DBD Math Confusing, the actual Solo Gen time is 165s (Regression is multiplicative rather than additive as I found out today). Still way too long, hopefully, is adjusted to something more reasonable! (My working out: Gens take 90 charges, 1 charge = 1 second. 1 Charge - 22% = 0.78, 90s / 0.78 = 115s, 1 Charge - 30% = 0.7, 115s / 0.7 = 164.8s)
And this hasn't factored in the time it takes for survivors to heal themselves. Can you imagine a blendette self-caring in a corner that'd take like 45secs to 1min per heal
I think we are in for a long gruelling few months if these updates go live. Regardless, it takes forever to balance things. And 39 perks is a huge commitment
there's no way these won't be adjusted come the live update but yea, it's gonna take a while to balance things. I'm happy they're trying to massively fix their game
@@calinbaciu1846 You don't go full fucking throttle with this amount of change at one time. It clearly shows it's too much for them as this update is looking to bust the game. NOBODY is going to want to sit on gens for 180 seconds while regression is faster than you can repair.
@@LecruidantThe changes seem to create a ridiculous outcome, I agree. However, they’ve been taking it slow for years and the game’s been getting worse and worse. I embrace the new heavy handed initiative. Now whether this approach will produce favourable results remains to be seen. We’re still in the PTB after all..
@@calinbaciu1846 they've done this before though, if we complain about something they change it in the wrong way or too much, we've been complaining about the game state for ages and now it's annoying for survivors instead of killers
Sorry if I'm missing something, but how was the Susie legion chase theme playing? Does it also play when you have a Legion member's skin equipped? Since you weren't using Susie's mixtape add-on.
I know why. If you play against a Legion with any mix tape add on, the next time YOU play as Legion, your chase music plays that mix tape, regardless of whether or not you have that add on.
@@richardcarter8751 Huh, thats pretty neat! Could you then hypothetically run 3 mixtapes with the use of that bug? It'd be cool to hear some new combinations in-game that way!
But the thing is, how would this build be that different before this update? Call of brine wasn’t changed, pentimento wasn’t changed, plaything wasn’t changed, and the stats were barely changed for thana. Yes the gens take 90 sec instead of 80 sec now, but I doubt that’s a big enough difference to say that gens are going to take forever, especially considering the fact that the only killer that gets significant value out of this build would be legion and possibly plague. I honestly think the possible annoyance of a gen kick meta and the fear of gens being too slow is being blown out of proportion, but that’s just my opinion.
Currently if you use this build, or replace call of brine with hex ruin to make survivors get that first totem cleanse, for most of my games as I played nurse not a single game went down to the last gen. I don't keep track of the concrete numbers from my games but from my perspective as a nurse main, this build is more game changing than having pop, scourge pain etc. The extra 50 seconds total for gen times in the next update will make this build even more broken You could make an argument that nurse is the strongest killer so of course any build will be broken on her, which I do agree
Because currently survivors can last much longer in chase with unchanged Dead Hard, Iron Will etc. and don’t forget killers also got buffs like having 2 stacks of STBFL as base kit, faster kicking/breaking speeds, base 2.5% gen regression upon kick, faster bloodlust on top of ALL the survivor and gen speed nerfs. You can still do the same build today yeah, but because on average the chases are longer and everything you do as killer takes longer, the survivors have more opportunities to play against the build. After all the aforementioned changes go through, aye rip survs especially solo queue.
But the thing is, this build was already busted against most survivor teams. So the additional time increase makes it just insanely mind numbing to do a gen, the least fun part of dbd
Behavior: trying to nerf perks like Ruin, Pop, and Pain Res to avoid the gen slowdown meta Also Behavior: buffing other perks and making gens take longer to repair to create another gen slowdown meta
I mean, this is already essentially doable on live and has been for months. Current Thana + Pentimento is 50%, or .5 charges applied per second. That's 160 seconds to finish a gen. CoB or Ruin are 200% regression speed, or .5 charges lost per second. So they do it at the same rate it regresses. All this update does is remove another 2% from the completion speed, making the gen slight slower to fix than it is to regress. Which isn't really an issue.
@@TheJesseJames7 And? My point was this isn't all that different than before. Yeah, it adds more time to the gens since they added more time to the gens but, like, that's the point of slowdown?
@@xyex The debuffs are multiplicative not additive. Live servers stacked debuff works out to 142 seconds roughly. 80/.8=100 100/.7=142 and some change. why would adding 10s to repair time and buffing thana with no nerfs to pentimento add up to the same result?
I’m not exactly sure how this equals out to 3 minutes of repair time. At least not how I know the numbers, but I could be wrong. New thanataphobia is 22% at max stacks, Pentimento is 30%, as far as I know %slowdown stacks additively. So it’d be 52%. A gen takes 90 seconds to complete solo, with 52% of 90 being 46.8 seconds. So a repair using these numbers would be 136.8 seconds. That’s still a long time to repair a generator, but it’s no where near a full 3 minutes.
@@Sarahsqueak it’s not off at all, the base gen regression rate for killer kicks is .25 charges per second, and doubling that is .5. which makes it take 180 seconds to regress a generator fully
swap pentimento with sloppy and plaything with overcharge, then you get a build for killers that use M1 to attack (Nurse, spirit etc.). Survs will take a long time to heal, and if you interrupt them, all heal progress gone/time wasted, and if they self care, it's gonna take them 57s to finish the heal (45s without sloppy). While they are healing, all gens will regress to nothing due to overcharge (up to 400%) + call of brian (200%). If they don't heal, they are gonna take ages to repair, which can also be easily deleted if you go kick that gen. 😓
Yeah I've been complaining about the hemmorage change because I thought it just made your heal regress. No, the moment you stop healing your heal is completely wiped out even if you were almost done. Plus they're nerfing self care heal speed..
While this sounds abysmal, keep in mind that before the patch, this build was still possible and it took like 15 seconds less time. The doing gens forever build is not new
Yeah ppl are going nuts when ptb drops and show ridiculous scenarios.... like 5 healthstates are also possible right now... it will still be rare to see thise builds. I even believe content creators showcasing those stuff makes those builds more public. There are still maps which can be abused with boil over flip flop etc but you dont see those idiots often....
@@Kingdingelling84 I agree with you... but there's a difference... the build Dowsey showed in this video is very different from the endurance build... the endurance build is fun but it causes you to lose games most of the time... the slowdown build dowsey showed is very unfun and mind-numbingly boring, but it almost guarantees you a 3k unless you have shit for brains. One is broken as hell (the slowdown build), the other is fun but annoying to dbd players who think that if they don't win a game of dbd then their parents will disown them.
The thing is if you run this combo with the current perks it's still 142 seconds to solo a generator when you have full Pentimento and Thanatophobia, which is a little over 2 1/3 minutes (versus 2 3/4 minutes on the PTB). So the PTB is longer, sure, but it's not like the current combo isn't already super long when it's firing on all cylinders. Also as a variant you can throw in Dying Light plus a perk of your choice instead of Pentimento and Plaything if you're worried about Pentimento either never getting placed or getting destroyed too quickly. Dying Light takes longer to ramp up but once you have four hooks it's giving you over 10% additional slowdown and increasing which does stack nicely with Thanatophobia. It's not as big an effect as Pentimento but it also can't be removed once you have it (unless you kill the Obsession).
90*(1+0.22+0.3)=187? Imagine going to primary school... (I know, better cry that it is op than try to use brain or calculator) Yeah, even if debuffs are applying the other way, Pebsie did an experiment (No way! Try before speak?) , so it would be at max ~150 seconds.
you did the math wrong, survivor repair speed is 1.00 charges per second base, you subtract .52 from that = .48 charges per second with 90 charges required for a generator = 187.5. actually learn how it’s calculated before you call other people stupid, idiot
Survivor fix generator’s at 1 charge per second and reducing the repair speed by .30 + .22 = .52 so survivors now fix the generator at .48 charge per second and 90 / .48 = 187.5
@@hollowheaded9319 If you want a more combative approach, try Evil Dead The Game. It's been a very nice change for me. :D DBD is different in it's very unique way in the 4v1 asym genre and I'm quite happy about that. I do enjoy both sides.
I’m not liking the changes in this update. Cool that they want to shake things up but killers were already oppressive feeling at times. At least at my skill tier. YMMV but this update doesn’t seem like it’ll be good for intermediate and below survivors.
I mean I don't particularly like it if the "gen kicking" meta or the "big slow down" meta arises, but it's refresing to see things change for one time so I'm glad if they keep making these absurd changes every other month.
honestly I am happy about slow gens because of swfs, they always find ways to be efficient...but as a solo survivor myself I am really not looking forward to this
So, some quick math as it stands right now, it takes ~142 seconds to solo a gen with this combo right now. So this adds about 23 seconds to each generator over the old slow down build. So if you wanted to solo all 5 gens, it would take ~710 seconds (about 11 minutes 50 seconds) in the current build and ~ 825 seconds (about 13 minutes 45 seconds) in the new one of non-stop m1. Edit: For the other extreme it would take ~178 seconds (2 minute 58 seconds) in the current patch and ~207 seconds (3 minutes 27 seconds) in the new patch to do all the gen with max efficiency with prove thyself and no toolboxes. Adding only 29 seconds to the match at max efficiency.
except not cause 4 survivors can do 4 gens at once meaning it'd take only 165 seconds for four gens and much less time for the final one (since ideally they'd work on it together) which would come out to be 300~ seconds at most
@@KindredBoo Holy math batman. Okay, so with this set of parameters it actually works out to ~178 seconds in the current patch and ~207 seconds with prove thyself and without toolboxes. I am not sure but I don't think there is anytime you can fit 4 people on a gen. So at the highest level of efficiency it will add 29 second total to the match. Remember that neither of these are very realistic and just set as examples for how the changes look.
As much as this may be a silly amount of time to do gens, I still find the whole thing kind of funny. We've had so many examples of 4 Man SWF's doing all the gens in like, 3 minutes. And in games like that as Killer, the whole thing feels well and truly hopeless. Because they do all that, usually, with maybe one or two perks across the whole team, and some toolboxes. And so even if you eventually caught Survivors, they still always had the meta perks of Dead Hard, Borrowed, DS, Unbreakable, Soul Guard, etc. Killers complaining about this took months and months, and eventually got 10 seconds of extra gen time. Now killers can spend 3 to 4 of their perks for a powerful gen slowdown combo, in which Survivors have to cleanse totems, and you have to be playing a killer that can injure people fast and frequently, and I'm sure Survivors are gonna complain about how absolutely hopeless it feels, and it'll be changed either before it goes live, or in the patch afterwards. And this is all from Dev notes where they even said killer should feel like an unstoppable force to be feared. Idk, I don't feel sorry for survivors lol.
how often do you see high level, coordinated, toolbox/medkit bringing, meta perk having, efficient, full 4 man swf teams? builds like this, the added gen time plus the M1 cooldown changes killers got alongside perks like selfcare and spine chill being nerfed so heavily will KILL soloq players or even duos/trios without comms. dbd devs seem to forget quite frequently that there is a huge middle swath of survivor players that are not god tier loopers, don't constantly bring meta perks, and don't play on comms or in a 4man swf all the time... this new meta change will be absolutely detrimental to those players as the games will become long, hopeless, unfun, etc..
@@kiwihue Agreed. 4 man swfs appear as low as silver ranks, but they aren't common. You may get 3 in a night and never see a SWF again for weeks even months. Idk why killers act like they play against a SWF once a day. Poor solo q players also got it rough, already getting tunneled out for NOT being in the SWF, I feel so bad.
And you shouldn't feel sorry for survivors. Haven't seen t-bagging lately from survs, because they don't have time to do that. I chose to main Pyramid to have full potential to tunnel the shit out of surv mains and I run Franklin as a middle finger.
I actually like working gens, but god do I wish survivors had more objectives Like it's a win win for both sides Games would be longer, loops wouldn't be the only focus, and survivors could enjoy not being bored Personally ide go with a supernatural element Like for example maybe a survivor needs to uncurse themselves before they can hammer gens or something Then killers wouldn't need 4 slowdown oerks
@@sentientsickness I make it a goal to break every totem on the map sometimes, just to spice it up. I happen to win almost all of those games too, because by the time I get to a hex, my counterforce speed stacks have gone so far up. I managed to cleanse a devour totem against a cracked nurse because of how fast it was, and it saved the game. You don't HAVE to just sit on gens or run the killer, you can make your own objectives, like going for flashlight saves, or toolbox saves. It doesn't have to be monotonous
@@ass640 you aren't wrong I just think in general survivors need more stuff to do Like things not connected to perks that make the game more entertaining Like imagine being able to do a super risky task to get a buff Of maybe needing to cleanse something before doing gens Or just something to add a bit more to the game for both sides It's part of why I like going against plague or pig so much, it just adds more to the general gameplay experience
At first I thought it was going to be rough on the killers with all this Endurance but now I see its actually going to suck for Survivors just as much with all this gen slow down. xD
So wanting something more balanced is now a bad thing , got it , let the gens be 3 mins then i don't care if the others playing the game are having fun , right?
@@erne57 it’s just ironic because then when they nerf it to be 60 second generators basekit then killers are going to complain about updates never go in their favor
idk, maybe you think gens taking forever is a bad thing, but keep in mind that survivors can have up to 5 health states now if healed by someone else and they get in your face or tank hits for people: Uninjured/OTR > MoM > DH > Syptic > Downed Once the meta develops, I think games are going to be a lot longer and a lot more of a grind for either side to win, but at least it'll feel different for a while, which is all I really ask for as the game was so boring with the current meta to me right now that I haven't played in over 3 months.
You might want to relook at gen regression rate it's only 0.25 c/s so if it's 200% of current regression rate that's only 0.5 c/s so it's takes twice as long to regress a gen
It regresses 0.5 c/s, yes, but what he was saying is that off the math he was using during the video (which was wrong, see pinned comment), was that theoretically survivors were repairing at SLOWER than 0.5 c/s, in which case CoB would make the gen regress faster than it's repaired
Do bear in mind this is only 14% slower than if this same combo was used on live with current gen speeds and thana values.. Full Thana + Pentimento on a current, 80 second generator is 142.8 seconds. With the changes, following Dowsey's math in pinned post, it's 164.8 seconds. On live, some Legions I see like to run Dying Light. Taking that instead of Call of Brine, If we assume a fairly mid-game amount of stacks, like 5, that brings Live gens up to 168 seconds. It is, of course significant, but this combo isnt 'suddenly' strong and unfun to play against. I'm sure from the survivor's POV, you wouldnt be able to tell if it was 142 or 164 seconds. Also this is still countered by a coordinated team that altruistically mends to avoid being Broken, and booning over the Playthings, especially if that boon is Circle of Healing. Which it will be. I know booning Hexes take a while longer (16 additional seconds, without thana, IIRC), but its only one survivor's time being used, instead of everyone's time being used to add a minimum of 30 seconds to thier gens when solo.
I mean...on live with thana and pent you can make gens 142s...one is a hex that's easy to counter and the other assumes you have all 4 injured constantly. Problem with thanat is it's really powerful on legion and plague but outside of that...especially with CoH still being as strong as it is...thanat is incredibly weak. Also if they have pento just remember where you cleanse totems or don't cleanse totems unless you have to (e.g. plaything). I think what they could do tho...is have a maximum/capped reduction to gen speed. So for example the cap for how much you can slow down gen repair speed would be 30%. Meaning you could stack thanat with dying light but you could never exceed 30%. And using pento with thanat would basically not work seeing as pento is already at the cap on it's own. The cap of 30% would basically make a solo gen take 128s (a little over 2m). Which isn't nearly as bad but it's def no where near 160+...that's crazy. Because having no cap is just gonna result in stacked slowdown and be forever freddy all over again...dying light + thanat + pento + plaything...uhhhg big yikes
This will be even better with plague since with legion people can heal but plague requires cleansing which just makes her more powerful, and if they cleanse they may choose not to get on the gen if it is infected.
I’m new to dbd and I feel like the game was meant to be stealthier than the killer’s perks allow it to be all I really want to know is if the game is worth putting the time into.
In my opinion most of the perk changes are terrible but the whole rest is good so I would love to see survey where they ask community what perks should be changed and what stay pre ptb
Proof that the devs don't test their own game. All they needed to do was buff gen regression perks OR increase gens by 10 seconds, NOT BOTH. Clearly they've got no idea what they have done to dbd... they wanted to "shake the meta" so they just make the CURRENT GEN SLOWDOWN META EVEN BETTER. What tf were they thinking?
Gotta be honest with you on this one, the gen slowdown changed this game’s outcome about as much as BHVR changed the values on Thanatophobia in this patch. The math seems a bit sketchy, but at worst the gens should be 1:1 regression to progression, assuming that you can keep all 4 survivors injured and they are dumb enough to not cleanse/boon your totems. If you’re playing anyone other than Legion or Plague you’re probably not going to reliably keep everyone injured, and even if you do they should still have plenty of time to focus on gens, book a small trip to Hawaii, and play a quick game of hockey before the killer can get more than 4 or 5 hooks. Not to mention that survivors can have up to 5 health states starting this next patch, so I think a little extra time on gens is the least of our worries at the moment.
1s/charge of 90 charges = 90 Seconds, 22% of 90 is +19.8 and 30% of 90 is +27 which equals to 136.8. If my gen have 89.75 charges before you kick it (which pretty much 99%) you will remove instantly 2.5% of 90 = 2.25 charges and the rest of the 87.5 charges regress with 0.25*2/second (cuz of CoB) = 175 seconds.Neither does a repair take a full 3 minutes, nor does the Gen regress faster than you can repair it. Dowsy has discalculitis, confirmed
This combo can make gens take 160s to repair on live servers. Yes, the added 27s is frustrating but getting everyone to stay injured the whole game with the botany buff and boons and busted medkits with syringes etc, makes this a nice but niche build that'llonly work on killers like legion and plague. Besides survivors can just bless the totems instead of cleansing them and unless u have shattered hope, ur whole build will fail.
While I do tend to like the buffs that favor killers, maybe some of those slowdown perks are a little strong, and could benefit from a small reduction and balancing. With that said, I do appreciate the base kit buffs and nerfs for both sides. I feel like M1 killers need things like this. Although what’s good for M1 killers might make non-M1 killers oppressive, so if perks are nerfed, M1 killers might need a bit of a buff, or they’ll need to nerf the non-m1 killers.
Nice showcase with a clicky ragequit squad. With squads like this you can make every build look op. I don‘t see a problem with this. All your op regression can be deleted in seconds. Play against oracle, if you stomp them like this team, you might convince me that you got a valid point.
I like what they did with this update tbh. They're changing up the meta FINALLY. Definately some needed nerfs and buffs went into this update. People are pissed at it though because no one likes it when they're nerfed, and you have alot of deadhard dstrike survivors screaming about how their 3 chances in chase was somehow fair to the game. People arent gonna like this update initially, but it definitely puts DBD in a healthier state than it was in without a doubt.
No, it’s because nothing changed at all. Gen slowdown is still killer meta and ‘second chance’ perks like OTR are still survivor meta. It’s what we currently have but way more boring.
For those of you confused about the math here it is: 1. Debuffs don’t stack additivley, they stack multiplicatively, so the 187 seconds is wrong. 2. You don’t multiple the total amount of time by the action SPEED decrease because that’s what it is. It’s a speed modifier: speed is measured in distance per second or in this case charges per second, it’s not a time modifier so you would not modify the direct time. 3. Now survivors do the gen at 1 charge per second and 90 charges are required for the generator. So the formula is 90/(1 x (1-0.22) x (1-0.30)) meaning the total time would actually be about 164 seconds for a generator, however the point of the video still stands, these perks are probably overtuned. Seeing some people here multiply the direct time by the actual modifiers added together.
I would replace call of brine with gift of pain. It results in a slowdown if healed or if injured. If a healed survivor tries to repair a gen with GOP and two teamates are injured the slowdown should be even greater than it is with this build.
Dowsey, it wouldn't take 180s to regress the gen. You forget that Call of Brine only lasts 60s. So, if a gen is at 89 charges; 2.25 charges from the kick, then 60s at 0.5 charges per second (30 charges). That's 32.25 charges gone in 30s, leaving 56.75 charges to be regressed at 0.25 charges per second. That takes 227 seconds. So the total is 257 seconds.
So I run Thanophobia and Pento including dying light with my Plauge, and I have fair games with them on the LIVE server. and sorry but a 2% buff is not a major difference. but Dowsey you have to understand you are playing on the PTB server not LIVE so players are not evenly mixed with there rightful ranks, players won't take that matches seriously so they don't give there 100% in the PTB and players easily give up and/or DC. so this match seems pointless to test the perks out. well will never know the true data UNTIL we have it on the live servers for a good while. and the PTB is just terrible play to test the strength of perks, maps, and killer. it's only good to test bugs and that's it honestly
me watching the video at the beginning: "how will he get people to cleanse totems against a legion kek" me after watching the video: "ah yes i too like 52% slower gens on top of the legion being able to see me with frenzy."
@@wenny385 Oh sorry, I forgot that survs should play with no perks, my bad entitled killer main. LOL BTW before you write some stupid shit like that, think for a while. Too hard? Well, too bad for you. But yes, look at what youtubers are doing - crying about DH then, now about OTR, but ALL the changes they got? FAIR AND SQUARE. Survs got one good perk, "oh no, horrible, unhealthy meta, oh no", but gen time 3min? "I don't see a problem". Buffs for killer perks overall? "Fair, nothing OP at all, underpowered still maybe". Killer mains act as dumb as survivor mains who cry about NOED (with no reason for it). Both sides are equally entitled, so stop acting like it's one side. I think Dowsey is the one who actually sees how stupid that gen time is. And second BTW - I don't play this shit anymore, so great mind reading Nostradamus.
@@ilyantares No, survivors should just play without perks. And shouldn't be able to sprint (shift). And vault. And killer should see them through walls, constantly. And if killer swings and misses, they actually connect the hit.
Do you ever set up that whole shpeel in the beginning of a video just to have the whole team DC? Because this new update definitely makes me want to DC by association haha
this is almost all in the game already lol pentimento is untouched in the ptb and thana only got a 10% buff at 4 stacks granted, the gen times were increased by 10 seconds, but most of this build can be countered by just bringing a green toolbox
the new gen slowdown meta for killer plus the obvious "endurance/take hits" meta for survivor just seems like the same old meta in a different font. games will take longer and both sides will be having an equal amount of less fun in their respective positions. i think there will be a lot of changes made to perks before this update goes live, because there is no reason that a generator should take 3 mins...
the problem with this dead by daylight update is they are doubling down on ne4fing the meta, as opposed to giving it small amounts of tweaks. if they were going to make gwns slower than dont add the perk and kicking buffs. If they wanted to add all these perk and kicking buffs, then dont slow down gen speeds. its just like how Iron will was completely and utterly nerfed to the ground, where they could have just said that the only change was it can't be used while exhausted. The devs are doubling down on places were it is just unnecessary. hopefully they see all the issues with the changes they are adding, and tweak their updates before it actually goes live. Cause if this is dbd live, I'm not playing survivor solo queue anymore.
Against a Solo Q team? Yeah thats brutal. Against those stacked 4men swfs? I say let them feel the pain all killers felt since the day the boons were released!
DBD Math Confusing, the actual Solo Gen time is 165s (Regression is multiplicative rather than additive as I found out today). Still way too long, hopefully, is adjusted to something more reasonable!
(My working out: Gens take 90 charges, 1 charge = 1 second.
1 Charge - 22% = 0.78, 90s / 0.78 = 115s, 1 Charge - 30% = 0.7, 115s / 0.7 = 164.8s)
Ok Downey 👍
And this hasn't factored in the time it takes for survivors to heal themselves. Can you imagine a blendette self-caring in a corner that'd take like 45secs to 1min per heal
In your previous video you wanted a fix for camping and tunneling but you also dont want 12 hooks to be viable for killer?
@@topsgaming4266 😂
I understand we will see live how it is with MMR. But 30 of 90 is 27 22 is 19 so 136 is a lot
I think we are in for a long gruelling few months if these updates go live. Regardless, it takes forever to balance things. And 39 perks is a huge commitment
there's no way these won't be adjusted come the live update but yea, it's gonna take a while to balance things. I'm happy they're trying to massively fix their game
That's why they should have started balancing all this stuff 6 years ago.
@@calinbaciu1846 You don't go full fucking throttle with this amount of change at one time. It clearly shows it's too much for them as this update is looking to bust the game. NOBODY is going to want to sit on gens for 180 seconds while regression is faster than you can repair.
@@LecruidantThe changes seem to create a ridiculous outcome, I agree. However, they’ve been taking it slow for years and the game’s been getting worse and worse. I embrace the new heavy handed initiative. Now whether this approach will produce favourable results remains to be seen. We’re still in the PTB after all..
@@calinbaciu1846 they've done this before though, if we complain about something they change it in the wrong way or too much, we've been complaining about the game state for ages and now it's annoying for survivors instead of killers
This looks absolutely disgusting and will probably be an automatic disconnect as soon as the survivors realize what is happening.
You can basically do this now and people do DC when they realize.
@@Ontarianmm yup had that happen on me 😐
This is my main legion build, I was so hyped when I had saw the gen speeds get nerfed, and my percentage perks get buffed
Just played against this a few hours ago. This exact build. The jane d.c, bill died first and early. And I gave up. We couldn't get shit done.
@@SegularRpork No surprises here.
Sorry if I'm missing something, but how was the Susie legion chase theme playing? Does it also play when you have a Legion member's skin equipped? Since you weren't using Susie's mixtape add-on.
I noticed that too, saw it on someone else's channel as well. I think it's just a bug on the ptb
I know why. If you play against a Legion with any mix tape add on, the next time YOU play as Legion, your chase music plays that mix tape, regardless of whether or not you have that add on.
@@richardcarter8751 Huh, thats pretty neat! Could you then hypothetically run 3 mixtapes with the use of that bug? It'd be cool to hear some new combinations in-game that way!
Yes, depending on the legion member you are using, its music will play even without the mixtape
@@Laeyna No, I think putting on any mix tape will fix the bug and play the proper chase music.
we went from gen stall perks to gen stall perks - so huge change of meta that no one saw coming
right...
I mean the survivor do this to themself for gen rushing 5 gens in 3min and this build is already in the game
Better nerf dead hard and gut otr now
@@exarisback better remove dead hard actually
@@exarisback the funny thing is, thet just did
But the thing is, how would this build be that different before this update? Call of brine wasn’t changed, pentimento wasn’t changed, plaything wasn’t changed, and the stats were barely changed for thana. Yes the gens take 90 sec instead of 80 sec now, but I doubt that’s a big enough difference to say that gens are going to take forever, especially considering the fact that the only killer that gets significant value out of this build would be legion and possibly plague. I honestly think the possible annoyance of a gen kick meta and the fear of gens being too slow is being blown out of proportion, but that’s just my opinion.
Currently if you use this build, or replace call of brine with hex ruin to make survivors get that first totem cleanse, for most of my games as I played nurse not a single game went down to the last gen. I don't keep track of the concrete numbers from my games but from my perspective as a nurse main, this build is more game changing than having pop, scourge pain etc. The extra 50 seconds total for gen times in the next update will make this build even more broken
You could make an argument that nurse is the strongest killer so of course any build will be broken on her, which I do agree
Thana plus the extra 10 seconds. That's still a change lol.
Finally someone that says it !
Because currently survivors can last much longer in chase with unchanged Dead Hard, Iron Will etc. and don’t forget killers also got buffs like having 2 stacks of STBFL as base kit, faster kicking/breaking speeds, base 2.5% gen regression upon kick, faster bloodlust on top of ALL the survivor and gen speed nerfs. You can still do the same build today yeah, but because on average the chases are longer and everything you do as killer takes longer, the survivors have more opportunities to play against the build. After all the aforementioned changes go through, aye rip survs especially solo queue.
But the thing is, this build was already busted against most survivor teams. So the additional time increase makes it just insanely mind numbing to do a gen, the least fun part of dbd
Behavior: trying to nerf perks like Ruin, Pop, and Pain Res to avoid the gen slowdown meta
Also Behavior: buffing other perks and making gens take longer to repair to create another gen slowdown meta
I mean, this is already essentially doable on live and has been for months. Current Thana + Pentimento is 50%, or .5 charges applied per second. That's 160 seconds to finish a gen. CoB or Ruin are 200% regression speed, or .5 charges lost per second. So they do it at the same rate it regresses.
All this update does is remove another 2% from the completion speed, making the gen slight slower to fix than it is to regress. Which isn't really an issue.
Yes but it takes 10 more seconds to repair a gen now.
Wouldn’t it only be 120 seconds?
@@awesomealf6663 Currently gens are 80 charges, 80 x 2 is 160.
@@TheJesseJames7 And? My point was this isn't all that different than before. Yeah, it adds more time to the gens since they added more time to the gens but, like, that's the point of slowdown?
@@xyex The debuffs are multiplicative not additive. Live servers stacked debuff works out to 142 seconds roughly.
80/.8=100
100/.7=142 and some change.
why would adding 10s to repair time and buffing thana with no nerfs to pentimento add up to the same result?
I’m not exactly sure how this equals out to 3 minutes of repair time. At least not how I know the numbers, but I could be wrong.
New thanataphobia is 22% at max stacks, Pentimento is 30%, as far as I know %slowdown stacks additively. So it’d be 52%. A gen takes 90 seconds to complete solo, with 52% of 90 being 46.8 seconds.
So a repair using these numbers would be 136.8 seconds. That’s still a long time to repair a generator, but it’s no where near a full 3 minutes.
clickbait lmao
the math is 1.00 charges per sec base -.52 = .48 charges per second with 90 charges needed which comes out to 187.5 seconds needed
@@Sarahsqueak so normal regression is 1/4 the speed that a survivor repairs...so 200% of a 1/4 is 1/2 the speed of normal repairs
@@Sarahsqueak it’s not off at all, the base gen regression rate for killer kicks is .25 charges per second, and doubling that is .5. which makes it take 180 seconds to regress a generator fully
@@samakami4346 i dont think it work in that way :/
swap pentimento with sloppy and plaything with overcharge, then you get a build for killers that use M1 to attack (Nurse, spirit etc.). Survs will take a long time to heal, and if you interrupt them, all heal progress gone/time wasted, and if they self care, it's gonna take them 57s to finish the heal (45s without sloppy). While they are healing, all gens will regress to nothing due to overcharge (up to 400%) + call of brian (200%). If they don't heal, they are gonna take ages to repair, which can also be easily deleted if you go kick that gen. 😓
Yeah I've been complaining about the hemmorage change because I thought it just made your heal regress. No, the moment you stop healing your heal is completely wiped out even if you were almost done. Plus they're nerfing self care heal speed..
Call of brian
that would be so mean with a killer like doctor or freddy who have a good method of patrolling gens
New dbd is even more broken than old dbd
"swap pentimento with sloppy"
*Laughs in Plague*
“And it regresses faster than they can repair it” until they tap it….
The boring part for a survivor just got increased xD
I think they’ve done a pretty good job so far
While this sounds abysmal, keep in mind that before the patch, this build was still possible and it took like 15 seconds less time.
The doing gens forever build is not new
Yeah ppl are going nuts when ptb drops and show ridiculous scenarios.... like 5 healthstates are also possible right now... it will still be rare to see thise builds. I even believe content creators showcasing those stuff makes those builds more public. There are still maps which can be abused with boil over flip flop etc but you dont see those idiots often....
@@Kingdingelling84 I agree with you... but there's a difference... the build Dowsey showed in this video is very different from the endurance build... the endurance build is fun but it causes you to lose games most of the time... the slowdown build dowsey showed is very unfun and mind-numbingly boring, but it almost guarantees you a 3k unless you have shit for brains.
One is broken as hell (the slowdown build), the other is fun but annoying to dbd players who think that if they don't win a game of dbd then their parents will disown them.
This is what happens when your game balance hinges on perks
Thana finally gets a bit buffed out of obscurity and everyone already wants it nerfed, sadge
The thing is if you run this combo with the current perks it's still 142 seconds to solo a generator when you have full Pentimento and Thanatophobia, which is a little over 2 1/3 minutes (versus 2 3/4 minutes on the PTB). So the PTB is longer, sure, but it's not like the current combo isn't already super long when it's firing on all cylinders.
Also as a variant you can throw in Dying Light plus a perk of your choice instead of Pentimento and Plaything if you're worried about Pentimento either never getting placed or getting destroyed too quickly. Dying Light takes longer to ramp up but once you have four hooks it's giving you over 10% additional slowdown and increasing which does stack nicely with Thanatophobia. It's not as big an effect as Pentimento but it also can't be removed once you have it (unless you kill the Obsession).
Can’t wait for Botony and counterforce to be meta for this.
wouldnt make a difference honestly. This slowdown build is traight up broken
90*(1+0.22+0.3)=187?
Imagine going to primary school...
(I know, better cry that it is op than try to use brain or calculator)
Yeah, even if debuffs are applying the other way, Pebsie did an experiment (No way! Try before speak?) , so it would be at max ~150 seconds.
"Aaah akchtually it is 90/(1-0,22)/(1-0,3) which is 165 seconds" - 🤓
Dude! You forgot the TH-camrs'/Twitch Streamers' buff that gives you 56% debuff to gen and healing speed!
you did the math wrong, survivor repair speed is 1.00 charges per second base, you subtract .52 from that = .48 charges per second with 90 charges required for a generator = 187.5. actually learn how it’s calculated before you call other people stupid, idiot
Survivor fix generator’s at 1 charge per second and reducing the repair speed by .30 + .22 = .52 so survivors now fix the generator at .48 charge per second and 90 / .48 = 187.5
Its not adding repair time to the gen. it is decreasing the amout of repair charges.
But you need to multiply the debuffs. That makes is 164,8.
3 minutes is usually how fast all the gens are done in my games lol
At least this would end the 5 minute matches where all 5 gens are done by that time. All for that.
Frankly I feel like the generator repair simulator needs to removed entirely and replaced with something new and a lot more interesting.
@@hollowheaded9319 If you want a more combative approach, try Evil Dead The Game. It's been a very nice change for me. :D DBD is different in it's very unique way in the 4v1 asym genre and I'm quite happy about that. I do enjoy both sides.
I’m not liking the changes in this update. Cool that they want to shake things up but killers were already oppressive feeling at times. At least at my skill tier. YMMV but this update doesn’t seem like it’ll be good for intermediate and below survivors.
I mean I don't particularly like it if the "gen kicking" meta or the "big slow down" meta arises, but it's refresing to see things change for one time so I'm glad if they keep making these absurd changes every other month.
honestly I am happy about slow gens because of swfs, they always find ways to be efficient...but as a solo survivor myself I am really not looking forward to this
I mean, I get it, but, Is this a good showcase of the effects? It doesn't seem like they were on gens at all
I would probably get bored and stop playing if gens took this long. BHVR needs to be careful
Literally Christmas in July down in that basement.
So, some quick math as it stands right now, it takes ~142 seconds to solo a gen with this combo right now. So this adds about 23 seconds to each generator over the old slow down build. So if you wanted to solo all 5 gens, it would take ~710 seconds (about 11 minutes 50 seconds) in the current build and ~ 825 seconds (about 13 minutes 45 seconds) in the new one of non-stop m1.
Edit: For the other extreme it would take ~178 seconds (2 minute 58 seconds) in the current patch and ~207 seconds (3 minutes 27 seconds) in the new patch to do all the gen with max efficiency with prove thyself and no toolboxes. Adding only 29 seconds to the match at max efficiency.
except not cause 4 survivors can do 4 gens at once meaning it'd take only 165 seconds for four gens and much less time for the final one (since ideally they'd work on it together) which would come out to be 300~ seconds at most
@@KindredBoo Holy math batman. Okay, so with this set of parameters it actually works out to ~178 seconds in the current patch and ~207 seconds with prove thyself and without toolboxes. I am not sure but I don't think there is anytime you can fit 4 people on a gen. So at the highest level of efficiency it will add 29 second total to the match. Remember that neither of these are very realistic and just set as examples for how the changes look.
As much as this may be a silly amount of time to do gens, I still find the whole thing kind of funny. We've had so many examples of 4 Man SWF's doing all the gens in like, 3 minutes. And in games like that as Killer, the whole thing feels well and truly hopeless. Because they do all that, usually, with maybe one or two perks across the whole team, and some toolboxes. And so even if you eventually caught Survivors, they still always had the meta perks of Dead Hard, Borrowed, DS, Unbreakable, Soul Guard, etc. Killers complaining about this took months and months, and eventually got 10 seconds of extra gen time. Now killers can spend 3 to 4 of their perks for a powerful gen slowdown combo, in which Survivors have to cleanse totems, and you have to be playing a killer that can injure people fast and frequently, and I'm sure Survivors are gonna complain about how absolutely hopeless it feels, and it'll be changed either before it goes live, or in the patch afterwards. And this is all from Dev notes where they even said killer should feel like an unstoppable force to be feared. Idk, I don't feel sorry for survivors lol.
how often do you see high level, coordinated, toolbox/medkit bringing, meta perk having, efficient, full 4 man swf teams? builds like this, the added gen time plus the M1 cooldown changes killers got alongside perks like selfcare and spine chill being nerfed so heavily will KILL soloq players or even duos/trios without comms. dbd devs seem to forget quite frequently that there is a huge middle swath of survivor players that are not god tier loopers, don't constantly bring meta perks, and don't play on comms or in a 4man swf all the time... this new meta change will be absolutely detrimental to those players as the games will become long, hopeless, unfun, etc..
@@kiwihue Agreed. 4 man swfs appear as low as silver ranks, but they aren't common. You may get 3 in a night and never see a SWF again for weeks even months. Idk why killers act like they play against a SWF once a day. Poor solo q players also got it rough, already getting tunneled out for NOT being in the SWF, I feel so bad.
And you shouldn't feel sorry for survivors. Haven't seen t-bagging lately from survs, because they don't have time to do that. I chose to main Pyramid to have full potential to tunnel the shit out of surv mains and I run Franklin as a middle finger.
and the whole strat is thrown out the window if one survivor brings the almighty detectives hunch
Ah yes, generator repairing. My favorite part of Dead by Daylight.
I actually like working gens, but god do I wish survivors had more objectives
Like it's a win win for both sides
Games would be longer, loops wouldn't be the only focus, and survivors could enjoy not being bored
Personally ide go with a supernatural element
Like for example maybe a survivor needs to uncurse themselves before they can hammer gens or something
Then killers wouldn't need 4 slowdown oerks
@@sentientsickness I make it a goal to break every totem on the map sometimes, just to spice it up. I happen to win almost all of those games too, because by the time I get to a hex, my counterforce speed stacks have gone so far up. I managed to cleanse a devour totem against a cracked nurse because of how fast it was, and it saved the game. You don't HAVE to just sit on gens or run the killer, you can make your own objectives, like going for flashlight saves, or toolbox saves. It doesn't have to be monotonous
@@ass640 you aren't wrong
I just think in general survivors need more stuff to do
Like things not connected to perks that make the game more entertaining
Like imagine being able to do a super risky task to get a buff
Of maybe needing to cleanse something before doing gens
Or just something to add a bit more to the game for both sides
It's part of why I like going against plague or pig so much, it just adds more to the general gameplay experience
At first I thought it was going to be rough on the killers with all this Endurance but now I see its actually going to suck for Survivors just as much with all this gen slow down. xD
Killers: complain about Gen speeds being too fast
*gen speeds get slowed down*
Killers: wow this is broken!!
So wanting something more balanced is now a bad thing , got it , let the gens be 3 mins then i don't care if the others playing the game are having fun , right?
@@erne57 it’s just ironic because then when they nerf it to be 60 second generators basekit then killers are going to complain about updates never go in their favor
Its as if the community isnt a hivemind and opinions differ, crazy right?
idk, maybe you think gens taking forever is a bad thing, but keep in mind that survivors can have up to 5 health states now if healed by someone else and they get in your face or tank hits for people: Uninjured/OTR > MoM > DH > Syptic > Downed
Once the meta develops, I think games are going to be a lot longer and a lot more of a grind for either side to win, but at least it'll feel different for a while, which is all I really ask for as the game was so boring with the current meta to me right now that I haven't played in over 3 months.
you can stack drying light on that too, and it may work better for plague if they don't cleanse
You might want to relook at gen regression rate it's only 0.25 c/s so if it's 200% of current regression rate that's only 0.5 c/s so it's takes twice as long to regress a gen
It regresses 0.5 c/s, yes, but what he was saying is that off the math he was using during the video (which was wrong, see pinned comment), was that theoretically survivors were repairing at SLOWER than 0.5 c/s, in which case CoB would make the gen regress faster than it's repaired
Do bear in mind this is only 14% slower than if this same combo was used on live with current gen speeds and thana values..
Full Thana + Pentimento on a current, 80 second generator is 142.8 seconds.
With the changes, following Dowsey's math in pinned post, it's 164.8 seconds.
On live, some Legions I see like to run Dying Light. Taking that instead of Call of Brine, If we assume a fairly mid-game amount of stacks, like 5, that brings Live gens up to 168 seconds.
It is, of course significant, but this combo isnt 'suddenly' strong and unfun to play against. I'm sure from the survivor's POV, you wouldnt be able to tell if it was 142 or 164 seconds.
Also this is still countered by a coordinated team that altruistically mends to avoid being Broken, and booning over the Playthings, especially if that boon is Circle of Healing. Which it will be. I know booning Hexes take a while longer (16 additional seconds, without thana, IIRC), but its only one survivor's time being used, instead of everyone's time being used to add a minimum of 30 seconds to thier gens when solo.
I mean...on live with thana and pent you can make gens 142s...one is a hex that's easy to counter and the other assumes you have all 4 injured constantly. Problem with thanat is it's really powerful on legion and plague but outside of that...especially with CoH still being as strong as it is...thanat is incredibly weak. Also if they have pento just remember where you cleanse totems or don't cleanse totems unless you have to (e.g. plaything).
I think what they could do tho...is have a maximum/capped reduction to gen speed. So for example the cap for how much you can slow down gen repair speed would be 30%. Meaning you could stack thanat with dying light but you could never exceed 30%. And using pento with thanat would basically not work seeing as pento is already at the cap on it's own. The cap of 30% would basically make a solo gen take 128s (a little over 2m). Which isn't nearly as bad but it's def no where near 160+...that's crazy. Because having no cap is just gonna result in stacked slowdown and be forever freddy all over again...dying light + thanat + pento + plaything...uhhhg big yikes
This will be even better with plague since with legion people can heal but plague requires cleansing which just makes her more powerful, and if they cleanse they may choose not to get on the gen if it is infected.
I’m still crying because we have that cliffhanger in Stranger things
That manic laugh at 3:16 sounded like miss fortune when she uses her ultimate..
"Slowdown got nerfed"
I’m new to dbd and I feel like the game was meant to be stealthier than the killer’s perks allow it to be all I really want to know is if the game is worth putting the time into.
I like that dead hard is basically "dab for your life"
In my opinion most of the perk changes are terrible but the whole rest is good so I would love to see survey where they ask community what perks should be changed and what stay pre ptb
I can't believe they buffed thanataphobia. 4 injured vs legion already feels like the bar didn't even move
I dont get why this is a big deal. As soon as legion hits someone they can mend then heal, perks like COH and Botany will counter this.
Makes me happy seeing more people using call of brine
Proof that the devs don't test their own game. All they needed to do was buff gen regression perks OR increase gens by 10 seconds, NOT BOTH. Clearly they've got no idea what they have done to dbd... they wanted to "shake the meta" so they just make the CURRENT GEN SLOWDOWN META EVEN BETTER. What tf were they thinking?
Seems about as fair as having 6 health stages.
Fr
I mean this build would work on live and make a gen take 143 seconds, which is still utterly ridiculous.
May be able to annoy the heck outta the Killer, but you can stop them gen speeds
Looks like Legion and Plague are FINALLY back on the menu.
Gotta be honest with you on this one, the gen slowdown changed this game’s outcome about as much as BHVR changed the values on Thanatophobia in this patch. The math seems a bit sketchy, but at worst the gens should be 1:1 regression to progression, assuming that you can keep all 4 survivors injured and they are dumb enough to not cleanse/boon your totems. If you’re playing anyone other than Legion or Plague you’re probably not going to reliably keep everyone injured, and even if you do they should still have plenty of time to focus on gens, book a small trip to Hawaii, and play a quick game of hockey before the killer can get more than 4 or 5 hooks. Not to mention that survivors can have up to 5 health states starting this next patch, so I think a little extra time on gens is the least of our worries at the moment.
1s/charge of 90 charges = 90 Seconds, 22% of 90 is +19.8 and 30% of 90 is +27 which equals to 136.8. If my gen have 89.75 charges before you kick it (which pretty much 99%) you will remove instantly 2.5% of 90 = 2.25 charges and the rest of the 87.5 charges regress with 0.25*2/second (cuz of CoB) = 175 seconds.Neither does a repair take a full 3 minutes, nor does the Gen regress faster than you can repair it. Dowsy has discalculitis, confirmed
Dowsey calculating is completely false 😂
debuffs to action speeds stack multiplicatively not additivley. So the actual formula is 90/(1-0.30) x (1-0.22)= 165 seconds.
3:19 Lord Dowsey
4:55 Nancy is really a Final Fantasy XIV character doing /sabotender
Just so I understand the only real difference in this build is the thanataphobia buff? Because the rest is all the same right?
wait only thnatophobia had a small change and 10 more seconds on gens right? so u can do that even before the uptade comes.
also your build made me want to go next game thats why i ran basement
I would’ve done the same thing. I’ll insta suicide as soon as I see a Legion after this update
This combo can make gens take 160s to repair on live servers. Yes, the added 27s is frustrating but getting everyone to stay injured the whole game with the botany buff and boons and busted medkits with syringes etc, makes this a nice but niche build that'llonly work on killers like legion and plague.
Besides survivors can just bless the totems instead of cleansing them and unless u have shattered hope, ur whole build will fail.
While I do tend to like the buffs that favor killers, maybe some of those slowdown perks are a little strong, and could benefit from a small reduction and balancing.
With that said, I do appreciate the base kit buffs and nerfs for both sides. I feel like M1 killers need things like this. Although what’s good for M1 killers might make non-M1 killers oppressive, so if perks are nerfed, M1 killers might need a bit of a buff, or they’ll need to nerf the non-m1 killers.
“GUYS! 🤓”
I wish we got to see the endgame chat 😂
I wonder what happens if I add gift of pain into the mix
Nice showcase with a clicky ragequit squad. With squads like this you can make every build look op.
I don‘t see a problem with this. All your op regression can be deleted in seconds. Play against oracle, if you stomp them like this team, you might convince me that you got a valid point.
Imagine doing it on someone like wraith, we're if I remember correctly he has an addon when cloaked he can see gen progress?
But survivors now are invincible for all the perks
How much diff does the 2% on than actually do? Before this patch I ran dying light, pent, and than and plaything.limits u in other ways though.
I like what they did with this update tbh. They're changing up the meta FINALLY. Definately some needed nerfs and buffs went into this update. People are pissed at it though because no one likes it when they're nerfed, and you have alot of deadhard dstrike survivors screaming about how their 3 chances in chase was somehow fair to the game. People arent gonna like this update initially, but it definitely puts DBD in a healthier state than it was in without a doubt.
No, it’s because nothing changed at all. Gen slowdown is still killer meta and ‘second chance’ perks like OTR are still survivor meta. It’s what we currently have but way more boring.
@@leafy058 not more boring, but I see your point about second chance and slowdown. We'll have to see.
Its funny that you think BVHR cares about it being Fair, Fun, Balanced *or* Healthy, let alone all four of those things.
For those of you confused about the math here it is:
1. Debuffs don’t stack additivley, they stack multiplicatively, so the 187 seconds is wrong.
2. You don’t multiple the total amount of time by the action SPEED decrease because that’s what it is. It’s a speed modifier: speed is measured in distance per second or in this case charges per second, it’s not a time modifier so you would not modify the direct time.
3.
Now survivors do the gen at 1 charge per second and 90 charges are required for the generator. So the formula is 90/(1 x (1-0.22) x (1-0.30)) meaning the total time would actually be about 164 seconds for a generator, however the point of the video still stands, these perks are probably overtuned. Seeing some people here multiply the direct time by the actual modifiers added together.
I would replace call of brine with gift of pain. It results in a slowdown if healed or if injured. If a healed survivor tries to repair a gen with GOP and two teamates are injured the slowdown should be even greater than it is with this build.
That's a very bad perk for legion, maybe for other killers but with legion it gets nearly no value from competent survivors.
Dowsey, it wouldn't take 180s to regress the gen.
You forget that Call of Brine only lasts 60s.
So, if a gen is at 89 charges;
2.25 charges from the kick, then 60s at 0.5 charges per second (30 charges).
That's 32.25 charges gone in 30s, leaving 56.75 charges to be regressed at 0.25 charges per second.
That takes 227 seconds.
So the total is 257 seconds.
So I run Thanophobia and Pento including dying light with my Plauge, and I have fair games with them on the LIVE server. and sorry but a 2% buff is not a major difference. but Dowsey you have to understand you are playing on the PTB server not LIVE so players are not evenly mixed with there rightful ranks, players won't take that matches seriously so they don't give there 100% in the PTB and players easily give up and/or DC. so this match seems pointless to test the perks out.
well will never know the true data UNTIL we have it on the live servers for a good while.
and the PTB is just terrible play to test the strength of perks, maps, and killer. it's only good to test bugs and that's it honestly
the only thing, you should've use overcharge
me watching the video at the beginning: "how will he get people to cleanse totems against a legion kek"
me after watching the video: "ah yes i too like 52% slower gens on top of the legion being able to see me with frenzy."
So it’s the same build killers use now plus an extra 10 seconds and 2.5% on thana and you have to use an m1 killer or plague to utilize it. Got it
And some killer mains will still cry how 'op' ONE survivor perk is. Or how 'op' DH was. Lol lol lol.
Entilted surv. Main lol
@@wenny385 Oh sorry, I forgot that survs should play with no perks, my bad entitled killer main. LOL
BTW before you write some stupid shit like that, think for a while. Too hard? Well, too bad for you. But yes, look at what youtubers are doing - crying about DH then, now about OTR, but ALL the changes they got? FAIR AND SQUARE. Survs got one good perk, "oh no, horrible, unhealthy meta, oh no", but gen time 3min? "I don't see a problem". Buffs for killer perks overall? "Fair, nothing OP at all, underpowered still maybe".
Killer mains act as dumb as survivor mains who cry about NOED (with no reason for it). Both sides are equally entitled, so stop acting like it's one side.
I think Dowsey is the one who actually sees how stupid that gen time is.
And second BTW - I don't play this shit anymore, so great mind reading Nostradamus.
@@michacieslak2346 3 min gens are about as fair as having 6 health states. Or idk maybe 4-5 min gens would actually be better.
@@michacieslak2346 hmm cant find someone who asked but yay i Got U Mad thats all i wanted cry more and enjoy the Changes💀
@@ilyantares No, survivors should just play without perks. And shouldn't be able to sprint (shift). And vault. And killer should see them through walls, constantly. And if killer swings and misses, they actually connect the hit.
Do you ever set up that whole shpeel in the beginning of a video just to have the whole team DC? Because this new update definitely makes me want to DC by association haha
At last, vengeance for all of the gens that flew by
Imagine this build but instead of brine and plaything, old ruin and dying light
they aren't gonna give you your t-shirt back ever you know :P
Bro dead hard looks like the survivor tripped 💀
If this goes live, the game becomes unplayable for survivors. Holy fuck..
this is almost all in the game already lol
pentimento is untouched in the ptb and thana only got a 10% buff at 4 stacks
granted, the gen times were increased by 10 seconds, but most of this build can be countered by just bringing a green toolbox
Perks need to no longer stack in this next update.
keep the numbers
people have been pissing themselves about 5 health states and I have been prepping my DC button any time I end up vs a legion.
The update that was meant to save the game will be the one to deal the final blow. Shocking.
im the kate denson cant believe I ran into you
!!!
Boon totem ipdate: survivor meta
39 perk rework update: Killer meta.
They'll probably nerf this but keep the new endurance meta
the new gen slowdown meta for killer plus the obvious "endurance/take hits" meta for survivor just seems like the same old meta in a different font. games will take longer and both sides will be having an equal amount of less fun in their respective positions. i think there will be a lot of changes made to perks before this update goes live, because there is no reason that a generator should take 3 mins...
the problem with this dead by daylight update is they are doubling down on ne4fing the meta, as opposed to giving it small amounts of tweaks. if they were going to make gwns slower than dont add the perk and kicking buffs. If they wanted to add all these perk and kicking buffs, then dont slow down gen speeds. its just like how Iron will was completely and utterly nerfed to the ground, where they could have just said that the only change was it can't be used while exhausted. The devs are doubling down on places were it is just unnecessary. hopefully they see all the issues with the changes they are adding, and tweak their updates before it actually goes live. Cause if this is dbd live, I'm not playing survivor solo queue anymore.
This is making it so hard for survivors
Yeah I’ll honestly just kill myself against all Legions from now on
His supposedly evil laugh made my whole body hurt from cringe
I play a lot of solo queue and I definitely am going to think twice of it if this patch goes live
Instead of Plaything, he should have used Scourge: Gift of Pain to make it even longer for survivors to do gens
Against a Solo Q team? Yeah thats brutal. Against those stacked 4men swfs? I say let them feel the pain all killers felt since the day the boons were released!
Great now the killer won’t get punished for committing on a 5 minute chase
Other titel, Dowsey going crazy white the new perks
I think if Thanataphobia gets any stronger than it is, I think it should become a Hex perk
Bro are you high
@@SunderingLoki Absolutely 100% every time.