Mostly Talking - The Dig - 12.5

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  • เผยแพร่เมื่อ 5 ก.พ. 2025
  • ** Sorry, friends. The stream cut toward the end but don't worry, all you missed was mostly talking. **
    We got a giant skeleton dog to kill another giant skeleton dog. Go us! Can we beat The Dig today?
    My Website: day9.tv/
    Me on Twitter: / day9tv
    Find me on Facebook: / day9tv
    Fancy Day[9] Swag: day9.tv/store/

ความคิดเห็น • 122

  • @LaedeeTyme
    @LaedeeTyme 10 ปีที่แล้ว +16

    i feel like the alien guy could have been less of an info dump if they had maggie, who was tucked away most of the game translating things, call you and tell you information slowly about the culture
    it would have also made it easier to build a relationship with the hero over time so the ending where she loves you wouldn't feel as forced

  • @bored_and_has_no_clue
    @bored_and_has_no_clue 10 ปีที่แล้ว +7

    I played this when I was like 12, (now I'm 28) along with games like Myst, Full Throttle, Monkey Island and others. I thought it was a great game, but it took me a little longer as a kid to solve some of the puzzles and beat the game. It was both entertaining and frustrating to watch you guys solve some the puzzles I remembered how to solve, and others I forgot completely until I saw them again. Great to relive it with you guys. Ultimately though, I really think you guys are being a little too critical in your critique. I really feel that this game and many from the 90's have a very distinct artistic touch that has long, long, since been missing. And you guys all look around my age, so you must know what I am talking about. It was even true of first console games, and there is a trace of it that carried into Starcraft. It just that creativity, to arrange pixels as if they are a dream-like painting, to give a genesis to strong ideas, settings and story-lines. I mean, you rearranged the bones of an alien turtle and brought it to life. Where else have you done that? You guys claim to have a role a game-design, please try to recognize this creativity and give it due credit where you see it.

    • @leahl5007
      @leahl5007 ปีที่แล้ว

      Dude you’re 36 now, that’s nuts!

  • @carl5238
    @carl5238 10 ปีที่แล้ว +36

    Sorry, Sean, but the end of your stream seemed... a little rushed to me.

    • @adrianpedersen7489
      @adrianpedersen7489 10 ปีที่แล้ว +3

      Did it just end in the middle of Sean's sentence for you as well?

    • @SuperTrisset
      @SuperTrisset 10 ปีที่แล้ว

      Sean didnt make a verbally ending there because the livestream continues. I'm sure they were just about done talking about the game anyway. :)

    • @wouhoulifeisamazing
      @wouhoulifeisamazing 10 ปีที่แล้ว +2

      His internet "died", check his twitter.

    • @asdfffs
      @asdfffs 10 ปีที่แล้ว +5

      Well he said this on facebook
      "INTERNET WHY DID YOU CHOOSE TO FUCKING DIE NOW WHY"

    • @carl5238
      @carl5238 10 ปีที่แล้ว +6

      For some reason I feel like I need to point out that my post was a (probably poor) attempt at making a joke, playing on the opinions that the conclusion of The Dig felt rushed. Now if you will excuse me, I need to go take a mint before that weird guy eats them all.
      (The writer felt a strange pulling sensation, and left)

  • @marshalldunn9599
    @marshalldunn9599 7 ปีที่แล้ว +1

    There's a fossil that's supposed to help the bones puzzle tucked away toward the bottom of the screen - specific area is: the area in between going up to the light bridge/museum and going toward the water.

  • @Pangora2
    @Pangora2 10 ปีที่แล้ว +6

    "He's Tall"
    - what anyone would say when brining an ancient dead bird-alien back to life after hours of realigning the stars to break into his tomb.

  • @AbnormalWrench
    @AbnormalWrench 10 ปีที่แล้ว +1

    Really enjoying this series guys, please continue making these!

  • @marshalldunn9599
    @marshalldunn9599 7 ปีที่แล้ว

    From someone who had this game as one of his favourites from his childhood...born in '91. I didn't figure out the first "half" (up until you need to put the sparks in the broken panel in the nexus) I had first watched my brother complete that part so the harder parts of the game were shown to me. Your reactions are hilarious and steps to solving puzzles would be justified. Awesome videos!

  • @Nazareadain
    @Nazareadain 10 ปีที่แล้ว +19

    Talking about rushed endings - what the hell happened here?

  • @timhead4640
    @timhead4640 10 ปีที่แล้ว +3

    To Birdman: We just want to go home, to Earth.
    Birdman: NO! When you become as smart as us you'll realize there's no true home, intelligence just flows from place to place. Help yourself by giving up!
    ....
    ....
    Birdman: My people live eternally in untold beauty and bliss, but alas, nothing can compare to being home.

  • @Morligan
    @Morligan 10 ปีที่แล้ว

    More mostly walking segments please - this was wonderfully entertaining to watch!

  • @HistoryTeacherSteve
    @HistoryTeacherSteve 4 ปีที่แล้ว +1

    What a horrible ending. Props to the guys for not abandoning it

  • @silasmorgestern3834
    @silasmorgestern3834 10 ปีที่แล้ว +26

    you can't really fault Day9 for skipping over dialogue when the game ceased to provide incentive to care about the story. the intent of the show is not to flesh out the lore of The Dig but rather to provide an authentic play-through of the game. when the player is no longer immersed in the fantasy of the designer, the goal swiftly changes from enjoying the experience to driving to the conclusion, just as the stubborn reader will skip to the end of a lengthy novel only to satisfy the curiosity of how it all worked out. yes, details are lost in the process, but only because the details of the story did nothing but hinder the action/suspense/impact of the narrative. when the process of discovery grows tedious, the game/novel/poem has failed.

    • @SrGalindo
      @SrGalindo ปีที่แล้ว

      he skipped dialogue just because he ran out of time for the show and wanted to close it, and not play it again next week

  • @Shardfenix
    @Shardfenix 10 ปีที่แล้ว

    Low actually was played by the guy from Terminator 2 (Robert Patrick, also played agent Doggett in the X files). They were talking about that in an earlier episode.

  • @fffianist
    @fffianist 10 ปีที่แล้ว +9

    Sean for the next game, since you've done a high fantasy and sci-fi adventure game, how about a courtroom drama next? You should totally play the original Phoenix Wright.
    It's funny, compelling, intensely satisfying, point-and-click-style fun, where "innocent until proven guilty" is a laughable fantasy! The logic is occasionally frustrating, especially in the second case, but it always makes perfect sense. Plus... instant teleportation to all the locations.
    You can play the original Gameboy Advance version from 2001, but I'd recommend the DS port.

    • @SrGalindo
      @SrGalindo ปีที่แล้ว

      and now the steam remake, but that will probably never happen

  • @antonimaciej
    @antonimaciej 10 ปีที่แล้ว +2

    I'll hop on a train and write what games I would like them to play next:
    1. The neverhood - puzzles there are great and game itself is funny. It keeps up with the mostly walking theme by introducing long, long, long corridor walk ;p
    2. I have no mouth and I must scream - It is definitely something different. Don't know if the adult horror themes are good for the show but the game isn't long so I think it's worth a try.
    3. Syberia / The Longest Journey - Those are more recent hits but would tie up nicely how the genre evolved over the years.

  • @MythrilZenith
    @MythrilZenith 10 ปีที่แล้ว +18

    Cool game, interesting world, but hamstrung by the need to tell the player what to do in the end. "Show, don't tell," is practically rule #1 for good narrative, and most of the game capitalized on that pretty well. Figuring out a puzzle like the crystal light crane game or the bone jigsaw? That makes you feel smart, or at least that you accomplished something. Waking up an alien and having him tell you everything? It's an exposition dump - useful to tell the players exactly what's going on and to solve any mystery, but overall boring and limits the player to thinking within a smaller space.
    As for the stuff with Brink - the point with the arm just felt like another shoe-horned puzzle, to add another collectible item, another screen, and another attempt at drama, however in a game it ruins the pacing completely. Had they put that scene BEFORE Maggie got taken by the spider alien, then it would have made sense - you need Brink to save Maggie, so you need to save Brink. Instead, we already save Maggie, so Brink's only purpose in the plot is to steal our crystals, add some walking time, taunt us, and then kill himself. Sure, he highlights some doubts Low has about himself, and he reinforces what the alien said about "the crystals were the second worst mistake" - but by this point the player/viewer has probably already figured it out, and beating them over the head with it isn't going to make them think about it, it's just going to come across as frustrating for the people who HAD understood it.
    And I hated the "Deus-Ex Machina" ending - yeah, the most brilliant aliens couldn't figure it out, but you're the player character, so you just walking into the hole and saying "no, I'm being careful" means you win! That said, they backed themselves into a corner with that - there was basically no other way for them to solve the story without something like that - but it still is a weakness.
    Overall, I'd say the plot and premise of The Dig is solid, and some of the puzzles were really good, but the ending turned into beating us over the head with the plot and rail-roading things until they could ONLY have worked out in a cliche'd ending.
    The problem with this game is that they got a novel writer and a film director to put it together, so it comes off as a weird book/movie/game hybrid.

    • @Kerenceious
      @Kerenceious 10 ปีที่แล้ว +4

      Personally really I liked the info dump the "Inventor" gives you at the end back when I played this. He fills in all the blanks so you're not left wondering what everything is for. I thought it added to the atmosphere to have him tell you how he thinks he's damned his entire race and that there's no hope and whatnot. But I tend to like dialog in games like this and generally tend to try to talk to everyone about everything so maybe that's why.
      Not really defending the ending as such because it does come across as rather rushed, but I think part of it is supposed to be that the Aliens all pretty much entered around the same time (as in maybe over the course of a couple of years) and liked it at first but when they started wanting to come back they'd been away for so long (the "Inventor" mentions millions of years has passed when you ask him about the beasts I think?) they've "forgotten" what it's like in the real world and can no longer "see" the exit. Boston on the other hand has just entered and has been warned about the place, so when he enters he can still "see" where to leave and can show the Aliens.
      You might be on to something when you say that there where problems with Spielberg coming up with the concept,
      Orson Scott Card doing the writing and then a game was made from that. Not to mention a novel was written by Alan Dean Foster at the same time which according to Wikipedia covers some of the plot holes that were never explained in the game.

  • @Plarzay
    @Plarzay 10 ปีที่แล้ว +19

    Are we yelling at D9 about what we want him to play next in the comments even if he doesn't read them? Because I'm *still* hanging out for The Neverhood!!! The Neverhood was awesome and is in a completely different genre. Also Clayamation!

    • @Andreazor
      @Andreazor 10 ปีที่แล้ว +1

      Oh yeah! Neverhood would be amazing!

    • @drokles
      @drokles 10 ปีที่แล้ว +1

      Yea, that's perfect for just walking!

    • @5chr4pn3ll
      @5chr4pn3ll 10 ปีที่แล้ว +1

      Neverhood is sooo good!

    • @Pyromuffin
      @Pyromuffin 10 ปีที่แล้ว +1

      I didn't consider this as a possibility. I sure hope that the universe conspires to make this happen.

  • @DJChizzlesworth
    @DJChizzlesworth 10 ปีที่แล้ว +2

    As a game, it's a brilliant concept, and I often wonder whether we could evolve the point-and-click adventure game genre for current technology - because I think some of the concepts that came up in The Dig would work really well with an upgraded puzzling system.
    However, it tapered off really badly towards the end, and the fact that the final puzzle was so easy to solve drags the feeling of the whole game down - one final huge puzzle in Spacetime 6 would have closed the game out nicely, just to give a better feeling of achievement.
    Overall, I'd give The Dig 6 shovels out of 10.

  • @Spacesnakes474
    @Spacesnakes474 10 ปีที่แล้ว +10

    Am I the only one who thinks the "life crystals" were a completely unnecessary plot point? The only plot progression they served were their own. The inventor says they were his 2nd worst mistake and we are led to believe the main lore conflict in association with the aliens is them being stuck in this alternate dimension of space time. All the crystals did was revive brink. All brink did was worry about the crystals. The climax of action, which was screwed up, of Brink trying to kill Low was because of the crystals. As someone who studies film it seems like the writers couldn't decide which plot they wanted to be A plot and which to be B plot. If you want to have the whole bit about the life crystals in there then sure put it in, but you need to develop it more. Find some way to drive the MAIN plot with them. And if you try to say that they were necessary because they brought the inventor back I call shenanigans. The inventor could have just been trapped in a prism that kept him in some kind of cryosleep. That is just as believable if not more than a magical crystal that brings him back to life over and over again. My main gripe with the puzzle mechanics in this game is that so many of them rely on dumb luck. I'm not talking about when Sean randomly walked to the edge of the screen to discover a whole new zone, but instead randomly walking on a plate that triggers something in the tomb. That mechanic was only ever used for that particular puzzle. The holding down of the button to make the bridges was never hinted at, which is a problem because in EVERY other puzzle in the game holding down any button does nothing. Like when putting in the geometric combinations holding down the button does not work you have to click multiple times. And probably my least favorite was the yellow rod that gets them into the inventors chamber. It went against EVERY single rule we learned for the other rods which were nearly identical. Then when you click on the panel at the door to the chamber, where the guard dogs were, Low simply points out that, "this is where the life crystal fell out of to resurrect the guard." He does not mention anything that would make the average player decide that the yellow rod was the key. Instead it turned into a trial and error puzzle like so many of the rest were. To sum up the puzzle mechanics problems, either the solution was found by dumb luck or it felt like Boston was solving the puzzle for me. But then its not my job to design and develop games, I'm just here to keep everybody safe ;) oh and by the way I very much love this game, I am just looking at it from an objective point of view.

  • @JohanRonstrom
    @JohanRonstrom 10 ปีที่แล้ว +1

    So, I'm thinking. If you hadn't put the life stones in the eye machine before putting in the missing part, would brink still have come over there to take them from you? Was that a "real" part of the arc or was that a intervention keeping you from triggering the end without him dying..?

    • @SrGalindo
      @SrGalindo ปีที่แล้ว +1

      yes, he still comes, there's no alternative

  • @NikolaiHT
    @NikolaiHT 10 ปีที่แล้ว

    I love this show so much

  • @Wintran
    @Wintran 10 ปีที่แล้ว +3

    I agree with most of what they say on the ending plot, but I actually felt satisfied over the "information dump". Considering the whole game was so mystical and abstract until they met the "Inventor", I was expecting there to be a similar mystical ending leaving me clueless. So I was quite happy I got everything explained to me, although it does take some of the magic away. Maybe the best would have been a balance between the two.
    I do have a question though that bothers me slightly. What about the bird people vs the insect people that were shown in the "museum"? I would assume they met the bird people in the end, but who were the others?

    • @XRando78X
      @XRando78X 7 ปีที่แล้ว

      Probably the race of that giant black insect that almost ate Maggie would be my guess.

  • @nateyj11
    @nateyj11 10 ปีที่แล้ว +3

    The Dig novel was so, so, SOOOOOOO much better than the game. Everything in it made some sort of sense and the characters weren't hollow caricatures.

  • @cookieofdestruction
    @cookieofdestruction 10 ปีที่แล้ว +1

    I got a feeling of Deus ex Machina from that ending, jump through the portal and all the solutions are given in a single short cut-scene and then it just ends.

  • @AniseShaw
    @AniseShaw 10 ปีที่แล้ว +7

    Yeah, the story of this game was terribly executed. The characters were a checklist of attribute shorthands rather than living people with thoughts and desires. They didn't change by the end, they are static vessels, and thus make the ending so ridiculous. Game mechanics and story have an interesting relationship, but if you don't check off all the storytelling elements - dynamic characters, consistent setting and a plot arc - it doesn't matter what mechanics you build around it, it will feel ultimately unsatisfying.

  • @tacoshitter
    @tacoshitter 10 ปีที่แล้ว +2

    Lets just look over things a bit closer, by Brink being revived by the crystals, gave him the intelligence to recreate a machine that makes crystals, out of the addiction they supposedly gave him, thus in the end after using hundreds of crystals to make, produced two.
    That is fucking absurd.

    • @jasbrg
      @jasbrg 10 ปีที่แล้ว

      it kinda reminds me of Nox in season 1 of wakfu

    • @cookiebzz
      @cookiebzz 10 ปีที่แล้ว

      He kinda served a purpose in helping out Maggie but yeah, that was just another random and pointless plot point to try and raise tension which failed because you have no sense of urgency at all.

  • @rickonami
    @rickonami 8 ปีที่แล้ว +3

    BTW u forgot to use the life crystal on Maggie.

  • @ecyor0
    @ecyor0 10 ปีที่แล้ว +2

    I'd actually like to see them play through, say, a season of the Sam & Max games by Telltale Games. Apart from being a different genre yet again, it might be interesting to compare it to the older games in the genre, see what design choices were made to update the format.

    • @terakahn
      @terakahn 10 ปีที่แล้ว

      I hope when they're done with adventure games they do all the telltale games or something.

  • @WaffleUnleashed
    @WaffleUnleashed 10 ปีที่แล้ว +17

    it probably wouldn't have felt as rushed if they didn't skip about 20 minutes of dialogue, 26 seconds of walking, skipping everything you do at a destination, then walking for another 26 seconds does make it feel rushed. (i'm not saying its not a rushed/bad ending, but they made it worse)

    • @nachtphysik8380
      @nachtphysik8380 10 ปีที่แล้ว +5

      Well regarding the dialogue with the alien, I got a bit mad at them, cause this was clearly the central figure, that would explain a lot if not everything to this whole weirdness. Regarding Brink, I was happy Sean skipped the dialogue. The characters you get stuck with are so snarky and annoying in the beginning and it actually just gets worse and Maggie being kind and smiling creeped me out. Sorry but I as well am not interested in dialogues with obnoxious characters. THe story would have been much better, if the characters would have been introduced better than this. You can't have a good story, if the characters carrying it are so annoying.

    • @Stringbats
      @Stringbats 10 ปีที่แล้ว +1

      I liked that they rushed through the ending, they(or just day9) happens to get bored of the game at the same time as i do, and i would really want the next episode not to be The Dig again, although i enjoyed this show.

    • @MythrilZenith
      @MythrilZenith 10 ปีที่แล้ว +1

      20 minutes of dialogue? Yeah, sure... You're coming at this from the viewpoint of a novel or film, and not a game. 20 minutes of dialogue is fine for those - that's their main form of storytelling and engagement - but in a game, you want it to be interactive. Having so much flavor text dialogue in a game is just BEGGING for it to get skipped, particularly if it doesn't prevent you from solving the game's puzzles.
      I would say that it IS rushed, BECAUSE they had so much dialogue at the end. Instead of making interesting interaction puzzles, the ending of the game was literally "go here, get this item, talk to this person, go there, talk to that person, go back and forth getting the items and using them, then you get an exposition dump to tell you what the plot of all that was."
      If anything, I liked how they rushed through it, instead of sitting through everyone just telling them the same things they already knew ten times over in different ways. It shows how MEANINGLESS flavor dialogue is in games. If it's not truly moving or doesn't inform upon the characters or mechanics, you might as well not even have it exist.

    • @squaregarden5631
      @squaregarden5631 10 ปีที่แล้ว +2

      So wait, there was 20 minutes of stuff with the alien? That's shitty game design, man. Like, ever heard of show don't tell?

  • @DosboxLetsPlay
    @DosboxLetsPlay 7 ปีที่แล้ว +1

    I love Bill's Boston Low voice. :D

  • @BucketIndeed
    @BucketIndeed 10 ปีที่แล้ว

    I think King's Quest's biggest advantage over the Dig was the fantasy setting and its understood ridiculousness, rather than some strength of puzzle logic.
    And the Brink hand deal felt like it should have been the monkey who's hand was stuck in the fence because it won't let go of the fruit, but then it needed to be a puzzle for some reason... Just thrown together without enough time spent working out the kinks, and the movie script just wasn't integrated into the gameplay very well.

  • @Bakubakuba
    @Bakubakuba 10 ปีที่แล้ว

    Teenagent.
    You probably already have chosen the next game but I would like to sugest "Teenagent". Polish adventure game full of quirky humor that was one of my first adventure games. It would be cool to see the english version, releave the nostalgia and see you have fun with it. I don't even know if I saw the end of that game.

  • @Ninjew36
    @Ninjew36 6 ปีที่แล้ว

    Robert Patrick and Steven Blum were voice actors on this? That's actually pretty big names, especially for '95.

  • @PaddingtonCrazyeyes
    @PaddingtonCrazyeyes 10 ปีที่แล้ว

    One game I would like to see them do is Loom. I would love to see how they would react to the music based magic system for solving puzzles not to mention the oddball story involved. It is on Steam for about $5.

  • @marscall
    @marscall 10 ปีที่แล้ว +1

    When suggesting a game keep in mind what they are doing here, trying to compare different play styles, concepts, mechanics, art, etc. First it was Sierra, then LucasArts, maybe the next one could be something like Myst, since they bring it up that much

  • @MattySadler
    @MattySadler 4 ปีที่แล้ว

    My highlight was the loose bones puzzle

  • @myrddyn2
    @myrddyn2 10 ปีที่แล้ว +1

    After Sierra and Lucas Art, maybe you can play Broken Sword ?

  • @MatoBRS
    @MatoBRS 10 ปีที่แล้ว

    Hey Day9 any tips about the new MTG stuff? Khans of Tarkir?

  • @Shaeress
    @Shaeress 10 ปีที่แล้ว +1

    I think a lot of the issues that you, as players, and me, as a spectator, had with the game stems from a couple of things. First is the obvious thing that it's an old game and that it's not really your... favoured genre and type of game. This means that not only is it from a different era of game making where the premises of game mechanics and story were different and that you're in somewhat unfamiliar territory means that you're kind of out of sync to begin with.
    Another issue that I notice is that the Dig often seems to struggle between choosing whether it was trying to be an adventure game or a Spielberg film. I think this is an understandable issue to have when making a game from a Spielberg script, because you obviously need to make huge narrative, character and even setting changes to make it work as a game and I think a lot of the dissonance and confusion stems from that. I find that completely understandable, because if I was given a Spielberg script to make a game from I would certainly struggle with knowing what to compromise and change. I think the cutting of the hand was a completely unnecessary scene in the game, one that only served to disrupt the flow of the gameplay, the narrative and the building of tension before the grand resolve. In a film, I think that scene at that time would've felt completely different. I think that scene was written for a film and was left in the game either due to fear or doubt about changing Spielberg's epic finale or because someone (possibly Spielberg) strongly insisted that those scenes NEEDED to be there for the story to work.

  • @nottiredofwinning3736
    @nottiredofwinning3736 6 ปีที่แล้ว +1

    10:36 They cut his hand off because they thought the last metal slab would send them home, and they didn't want to leave him behind.

  • @froff922
    @froff922 10 ปีที่แล้ว +1

    Wait, is it supposed to end mid-sentence?

  • @nottiredofwinning3736
    @nottiredofwinning3736 6 ปีที่แล้ว +2

    The problem is you marathoned the game, and stopped paying attention to the details. Few games, especially adventure games, are good enough to hold up to that many hours of gameplay.

  • @nottiredofwinning3736
    @nottiredofwinning3736 6 ปีที่แล้ว +1

    16:49 There is a fossil just left to the water that you can use as a guide.

  • @Philmriss
    @Philmriss 10 ปีที่แล้ว

    The ending reminds me of a similar issue that Curse of Monkey Island had - they literally ran out of time and money, so they rushed the ending, and it shows.
    Now bad writing aside, I think the ending could have worked way better, if it didn't just rush you through it - Brink stumbles and dies, you jump into the portal and oh okay all is well, go home, gogogo - that seems more rushed than anything, especially if you consider how well the beginning fares in terms of world- and character-building.
    It really bums me out!
    edit: Apparently the novel fills in some of the plotholes? I might have to check that out

  • @GenuineLolotov
    @GenuineLolotov 10 ปีที่แล้ว +2

    Kind of want to see them try Starship Titanic in the near future.

  • @Andreazor
    @Andreazor 10 ปีที่แล้ว +4

    They should play one of the Monkey Island games, for guaranteed awesomeness! There are the remastered Steam versions of the old ones.

    • @Brillig144
      @Brillig144 10 ปีที่แล้ว +1

      Hey, now there's some games that had fully developed endings! Yeah, those games were great through and through. At least the first two, and maybe the third.

    • @sbnsdk
      @sbnsdk 9 ปีที่แล้ว

      Andreazor Day of the Tentacle is also excellent

  • @OneGreenPear
    @OneGreenPear 10 ปีที่แล้ว

    So I just finished watching the series, so how this game is called?

  • @bigjigyeah
    @bigjigyeah 10 ปีที่แล้ว

    I think The Dig just isn't all that suited to point and click adventure games. There's only so many puzzles you can do with so few characters and such a limited variety in locations before you lose interest gameplay wise. Maybe it would've better off as one of those walking simulator exploration games.

  • @PcKaffe
    @PcKaffe 10 ปีที่แล้ว +32

    I think the showmanship ruined the game for them. When I played The Dig back in the day it was more about taking in the atmosphere of the world and pondering the puzzles, where as here they just focused on beating the puzzles and finding shit to make fun of. Sure its not a perfect game, but its a lot better than they make it out to be. But still, I enjoyed this playthrough quite a lot.

    • @Kerenceious
      @Kerenceious 10 ปีที่แล้ว +23

      I agree. I'm confused every time they don't understand how to solve a puzzle, I though pretty much every puzzle in this game is pretty obvious if you just think a little bit, and I played this game back when I was 15 or something, when you couldn't immediately look things up on the internet when you were stuck. They're three gamers who are around 30-some and they all get surprised at some of the basic puzzles because they are just thinking about what to do next instead of what they are doing now (and as you say, how to make fun of it).
      Imo it was still enjoyable up until the last 30 minutes or so when they just seemed to stop caring at all.
      Sure, the ending does seem rushed but I feel like Day9 just did the equivalent of pressing Fast-forward x5 on a movie he didn't like where it was going, paused a couple of times to laugh and then went "Well that ending was bad". It certainly wasn't made better because he skipped it all.

    • @LongherinQ
      @LongherinQ 10 ปีที่แล้ว +10

      I slightly disagree. I think the format of the show (three hour segments once per week) was what ruined the game, as in, it's very easy to lose immersion if you stop playing the game for a week.
      Also, the fact that they just came off of Kings Quest 6, which as I see it had a different design philosophy, might have tainted their perception of the game.
      (The way I see it KQ6 was designed with a lot of subquests with explicit starts and finishes, which suited the piecemeal style of the show, while The Dig had one HUGE quest with a lot of implicit subquests and implicit starts and finishes)

    • @pawprints1986
      @pawprints1986 10 ปีที่แล้ว +1

      Honestly for me, its funny how they say the beginning was great and the end seemed rushed. The very very end maybe was a bit rushed, but I honestly found the very beginning kinda boring and wasnt sure if it was a game id be able to watch them play thru til the end. But then i found all the twists to be unexpected which kept me interested. like brink dying, then when they were able to bring him back to life, but then he became a dick and we didnt know why until closer to the end, and then he dies again... and then he came back but way older which was never clear as to why... and then the girl offering to die for him but didnt want to be brought back (im curious what would have happened if they did use the crystals on her anyway, or if they tried on themselves)... like i was pretty amazed by all the twists.
      I did think the ending animation should have showed them actually returning to earth though... that part was definitely missing... maybe even somehow some way of keeping in touch with the bird dudes... i mean he did say they were welcome back anytime after all... that would have been neat to see the bird dudes see them return home safely, somehow. by some video game non-real life method of communication lol

    • @Kerenceious
      @Kerenceious 10 ปีที่แล้ว +4

      ***** If you use the crystals on Maggie despite her telling you not to, you get a scene where she is revived and then instantly jumps off a cliff killing herself. The ending scene is also slightly different since she is still brought back like Brink. She isn't too happy with Boston.

    • @LongherinQ
      @LongherinQ 10 ปีที่แล้ว +4

      ***** I think they were referring to the presentation of the narrative content as opposed to its actual contents. At the beginning it was pretty much armageddon but done better (in terms of story) but the presentation was utterly fantastic.
      And then they got to the island, where the story of the game was just not presented as well as it could've been. Sean B. makes frequent mention of this during the playthrough: "Where's the awe?"
      The ending was just...bad.
      Of all the games that they've played (so far) the Dig is probably the best example of a game with an amazing concept of a story and an utterly botched execution.

  • @iprice77
    @iprice77 10 ปีที่แล้ว +1

    "all you missed was mostly talking"... what, you think we watch this for the killer gameplay and riveting plot? ;)

  • @SchumyGRC
    @SchumyGRC 10 ปีที่แล้ว

    I would suggest Atlantis, that amazing adventure game.

  • @Vyrrk
    @Vyrrk 10 ปีที่แล้ว

    I would love to see you guys play Grim Fandango... Just saying.

  • @steelixman
    @steelixman 10 ปีที่แล้ว +1

    they should do full throttle

  • @ToddRiffel
    @ToddRiffel 10 ปีที่แล้ว

    The devs should have had more puzzles in Spacetime Six in some crazy abstract forms. I think that would have made the ending a little better with regard to showing willpower. They probably just ran out of time, like they mentioned. I'm guessing the Spielberg concept was the beginning of the game plus dealing with an alien civilization that had left to another dimension. The rest of the story was Lucasarts.

  • @Breakfast221
    @Breakfast221 8 ปีที่แล้ว

    Say what you want about the weaksauce ending, the first hours of this game were really, really compelling. Shame they couldn't follow through.

  • @shubine
    @shubine 10 ปีที่แล้ว

    Play Shadows of darkness next or one of the Discworld games!

  • @frigidbreath
    @frigidbreath 10 ปีที่แล้ว

    I know its not really in the norm for this "Mostly Walking" point-and-click format... but what about the old typing-based Hugo games? :P

  • @god2600
    @god2600 3 ปีที่แล้ว

    steven blum too!

  • @csiri6758
    @csiri6758 10 ปีที่แล้ว

    Bouchard sounds like if he would have to suffer in pain to push out every single word of his head...

  • @rgjoyner
    @rgjoyner 10 ปีที่แล้ว +1

    play full throttle next time its great

    • @AbnormalWrench
      @AbnormalWrench 10 ปีที่แล้ว

      That is a great recommendation. That game would work well in this format.

  • @maxeemus20
    @maxeemus20 10 ปีที่แล้ว

    _Flight of the Amazon Queen_ next! :D

  • @Binshattan145
    @Binshattan145 10 ปีที่แล้ว

    the neverhood or the grim fandango next

  • @pfcjulius
    @pfcjulius 10 ปีที่แล้ว

    Whats the next game????

    • @SrGalindo
      @SrGalindo ปีที่แล้ว

      It's Quest for Glory 1

    • @pfcjulius
      @pfcjulius 11 หลายเดือนก่อน

      ​@@SrGalindo Dopeeee

  • @AlphaZedMinor
    @AlphaZedMinor 10 ปีที่แล้ว

    6:00 reminds me totally of Aquateen Hungerforce..

  • @Myrdin90
    @Myrdin90 10 ปีที่แล้ว

    They should play Riven!

  • @cookiebzz
    @cookiebzz 10 ปีที่แล้ว +1

    This game makes me feel a lot of mixed feelings..
    For the game mechanics I can't say too much considering I'm not really an expert on the subject but what I can say is that I agree with both Sean and Day9. Sometimes it can be really fun to do something unexpected and then be shocked that it actually works. Otherwise it can just make you extremely frustrated. I also kind of don't like how there's a lot of just trial and error and you hope that it's the right moment for using it. Like the flashlight with the bats. And for the characters.. I was extremely disappointed. In the beginning you see all these characters and you're excited for their mission. You expect Robbinson to be this badass outspoken woman but it turns out she's just a snarky douche. Same for Brink in how you expect him to be a somewhat interesting character. And even Boston seems like he's gonna be a protective figure. Turns out he's just weird and unrelatable. There was also just a lot of confusing plot points. Like why cut off Brink's hand? What is the point? It was just a really bad "puzzle." Oh I can't use my own teeth I guess I'm gonna have to use this jawbone in my inventory. There wasn't even any emotion in this game at all. When both characters died there was nothing that motivated me to feeling any sympathy at all for these characters. On the other hand the concept of this entire game is beautiful. Going into space to blow up an asteroid and then finding an alien deserted island. The overall music and scenary was beautiful too and I think anyone can agree on that but overall this was just a bad game.

  • @TomatoTerminator
    @TomatoTerminator 10 ปีที่แล้ว

    at least the game didn't end like dark mat--

  • @shinra1003
    @shinra1003 10 ปีที่แล้ว +1

    But I like mostly talking :(

  • @NightChime
    @NightChime 10 ปีที่แล้ว

    7:44 Yeah that honestly makes NO god-damned sense. Why doesn't Brink just use the machinery already there to make more? I mean, sure, experimenting and learning are great, but if he might run out of crystals before he can complete the thing to make more, shouldn't he get the original up and running first? Also, if you need life crystals to make a machine to make life crystals, HOW THE FUCK! Paradox invention! They're basically the Terminators - opposite means but equal ends.

  • @Darwinator
    @Darwinator 10 ปีที่แล้ว +45

    The way you rushed through the last half part of the game, skipping half the dialogue and talking over the other half really damages your credibility when you are discrediting the game. You have no weight behind your words. "Why did we cut Brinks arm of??". Half-jokingly said I am sure, but still, there is some misunderstanding behind it. The whole end suffered from a snowball effect which you set in place by being so damn cynical.

    • @Darwinator
      @Darwinator 10 ปีที่แล้ว +4

      loveboat Brink was in huge pain. They didn't know what would happen after that. None of their problems at that time had a solution by leaving him, so he did the humane thing. You know, they are humans, exploring an alien planet. That's one of the cheesy but relevant topics of the game, human nature.

    • @MrMahourigan
      @MrMahourigan 10 ปีที่แล้ว +23

      ***** I don't think they are confused why they had to cut off Brink's arm when it was stuck in the crack, but are confused as to why his arm got stuck in the first place. That didn't seem to impact the story at all.

    • @Andreazor
      @Andreazor 10 ปีที่แล้ว +12

      ***** You dont get it. There was no narrative point or use to having that happen. None. It had no consequence what so ever and they couldnt' refuse to do it so there was no choice.

    • @Darwinator
      @Darwinator 10 ปีที่แล้ว +4

      Martin Hourigan Good point, but we don't have all the info about what he was doing at that part, probably looking for crystals. But whatever the case, he had no interest in giving Low all the information. In a narrative perspective it was used to show how desperate Brink was and to build character for all involved, something that obviously had been lacking throughout the rest of the game. That's what makes me disappointed in Sean and the crew, they obviously felt the lack of progression with the characters, but when they first met the fucking alien, or when stuff like this happened, they just talked over the dialogue for comic relief and skipped the rest, never taking any time to actually get hold of the meaning. They had lost their immersion, and I don't think its fair to blame the game for that.

    • @MrMahourigan
      @MrMahourigan 10 ปีที่แล้ว +5

      ***** When Low first had inspected the crack I remember him saying there was a shiny in there, and Brink says when he is stuck that it was a life crystal he was grabbing for when he got stuck. Anyways, yes the crew seemed to have gotten bored or lost interest in the whole thing near the end.

  • @Glottris
    @Glottris 10 ปีที่แล้ว

    story is trying to hard to be a movie. they got the turtle the wrong way.

  • @cameronnielsen6483
    @cameronnielsen6483 10 ปีที่แล้ว

    Space Quest IV

  • @Kaiyne13
    @Kaiyne13 10 ปีที่แล้ว

    Avatar Roku anyone? hahaha