@@datruth4766 The footage runs at 30fps. The video is encoded to 2160p 60fps to take advantage of the best bitrate TH-cam can offer. But the game runs at 30fps and that is clear in the video as well.
That middle ground John talked about for space travel; my idea would be if they allowed an AI speedily travel to your destination for you, meanwhile you can get out of your cockpit and do whatever while you in real time are being taken to your destination (albeit in an expedited timeframe). You could use this time to craft things or do whatever hijinks the game allows in your ship. I think it would be nice for immersion
That would be really cool yeah, plus if you could set the navigation in first person from the helm and then hit "go" (warp speed/hyper speed etc etc) that would be really cool. Then the animation of the stars whizzing by while it loads the next environment in the background and you can get up and walk around the ship and do stuff would be ideal I think. That way its effectively a similar thing, just way more immersive.
Star Citizen does something like that, so like you could be travelling to another planet and can do other things on the ship, and if you have a big ship, that's opens up a lot of options that travel time because less of an issue. With all that said, I don't think many of us want long travel times, so a middle ground is probably a better option to keep the fun factor going.
@@UlyssesM I tried to get into it a few times, but the lack of true narrative made the whole experience feel a little empty for me. The exploration was great though!
Starfield has better exploration than Mass Effect. It just lacks ground vehicles. Also Starfield's writing is more about dramatic set pieces than actual sci-fi philosophical concepts or historical backgrounds of alien species such as in Mass Effect. Very different games.
Just a note regarding space travel which a lot of people don't seem to know about, if you are flying your ship and open your scanner (F on pc, don't know the button on console), you can point your ship at a planet/nearby system and select it with E, then hold R to travel there and it does a little cutscene of the ship flying/grav jumping. You can also do this with landing on planets, so if you are looking at Jemison and open the scanner you can point the reticle at new atlantis which will appear as like a white marker on the surface and then hold R to land there. The game doesn't explain any of this for some reason though.
It would've been so much more immersive if that had simply replaced the often black loading screen with an animation of warping to the destination,. The takeoff and landing animations are cool but I wish the were stitched together into one long animation hiding the loading in the background
@@TheManHank It would've been so much more immersive if we could just fly there, can you imagine being able to take off and land on planets, all while being in total control, with no loading or cinemetics? That would be NUTS-it's not like any other games have done this yet! Nope, not a single one!
I think that making the player have to point to their destination to activate fast travel, and if the cutscene was in first person, it could have been a nice way to keep the ilusion of a space journey.
And also if you were able to set the navigation just using the ships systems and displays, which it doesn't look like is possible? Imo that would really add to the immersion.
Thank you John for mentioning the washed-out HDR. This is also a problem in Fallout 76 and I wish they would provide HDR calibration or adjustment options as I don't like the washed-out blacks and shadows.
It's not an issue that Bethesda can fix. Because they been using the same outdated engine since skyrim.... You really would have thought Bethesda would make a new engine by now.... Its been literally well over 12 years of this overused old and buggy engine.
HDR is so inconsistent I don't even enable it now. Some games looks great with it, like both Horizon games, but then you load another game up and it looks terrible or requires a bunch of tweaking. Not to mention the handshaking not being completely reliable. HDR needs some streamlining still.
@@m.b2948 They've been using this engine since Morrowind. Just because it's called Creation Engine doesn't mean it's not Gamebryo under the surface. Oblivion and Skyrim were basically just Morrowind with Havok physics and shit game design.
Yeah I was looking forward to playing on an oled and it doesn't look good. The first planet looked pretty good when I was outdoors. But I think I'm the only one that thinks just doesn't look great. Everyone keeps saying it looks great and it has its moments but I thought new Atlantis looked pretty bad.
@rgs7341 I made the picture look damn good by just changing the setting on my LG OLED. Assuming that you have game optimizer enabled, first enable HDR Tone Mapping in the advanced picture settings (instead of HGIG), then tweak the black point and white point levels in the game optimizer. Black point level down to 5 or so seemed to fix the grey wash. I know it's not 'true' hdr implemented by the game engine, but it has made the game playable and looks damn good on my setup. Give it a shot.
Thanks for the comments on HDR and blacks. I thought I was going crazy cranking up the settings on my new monitor and wondering what was happening. Hopefully this is something they can add settings for in the future for those who want custom settings.
It's an issue, a massive issue. The Black-level is so high on my OLED (LG C1) that's it's not remotely funny. Enabling Win11 AutoHDR via hacks doesn't fix the ridiculous black level (well grey level) and just makes the HUD so searingly bright I'm be too afraid of burn-in to use the hack. The xbox version has the same HDR issues at Windows :(
@@thingi Yeah, Im on an Xbox+monitor and I had to bump up contract and black enhancer. Also went warm color temp and different gamma mode to get a somewhat consistent image. But day scenes are sometimes a little too blown out in so many ways 😂
21:14 It’s nice that the game keeps track of items this way, and this perfectly illustrates that. Still, doesn’t that hotel have a cleaning crew? If those soap bottles had disappeared, I wouldn’t be mad. 😂
Also, it's absolutely certain there's a limit to the number of persistent objects. It makes no sense whatsoever to think this is an excuse to the poor framerate. Also, soap bottles don't need to be updated per frame. Quite disappointing from DF to excuse this.
@@jonny5143every time someone has something to say about a game, they're a sony fan boy ? you sound like a prepubescent teenager, not everyone is a console fanboy
I don’t like the sentiment that because it’s less buggy than previous Bethesda games, then it gets a pass. Compared to current games - load times, frame rate, writing, etc, should be looked at with more scrutiny and criticism. Comparing this game to Skyrim or Fallout 4 just does nothing for me, as someone that played neither. How is this game actually good and how does it set itself apart from any other big game released this year?
This has been xbox last hope for awhile now. It was always going to get a Nintendo type pass with performance. Why they didn't include even a 1080p 60 mode is strange
After seem how many load screens in between maps, we definitely need to give more praise to No Man's Sky, such small team and they are able to developed they own ingame engine, you can board your ship at the space station or your freighter and you can literally explore the entire solar system from there 100% seamlessly, including landing on any planet of the solar system in any spot you want and the game still manage to run at 4k 60fps on current gen consoles with really good graphics, and the base building is insane currently.
I think a real time atmospheric entrance could have worked. I do think it would still be scripted and out of the players control, due to the specific landing location. So essentially a hidden loading screen, which is still more immersive than seeing the screen fade to black.
It was very impressive that they did that as an Indie Studio, but there was little depth to exploration, the planets get boring looking. The art style is very simplistic and when traveling the graphics would often look playdough like. Not to knock it I liked NMS years back, but its not THAT impressive considering it's the only impressive thing they do in my opinion
@@MVPMTKINGdoes that imply that Starfields exploration has more depth? Because I'd say they're both on about the same boring level, maybe Starfield being a little bit worse than No Man's Sky
Still lame. You cant fly in open space from planet to planet like Elite Dangerous, you dont manually land or take-off either..... You're constantly stuck in an invisible wall arena no matter if your in space or on land. Point and click fast travel simulator.
Thank you bro. I’ve been saying this,because with this game. A lotta of the complaints ,that people make. can be worked around by just learning the game mechanics.
@@advanceddarkness3 Your not wrong, however Elite Dangerous is a Space Sim, Starfield is a RPG in Space. Bethesda however did misrepresent that for the last 16 months.
@@Episode_13 there is literally passage where he goes from city to ship to space with 4 loadinge and timer during loadings. In 5 minutes of playing (or even less) they have 30 seconds of loading. You can defend this in 2023 how you want, but its 2023 and not 2003 and this is not Morrowind but game which want to compete with likes of Elden Ring or RDR2 (massive worlds with minimum loading screens) or space sims where seamless landing on planets is implemented like last 10 years or so? Using Morrowind engine for modern game with its 2003 limitations in 2023 is embarssing. No excuses there.
Just so I understand- No ray tracing No seamless worlds or travel Long, frequent loading screens No space simulation No npc routines or radiant ai Basic graphics and rendering techniques What 'simulation' is the reason for 30fps???? What makes this a next gen only experience?
@lum26akua28 in not questioning whether its a good game or not. In fact I want to buy an xbox just to try it. I'm just asking why it needs to be 30fps.
Thank you for touching on HDR! This is an area I’d love to see more DF content focus on as I feel it is one of the most important visual features in games.
@@thespeedtapper4 I’m but a mere mortal 😂 It’s all the same to me, even when others talk about colour accuracy it’s all the same. 8 bit colour, 10 bit colour, it’s all the same. I was watching comparisons of 4k, QHD, ultra high med it’s all the same can’t see a difference. The only thing I noticed was on low settings was decrease in vegetation and shadows disappearing
@@christinaedwards5084 That's understandable. With 1080p to 4K it's not a monumental difference when you're looking from a distance. So you would have to get closer to the screen to notice the differences. The closer you are, the more immediately noticable the differences are, especially on a large 4K screen. Playing 1080p content on a 55" or larger 4K screen will make it a lot easier to see the differences.
When surveying a planet, and points of interest are 1000m apart... and running is severely restricted, it seems like vehicles must've been cut content. There's no way they expected players to run around 1000m+ of wasteland with nothing to do but tap an occasional mining node inbetween (if your inventory isn't already full, which it probably is).
It kills planet exploration for me. It is just a bore just aimlessly running towards points of interest. Managing the stamina is so annoying too and just makes the whole thing even more tedious.
I think that the whole space travel aspect was severely cut back during development. There is a lot of missed opportunity there. At one point Bethesda likely decided to focus almost entirely on the planet ground content. Sure there are missions in space, exploring derelict ships and the like, but it feels like so much more was planned but ultimately scrapped because the scope was proving way too big to tackle.
@@ProsecutorToddShaw If you're on foot and scan the location, like a cave for example, then you can use your ship to re-land closer, rather than walk all them meters.
That would look to familiar 😂 they had to show the old decade comparison.. DF guys are mates with phill and Bethesda team they don’t want to make them look bad
16:48 - I'm amazed that in 2023, Bethesda still hasn't figured out how to do water in a video game. This problem exists in every version of Skyrim, and they somehow made it even worse Starfield
I was eagerly waiting for the full DF Starfield review - As usual the production quality, content and overall effort are top notch. Thank you for sharing.
While I appreciate the review of the game's graphics, I feel like a lot of John's arguments about game design aren't valid. "You can't run around the planet, it would be boring anyway" yet in No Man's Sky you can. "You can fly to a planet you see" but in No Man's Sky you can. "You can't take off or land without a loading screen" once again, in No Man's Sky there are zero loading screens in a star system. It is baffling that the biggest RPG studio, backed by the Microsoft juggernaut and powered by exclusivity deal with AMD cannot recreate what a tiny indie studio did back in 2016, a whole generation ago. The big selling point of Starfield was the space part: many planets, spaceships, space travel, exploration, but in the end all we get is a bunch of chopped up locations and empty wastelands. The game might as well be placed on a single planet with no space travel at all.
@@janvarga4023 it was advertised as having advanced space sim elements which it ultimately failed to deliver. It's not fallout in space. It's just fallout without world map.
40fps is probably doable on consoles, seeing as it's very consistent at 30fps, but 60fps might be pushing it a little, after all, pushing the frame rate higher will push the cpu harder and that's probably too much to get to 60fps even with some major cut backs on visuals, but 40fps, who knows, it depends on how tapped out the cpu is.
Not even a hint of the completely broken HDR support, have DF sold out to Microsoft for 'early access' or massively dropped the ball on their Starfield 'tech analysis'?
Btw, I really HATE increased black levels... Once you have an OLED and have become accustomed to "black black", it kinda stands out... Been trying it on PC for a little and I have to say I'm kinda impressed. There are bugs and missing things etc. but nowhere near other Bethesda launches. Which is nice.
On the topic of having a space travel middle ground: The way I imagine it should work is if you wanted to travel somewhere normally it literally takes 30 years, but the fast travel/grav jump system takes 30 seconds. You ship actively takes the course you see when you fast travel, and the game simulates you going to route you would if you were to/could travel there manually. That way it can then dynamically take you out of travelling to surprise with different events like a pirate attack or distress beacon etc. You could even happen upon derelict ships and choose if you want to go explore them or not. Maybe even some side quests could start by randomly finding something. You could also still use the power allocation system where putting power into grav jump lets you get there quicker but putting power into shields makes you safer if combat does start. With this idea you could also move around your ship while fast travelling and magange your inventory. I think overall this should feel like you are exploring/moving through space while also not wasting your time. Personally I think they really messed up letting you just fast travel everywhere instantly.
Thanks for sharing this i really like it. Overal there are some things like this they can do to improve space travel or improve the illusion basiaclly. I mean yea flying into the planet and all is not going to happen but thats not the most important thing i think. I never really felt like ''oh planets are fake bladiebla'' when playing mass effect. But so far from what i see of starfield.. first off all people don't know you can also travel fromout the cockpit without using a map. And the second thing i notice is that the flying animation can be a lot better. As in in mass effect you see your ship ''flying'' before it lands on a new planet. In starfield i just drops off and you see the last two seconds. Thats a little bad haha. Makes you feel even more that its just a map being loaded.
@@jameswayton2340 Yeah heard about this 2 changes which would help with the illusion but definitely wouldn't immediately change my mind unfortunately :/ A lot of it seems quite core to the experience the lack of exploration in space and the lack of needing to actually fly in space. I fear even modders will have a tough time changing it. I suppose DLC might give me hope?
@@techknow9237 Then you give people options, if you want to avoid pirates maybe you could have a specific ship or part that let's you avoid them. Or if you want to find more places out there you can improve your radar etc
@@scalpingsnake If it is we need to put this in, put that in, give this option, give these options or players demanding I want this, I want that, it should be like this or that...etc.. we will never have a game like Starfiekd, Skyrim, Red Dead Redemption 2..etc
i will say visually this game is very pleasing. i think its the consistent frame rates and high quality textures. you dont get alot of frames but it is consistent
If they are not going to give us full HDR due to artistic vision they should fine tune it to work better on OLEDs. Do hope they fix some issues, like water and shadowed areas. And disguise loading better. Game is gorgeous otherwise.
Artistic vision my ass. They couldn't even be bothered to add an FOV slider, despite even Fallout 76 having one. SpecialK just did the developer's job btw, and finally added HDR.
Seriously? "Artistic vision"? The blackness of space contrasted with sun beating on no-atmosphere planets is the sort of scene that HDR was "born" to depict in its full glory.
I like mass effect but when playing through the LE without any prior experience to the genre I felt like it was robbed of a lot of opportunity between ME1 and ME2. ME2 and 3 were waay more linear than the first installement.
I don’t care how detailed a hatch is or how good the light reflects off a discarded apple core on the ground, 30FPS on a next Gen console is a deal breaker for me. 30FPS should be a thing of the past.
SAME. I’m so tired of magic holograms and pointless transparent displays and overall style over substance that is unfortunately prevalent in sci-fi so seeing a world that in many ways resembles our own, just 300 years into the future is so, so refreshing
@@crispybottomLike if any of us would have a minimum idea how the tech would be in 300 freaking years considering how fast tech evolves and how this evolution is accelerating.
@@Z3t487 of course, but it’s just my pet peeve. We KNOW transparent displays are useless shit - we’ve tried it, we know that spaceships are utilitarian tools, so they’re not going to be packed with high tech flatscreens and luxuries like Xzibit had a field day with them etc.
More confirmation this game has lots of very serious core gameplay issues, many can't ever be fixed without putting the game back into pre-alpha. Thanks. I'll continue with BG3
"Walking around a planet is boring" Yes, we get that...but flying around a planet is amazingly fun, hence Flight Simulator selling 22+ Million copies through the series. The spaceship sections is just a glorified mini-game.
I hate the excuse of “hey this company is known for buggy unplayable launches, and this is a playable buggy mess, therefore this is a great game bordering on a masterpiece”. What? Why the special treatment? Why the excuses? The game shouldn’t have the technical shortcomings period. They should’ve switched to an entirely new engine. They should be upheld to modern expectations and standards (no I don’t mean battle passes and battle royale) instead of being treated like this is a AA dev that has only made 2 games and has only existed for 8 years. This is a vet company that should be breaking new boundaries and they don’t.
He's getting paid by bethesda, I think its obvious after watching this review. The new strategy publishers choose nowadays - you pay the reviewers more, than you spend on development, as a result you get positive reviews and wash the brains of normies who can't handle critical thinking, and you win. Just look at the critics review on metacritic, thats hurrendous.
The biggest issue with the graphics is how washed out everything is. Anything that is slightly dark is just grey. If they could add some decent HDR the game would look twice as good. I doubt Bethesda will bother so I'll have to wait for the reshade mods to fix the colors like previous Bethesda games.
@@thanksbetotapthey help a lot, but also, there are mods that get rid of the washed out thing which is really a filter affect easily removed. I mean, on PC, of course - but I mean, if you are on console, then that is your choice and you know what to expect - the devs tell you how you like it 99% of the time, with 99% of the game.
Man every Starfield video has Mass Effect music in the background and it makes me wish that some day Bethesda and Bioware would collab and make a super game. Star Effect. This game but higher sci Fi is exactly what I feel they were going for in ME1, so it would be such a perfect combination.
@@Michael-jj8gzUnless Microsoft buys EA. Or Bioware. EA is known to close studios once they're not successful and Bioware hasnt had a hit in a generation. So Bioware could be closed/sold soon.
For those who don't know, part of Andromeda's pitch was to use procedurally generated planets to give players the feeling of exploring a frontier. They dropped that part because they couldn't get the planets to look right, even after spending almost two years on it. In the end, they crammed on a more traditional mass effect experience
I heard the Mass Effect music and instantly was reminded of great times in gaming. I told myself I’d at least push through for several hours at the beginning of Starfield and I’m glad I did. I’m 25 hours in now and this game is a masterpiece that I’m falling in love with more each day. I think a game of this scope really requires a great deal of your time as a gamer in order to really comprehend and good of a game it is and just how much work Bethesda put into it. Thanks DF for the awesome video. ❤
Hearing a lot of excuses for bad game design which felt a bit off brand for john and digital foundry... although the game may not have delivered what i personally was hoping for it still looks pretty fun.
I kept myself totally spoiler free before playing and I was let down too. I was hoping for a game with the intuitive exploration from NMS, the sense of distance and awe from Elite Dangerous, all wrapped up with Bethesda’s attention to detail and set dressing. Instead this is Outer Worlds++ and I refunded it.
not accusing them of accepting any bribes or anything but I thought the same exact thing... DF usually is relentless in pursuit of excellence on these tech reviews and this series of DF vids on starfield is EXTREMELY forgiving
Outstanding journalism, stunning visuals, in-depth analysis, and engaging commentary. Honestly, it felt more like watching National Geographic than a game review. This is precisely why we all love the DF. Keep up the amazing job!
Not sure about outstanding journalism, the loading question should be risen to the dev and designers, and not just assuming it's a decision rather than an engine limitation.
This is a quibble but I could have done without the number of times he said words to the effect of "this is the best that we've seen from this studio" ... surely it's a given that we were going to see a technical stride forward from Fallout 4, which at this point is eight years old?
Solution: seamless transition from planet to atmosphere -> grav jump to get rid of travel boredom (even doe I think would be nice the first 50 times looking how the light interacts with different plannets) -> seamless transition from atmosphere to destiny planet. 'But how could they do that?'. I don't know, they are the ones getting $100 pre orders not me.
Really nice review, a fair assessment of what it does well and not considering the engine and scope. But that use of the Mass Effect soundtrack to play my feelings was sneaky!!
thats really good to hear, I was expecting more space sim but honestly that sounds even better (if my picture didn't give it away lol) so excited for Wednesday!
Re: the detergent bottles, this is a case where greater realism would support lesser game sophistication, since in any real restroom those bottles would have been cleared up by now.
Exactly. Empty open world with shallow gameplay, poorly written, and with a lot of bugs. Overhyped to hell and back because see that mountain? You can climb it. Or rather see that planet? You can go through 5 loading screens to teleport there.
@@konverznyExcept this game has good writing and characters, a shit ton of things to do with more depth than their previous work, and isn't particularly buggy. But I guess it's easier to lie about a game you haven't played. Seethe harder, nerd
17:30 captures my biggest gripe with this game. It's the antithesis of my experience with Skyrim. In Skyrim, fast travel was an option. In Starfield, fast travel is the only way to play. It's a massive step back. And honestly, if No Man's Sky had a bit more depth and variety with its planets and exploration, the game would capture a good chunk of the perfect spacefaring experience for me. John attempts to defend Bethesda's reasoning for having loading screens and fast travel by saying it would be boring? Has he played No Man's Sky? The most exhilarating part of that game is safely entering and exiting a planet's atmosphere without being intercepted by hostile ships. In Starfield, piloting my ship feels like an optional mini game until a quest forces me to dock on another ship or space station. Right now, exploration and traversal in Starfield feels like Mass Effect 1 with extra steps. Even Bioware was kind enough to give us a land vehicle.
Yeab but Starfield is an RPG much like Mass Effect 1 not a space simulator like no mans sky. Starfield and NMS are two different types of games. Plus Mass Effect never let you control the Normandy or base build
@@Etheral101I don't disagree with you but trying to label things as action games or rpg games is a bigger setup for disappointment imo. Because frankly speaking, I have a hard time calling Starfield an RPG. The dialogue and character customization feels superficial compared to Mass Effect 1, Morrowind, and Baldur's Gate 3. Starfield has RPG elements, but it feels mostly like an open world, action adventure game with heavy exploration elements. And much of that overlaps with No Man's Sky. Especially with scanning, mining, and base building. It's almost impossible to not make the comparisons if you've played NMS for a reasonable length of time.
I don't get why space travel and planet exploration couldn't be more like No Man's Sky, we've had 7 years of tech progression, so I just don't get it. 🤷♂️
Absolutely love that you have some Mass Effect Music in the background. 14:50 for example. Even seem to have matched locations somewhat. Music from the citadel for new atlantis, and Eden prime for the train station.
I love how people will dismiss a great game because of some technical issues or because it didn't line up with their assumptions about how the game SHOULD HAVE been. Glad DF didn't do that here. Great job as always, John.
Yep, also sucks that Bethesda advertised the space part so much. Should've called it more of a Mass Effect type of game and people would've been a lot happier, including me, but once I got over the disappointment on no real space travel the game grew on me a lot.
its pretty awesome but im struggling to motivate myself to play it, the beginning hours are so boring but i know that will change, but it is missing that element of ''do you see that in the distance, you can go there'', its a big deal because when i see a moon in the sky in no mans sky i can jump on my ship and manually travel there and its super cool, that sense that the planet or moon is rendered in and i can go there (ofcourse its not actually rendered in), its just missing in starfield with nothing but hubs you can fast travel to.
I understand that it's not Star Citizen or No Man's Sky, but it seems completely immersion breaking and pointless for space to exist at all in this game. Why travel from the planet into orbit just so you can load into another planet's orbit, then load into the planet? Like, just skip the intermediary step of orbit lol
There is an infinite amount of loading... screens... in.... this... game...which...want...to...be....discovered. Why is no one talking about the fact, that this game could also be called "Loading Screen Simulator"?
@@shiny460 I think the problem is that object persistance is nice (and a Bethesda staple) but usually not necessary for any game mechanics to work, so the tradeoff isn't fully justified. Coupled with the old engine, which already had problems when Skyrim was relased, it's not disingenuous to say that the game simply doesn't make proper usage of modern technology in many instances and the good but not stellar graphics are one indicator of that.
8:22 It's concrete, not cement! Cement is an ingredient in concrete like flour is an ingredient in cake. Portland cement is mixed with water and aggregates like sand and gravel and cures to create concrete.
Every comparison is to "any other Bethesda game" like it's some revelation that with improved console power and the passing of YEARS they have MIRACULOUSLY made a better game for them! 🤣 Jeez, they're a supposed Triple A developer and they're talked about like some Indie studio that finally made great leaps and bounds. It's depressing to listen to honestly. Bethesda setting their own bar and still barely reaching it.
One thing everyone misses is you don't need to travel directly to your ship to fast travel between planets, you can access the galaxy map menu directly from the menu screen and travel anywhere from any world. That saves several minutes of steps every time...
@@SixSiouxnobody is forcing you to fast travel to your ship... You can still walk to it if you'd rather waste your time than actually do the interesting bits?
@@SixSioux did you miss the point where it's just an OPTION? you can still manually walk to your ship, sit on the cockpit, and liftoff, then punch the coordinates to jump, if you did not have the option to fast travel like that you would be complaining about that lol
DF once again is on top of their game, it's no wonder they are the go to for gamers (not fanboys). This tech breakdown is quite comprehensive and really nails down the nitty gritty. Well produced video as always, with the great use of SF's soundtrack interspersed throughout. Awesome job as always JL.
I game on Series X I'm currently playing Starfield and its really good 😎 I love DF reviews 100 percent spot on I agree with him Starfield has some problems but like you heard its still A must play game
I feel like this game would’ve been served better had they made it smaller and then made the few planets more detailed and you can fly to them instead of using loading screens
He can’t help himself being biased in favor of Bethesda. This is why you can’t trust people who rely on access to the devs review codes and access to the devs themselves for exclusive interviews. The only person you can trust is someone who truly is not beholden to the devs. If it’s not a space exploration game, then why did they hype it as such? Why not just come out and say it. “Hey, this game is just Skyrim or Fallout in space, it’s not a space exploration game. You can’t fly your craft from one planet to another.” I think that would have hurt their bottom line. That’s why.
as usual amazing tech review but I don't agree with giving props to bethesda for stable 30 fps. Honestly this game is visually not that impressive if we compare it with the games like RDR2, Horizon forbidden West, Cyberpunk 2077. 30 Fps shouldn't be an excuse for AAA developer like bethesda.
what year is it? still those itnerior and exterior seperating with loading screens just like in Skyrim 2011? no travling to the planets by flying directly to them like in no mans sky 2016? (I know Starfield is more complex but still) pretty disappointing, Bethesda is technically still stuck in the 2010s it seems :/
I'm actually amazed at how this game looks like it came out of 2017. Not even screenspace reflections on bodies of water? The water at 9:00 looks like a joke. Also the tress and overall lighting is bad. Looks like it's lacking ambient occlusion.
To my eyes, this game is shockingly inconsistent. The area of new Atlantis looks unbelievably bland, like there's no ambient occlusion and depth of field at all.
The graphics of this game would impress me, if Star Citizen didn't exist. Star Citizen proves, that there is no reason to "tile the world" like they did. The huge world of Starfield, feels like a collection of maps stiched together, not like a Space Exploration game.
Well go play NMS they just released a new update 🤷 I don't see why these games need to be compared smh they're their own game and don't need to be the same 💯
Bethesda missed a golden opportunity here by not adding horses in space suits. Another wind-breaking opportunity missed by a truly great studio. Why can't we ever get a space game with friggin rideable horses in space suits!!!
I don't know if it's the depth of field effect, but so many shots in this video make the game assets look miniature. It's like a collection of model replica of space stations.
"largely stable 30 FPS" on series X. WoW. Giving Bethesda praise for 30 FPS based on their other console games is a fucking joke. This game is an un-optimized mess, especially on PC.
They could have given praise for basing it on other good 30fps mode games like A Plague Tale Requiem, Forza Horizon 5 or FFXVI, and it's still a correct statement that the frametime is very stable compared to others.
Excellent review as always John but I have to point out that your intro is absolutely fantastic. In 02:25 it does the job of grabbing people's attention exceptionally well. So well I had shared the video with everyone I knew before I even made it all the way through screaming, "This intro is fire!!!"
I'm enjoying the game so far, but some typical Bethesda bugs still exist. The first bug was an NPC randomly floating away into the sky. The Adoring Fan spoke to me while he was sleeping. He didn't get up. He just laid there in bed with eyes closed and talking. I encountered this bug in older games like Oblivion, Skyrim, and Fallout 3 & 4. Another bug was when I killed an alien creature with the cutter and the creature was hilariously launched extremely high into the air. This reminded me of the Skyrim bug where giants launched victims upon killing them... including dragons.
While there's small immersion-based gripes I have with the game (third-person landing sequences, the grav jump animation being a little meh in terms of impact), I'm EXTREMELY impressed with this game. I know there's people out there complaining that the game isn't running well on their PC from 2015, but for the logical people out there...this is a masterpiece. Two main things make this game amazing for me: 1. I keep forgetting I'm playing Bethesda game. The main issue I've always had with their games is the jank. It's still present, but only the good parts of it. Bugs are minimal in the main course of play and the graphics mesh very well together. The game makes an excellent case for non-raytraced lighting and GI as well, which I'm a massive fan of personally. The interior lighting of space stations and outposts is absolutely mindblowing in the detail and atmosphere it creates and does a better job than raytracing has so far. 2. The scale. Skyrim and Fallout 4 both got close to delivering that feeling that you are in an actual other universe, with real interactions and cities and stuff to do. But they are always some limit to it and you'd have to fill in the rest with your imagination. Starfield...it's like I'm living in the stars. I hear a character mention a secret den of pirates? I can go there to raid them. I happen upon a crime happening? I can stop it. I want to see the remains of Earth, which was mentioned to have been desecrated? I can go there and explore the wastelands. Some shady guys murmuring about a job they heard about from a guy that heard it from another guy? I can join them or take the job from them instead. It just feels...infinite. The amount of interactions and voicelines that lead to 2 hour long quest chains is what I remember reading Skyrim would be back in the day. But now I'm in the stars, exploring, fighting, discovering...and I keep forgetting that it's Bethesda game! The gunfighting feels excellent too! Which is a surprise since combat has been a low point for them in the past, but gunfights feels exhilarating here! Only technical downside is the lack of DLSS support without the mod. I tried to inject it, but it did cause a crash, so I went back to FSR. It works well in MOST scenes, but some objects and effects do get that FSR glimmer on them. But I can live with that AND that will likely improve with FSR3. Needless to say. I'm a big fan.
I don't care if it's a "true space" game or just "Skyrim in space". I care that a 4070ti/13600k/32gb of DDR5 5600/SN850x cannot maintain 60fps @ 1440p on High settings. No wonder they targeted 30fps on console and span it as being a creative decision.
I cant accept 30 fps on the most important title from the most powerful console, desperate to catch up the other two (their saying not mine). I'm sorry
Been having alot playing this game on pc, yes the beginning is slow but that's good cause it's slowly introducing you to all the worlds and telling you about the lore. It really is a good game, not perfect but a very good game
I don't like how they don't let me do what i want. In a game like bg3 i can do wtf i want, kill everyone, steal everything, go where i want and make whatever choice i want. In starfield, well, it's just slow or nothing...
16x faster loading though. Loading screens that take 2 seconds aren't really any worse than moving through empty space for several minutes like NMS or Elite.
Empty wastelands aren't to explore mate, just to grab materials and build outposts for resources. You have to explore the stuff Bethesda has done for decades: towns, cities, secret bases, bandit hideouts etc. Have fun in the starfield!
This kind of technical breakdown feels like a well produced documentary. Tremendous work by John once again!
My only issue is the video footage appears to be running at 60fps, and we know the game doesn't run like that on Series X.
Seconded. Love the production on this video - so informative, clear and stylish too
@@datruth4766 The footage runs at 30fps. The video is encoded to 2160p 60fps to take advantage of the best bitrate TH-cam can offer. But the game runs at 30fps and that is clear in the video as well.
The writing in this video is top notch. That intro, beautiful!
@@datruth4766dude no, the video itself is 60fps but the footage in 30. It's clear in action scenes
That middle ground John talked about for space travel; my idea would be if they allowed an AI speedily travel to your destination for you, meanwhile you can get out of your cockpit and do whatever while you in real time are being taken to your destination (albeit in an expedited timeframe). You could use this time to craft things or do whatever hijinks the game allows in your ship. I think it would be nice for immersion
This ^
That would be really cool yeah, plus if you could set the navigation in first person from the helm and then hit "go" (warp speed/hyper speed etc etc) that would be really cool. Then the animation of the stars whizzing by while it loads the next environment in the background and you can get up and walk around the ship and do stuff would be ideal I think. That way its effectively a similar thing, just way more immersive.
Like Jedi Survivor or Fallen Order
Star Citizen does something like that, so like you could be travelling to another planet and can do other things on the ship, and if you have a big ship, that's opens up a lot of options that travel time because less of an issue.
With all that said, I don't think many of us want long travel times, so a middle ground is probably a better option to keep the fun factor going.
where is alex, still lazy making no videos ?
Mass Effect's music brings back so many memories, it hurts that I still haven't found a game that captures space exploration as good as those games.
No man's sky? I guess it's less narrative focused but space exploration in that game is huge.
@@UlyssesM I tried to get into it a few times, but the lack of true narrative made the whole experience feel a little empty for me. The exploration was great though!
Starfield has better exploration than Mass Effect. It just lacks ground vehicles. Also Starfield's writing is more about dramatic set pieces than actual sci-fi philosophical concepts or historical backgrounds of alien species such as in Mass Effect. Very different games.
You should try Star Citizen.
Just a note regarding space travel which a lot of people don't seem to know about, if you are flying your ship and open your scanner (F on pc, don't know the button on console), you can point your ship at a planet/nearby system and select it with E, then hold R to travel there and it does a little cutscene of the ship flying/grav jumping. You can also do this with landing on planets, so if you are looking at Jemison and open the scanner you can point the reticle at new atlantis which will appear as like a white marker on the surface and then hold R to land there. The game doesn't explain any of this for some reason though.
Sounds like it was added in as an afterthought from what you have said.
Thank you! I was wondering why you couldn't do this earlier.
It would've been so much more immersive if that had simply replaced the often black loading screen with an animation of warping to the destination,. The takeoff and landing animations are cool but I wish the were stitched together into one long animation hiding the loading in the background
@@TheManHank It would've been so much more immersive if we could just fly there, can you imagine being able to take off and land on planets, all while being in total control, with no loading or cinemetics? That would be NUTS-it's not like any other games have done this yet! Nope, not a single one!
@@Razumenballs
I think that making the player have to point to their destination to activate fast travel, and if the cutscene was in first person, it could have been a nice way to keep the ilusion of a space journey.
yes, just like jedi survivor
And also if you were able to set the navigation just using the ships systems and displays, which it doesn't look like is possible? Imo that would really add to the immersion.
Maybe this could be a mod? Really good idea though.
Yeah I really hope they patch in some tweaks. I just want some more immersive space travel.
Yeah this game could greatly benefit from a "do things in game instead of in pause menu" ux
Thank you John for mentioning the washed-out HDR. This is also a problem in Fallout 76 and I wish they would provide HDR calibration or adjustment options as I don't like the washed-out blacks and shadows.
It's not an issue that Bethesda can fix. Because they been using the same outdated engine since skyrim.... You really would have thought Bethesda would make a new engine by now.... Its been literally well over 12 years of this overused old and buggy engine.
HDR is so inconsistent I don't even enable it now. Some games looks great with it, like both Horizon games, but then you load another game up and it looks terrible or requires a bunch of tweaking. Not to mention the handshaking not being completely reliable. HDR needs some streamlining still.
@@m.b2948 They've been using this engine since Morrowind. Just because it's called Creation Engine doesn't mean it's not Gamebryo under the surface. Oblivion and Skyrim were basically just Morrowind with Havok physics and shit game design.
Yeah I was looking forward to playing on an oled and it doesn't look good. The first planet looked pretty good when I was outdoors. But I think I'm the only one that thinks just doesn't look great. Everyone keeps saying it looks great and it has its moments but I thought new Atlantis looked pretty bad.
@rgs7341 I made the picture look damn good by just changing the setting on my LG OLED. Assuming that you have game optimizer enabled, first enable HDR Tone Mapping in the advanced picture settings (instead of HGIG), then tweak the black point and white point levels in the game optimizer. Black point level down to 5 or so seemed to fix the grey wash. I know it's not 'true' hdr implemented by the game engine, but it has made the game playable and looks damn good on my setup. Give it a shot.
Thanks for the comments on HDR and blacks. I thought I was going crazy cranking up the settings on my new monitor and wondering what was happening. Hopefully this is something they can add settings for in the future for those who want custom settings.
"Hopefully this is something they can add settings for" - of course they can!
Would they tho? ;-)
Seconded. For a next gen experience I think this is something that definitely needs to be addressed.
@@igorthelight Nah, Tripple A games focus on the experience of shareholders, so not gonna happen
It's an issue, a massive issue. The Black-level is so high on my OLED (LG C1) that's it's not remotely funny. Enabling Win11 AutoHDR via hacks doesn't fix the ridiculous black level (well grey level) and just makes the HUD so searingly bright I'm be too afraid of burn-in to use the hack. The xbox version has the same HDR issues at Windows :(
@@thingi Yeah, Im on an Xbox+monitor and I had to bump up contract and black enhancer. Also went warm color temp and different gamma mode to get a somewhat consistent image. But day scenes are sometimes a little too blown out in so many ways 😂
21:14 It’s nice that the game keeps track of items this way, and this perfectly illustrates that. Still, doesn’t that hotel have a cleaning crew? If those soap bottles had disappeared, I wouldn’t be mad. 😂
Also, it's absolutely certain there's a limit to the number of persistent objects. It makes no sense whatsoever to think this is an excuse to the poor framerate. Also, soap bottles don't need to be updated per frame. Quite disappointing from DF to excuse this.
@@youtou252Who said this is an excuse for the frame rate? DF was just showcasing a cool feature.
@@youtou252you seem like a salty Sony fanboy, just calm down and enjoy this stellar game my dude
@@Snow.2040As far as I remember they mentioned it multiple times in previous videos. Now they don't even address it anymore as if it wasn't a big deal
@@jonny5143every time someone has something to say about a game, they're a sony fan boy ? you sound like a prepubescent teenager, not everyone is a console fanboy
I don’t like the sentiment that because it’s less buggy than previous Bethesda games, then it gets a pass. Compared to current games - load times, frame rate, writing, etc, should be looked at with more scrutiny and criticism.
Comparing this game to Skyrim or Fallout 4 just does nothing for me, as someone that played neither. How is this game actually good and how does it set itself apart from any other big game released this year?
This has been xbox last hope for awhile now. It was always going to get a Nintendo type pass with performance. Why they didn't include even a 1080p 60 mode is strange
@@jamesbb4 right? DF is making a lot of excuses for a PS4 looking game.
After seem how many load screens in between maps, we definitely need to give more praise to No Man's Sky, such small team and they are able to developed they own ingame engine, you can board your ship at the space station or your freighter and you can literally explore the entire solar system from there 100% seamlessly, including landing on any planet of the solar system in any spot you want and the game still manage to run at 4k 60fps on current gen consoles with really good graphics, and the base building is insane currently.
I know Starfield is an rpg with space background but still...
I think a real time atmospheric entrance could have worked. I do think it would still be scripted and out of the players control, due to the specific landing location. So essentially a hidden loading screen, which is still more immersive than seeing the screen fade to black.
Hello Games needs to be purchased and funded after their epic recovery.
It was very impressive that they did that as an Indie Studio, but there was little depth to exploration, the planets get boring looking.
The art style is very simplistic and when traveling the graphics would often look playdough like.
Not to knock it I liked NMS years back, but its not THAT impressive considering it's the only impressive thing they do in my opinion
@@MVPMTKINGdoes that imply that Starfields exploration has more depth? Because I'd say they're both on about the same boring level, maybe Starfield being a little bit worse than No Man's Sky
You dont have to always bring up the menu to travel to a planet. Just scan in your ship look at a planet press A and you can land on planets
Still lame. You cant fly in open space from planet to planet like Elite Dangerous, you dont manually land or take-off either..... You're constantly stuck in an invisible wall arena no matter if your in space or on land. Point and click fast travel simulator.
@advanceddarkness3
If it's so important, then go play elite dangerous.
Thank you bro. I’ve been saying this,because with this game. A lotta of the complaints ,that people make. can be worked around by just learning the game mechanics.
Discovering this was a literal game changer. Maybe John left it out considering it a spoiler.
@@advanceddarkness3 Your not wrong, however Elite Dangerous is a Space Sim, Starfield is a RPG in Space. Bethesda however did misrepresent that for the last 16 months.
So 5 minutes of gameplay equals to 4 loading screens of 30 seconds. Absolutely no upgrade of this Morrowind engine in 20+ years.
Not true
@@Episode_13 its literally showed in the video you are commenting LOL
@@johnhorak2000 not in a row. Stuff in between etc. It's not a big deal at all. And they are quick. Come on now.
@@Episode_13 there is literally passage where he goes from city to ship to space with 4 loadinge and timer during loadings. In 5 minutes of playing (or even less) they have 30 seconds of loading. You can defend this in 2023 how you want, but its 2023 and not 2003 and this is not Morrowind but game which want to compete with likes of Elden Ring or RDR2 (massive worlds with minimum loading screens) or space sims where seamless landing on planets is implemented like last 10 years or so? Using Morrowind engine for modern game with its 2003 limitations in 2023 is embarssing. No excuses there.
Just so I understand-
No ray tracing
No seamless worlds or travel
Long, frequent loading screens
No space simulation
No npc routines or radiant ai
Basic graphics and rendering techniques
What 'simulation' is the reason for 30fps????
What makes this a next gen only experience?
Scale, RPG, damn good rendering, several big quests with choice and consequence...
@@lum26akua28 They were all there in skyrim 12 yrs ago
@@sandyjuventus Yes, now they are bigger and more involved...
@@sandyjuventus Also, Skyrim didn't really have choice and consequence.
@lum26akua28 in not questioning whether its a good game or not. In fact I want to buy an xbox just to try it. I'm just asking why it needs to be 30fps.
The absence of 60fps should be outlawed.
So, after 7 years in development, Starfield has finally reached the level of Parkan 2 (2005) in terms of level segmentation
lol yeah no way this game took 7 years of development that was a lie
Thank you for touching on HDR! This is an area I’d love to see more DF content focus on as I feel it is one of the most important visual features in games.
Absolutely!
Outside of turning my monitor screen brightness to 100 I can’t see what hdr does 😂
@@christinaedwards5084It's supposed to drastically increase contrast levels and making lighting more accurate.
@@thespeedtapper4 I’m but a mere mortal 😂
It’s all the same to me, even when others talk about colour accuracy it’s all the same. 8 bit colour, 10 bit colour, it’s all the same.
I was watching comparisons of 4k, QHD, ultra high med it’s all the same can’t see a difference.
The only thing I noticed was on low settings was decrease in vegetation and shadows disappearing
@@christinaedwards5084 That's understandable. With 1080p to 4K it's not a monumental difference when you're looking from a distance. So you would have to get closer to the screen to notice the differences. The closer you are, the more immediately noticable the differences are, especially on a large 4K screen. Playing 1080p content on a 55" or larger 4K screen will make it a lot easier to see the differences.
The audio in Starfield is top tier 👌
When surveying a planet, and points of interest are 1000m apart... and running is severely restricted, it seems like vehicles must've been cut content. There's no way they expected players to run around 1000m+ of wasteland with nothing to do but tap an occasional mining node inbetween (if your inventory isn't already full, which it probably is).
It kills planet exploration for me. It is just a bore just aimlessly running towards points of interest. Managing the stamina is so annoying too and just makes the whole thing even more tedious.
I think that the whole space travel aspect was severely cut back during development. There is a lot of missed opportunity there. At one point Bethesda likely decided to focus almost entirely on the planet ground content. Sure there are missions in space, exploring derelict ships and the like, but it feels like so much more was planned but ultimately scrapped because the scope was proving way too big to tackle.
@@elimalinsky7069 I don't think so. I don't think Bethesda ever bothered to have such a big scope because of their ancient engine.
@@ProsecutorToddShaw If you're on foot and scan the location, like a cave for example, then you can use your ship to re-land closer, rather than walk all them meters.
the game is extremely cut itself and really poor on content, they probably rushed with release by a year or so
Should be comparing it to other games from other studios not just comparing it to last Bethesda games and making excuses.
"Its a giant leap compared to Bethesdas previous games" and then shows a comparison to 12 year old Skyrim..... Whatabout Fallout 76????
That would look to familiar 😂 they had to show the old decade comparison.. DF guys are mates with phill and Bethesda team they don’t want to make them look bad
16:48 - I'm amazed that in 2023, Bethesda still hasn't figured out how to do water in a video game. This problem exists in every version of Skyrim, and they somehow made it even worse Starfield
that information of him is false. There is a swimming animation. He said there is no swimming. False
@@Christoph22KakaFan Go to the timestamp, that's not what I'm talking about. If you played Skyrim enough, you'll see it right away
I was eagerly waiting for the full DF Starfield review - As usual the production quality, content and overall effort are top notch. Thank you for sharing.
Yeah it was a really good presentation. John is brilliant.
While I appreciate the review of the game's graphics, I feel like a lot of John's arguments about game design aren't valid.
"You can't run around the planet, it would be boring anyway" yet in No Man's Sky you can.
"You can fly to a planet you see" but in No Man's Sky you can.
"You can't take off or land without a loading screen" once again, in No Man's Sky there are zero loading screens in a star system.
It is baffling that the biggest RPG studio, backed by the Microsoft juggernaut and powered by exclusivity deal with AMD cannot recreate what a tiny indie studio did back in 2016, a whole generation ago. The big selling point of Starfield was the space part: many planets, spaceships, space travel, exploration, but in the end all we get is a bunch of chopped up locations and empty wastelands. The game might as well be placed on a single planet with no space travel at all.
Totally agree with you
This is RPG, not space sim. Argumenting with No Man's Sky about this completely different game is silly.
@@janvarga4023 exactly
@@janvarga4023 it was advertised as having advanced space sim elements which it ultimately failed to deliver. It's not fallout in space. It's just fallout without world map.
“My God, It's Full of Loading Screens”
40 fps mode would be so perfect for this. And great Video with lots of interesting infos
Thats what my pc has been getting in heavy areas and above 60 in other areas. 40 is definitely good enough when i use a controller
Yep, 40fps VRR mode on Series X and S would be perfect.
@@Cosmycala mod will unlock it
I'm getting 50fps on my PC running in 4k and medium settings.
40fps is probably doable on consoles, seeing as it's very consistent at 30fps, but 60fps might be pushing it a little, after all, pushing the frame rate higher will push the cpu harder and that's probably too much to get to 60fps even with some major cut backs on visuals, but 40fps, who knows, it depends on how tapped out the cpu is.
Not even a hint of the completely broken HDR support, have DF sold out to Microsoft for 'early access' or massively dropped the ball on their Starfield 'tech analysis'?
Btw, I really HATE increased black levels... Once you have an OLED and have become accustomed to "black black", it kinda stands out...
Been trying it on PC for a little and I have to say I'm kinda impressed. There are bugs and missing things etc. but nowhere near other Bethesda launches.
Which is nice.
where is alex, still lazy making no videos ?
Black levels are not raised are they? Don't seem to be to me.
@@colin7225 Yea, there is just no any in the game. No black color at all. Gray is darkest.
@@jasonstatham483 oh it didn't seem that bad too me.
@@colin7225 Without filters it looks 1000% better. Filters ruins everything, and there is no option to turn it off. Stupid devs.
I love hearing the Mass Effect music and it works with these visuals beautifully-nice touch 👏 ✨
Went straight to the comments if anyone noticed the same easter egg :D
@@lukasfruitIndeed, was watching the video and thinking "Hmm... That sounds very familiar (and nostalgic)."
sometimes I hope I’ll hear some of the Mass Effect ambient music ingame, it would fit sooooo well!
It made me want to jump straight into a new ME2 playthrough!
Love Mass effect and this is my new love
Even when they are saying "when you land your ship" is a lie, because you can't.. the game lands your ship since it's all loading screens
On the topic of having a space travel middle ground:
The way I imagine it should work is if you wanted to travel somewhere normally it literally takes 30 years, but the fast travel/grav jump system takes 30 seconds. You ship actively takes the course you see when you fast travel, and the game simulates you going to route you would if you were to/could travel there manually. That way it can then dynamically take you out of travelling to surprise with different events like a pirate attack or distress beacon etc. You could even happen upon derelict ships and choose if you want to go explore them or not. Maybe even some side quests could start by randomly finding something. You could also still use the power allocation system where putting power into grav jump lets you get there quicker but putting power into shields makes you safer if combat does start.
With this idea you could also move around your ship while fast travelling and magange your inventory.
I think overall this should feel like you are exploring/moving through space while also not wasting your time. Personally I think they really messed up letting you just fast travel everywhere instantly.
Thanks for sharing this i really like it. Overal there are some things like this they can do to improve space travel or improve the illusion basiaclly. I mean yea flying into the planet and all is not going to happen but thats not the most important thing i think. I never really felt like ''oh planets are fake bladiebla'' when playing mass effect. But so far from what i see of starfield.. first off all people don't know you can also travel fromout the cockpit without using a map. And the second thing i notice is that the flying animation can be a lot better. As in in mass effect you see your ship ''flying'' before it lands on a new planet. In starfield i just drops off and you see the last two seconds. Thats a little bad haha. Makes you feel even more that its just a map being loaded.
@@jameswayton2340 Yeah heard about this 2 changes which would help with the illusion but definitely wouldn't immediately change my mind unfortunately :/
A lot of it seems quite core to the experience the lack of exploration in space and the lack of needing to actually fly in space. I fear even modders will have a tough time changing it. I suppose DLC might give me hope?
No matter what event you put in it when travelling across space it will start to become a chore and predictable esp in a game size like Starfield.
@@techknow9237 Then you give people options, if you want to avoid pirates maybe you could have a specific ship or part that let's you avoid them.
Or if you want to find more places out there you can improve your radar etc
@@scalpingsnake
If it is we need to put this in, put that in, give this option, give these options or players demanding I want this, I want that, it should be like this or that...etc.. we will never have a game like Starfiekd, Skyrim, Red Dead Redemption 2..etc
I was like why are there 3 hour old comments on a minute old video until I realized that the videos are up for Early Access
Early Access for an early access game.
Scam access
People paying for the ability to comment first ☠️☠️
i will say visually this game is very pleasing. i think its the consistent frame rates and high quality textures. you dont get alot of frames but it is consistent
Mate, your camera shots are incredible. Great tech review!
If they are not going to give us full HDR due to artistic vision they should fine tune it to work better on OLEDs. Do hope they fix some issues, like water and shadowed areas. And disguise loading better. Game is gorgeous otherwise.
I saw already after all modding black lev, and looks terrible, prefer Vanilla ver. With film like effect.
Artistic vision my ass.
They couldn't even be bothered to add an FOV slider, despite even Fallout 76 having one.
SpecialK just did the developer's job btw, and finally added HDR.
Seriously? "Artistic vision"? The blackness of space contrasted with sun beating on no-atmosphere planets is the sort of scene that HDR was "born" to depict in its full glory.
With FOV and other missing sliders, I agree. @@yinsolaya
The only where oled works is when game boots saying starfield. Then Gone inside game :D
The fact that it runs so bad on PC without even having SSR is confusing since SSR usually has a big performance hit.
Runs great on my machine since day 1. Smooth frame rate, no crashes. Most of my PC’s components are 3 years old.
This makes me realise how ahead of its time mass effect was
I’m tempting to reinstall the trilogy after seeing the (non overhyped) reviews of starfield….
I like mass effect but when playing through the LE without any prior experience to the genre I felt like it was robbed of a lot of opportunity between ME1 and ME2. ME2 and 3 were waay more linear than the first installement.
I could listen to John talk about physically based materials all day.
Cringe
@@TRH2243Why are you here? It's okay to enjoy things. It's not cringe to feel positive. Very sorry for you
@@irecordwithaphone1856 because I’m interested in this title. That comment made me ill though
@@TRH2243 Why so sad bro, reach out to a friend
@@luisguerreiro8045 I’m not sad at all. The comment made me cringe
I don’t care how detailed a hatch is or how good the light reflects off a discarded apple core on the ground, 30FPS on a next Gen console is a deal breaker for me.
30FPS should be a thing of the past.
This whole video sounds like a PR puff piece.
Yeah it's bad, especially from a game in development for 10 years and what we got was lies ..
I love the lo-fi design of the tech.
SAME. I’m so tired of magic holograms and pointless transparent displays and overall style over substance that is unfortunately prevalent in sci-fi so seeing a world that in many ways resembles our own, just 300 years into the future is so, so refreshing
They called it 'NASA-Punk' I think? Accurate description
@@Anonymous-bk3nj
Why human. Are you a bigot against bots?
@@crispybottomLike if any of us would have a minimum idea how the tech would be in 300 freaking years considering how fast tech evolves and how this evolution is accelerating.
@@Z3t487 of course, but it’s just my pet peeve. We KNOW transparent displays are useless shit - we’ve tried it, we know that spaceships are utilitarian tools, so they’re not going to be packed with high tech flatscreens and luxuries like Xzibit had a field day with them etc.
More confirmation this game has lots of very serious core gameplay issues, many can't ever be fixed without putting the game back into pre-alpha. Thanks. I'll continue with BG3
"Walking around a planet is boring" Yes, we get that...but flying around a planet is amazingly fun, hence Flight Simulator selling 22+ Million copies through the series.
The spaceship sections is just a glorified mini-game.
I hate the excuse of “hey this company is known for buggy unplayable launches, and this is a playable buggy mess, therefore this is a great game bordering on a masterpiece”. What? Why the special treatment? Why the excuses? The game shouldn’t have the technical shortcomings period.
They should’ve switched to an entirely new engine. They should be upheld to modern expectations and standards (no I don’t mean battle passes and battle royale) instead of being treated like this is a AA dev that has only made 2 games and has only existed for 8 years. This is a vet company that should be breaking new boundaries and they don’t.
appears df is trying to get favors
He's getting paid by bethesda, I think its obvious after watching this review. The new strategy publishers choose nowadays - you pay the reviewers more, than you spend on development, as a result you get positive reviews and wash the brains of normies who can't handle critical thinking, and you win. Just look at the critics review on metacritic, thats hurrendous.
It took them 25 Years to make the best "Loading Screen Simulator" ever made!
You guys are truly the best at “reviewing” video games. Thank you so much for your work.
You mean DF are the best at reviewing the technology behind the video games. The best overall reviewer would be ACG.
What's with the quotation marks?
Yeah igns review was garbage
@@RetroJack they don’t do typical reviews
@@WMCheerman Meh, seemed like a perfectly normal review to me.
I really wish games would start adding contrast and saturation sliders... The desaturated-brown-grey-haze of the Xbox360-era is strong with this one
At last, 3 years into the 9th generation Bethesda has reached mostly 8th gen tech standard.
The biggest issue with the graphics is how washed out everything is. Anything that is slightly dark is just grey. If they could add some decent HDR the game would look twice as good. I doubt Bethesda will bother so I'll have to wait for the reshade mods to fix the colors like previous Bethesda games.
disable film grain and motion blur.
@@ZimmermanTelegramThose have nothing to do with what he’s talking about…
@@ZimmermanTelegram ?
@@thanksbetotapthey help a lot, but also, there are mods that get rid of the washed out thing which is really a filter affect easily removed. I mean, on PC, of course - but I mean, if you are on console, then that is your choice and you know what to expect - the devs tell you how you like it 99% of the time, with 99% of the game.
No HDR in 2023, come on Bethesda.
Man every Starfield video has Mass Effect music in the background and it makes me wish that some day Bethesda and Bioware would collab and make a super game. Star Effect. This game but higher sci Fi is exactly what I feel they were going for in ME1, so it would be such a perfect combination.
Higher Scifi?
@@Michael-jj8gzUnless Microsoft buys EA. Or Bioware. EA is known to close studios once they're not successful and Bioware hasnt had a hit in a generation. So Bioware could be closed/sold soon.
For those who don't know, part of Andromeda's pitch was to use procedurally generated planets to give players the feeling of exploring a frontier. They dropped that part because they couldn't get the planets to look right, even after spending almost two years on it. In the end, they crammed on a more traditional mass effect experience
Well, that's an extremely childish notion.
@@megabyte01damn they really should have waited till this gen
I heard the Mass Effect music and instantly was reminded of great times in gaming. I told myself I’d at least push through for several hours at the beginning of Starfield and I’m glad I did. I’m 25 hours in now and this game is a masterpiece that I’m falling in love with more each day. I think a game of this scope really requires a great deal of your time as a gamer in order to really comprehend and good of a game it is and just how much work Bethesda put into it. Thanks DF for the awesome video. ❤
Hearing a lot of excuses for bad game design which felt a bit off brand for john and digital foundry... although the game may not have delivered what i personally was hoping for it still looks pretty fun.
I kept myself totally spoiler free before playing and I was let down too. I was hoping for a game with the intuitive exploration from NMS, the sense of distance and awe from Elite Dangerous, all wrapped up with Bethesda’s attention to detail and set dressing.
Instead this is Outer Worlds++ and I refunded it.
not accusing them of accepting any bribes or anything but I thought the same exact thing... DF usually is relentless in pursuit of excellence on these tech reviews and this series of DF vids on starfield is EXTREMELY forgiving
Outstanding journalism, stunning visuals, in-depth analysis, and engaging commentary. Honestly, it felt more like watching National Geographic than a game review. This is precisely why we all love the DF. Keep up the amazing job!
Time code for "stunning visuals" please.
Not sure about outstanding journalism, the loading question should be risen to the dev and designers, and not just assuming it's a decision rather than an engine limitation.
This is a quibble but I could have done without the number of times he said words to the effect of "this is the best that we've seen from this studio" ... surely it's a given that we were going to see a technical stride forward from Fallout 4, which at this point is eight years old?
Solution: seamless transition from planet to atmosphere -> grav jump to get rid of travel boredom (even doe I think would be nice the first 50 times looking how the light interacts with different plannets) -> seamless transition from atmosphere to destiny planet.
'But how could they do that?'. I don't know, they are the ones getting $100 pre orders not me.
Looks awesome, can't wait to get my hands on it. In the meantime, another settlement needs our help, gotta go.
Really nice review, a fair assessment of what it does well and not considering the engine and scope. But that use of the Mass Effect soundtrack to play my feelings was sneaky!!
thats really good to hear, I was expecting more space sim but honestly that sounds even better (if my picture didn't give it away lol) so excited for Wednesday!
Re: the detergent bottles, this is a case where greater realism would support lesser game sophistication, since in any real restroom those bottles would have been cleared up by now.
Bespoke at 4:18
Digital Foundry is truly Digital Foundry
But where are the caveats? I swear I hadn't heard that word in years before DF.
I like how almost everyone talking about the game says “it’s a Bethesda game” and every gamer immediately understands 😂
Exactly. Empty open world with shallow gameplay, poorly written, and with a lot of bugs. Overhyped to hell and back because see that mountain? You can climb it. Or rather see that planet? You can go through 5 loading screens to teleport there.
Yeah let's be thankful that we got a consistent 30 fps experience. 😂
@@konverzny How are Bethesda games so popular with all of these problems? It’s almost like what you said was… complete and utter bullshit
@@konverznyExcept this game has good writing and characters, a shit ton of things to do with more depth than their previous work, and isn't particularly buggy. But I guess it's easier to lie about a game you haven't played. Seethe harder, nerd
@@ipolarisi2381 mods
2008 called, it wanted its water back.
17:30 captures my biggest gripe with this game. It's the antithesis of my experience with Skyrim. In Skyrim, fast travel was an option. In Starfield, fast travel is the only way to play.
It's a massive step back. And honestly, if No Man's Sky had a bit more depth and variety with its planets and exploration, the game would capture a good chunk of the perfect spacefaring experience for me.
John attempts to defend Bethesda's reasoning for having loading screens and fast travel by saying it would be boring? Has he played No Man's Sky?
The most exhilarating part of that game is safely entering and exiting a planet's atmosphere without being intercepted by hostile ships.
In Starfield, piloting my ship feels like an optional mini game until a quest forces me to dock on another ship or space station.
Right now, exploration and traversal in Starfield feels like Mass Effect 1 with extra steps. Even Bioware was kind enough to give us a land vehicle.
Yeab but Starfield is an RPG much like Mass Effect 1 not a space simulator like no mans sky. Starfield and NMS are two different types of games. Plus Mass Effect never let you control the Normandy or base build
@@Etheral101I don't disagree with you but trying to label things as action games or rpg games is a bigger setup for disappointment imo.
Because frankly speaking, I have a hard time calling Starfield an RPG. The dialogue and character customization feels superficial compared to Mass Effect 1, Morrowind, and Baldur's Gate 3.
Starfield has RPG elements, but it feels mostly like an open world, action adventure game with heavy exploration elements. And much of that overlaps with No Man's Sky.
Especially with scanning, mining, and base building. It's almost impossible to not make the comparisons if you've played NMS for a reasonable length of time.
@@Etheral101 Starfield is not a RPG, you cannot roleplay.
I don't get why space travel and planet exploration couldn't be more like No Man's Sky, we've had 7 years of tech progression, so I just don't get it. 🤷♂️
This engine is more than two decades old. That's why.
Crytek had a promising hardware-agnostic raytracing method like 4 years ago.
I'm only 6 hours in but I'm very compelled by this game. Great breakdown, John!
Compelled to give up or continue ;-)?
@@dandanthesoundman7607you’re missing out
@@dandanthesoundman7607DF give generous to Starfield. Maybe they close to Microsoft ???
@@dandanthesoundman7607pony's in here 😂😂😂 playstation boss Jim Ryan who doesn't even play video games 😂😂😂😂😂😂😂😂😂😂
@@DroneCorpsehe can’t afford it
Absolutely love that you have some Mass Effect Music in the background. 14:50 for example.
Even seem to have matched locations somewhat. Music from the citadel for new atlantis, and Eden prime for the train station.
I've noticed that too 😄
Using Mass Effect music in this video was a fantastic addition. Great work as always!
I love how people will dismiss a great game because of some technical issues or because it didn't line up with their assumptions about how the game SHOULD HAVE been. Glad DF didn't do that here. Great job as always, John.
Yep, also sucks that Bethesda advertised the space part so much. Should've called it more of a Mass Effect type of game and people would've been a lot happier, including me, but once I got over the disappointment on no real space travel the game grew on me a lot.
its pretty awesome but im struggling to motivate myself to play it, the beginning hours are so boring but i know that will change, but it is missing that element of ''do you see that in the distance, you can go there'', its a big deal because when i see a moon in the sky in no mans sky i can jump on my ship and manually travel there and its super cool, that sense that the planet or moon is rendered in and i can go there (ofcourse its not actually rendered in), its just missing in starfield with nothing but hubs you can fast travel to.
I understand that it's not Star Citizen or No Man's Sky, but it seems completely immersion breaking and pointless for space to exist at all in this game. Why travel from the planet into orbit just so you can load into another planet's orbit, then load into the planet? Like, just skip the intermediary step of orbit lol
There is an infinite amount of loading... screens... in.... this... game...which...want...to...be....discovered.
Why is no one talking about the fact, that this game could also be called "Loading Screen Simulator"?
I noticed today that in Zero G, firing your gun pushes you back slightly. That's fantastic.
Diminishing returns these days. There is no way Starfield justifies its performance compared to the quality of the graphics.
Old and rusty game engine is the problem ;-)
@@igorthelight True and it's crazy Bethesda didn't make a proper revamp over the years...
Object persistence causes a huge performance hit and has nothing to do with visuals. People making this argument are being purposefully disingenuous
@@shiny460 I think the problem is that object persistance is nice (and a Bethesda staple) but usually not necessary for any game mechanics to work, so the tradeoff isn't fully justified. Coupled with the old engine, which already had problems when Skyrim was relased, it's not disingenuous to say that the game simply doesn't make proper usage of modern technology in many instances and the good but not stellar graphics are one indicator of that.
8:22 It's concrete, not cement! Cement is an ingredient in concrete like flour is an ingredient in cake. Portland cement is mixed with water and aggregates like sand and gravel and cures to create concrete.
Definitely an ‘exclamation point’ comment 😂 Min-max pedantry
Every comparison is to "any other Bethesda game" like it's some revelation that with improved console power and the passing of YEARS they have MIRACULOUSLY made a better game for them! 🤣 Jeez, they're a supposed Triple A developer and they're talked about like some Indie studio that finally made great leaps and bounds. It's depressing to listen to honestly. Bethesda setting their own bar and still barely reaching it.
One thing everyone misses is you don't need to travel directly to your ship to fast travel between planets, you can access the galaxy map menu directly from the menu screen and travel anywhere from any world. That saves several minutes of steps every time...
This you say is exactly what's wrong with this game. This cr@p totally brakes immersion.
@@SixSiouxnobody is forcing you to fast travel to your ship... You can still walk to it if you'd rather waste your time than actually do the interesting bits?
@@SixSioux did you miss the point where it's just an OPTION? you can still manually walk to your ship, sit on the cockpit, and liftoff, then punch the coordinates to jump, if you did not have the option to fast travel like that you would be complaining about that lol
I really like these tech reviews by John. Very well done. Thank you!!
DF once again is on top of their game, it's no wonder they are the go to for gamers (not fanboys). This tech breakdown is quite comprehensive and really nails down the nitty gritty. Well produced video as always, with the great use of SF's soundtrack interspersed throughout. Awesome job as always JL.
I game on Series X I'm currently playing Starfield and its really good 😎 I love DF reviews 100 percent spot on I agree with him Starfield has some problems but like you heard its still A must play game
I feel like this game would’ve been served better had they made it smaller and then made the few planets more detailed and you can fly to them instead of using loading screens
if you like that flying shit play everspace 2
He can’t help himself being biased in favor of Bethesda. This is why you can’t trust people who rely on access to the devs review codes and access to the devs themselves for exclusive interviews. The only person you can trust is someone who truly is not beholden to the devs. If it’s not a space exploration game, then why did they hype it as such? Why not just come out and say it. “Hey, this game is just Skyrim or Fallout in space, it’s not a space exploration game. You can’t fly your craft from one planet to another.” I think that would have hurt their bottom line. That’s why.
Todd has literally said multiple times that it's Skyrim in space but okay whatever
as usual amazing tech review but I don't agree with giving props to bethesda for stable 30 fps. Honestly this game is visually not that impressive if we compare it with the games like RDR2, Horizon forbidden West, Cyberpunk 2077. 30 Fps shouldn't be an excuse for AAA developer like bethesda.
I get a feeling I won’t be able to play it. I typically get migraines and sick at 30 FPS. Also, my eyes get tired, itchy and water like crazy. Sucks.
What a great time for rpg fans. Baldurs gate 3 on ps5 and Starfield on xbox series x are waiting to get played.
So many good games, so little time
Buldurs Hate 3 is coming to Xbox Series X/S
Phantom Liberty for Cyberpunk is coming as well!
@@Retro_Gamer_89true, I think they meant just right now.
@@abnormalitiesinreality6649He was talking about RPG’s, not action adventure games.
@@jcdenton41100for series s.... also who the hell is playing Couch split screen on Series S on baldurs gate 3 in 2023? Like really.
what year is it?
still those itnerior and exterior seperating with loading screens just like in Skyrim 2011?
no travling to the planets by flying directly to them like in no mans sky 2016? (I know Starfield is more complex but still)
pretty disappointing, Bethesda is technically still stuck in the 2010s it seems :/
45sec loading times in a game released in 2023 is unacceptable
I'm actually amazed at how this game looks like it came out of 2017. Not even screenspace reflections on bodies of water? The water at 9:00 looks like a joke.
Also the tress and overall lighting is bad. Looks like it's lacking ambient occlusion.
Imagine if they did target 60fps😂
I remember playing elite dangerous, the space travel was beyond boring. So having quick travel between planets and systems is greatful
Right? Like if you want a more space sim type game, go play star citizen, elite or NMS. This is literally Bethesda game in space ya know
DF Bend the knee.
again ... and again
I thought they were Sony benders? not anymore apparently
To my eyes, this game is shockingly inconsistent. The area of new Atlantis looks unbelievably bland, like there's no ambient occlusion and depth of field at all.
Nice review! Btw at 22:50 that's some impressive marksmanship 😅
The graphics of this game would impress me, if Star Citizen didn't exist. Star Citizen proves, that there is no reason to "tile the world" like they did.
The huge world of Starfield, feels like a collection of maps stiched together, not like a Space Exploration game.
Tbf Star Citizen's development highlights why Bethesda's choice here wasn't necessarily a bad one.
I'd say the absurd development costs and timeline of that "game" proves exactly the opposite.
Real shame it’s not seamless. I really loved traveling in my spaceship in no man’s sky. Leaving and entering planets with no loading is a lot of fun
What is your most memorable character event in that game?
There are no planets in this game. they are just illusions. you are just fast travelling between different maps.
@@varshoee all games are just illusions
@@pistachiodisguisey911 In fact everything is an illusion, including us and the whole universe.
Well go play NMS they just released a new update 🤷 I don't see why these games need to be compared smh they're their own game and don't need to be the same 💯
Bethesda missed a golden opportunity here by not adding horses in space suits. Another wind-breaking opportunity missed by a truly great studio. Why can't we ever get a space game with friggin rideable horses in space suits!!!
I don't know if it's the depth of field effect, but so many shots in this video make the game assets look miniature. It's like a collection of model replica of space stations.
It's a tilt shift effect, you can do it in photo mode.
"largely stable 30 FPS" on series X. WoW. Giving Bethesda praise for 30 FPS based on their other console games is a fucking joke. This game is an un-optimized mess, especially on PC.
They could have given praise for basing it on other good 30fps mode games like A Plague Tale Requiem, Forza Horizon 5 or FFXVI, and it's still a correct statement that the frametime is very stable compared to others.
@@Cosmycal It's 30FPS on series X. You don't see a problem with that?
@@CosmycalForza Horizon 5 has a great looking dynamic 4K60 mode. Don't compare a masterpiece to this 1440p30 turd or the blurry plagues tale
Excellent review as always John but I have to point out that your intro is absolutely fantastic. In 02:25 it does the job of grabbing people's attention exceptionally well. So well I had shared the video with everyone I knew before I even made it all the way through screaming, "This intro is fire!!!"
I'm enjoying the game so far, but some typical Bethesda bugs still exist. The first bug was an NPC randomly floating away into the sky. The Adoring Fan spoke to me while he was sleeping. He didn't get up. He just laid there in bed with eyes closed and talking. I encountered this bug in older games like Oblivion, Skyrim, and Fallout 3 & 4. Another bug was when I killed an alien creature with the cutter and the creature was hilariously launched extremely high into the air. This reminded me of the Skyrim bug where giants launched victims upon killing them... including dragons.
While there's small immersion-based gripes I have with the game (third-person landing sequences, the grav jump animation being a little meh in terms of impact), I'm EXTREMELY impressed with this game. I know there's people out there complaining that the game isn't running well on their PC from 2015, but for the logical people out there...this is a masterpiece.
Two main things make this game amazing for me:
1. I keep forgetting I'm playing Bethesda game. The main issue I've always had with their games is the jank. It's still present, but only the good parts of it. Bugs are minimal in the main course of play and the graphics mesh very well together. The game makes an excellent case for non-raytraced lighting and GI as well, which I'm a massive fan of personally. The interior lighting of space stations and outposts is absolutely mindblowing in the detail and atmosphere it creates and does a better job than raytracing has so far.
2. The scale. Skyrim and Fallout 4 both got close to delivering that feeling that you are in an actual other universe, with real interactions and cities and stuff to do. But they are always some limit to it and you'd have to fill in the rest with your imagination. Starfield...it's like I'm living in the stars. I hear a character mention a secret den of pirates? I can go there to raid them. I happen upon a crime happening? I can stop it. I want to see the remains of Earth, which was mentioned to have been desecrated? I can go there and explore the wastelands. Some shady guys murmuring about a job they heard about from a guy that heard it from another guy? I can join them or take the job from them instead.
It just feels...infinite. The amount of interactions and voicelines that lead to 2 hour long quest chains is what I remember reading Skyrim would be back in the day. But now I'm in the stars, exploring, fighting, discovering...and I keep forgetting that it's Bethesda game! The gunfighting feels excellent too! Which is a surprise since combat has been a low point for them in the past, but gunfights feels exhilarating here!
Only technical downside is the lack of DLSS support without the mod. I tried to inject it, but it did cause a crash, so I went back to FSR. It works well in MOST scenes, but some objects and effects do get that FSR glimmer on them. But I can live with that AND that will likely improve with FSR3.
Needless to say. I'm a big fan.
I don't care if it's a "true space" game or just "Skyrim in space".
I care that a 4070ti/13600k/32gb of DDR5 5600/SN850x cannot maintain 60fps @ 1440p on High settings. No wonder they targeted 30fps on console and span it as being a creative decision.
I cant accept 30 fps on the most important title from the most powerful console, desperate to catch up the other two (their saying not mine).
I'm sorry
Been having alot playing this game on pc, yes the beginning is slow but that's good cause it's slowly introducing you to all the worlds and telling you about the lore. It really is a good game, not perfect but a very good game
I don't like how they don't let me do what i want. In a game like bg3 i can do wtf i want, kill everyone, steal everything, go where i want and make whatever choice i want. In starfield, well, it's just slow or nothing...
This is what I wanted to hear. Can't wait to play this
@@albertgeorgy6827well, each developer has different artistic visions for how they want players to experience the game.
@albertgeorgy6827 no you can't do whatever you want. It's turn based crap, you don't actually play 😅
@@metallicafan416 you don't understand how the turn based combat works in this game
They really did the "16 times the detail" here 👏
16x faster loading though. Loading screens that take 2 seconds aren't really any worse than moving through empty space for several minutes like NMS or Elite.
Empty wastelands aren't to explore mate, just to grab materials and build outposts for resources. You have to explore the stuff Bethesda has done for decades: towns, cities, secret bases, bandit hideouts etc. Have fun in the starfield!
@@OneLastScholarwhat wasted art and potential. Who needs 1000 planets to run material errands.
@@Packin-Heatbetter upgrade from your potato