Solo Gilded Conqueror (Season 23) - All 6 Grandmaster Nightfalls Solo [Season of the Wish]

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  • เผยแพร่เมื่อ 3 มิ.ย. 2024
  • Destiny 2 Season of the Wish - Solo Gilded Conqueror (Season 23) - All 6 Grandmaster Nightfalls Solo During Season of the Wish / Solo Grandmaster Nightfall Completion Compilation / Grandmaster Solo Max Difficulty / Grandmaster Destiny Nightfalls Solo / Grandmaster Solo Platinum Ranks / Solo Gilded Conqueror Title. Just a compilation video of solo completions of all 6 of the Grandmaster Nightfall The Ordeals being done at during Season 23, Season of the Wish. Details, timestamps and links below.
    00:00 - Solo Grandmaster Lake of Shadows: • Solo GM Lake of Shadow...
    44:15 - Solo Grandmaster The Corrupted: • Solo GM The Corrupted ...
    1:12:12 - Solo Grandmaster Heist Battleground Moon: • Solo GM Heist Battlegr...
    1:42:30 - Solo Grandmaster PsiOps Battleground Cosmodrome: • Solo Grandmaster Night...
    2:22:36 - Solo Grandmaster Birthplace of the Vile: • Solo Grandmaster Night...
    2:52:23 - Solo Grandmaster Hypernet Current: • Solo Grandmaster Night...
    More like Season of the Polaris Lance... right? Outside of that, this season wasn't too bad to complete. The solar artifact mods are crazy, and work well on all of the strikes. I was able to have 2 runs on each class on this video, so other than the weapon choices, at least there's a bit of variety in that sense.
    As per usual, these compilations are generally the only place where I put my thoughts on the game and GMs as a whole. While my main points over the last few seasons stand, I think there's some key changes that need to happen going forward. Both to keep the GM experience from becoming increasingly stale, and to add variety to nightfalls as a whole.
    First, I feel like having the set rotation of 6 specific nightfalls each season has become tiresome. The first day of the season you already know what the rest of the season is going to have in store, simply by viewing the conqueror seal. I feel like bringing back the randomised nightfalls like in D1 would go a long way to help with this. Not knowing what specific nightfall is going to come every week will keep things from becoming stale. Rather than having 6 on a rotation, having every week be unique would be a nice change of pace. Of course with that, you'd need to make adjustments on how the conqueror seal is gilded. Maybe just have it as 6 unique GM completions.
    Second, the strikes themselves could do with some randomisation within them. I don't mean reworks like The Arms Dealer and Lake of Shadows, as in both cases they solely served to prolong the experience. I mean having different enemy spawns and types that can appear for each week. Right now, anyone who has experience in these strikes can know exactly when, where, and how all of the enemies will spawn. It means there's going to be zero surprises, and makes things even more stale. In the beginning of D2, strikes had different versions where different enemy types appeared. I don't know why that stopped happening, but I think bringing that back would help to keep things a bit more interesting, with only minor changes and effort being required. Each week should have the same set of enemies on every run, but it should vary between each week.
    Third, a point I've found myself constantly repeating: there needs to be more of a separation between Master and Grandmaster difficulty. Right now, they feel far too similar in difficulty, and there's extremely few situations where there's any noticeable difference of the two, other than rewards. In fact, master can be more difficult at times, as it has access to more annoying modifiers. Either make the master difficulty lower, or bring the GM difficulty up. I know people don't like making things harder, but there's no reason that master needs to be essentially the same as GM, so bring it down. It still confuses me when their goals to bring challenge back to Destiny involved nothing about the hardest content, but only making changes to the stepping stones, which appeased nobody.
    Last, if nightfalls are going to stay on the rotation each season, allow the selector node to remain constant towards the end of the season. It was a terrible change to remove that. Let people farm what they want to.
    Solo Gilded Conqueror Compilations / All Solo Grandmaster Nightfalls: • Destiny 2 - Solo Gilde...
    PC setup:
    Fractal Design Meshify 2 XL, Corsair AX1600i, MSI PG Z790 Carbon Wifi, i9-13900k, Arctic Liquid Freezer II 420, MSI RTX 4090 Suprim X 24G, 64GB G.Skill Trident Z5 DDR5-6400 CL32, 5x Arctic P14 PWM, 2x Samsung 990 Pro NVMe SSD 2TB, 8TB Samsung 870 QVO SSD
    Keybindings, settings and setup can be seen here: • UPDATED: Keybinds / Se...
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ความคิดเห็น • 26

  • @Esoterickk
    @Esoterickk  4 หลายเดือนก่อน +42

    As per usual, these compilations are generally the only place where I put my thoughts on the game and GMs as a whole. While my main points over the last few seasons stand, I think there's some key changes that need to happen going forward. Both to keep the GM experience from becoming increasingly stale, and to add variety to nightfalls as a whole.
    First, I feel like having the set rotation of 6 specific nightfalls each season has become tiresome. The first day of the season you already know what the rest of the season is going to have in store, simply by viewing the conqueror seal. I feel like bringing back the randomised nightfalls like in D1 would go a long way to help with this. Not knowing what specific nightfall is going to come every week will keep things from becoming stale. Rather than having 6 on a rotation, having every week be unique would be a nice change of pace. Of course with that, you'd need to make adjustments on how the conqueror seal is gilded. Maybe just have it as 6 unique GM completions.
    Second, the strikes themselves could do with some randomisation within them. I don't mean reworks like The Arms Dealer and Lake of Shadows, as in both cases they solely served to prolong the experience. I mean having different enemy spawns and types that can appear for each week. Right now, anyone who has experience in these strikes can know exactly when, where, and how all of the enemies will spawn. It means there's going to be zero surprises, and makes things even more stale. In the beginning of D2, strikes had different versions where different enemy types appeared. I don't know why that stopped happening, but I think bringing that back would help to keep things a bit more interesting, with only minor changes and effort being required. Each week should have the same set of enemies on every run, but it should vary between each week.
    Third, a point I've found myself constantly repeating: there needs to be more of a separation between Master and Grandmaster difficulty. Right now, they feel far too similar in difficulty, and there's extremely few situations where there's any noticeable difference of the two, other than rewards. In fact, master can be more difficult at times, as it has access to more annoying modifiers. Either make the master difficulty lower, or bring the GM difficulty up. I know people don't like making things harder, but there's no reason that master needs to be essentially the same as GM, so bring it down. It still confuses me when their goals to bring challenge back to Destiny involved nothing about the hardest content, but only making changes to the stepping stones, which appeased nobody.
    Last, if nightfalls are going to stay on the rotation each season, allow the selector node to remain constant towards the end of the season. It was a terrible change to remove that. Let people farm what they want to.

    • @wyldingone8092
      @wyldingone8092 4 หลายเดือนก่อน +2

      Very good points!

    • @maskoblackfyre
      @maskoblackfyre 23 วันที่ผ่านมา

      Valid points, my dude.
      I wish we had more Strikes and not these Battlegrounds in the NF and Ops playlists. I understand Bungie wanting to make use of built content and not just completely throw it away after a year, but BGs are just generic horde modes, while Strikes have a story and a boss that makes sense, so I just can't get on board with the fact that they basically stopped making them and caring about them. I miss being excited for new Strikes with every expansion.
      I also get your point about more variety and randomization, but I guess the reason that they're keeping them static is because they're learnable. Most people aren't like you and have been soloing them for years and most teams struggle to even complete a GM at all. I'd like to see more variety as well, but I think I get why it's not happening.
      As for more than 6 GMs per season, I agree. They should just put all of them in a rotation and have people do any 6 to guild their Conqueror. That would make it less stale.

  • @cptsponko32
    @cptsponko32 4 หลายเดือนก่อน +17

    Polaris working overtime. 🥵

    • @Esoterickk
      @Esoterickk  4 หลายเดือนก่อน +12

      Season of the Polaris

    • @cptsponko32
      @cptsponko32 4 หลายเดือนก่อน +3

      @Esoterickk definitely, I'm hooked on watching all your ignition ad clearance vids. Those explosions are satisfying 👌🏿

  • @NinStarRune
    @NinStarRune 4 หลายเดือนก่อน +4

    Absolutely agree with the strike seed randomizations. iirc those stopped being a thing some time in mid-Shadowkeep or Beyond Light? I think one of the few remnants of them existing was in Inverted Spire where after the first drill it could either be Cabal or Vex in the area before the second drill (but since that strike has been vaulted along with Exodus Crash for retooling since Lightfall, there's not much reason to talk about them).
    I would guess that they were removed, alongside small flavor things like Ghost's shell flaps moving when he talks, to try to reduce file size so that Xbox One/PS4 can still be supported. Ultimately it's probably not that impactful when it comes to how much data is saved but they likely have to take it where they can get it even if it hurts the soul of the game.

  • @gibster9624
    @gibster9624 4 หลายเดือนก่อน +3

    Really quite enjoyed using the Hierachy of Needs Bow. Not as easy to get as Polaris Lance but certainly an underrated exotic imo.

  • @blackdeath1619
    @blackdeath1619 4 หลายเดือนก่อน +1

    Yay! 3hours of esoterickk absolutely demolishing any and every Gm in existence 😊😊

  • @tensedart3470
    @tensedart3470 4 หลายเดือนก่อน +1

    To answer why the old rotator system was removed. It was possibly to do how oeoole woukd choose which nightfall was easiest to farm for loot and double nightfall would trivialize player retention.

  • @Smokey4President
    @Smokey4President 4 หลายเดือนก่อน +3

    I like that human touch at the beginning, when he left that puppy alive, so he he can move on with his life and start a puppy family!

    • @Smokey4President
      @Smokey4President 4 หลายเดือนก่อน +5

      I just continued with the video and he killed it :(

    • @Esoterickk
      @Esoterickk  4 หลายเดือนก่อน +3

      I'm sorry :'(

  • @mezassassin9415
    @mezassassin9415 4 หลายเดือนก่อน +2

    bring back vaulted gms as well in the rotation

  • @dedlycuke
    @dedlycuke 4 หลายเดือนก่อน +1

    Yes let us choose which to farm! Love that. Even after gilding let me keep running one or another. Its still a gm at the end of the day and chances are ill still die alot.

    • @Esoterickk
      @Esoterickk  4 หลายเดือนก่อน +5

      Yeah, I don't know why they ever removed that

  • @havoc3894
    @havoc3894 วันที่ผ่านมา

    Damn insane yo can you help me get my last 4 GMs before the season ends🤕

  • @GoobieDoo86
    @GoobieDoo86 4 หลายเดือนก่อน

    Destiny 2 is down right now decided to watch the master the God Guardian do his thing

  • @samaelthegoldenbear5674
    @samaelthegoldenbear5674 4 หลายเดือนก่อน +4

    Eso, which one of the 6 strikes took you the most attempts, and which one took the fewest?

    • @Esoterickk
      @Esoterickk  4 หลายเดือนก่อน +6

      Most of them were on the first try, because we've seen them all before and I already knew how to approach them. PsiOps BG Cosmodrome was the second attempt, because I forgot about the snipers at the first payload part. Birthplace was a few attempts, but that was because I was tired when I started doing it and wasn't paying attention

  • @TSGN_Leviathan
    @TSGN_Leviathan 4 หลายเดือนก่อน

    I’ve always loved Polaris Lance, just wish it had something more useful than zen moment, such a wasted perk slot.

  • @sircosta6200
    @sircosta6200 4 หลายเดือนก่อน

    We need at least 3 new strikes/ nf every season!!!

  • @Jayydeen
    @Jayydeen 4 หลายเดือนก่อน

    🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥

  • @vanadium1169
    @vanadium1169 3 หลายเดือนก่อน

    1:11:58 i don't think she was referring to you

  • @maskoblackfyre
    @maskoblackfyre 23 วันที่ผ่านมา

    Bungie dev: We need to stop this ESO guy soloing our GMs. What can we do? We tried everything...
    Intern: Lock him in a small room with a Tormentor and spawn some taken orbs every 10 seconds. That should do it.
    ESO: I'm not locked in here with you. You're locked in here with me!
    Also...
    Datto: Scout rifles aren't good. There's no reason to farm them
    ESO: Hold my solo GMs

  • @edwinheidi
    @edwinheidi 4 หลายเดือนก่อน

    hardware cheater