Human audio reaction time is MUCH faster than visual reaction time so good sound UX is a must for fast paced games like Splatoon. The devs seem to have known this from the start because they nailed it this time around. The changes made to the volume of the enemies' specials vs your team's is the most obvious example and it really helped. The only exception is tacticooler right now lol
Incorrect! Somewhat! People are different. Some people react quickly to vision more than sound actually, while some like you said, react more quickly to audio. For me I'm a visualizer, I actually pick things up very quickly on reaction when it comes to visually seeing something, this is something I had to ask my dad about and even he had to mention that not always human audio reaction time is a thing people can pick up quickly, like me and him
@@draconic.4571for perspective, a lot of the times I wont grab a teammates tac drink because i shark with flingza, the particle effect gives me away so i usually only take it if I'm gonna anchor
@@draconic.4571 as a ballpoint user, I do always try to go for the tac, but it tends to be placed in spots ideal for the sort of weapon that is more likely to be a slayer/skirmisher. In that way, if I am in an anchor spot and someone puts tac down on the floor, I have to leave my spot to swim over to tac and then go back and charge up my weapon all over again, at which point the enemy anchor has plenty of time to contest me from getting back on the anchor spot and forcing me into a more awkward position where I am more likely to be targeted by weapons I have a harder time dealing with at short range, and allowing the enemy anchor to focus on killing the rest of my teammates. So usually I prioritise ending any fight I am in first to know that my spot is secure before heading to tac, which if the enemy is also a splatling can take a long time as there is a lot of strafing in and out of each other's ranges to kill them with chip damage. I've had teammates get upset at me for not taking tac in the past but I can get a really good hold over an area if I can get the enemy anchor out of the way, and the enemy anchor can also get a really good hold of the area if I get out of the way, so sometimes i feel it is best for me to try and secure the area for everyone so the enemy anchor can't give cover fire to their slayers before I head to tac, and if it runs out before I've done that I still count that as a victory if I was successful in displacing/splatting the anchor because I will be in a more advantageous position where I can help my team without worry of being sniped for a while.
I immediately noticed the outstanding sound in Splatsville. The traffic, people talking, little jingles from the shops, the plane etc. The best thing though is the sound from the splatfest performance. When you are far away from the stage so the buildings are in between the music echos so realistically through the alleys I was pretty impressed. It felt as if I was just there running around. Play this game with headphones. It's worth it
^^^^^so so true!! each of the fronts on the main street have their own unique music/jingles when you stand close enough to the doors, even the ones you can’t shop in!
I think Splatoon's sound designs are also really important because it's almost as if every sound is a warning sign. I still remember being on Sturgeon Shipyard and hearing the very faint activation of the Kraken and immediately ran underneath where the grates were to avoid contact.
YES YES! When i was taking pictures of my Inkling back in splat2 and a little bit of splat 3, i had to stop and listen to the charge of my E-liter compared to the squiffer. I love how distinct each sound is and it makes me really appreciate sound design in anything. I just wish it was more respected in not just splatoon but in every single game. Of course not every game is good with it but most games that i've played put a lot of work into it. Amazing video
the way that the splatfest city music and the Lobby tunes sound like they're literally playing live always astounds me. Listening to the idol songs grow echoey and distant as they drift into an alley- so cool
After a cumulative 5 years of playing Splatoon in both 2 and 3, I've got the sounds of a lot of weapons memorized and can tell what and where some weapons are just from hearing alone, which I think is really cool! I also love how every Boss Salmonid has a distinct sound such that, for example, you can hear a Flyfish before even seeing it and thus prepare yourself to fight it.
Personally? I couldnt agree more, and tbh, that thing of the gal sound effect? Im gulty of doing that as well, idk why, is almost like sayng "pew pew" while faking shooting when you was a kid
Always love when a video praises the most underrated aspect of video games. Sound effects are so important imo. The swimming sounds of maws that alert me early of one being present. Steel eels clanking and ink spraying sounds. The pitch level of each stinger pan/pot being different and enjoyable to take out. Scraper driving engine,bumping,stopping,and stunned sounds/jingles. The different weapons having fun sounds. I also love just fun to hear sounds in games. Rock and wing pikmin sounds. Kremling defeat sound. Warping sound in a link to the past. The item get sound in zelda. Valstrax roar and sound barrier breaking distorting his theme music when diving into you. Collecting a Jiggy in banjo kazooie. There are so many sounds in games I love,I could list more but this comment is already long. Great video. Would watch a video of you going over a bunch of sound effects you like in various games and talking about them.
YES! Splatoon is what got me to fall in love with sound design in the first place, EVERYBODY sleeps on how incredible it is! Conveys info in split-seconds, AND sounds distinctly “Splatoon-y!” Those Blaster direct noises are divine I’m telling you
Bro, the sound design is something I've been paying so much attention to since I first started playing the first game. I love all the different sound effects Splatoon has as a series. Really immerses me and I feel super cool every time something pops off. ✨
I’ve always loved splatoon’s sound design! The sound design during splatfests pumps adrenaline directly into my blood. The way everything echos in the crisp cold air energizes me
One of my friends favorite sound effects in Splatoon history is the Stingray. He has it saved and finds it funny everytime. One thing I adore is how easy It is to tell specials apart. Killer wail(1 & 5.1), ink armor, stingray,crab tank, trizooka/inkzooka, and even booyah bomb can be hard from pretty far or even across the map. It makes it easier to look out for players
10:52 For those who don't know much about music, The standard method of playing that the cellist uses in the normal Salmon Run songs is called arco, where the cellist uses a bow on the strings. However, there is another method called pizzicato, which is only plucking the strings with one finger, and it ends up being a lot quieter. Not only that, but the extremely loud guitar amp timpani is absent in the tutorial theme, and most of the snare drums samples have been changed to a much quieter kick drum sample.
Looks like the TH-cam algorithm did good for me today bringing me this video. This video is great and well put together! I also love your character / avatar's art
i came into loving sound design from breath of the wild (could talk for literal hours about the different sounds weapons make and how stealth levels not only effect your footsteps but how much your clothes/weapons rustle) and its been one of my favorite things ever since
I feel like the reason why the sound design in Splatoon and other Nintendo games is so good is because these are sounds we always expect from performing certain actions. A while ago I watched a video on I believe Mario Kart 8's sound design which goes similar routes and adds even more layers to its music the further you are in menus until you start a race. I have my headphones connected via Bluetooth for the most part but even then having the ability to hear where opponents are is really great and I never thought about it exactly until now. Also hooray for Granademan's theme in the background.
Another unerappreciated thing about Splatoon 3 is the HD rumble. It is done extremely well in my opinion, and if you pay attention to it it's awesome to feel the difference even in little things like swim speed. I have a friend who has rumble turned off and he's missing out on a lot imo
The one-shot sound drawing someone to a weapon is so true. That very satisfying one-shot sound from the E-Liter is why it's my favorite weapon and why I spent so much time using it to get good at it (same with the Tri-Stringer). My friend loves using the Nozzlenose because of its particular one-shot sound.
In the city when there's a Splatfest soon you can hear a group of inklings/octolings badly singing Anarchy Rainbow (also doing some percussion) and it's super cute :)
Salmon Run sound design is frankly INSANE. everything has a sound effect, even if it feels like it doesnt (Looking at you, EELS.) I play handheld while also listening to yt or a vc through headphones on my laptop, and even then, the SFX of SR help me out so much, from a stinger's whrring to just a maws letting off sirens- it helps you react to things so much more than you think. even night waves like seeking have sound cues, with higher gusher heights making higher pitch tones, every visual aspect has an aural aspect too. SR just has an insane amount of depth to it, and the audio aspects only deepen that hole- i still cant figure out the steel eel sound cue ;-; I could go on and on, but id probably go on a tangent, so ill leave it here.
I notice Steel Eel sound cues by the sound of metal kinda hitting each other when it moves, and the ink makes a similar sound to splash wall. Hope that helps
I really like that when some specials are about to expire, they make a very distinctive sound. I have memorized the expiration sound effect of Zipcaster, Inkjet, Kraken Royale and Crab Tank.
10:10 I personally love the sound of mothership sucking up the one egg you need for quota, it's so alerting. It's like it's screaming at you "YOU JUST LOST QUOTA GO GET IT BACK FAST"
The sound design is so good that you can tell when an enemy uses a special. THEY EVEN ADJUST THE VOLUME DEPENDING ON IF YOURE A TEAMMATE OR NOT. So much player improvement can be derived from the sound design alone.
I always think of this wherever i think of how a movies made. Cause all we get to see is the finished product, but someone had to figure what the batmobile sounds like, or lgihtsaber sounds when they clash. Theyre small details that become iconic in there ownright yet go under appreciated. They add a lot more iconography to the world and increase immersion. Imagine watching a movie or show with no sound effects just background music sometimes. The sound of vaders breathing is iconic and id encourage all of ya to look into how film makers make these easily recognizeable sounds!! Its pretty interesting ;)
"Imagine watching a movie or show with no sound effects just background music sometimes." Huh, yeah... imagine that. *Coughs in the Silent Film Era* That would be crazy.
Finally someone else has said it!! I've played music for almost 10 years now and its so hard to describe how essential sound design is!! The first tip i give people when i give improvement tips is to ask them to get headphones and/or pay attention to the sound effects specifically! The best way i taught myself unconsciously about the telltale sign of an enemy (eg, booyah bomb activation) was to play with a scope the second you hear the zip caster sfx you've gotta go 🏃
Sound design is so important and good sound design is so satisfying. Theres something about it that makes my brain/ears so happy. I started noticing it more after watching Fire Force. The sounds of their powers and the fights is insane. On the flip side, Stinger lasers and Flyfish Missles will forever induce anxiety in me 😂
13:19 so excited for this quiz, also Mario Kart Wii boss song slaps and thank you SO much for having me on for shifty stations, it was an absolute blast and it made me realize how much I thrive in smaller comunitites.
With only having watched 19 seconds of the video, I absolutely appreciate their sound design. The other night I HEARD the crab activation sound (not even the firing yet), but didn't see the icon when a teammates activate them. Being a flanking rat sploosh main, naturally I scurried behind them and went monkey mode and splatted the pilot before he could reach full speed firing, it was great
The sound in Splatoon 3 is like genuinely super important to me. I deal with sensory overstimulation, so with all the bright colors, loud noises, and hectic music going on it can be nigh impossible for me to tell what's going on. But sounds like specials going off, and ink shot sounds are incredibly important for me when it comes to identifying what's happening. If the sound design weren't as good as it was I kind of doubt I'd even be able to have nearly as much fun with the game
you have no idea how badly i want like a full 40 minute video just going in depth on showcasing and talking about each separate weapon and special sound omg
I’ve developed a reflex where as soon as I hear the booyah bomb sound effect and I’m in a safe spot I spam the booyah button. It’s actually made me booyah for enemy bombs a couple times…
i go insane over the sound of splatant wipers bc they're so LOUND and not in the way that an eliter is loud but in that way that I can ALWAYS hear them and the sounds are so unique to the weapon that I always know it a splatant wiper. so whenever I hear one i double check what team they're on and act accordingly and that's how things are SUPPOSED TO BE!!!!!!!!!!!!
I only recently got back into splatoon after quitting about a year ago, while I was gone I played a lot of a game called "Hunt Showdown" in which the sound is not just a neat thing to help you, but you WILL lose each time if you're not good with that kind of thing. Now in the past I never realised these things but now that I've practically trained myself to always listen carefully, this is really helpful.
Hey! Great video! Music education major here! I can tell you at 7:34 the first part of the tacticooler chime ends off on this high note that does not resolve until you pick up the cooler and then the cadence finishes itself. It's a really cool little tidbit I noticed just while watching this video!
The salmon run bit is so real. For some reason my switch audio was delayed and it messed me up big time, the main thing I remember was getting destroyed by a steelhead bomb because I heard it going off way too late
when it was my first time ever playing splatoon at my friends house, the FIRST thing i noticed about any battles is how much sound can play into the game. i was obsessed with the fact that music muffles when you are swimming in ink, and the obnoxious noises of specials that play throughout battles. i found out i perform better when i play splat with headphones FOR REAL! i always NEED to wear headphones for a ranked battle cause i pay WAY MORE attention with sound. also when teammates say "this way" or "booyah!", whatever side of the screen/map theyre on, thats the ear that will play in the headphones louder. i couldnt imagine splat without all the sounds it has. also great video 🐙💙
Another thing about the sounds in Salmon Run is on Jammin' Salmon Junction, the strange sounds for the 10 seconds of prep and when a match ends that play just give the map a more unsettling feeling, like how maybe you shouldn't be here, or just something bad happened. Just a detail I (and a lot of other people) may have noticed
I've been thinking about this for ages!! Unlike every other game i play, I'm very support-focused in Splatoon, mostly staying back and inking base/covering turf and helping out where i can. So i have my back turned to the rest of the battle a lot- and the sound design is so astronomically helpful then. Just by sound, i can hear from across the map what specials the enemy team is using- the Tacticooler jingle, Tenta Missiles firing, and especially the highly audible Booyah Bomb, whose sound I've come to memorize (since i use it myself- Aerospray RG main.) Along with that, i can hear my teammates respawning behind me. And the most important part: the enemy team's weapons. I'm getting to A rank now, and i'm Profreshional in Salmon Run, so I've managed to get a feel for how most weapons sound. And when i have my back turned to the battle, differentiating between the Hydra Splatling in the middle of the map and the charged Splatana Wiper right in my base (get out) is essential so I know where to go for safety or assistance.
Very nice video, I've been thinking about making a video about the Sound Design myself at some point, but wouldn't have known how to approach it. The "sad fate" about Sound Design is that it's taken for granted and usually only ever gets pointed out if it's unsuitable or just plain sucks. Paying attention to audio cues can really enhance your experience and potentially improve your overall playing.
i'm so glad there's a video about how good the sound design is! i've had trouble presenting the idea to people without immediately having to sound crazy by saying "people legitimately make ASMR videos with how this game sounds and how the background ambience is" great video! thank you so much!
...You mean those videos that sound like people chewing directly into their microphones? Those are horrible, they sound like people chewing directly into their microphones.
@@CoralCopperHead i don't usually care for them myself either, but the fact that going into Recon provides you with a complete soundscape and a quiet environmemt to listen to your own gameplay can and SHOULD be praised more often. usually it doesn't do anything for me, but a nice breeze, the water's edge and a distant squid beakon is the bee's knees to me
I remember a conversation with my friend where I explained this. “Hey why is your sound up so high??” “So i can hear?” “Uhuh..”. For the sake of it lets call my friend Jay “Jay how on earth do you think i keep splatting you?” “Idk i wanna know that too. Skill? Wait how are you finding me.” “Sound my dumb friend SOUND” Essentially i used sound to find where he was and splat him. I use this all the time. I have like every sound memorized. I realized i play better with sound and absolutely TRASH without it.
I'd love to have a sound quiz!!! I adore listening to the game sounds and have so many of them memorized. Also I have bad eye sight and issues processing visual stimulation, so I heavy rely on the audio to play at all, so I'm real happy that people are talking about this haha.
somethin ill admit is that this was a feature i didn't actively acknowledge but it was something that really helped me in splatoon 2! i used to play it super actively docked on my tv and although its probably not as high quality as having studio headphones, you can still tell where things are coming from. i didn't really realize this was something i relied on until watching this vid, cus as someone who's only recently getting back into splatoon and playing splatoon 3 my performance has been worse lately because 1. i havent played in like a year and 2. usually when i do play im constantly wearing headphones talking to friends on discord, so im not even hearing things as sharply as i should (if at all!) i used to have crazy quick reflexes when playing splat2n especially with the sound design. i remember a clip i have from years ago (ill have to find!) where i was up at the high area in snapper canal when i heard the ink armor activation sound behind me and realized that *i* didn't get ink armor, so i whipped a fully charged splat charger around and sure enough got a guy that was coming around the flank area based on sound alone. thats a core memory of mine HAHA
I often play splatoon while calling with a friend, so to hear them better, I mute the game audio. I just now realize that something like a special being activated is SO much easier to notice via audio cue, instead of having to keep track of what enemies have what specials charged via memory (which weapon = what special) and visuals (the UI at the top showing whenever someone has their special)
speaking of Sound Design I wish someone made a video loop of just the Swimming Sound Effects while swimming in Ink it's soooooooo good and I love just going into Hero Mode or Recon and cover the whole map in ink and just swim around it's so satisfying to see the map fully covered and hearing my Squid or Octo swimming in those cool sounding water noises Satisfying is the key word hell, I wish Splatoon had a "Powerwash Simulator" mode where I can just cover everything in ink! no stress, no worries, just ink and swim and enjoy the painting and the water noises
I main eliter scope and its super important for me to hear when playing that weapon because youre practically blind, and sound is a great way to make sure you dont get jumpscared from a squid surge or get downed by zooka
"Salmon Run has good sound design" except Stingers because the pans need to *CLINGY-CLANK* across the whole map when it spawns because it takes half my health if I have latency to the host (which I likely will, I live far away from everyone) the instant the beam shows.
This video reminded me of something that happened a while ago that I hadn't really considered in terms of sound. I was playing Splatoon, and someone turned the kettle on. I always use headphones, but even through them, the boom of the kettle drowned out everything. I couldn't hear anything from the game, and the way I reacted to it was surprising to me. Normally I'd brush it off, like oh I'm having trouble hearing, but I'll just keep playing and wait it out. Instead I freaked out, ripped off my headphones and walked away, and I didn't really understand why at the time. Watching this now, it makes me think. Sound is such a crucial part of the game, and I'd never played on mute before. The boom of the kettle was suffocating, and it makes sense - it was like being blinded, a whole sense overloaded and ripped away mid-match, and it was such an impairment that I couldn't play at all. Huh. I really enjoy sound design, and I've always been aware of how good it is in S3, but maybe I didn't realize just how much it helps.
Fun fact, sometimes when I hear the sound of a booyah bomb being activated I'll spam booyah without thinking just to realize that it wasn't from our team
i remember seeing someone say because of the sound design, playing splatoon is easier because they have vision issues, because they could hear what or which weapon they needed to focus on or run away from
I agree with this opinion solely because it does help set a mood and atmosphere like you said. They make the world of splatoon feel really foreign when you first play with all the splatting sounds and inkling/octoling talk as well.
I wonder if the reason I perform better in Salmon Run compared to regular PvP is because I actually listen to the bosses that are incoming! All jokes aside I completely agree with you. Sound design in Splatoon is wonderful and I love how little details just make the game feel more immersive and alive. I had no idea headphones affected how I play and after the video started messing with my headphone settings to make sure I have stereo sound turned on, even if I mostly play Splatoon on the TV when I’m at home (like now - when I go back to university abroad I’ll be playing handheld again and when I’m playing in public areas in my accommodation I usually have headphones on to not disturb anyone else). Besides the games, I also love the little fun details created by sound design in Splatsville - the shop and Grizzco jingles when you go near them, the sound of running water by the stream, the unfortunate Octoling having a stomachache by the public toilet if you stand there long enough, etc. Without it’s excellent sound design, Splatoon (and many other games) wouldn’t feel the same. I’m glad you talked about it in the video! And a great one too! EDIT: I actually found a compilation of all the ranked jingles mashed into one and liked it so much it’s now my morning alarm. Just goes to show how great Splatoon’s sound design is to me that I’m willing to wake up to the sound of the Tower Control jingle every morning.
Great video!!! I never noticed how much i depend on sound when playing this game until I accidentally wore my headphones backwards (left cup on right and vice versa) and i was so paranoid and confused when I’d hear something and nothing was in the direction i was hearing it from. Also, when playing salmon run casually i listen to my own music, but when grinding for 999 i HAVE to listen to the game audio or else i play noticeably worse. The audio design in this game is such a crazy factor in having good awareness
I have 1600+ hours in Splat 2- so like, I started taking Splat 3 super seriously and I started hsing my headphones, and it's WILD how much u can discern just from sound in this game lmao. Great vid, hyped for the next part
Autobombs design is based off of a submarine not only in its look but when you place is down it makes the sound a submarine does for location and has the same functionality of a submarine letting it know where things are
Great video concept with really well-done editing! I love a lot of Splatoon sound design as well, and it's insane how iconic and satisfying the sounds are in this game. A sound that's SUPER ‼️ for me is the Trizooka activation sfx. Without even knowing where the opponent is, I instantly fear for my life LOL. I also love how the music in the Splatoon universe is so complex that a lot of players can tell what band/members are included in a song when a new one is released w/o knowing the artist first. A lot to love about the tiny details with this game series! 🎉
Appreciate you watching, people definitely picked up on the trizooka start up sound from too many trizookas and it'll probably be the same for inkjet and zip now lol.
Id like to mention the fact that I noticed the booyah bomb made a very specific sound when it activates and now everytime i hear that sound I know is time to spam the down arrow
I've been waiting for someone to say it. I'm a Salmon Run stan, ans I'm always delighted every time I can identify a Boss Salmonid the moment it spawns. Now this is good design.
Though I can't say this will save future splatfests knowing how disasterous things are with the current one as of this typing. The sheer resentment towards Team Shiver...
PART 5 IS THE BEST PART!!!! (side from giorno, the main character, lacking any form of emotion and character throughout the anime, despite the manga's great efforts of conveying life) also Gold Experience on top
i still get twitchy whenever i hear stamp, tac, or zooka trigger, even if they're quieter + have a visual indicator since they came from my team. just because you hear it further away from you doesn't mean it can't get you
this video made me realize how much i subconsciously rely on sounds in salmon run without realizing LOL or even just susing out what weaps everyone has around me when i haven't paid attention to what was in rotation/passed out and don't have a chance to look in the corner. but i def rely on bosses sounds a lot for the ones that i recognize their sounds for. also.. is that how everyone knows where i am with ninja squid LOL i'm always like wtf how did they KNOW but i don't play turf as much. one of my fave sounds in game tho... is the tower sound c: my motivation for playing that game mode is purely to hear the ice cream truck music. i literally don't even care if i get the tower to the end (obviously i'm gonna try LOL but i just really wanna hear the music)
Human audio reaction time is MUCH faster than visual reaction time so good sound UX is a must for fast paced games like Splatoon. The devs seem to have known this from the start because they nailed it this time around. The changes made to the volume of the enemies' specials vs your team's is the most obvious example and it really helped. The only exception is tacticooler right now lol
How is tac an exception?
Incorrect! Somewhat! People are different. Some people react quickly to vision more than sound actually, while some like you said, react more quickly to audio. For me I'm a visualizer, I actually pick things up very quickly on reaction when it comes to visually seeing something, this is something I had to ask my dad about and even he had to mention that not always human audio reaction time is a thing people can pick up quickly, like me and him
Ong bro everytime I throw a tacticooler to my teammates they juat straight up ignore it even if its directly toward them😂
@@draconic.4571for perspective, a lot of the times I wont grab a teammates tac drink because i shark with flingza, the particle effect gives me away so i usually only take it if I'm gonna anchor
@@draconic.4571 as a ballpoint user, I do always try to go for the tac, but it tends to be placed in spots ideal for the sort of weapon that is more likely to be a slayer/skirmisher. In that way, if I am in an anchor spot and someone puts tac down on the floor, I have to leave my spot to swim over to tac and then go back and charge up my weapon all over again, at which point the enemy anchor has plenty of time to contest me from getting back on the anchor spot and forcing me into a more awkward position where I am more likely to be targeted by weapons I have a harder time dealing with at short range, and allowing the enemy anchor to focus on killing the rest of my teammates. So usually I prioritise ending any fight I am in first to know that my spot is secure before heading to tac, which if the enemy is also a splatling can take a long time as there is a lot of strafing in and out of each other's ranges to kill them with chip damage. I've had teammates get upset at me for not taking tac in the past but I can get a really good hold over an area if I can get the enemy anchor out of the way, and the enemy anchor can also get a really good hold of the area if I get out of the way, so sometimes i feel it is best for me to try and secure the area for everyone so the enemy anchor can't give cover fire to their slayers before I head to tac, and if it runs out before I've done that I still count that as a victory if I was successful in displacing/splatting the anchor because I will be in a more advantageous position where I can help my team without worry of being sniped for a while.
a big one i always notice is the sound of an enemy activating their trizooka. hearing that sound instantly tells me i need to get behind cover XD
Yeah XD jajaja i Heard ir and run for dear life
I immediately noticed the outstanding sound in Splatsville. The traffic, people talking, little jingles from the shops, the plane etc. The best thing though is the sound from the splatfest performance. When you are far away from the stage so the buildings are in between the music echos so realistically through the alleys I was pretty impressed. It felt as if I was just there running around. Play this game with headphones. It's worth it
^^^^^so so true!! each of the fronts on the main street have their own unique music/jingles when you stand close enough to the doors, even the ones you can’t shop in!
Been there since splat 1
the part about using color lock for the blue is so real. that blue is so satisfying to look at
why is it not in the normal ink colors😭
It looks so good on the map too 😎 X button gang press X to open map
WDYM ITS NOT?? IT DESERVES TO BE A NORMAL INK COLOR😭
I fully agree with ALL of this.
The sounds really add to the overall atmosphere, and perfectly capture the essence of Splatoon
It really wouldn't be the same without all the sounds, so crazy to think about considering how most people overlook it
i mean, good sound design is something you don’t notice. bad sound design is more noticeable _because_ it’s bad and isn’t helpful.
@@Teds3 OMG IS THAT THE TH-camR TED I AM SUCH A BIG FAN OF HIM BRO
I was taking notes throughout the entire video! Now I need some headphones…
Me in school who forgot their airpods today: 👁️👄👁️
Same
I think Splatoon's sound designs are also really important because it's almost as if every sound is a warning sign. I still remember being on Sturgeon Shipyard and hearing the very faint activation of the Kraken and immediately ran underneath where the grates were to avoid contact.
YES YES! When i was taking pictures of my Inkling back in splat2 and a little bit of splat 3, i had to stop and listen to the charge of my E-liter compared to the squiffer. I love how distinct each sound is and it makes me really appreciate sound design in anything. I just wish it was more respected in not just splatoon but in every single game. Of course not every game is good with it but most games that i've played put a lot of work into it. Amazing video
the way that the splatfest city music and the Lobby tunes sound like they're literally playing live always astounds me. Listening to the idol songs grow echoey and distant as they drift into an alley- so cool
After a cumulative 5 years of playing Splatoon in both 2 and 3, I've got the sounds of a lot of weapons memorized and can tell what and where some weapons are just from hearing alone, which I think is really cool! I also love how every Boss Salmonid has a distinct sound such that, for example, you can hear a Flyfish before even seeing it and thus prepare yourself to fight it.
Personally? I couldnt agree more, and tbh, that thing of the gal sound effect? Im gulty of doing that as well, idk why, is almost like sayng "pew pew" while faking shooting when you was a kid
Always love when a video praises the most underrated aspect of video games.
Sound effects are so important imo.
The swimming sounds of maws that alert me early of one being present.
Steel eels clanking and ink spraying sounds.
The pitch level of each stinger pan/pot being different and enjoyable to take out.
Scraper driving engine,bumping,stopping,and stunned sounds/jingles.
The different weapons having fun sounds.
I also love just fun to hear sounds in games.
Rock and wing pikmin sounds.
Kremling defeat sound.
Warping sound in a link to the past.
The item get sound in zelda.
Valstrax roar and sound barrier breaking distorting his theme music when diving into you.
Collecting a Jiggy in banjo kazooie.
There are so many sounds in games I love,I could list more but this comment is already long. Great video. Would watch a video of you going over a bunch of sound effects you like in various games and talking about them.
UMINEKO REFERENCE 12:33 UUGOOOAHH BEATROOCHIIEE
This is truly the best day, Higu and Umineko being noticed by others finally 🙏
@@Teds3 You're a based fellow my man.
@@seishonagon8468 Appreciate it, I have to let other people know of peak
6:57
“We are coming to break your Kneecaps.”
YES! Splatoon is what got me to fall in love with sound design in the first place, EVERYBODY sleeps on how incredible it is! Conveys info in split-seconds, AND sounds distinctly “Splatoon-y!”
Those Blaster direct noises are divine I’m telling you
Bro, the sound design is something I've been paying so much attention to since I first started playing the first game. I love all the different sound effects Splatoon has as a series. Really immerses me and I feel super cool every time something pops off. ✨
I’ve always loved splatoon’s sound design! The sound design during splatfests pumps adrenaline directly into my blood. The way everything echos in the crisp cold air energizes me
One of my friends favorite sound effects in Splatoon history is the Stingray. He has it saved and finds it funny everytime.
One thing I adore is how easy It is to tell specials apart. Killer wail(1 & 5.1), ink armor, stingray,crab tank, trizooka/inkzooka, and even booyah bomb can be hard from pretty far or even across the map. It makes it easier to look out for players
Editing goes hard gawd dayum
10:52 For those who don't know much about music,
The standard method of playing that the cellist uses in the normal Salmon Run songs is called arco, where the cellist uses a bow on the strings.
However, there is another method called pizzicato, which is only plucking the strings with one finger, and it ends up being a lot quieter.
Not only that, but the extremely loud guitar amp timpani is absent in the tutorial theme, and most of the snare drums samples have been changed to a much quieter kick drum sample.
Looks like the TH-cam algorithm did good for me today bringing me this video. This video is great and well put together! I also love your character / avatar's art
This video is put together SO GOOD! love the style keep it up! Maybe an idea some light background music when just talking might help.
There is background music playing but I might've had it too quiet at some points, I'll try to improve on that next time
i came into loving sound design from breath of the wild (could talk for literal hours about the different sounds weapons make and how stealth levels not only effect your footsteps but how much your clothes/weapons rustle) and its been one of my favorite things ever since
Love how you're going on about sound details when I heard the Megaman osts in the background of this video.
Sound design is genuinely one of my favorite things about the Splatoon series it makes me so goddamn excited
OMG Jojo's reference! Anyways, yeah I really liked how sound design was used to help with enhancing that S3 look and feel gaming experience!
I feel like the reason why the sound design in Splatoon and other Nintendo games is so good is because these are sounds we always expect from performing certain actions.
A while ago I watched a video on I believe Mario Kart 8's sound design which goes similar routes and adds even more layers to its music the further you are in menus until you start a race.
I have my headphones connected via Bluetooth for the most part but even then having the ability to hear where opponents are is really great and I never thought about it exactly until now.
Also hooray for Granademan's theme in the background.
Another unerappreciated thing about Splatoon 3 is the HD rumble. It is done extremely well in my opinion, and if you pay attention to it it's awesome to feel the difference even in little things like swim speed. I have a friend who has rumble turned off and he's missing out on a lot imo
I also have rumble turned off but I never thought it'd have a big impact on gameplay, might have to try it out one day
The charger’s different amounts of rumble based on charge is great
The one-shot sound drawing someone to a weapon is so true. That very satisfying one-shot sound from the E-Liter is why it's my favorite weapon and why I spent so much time using it to get good at it (same with the Tri-Stringer). My friend loves using the Nozzlenose because of its particular one-shot sound.
In the city when there's a Splatfest soon you can hear a group of inklings/octolings badly singing Anarchy Rainbow (also doing some percussion) and it's super cute :)
Salmon Run sound design is frankly INSANE. everything has a sound effect, even if it feels like it doesnt (Looking at you, EELS.)
I play handheld while also listening to yt or a vc through headphones on my laptop, and even then, the SFX of SR help me out so much, from a stinger's whrring to just a maws letting off sirens- it helps you react to things so much more than you think.
even night waves like seeking have sound cues, with higher gusher heights making higher pitch tones, every visual aspect has an aural aspect too.
SR just has an insane amount of depth to it, and the audio aspects only deepen that hole- i still cant figure out the steel eel sound cue ;-;
I could go on and on, but id probably go on a tangent, so ill leave it here.
I notice Steel Eel sound cues by the sound of metal kinda hitting each other when it moves, and the ink makes a similar sound to splash wall. Hope that helps
I really like that when some specials are about to expire, they make a very distinctive sound. I have memorized the expiration sound effect of Zipcaster, Inkjet, Kraken Royale and Crab Tank.
Above all else, Splatoon sound effects give me the happy feels :)
I like how you resemble your audience asking questions as a big buff gorilla
Gotta let my audience know they're the goats
@@Teds3 perfect!
10:10
I personally love the sound of mothership sucking up the one egg you need for quota, it's so alerting. It's like it's screaming at you "YOU JUST LOST QUOTA GO GET IT BACK FAST"
The sound design is so good that you can tell when an enemy uses a special. THEY EVEN ADJUST THE VOLUME DEPENDING ON IF YOURE A TEAMMATE OR NOT.
So much player improvement can be derived from the sound design alone.
I always think of this wherever i think of how a movies made. Cause all we get to see is the finished product, but someone had to figure what the batmobile sounds like, or lgihtsaber sounds when they clash. Theyre small details that become iconic in there ownright yet go under appreciated. They add a lot more iconography to the world and increase immersion. Imagine watching a movie or show with no sound effects just background music sometimes.
The sound of vaders breathing is iconic and id encourage all of ya to look into how film makers make these easily recognizeable sounds!! Its pretty interesting ;)
"Imagine watching a movie or show with no sound effects just background music sometimes."
Huh, yeah... imagine that.
*Coughs in the Silent Film Era*
That would be crazy.
Finally someone else has said it!! I've played music for almost 10 years now and its so hard to describe how essential sound design is!! The first tip i give people when i give improvement tips is to ask them to get headphones and/or pay attention to the sound effects specifically! The best way i taught myself unconsciously about the telltale sign of an enemy (eg, booyah bomb activation) was to play with a scope the second you hear the zip caster sfx you've gotta go 🏃
Sound design is so important and good sound design is so satisfying. Theres something about it that makes my brain/ears so happy. I started noticing it more after watching Fire Force. The sounds of their powers and the fights is insane.
On the flip side, Stinger lasers and Flyfish Missles will forever induce anxiety in me 😂
13:19 so excited for this quiz, also Mario Kart Wii boss song slaps and thank you SO much for having me on for shifty stations, it was an absolute blast and it made me realize how much I thrive in smaller comunitites.
With only having watched 19 seconds of the video, I absolutely appreciate their sound design. The other night I HEARD the crab activation sound (not even the firing yet), but didn't see the icon when a teammates activate them. Being a flanking rat sploosh main, naturally I scurried behind them and went monkey mode and splatted the pilot before he could reach full speed firing, it was great
The sound in Splatoon 3 is like genuinely super important to me. I deal with sensory overstimulation, so with all the bright colors, loud noises, and hectic music going on it can be nigh impossible for me to tell what's going on. But sounds like specials going off, and ink shot sounds are incredibly important for me when it comes to identifying what's happening. If the sound design weren't as good as it was I kind of doubt I'd even be able to have nearly as much fun with the game
you have no idea how badly i want like a full 40 minute video just going in depth on showcasing and talking about each separate weapon and special sound omg
I’ve developed a reflex where as soon as I hear the booyah bomb sound effect and I’m in a safe spot I spam the booyah button. It’s actually made me booyah for enemy bombs a couple times…
i go insane over the sound of splatant wipers bc they're so LOUND and not in the way that an eliter is loud but in that way that I can ALWAYS hear them and the sounds are so unique to the weapon that I always know it a splatant wiper. so whenever I hear one i double check what team they're on and act accordingly and that's how things are SUPPOSED TO BE!!!!!!!!!!!!
I only recently got back into splatoon after quitting about a year ago, while I was gone I played a lot of a game called "Hunt Showdown" in which the sound is not just a neat thing to help you, but you WILL lose each time if you're not good with that kind of thing.
Now in the past I never realised these things but now that I've practically trained myself to always listen carefully, this is really helpful.
Hey! Great video! Music education major here! I can tell you at 7:34 the first part of the tacticooler chime ends off on this high note that does not resolve until you pick up the cooler and then the cadence finishes itself. It's a really cool little tidbit I noticed just while watching this video!
The salmon run bit is so real. For some reason my switch audio was delayed and it messed me up big time, the main thing I remember was getting destroyed by a steelhead bomb because I heard it going off way too late
8:02 I also think it's worth mentioning that during big run you could hear an alarm going off in the distance here!
I totally agree with you I love the sound design of splatoon specifically how they made it.
when it was my first time ever playing splatoon at my friends house, the FIRST thing i noticed about any battles is how much sound can play into the game. i was obsessed with the fact that music muffles when you are swimming in ink, and the obnoxious noises of specials that play throughout battles. i found out i perform better when i play splat with headphones FOR REAL! i always NEED to wear headphones for a ranked battle cause i pay WAY MORE attention with sound. also when teammates say "this way" or "booyah!", whatever side of the screen/map theyre on, thats the ear that will play in the headphones louder. i couldnt imagine splat without all the sounds it has. also great video 🐙💙
Another thing about the sounds in Salmon Run is on Jammin' Salmon Junction, the strange sounds for the 10 seconds of prep and when a match ends that play just give the map a more unsettling feeling, like how maybe you shouldn't be here, or just something bad happened. Just a detail I (and a lot of other people) may have noticed
1:38 I agree. *torture dance intensifies* 🕺
VOCAL PERCUSSION ON A WHOLE NOTHER LEVEL COMING FROM MY MINDD‼️‼️
love the way you edit ! the pause and "fuck you" at the jet squelcher though, i felt that so hard 💀
I've been thinking about this for ages!! Unlike every other game i play, I'm very support-focused in Splatoon, mostly staying back and inking base/covering turf and helping out where i can. So i have my back turned to the rest of the battle a lot- and the sound design is so astronomically helpful then. Just by sound, i can hear from across the map what specials the enemy team is using- the Tacticooler jingle, Tenta Missiles firing, and especially the highly audible Booyah Bomb, whose sound I've come to memorize (since i use it myself- Aerospray RG main.) Along with that, i can hear my teammates respawning behind me. And the most important part: the enemy team's weapons. I'm getting to A rank now, and i'm Profreshional in Salmon Run, so I've managed to get a feel for how most weapons sound. And when i have my back turned to the battle, differentiating between the Hydra Splatling in the middle of the map and the charged Splatana Wiper right in my base (get out) is essential so I know where to go for safety or assistance.
You singlehandedly convinced me to start playing Splatoon with headphones thank you!!
Also I agree that paintscraper sounds hella better with base
Very nice video, I've been thinking about making a video about the Sound Design myself at some point, but wouldn't have known how to approach it.
The "sad fate" about Sound Design is that it's taken for granted and usually only ever gets pointed out if it's unsuitable or just plain sucks. Paying attention to audio cues can really enhance your experience and potentially improve your overall playing.
i'm so glad there's a video about how good the sound design is! i've had trouble presenting the idea to people without immediately having to sound crazy by saying "people legitimately make ASMR videos with how this game sounds and how the background ambience is"
great video! thank you so much!
...You mean those videos that sound like people chewing directly into their microphones? Those are horrible, they sound like people chewing directly into their microphones.
@@CoralCopperHead i don't usually care for them myself either, but the fact that going into Recon provides you with a complete soundscape and a quiet environmemt to listen to your own gameplay can and SHOULD be praised more often.
usually it doesn't do anything for me, but a nice breeze, the water's edge and a distant squid beakon is the bee's knees to me
My favorite part about Splatoon 3's sound design is the sound of my character drowning after I dodge roll into the water.
This is the realest comment on this video
I remember a conversation with my friend where I explained this.
“Hey why is your sound up so high??”
“So i can hear?”
“Uhuh..”. For the sake of it lets call my friend Jay
“Jay how on earth do you think i keep splatting you?”
“Idk i wanna know that too. Skill? Wait how are you finding me.”
“Sound my dumb friend SOUND”
Essentially i used sound to find where he was and splat him. I use this all the time. I have like every sound memorized. I realized i play better with sound and absolutely TRASH without it.
I'd love to have a sound quiz!!! I adore listening to the game sounds and have so many of them memorized.
Also I have bad eye sight and issues processing visual stimulation, so I heavy rely on the audio to play at all, so I'm real happy that people are talking about this haha.
somethin ill admit is that this was a feature i didn't actively acknowledge but it was something that really helped me in splatoon 2! i used to play it super actively docked on my tv and although its probably not as high quality as having studio headphones, you can still tell where things are coming from. i didn't really realize this was something i relied on until watching this vid, cus as someone who's only recently getting back into splatoon and playing splatoon 3 my performance has been worse lately because 1. i havent played in like a year and 2. usually when i do play im constantly wearing headphones talking to friends on discord, so im not even hearing things as sharply as i should (if at all!)
i used to have crazy quick reflexes when playing splat2n especially with the sound design. i remember a clip i have from years ago (ill have to find!) where i was up at the high area in snapper canal when i heard the ink armor activation sound behind me and realized that *i* didn't get ink armor, so i whipped a fully charged splat charger around and sure enough got a guy that was coming around the flank area based on sound alone. thats a core memory of mine HAHA
I often play splatoon while calling with a friend, so to hear them better, I mute the game audio. I just now realize that something like a special being activated is SO much easier to notice via audio cue, instead of having to keep track of what enemies have what specials charged via memory (which weapon = what special) and visuals (the UI at the top showing whenever someone has their special)
this is soooooooo good
speaking of Sound Design
I wish someone made a video loop of just the Swimming Sound Effects while swimming in Ink
it's soooooooo good and I love just going into Hero Mode or Recon and cover the whole map in ink and just swim around
it's so satisfying to see the map fully covered and hearing my Squid or Octo swimming in those cool sounding water noises
Satisfying is the key word
hell, I wish Splatoon had a "Powerwash Simulator" mode where I can just cover everything in ink! no stress, no worries, just ink and swim and enjoy the painting and the water noises
I main eliter scope and its super important for me to hear when playing that weapon because youre practically blind, and sound is a great way to make sure you dont get jumpscared from a squid surge or get downed by zooka
I love the charged Splatana Wiper sound, it is sooo satisfying for me 🤍
"Salmon Run has good sound design" except Stingers because the pans need to *CLINGY-CLANK* across the whole map when it spawns because it takes half my health if I have latency to the host (which I likely will, I live far away from everyone) the instant the beam shows.
The Jet Squelcher sounds so good imo. Even if it’s on the weaker side, it sure as hell sounds powerful - especially with the echo of the training room
This video reminded me of something that happened a while ago that I hadn't really considered in terms of sound. I was playing Splatoon, and someone turned the kettle on. I always use headphones, but even through them, the boom of the kettle drowned out everything. I couldn't hear anything from the game, and the way I reacted to it was surprising to me. Normally I'd brush it off, like oh I'm having trouble hearing, but I'll just keep playing and wait it out. Instead I freaked out, ripped off my headphones and walked away, and I didn't really understand why at the time. Watching this now, it makes me think. Sound is such a crucial part of the game, and I'd never played on mute before. The boom of the kettle was suffocating, and it makes sense - it was like being blinded, a whole sense overloaded and ripped away mid-match, and it was such an impairment that I couldn't play at all. Huh.
I really enjoy sound design, and I've always been aware of how good it is in S3, but maybe I didn't realize just how much it helps.
Fun fact, sometimes when I hear the sound of a booyah bomb being activated I'll spam booyah without thinking just to realize that it wasn't from our team
Sloshing machine is my most played weapon only because the direct sound effect makes my brain tingle ᔦꙬᔨ
i remember seeing someone say because of the sound design, playing splatoon is easier because they have vision issues, because they could hear what or which weapon they needed to focus on or run away from
2:51 HEY...thats fair...
I agree with this opinion solely because it does help set a mood and atmosphere like you said. They make the world of splatoon feel really foreign when you first play with all the splatting sounds and inkling/octoling talk as well.
Love how everything has a sound cue so that people who can’t see that well know what’s going on.
Being able to tell whether the special someone popped behind you was a reefslider or a booyah bomb without looking is the *so* helpful!
5:10 Yyyeah that’s why I stick to my normal weapons- XD
I wonder if the reason I perform better in Salmon Run compared to regular PvP is because I actually listen to the bosses that are incoming! All jokes aside I completely agree with you. Sound design in Splatoon is wonderful and I love how little details just make the game feel more immersive and alive. I had no idea headphones affected how I play and after the video started messing with my headphone settings to make sure I have stereo sound turned on, even if I mostly play Splatoon on the TV when I’m at home (like now - when I go back to university abroad I’ll be playing handheld again and when I’m playing in public areas in my accommodation I usually have headphones on to not disturb anyone else). Besides the games, I also love the little fun details created by sound design in Splatsville - the shop and Grizzco jingles when you go near them, the sound of running water by the stream, the unfortunate Octoling having a stomachache by the public toilet if you stand there long enough, etc. Without it’s excellent sound design, Splatoon (and many other games) wouldn’t feel the same. I’m glad you talked about it in the video! And a great one too!
EDIT: I actually found a compilation of all the ranked jingles mashed into one and liked it so much it’s now my morning alarm. Just goes to show how great Splatoon’s sound design is to me that I’m willing to wake up to the sound of the Tower Control jingle every morning.
2:50 exactly why I use splash and sploosh (:
Great video!!! I never noticed how much i depend on sound when playing this game until I accidentally wore my headphones backwards (left cup on right and vice versa) and i was so paranoid and confused when I’d hear something and nothing was in the direction i was hearing it from. Also, when playing salmon run casually i listen to my own music, but when grinding for 999 i HAVE to listen to the game audio or else i play noticeably worse. The audio design in this game is such a crazy factor in having good awareness
2:52 Hey look. I like this weapon. But I deserve it.
im glad someone finally talked about how amazing the sound is. not only is it cool, it also helps in matches
I have 1600+ hours in Splat 2- so like, I started taking Splat 3 super seriously and I started hsing my headphones, and it's WILD how much u can discern just from sound in this game lmao. Great vid, hyped for the next part
Damn, I might try practicing other abilities over ninja squid now, cool video dude
Hope it goes well for you, thanks for watching!
@@Teds3 ofc
Autobombs design is based off of a submarine not only in its look but when you place is down it makes the sound a submarine does for location and has the same functionality of a submarine letting it know where things are
This is just a prime example of splatoons amazing sound design
Great video concept with really well-done editing! I love a lot of Splatoon sound design as well, and it's insane how iconic and satisfying the sounds are in this game.
A sound that's SUPER ‼️ for me is the Trizooka activation sfx. Without even knowing where the opponent is, I instantly fear for my life LOL.
I also love how the music in the Splatoon universe is so complex that a lot of players can tell what band/members are included in a song when a new one is released w/o knowing the artist first. A lot to love about the tiny details with this game series! 🎉
Appreciate you watching, people definitely picked up on the trizooka start up sound from too many trizookas and it'll probably be the same for inkjet and zip now lol.
@@Teds3For me, it was actually before TMT (personal beef since day 1), but yeah I agree haha
HI
2:48 LMAOOO
5:00 You tell em’
7:34 SODAAAA
9:40 I’m right there with ya- I know way too much about this game for my own good 😭
Id like to mention the fact that I noticed the booyah bomb made a very specific sound when it activates and now everytime i hear that sound I know is time to spam the down arrow
The first time I played splatoon 3 when it released, I realized that the rainmaker pop had an eco and I loved it.
I've been waiting for someone to say it. I'm a Salmon Run stan, ans I'm always delighted every time I can identify a Boss Salmonid the moment it spawns. Now this is good design.
I like how the inkling on the thumbnail has whitey purple hair! It’s very pretty
Though I can't say this will save future splatfests knowing how disasterous things are with the current one as of this typing. The sheer resentment towards Team Shiver...
PART 5 IS THE BEST PART!!!! (side from giorno, the main character, lacking any form of emotion and character throughout the anime, despite the manga's great efforts of conveying life) also Gold Experience on top
Some random thing i noticed was that during big run, if you put the camera next to the spinning red light inside the lobby you can hear it whirring
Stingrays activation sfx is so beautiful
i still get twitchy whenever i hear stamp, tac, or zooka trigger, even if they're quieter + have a visual indicator since they came from my team. just because you hear it further away from you doesn't mean it can't get you
i love sound design of s3 but I kinda miss the transformation into squid being louder like in previous splats
this video made me realize how much i subconsciously rely on sounds in salmon run without realizing LOL or even just susing out what weaps everyone has around me when i haven't paid attention to what was in rotation/passed out and don't have a chance to look in the corner. but i def rely on bosses sounds a lot for the ones that i recognize their sounds for.
also.. is that how everyone knows where i am with ninja squid LOL i'm always like wtf how did they KNOW but i don't play turf as much. one of my fave sounds in game tho... is the tower sound c: my motivation for playing that game mode is purely to hear the ice cream truck music. i literally don't even care if i get the tower to the end (obviously i'm gonna try LOL but i just really wanna hear the music)
Yep. I noticed when i start a match with low sound/sound off and all of a sudden it feela like i can't see💀 sound is massive part of this game