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Im surprised most people are kinda hating on this game, i actually enjoyed it a lot. Maybe it's because I was watching it and not actually playing it, but this was the most entertaining game for me in the mostly walking series.
43:48 yea, thats the coolest way to kill the main villian, like at the end of star wars where the emperor stubs his toe against the railing and accidentally stumbles over the edge...
Sean, if you use Brink´s machine to get MOAR crystals before going to the cathedral you actually CAN bring Maggie back to life and something hilarious happens right after that XD Please do it if you can and tell us how you like it :D
basically space time 6 is like minecraft on a server where you have no permission, you may fly, and place blocks, but they instantly vanish so you are unable to build.
42:20 The reason you cut his hand off is because Boston thought putting the last metal slab in might send them back to Earth. If they left him behind, he would die - so better to cut his hand off. This is all in the dialog, and I think if you try to put the last metal slab in without Brink there is more explanation.
Game's ending was great, i wasn't expecting that, but really, your ending was like "clickyclickyclick". Playing for idk how much time and skipping the ending dialogues like this, that was unprofessional. Otherwise it has been real fun and very interesting. And we are all already excited for the next game.
The ending was terrible, let's face it. It pales in comparison to the first 15 minutes of the game. Think about it, we discover an asteroid threatening us with the destruction of Earth. We assemble a team with the mission of blowing it up to pieces in order to save ourselves. We also assume the possibility that it's alien in nature and we send someone in with secret orders to confirm it. All of this is so good. After that however you go through a series of stupid things like using a shovel to overcome most obstacles, failing to acknowledge just how amazing is that you were transported on an alien planet via a shape-shifting asteroid, taking stupid chances like diving in a liquid just because it looks like water, digging in structurally unsafe spots, controlling planetary objects with scepters, opening doors via shape-shifting colored geometric objects, operating a crane via colored buttons. It just went south and south, fast as hell. I liked the sub-plot of resurrecting Brink with the _"life/death crystals"_ but what was the point in the end? There was no tension, no build-up and the breaking point was just him trying to build a machine that poops 2 crystals out. Oh and the whole _"he's not human anymore, he's a threat now"_? Oh he just tripped over a rock and fell into a canyon to his death. Then Maggie magically figures out an alien language over the course of, was it even days? Sacrifices herself to make the whole machine at the end work and then we just learn that both their sacrifices weren't even important because bird people can just do whatever the fuck they want, including bringing dead people back to life. So yeah, it was bad.
Yeah, if you use Brink´s machine to get MOAR crystals before going to the cathedral you actually can XD I was hoping Day9 and the guys would just laugh their asses off with that easter egg :S
Yup XD Boston was all like "I'm a trained military big guy and if you fight me, you *will* lose." and then gets shat on by Brink who just... tumbles off a damn cliff! XD
***** Haha yeah, that was seriously the worst way they could've written that scene. Low ends up looking like a huge pushover and a moron and Brink herp derps off a cliff. Also LOL @ "Use Brink with Down" actually being a thing.
SPOILERS God damn, we went from "this thing I don't know what it does" to "I will help you fix this thing I totally know what it does now, lets make a deal for 50/50" to "its not working, imma just take all of this" to "I'm taking the part back too" to Brink attacking you by holding a brick between his hand and his stump to Brink falls off the cliff and kills himself to they immediately got over that point IN LIKE 10 SECONDS Its like someone condensed the entire last 20-30 minutes of an action scene from a bad movie into about 5 minutes (minus the walking)
i really wish they would stop being so click happy and skipping dialogue i know its been a long game, and they are tired, but damn, have a little respect for the narrative...
i think the real issue i have is, they are doing a show for other people, and he started clicking through the dialogue because, as he said, he "stopped caring" about it... the thing is, if your doing a show, for other people to watch, you need to be considerate of your audience's wishes, who might still want to hear the dialogue anyway i certainly did so more importantly then respecting the narrative, he also failed to respect his audience
***** So, what about the part of the audience who, like I, am more than OK with skipping dialogue at a point when it has become stupid and repetitive? You can't level that critique if you equate yourself with the audience.
Fun fact: [CONTAINS SPOILERS] If you take the part out of the machine and put it back again, it makes two more life crystals. All you have to do is keep taking it out and putting it back in again to have as many as you want. Brink literally died for nothing.
Teenagent. You probably already have chosen the next game but I would like to sugest "Teenagent". Polish adventure game full of quirky humor that was one of my first adventure games. It would be cool to see the english version, releave the nostalgia and see you have fun with it. I don't even know if I saw the end of that game.
This is a few times now that there's talk of a wrap-up discussion segment, but this is the last one for the game. Are these ending segments not in the Mostly Walking playlist?
Why play through this if you're not even gonna listen to the dialogue? THen it's probably more worth your time to actually look at an LP. This playthrough started out great, but really failed in the end. "What is happening?" Maybe you should have listened to the dialogue....
There was a certain element of suspense there. They realized in episode 1 that you could talk to people repeatedly about the same topics, and then didn't do it for 10 episodes. Will they ever figure it out? Will they look for hints when stuck? Are there puzzles that require getting stuck? Keep watching! All in all, there were surprisingly few times when the story didn't progress, given all the missed clues and skipped dialogue. I think they did well, though some of it was definitely genre savvy.
I love the Mostly Walking series. But as much as this game screwed up at the end, you guys were a little worse, you butchered what little there was left. There's screaming over ALL of the voice-overs in parts 11-12. More than that, you keep skipping dialogue (but strangely listen to 'some' dialogues 5-6 times). Wasn't this show about how games have changed? In regards to challenges, failures, characters, dialogues, puzzles, motivation and all that. But in the end all you did was laugh and scream (3x louder than game audio) and mock literally every word, sound, storypiece. I agree, it was lackluster, confusing, contrived and unnecessary long. Still, I was interested about the ending, but couldn't hear much of it.
Yeah, this really devolved into a bad Let's Play with 20-something ironic douchebags mistaking repeating lines in a I'm-so-stupid-voice and pointing out phallic objects for comedy. Disappointing to see this from Day9.
They should play the 20th Anniversary edition of Gabriel Knight that was just released. It would be an interesting look at a classic game that was updated to better reflect modern game design sensibilities.
It kind of bothers me that Day9 clearly has checked a walkthrough or something. Oh right these bat creatures I bet we can do something to them. Let's go to this beach and ask her about the inscription there "IT WAS AN ACCIDENT!" there were even more situations where Day9 did exactly the right thing by "accident". I can understand it, since watching people be stuck in a puzzle can be boring, but I think this kind of defeats the purpose of playing an adventure game in the first place.
The reason behind how Low knows more than you guys is that he actually ponders his situation and what for example the alien said, whereas you guys try to cynically bring down all the information for comedic value. I'm afraid that all three of you would definitely get stuck in space time 6.
The Brink that came back specifically said that he wasn't the zombie Brink. Now, he could've been a liar, but he was also.....well, old and stooped. Not just kind of gray like the Brink whose hand got cut off. I don't know why he was old and stooped, and the game did nothing at all to explain that, but he didn't sound/look like zombie Brink to me either.
Okay I'm going to just come out and say it. That was the most bullshit ending I've ever seen. The book does everything involved with this story infinitely better.
I don't know if "GET OFF HERE, I'M WORKING" guy or your "let's look at rocks and try to mock with them" attitude is the worse. It's actually not that funny to actively make fun of every pixel of a very old video game. Yea, it's looking old, it's mechanics are old. It's a old game, who knew? King's quest made it to the finale just in the right time. But this time, it seems you lost all your patience and observations for old games and quickly dissolved into skipping all dialogues and actively hunting for insulting oppurtunities in the game's design.
They were mostly mocking the puzzles in this game at the end which deserved to be, the developers just made up disconnected filler to make the player backtrack for the last hour of the game. It's not interesting going back and forth going crystal hunting for a terribly written subplot so why should they act like it is.
Obviously skipping all the ending dialogue makes the ending not come off as planned. But the ending, in general, was also fairly poorly designed. This last segment was an hour long, and five minutes in they had already solved the last real puzzle. After that, it was just walking, interacting with the one interactable object with the one other object that obviously went with it, and listening to people info dump. The fun of games like this is trying to figure out what to do next, not hike all over to the planet so you can do the one thing you already know how to do. Maybe if they hadn't had to go back and forth between Brink and that machine room a thousand times they would have been less annoyed and therefore not felt the need to skip through the ending bits.
The laughing is completely excessive. It's not a funny game. Ya the graphics are not what they would be if this game was made in 2015. But constantly making fun of the animations is frankly tiring and stupid.
ReneM To most people, including me. That's exactly what makes the series Mostly Walking great. Along with that, there was games that didn't make the characters just.. humorous to look at around this time so I wouldn't really blame it ALL on the age.
Ugh. I was going to watch another of your playthroughs next, but after all this annoying laughing and talking or skipping over important parts, no thank you.
That was the shittiest, most uncompelling excuse of a story I've ever heard! It was like it had been written by an eight year old, OMG! I DON'T EVEN KNOW WHERE TO BEGIN XD "And then they woke up and it was all a dream" and then they just nuked the asteroid heading for earth successfully or however this darn game started, that would feel exactly as rewarding! XD
You make money off this game. Like it or not, mock it, but at least show some semblance of respect. Like not skipping the fucking ending when you want to get done with it.
This was such a bad game. No wonder you rushed it towards the end, it went Jar Jar Binks all over itself. It's kinda sad because it started really well. There's only two thoughts running through my head right now: First, is it possible that the green crystals were a separate entity themselves? Alive? There's this whole creator creation theme throughout the game and it seems that Brink tried to make even more of them after he was resurrected with one. If that's not right, then I don't see what was the whole point of that horrible sub-plot that didn't have any kind of tension built up or a decent breaking point. Secondly... horrible game. No disrespect intended to the people who worked on it, some parts stand out on their own, but since we're looking at a game here and I have to take all aspects into consideration when I form an opinion about it.. it's just that, horrible.
Im surprised most people are kinda hating on this game, i actually enjoyed it a lot. Maybe it's because I was watching it and not actually playing it, but this was the most entertaining game for me in the mostly walking series.
Perfect series guys, I was laughing the whole time. Can't wait for the next Mostly Walking!
You used Brink with Down
I was waiting for that line... So sad it never came.
Kael 34:18
Nicholas Bell That was the setup, when it happened they had the perfect opportunity!
43:48 yea, thats the coolest way to kill the main villian, like at the end of star wars where the emperor stubs his toe against the railing and accidentally stumbles over the edge...
If you are reading this in 2014, just wait until 2019 for the Game of Thrones' two main antagonist's deaths.
Sean, if you use Brink´s machine to get MOAR crystals before going to the cathedral you actually CAN bring Maggie back to life and something hilarious happens right after that XD Please do it if you can and tell us how you like it :D
basically space time 6 is like minecraft on a server where you have no permission, you may fly, and place blocks, but they instantly vanish so you are unable to build.
42:20 The reason you cut his hand off is because Boston thought putting the last metal slab in might send them back to Earth. If they left him behind, he would die - so better to cut his hand off. This is all in the dialog, and I think if you try to put the last metal slab in without Brink there is more explanation.
Loving this series. I actually look forward to it every week, need my fix!
Game's ending was great, i wasn't expecting that, but really, your ending was like "clickyclickyclick". Playing for idk how much time and skipping the ending dialogues like this, that was unprofessional. Otherwise it has been real fun and very interesting. And we are all already excited for the next game.
No, no no no it really wouldn't have ._.
I saw all the dialogue he clicked through, that's why I think the story's so bad :/
The ending was terrible, let's face it. It pales in comparison to the first 15 minutes of the game.
Think about it, we discover an asteroid threatening us with the destruction of Earth. We assemble a team with the mission of blowing it up to pieces in order to save ourselves. We also assume the possibility that it's alien in nature and we send someone in with secret orders to confirm it. All of this is so good.
After that however you go through a series of stupid things like using a shovel to overcome most obstacles, failing to acknowledge just how amazing is that you were transported on an alien planet via a shape-shifting asteroid, taking stupid chances like diving in a liquid just because it looks like water, digging in structurally unsafe spots, controlling planetary objects with scepters, opening doors via shape-shifting colored geometric objects, operating a crane via colored buttons. It just went south and south, fast as hell.
I liked the sub-plot of resurrecting Brink with the _"life/death crystals"_ but what was the point in the end? There was no tension, no build-up and the breaking point was just him trying to build a machine that poops 2 crystals out. Oh and the whole _"he's not human anymore, he's a threat now"_? Oh he just tripped over a rock and fell into a canyon to his death.
Then Maggie magically figures out an alien language over the course of, was it even days? Sacrifices herself to make the whole machine at the end work and then we just learn that both their sacrifices weren't even important because bird people can just do whatever the fuck they want, including bringing dead people back to life.
So yeah, it was bad.
You can bring Maggie back - there is another ending
but she said she didnt want to :(
Yeah, if you use Brink´s machine to get MOAR crystals before going to the cathedral you actually can XD I was hoping Day9 and the guys would just laugh their asses off with that easter egg :S
Dialogue by: Orson Scott Card
lol XD
I would love to watch them play Torin's Passage. Great adventure mostly walking type of game.
I’ve been requesting that game for nearly a decade now. I can’t believe they still haven’t touched it.
I still don't understand how Brink fell off in the cutscene; did he just lose his balance?
It looks like he underestimated the momentum the rock would have when he started swinging it so it sort of took him with it. Still quite a stretch.
wait, did he just.. trip and fall or something? just at the right time?
Yup XD
Boston was all like "I'm a trained military big guy and if you fight me, you *will* lose." and then gets shat on by Brink who just... tumbles off a damn cliff! XD
***** Haha yeah, that was seriously the worst way they could've written that scene. Low ends up looking like a huge pushover and a moron and Brink herp derps off a cliff.
Also LOL @ "Use Brink with Down" actually being a thing.
He wasn't careful.
warstrat With Boston half concious on the ground nobody was safe anymore.
"that's not my finger boston" XD
such a cheap joke, but still so funny
the aliens kinda look like overgrown zerg, but their tech is more protossish. really funny xD
SPOILERS
God damn, we went from "this thing I don't know what it does" to "I will help you fix this thing I totally know what it does now, lets make a deal for 50/50" to "its not working, imma just take all of this" to "I'm taking the part back too" to Brink attacking you by holding a brick between his hand and his stump to Brink falls off the cliff and kills himself to they immediately got over that point IN LIKE 10 SECONDS
Its like someone condensed the entire last 20-30 minutes of an action scene from a bad movie into about 5 minutes (minus the walking)
i really wish they would stop being so click happy and skipping dialogue
i know its been a long game, and they are tired, but damn, have a little respect for the narrative...
Lol, that narrative? It was terrible.
Kael I think compared to the game they played previously (KingsQuest) the plot and the narrative are pretty good ...
I agree Kreek Valier!
I really like the dialogue and their triggerhappyness is distracting
i think the real issue i have is, they are doing a show for other people, and he started clicking through the dialogue because, as he said, he "stopped caring" about it...
the thing is, if your doing a show, for other people to watch, you need to be considerate of your audience's wishes, who might still want to hear the dialogue anyway
i certainly did
so more importantly then respecting the narrative, he also failed to respect his audience
***** So, what about the part of the audience who, like I, am more than OK with skipping dialogue at a point when it has become stupid and repetitive? You can't level that critique if you equate yourself with the audience.
i like how the game told you that talking to brink is a waste of time
Low should have gone and talked to the Creator after freeing everyone. Been like "See, I told you I could do it"
Fun fact: [CONTAINS SPOILERS]
If you take the part out of the machine and put it back again, it makes two more life crystals. All you have to do is keep taking it out and putting it back in again to have as many as you want. Brink literally died for nothing.
Teenagent.
You probably already have chosen the next game but I would like to sugest "Teenagent". Polish adventure game full of quirky humor that was one of my first adventure games. It would be cool to see the english version, releave the nostalgia and see you have fun with it. I don't even know if I saw the end of that game.
How come nobody pointed out that Low keeps talking to the alien OUTSIDE of Spacetime 6??
The puzzles to this game are so very vague at times in terms of how to solve them
"Ill put my footnote in your annals in a minute" hahahaha oh bill :D
LOL, you freed Brink with the Jaws of Life. Maybe you can give him a hand with the device he's working on.
I agree with people here that said it ruined the enjoyment when they skipped ahead. Just annoying A.D.D. nonsense.
lol that ending. Game seemed promising at the start.
This is a few times now that there's talk of a wrap-up discussion segment, but this is the last one for the game. Are these ending segments not in the Mostly Walking playlist?
This is the wrap-up for The Dig: th-cam.com/video/aLOnV0LYE6Q/w-d-xo.html
@dph121 Thanks man it's been 6 years, I don't even know what The Dig is anymore
I could have sworn that they literally had to use Brink with Down, guess it was just wishful thinking.
Please do the Discworld game next. Great story, animation and voice acting! I loved it when I was a kid.
Why play through this if you're not even gonna listen to the dialogue? THen it's probably more worth your time to actually look at an LP. This playthrough started out great, but really failed in the end. "What is happening?" Maybe you should have listened to the dialogue....
There was a certain element of suspense there. They realized in episode 1 that you could talk to people repeatedly about the same topics, and then didn't do it for 10 episodes. Will they ever figure it out? Will they look for hints when stuck? Are there puzzles that require getting stuck? Keep watching!
All in all, there were surprisingly few times when the story didn't progress, given all the missed clues and skipped dialogue. I think they did well, though some of it was definitely genre savvy.
my god, its full of stars
it's funny that in most games the players would be the one gathering more life crystals.
I love the Mostly Walking series.
But as much as this game screwed up at the end, you guys were a little worse, you butchered what little there was left.
There's screaming over ALL of the voice-overs in parts 11-12. More than that, you keep skipping dialogue (but strangely listen to 'some' dialogues 5-6 times).
Wasn't this show about how games have changed? In regards to challenges, failures, characters, dialogues, puzzles, motivation and all that. But in the end all you did was laugh and scream (3x louder than game audio) and mock literally every word, sound, storypiece.
I agree, it was lackluster, confusing, contrived and unnecessary long. Still, I was interested about the ending, but couldn't hear much of it.
Yeah, this really devolved into a bad Let's Play with 20-something ironic douchebags mistaking repeating lines in a I'm-so-stupid-voice and pointing out phallic objects for comedy.
Disappointing to see this from Day9.
Do the alternate ending!! Where you raise Maggie with a crystal before the end.
Play Loom!
best. fall. ever.
They should play the 20th Anniversary edition of Gabriel Knight that was just released. It would be an interesting look at a classic game that was updated to better reflect modern game design sensibilities.
Awesome show! :-)
Do Shadows of darkness next!
It kind of bothers me that Day9 clearly has checked a walkthrough or something. Oh right these bat creatures I bet we can do something to them. Let's go to this beach and ask her about the inscription there "IT WAS AN ACCIDENT!" there were even more situations where Day9 did exactly the right thing by "accident". I can understand it, since watching people be stuck in a puzzle can be boring, but I think this kind of defeats the purpose of playing an adventure game in the first place.
He did what was intuitive, as he said, it's the one place where there is nothing to do XD
Also, with 4000 viewers, hints galore ;)
The reason behind how Low knows more than you guys is that he actually ponders his situation and what for example the alien said, whereas you guys try to cynically bring down all the information for comedic value. I'm afraid that all three of you would definitely get stuck in space time 6.
so they go back into space without their suit?
I guess Brink must feel pretty down right now.
And the super smart being didnt have the brains to go enough back in time to bring the not-yet-crystalled Brink instead of the zombie Brink?
The Brink that came back specifically said that he wasn't the zombie Brink. Now, he could've been a liar, but he was also.....well, old and stooped. Not just kind of gray like the Brink whose hand got cut off. I don't know why he was old and stooped, and the game did nothing at all to explain that, but he didn't sound/look like zombie Brink to me either.
spielburg and orson scott card lol
what the fuck he just fell over. bill's reaction was 100% accurate. "wat"
you go sail away on that d12
Gravity 2
Brink 0
Use Brink with down - haha
Okay I'm going to just come out and say it. That was the most bullshit ending I've ever seen. The book does everything involved with this story infinitely better.
I don't know if "GET OFF HERE, I'M WORKING" guy or your "let's look at rocks and try to mock with them" attitude is the worse. It's actually not that funny to actively make fun of every pixel of a very old video game. Yea, it's looking old, it's mechanics are old. It's a old game, who knew?
King's quest made it to the finale just in the right time. But this time, it seems you lost all your patience and observations for old games and quickly dissolved into skipping all dialogues and actively hunting for insulting oppurtunities in the game's design.
They were mostly mocking the puzzles in this game at the end which deserved to be, the developers just made up disconnected filler to make the player backtrack for the last hour of the game.
It's not interesting going back and forth going crystal hunting for a terribly written subplot so why should they act like it is.
Honestly, im glad this one is done, not as silly as kings quest.
worst climatic fight scene ever
what is this game about Sean? the dangers of substance abuse!
I HAVE A QUESTION! What happens if they never picked up the jaw bone xD
you can go back to the surface and pick it up, it's always there
58:53 I laughed so hard
I just replayed The Dig, doing it as a speedrun. I finished the game in 28 minutes. Faster than a single video of this playthrough.
Obviously skipping all the ending dialogue makes the ending not come off as planned. But the ending, in general, was also fairly poorly designed. This last segment was an hour long, and five minutes in they had already solved the last real puzzle. After that, it was just walking, interacting with the one interactable object with the one other object that obviously went with it, and listening to people info dump. The fun of games like this is trying to figure out what to do next, not hike all over to the planet so you can do the one thing you already know how to do. Maybe if they hadn't had to go back and forth between Brink and that machine room a thousand times they would have been less annoyed and therefore not felt the need to skip through the ending bits.
Unfortunate that Sean skipped through a lot of the dialogue near the end :S
But oh boy, that ending...was so BAD
I am just making a comment so someone else wont feel needed to post "First".
First... response to your comment!
juntakyle First
Won´t help. Looks like the First people are evolving to find new ways of comunication!
If someone says "Last" can no one else say anything after?
Kao Eclipse He came first in next set of people?
The laughing is completely excessive. It's not a funny game. Ya the graphics are not what they would be if this game was made in 2015. But constantly making fun of the animations is frankly tiring and stupid.
ReneM To most people, including me. That's exactly what makes the series Mostly Walking great. Along with that, there was games that didn't make the characters just.. humorous to look at around this time so I wouldn't really blame it ALL on the age.
Ugh. I was going to watch another of your playthroughs next, but after all this annoying laughing and talking or skipping over important parts, no thank you.
That was the shittiest, most uncompelling excuse of a story I've ever heard! It was like it had been written by an eight year old, OMG! I DON'T EVEN KNOW WHERE TO BEGIN XD
"And then they woke up and it was all a dream" and then they just nuked the asteroid heading for earth successfully or however this darn game started, that would feel exactly as rewarding! XD
This ended up being almost as bad as a David Cage game. Almost.
You make money off this game. Like it or not, mock it, but at least show some semblance of respect. Like not skipping the fucking ending when you want to get done with it.
This was such a bad game. No wonder you rushed it towards the end, it went Jar Jar Binks all over itself. It's kinda sad because it started really well. There's only two thoughts running through my head right now:
First, is it possible that the green crystals were a separate entity themselves? Alive? There's this whole creator creation theme throughout the game and it seems that Brink tried to make even more of them after he was resurrected with one. If that's not right, then I don't see what was the whole point of that horrible sub-plot that didn't have any kind of tension built up or a decent breaking point.
Secondly... horrible game. No disrespect intended to the people who worked on it, some parts stand out on their own, but since we're looking at a game here and I have to take all aspects into consideration when I form an opinion about it.. it's just that, horrible.
well, it's still better than most call of duty games :P
And while I get why day9 tried to rush it at the end, it took even longer because of that...
eLdritchZ I cannot argue with either of those points. I agree with both. :]