDEFGHdumbo 4 ปีที่แล้ว +4

    such a good setup of chips...

  • @user-ql2re2es9y
    @user-ql2re2es9y 4 ปีที่แล้ว +10

    I 💞 Konami SCC

  • @boozydaboozer
    @boozydaboozer 4 ปีที่แล้ว +6

    To call the SCC chip a wavetable module, while technically correct, is rather generous. Each of the four wave tables (channel 4 and 5 share a table) is only 32 bytes long at 8 bits per sample.

    • @michalzustak8846
      @michalzustak8846 3 ปีที่แล้ว +3

      Wavetable is not sample based synthesis though.

    • @porcorosso81
      @porcorosso81 3 ปีที่แล้ว +2

      @@michalzustak8846 It's a similar technique as the old PPG synthesizers from end 70's / early 80's. In terms of gaming history, the SCC (and PC-Engine Sound for that matter) are descendants of the Namco WSG sound system, used in Pac-Man and many of their early 80's games.
      And yes, those are samples. 32-bytes is long enough to extract vowels from a human voice, like OOOO-H and AAAA-H. ;-)

    • @gasparinizuzzurro6306
      @gasparinizuzzurro6306 3 ปีที่แล้ว +5

      rather limited, but far superior in terms of flexibility on what you could have been done with similar contemporary chips of the era like the Psg that provided only a square wave with 50% duty cycle or the SID that provided only sawtooth or triangle in addition to square wave with limited flexibility (duty cycle).
      The SCC can do a lot more, allowing both fully customizable waveform shape and the ability to Amplitude modulation of the waveform itself. And results are clearly earable in terms of richness of sound.
      to get more you need FM synth or true wavetable but it's another story.

    • @boozydaboozer
      @boozydaboozer 3 ปีที่แล้ว +2

      @@gasparinizuzzurro6306 I'd have loved to have seen the SCC(+) been adopted to the MSX2 standard, with some slight modifications like proper I/O port assignment over the direct to memory address method that cartridges use. On a different note, the SID had limited wave forms but did have filters to compensate and overcome that limitation.

    • @gasparinizuzzurro6306
      @gasparinizuzzurro6306 3 ปีที่แล้ว +1

      @@boozydaboozer scc is superior because it can synthetize whatever waveform one wants. if you look at the oscilloscope view there are clearly waveform that cannot be done with SID or PSG. Filtering could extract some harmonics but is is not nearly the same thing.
      What i find limiting is the 32 bytes size for waveform data. if one could have got more results would be something exceptional even with a 512bytes buffer of on chip memory

  • @uzziel524
    @uzziel524 2 ปีที่แล้ว +1

    Disappearance has a horrifying music in my opinion

  • @AnnoyedArt1256
    @AnnoyedArt1256 4 ปีที่แล้ว +3

    hmm the drums use the envelope trick for some weird reason

  • @vuurniacsquarewave5091
    @vuurniacsquarewave5091 4 ปีที่แล้ว +10

    It's unfortunate the kicks are pretty weak with this technique, although I understand what they were going for.

    • @user-ql2re2es9y
      @user-ql2re2es9y 4 ปีที่แล้ว +1

      The Gradius II/Nemesis II (not Gofer no Yabou), Parodius: The Octopus Saves the Earth, F-1 Spirit, Snatcher

    • @user-ql2re2es9y
      @user-ql2re2es9y 4 ปีที่แล้ว +1

      The Gradius II/Nemesis II (not Gofer no Yabou), Parodius: The Octopus Saves the Earth, F-1 Spirit, Snatcher

    • @ashkirby8896
      @ashkirby8896 4 ปีที่แล้ว +4

      Nah, Konami SCC game drums aren’t that bad, makes nice pop drums!😄

    • @user-ql2re2es9y
      @user-ql2re2es9y 4 ปีที่แล้ว +2

      @@ashkirby8896 the nemesis 3 drum is more weaker.

    • @user-ql2re2es9y
      @user-ql2re2es9y 4 ปีที่แล้ว +1

      @psdominator Well, they use envelopes, and noises. It actually sounded realistic, by generating a single stroke of an envelope (shape $8/down ramp) then continuing it with noise. Tone mode is optional for snare or louder kick.

  • @marcelobagik
    @marcelobagik 2 ปีที่แล้ว +1

    Wow, very interesting watch each channel's image!
    How did you do it this?
    And there are 6 images on video... there are 8 channel in the musics (3 psg + 5 scc), right?
    Congrats!

    • @flygonbreloom
      @flygonbreloom  2 ปีที่แล้ว +2

      We split off the individual channels by muting them in the emulator (unfortunately, I don't have an MSX2 and SCC to record from), and then exporting the one unmuted channel for each channel. There is some tools to automate this.
      Then we use an oscilloscope program to print out the oscilloscope itself. For example, Corrscope, or SidWizPlus.

  • @xyz39808
    @xyz39808 4 ปีที่แล้ว +2

    aquarium THIRST BGM
    #accidentalpun

  • @LunaOfTheStarsMusic
    @LunaOfTheStarsMusic 4 ปีที่แล้ว +7

    The drums are too quiet and it kinda ruins the tracks. But still a cool video and I didn't know that the Cutter/Buzzer wave from the Atari was used for the bass

    • @user-ql2re2es9y
      @user-ql2re2es9y 4 ปีที่แล้ว +1

      sunsoft bass

    • @LunaOfTheStarsMusic
      @LunaOfTheStarsMusic 4 ปีที่แล้ว +4

      len ._. kagamine no that’s not the sunsoft bass

    • @user-ql2re2es9y
      @user-ql2re2es9y 4 ปีที่แล้ว

      @@LunaOfTheStarsMusic it's sounded similar.
      btw if you're interested to talk about scc, join here if you want: discord.gg/bKsczvf

    • @user-ql2re2es9y
      @user-ql2re2es9y 4 ปีที่แล้ว +1

      Btw the drum is non-sampled

    • @LunaOfTheStarsMusic
      @LunaOfTheStarsMusic 4 ปีที่แล้ว +5

      len ._. kagamine I know

  • @fr_schmidlin
    @fr_schmidlin 3 ปีที่แล้ว +4

    The PSG volume seems to be too low on this mixing. The drums are much louder on a real MSX like the Sony HB-F1XV or Panasonic FS-A1WX. Just like on this video:
    th-cam.com/video/TIBnzoui4AU/w-d-xo.html

    • @flygonbreloom
      @flygonbreloom  3 ปีที่แล้ว +1

      Hell. I really need a better multidumper. :(

    • @Flo_Resolution
      @Flo_Resolution 2 ปีที่แล้ว +1

      @@flygonbreloom Can you do Contra MSX? I want to see the wave types on that so I recreate it on Jummbox. I'm trying to make an NES + MSX2 remix of the Jungle Theme. I pretty much have it done, I just don't think I used all the right waves types. I had to use this and other MSX SCC songs as reference.