Jack pointing out that his hotel looked like that one area is ironically exactly the point of the backrooms, spaces that looked so familiar but were just slightly off
@@jacksepticeye just want to say fair play to you for everything! Sending lots of Love from Kildare 🇮🇪💜 Wish you the best, love your content ever since I was a kid 😊👍
@@jacksepticeye hey jack, I’ve been looking through the comments to se e if anyone noticed this, but I think that there is a number in the code at the bottom of the first note you read at the start. Hope this helps.
If you genuinely got stuck in the Backrooms, I feel like the water area would be the best place to set up camp. No monsters, simulated sun and sky, water access, and next to a field area where you have access to plants and possibly food. Plus, it's not too far from the first area where you could get tools and maybe an escape.
I doubt that food would be found there since, if we go by indoor pool logic, no food's allowed. As for the water, it's stagnant, so I wouldn't trust that water
I feel like the “This can’t be heaven” message really nails how I feel about the bathhouse area. It’s very calm and serene, and you really have no reason to be afraid. Yet there’s just something off about it that keeps you from assuming you’re finally safe
I’ve watched this video three times since it’s release, and I justs saw your comment and I want to thank you for stating something I wanted to but couldn’t, as you’ve put it in the best way possible. Good job!
My feeling was that you can enter the backrooms, not just by clipping through a random ‘weak spot’, but by being around liminal spaces (in this reality) that strongly resemble those of the backrooms. Perhaps the backrooms are formed from liminal spaces in our world, connected by their similarities, linking up and flowing together like separate pools to create an endless ocean. Because they’re so similar ‘here’ and ‘there’ kind of merge together. If you’re unlucky and linger for too long in liminal spaces you can simply slip right through.
I can definitely see that but it also seems to me as though the back rooms themselves would be one big cosmic horror almost they definitely interfere with laws of causality at the least considering one of the few exits will kill those who get lucky enough to find it within a week or so of escaping
If it really is a truly anomalous space that does not obey the laws of physics, I guess you just die. However, if the anomaly is only that you are displaced in space in time to "the backrooms," then there should be a limit. You can escape it. In that case, the only way to truly survive the backrooms is to carry a compass on you at all times in case you're warped so you can tell directions. Pick a direction, go that way, and only that way, and hope that there's no anomaly present in the magnetic field of The Backrooms
The original concept of the backrooms, as far as I know, is that if you stepped on the wrong areas of reality, you'd noclip out of reality & end up in the backrooms. What happens is that if you stay there too long, you'd go insane & start seeing things that aren't there. So people took that simple original concept & made it into something on a larger scale.
@@codafett yeah, it was cool at start and then people started making "levels" where everything above level 3 is not a horror, just a joke with random "entities". Was cool, now is shit
@@trixon2118 I mean I like the concept of levels but there’s thousands of them and half of them are shitposts And I don’t like the monsters either It’s like SCP all over again Too many people caught on and then it got run into the ground
Yeah, went from "no idea how to escape this lonely, terrifying predicament" to "There's an entire society living down there just fine because all monsters and such are totally documented and have decidedly exact ways to be avoided with no problems." Kind of dispels the mystery, and therefore the terror.
Hiya Jack! I'm Ellis Knight the voice of the Dullers! It is truly mind blowing that you played this game! I loved your channel when I was young! Vini, his team, Josh and myself worked very hard on this so I hope you enjoyed! Thank you so much Jack!
Game seems really good, however, i do want to ask why there is so much SCP stuff in it, including assets, considering backrooms and SCP have nothing to with each other?
40:11 absolutely the perfect time for this sound, he realized the houses were fake and were made of cardboard and then finds out this level isn’t as safe as he once thought
I found it really cool how his expression slowly switched from being all excited and stuff, to the sudden realization and dread that not everything was as cool as the level made it out to be at first!
and then also missed the completely obvious lit up staircase that appeared right inside the house that wasn't there before and ran off into the dark XD
In vrchat there is a world thats the pool level. Its about 20ish minutes long and you actually have to go into the water and swim through certain rooms. Very trippy would reccomend
I’ve always thought a good Backrooms level would be a gigantic soft play maze. Remember those play areas as a kid with ball pits, tubes, slides and various soft climbing sections? Imagine an entire Backrooms level of that.
I had a reoccurring nightmare of being lost in one of those and going down a slide into a whirling fan as a kid..... I think a backrooms setting in one of those would scare me shitless lmao
The editor got me with editing the noodle baby into the video right as jack was talking about it. It felt like lightning hit me. I wasn’t expecting anything remotely scary to happen in the Heaven place.
I'm pretty sure if I fell into the backrooms my first reaction would be that I fell through the floor and I'd spend a not inordinate amount of time trying to find a staircase to get back up until I started to realize the building I'm in makes no sense, then I'd very quickly have a panic attack, hyperventilate, and probably die without my inhaler. A speedrun, if you will.
Man at 35:07 when Jack asked if a couple could fall into the back rooms, imagine a horror/survival movie where you have a group of people that end up there and slowly go insane.
There’s a movie that explores a similar theme called The Cube where a group of people all end up in a sort of 3 dimensional maze. Admittedly it is a cult classic so it’s not an incredibly well made movie but it does have a raw feel to it so I definitely recommend it if you enjoy psychological horror
I could be wrong but I'm pretty sure multiple people can fall into the backrooms at once. Only issue is, they'll be separated at Level 0 and will have to somehow locate each other. I think if the group finds each other and crosses to Level 1, they should be able to continue together. At least that's what I read on the Wiki.
not sure who needed this but imma describe each level. lvl 1: basic backrooms everyone knows (danger lvl 1) lvl 2: a boiler room type level that's connected to a few other levels. sometimes its a long corridor or corridors with intense heat that lead to other levels (danger level 1.5. number may vary depending on level it leads to) lvl 3: a school pool room level, the water there "seems" drinkable but its actually contaminated, below the the water where the floor appears to sink is a flooded sub level not much is known. (danger lvl 0) lvl 3.5: this level was skipped, its a hotel level, basically lvl 1 but room service is bad (danger lvl 5) lvl 4: endless field, i dont have much info but its farmland with evil scarecrows, the center isn't really safe but its the most safest place, the scarecrows are incredibly durable and are equipped with scythes. (danger lvl 5. lvl may vary depending on distance from the center) lvl 5: not sure if you have taken an eye exam, and on the test they had you looking at a distant house/air balloon: that's basically the level everything there is fake, the houses are...dangerous, somehow. lvl 6: immediate sign of danger are the balloons, this is the level where the partygoers live. if you see balloons you're probably fked, stay away from them and avoid being near them at all costs, if you see a partygoer god help you cause they are fast, avoid contact, touching them is dangerous aswell, they attack in groups of 3-5, they wear yellow costumes with ripped bloodied smiles on them, and carry balloons with them, they encourage you to join the party. (danger lvl 10)
3:30 Jack, that's a form of survivors bias. It seems like everyone who enters the backrooms has a camera, but that's just because the camera is the only thing left of them. The people who entered with out a camera leave behind no evidence that they existed in the first place.
Fine, I’ll do it myself. Spooks and jumpscares list everyone: 24:30 Red light - Not scary 25:15 Baby catches jack - mild spook 26:27 Mannequin raises his arm - mild spook 29:10 Air vent - cheap spook 36:10 noodle baby back - thanks editor 40:15 music stops and creepy voice - idc what level of spook it is anymore I’ll stop doing that fr 40:38 lights turn off suddenly 45:23 lights turn off again 48:02 guess what happens? I just hate jumpscares and I’ve scrolled far too long without finiding any lists :)
Personally I find the backrooms way more terrifying from a realistic standpoint that it's only an infinite moldy yellow vacant office space. For entertainment and story there's levels and monsters, but that makes it less scary. Being stuck somewhere mundane with absolutely nothing but yourself to wander endlessly and aimlessly through an infinite space without escape would drive someone truly mad and hopeless.
Well because people cannot agree on what backrooms should be, commnunity kinda got split on this and so backrooms kinda got split into four different canons: Pure/Original Canon, Traditional Canon, "The Main Nine" Canon and Unrestricted Canon. The Pure/Original Canon is exactly what you want, there is only one level which is now called level 0, the expansive non-Euclidean space, yellow wallpaper, buzzing lights and all that, depending on who you ask it may or may not have monsters. Believers of the Pure Canon prefer an unsullied horror concept, focusing more on the realistic aspects of terror, isolation, and madness. Traditional Canon, accepts levels 0, 1 and 2 as canon, 0 is same as before, 1 is werehouse like locations and 2 is long maintenance corridor with pipes. "The Main Nine" Canon, accepts level 0-8 as canon, 0, 1 and 2 are same as before in addition to that there level 3 which is expansive complex of attenuated brick hallways with electrical machinery scattered throughout, level 4 is “Abandoned Office" an expansive, empty structure, with architecture resembling a modern office building, level 5 is hotel, Level 6 is called "Lights Out" because all sources of light case to work there, its expansive complex of indeterminate size, consisting of metallic walls, brick floors, and complex systems of pipes. Level 7 is endless ocean with one room with thin layer of water on the floor and level 8 is a cave system. "The Main Nine" canon is currently considered as main canon of backrooms Unrestricted Canon is exactly what it says, hundreds of levels created by community and all of them are are viewed as part of this canon, it pretty much turns backrooms into scp universe, I want to mention that some of levels from this canon are extremly popular, even more popular than some of the main canon levels, example of very popular level is level 37, poolrooms which shows up in a lot of fictions based on backrooms whatever its videos or games.
@@Culaio Thanks! I know all about it from previous backroom videos I've watched and other works online. I'm a bigfan of liminal spaces, but I still always preffer the very original concept vs mixing many of those spaces into one canon.
i agree, but levels could make it interesting. with just the first level, you feel like you are infinitely lost in a single space, but with infinite levels, you feel like you wander the entirety of civilization yet there is not a single human around. it feels way more eerie to me
If I actually got stuck in the backrooms *extreme form of hurting myself* is the first thing I'd do. Me in the backrooms 10 mins later: can you have s*x in the backrooms?
For anyone wondering the end is the birthday level, those creatures (like the one you saw at the end) will approach anyone they see and excitedly unwrap them like a birthday present, they aren't very fast but are very very strong Recommended encounter procedure: do not let them see you
That is one version the version I know is that those entities are the partygoers and trick people with messages of safety and stuff and then when the wanderer goes to level fun they die or something
@@sneakythiefgaming6648 this is actually the official way they work, but at this point there's so many different versions of the backrooms that the OP's version is probably also correct. If you want to know all of the entities and levels according to the official community there's a wikidot in place with just about everything in there
Not a horror fan, so I just see them via youtube. So far that Complex game is my favorite, I also like how the monster there isn't actually a threat, but constantly stalks you and you barely see it. When you do it's only for like a split-second, puts chills down my spine. lol
The thing that freaks me out about the backrooms is that I swear I've dreamed of them before they were a thing. An ever expansive/empty office building. An endless pool/water park, and an enormous and labyrinthian playground. I had these dreams when I was like 8 so it's so surreal seeing people render them and talk about having the same experiences
I feel like this might be because almost all dreams are kinda surreal on their own and mimic luminal spaces. I know I’ve run around similar feeling spaces in my dreams as well!
I don't think it's as common as the Old Hag dream (or rather, nightmare), but as someone who, as a child (and admittedly perhaps initially too young), cultivated an adventurous spirit by playing (and indeed being captivated by) the OG Silent Hill + Resident Evil installments, I have had dreams of wondering about in various environments and inspired by those franchises. However, at least for me, such dreams evoked far more fascination than horror or fear.
SCP is indeed a separate thing. This person seems to have taken creative liberties and combined multiple lores together. The "Dream Man" is someone people irl claim to have dreamed and for a time that poster could be seen in many places. edit: Wow, I've never had a post blow up like this. Yes, I'm aware that the Dream Man isn't a real supernatural phenomenon, though the point stands that some people will see him when you consider that every face you see in your dreams is a face you've seen irl.
I had my cat sleeping on my lap and I jumped, then he jumped awake, then I jumped again because of his sudden movement and then I think my poor boy had a mild panic attack 😅
Pretty sure it's not a baby head but the head of the guy that ate the mushrooms since he did say something was happening to his body the mushrooms most likely took over his body and mutated it
Sean says "to avoid the backrooms don't go around with a camera in your hands..." ... I own a video production business... Sean unlocked a new fear in me.
I love horror games that don’t rely on cheap jump scares!!! The way the atmosphere just builds up so you have a constant sense of “something is wrong” is PHENOMENAL!
Literally anytime there was a remotely cozy space like the pool or bed on the floor I immediately visualized plopping down on it and calling it quits and just making peace with the hopelessness 😂
"wow... Is this Iowa?" Is easily my favorite part of the video. The fact that it's a different dimension with everything trying to kill you, the thought he might think that he is chilling in Iowa makes me laugh.
@@theincrediblehibby8239 I'd honestly prefer people forget we exist. We get less 'modern politics' bs and interference when people forget who grows their food.
@@p1no159 He went to level :) That level is an instant death level. Once you see the cake on the table, those entities find you, kill you, and turn you into cake.
Bro the backrooms are such an amazing concept for horror, with kane pixels and now this, horror is going places and I'm here for sean's reaction because this is the source of all my happiness.
The graphics in these games are absolutely glorious. I’m constantly baffled by how well they manage to recreate reality, and the feel of liminality in these sorts of Found Footage ideas.
I want a backrooms game where there are no monsters, and your only achievement is to find food, tools, and solve puzzles, and discover new levels, like a puzzle survival exploration semi-open world game kinda
I love more the idea that the scp an Mandela catalog references are just to throw you of, like the backrooms are just a jumbled up mess that feels like I could make sense but all this clues and references lead to nothing, perpetuating the circle of ramdomised nonsense that is the backrooms
SCP foundation is to secure, contain, protect, people from, anomalies, such as SCP 096, SCP 173, SCP 939 and so on, and as such the backrooms counts as an anomaly, like the Infinite Ikea, which is an infinite space of an Ikea as the name suggests, which is pretty much The Backrooms, an infinite space. I hope I wasn't too confusing!
The game’s like: here have a note pad you so you can write down important information! And Jack (halfway through the section) pulls out a paper pad to write down what he remembers seeing like 30 mins ago… this is why we love him Never change, Jack
@@pilspolitie171 the last level of the game, Level Fun that is full with the creatures that you see at the ending, called the Partygoers, if they touch you, you'll suffer a horrifically painful transformation and get turned into a Partygoer
the graphics are genuinely so impressive, sometimes i couldnt tell if i was just watching like a real life video of someone actually in the backrooms or not, its so eerie
12:09 As a fan of both SCP and the backrooms. I would like to think that it is very possible that in the SCP world, an alternate reality could link these two things together.
@@vancesumrall1829 it is true that the backrooms was not added to the SCP universe. But within the SCP world it is known that there are alternate timelines, realities, and universes. So even tho the Backrooms and SCP are not directly linked, there could be an alternate timeline or reality were the SCP organization discovers and explores the backrooms. (Hope was helpful)
@@vancesumrall1829 Some people wanted to add the backrooms to the SCP universe, but the creator didn't want them connected because it was his own, original idea. There are similar ideas though in SCP, such as the endless IKEA store where people have created their own barricaded settlements amongst the furniture in order to try to survive and protect themselves from the employees.
Love a backrooms game that concentrates on the backroom concept itself and making weird spaces more so than sticking a monster in it or trying to make a murder mystery and the backrooms just become a location for some other cheap horror. (Like, yes this had a monster, but it wasn't the focus, and that monster has lore in the fandom). The SCP foundation was a suprise, but I guess it makes sense that if they exist in the same universe, that they would eventually catch on to its existence and start studying it. Interesting intersection of creepypasta concepts.
I really enjoyed Backrooms when it first started, but as it evolved and people started to add levels and whatnot it kinda felt like a “measuring competition” to see who’s level had more monsters and was more dangerous. Some of the new stuff is good and I give full props to the people who make them but some are just kinda silly.
@@thelionsden2768 Yeah but he never specified he's talking about the Kane variant only. The original version from the thread has that same issue as the very original concept never had elements like recorded monsters, only vauge implications that you might not actually be alone in the endless expanse of the backrooms and if you arent you should pray you're not found. However, very quickly the thread started adding on further monsters, locations, and explanations which results in a sort of 'lost in translation' feel of the original idea of the backrooms, and why it was a scary concept, being abandoned or forgotten.
@@mr.stuffdoer8483 True, but one of the major problems with Backrooms stems from how it essentially BECAME a second SCP series, complete with people also proposing adding in organizations and cultures recording or living insider Backrooms and having exhaustively detailed records of the Backroom entities and potential weaknesses. In becoming essentially the same as SCP it fell to the same weakness that stems from having a community made roster of monsters.
the original image from a few years ago felt just so different to all these games. idk nobody has managed to capture how so many people felt when they saw that image. now it's kinda overused and boring
There is no official backrooms lore, so don't worry too much about not keeping up with it! Every creators take on it is their headcannon based on the original post (which was pretty short). People have been inspired by each others creations based on the post, so there are common themes. But you can't assume anything other than liminal spaces and yellow wallpaper will carry over
There is however a wikidot with a compilation of every headcanon and lore associated with the backrooms, so thats about the closest we get to official lore :D
They should make a back rooms game that's procedurally generated with different servers and multiple people can go through it and leave notes for others and help each other out like souls like games
I have no clue what kind of game dev magic the creators used on this game but it looks like Jack is literally just... reacting to actual footage of the backrooms. They nailed the camera effect perfectly and at some points in time if I played this I would probably forget it was a game-
I'm a big contemporary art nerd, and something that always strikes me about all of this backroom stuff is how much it reminds me of some of stranger installation art I've seen. I've been to exhibitions that look like some of the rooms in this game.
We're entering an age where we have the graphical capabilities of producing images that look like they were taken with old 2000's cameras, which is why it looks so realistic. It's really cool
I played back rooms in vrchat. One of them was mostly based on water like the pools and stuff. And it was so Beautiful, there was no monsters or anything it was just really relaxing to go through. All the colors were so beautiful. And then you have the other backrooms on vrchat that’s basically a heart attack in five seconds lol
I think i know the poolrooms world youre talking about! But there are a couple different ones, people make new worlds all the time. I know of one yellow wallpaper world that actually doesnt have any monsters and is pretty realistic looking, i can find the creator name/link if you want
There was one back rooms I played on vrchat, there's a flashlight you have to pick up in the far distance. And as I walked towards it, some demon face came speeding towards me and I literally had a heart attack... Probably one of the worst jump-scares I've ever experienced
I would love to see a backrooms game like this that had a note system like the dark souls games. Would be really cool to read stuff left behind by other players stuck in the backrooms
The different levels of the backrooms were there before it became as popular as it is now I actually liked the fact that this used a lot of different original rooms that all have the same unsettling concept, like the gnome room, it seemed weird, but it was actually a great addition imo
Footsteps in the Iowa room were definitely not yours. They started before you moved. Totally freaked me out. I also agree that loud footsteps running at you from behind is one of the scariest things in a horror game
No way did you literally just post a horror game. Your scary games for some reason help me concentrate on my uni work and I was starting to run out of scary videos to watch. I was just thinking "I need Sean to post more scary videos" AND HERE WE ARE. The hero I need to get me through my dissertation.
36:11 oh my god Sean! You didn’t have to jump scare me like that! First time I have ever flinched while watching/playing a horror game. You broke my perfect record😢
The thing I've always admired about the backrooms, is that this... doesn't feel much different than just climbing into an abandoned building irl, especially if the power is still on...
I've seen the pool areas at least three times now in separate backroom videos. Sean was talking about how it would be relaxing if he wasn't lost and afraid for his life lmao. I dunno why, but just seeing them has this weird calming effect on me despite everything.
Knowing a tiny bit of backrooms lore filled me with weird anxiety. -> Pool level Jack : This ones relaxing Me : *Nervously waiting for a dark area* -> Gnome island Jack : Oh- it's dark Me : Wait- is this the house level? G-get in the house, turn out the light- hide! -> Party Balloons Jack : Oh! Balloons! Not going to scare me! Me : Flesh eating party animal creatures show up in the party rooms... it's assumed they make cake out of people but... oh god, there's one of them I didn't realise how much random lore I had from youtube shorts- but it weirdly got my heart rate up
Same here. Jack: Sees mannequin head. Me: Kalm. Jack: "Oh, it's just a balloon, you can stop panicking." Me: (Partygoer PTSD) PANIC Jack: Follows the trail of balloons. Me: *PANIC PANIC PANIC HYPERVENTILATION* The SCP involvement is weird, but to be expected. It's a shame we didn't see any almond water, or smilers. This game does a really good job at showing how sanity can drain, where everything else just uses bars and timers to represent it.
If you want to learn more about The Backrooms, I suggest going to the Backrooms Wikidot. It's the official source of info for anything about the Backrooms. It also shares a similarity to the SCP Foundation, which makes sense because the Backrooms is partly inspired by it.
I would never want to leave that pool level. It's so pretty and calming. I just don't want to know what happens when it becomes dark. If time even passes in the backrooms.
There’s the part when he is the lab and his screen glitches and it says ,”help I’m stuck in level 100”. I think eventually we will get to see the other levels
@@dr.consumerock6798 Yep i already search it, maybe the protagonist is still alive and somehow survived in the level fun, I would like a full version of this game
I feel like at some point, someone who lands in the Backrooms would just start punching a wall to see if they could get through. I once _accidentally_ hit a wall (open-handed, my palm hit it) hard enough to make a hole in the dry wall. In the yellow-walled section, that should (theoretically) be relatively easy.
Those graphics are so good! It's almost crazy how real the game looks. I really enjoy Sean's horror game logic, just running around, disregarding all safety. It makes the gameplay just ten times more funny.
Ever since I was a kid, I've had dreams of these backrooms style pools, weird slanted walls and ceilings covered in tile, empty, quiet, and echoey. They were never "scary" to me, they've always felt comforting and tranquil. They were almost like memories, and I'd ask my parents if there was ever anywhere they took me that was similar (I've always had a terrible memory) and they've assured me that I've only ever gone to the local pool in our home town and a hot springs where we went on vacation once, neither of which looked anything close
With a real notepad you don't have to press a button, and avoids possible glitches. Plus what if the game messed with the provided notepad 👁️haven't seen that but it'd be cool
To answer Jacks question about people getting out, yes but it is extremely rare, however a few extremely lucky people have managed to glitch out of the back rooms into the real world lore wise
Speaking of backrooms, Kane pixel is getting a movie now! About the Back Rooms obviously. Super happy he got recognised for his amazing cinematography.
@@koendejong5345 probably something like “the complex” or “liminal”. honestly though they might just keep it simple and go with “the backrooms”. i’m not too worried about the name though, i just hope it’s a good movie and not something completely different than the original concept. kane is supposed to be a main director though, so i’ve got high hopes.
Being as immersed in liminal/backrooms aesthetics as I am, I love seeing all these famous liminal images become playable maps. I absolutely love the backrooms and the way it plays on memory, nostalgia, and childhood. This game looks absolutely perfect bc all I wanna be able to do is just explore endlessly; it doesn't need to have a plot or an objective, it's just being there and experiencing images I've seen before, places I recognize, and that happy-sad feeling of distant childhood. Absolutely adore this game and I really hope they make more.
As soon as I saw the balloons my heart sank into my stomach. If you're anywhere deeper than the shallows of level 1in terms of backrooms lore, you would understand exactly how much danger you're in.
@@MelCividanes The Balloons signify tha you entered Level Fun. It seems happy and harmless but it's one of the most dangerous levels. The Partygoers (Entity at the end of the game) hunt you down, and when they touch you, you turn into one of them via a brutal transformation. Very fun!
@@shar4803partygoers also eat wanderers and turn what's left of them into desserts and cakes then put on the level's tables to trick whoever saw it to eat it they also sometimes force feed you these desserts for fun
Everyone else: "Oh god how do i get out of here? My family wont know where i am, i want to see them again! Please! This is madness!" Sean: "What if i shit myself in the backrooms?"
29:26 - For some reason that tiny gap terrified me more than everything else in this video! I was convinced something was going to force its way through! 😲
The categorization and "rules" of the backrooms removes the mystery that makes it so compelling. The less we know, the scarier and more interesting it can be, imo.
I completely agree and I feel the same way about FNAF. all of the convoluted lore takes away the true eeriness of the first game and I've always felt that way.
honestly it's what makes em interesting for me,all the specific rules and little lore tidbits make it seem even nore scary, like you could just teleport to the "heat death of the universe" level by breathing wrong or something. makes you feel like you're constantly on the lookout to not break any unspoken rules
“How did you write that? Did you bring a spray paint with you to the backrooms?!”, minutes after reading the backstory of a graffiti artist falling into the backrooms haha
Backrooms stuff always makes me think of my mom bringing me with her to work throughout my childhood. She works in a hospital and she had a carpeted office in a hall of other offices. Sometimes I would play in the hallway if I was being too noisy for her. I spent way too many hours tracing shapes in the weird carpet or imagining scenarios in that hallway. Occasionally I would have to go with her on a trek through the hospital to bring something to someone else. And the parking garage had dingy yellow lights. It's very hard to describe my memories of this, since it's .. a very young child's memory of a boring office, and I am a poor visualizer on top of it all.
When Jack had brought up what he wondered would happen if a couple had fallen through a clip in reality to the backrooms, I was immediately hit with the thought that only one of them could fully make it through, unharmed, while only part of their significant other could possibly pass through with them. Like if they were holding hands or hugging, only one of them could fully pass through but in their hands lies a severed arm, fingers, or even the mutilated half of their significant other. The reason I thought of this was because I've never really heard of two people making it through a clip in reality to the backrooms both together and at the same time. It's always been that only one person could pass through a clip in reality to the backrooms, as many games and videos had displayed, and most times it happened when the person is alone. Not only that but as soon as someone had passed through, the clip in reality would seemingly close itself and could never be used to slip in or out of the backrooms again. That means that the only way to get out of the backrooms is by finding another clip in the reality of the backrooms and hope that it leads to the same time and place of the dimension you came from. Even then, you'd better hope that you aren't mutilated into a pile of flesh or turned into an inanimate object of some sort on the way back. So his curiosity filled comment on the matter has really caught my interest and I'd like to find out more about it. I, myself, am now really curious on how it would actually work or if my hypothesis of a thought would really be the closest reality of what could possibly happen. Anyways, Thank you, Jacksepticeye, for always being able to give us such great content!
I don't know how accurate kanepixels series is to the lore, but assuming a whole car can clip through with a person, couldn't a car with multiple people clip through then?
the backrooms wiki might provide some insight! im not sure what kinda info it provides on clipping INTO the backrooms specifically, but its worth a shot
There's a creepypasta _kinda_ like this actually. Not sure if it's what anyone's looking for but there's a narration of it on CreepyMcPasta's channel, it's called "The Thing in The Backrooms". It's not exactly what you were talking about though
The backrooms is supposed to be more of a psychological horror rather than a monster horror. The new rooms are supposed to add on a layer of do I stay in this place, or do I continue forward, will there be more horrors if I jump down this whole I may never be able to go back, is there really no other way? Should I stay in this pool area where its calm, I have food here that responds so I won’t go hungry and there is almond water to drink, but do I wait for someone even if it could be years or never…. Do I attempt continuing on because I may return to my life by taking this elevator to an exit? Are these monsters real, or am I just going crazy for being in this place isolated. If it were real, should I just allow it to kill me to put me out of my misery? What if it’s actually friendly and just looks scary. You know, that kind of head game stuff.
Yeah, I love psychological horror but monster horror does very little for me. :( I like the idea of slowly going insane from paranoia, from isolation, from hunger and thirst. From wandering the halls and every little noise setting you off. From sleep deprivation and confusion, just total isolation and wandering infinity. That intrigues me so much.
@@kiralonelyyeah but if there’s no lore to keep expanding upon people lose interest. Don’t gatekeep the back rooms to just being a niche thing that only psychological horror fans enjoy
That would make for a boring game though. Like, you could walk for 10 hours real time in-game through endless places until you eventually your character dies of starvation. It'd just be boring in the end.
Am I missing something here? A lot of the atmosphere is admittedly creepy but nothing happens the whole time... He literally doesn't see anything that actually does anything to him except for near the start of the video... I'm not counting the end because he had no control and it was scripted but how is the balloons path any worse than the rest of it?
@@GunnerTaz "The Fun" level is the most deadly one in the Backrooms (or one of the most), hiding his identify on a party looking zone. If you end in the Fun level, be ready to accept your dead cause you aren't going to get out alive by all the creatures it has. Being the one at the end of the game
Dude, the whole hotel area of the backrooms, seriously felt like places I've been. Right before he pointed out that it looked like a hotel, I was remembering like 4 hotels I've been to that have this exact vibe. That whole area is my favorite part of the backrooms. Just the clinically white vaporwave liminal pool area. The aesthetic is just *_chef's kiss_*
I love that this game includes some of the more weirdcore kinda levels of the backrooms. I love cosy but unsettling dreamcore areas so it was awesome to see them in a game like this
Jack you're amazing and I love that you like/love what you do for a living. You're a huge part of my childhood and I never want you to change who you are!
I think the serene part of the backrooms is so much worse in it's own way; i think if i were in this situation, that'd be the time when i curl up into a helpless ball and break down. it kind of gives you a break from the looming scare of it all, yeah, but at the same time it would allow your mind to finally comprehend the situation you're in and all the possible outcomes of it. dying is scary, but being eternally alone is the worst fate i can imagine
This game is one of the best backrooms game so far. Most of the time you spend exploring each levels, getting lost, finding notes from survivors and weird objects, and feeing afraid of getting caught by the backrooms entities, which is truly what made the backrooms scary. Its scary because of the uncertainty factor that stimulate our primal fear of the unknown. And the realistic graphic combined with the creepy ambience...love it!
Imagine this game being in VR and you play a little bit and then you take off your headset and find yourself in a giant maze of yellow walls and moist carpets, what would you do?
Jack pointing out that his hotel looked like that one area is ironically exactly the point of the backrooms, spaces that looked so familiar but were just slightly off
True
@@jacksepticeye just want to say fair play to you for everything! Sending lots of Love from Kildare 🇮🇪💜 Wish you the best, love your content ever since I was a kid 😊👍
@@jacksepticeye hey jack, I’ve been looking through the comments to se e if anyone noticed this, but I think that there is a number in the code at the bottom of the first note you read at the start. Hope this helps.
Agreed
@@Danathanial Did you watch the whole video? He figured out the code like 15 minutes into the vid lol.
If you genuinely got stuck in the Backrooms, I feel like the water area would be the best place to set up camp. No monsters, simulated sun and sky, water access, and next to a field area where you have access to plants and possibly food. Plus, it's not too far from the first area where you could get tools and maybe an escape.
If I was in there, I'd try to climb up on the walls to get a high vantage point and to make less noise in the water.
Couch
I doubt that food would be found there since, if we go by indoor pool logic, no food's allowed. As for the water, it's stagnant, so I wouldn't trust that water
Its pool water tho.
Pinkys house has one entity thay doesnt bother you and its got food and water
I feel like the “This can’t be heaven” message really nails how I feel about the bathhouse area. It’s very calm and serene, and you really have no reason to be afraid. Yet there’s just something off about it that keeps you from assuming you’re finally safe
Because it feels like hell.
It's too quiet and calm that's why
The reason is that there's no way out the backdoors and you are alone away from everyone who know how far away.
It is because the sky is a void.
Cuz it never ends
"Everyone who falls through seems to have a camera in their hand"
reminds me of "Why do meteorites always land in craters?"
I’ve watched this video three times since it’s release, and I justs saw your comment and I want to thank you for stating something I wanted to but couldn’t, as you’ve put it in the best way possible. Good job!
Prime example of survivorship bias.
we only have the info from the ppl with cameras that’s why they always seem to have cams
@@GMR-tw4ec thank you for explaining the comment
Thanks for pointing this out 😂😂
A VR version of this game would be insane, you would take off the headset and not know what's real from what's fake
I am a god above all TH-camrs bow down to me!!!
@@gothicfemboy428
No you are not
@@nothinghere1698 don't even respond to bots, that's how they get traction. Just report.
So in VrChat there are two back room worlds that look like this. PC version is absolutely beautiful and it’s VR
I'm schizophrenic so I get that for free.
Lucky me.
My feeling was that you can enter the backrooms, not just by clipping through a random ‘weak spot’, but by being around liminal spaces (in this reality) that strongly resemble those of the backrooms.
Perhaps the backrooms are formed from liminal spaces in our world, connected by their similarities, linking up and flowing together like separate pools to create an endless ocean.
Because they’re so similar ‘here’ and ‘there’ kind of merge together.
If you’re unlucky and linger for too long in liminal spaces you can simply slip right through.
Or enter SCP-3008. Just a fawkin endless Ikea with monsters, day night cycle and whole ass civilizations being built in it
I can definitely see that but it also seems to me as though the back rooms themselves would be one big cosmic horror almost they definitely interfere with laws of causality at the least considering one of the few exits will kill those who get lucky enough to find it within a week or so of escaping
That's actually much more interesting than the "clip through reality" idea
Nope. Some places are just no-clippable. They aren't completely random, they stay in the same place.
@@RubbishBear Yes, I forgot about that SCP. It’s definitely a similar dimension or even part of the backrooms.
If I fell into the backrooms, I feel like all I'd be able to do is curl up in a corner and hope it ends quickly.
Same honestly
I'd eat the shrooms and document my own death
If it really is a truly anomalous space that does not obey the laws of physics, I guess you just die. However, if the anomaly is only that you are displaced in space in time to "the backrooms," then there should be a limit. You can escape it.
In that case, the only way to truly survive the backrooms is to carry a compass on you at all times in case you're warped so you can tell directions. Pick a direction, go that way, and only that way, and hope that there's no anomaly present in the magnetic field of The Backrooms
Trust me you wont once you start to get desperate for water, food, or interaction.
same here too
The original concept of the backrooms, as far as I know, is that if you stepped on the wrong areas of reality, you'd noclip out of reality & end up in the backrooms. What happens is that if you stay there too long, you'd go insane & start seeing things that aren't there. So people took that simple original concept & made it into something on a larger scale.
And it sucks
@@codafett yeah, it was cool at start and then people started making "levels" where everything above level 3 is not a horror, just a joke with random "entities". Was cool, now is shit
@@trixon2118 I mean I like the concept of levels but there’s thousands of them and half of them are shitposts
And I don’t like the monsters either
It’s like SCP all over again
Too many people caught on and then it got run into the ground
@@trixon2118 It's basically reddit now
Yeah, went from "no idea how to escape this lonely, terrifying predicament" to "There's an entire society living down there just fine because all monsters and such are totally documented and have decidedly exact ways to be avoided with no problems." Kind of dispels the mystery, and therefore the terror.
Hiya Jack!
I'm Ellis Knight the voice of the Dullers! It is truly mind blowing that you played this game! I loved your channel when I was young! Vini, his team, Josh and myself worked very hard on this so I hope you enjoyed!
Thank you so much Jack!
“261 likes and zero comments? I’ll fix that” 🤓🤓🤓🤓
@@mattgroening8872 Thank you for getting this man his much needed comments. Your service is seen and recongnized.
whats the game called
Game seems really good, however, i do want to ask why there is so much SCP stuff in it, including assets, considering backrooms and SCP have nothing to with each other?
It's a wonderful game, good job guys
40:11 absolutely the perfect time for this sound, he realized the houses were fake and were made of cardboard and then finds out this level isn’t as safe as he once thought
I found it really cool how his expression slowly switched from being all excited and stuff, to the sudden realization and dread that not everything was as cool as the level made it out to be at first!
and then also missed the completely obvious lit up staircase that appeared right inside the house that wasn't there before and ran off into the dark XD
Jack's editor doing the flashback on the noodle baby scared me more than the actual jumpscare did
LITERALLLY
Almost sh!t myself in The Front Rooms 😭😭😭
In vrchat there is a world thats the pool level. Its about 20ish minutes long and you actually have to go into the water and swim through certain rooms. Very trippy would reccomend
Same! 😅
Same bruh 😭😭😭😭😭
I’ve always thought a good Backrooms level would be a gigantic soft play maze. Remember those play areas as a kid with ball pits, tubes, slides and various soft climbing sections? Imagine an entire Backrooms level of that.
Stooooop. I have a phobia of places like that. Always terrified me as a kid.
There is one like that. The ball pits hide entities.
@@ranuncudahlia Sowwy 😅
@@MizterTonik Cool
I had a reoccurring nightmare of being lost in one of those and going down a slide into a whirling fan as a kid..... I think a backrooms setting in one of those would scare me shitless lmao
The editor got me with editing the noodle baby into the video right as jack was talking about it. It felt like lightning hit me. I wasn’t expecting anything remotely scary to happen in the Heaven place.
It fucking got me too!!!
I was about to say this as well. I got so scared ;-;
Jack has such fatherless behavior
Same I got jumpscared so bad that my phone flew out of my hands
I’m so glad I’m not the only one. XD
I'm pretty sure if I fell into the backrooms my first reaction would be that I fell through the floor and I'd spend a not inordinate amount of time trying to find a staircase to get back up until I started to realize the building I'm in makes no sense, then I'd very quickly have a panic attack, hyperventilate, and probably die without my inhaler. A speedrun, if you will.
Speedrun dying o-o
A perk, if you will.
@@caniwasteallyourtimeherein9728 death, if you please
@@GippyHappy granted, if you wish.
@@caniwasteallyourtimeherein9728
____ , ___ ___ ___ .
Man at 35:07 when Jack asked if a couple could fall into the back rooms, imagine a horror/survival movie where you have a group of people that end up there and slowly go insane.
There’s a movie that explores a similar theme called The Cube where a group of people all end up in a sort of 3 dimensional maze. Admittedly it is a cult classic so it’s not an incredibly well made movie but it does have a raw feel to it so I definitely recommend it if you enjoy psychological horror
Look up the movie As Above So Below, it's like that but in the catacombs underneath Paris
I could be wrong but I'm pretty sure multiple people can fall into the backrooms at once. Only issue is, they'll be separated at Level 0 and will have to somehow locate each other. I think if the group finds each other and crosses to Level 1, they should be able to continue together. At least that's what I read on the Wiki.
I Have No Mouth And I Must Scream...2!
Isn't this just the lord of the flies book in a nutshell
not sure who needed this but imma describe each level.
lvl 1: basic backrooms everyone knows (danger lvl 1)
lvl 2: a boiler room type level that's connected to a few other levels. sometimes its a long corridor or corridors with intense heat that lead to other levels (danger level 1.5. number may vary depending on level it leads to)
lvl 3: a school pool room level, the water there "seems" drinkable but its actually contaminated, below the the water where the floor appears to sink is a flooded sub level not much is known. (danger lvl 0)
lvl 3.5: this level was skipped, its a hotel level, basically lvl 1 but room service is bad (danger lvl 5)
lvl 4: endless field, i dont have much info but its farmland with evil scarecrows, the center isn't really safe but its the most safest place, the scarecrows are incredibly durable and are equipped with scythes. (danger lvl 5. lvl may vary depending on distance from the center)
lvl 5: not sure if you have taken an eye exam, and on the test they had you looking at a distant house/air balloon: that's basically the level everything there is fake, the houses are...dangerous, somehow.
lvl 6: immediate sign of danger are the balloons, this is the level where the partygoers live. if you see balloons you're probably fked, stay away from them and avoid being near them at all costs, if you see a partygoer god help you cause they are fast, avoid contact, touching them is dangerous aswell, they attack in groups of 3-5, they wear yellow costumes with ripped bloodied smiles on them, and carry balloons with them, they encourage you to join the party. (danger lvl 10)
This made my stummy hurt, well done 👏
The water is plauged with the hydrolitys plauge
3:30 Jack, that's a form of survivors bias.
It seems like everyone who enters the backrooms has a camera, but that's just because the camera is the only thing left of them.
The people who entered with out a camera leave behind no evidence that they existed in the first place.
If i fell, you'd find a crisp packet and a sketchpad
@@Granolorajust like me fr fr
Fine, I’ll do it myself. Spooks and jumpscares list everyone:
24:30 Red light - Not scary
25:15 Baby catches jack - mild spook
26:27 Mannequin raises his arm - mild spook
29:10 Air vent - cheap spook
36:10 noodle baby back - thanks editor
40:15 music stops and creepy voice - idc what level of spook it is anymore I’ll stop doing that fr
40:38 lights turn off suddenly
45:23 lights turn off again
48:02 guess what happens?
I just hate jumpscares and I’ve scrolled far too long without finiding any lists :)
THANK YOU 🥶🥶🥶
Thank you, kind stranger.
Much appreciated 🙏🏻 I've been scrolling for awhile looking for this
Thank youuu 😅
aw thanks man:) this really helps my anxiety!
Personally I find the backrooms way more terrifying from a realistic standpoint that it's only an infinite moldy yellow vacant office space. For entertainment and story there's levels and monsters, but that makes it less scary. Being stuck somewhere mundane with absolutely nothing but yourself to wander endlessly and aimlessly through an infinite space without escape would drive someone truly mad and hopeless.
Well because people cannot agree on what backrooms should be, commnunity kinda got split on this and so backrooms kinda got split into four different canons: Pure/Original Canon, Traditional Canon, "The Main Nine" Canon and Unrestricted Canon.
The Pure/Original Canon is exactly what you want, there is only one level which is now called level 0, the expansive non-Euclidean space, yellow wallpaper, buzzing lights and all that, depending on who you ask it may or may not have monsters.
Believers of the Pure Canon prefer an unsullied horror concept, focusing more on the realistic aspects of terror, isolation, and madness.
Traditional Canon, accepts levels 0, 1 and 2 as canon, 0 is same as before, 1 is werehouse like locations and 2 is long maintenance corridor with pipes.
"The Main Nine" Canon, accepts level 0-8 as canon, 0, 1 and 2 are same as before in addition to that there level 3 which is expansive complex of attenuated brick hallways with electrical machinery scattered throughout, level 4 is “Abandoned Office" an expansive, empty structure, with architecture resembling a modern office building, level 5 is hotel, Level 6 is called "Lights Out" because all sources of light case to work there, its expansive complex of indeterminate size, consisting of metallic walls, brick floors, and complex systems of pipes. Level 7 is endless ocean with one room with thin layer of water on the floor and level 8 is a cave system. "The Main Nine" canon is currently considered as main canon of backrooms
Unrestricted Canon is exactly what it says, hundreds of levels created by community and all of them are are viewed as part of this canon, it pretty much turns backrooms into scp universe, I want to mention that some of levels from this canon are extremly popular, even more popular than some of the main canon levels, example of very popular level is level 37, poolrooms which shows up in a lot of fictions based on backrooms whatever its videos or games.
@@Culaio Thanks! I know all about it from previous backroom videos I've watched and other works online. I'm a bigfan of liminal spaces, but I still always preffer the very original concept vs mixing many of those spaces into one canon.
That's exactly what it used to be before Kane Pixels touched it and changed its whole point
i hate that people tried to document every single thing in the backrooms. fear comes from the unknown, and once you know, its not scary anymore.
i agree, but levels could make it interesting. with just the first level, you feel like you are infinitely lost in a single space, but with infinite levels, you feel like you wander the entirety of civilization yet there is not a single human around. it feels way more eerie to me
The “These houses are made of cardboard” followed by jumpscare was one of the most unintentionally perfect horror game moments I’ve ever seen
😆 I swear. I almost jumped out of my body!
I thought the game heard him I turned around so fast
Sean: "I wonder what I would actually do if I fell into the backrooms"
*Sean a few minutes later:* "What if I shit myself in the backrooms?"
We still have yet to know the answer... big sad
Then we'll tease Sean by calling him "Shit in the Backrooms guy" just like Pewdiepie😂
If I actually got stuck in the backrooms *extreme form of hurting myself* is the first thing I'd do.
Me in the backrooms 10 mins later: can you have s*x in the backrooms?
The real horror of the backrooms is looking for a toilet for hours and days...and finally finding one.
@@frostfang1 XD
For anyone wondering the end is the birthday level, those creatures (like the one you saw at the end) will approach anyone they see and excitedly unwrap them like a birthday present, they aren't very fast but are very very strong
Recommended encounter procedure: do not let them see you
What happens if u don't look at them?????
My god is there bee gonna be a backrooms game where they ever actually escape? At this point it would be an unpredictable end which is weird
That is one version the version I know is that those entities are the partygoers and trick people with messages of safety and stuff and then when the wanderer goes to level fun they die or something
That's not true? I don't think, I thought if they touched you, you became one of them.
@@sneakythiefgaming6648 this is actually the official way they work, but at this point there's so many different versions of the backrooms that the OP's version is probably also correct. If you want to know all of the entities and levels according to the official community there's a wikidot in place with just about everything in there
Not a horror fan, so I just see them via youtube. So far that Complex game is my favorite, I also like how the monster there isn't actually a threat, but constantly stalks you and you barely see it. When you do it's only for like a split-second, puts chills down my spine. lol
The thing that freaks me out about the backrooms is that I swear I've dreamed of them before they were a thing. An ever expansive/empty office building. An endless pool/water park, and an enormous and labyrinthian playground. I had these dreams when I was like 8 so it's so surreal seeing people render them and talk about having the same experiences
Yh the pool one struck me
I feel like this might be because almost all dreams are kinda surreal on their own and mimic luminal spaces. I know I’ve run around similar feeling spaces in my dreams as well!
Most rooms in dreams are endless, its a way to reality check.
I don't think it's as common as the Old Hag dream (or rather, nightmare), but as someone who, as a child (and admittedly perhaps initially too young), cultivated an adventurous spirit by playing (and indeed being captivated by) the OG Silent Hill + Resident Evil installments, I have had dreams of wondering about in various environments and inspired by those franchises. However, at least for me, such dreams evoked far more fascination than horror or fear.
ive dreamt of endless small apartments, but in a backrooms room organization as opposed to actual apartments
SCP is indeed a separate thing. This person seems to have taken creative liberties and combined multiple lores together. The "Dream Man" is someone people irl claim to have dreamed and for a time that poster could be seen in many places.
edit: Wow, I've never had a post blow up like this. Yes, I'm aware that the Dream Man isn't a real supernatural phenomenon, though the point stands that some people will see him when you consider that every face you see in your dreams is a face you've seen irl.
that's interesting
the dream man is actually a hoax. Many people dreamt of the man because they were easily influenced lol
You can also found the first episode of "Smile tape" in a secret room
@Anime girl enthusiast wait smile tapes is also connected to the game? This game is doing way too much.
The dream man was debunked though
When Jack showed the baby monster again at 36:09 I literally died a little inside. That scared me so bad 😂😂💀
Agreed- I wasn’t ready for it again-
I had my cat sleeping on my lap and I jumped, then he jumped awake, then I jumped again because of his sudden movement and then I think my poor boy had a mild panic attack 😅
scared the ever loving shit outta me
Frrrrr
Pretty sure it's not a baby head but the head of the guy that ate the mushrooms since he did say something was happening to his body the mushrooms most likely took over his body and mutated it
Sean says "to avoid the backrooms don't go around with a camera in your hands..." ... I own a video production business... Sean unlocked a new fear in me.
dude, its time to fear for ur *life*
I have aids
Be careful, you may no clip through at anytime you got the camera running. 😶😬
@@nyxpython3232 The camera footage will survive for sure, but...
@@dudleymorris1731 its a meme
it's really rare to see horror games that doesn't have huge jumpscares, it focus more on the atmosphere and it's really cool !
I love horror games that don’t rely on cheap jump scares!!! The way the atmosphere just builds up so you have a constant sense of “something is wrong” is PHENOMENAL!
@@flockofcrowssI honestly prefer when the environment is the danger more than a random monster. Makes it seem more unknown and mysterious
If this happened to me, I’m pretty sure I’d just sit down and cry
I would have a crazy bad panic attack
Literally anytime there was a remotely cozy space like the pool or bed on the floor I immediately visualized plopping down on it and calling it quits and just making peace with the hopelessness 😂
@@emilygriffith6702 I kinda did too, especially in the light pool area.
Same
Theory: the backrooms is where all the brave unlucky cameramen go. Rest in peace soliders
i agree
"wow... Is this Iowa?" Is easily my favorite part of the video. The fact that it's a different dimension with everything trying to kill you, the thought he might think that he is chilling in Iowa makes me laugh.
Tbf, if you’ve been to Iowa, you’d ask the same question. It’s crazy there
trust me. I live there. Scariest place on Earth
Native Iowan here. Every time someone name drops Iowa I flip out 'cause it startles me that anyone even remembers Iowa exists 🤣🤣
@@theincrediblehibby8239 I'd honestly prefer people forget we exist. We get less 'modern politics' bs and interference when people forget who grows their food.
as an iowan, i can confirm that he’s right
Jack: "Oh it's only balloons, nothin to be worried about"
Everyone who knows: *" O h n o . "*
I don't know what does it mean?
*OH NO*
@@p1no159 He went to level :)
That level is an instant death level. Once you see the cake on the table, those entities find you, kill you, and turn you into cake.
@@eldinoor7072 god damn 😰
Pretty sure they're called the party-goers, but correct me if I'm wrong.
Bro the backrooms are such an amazing concept for horror, with kane pixels and now this, horror is going places and I'm here for sean's reaction because this is the source of all my happiness.
I have the greatest content of all time!!!! I am god above all TH-camrs !
I am a god above all TH-camrs bow down to me!!!
fr
It's not really that great of a concept; this is the only backrooms game so far to be slightly decent
You didnt even watch the video. Why comment?
The graphics in these games are absolutely glorious. I’m constantly baffled by how well they manage to recreate reality, and the feel of liminality in these sorts of Found Footage ideas.
I am a god above all TH-camrs bow down to me!!!
I am a god above all TH-camrs bow down to me!!!
@YeaMan (bot and a lie)
@@UnitedGaming_12 ኃጢአተኛ ነፍስህ ከመዳን በላይ ናት እናም ሰላምን ወይም ሥቃይን አታውቅም ፣ የንስሐ ቅዝቃዜ ብቻ አብቅቷል ፣ ምክንያቱም ኃጢአቶችህ ከማንኛውም ተልእኮ የላቀ ስለሆነ ፣ መጨረሻው ቀርቧል ፣ የኃጢአት መርከቦች
unreal engine 5
I want a backrooms game where there are no monsters, and your only achievement is to find food, tools, and solve puzzles, and discover new levels, like a puzzle survival exploration semi-open world game kinda
there is that thing in roblox just with a monster
@@amittens7473 did you even read the comment
@@snovaspectre2 I mean if there's only ONE monster I don't mind pff, really all I want is just to explore all the levels in peace
There’s a Teardown mod that procedurally generates an infinite back rooms if that floats your boat
Bruh I'm looking for a dungeon crawler roguelike backrooms 😩
I think SCP being in the Backrooms is the Creator's decision, the two stories have a lot of potential for crossover
I think it's such a cool concept, and how the creator of this game did it was REALLY cool.
Especially 3008
I love more the idea that the scp an Mandela catalog references are just to throw you of, like the backrooms are just a jumbled up mess that feels like I could make sense but all this clues and references lead to nothing, perpetuating the circle of ramdomised nonsense that is the backrooms
SCP foundation is to secure, contain, protect, people from, anomalies, such as SCP 096, SCP 173, SCP 939 and so on, and as such the backrooms counts as an anomaly, like the Infinite Ikea, which is an infinite space of an Ikea as the name suggests, which is pretty much The Backrooms, an infinite space. I hope I wasn't too confusing!
The infinite ikea 😂😂😂😂
The game’s like: here have a note pad you so you can write down important information! And Jack (halfway through the section) pulls out a paper pad to write down what he remembers seeing like 30 mins ago… this is why we love him
Never change, Jack
Think he probably assumed the game would make notes for him, and just completely forgot about it.
@@ElderonAnalas That's what it seemed like. It's not the game blatantly said "HEY you can write in this thing!" and Jack ignored it. 🤷🏼
i love how jack was oblivious to the fact he was in one of the most dangerous levels in the backrooms
Which level and why is it one of the most dangerous?
I would also like to know which level you are referring to
@@pilspolitie171 the last level of the game, Level Fun that is full with the creatures that you see at the ending, called the Partygoers, if they touch you, you'll suffer a horrifically painful transformation and get turned into a Partygoer
@@TyphoonSignal10 level fun
@@pilspolitie171 level fun
Jack: Mocks the main character for using a notepad
Also Jack: Cracks out the notebook to record numbers.
Especially since you could type in the notepad in game all along.... 🤦♂🤦♂🤦♂
the graphics are genuinely so impressive, sometimes i couldnt tell if i was just watching like a real life video of someone actually in the backrooms or not, its so eerie
12:09 As a fan of both SCP and the backrooms. I would like to think that it is very possible that in the SCP world, an alternate reality could link these two things together.
Wasn't the backrooms added to SCP tho?
@@vancesumrall1829 no
@@vancesumrall1829 it is true that the backrooms was not added to the SCP universe. But within the SCP world it is known that there are alternate timelines, realities, and universes. So even tho the Backrooms and SCP are not directly linked, there could be an alternate timeline or reality were the SCP organization discovers and explores the backrooms. (Hope was helpful)
@@vancesumrall1829 Some people wanted to add the backrooms to the SCP universe, but the creator didn't want them connected because it was his own, original idea. There are similar ideas though in SCP, such as the endless IKEA store where people have created their own barricaded settlements amongst the furniture in order to try to survive and protect themselves from the employees.
The reality anchors on those machines must've broke U_U
An official VR title of Backrooms with real lore in it would be insane and truly terrifying
The Meta Quest has many backrooms games in the Applab.
imagine you’re done for the night, you put down the controllers, take of the headset and look around, you’re still in the backrooms.
There isn't an official version, but there's one world on vrchat that is really good for the backrooms, with like dozens of levels.
@@amelie_does_stuff8041that is a great plot lol
If Kane pixels make this, i will shit myself
Jack: *gets teleported in an infinite realm with demonlike monsters*
Also Jack: "What if I shit myself in the backrooms?"
Valid question, I'd be shitting myself too
“What if I made out with a Manican in the back rooms” 😂 😳 (ye idk how to spell it)
@@xHuman-x_xmannequin, I think it's from French so that's why it's spelled weird
Love a backrooms game that concentrates on the backroom concept itself and making weird spaces more so than sticking a monster in it or trying to make a murder mystery and the backrooms just become a location for some other cheap horror.
(Like, yes this had a monster, but it wasn't the focus, and that monster has lore in the fandom).
The SCP foundation was a suprise, but I guess it makes sense that if they exist in the same universe, that they would eventually catch on to its existence and start studying it. Interesting intersection of creepypasta concepts.
the backrooms can pull things from other realities into itself, who's to say it can't make a portal to the SCP reality?
I really enjoyed Backrooms when it first started, but as it evolved and people started to add levels and whatnot it kinda felt like a “measuring competition” to see who’s level had more monsters and was more dangerous. Some of the new stuff is good and I give full props to the people who make them but some are just kinda silly.
Actually the original way about 100 levels they added on over time the backrooms has been around longer then Kane Pixels has been doing it
@@thelionsden2768 Yeah but he never specified he's talking about the Kane variant only. The original version from the thread has that same issue as the very original concept never had elements like recorded monsters, only vauge implications that you might not actually be alone in the endless expanse of the backrooms and if you arent you should pray you're not found.
However, very quickly the thread started adding on further monsters, locations, and explanations which results in a sort of 'lost in translation' feel of the original idea of the backrooms, and why it was a scary concept, being abandoned or forgotten.
I mean that pretty much is how SCP went too
@@mr.stuffdoer8483
True, but one of the major problems with Backrooms stems from how it essentially BECAME a second SCP series, complete with people also proposing adding in organizations and cultures recording or living insider Backrooms and having exhaustively detailed records of the Backroom entities and potential weaknesses.
In becoming essentially the same as SCP it fell to the same weakness that stems from having a community made roster of monsters.
the original image from a few years ago felt just so different to all these games. idk nobody has managed to capture how so many people felt when they saw that image. now it's kinda overused and boring
There is no official backrooms lore, so don't worry too much about not keeping up with it! Every creators take on it is their headcannon based on the original post (which was pretty short). People have been inspired by each others creations based on the post, so there are common themes.
But you can't assume anything other than liminal spaces and yellow wallpaper will carry over
There is however a wikidot with a compilation of every headcanon and lore associated with the backrooms, so thats about the closest we get to official lore :D
@@jenaluneweightman7280 and dear god does it suck, defeats the whole point of the backrooms and just makes them a generic bad scp kind of thing.
@@jenaluneweightman7280 was it written by the person who made the original post? If it wasn't, it is not official.
@@olilithochee I mean the person who wrote the original post only had like a paragraph lol
@@malaythakkar8772 yeah so that's the only official lore, anything else is a fan made head canon
They should make a back rooms game that's procedurally generated with different servers and multiple people can go through it and leave notes for others and help each other out like souls like games
Underrated idea
I have no clue what kind of game dev magic the creators used on this game but it looks like Jack is literally just... reacting to actual footage of the backrooms. They nailed the camera effect perfectly and at some points in time if I played this I would probably forget it was a game-
I'm a big contemporary art nerd, and something that always strikes me about all of this backroom stuff is how much it reminds me of some of stranger installation art I've seen. I've been to exhibitions that look like some of the rooms in this game.
I was thinking the same thing. it reminds me a lot of contemporary artwork
We're entering an age where we have the graphical capabilities of producing images that look like they were taken with old 2000's cameras, which is why it looks so realistic. It's really cool
I played back rooms in vrchat. One of them was mostly based on water like the pools and stuff. And it was so Beautiful, there was no monsters or anything it was just really relaxing to go through. All the colors were so beautiful. And then you have the other backrooms on vrchat that’s basically a heart attack in five seconds lol
i want to do this omg this sounds amazing
I think i know the poolrooms world youre talking about! But there are a couple different ones, people make new worlds all the time. I know of one yellow wallpaper world that actually doesnt have any monsters and is pretty realistic looking, i can find the creator name/link if you want
@@Nolan357please find itt🤗
There was one back rooms I played on vrchat, there's a flashlight you have to pick up in the far distance. And as I walked towards it, some demon face came speeding towards me and I literally had a heart attack... Probably one of the worst jump-scares I've ever experienced
People should roleplay or play hide and seek in vr chat backrooms. It's creepier to know the thing hunting you is a real person.
I'm sorry but stumbling into an infinite field and immediately asking "Is this Iowa?" is the best moment in this video 😂
I would love to see a backrooms game like this that had a note system like the dark souls games. Would be really cool to read stuff left behind by other players stuck in the backrooms
„Ur moms a hoe“
Wouldn't that require some sort of online system?
I love how the backrooms and Dreamcore have merged into one horrifying but amazing topic
The different levels of the backrooms were there before it became as popular as it is now
I actually liked the fact that this used a lot of different original rooms that all have the same unsettling concept, like the gnome room, it seemed weird, but it was actually a great addition imo
Footsteps in the Iowa room were definitely not yours. They started before you moved. Totally freaked me out. I also agree that loud footsteps running at you from behind is one of the scariest things in a horror game
No way did you literally just post a horror game. Your scary games for some reason help me concentrate on my uni work and I was starting to run out of scary videos to watch. I was just thinking "I need Sean to post more scary videos" AND HERE WE ARE. The hero I need to get me through my dissertation.
same !!! idk how it helps but it does lmao
Hi! How do scary videos help you concentrate?😶 Are you not distracted by the plot/scares?
Yeah for some reason scary videos help me focus more. It’s so wierd😅
@@martinapassaggi6058idk... Probably some scientific reason but...
@@martinapassaggi6058 I honestly have no idea how it works😂
36:11 oh my god Sean! You didn’t have to jump scare me like that! First time I have ever flinched while watching/playing a horror game. You broke my perfect record😢
Yeah, I nearly spit out something I was drinking. I've never had such a strong response to a jumpscare.
I'm waiting at a bus stop to go to work while watching this. I yelped and now all the school kids think I'm a weirdo 😂 THANKS JACK 😱
Yeah... I about threw the dog off my lap when I jumped. Was. Not. Prepared. For. That.
i just yelled "WHY WOULD YOU DO THAT" like 15 times after that happened, it startled me so much
Never let them know your next move
I pretty much never jump from these jumpscares but the second time the noodle baby showed up really caught me off guard.
Same here, editor wins for that
Same here, haha
Fr
The thing I've always admired about the backrooms, is that this... doesn't feel much different than just climbing into an abandoned building irl, especially if the power is still on...
I've seen the pool areas at least three times now in separate backroom videos. Sean was talking about how it would be relaxing if he wasn't lost and afraid for his life lmao. I dunno why, but just seeing them has this weird calming effect on me despite everything.
Knowing a tiny bit of backrooms lore filled me with weird anxiety.
-> Pool level
Jack : This ones relaxing
Me : *Nervously waiting for a dark area*
-> Gnome island
Jack : Oh- it's dark
Me : Wait- is this the house level? G-get in the house, turn out the light- hide!
-> Party Balloons
Jack : Oh! Balloons! Not going to scare me!
Me : Flesh eating party animal creatures show up in the party rooms... it's assumed they make cake out of people but... oh god, there's one of them
I didn't realise how much random lore I had from youtube shorts- but it weirdly got my heart rate up
Sean is the type of person to obliviously survive these things and no one knows how the hell he did it when everyone else around him died.
Same here.
Jack: Sees mannequin head.
Me: Kalm.
Jack: "Oh, it's just a balloon, you can stop panicking."
Me: (Partygoer PTSD) PANIC
Jack: Follows the trail of balloons.
Me: *PANIC PANIC PANIC HYPERVENTILATION*
The SCP involvement is weird, but to be expected.
It's a shame we didn't see any almond water, or smilers. This game does a really good job at showing how sanity can drain, where everything else just uses bars and timers to represent it.
If they continue this game, I want to see a random note that has Sean's quote.
If you want to learn more about The Backrooms, I suggest going to the Backrooms Wikidot. It's the official source of info for anything about the Backrooms. It also shares a similarity to the SCP Foundation, which makes sense because the Backrooms is partly inspired by it.
@@tgshotoftcr2256 I love this idea lmao, adding the notes of other players would be such a fun feature
Still after all these years I’m thankful that you read everything out loud. Makes the experience so much better
I would never want to leave that pool level. It's so pretty and calming. I just don't want to know what happens when it becomes dark. If time even passes in the backrooms.
I really would like to see more games made about the backrooms which don't just focus on level 0 of the backrooms, but explore the other levels.
There’s the part when he is the lab and his screen glitches and it says ,”help I’m stuck in level 100”. I think eventually we will get to see the other levels
@@Smallsley I think it was level 188, not sure what level is that but now I will search it
@@voxxi7598 Thats the windows level I think. The one that has white hallways and wooden floors and also a courtyard
@@dr.consumerock6798 Yep i already search it, maybe the protagonist is still alive and somehow survived in the level fun, I would like a full version of this game
@@voxxi7598 I think this game is still in its early stage so an update might not come for a while
This is the best backrooms game I’ve seen. So much more terrifying when you’re not constantly running into baddies
Jack's lack of concern toward the balloons had me thinking he was about to try to offer some cake to a partygoer
I feel like at some point, someone who lands in the Backrooms would just start punching a wall to see if they could get through. I once _accidentally_ hit a wall (open-handed, my palm hit it) hard enough to make a hole in the dry wall. In the yellow-walled section, that should (theoretically) be relatively easy.
Those graphics are so good! It's almost crazy how real the game looks. I really enjoy Sean's horror game logic, just running around, disregarding all safety. It makes the gameplay just ten times more funny.
You know this is good when it’s a one hour video AND it’s a backrooms game
LITERALLY I saved this video for later because of how much I enjoy watching
Bruh the editor gave me a better jumpscare then the whole game did
I was thinking the same thing lol
Dude I died at that jumpscare!
Forreal
It's cos you wouldn't expect it there at all. When something is chasing you, you expect it.
@@Azarilh wait
when did that happen
Ever since I was a kid, I've had dreams of these backrooms style pools, weird slanted walls and ceilings covered in tile, empty, quiet, and echoey. They were never "scary" to me, they've always felt comforting and tranquil. They were almost like memories, and I'd ask my parents if there was ever anywhere they took me that was similar (I've always had a terrible memory) and they've assured me that I've only ever gone to the local pool in our home town and a hot springs where we went on vacation once, neither of which looked anything close
U just crazy
@@trosi1696don’t say that
@@Andrewtheamazed what one did u reply to
@@trosi1696 ???
@@Andrewtheamazed ???
I love how instead of using the built in notepad that the game gives you he uses a real one lmao
stinky game brain doesn't always remember in game items XD so stinky real brain has to be used instead.
Lol I was thinking, "doesn't he have a notepad" the whole time
I M M E R S I O N
With a real notepad you don't have to press a button, and avoids possible glitches. Plus what if the game messed with the provided notepad 👁️haven't seen that but it'd be cool
To answer Jacks question about people getting out, yes but it is extremely rare, however a few extremely lucky people have managed to glitch out of the back rooms into the real world lore wise
One died after returning to the real world
@@raam726 why
Sometimes when you noclip back into the real world, it can be hundreds of feet above the ground.
Speaking of backrooms, Kane pixel is getting a movie now! About the Back Rooms obviously. Super happy he got recognised for his amazing cinematography.
Do you know what the movie will be called?
he mentioned it at the end of this video
Thats awesome
@@koendejong5345 probably something like “the complex” or “liminal”. honestly though they might just keep it simple and go with “the backrooms”. i’m not too worried about the name though, i just hope it’s a good movie and not something completely different than the original concept. kane is supposed to be a main director though, so i’ve got high hopes.
Being as immersed in liminal/backrooms aesthetics as I am, I love seeing all these famous liminal images become playable maps. I absolutely love the backrooms and the way it plays on memory, nostalgia, and childhood. This game looks absolutely perfect bc all I wanna be able to do is just explore endlessly; it doesn't need to have a plot or an objective, it's just being there and experiencing images I've seen before, places I recognize, and that happy-sad feeling of distant childhood. Absolutely adore this game and I really hope they make more.
As soon as I saw the balloons my heart sank into my stomach. If you're anywhere deeper than the shallows of level 1in terms of backrooms lore, you would understand exactly how much danger you're in.
At that point I’d just end it quickly, but would that even be possible?
@@MelCividanespretty sure it has something to do with the partygoer
@@MelCividanes The Balloons signify tha you entered Level Fun. It seems happy and harmless but it's one of the most dangerous levels. The Partygoers (Entity at the end of the game) hunt you down, and when they touch you, you turn into one of them via a brutal transformation.
Very fun!
I’d kill myself or cry in the corner and hope it ends soon
@@shar4803partygoers also eat wanderers and turn what's left of them into desserts and cakes then put on the level's tables to trick whoever saw it to eat it they also sometimes force feed you these desserts for fun
Everyone else: "Oh god how do i get out of here? My family wont know where i am, i want to see them again! Please! This is madness!"
Sean: "What if i shit myself in the backrooms?"
To be fair my immediate thought was “the bathroom though?” And “what about water? Can I drink that pool?” 😂
I have never been so jumped by that scary noodle baby jumpscare while its just so relaxing at the pool area 😭
Big fan of the pool rooms. That's for sure my favorite level of the back rooms, and I'm so happy that it was in this game
The camera guy never dies, but he always gets sucked into the backrooms
29:26 - For some reason that tiny gap terrified me more than everything else in this video! I was convinced something was going to force its way through! 😲
14:24 the backrooms effect in making sean go crazy happened faster than most people would think
I love that as soon as he saw the slides, there was NO hesitation and was instantly going down one. Beautiful.
The categorization and "rules" of the backrooms removes the mystery that makes it so compelling. The less we know, the scarier and more interesting it can be, imo.
I completely agree and I feel the same way about FNAF. all of the convoluted lore takes away the true eeriness of the first game and I've always felt that way.
honestly it's what makes em interesting for me,all the specific rules and little lore tidbits make it seem even nore scary, like you could just teleport to the "heat death of the universe" level by breathing wrong or something. makes you feel like you're constantly on the lookout to not break any unspoken rules
I take it slightly differently. No matter how much you try to figure it out it's still unknown
@@confusedjello7292 sounds like you'll enjoy reading scps written by 13 year olds
@@ockertoustesizem1234 man listen my standards ain't high I'm not ashamed to admit that
I love how Sean picked up some of Mark's mannerisms such as "goodie goodie gum drops." That's so cute
“How did you write that? Did you bring a spray paint with you to the backrooms?!”, minutes after reading the backstory of a graffiti artist falling into the backrooms haha
But the guy did say he had his white paint, not black
Backrooms stuff always makes me think of my mom bringing me with her to work throughout my childhood. She works in a hospital and she had a carpeted office in a hall of other offices. Sometimes I would play in the hallway if I was being too noisy for her. I spent way too many hours tracing shapes in the weird carpet or imagining scenarios in that hallway. Occasionally I would have to go with her on a trek through the hospital to bring something to someone else. And the parking garage had dingy yellow lights. It's very hard to describe my memories of this, since it's .. a very young child's memory of a boring office, and I am a poor visualizer on top of it all.
“How are you tired from crawling?”
He’s not tired, he’s probably just claustrophobic. 😂
I was hiding in the comments and he said this at the exact moment I read this lol
I really liked the SCP integration in this one, it made it feel so creepy
When Jack had brought up what he wondered would happen if a couple had fallen through a clip in reality to the backrooms, I was immediately hit with the thought that only one of them could fully make it through, unharmed, while only part of their significant other could possibly pass through with them. Like if they were holding hands or hugging, only one of them could fully pass through but in their hands lies a severed arm, fingers, or even the mutilated half of their significant other. The reason I thought of this was because I've never really heard of two people making it through a clip in reality to the backrooms both together and at the same time.
It's always been that only one person could pass through a clip in reality to the backrooms, as many games and videos had displayed, and most times it happened when the person is alone. Not only that but as soon as someone had passed through, the clip in reality would seemingly close itself and could never be used to slip in or out of the backrooms again. That means that the only way to get out of the backrooms is by finding another clip in the reality of the backrooms and hope that it leads to the same time and place of the dimension you came from. Even then, you'd better hope that you aren't mutilated into a pile of flesh or turned into an inanimate object of some sort on the way back.
So his curiosity filled comment on the matter has really caught my interest and I'd like to find out more about it. I, myself, am now really curious on how it would actually work or if my hypothesis of a thought would really be the closest reality of what could possibly happen.
Anyways,
Thank you, Jacksepticeye, for always being able to give us such great content!
I don't know how accurate kanepixels series is to the lore, but assuming a whole car can clip through with a person, couldn't a car with multiple people clip through then?
Hughie: I have some experience in holding a mutilated hand of a lover
the backrooms wiki might provide some insight! im not sure what kinda info it provides on clipping INTO the backrooms specifically, but its worth a shot
This just reminded me of the ending of corpse party
There's a creepypasta _kinda_ like this actually. Not sure if it's what anyone's looking for but there's a narration of it on CreepyMcPasta's channel, it's called "The Thing in The Backrooms". It's not exactly what you were talking about though
The backrooms is supposed to be more of a psychological horror rather than a monster horror.
The new rooms are supposed to add on a layer of do I stay in this place, or do I continue forward, will there be more horrors if I jump down this whole I may never be able to go back, is there really no other way?
Should I stay in this pool area where its calm, I have food here that responds so I won’t go hungry and there is almond water to drink, but do I wait for someone even if it could be years or never…. Do I attempt continuing on because I may return to my life by taking this elevator to an exit? Are these monsters real, or am I just going crazy for being in this place isolated. If it were real, should I just allow it to kill me to put me out of my misery? What if it’s actually friendly and just looks scary.
You know, that kind of head game stuff.
Yeah, I love psychological horror but monster horror does very little for me. :( I like the idea of slowly going insane from paranoia, from isolation, from hunger and thirst. From wandering the halls and every little noise setting you off. From sleep deprivation and confusion, just total isolation and wandering infinity. That intrigues me so much.
@@kiralonelyyeah but if there’s no lore to keep expanding upon people lose interest. Don’t gatekeep the back rooms to just being a niche thing that only psychological horror fans enjoy
That would make for a boring game though. Like, you could walk for 10 hours real time in-game through endless places until you eventually your character dies of starvation. It'd just be boring in the end.
Jack not knowing how bad is to find a ballons path in the backrooms really adds to the tension
Party gowers
@Leo I think is better for him not know very much, it really makes the experience for the viewers who know a little better
Am I missing something here? A lot of the atmosphere is admittedly creepy but nothing happens the whole time... He literally doesn't see anything that actually does anything to him except for near the start of the video... I'm not counting the end because he had no control and it was scripted but how is the balloons path any worse than the rest of it?
As someone who doesnt really know much abt the backrooms, context pls?
@@GunnerTaz "The Fun" level is the most deadly one in the Backrooms (or one of the most), hiding his identify on a party looking zone. If you end in the Fun level, be ready to accept your dead cause you aren't going to get out alive by all the creatures it has. Being the one at the end of the game
Honestly The Backrooms being an SCP make a lot of sense. Maybe that's why it's so full of monsters, it's one of those SCPs that holds other SCPs.
i really like this idea! but unfortunately the backrooms and the scp foundation are in no way connected :(
@@silly_raccoons Personally I lost interest in SCP stuff a long time ago. I'd rather they not be connected.
Dude, the whole hotel area of the backrooms, seriously felt like places I've been. Right before he pointed out that it looked like a hotel, I was remembering like 4 hotels I've been to that have this exact vibe. That whole area is my favorite part of the backrooms. Just the clinically white vaporwave liminal pool area. The aesthetic is just *_chef's kiss_*
I love that this game includes some of the more weirdcore kinda levels of the backrooms. I love cosy but unsettling dreamcore areas so it was awesome to see them in a game like this
Jack you're amazing and I love that you like/love what you do for a living. You're a huge part of my childhood and I never want you to change who you are!
I have the greatest content of all time!!!! I am god above all TH-camrs !
@Yulds good for you!
@@GummybearOhyeah it’s a bot
Change is a part of life. Just look at PewDiePie
@@locustlab agreed
I think the serene part of the backrooms is so much worse in it's own way; i think if i were in this situation, that'd be the time when i curl up into a helpless ball and break down. it kind of gives you a break from the looming scare of it all, yeah, but at the same time it would allow your mind to finally comprehend the situation you're in and all the possible outcomes of it. dying is scary, but being eternally alone is the worst fate i can imagine
This game is one of the best backrooms game so far. Most of the time you spend exploring each levels, getting lost, finding notes from survivors and weird objects, and feeing afraid of getting caught by the backrooms entities, which is truly what made the backrooms scary. Its scary because of the uncertainty factor that stimulate our primal fear of the unknown. And the realistic graphic combined with the creepy ambience...love it!
I also think BoneLab and BoneWorks did a good job at this. Speaking of which, we need a vr game based on the backrooms with a plot similar to Bonelab
Imagine this game being in VR and you play a little bit and then you take off your headset and find yourself in a giant maze of yellow walls and moist carpets, what would you do?
Cry
Wander around for about 5 minutes then curl up and die