Modeling a Screw - Phillips Head - Helix, Soft Select, Wave Deformer

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  • เผยแพร่เมื่อ 3 ส.ค. 2024
  • In this episode we'll model a Phillips Head Screw. We'll use a Helix with a Wave Deformer and a Custom Soft Select.
    I'm using Maya Extension 2 in this episode. Check out what's new here: www.autodesk.com/products/maya...
    Support me on Patreon:
    / acheparev

ความคิดเห็น • 82

  • @cryterion7770
    @cryterion7770 9 หลายเดือนก่อน +1

    My dude, 7 years later and you've saved my butt! lol everything is the exact same. I actually got on my own to the exact same spot as you where I added the support loops, cause it just felt natural. But then I didn't know where to go, and actually beveling the sharp edges of the actual screw made way more sense than just adding two more support loops. It really got rid of how many loops I needed to close out. I knew there was a good way but I couldn't find any good tutorials!!! Thanks a ton for this tutorial!
    Now I'll forever know how to attach a helix to a cylinder hahaha

  • @vincezhao9899
    @vincezhao9899 11 หลายเดือนก่อน

    Thanks for sharing this with us! At 27:31, you had the prevent negative scale thing turned on that's why can't scale down.

  • @Matt-om9kp
    @Matt-om9kp 7 ปีที่แล้ว +2

    You are my new favorite Maya guy. Your workflow and command of the maze of Maya shortcuts and tools is amazing. Likewise your breakdown and explanation of what you are doing is second to none. I'm in school for computer animation and as long as someone knows the basic tools in Maya I would recommend your videos over many Maya "courses" just because they are practical and you show how you are able to work so fast. I'm not sure how you only have around 7k subs but I'll spread the word in my circles.

  • @oneIT-69
    @oneIT-69 4 ปีที่แล้ว +1

    THESE TUTOTRIAL & TRICKS FOR FREE, MAN YOU ARE SO GOOD
    THNX

  • @dalyzee
    @dalyzee 7 ปีที่แล้ว +5

    Holy shit. You work quick. I do stuff in probably the most unconventional ways. I learned new techniques and tools. Great stuff.

  • @AlexTsekot
    @AlexTsekot 4 ปีที่แล้ว +2

    Always forget how to do these properly after a while, thanks for this :)

  • @avischiffmann6220
    @avischiffmann6220 6 ปีที่แล้ว +1

    Legit the best 3d modeler on youtube every video of your I watch I learn so many new features I didn't know existed I can't thank you enough!

  • @Tim3Lime
    @Tim3Lime 6 ปีที่แล้ว +1

    I have to say thank you! You provide so much good information in this video and it is very clear.

  • @bbffilm2514
    @bbffilm2514 7 ปีที่แล้ว +1

    That was great job , thanks for these kind of experiences you're sharing with us .

  • @Kliefer
    @Kliefer 4 ปีที่แล้ว +2

    Never seen such a good tutorial you have my subscibtion

  • @manneshy
    @manneshy 6 ปีที่แล้ว +1

    You have some interesting ways of problem-solving. I digg it, and thanks!

  • @ronaldlee5324
    @ronaldlee5324 8 ปีที่แล้ว +1

    it's very detail and provide different options i love that, im the beginner of maya and it is very helpful

  • @ayushagnihotri8600
    @ayushagnihotri8600 6 ปีที่แล้ว +1

    extreamly healpful video, you teach many other techniques along with the screw. thanks man...👍👍

  • @ArtifiMedia
    @ArtifiMedia 6 ปีที่แล้ว +1

    Awesome tutorial! It helped me learn a lot. Thank you!

  • @alexmccann101
    @alexmccann101 7 ปีที่แล้ว

    This video is very easy to follow! Thank you!

  • @lifedrawing7062
    @lifedrawing7062 6 ปีที่แล้ว

    awesome tutorial. so many good shortcuts and tricks. thanks.

  • @Maverick99
    @Maverick99 7 ปีที่แล้ว +5

    Thank you for this. Wonderful tutorial.

  • @Mrcoolagainbuzy
    @Mrcoolagainbuzy 8 ปีที่แล้ว +6

    Amazing video, loved it. Waiting for more complex modelling structures made easy from you :)

  • @dalyzee
    @dalyzee 7 ปีที่แล้ว +1

    Im 7 seconds into the video. And i just look 👀 at what you post. And you automatically earned a new sub. Your content looks amazing. Keep it up.

  • @huseyinerdogan2257
    @huseyinerdogan2257 6 ปีที่แล้ว

    A wonderful work as always .. Thanks

  • @lahiru3908
    @lahiru3908 3 ปีที่แล้ว

    Thank you so much🤍

  • @fakepivot
    @fakepivot 8 ปีที่แล้ว +2

    Thanks.. very easy to follow..

  • @zakistudio6975
    @zakistudio6975 5 ปีที่แล้ว +1

    It's very helpful,thank you.

  • @antonbayda2571
    @antonbayda2571 3 ปีที่แล้ว

    Thank you! Beautiful tutorial

  • @rohanrazaghi1198
    @rohanrazaghi1198 4 ปีที่แล้ว

    awesome modeling, i love ur tutorials dude ur the best

  • @sergeydet3004
    @sergeydet3004 2 ปีที่แล้ว

    Thank you!!

  • @Tritoon710
    @Tritoon710 8 ปีที่แล้ว +2

    Thank you so much

  • @mendezcreative
    @mendezcreative 8 ปีที่แล้ว +3

    Fantastic video. One of my favorite maya tutorials. Thanks you :)

  • @khumza6536
    @khumza6536 6 ปีที่แล้ว +1

    best tutorial ive eva seen

  • @AppJunkey
    @AppJunkey 5 ปีที่แล้ว +1

    at 3:38 it would have really helped to know that you go from the Append to Polygon Tool to the Move Tool and then Select the Append to Polygon Tool again... 🙄Had me going in Circles... But thanks this is the best video I've seen on creating a Screw.

  • @ventiladordesuco
    @ventiladordesuco 8 ปีที่แล้ว +6

    You are a f*ing maya wizard. Great work.
    The MEL command is SplitPolygonTool;
    and as you hit enter it will enter the tool and the icon on the toolbar on the left, the last tool used, is also "draggable", so one can middle mouse drag to a shelf.

    • @AlexCheparev
      @AlexCheparev  8 ปีที่แล้ว +2

      +fernandoanimator Thanks! Good to know, I'll need to write that down in case my shelf gets corrupt lol.

    • @ventiladordesuco
      @ventiladordesuco 8 ปีที่แล้ว +2

      and on the negative scale on components you just missed the checkbox, there's one in the scale tool settings that says "prevent negative scale" and does just that, i never noticed that btw lol.

    • @AlexCheparev
      @AlexCheparev  8 ปีที่แล้ว +2

      +fernandoanimator hah, never noticed it before.

  • @douka3993
    @douka3993 8 ปีที่แล้ว +4

    that was extremely useful, thanks for the tutorial ;)

  • @sallusart2011
    @sallusart2011 8 ปีที่แล้ว +1

    You're little tips very helful bro......i love you

  • @lm95gbns94
    @lm95gbns94 ปีที่แล้ว

    thank you so much!!!

  • @FlashElliott
    @FlashElliott 3 ปีที่แล้ว

    Great tutorial ♥️

  • @emanshoair6600
    @emanshoair6600 8 ปีที่แล้ว +2

    It is so helpful. Thanks so much

  • @toddlawrimore3577
    @toddlawrimore3577 7 ปีที่แล้ว +1

    Nice. Thank you. Coming from 20 years of Softimage, it's painful to start learning the basics again, but you certainly helped me learn many of the attributes that are common throughout the modeling tool set.
    Just my two cents, but maybe you loose the piano accompaniment. :) Thanks again.

  • @user-rt3wh9ds5y
    @user-rt3wh9ds5y 4 ปีที่แล้ว

    thank you

  • @Tritoon710
    @Tritoon710 6 ปีที่แล้ว +1

    Thanks a lot, please do more modeling tutorials.

  • @haithamalkilany3785
    @haithamalkilany3785 5 ปีที่แล้ว

    You are the best man thank youuuuu

  • @jimforgrave6365
    @jimforgrave6365 7 ปีที่แล้ว +1

    cleaver! I usually model metal screws, but if I ever need a wood screw, I'll definitely refer back to your technique. Thanx

  • @anthonqui
    @anthonqui 8 ปีที่แล้ว

    very amazing and practical video man! thanks!! i know this will be too much for you but please oh please could you do a tutorial on Ironman Suit!

  • @pawantripathi6415
    @pawantripathi6415 7 ปีที่แล้ว

    you are great sir :) Very Useful.. i just saved this :D Thank you so much again .. 1000 Likes :) coz u saved my life sir
    keep uploading sir :)

  • @pavannaik8682
    @pavannaik8682 4 ปีที่แล้ว

    thanks...easy to understand i want some character modelling from you

  • @leon_bv
    @leon_bv 7 ปีที่แล้ว +1

    This is really good, thank you! BTW, what is that background track? Its really nice!

  • @multimediadiploma463
    @multimediadiploma463 3 ปีที่แล้ว

    Nice

  • @user-nw4my1xd5t
    @user-nw4my1xd5t 2 ปีที่แล้ว

    Thanks you!!!

  • @edgeextrude
    @edgeextrude 7 ปีที่แล้ว +1

    You're amazing

  • @dabedidabedaye
    @dabedidabedaye 7 ปีที่แล้ว +6

    MEEEEEEERCI SO MUUUCH, you saved me, i love you, kiss

  • @yanivaverbuch1185
    @yanivaverbuch1185 8 ปีที่แล้ว +2

    awesome video! thank you! why do you always soften edges?

    • @AlexCheparev
      @AlexCheparev  8 ปีที่แล้ว +3

      +Yaniv Averbuch Thanks! I soften edges because if there is any bad geo, like edges not connected or double faces, they will not soften. So softening edges often will let you catch those issues early before you spend too much time on geo that you might not be able to fix later on (Like double faces). Also, you don't have to subdivide always when rendering, if you have any hard edges when not subdividing during render time, they will show up. Softened edges usually give decent result without having to subdivide at render time.

    • @yanivaverbuch1185
      @yanivaverbuch1185 8 ปีที่แล้ว

      +Alex Cheparev Thank you for the input! have a great day :)

  • @diamantediamante7086
    @diamantediamante7086 6 ปีที่แล้ว

    You are too hard men keep on doing more videos please.

  • @kimhuith
    @kimhuith 6 ปีที่แล้ว

    Nothing is perfect, but you are

  • @JoaquinPeMM
    @JoaquinPeMM 6 ปีที่แล้ว

    amuzing

  • @andygarcia8193
    @andygarcia8193 4 ปีที่แล้ว

    I'm on the 2018 version of maya, but I can't find the tool you mentioned at 3:29... does anyone know the equivalent to it in this version?

  • @iplaybose
    @iplaybose 8 ปีที่แล้ว

    Do you use smooth wireframe when modeling, Alex ?

    • @AlexCheparev
      @AlexCheparev  8 ปีที่แล้ว +1

      No, I'm not used to the smooth wireframe look.

  • @user-xd8us6vj7s
    @user-xd8us6vj7s 10 หลายเดือนก่อน

    no easy

  • @noxlupi1
    @noxlupi1 7 ปีที่แล้ว

    You could have used the cylinder, made it smaller, model the tip and head on the machine cylinder, and attach the helix with a boolean :) (Instead of removing the faces, appending, edge selecting, bridging and having to fix the caps) But nevertheless, I guess you learn a bit more tools and techniques this way.

    • @AlexCheparev
      @AlexCheparev  7 ปีที่แล้ว

      Booleans in Maya require more cleanup and setup (cleaning up triangles). If you know the tools you need to use, the process becomes faster and more efficient, and in the end more accurate.

    • @noxlupi1
      @noxlupi1 7 ปีที่แล้ว

      Alex Cheparev that is true in many cases, but as your center cylinder, already lineup with the surrounding topology, the only cleaning needed is a delete history. Trust me, in this case, a boolean, will get the job done, no cleaning needed.

    • @AlexCheparev
      @AlexCheparev  7 ปีที่แล้ว

      I use booleans quite often. Here is an example of the cleanup you have to do with booleans in Maya: th-cam.com/video/w0dU0EqqZXY/w-d-xo.html

    • @noxlupi1
      @noxlupi1 7 ปีที่แล้ว

      Deleted my reply, as it sounded like I was trying to disprove your technique, which was not my intention at all. And youtube, for some reason, doesn't allow editing after a while. ;)

  • @stana1980
    @stana1980 6 ปีที่แล้ว

    Why you used cylinder for reference you could straight away use 16 subdivision instead and why 16 why not 12 or any other integer

    • @AlexCheparev
      @AlexCheparev  6 ปีที่แล้ว +1

      If your coil number is not set to an integer, Setting 16 won't always line up. 12 Subdivision is harder to quad than 16. Subdivision of 8 and 16 are the easiest to quad because they easily split into 4, and the square root is an even number. You can try it yourself, make a cylinder with 12 subdivisions, and one with 16 and try to quad the caps.

    • @stana1980
      @stana1980 6 ปีที่แล้ว

      Alex Cheparev
      Thanks friend for sharing your knowledge

  • @DarkTyreal
    @DarkTyreal 7 ปีที่แล้ว

    Why not quad it?

    • @AlexCheparev
      @AlexCheparev  7 ปีที่แล้ว

      It's mostly quads, but Pentagons subdivide really nicely into quads. In some cases quading pentagons will add extra unnecessary geo. If you plan on doing an overall subdivision during rendering, it's sometimes better to leave a bothersome pentagon for subdivision during rendering.

    • @DarkTyreal
      @DarkTyreal 7 ปีที่แล้ว

      Alright thanks.

  • @Medicalhealthcare524
    @Medicalhealthcare524 7 ปีที่แล้ว

    D

  • @gusjones9654
    @gusjones9654 4 ปีที่แล้ว

    Why oh why is there a,ways some sort of music in the background. I find it offputting, and cant watch this video