You've always been able to hit survivors on hook whilst in Feral Frenzy, just now Feral Frenzy has a new mechanic that lets you insta-down on the 5th hit. Should this bug stay in the game or is it too strong?
Im thinking personally rework it into a iridescent or possibly a purple add-on for him. Definitely he needs his other add ons to be tuned down, but I think its interesting to give purpose to something that was pointless/trolling
I think thats definitely an exploit and should be removed, however I think the chain should be changed to where you can insta-down after you hit X survivors for X survivors not in dying state or hooked. IE if you have 3 healthy/injured survivors and 1 dead, hitting 4 will make the 4th hit that instant down instead of the 5th. That way legion doesn't completely lose that ability when someone dies and makes their power still useful after someone dies.
You can double hit a single survivor if they mend. For example you hit one, hit the second, hit the third and get a 4th hit on the person you hit first or second (if they have mended) then the 5th can insta down.
No because the down balances itself out as the game goes on. Like why would Legion need to one shot you in the end game when he has excellent tracking already there? I'm saying this as a Legion main.
I was thinking the same thing but maybe capping it to 3 hits 2 surviviors, cause 2 hits 2 surviviors would be too much oppressive. The short fatigue is enough considering you can reposition yourself. Blight's alchemist ring is powerful because you can basically circumvent the fatigue, but legion now can do a similar thing.
@@benhayes5396 That requires people to mend really. Which after people get used to how the new legion works, they probably will stop mending right in front of the legion that just hit them because of that.
Considering that similar exploits in the past, like The Shape being able to build up stalk off of hooked survivors, have been removed, pretty sure this is going to be getting the axe soon enough.
I feel like if this was actually a feture it would make camping as legion very lethal. I think that would encourage more camping which is just kinda boring.
Not really, because stabbing survivors on the hook doesn’t replenish the frenzy meter. You’ll eventually come out of power creating the window where a survivor can safely unhook
how about you can't hit the person twice in a row if the first hit does cause them the deep wound status effect. that way each person can be hit twice in a row max but a hooked person can't be hit more than once.
My kid was playing with their spaghetti, twirling It with their fork and I told them to stop playing with their food. They responded by saying " playing? I'm the top programmer for behavir.."
I've been maining Legion for over a year now and as much as I wish they had more lethality, which they do thanks to this patch, this bug is excessive and should be removed, I want the 5th hit to feel rewarding not exploited
“Due to hitting on hook being considered ‘toxic’ we have decided to make it so when taking your anger out on someone on hook, your next hit is a one shot and you can Mori the survivor”
I can imagine it being somewhat okay if one hit on hook counts as one of these stacks, since sometimes it's very unlikely anyway for Legion to hit all 4 survivors (obv depending on the map and how much someone knows the map aswell as addons), with 3 its even more unlikely to get 4 hits and then someone for the fifth yk? (Even tho I think the fift can just be the fourth if I understood it right) Plus, I believe there should be something anyway to compensate if one surv is dead or on hook, that you need to hit only 3 before you get the insta down when someone is dead and if it shouldn't be included when no one is dead that the one on the hook can be used only once. In conclusion, one hit could be fine so the person on hook so the mechanic is still viable with one surv on hook and not just very weird. Edit: Something I only noticed bcuz of some comments is that the meter actually doesn't replenish when you hit someone on hook. Imo it's still too OP since you can hit them like in the video here when you know where someone is, so another idea would be that the meter loses a bit of time everytime you hit a hooked survivor? 5 % perhaps so it is risky but can still be something you can actually use ? And only 5% so its not that bad for people not having add ons increasing feral frenzy as much.
This is just like a hockey match. When you touch the puck 4 times, your fifth hit automatically counts as score! It doesn't say you need to touch 4 different pucks after all. This is what happens when you copy-paste rules from hockey.
Honestly, I think it could be a cool mechanic if you could only do it once and not farm it. It would make your decisions on where to hook much more important if you want that chain, and it gives you a bit more juice for a survivor coming to rescue. As long as they make it so you can't camp with it, it's actually kind of neat.
This is a good point. There was one clip where Dowsey hit a survivor, then on the way to another survivor he hit a hooked survivor. That was a cool and interesting use of the "mechanic". It was not interesting when he farmed up 4 hits on a hooked survivor.
Feel like if it was to be made intentional, they could make it balanced. Something like -23% stacking power duration and +15% exhaust duration every time you hit a hooked survivor until your next exhaust. Give survivors a sound cue/indicator to let them know Legion hit a hooked survivor so they can plan against it.
@@bang1054 Not really, the frenzy does not reset when you hit the person with hook, so you can still save from the hook against a camper Legion, it will only be difficult, already against Bubba is impossible
I'd make so the Legion can hit the hooked survivor once, just as if they were not hooked. That way, you would be able to get the 5th hit even when one survivor is hooked
I saw one more bug. If you get blinded mid launch in frenzy and land the hit after getting blinded, your frenzy counts as normal hit. Then your normal hits start counting as frenzy hits. It's pretty strange but interesting.
One hit on a hook could be good but definitely not multiple hits like that last one. I still don’t think it’s a very good idea but it makes the new down mechanic more accessible
I agree with the fifth hit being an instant down however it should not work with a person on hook and the add on BFF should not be able to stack 15x just by hitting the person on hook either
As a legion main myself they need to fix that exploit. As its so unfair. You can hit the same survivor again when they mend. As they are force to so you will always get that 5th hit a lot. So you don't need to hit on hook. Like I love this change but as someone who plays both side the exploit is not fair
I think it should count only once, that way it doesn’t encourage camping, but also allows for higher levels of play. It seems like a really interesting mechanic to play around, given how the Legion’s power can essentially be negated with one well-timed Dead Hard, or the utilization of lockers. I’m just glad they added an insta-down mechanic at all. Additionally, as soon as there’s only 3 survivors left, the insta-down has no way of working any other way, so, that extra pressure is just gone. If Legion could ping pong between at least two survivors and it wouldn’t cancel Frenzy unless you hit the same one twice in a row, that would be the best, because you could then punish survivors for grouping together. To balance it, I would suggest only getting Frenzy extensions on each FIRST survivor hit per Frenzy. That way you still have that limited time frame to work in. I think that’d be excellent.
It definitely should be patched out, but only to be reworked into an add on called "Double dipping" It works just the same as the exploit, but without the speed bonus of each stab u landed.
I just noticed something. You can only get his frenzy down consistently while there's 4 people. Because hit 1, hit 2, hit 3, and hit 4, you can down any of them then. But once 1 person dies, you would have to hope someone of the 3 survivors left mends fully WHILE your power is active to get the 4th hit. Only then can you try to get the 5th insta down hit.
I think it's not that bad, considering that the frenzy doesn't recover when you hit a hooked survivor. Besides, Legion has always beens considered weak, and that is something that people would have to watch out for, since it would make him a bit stronger in some cenarios. Yes, it would be easier to camp with Legion, but it's not the worse thing. There are some killers that are much worse doing that, like bubba or Hillbilly, or even huntress with Iri head. So honestly, yes, I think this could and should be added to the game as well
New ptb legion is skillfull gameplay It almost looks like hokey, bcs hits with feral are like shot on goal, so shots on goal lead into downs, perfect hokey gameplay
before you could get one hit on a hooked survivor with frenzy without going to the stunned animation, i think that was okay, but the infinite stacks BFFS add on legion seems kind of broken now... but that could mean there are still some changes comming and that is a good thing
It's worth noting that hitting Survivor on hook doesn't restart the Feral Frenzy timer. So, after 4 hits, half of your Power is just gone. And if there's no one to hit nearby - well, congratulations, you've wasted your Power. It also doesn't really work for camping strategy, because you would have to see the future to know the exact moment when another Survivor comes for the rescue in order to have your 5th hit ready AND enough Power Gauge to use that 5th hit. Otherwise, they're going to just rescue in your face.
But if you've already managed to get a person out of the game, you already have a lot more map pressure than before, why do you need an insta down when you only have 3 people alive?
@@sthepcorms6747 I agree with what you said, but I think the guy was talking about been able to get 1 hit on the hooked survivor so you can still get the 4 hit streak even if someone is on the hook. (Considering 4 people still alive)
Nah guys, he kind of does have a point. While someone is on the hook, you can't do the full 5 hit frenzy, which... Is not a big problem, usually. But I think it would actually be a relatively fair mechanic, if you were allowed to hit a guy on the hook once for your frenzy, but not twice, or your frenzy would end like usually.
@@JackAssSquirrel while I understand why you think my argument and your mockup are comparable, I'd like to make a case as to why they aren't: Myers has a much more powerful ability than a singular instadown, his is also a mechanic based much more heavily on risk/reward rather than skill. When you pop tier 3 it didn't take the craziest skill, but the risk of potentially only getting a singular down Vs a team slug is what makes the power worthwhile. You also only get any reward if you manage to hit everyone else as legion, there is still counterplay, it's not someone hooked=free down like it potentially is with Myers. Myers against good survivors also takes more time to get to tier 3 so the shortcut of a hook massively expediates that process. A 4 hit can at maximum take a minute and you maybe shave off 10 seconds with a hit on hook with the potential that no one is anywhere near and so you waste your power hitting a guy who can't be injured Vs a meter that can be saved and used elsewhere at no risk or cost. My thoughts were all over the place but I hope that kind of illustrates my thought process.
I could be wrong but this is the first bug/exploit in DBD that game-mechanically rewards you for toxic behavior. Unless you count mori-spamming into forced bleed out.
What people may called a bug is probably a purposely implemented mechanism. These are needed to extended DBDs life and keep the player base from dropping.
Buff the Irdiescent button to 10sec extra frenzy but ater the down hit it doesnt end and only recharges 50% of frenzy so every chain hit you do will down survivors without ending frenzy. And Missing frenzy should only decrease the time instead of instant cancel Feral Frenzy like -7.5sec or something
considering you won't be able to get the 5th hit insta-down if a survivor is hooked and this bug is fixed, i think it'd be fair if hitting the hooked survivor once counts towards the hits, but hitting them a second time ends the frenzy and puts the legion in fatigue. that way it'll discourage insta-saves since then the legion can hit the same survivor twice (once on the hook, and a second time once they're off the hook), and a 3rd hit on the savior, that'll make getting the 4th and 5th hit (and therefore insta-down) much easier, but still prevent the legion from hitting the hooked survivor 3-4 times and getting an easy hook afterward. also, i think legion's shorter deep wound timer add-on should be changed in order to make sure that a survivor mending OR running (one of the 2 but i'd prefer mending) doesn't pause the deep wound timer.
I can see arguments for both sides. On one hand, if someone's dead or DC'd, then it's the only way to activate it. On the other, you're hitting someone on hook and it's a bug.
@@jamiecriggs5257 BM is BM, and I've seen people DC or give up after getting hit on hook *once* so it kinda has to be included in any argument for or against.
I'll be honest, just today I hit someone toxic 5 times on the hook with Frenzy (they were the last person anyway) and realized it cancelled automatically...but I didn't even ponder the fact those hits might count towards the insta down. Considering you also don't refresh your Frenzy timer I think this is a bug and thus will be patched out but I think it should stay. It gives a bit more potential to contest unhooks while you're in Frenzy. Hit one person, realize someone is going for the unhook, hit that person, hit the hooked one, hit them after getting unhooked and either down them through BT or down the unhooker. And now that I put it like this...maybe it should go, yeah.
I've noticed some people making the point that if bhvr switches it so that when 1 survivor dies the amount of hits you need to instadown lowers. you could make it so that the mend status effect is caused after a 2nd hit on a survivor after they are injured. this means 2 hits per survivor so after 2 survivors you get a instadown. probably busted but just a thought.
I think they should still let you get one stack, since you are starting the Frenzy from the hook or doing a drive-by on the hook with no timer reset upon hit. The repeating stack gain should definitely get removed because of the Pills add-on, Mural Sketch and Mischief list to a degree, all negating the downside of doing the exploit. But I think it's fine if you can get only 1 stack via the hook hitting.
It's an interesting conundrum, without this "bug" you'll only ever score the 5 hit knock down ability while there are still 4 survivors alive and in game. So it could have been intended as a way to keep the ability after you've eliminated a survivor. On the other hand having the 5 hit down only be available to you while you have 4 survivors alive would be a clever anti-tunnelling gameplay mechanic, kind of a way of nudging your Legion play to be hunting one survivor after another so as to maximise your chances of getting that 5th hit down several times before your sacrifices begin. As is however there's nothing stopping Legion becoming a very lethal hook camping killer with that ability working the way it does.
@@viogo4690 Because the latest updates have been only in favor of one side of the player base. And if they are starting a trend of that alongside giving killers gimmicks that discourage unhooks I’m not feeling respected as a solo player.
@@IsThatKris How would this discourage unhooks? Personally if it was one hit on hooked then if one is at rescue they get hit once. Hence 2. Now legion either cancels power and it doesn't matter or runs off. It wouldn't with the one hook hit. Currently maybe. Also I am solo as well and I don't follow updates that much so I can't respond to if they are giving more buffs to one side or not. It makes sense though as there are multiple killers which function very differently hence more updates to buff them. Survivors are all the same really. Except noise and looks. Not talking about perk changes here as both have a lot.
@@IsThatKris Yeah in its current state. With one hit it doesn't really do much. As long as the whole team doesn't come it would be fine. One survivor comes to try to unhook right as legion hooks. Legion sees survivor. Hits hooked one and then hits wanna be rescuer. Now he either leaves or cancels power. Doesn't really do much in that case. Whole team goes and tries for unhook though that's completely their fault. Would never be much compared to camping bubba.
I think that you could hit one time a survivor on a hook but the second time puts you in fatigue state. Because without this bug/exploit you practically can't get a 5 hit frenzy down
What if they made it that once you get the 5 hits any survivors are insta downable as long as you stay in your frenzy. Idk if that would make legion too op but just a thought i had.
Oh wow that’s crazy. Yeah that’s definitely messed up. I saw a video where someone got two hits off a hooked survivor because they hit the survivor as they were being unhooked, which I think is okay but yeah getting to hit a survivor four times and then get an insta down is crazy.
Put it on a red addon for the hook hits counting. Make it 5 hits normally Tweak a bit as needed for outlier cases. Then we have a mechanic. Behavior will just remove it in general to not mess out their spaghetti code though.
I noticed when you get the first hit he goes his normal frenzy speed with no hits he doesn't have his default boost I mean in that case when he's in feral frenzy he starts off 5% faster than when he gets all four hits he's 25% faster not 20 so he's really ready for that final hit because getting the 4 chain is kind of difficult he can't catch up in time
It should 100% be patched cuz if someone gets really good at this it will be like and insta down almost for free and will be extremely boring for the survivors and probably the killer aswell
The main reason I hate this, is not that it’s strong, but the fact that it encourages staying near hook and camping it, which is innately not fun. I think the mechanic could be cool if you could “farm it” in some sort of interactive way. Like maybe get double stacks on the first full health survivor hit with it? Or double stacks on the first injured survivor hit?
Im fine with hitting hooked survivors just not back to back so if you farm hits 1 and 3 im fine with that But farming hits 1,2,3,and 4 is absoultey not okay.
I think it should stay, cause ur meter doesn't refill after hitting a hooked survivor so ull most likely not get close enough to another survivor in time if they rmt close enough
Personally I think this mechanic is still pretty weak right now, instead it should be changed to when they hit a hooked survivor all exit gates are blocked, they gain a 20% movement increase, and all survivors are exposed for the rest of the game (In all seriousness though I think that not even BHVR would intentionally make a mechanic work like this, and it is therefore an exploit that needs patching)
. . . I wanna err on the side of removing it just because there is an add on that adds extra frenzy time at the cost of speed, and another to increase the speed of the frenzy. Imagine hitting a hooked survivor 4 times and then go instadown someone half a map away from you, chase and all.
In My opinion, Maybe, It does give legion a way to defend against hook bombrushing, But basically means the survivor are forced to trade all the time. I think it should be removed, But buff his chaining Insta down. I'd do it like this: If at any time you stab an injured survivor during frenzy, it will count as two hits toward his insta down and increase his total CURRENT frenzy by 2s, But these stacks won't be given again if stabbing another injured survivor during the same frenzy, to avoid the snowballing with 2 injured nearby. Boom, Legion now becomes a mapwide menace and gives him Hookrush Defense unless survivors play smart like delaying rescue to wait for fatigue or try to tank another frenzy hit while deep wounded to force a fatigue. It would probably make him a solid A tier killer if this was given to him, even S. (Would probably be annoying to play against,
Not sure if it should stay as a mechanic (at least not the insta down part) I could see it be useful to find survivors after a hook cause you can hit the hooked survivor to get killer instinct, but otherwise I think the insta down is too strong. The whole point of the insta down is to encourage and reward the legion for managing to catch up to survivors four times in a row and this goes against that
Honestly I feel like it should definitely be fixed but incorporated as a slight buff to the down potential. Simply just 1 less hit to down. Would it be OP? No you still need to get 3 hits and your fourth to down. It would open up so many opportunities and bump up the lethality aspect alot more. I’ll take these buffs but I feel like this last change will be a bug different.
I think it could be cool to be a mechanic to reward legion for hooks and then trying to profit off of momentum. That’s what best describes new legion: momentum based
Should be a feature but never sleep pills should disable this. Without that addon you only have 5s to hit someone with 4th attack. So what it really does is decrease frenzy time but give stack making it even balance even more when you know as Survivor where, when and how many times from sounds. Some could say that this is toxic but it is opposite to it as attacking hooked survivor would be for game reason and not personal
Definitely think this should be taken out. However, let’s say someone DCs or Kills themselves on hook, then that mechanic is gone. I think it should be instead of a set number of hits (5 hits w/ FF) it should be 1 more hit than the number of survivors in the trial. Ie. 3 survivors=4 hits, 2 survivors=3 hits, and so on. That way legion doesn’t get punished for survivor crashes or a swf taking one for the team. This also means that Legion gets stronger as the game progresses and can be even more effective towards Endgame
Hey dowsey, recently i went up against an AI hillbilly. Not only do they play perfectly, but their stun timer is reduced significantly and their perk stacking i.e. 100 thanataphobia’s is insane. BHVR needs to do something NOW
This is should be in game, having an extra killer thats abit powerfull and actually need some anticipation from survivors wouldn't hurt the game. I played alot of legion when it came out, this would def make me play him again .
I see a LOT of people saying it should be removed but not realizing: This eats legions power. Without Never-Sleep Pills this leaves Legion with about 1/3rd of their power bar or about 5s (AT MOST) of run distance if they do 3-4 hits. Legion also loses all tracking in Feral Frenzy. Just like... If you see Legion do this, play smart, hide, and waste their power window and they'll need to let it recharge. A lot of people unwilling to adapt and think they should just be able to hook rush with 0 repercussions lol.
Personally I like this, it gives legion more pressure. And punishes altruistic survs. Plus it's not like your timer gets refreshed on each hit. But I won't complain if they change it cos it is a bit cheesy and I doubt it's intended. Unless they compare it to hockey again.
You've always been able to hit survivors on hook whilst in Feral Frenzy, just now Feral Frenzy has a new mechanic that lets you insta-down on the 5th hit. Should this bug stay in the game or is it too strong?
Hex:I Gotta Uninstall
You’re kidding right? It’s way too powerful.
Im thinking personally rework it into a iridescent or possibly a purple add-on for him. Definitely he needs his other add ons to be tuned down, but I think its interesting to give purpose to something that was pointless/trolling
It’s a bug. Remove it.
The mechanic should stay but the bug needs to be gone. Don't take his lethality off of him so soon, he really needs it.
I'm sure Behaviour has already noticed the bug on Legion, and has decided to nerf Wraith to compensate.
Why nerf Wraith when you can just nerf Pig?
Don't forget Slinger and 50k bp
😂
broooooooo
no, no, they'll release a perk/map in the future that addresses this issue
Despite being well known, I bet this bug makes it into the public build and only gets fixed later. That’s the Behavior way
This should be a feature not a bug, but it’s behavior 🤷♂️
Nah, it's a bug in favor of the killer
It will be fixes asap
@@blooocki True
I think thats definitely an exploit and should be removed, however I think the chain should be changed to where you can insta-down after you hit X survivors for X survivors not in dying state or hooked. IE if you have 3 healthy/injured survivors and 1 dead, hitting 4 will make the 4th hit that instant down instead of the 5th. That way legion doesn't completely lose that ability when someone dies and makes their power still useful after someone dies.
You can double hit a single survivor if they mend. For example you hit one, hit the second, hit the third and get a 4th hit on the person you hit first or second (if they have mended) then the 5th can insta down.
No because the down balances itself out as the game goes on. Like why would Legion need to one shot you in the end game when he has excellent tracking already there? I'm saying this as a Legion main.
I was thinking the same thing but maybe capping it to 3 hits 2 surviviors, cause 2 hits 2 surviviors would be too much oppressive. The short fatigue is enough considering you can reposition yourself. Blight's alchemist ring is powerful because you can basically circumvent the fatigue, but legion now can do a similar thing.
@@benhayes5396 That requires people to mend really. Which after people get used to how the new legion works, they probably will stop mending right in front of the legion that just hit them because of that.
I had this thought as well
Considering that similar exploits in the past, like The Shape being able to build up stalk off of hooked survivors, have been removed, pretty sure this is going to be getting the axe soon enough.
That‘s the real buff Legion Mains needed
Yes
I feel like if this was actually a feture it would make camping as legion very lethal. I think that would encourage more camping which is just kinda boring.
And then you realize it has a cool down bubba exist and Mike exist during a stalk at 99%
No. We must camp until survivors stop DC’ing mid game. It’s the only way
Not really, because stabbing survivors on the hook doesn’t replenish the frenzy meter. You’ll eventually come out of power creating the window where a survivor can safely unhook
I feel like it should be implemented in game but where only one hit counts instead of farming for the five stack
how about you can't hit the person twice in a row if the first hit does cause them the deep wound status effect. that way each person can be hit twice in a row max but a hooked person can't be hit more than once.
Exactly what I was thinking
Me too!
Feral frenzy should just insta down and teleport you to the next survivor 😋
@@PhilDP Yup agreed it’s very balanced that way and makes legion a solid killer
That’s insane! Definitely think that’ll get bugged out but great find & video on it 🔥
My kid was playing with their spaghetti, twirling It with their fork and I told them to stop playing with their food. They responded by saying " playing? I'm the top programmer for behavir.."
And then everybody clapped 👏🏻
@@dowsey i think my child is doing a pretty good job so far
Yeah that is 100% not an intended mechanic. The hook thing will definitely be patched.
It shouldn't be
@@SomeRando8221 why shouldn’t it be patched?
@@nolanthedude Survivors have a whole bunch of counters to the killer already.
@@SomeRando8221 name 1
@@IsThatKris medkits
I've been maining Legion for over a year now and as much as I wish they had more lethality, which they do thanks to this patch, this bug is excessive and should be removed, I want the 5th hit to feel rewarding not exploited
“Due to hitting on hook being considered ‘toxic’ we have decided to make it so when taking your anger out on someone on hook, your next hit is a one shot and you can Mori the survivor”
I can imagine it being somewhat okay if one hit on hook counts as one of these stacks, since sometimes it's very unlikely anyway for Legion to hit all 4 survivors (obv depending on the map and how much someone knows the map aswell as addons), with 3 its even more unlikely to get 4 hits and then someone for the fifth yk? (Even tho I think the fift can just be the fourth if I understood it right)
Plus, I believe there should be something anyway to compensate if one surv is dead or on hook, that you need to hit only 3 before you get the insta down when someone is dead and if it shouldn't be included when no one is dead that the one on the hook can be used only once.
In conclusion, one hit could be fine so the person on hook so the mechanic is still viable with one surv on hook and not just very weird.
Edit: Something I only noticed bcuz of some comments is that the meter actually doesn't replenish when you hit someone on hook. Imo it's still too OP since you can hit them like in the video here when you know where someone is, so another idea would be that the meter loses a bit of time everytime you hit a hooked survivor? 5 % perhaps so it is risky but can still be something you can actually use ? And only 5% so its not that bad for people not having add ons increasing feral frenzy as much.
This is just like a hockey match. When you touch the puck 4 times, your fifth hit automatically counts as score! It doesn't say you need to touch 4 different pucks after all. This is what happens when you copy-paste rules from hockey.
Honestly, I think it could be a cool mechanic if you could only do it once and not farm it. It would make your decisions on where to hook much more important if you want that chain, and it gives you a bit more juice for a survivor coming to rescue. As long as they make it so you can't camp with it, it's actually kind of neat.
This is a good point. There was one clip where Dowsey hit a survivor, then on the way to another survivor he hit a hooked survivor. That was a cool and interesting use of the "mechanic". It was not interesting when he farmed up 4 hits on a hooked survivor.
No.
@@AshenSnow um, good chat then. You really did a great job convincing me why it shouldn't be a thing.
Feel like if it was to be made intentional, they could make it balanced. Something like -23% stacking power duration and +15% exhaust duration every time you hit a hooked survivor until your next exhaust. Give survivors a sound cue/indicator to let them know Legion hit a hooked survivor so they can plan against it.
remember 4.5 desynch???? they delayed that update by 1 week and didnt fix it for 1 more week afterwards. i hope this thing doesnt get fixed as well
it is basically a one shot hit with a basic attack while being superspeed... camping would be so strong andit would be boring for survivors
It's just bubba with extra steps, I'll allow it
@@bang1054 Not really, the frenzy does not reset when you hit the person with hook, so you can still save from the hook against a camper Legion, it will only be difficult, already against Bubba is impossible
@@sthepcorms6747 Hence the extra steps, idk how more clearer you want me to put it
I'd make so the Legion can hit the hooked survivor once, just as if they were not hooked. That way, you would be able to get the 5th hit even when one survivor is hooked
I saw one more bug. If you get blinded mid launch in frenzy and land the hit after getting blinded, your frenzy counts as normal hit. Then your normal hits start counting as frenzy hits. It's pretty strange but interesting.
One hit on a hook could be good but definitely not multiple hits like that last one. I still don’t think it’s a very good idea but it makes the new down mechanic more accessible
I agree with the fifth hit being an instant down however it should not work with a person on hook and the add on BFF should not be able to stack 15x just by hitting the person on hook either
I think it should only count once on a hooked survivor and cancels the power if it's not the first frenzy hit to balance it a little bit more
As a legion main i would love this to stay but BHVR are probably going to patch it 😭
As a legion main myself they need to fix that exploit. As its so unfair. You can hit the same survivor again when they mend. As they are force to so you will always get that 5th hit a lot. So you don't need to hit on hook. Like I love this change but as someone who plays both side the exploit is not fair
i think they should defenitly let it but not make it actually his basic features but make it an addon instead, maybe?
I think it should count only once, that way it doesn’t encourage camping, but also allows for higher levels of play. It seems like a really interesting mechanic to play around, given how the Legion’s power can essentially be negated with one well-timed Dead Hard, or the utilization of lockers. I’m just glad they added an insta-down mechanic at all. Additionally, as soon as there’s only 3 survivors left, the insta-down has no way of working any other way, so, that extra pressure is just gone. If Legion could ping pong between at least two survivors and it wouldn’t cancel Frenzy unless you hit the same one twice in a row, that would be the best, because you could then punish survivors for grouping together. To balance it, I would suggest only getting Frenzy extensions on each FIRST survivor hit per Frenzy. That way you still have that limited time frame to work in. I think that’d be excellent.
I kind of like it as a potential strategy for legion… I think it should be tweaked to not allow hitting the same survivor twice in a row though.
This had better be a bug that they fix. Insta DC vs Legion if not.
It definitely should be patched out, but only to be reworked into an add on called "Double dipping" It works just the same as the exploit, but without the speed bonus of each stab u landed.
No it shouldn't it's not busted if your not near legion plus cool down exist
id rather they just make it so you can get one singular frenzy hit on the survivor thats hooked but any subsequent ones breaks you out of your power.
I just noticed something. You can only get his frenzy down consistently while there's 4 people. Because hit 1, hit 2, hit 3, and hit 4, you can down any of them then. But once 1 person dies, you would have to hope someone of the 3 survivors left mends fully WHILE your power is active to get the 4th hit. Only then can you try to get the 5th insta down hit.
I think it's not that bad, considering that the frenzy doesn't recover when you hit a hooked survivor. Besides, Legion has always beens considered weak, and that is something that people would have to watch out for, since it would make him a bit stronger in some cenarios. Yes, it would be easier to camp with Legion, but it's not the worse thing. There are some killers that are much worse doing that, like bubba or Hillbilly, or even huntress with Iri head. So honestly, yes, I think this could and should be added to the game as well
First it was infinite mending, now frenzy stacks regardless of survivor's condition? Jesus.
New ptb legion is skillfull gameplay
It almost looks like hokey, bcs hits with feral are like shot on goal, so shots on goal lead into downs, perfect hokey gameplay
There's no way it's intended, but it would be kinda whacky if it was
BHVR already said it wasn't an intended mechanic
Not intended. It will get patched out before release.
Yeah that absolutely should not work. They definitely will patch that.
before you could get one hit on a hooked survivor with frenzy without going to the stunned animation, i think that was okay, but the infinite stacks BFFS add on legion seems kind of broken now... but that could mean there are still some changes comming and that is a good thing
I think you should be able to count the hit to the power when the survivour is on the hook but only on the first hit
im cool with hitting a hooked survivor, but only once. not the whole 5 hits.
It's worth noting that hitting Survivor on hook doesn't restart the Feral Frenzy timer. So, after 4 hits, half of your Power is just gone. And if there's no one to hit nearby - well, congratulations, you've wasted your Power. It also doesn't really work for camping strategy, because you would have to see the future to know the exact moment when another Survivor comes for the rescue in order to have your 5th hit ready AND enough Power Gauge to use that 5th hit. Otherwise, they're going to just rescue in your face.
Leatherface has good reason to stare at a hooked survivor
At least legion has something to do while camping
I personally think you should get 1 hit off hooked people. Otherwise, it punishes you for hooking people since then you can't get the instadown
ah yes and the game punishes you for hooking as myers because you can't stalk them on the hook. great take, really.
But if you've already managed to get a person out of the game, you already have a lot more map pressure than before, why do you need an insta down when you only have 3 people alive?
@@sthepcorms6747 I agree with what you said, but I think the guy was talking about been able to get 1 hit on the hooked survivor so you can still get the 4 hit streak even if someone is on the hook. (Considering 4 people still alive)
Nah guys, he kind of does have a point.
While someone is on the hook, you can't do the full 5 hit frenzy, which... Is not a big problem, usually.
But I think it would actually be a relatively fair mechanic, if you were allowed to hit a guy on the hook once for your frenzy, but not twice, or your frenzy would end like usually.
@@JackAssSquirrel while I understand why you think my argument and your mockup are comparable, I'd like to make a case as to why they aren't:
Myers has a much more powerful ability than a singular instadown, his is also a mechanic based much more heavily on risk/reward rather than skill. When you pop tier 3 it didn't take the craziest skill, but the risk of potentially only getting a singular down Vs a team slug is what makes the power worthwhile. You also only get any reward if you manage to hit everyone else as legion, there is still counterplay, it's not someone hooked=free down like it potentially is with Myers. Myers against good survivors also takes more time to get to tier 3 so the shortcut of a hook massively expediates that process. A 4 hit can at maximum take a minute and you maybe shave off 10 seconds with a hit on hook with the potential that no one is anywhere near and so you waste your power hitting a guy who can't be injured Vs a meter that can be saved and used elsewhere at no risk or cost.
My thoughts were all over the place but I hope that kind of illustrates my thought process.
I could be wrong but this is the first bug/exploit in DBD that game-mechanically rewards you for toxic behavior. Unless you count mori-spamming into forced bleed out.
I think it should stay as long as you can’t insta down with the 5th hit or not get as big of a speed boost per hit
"Balanced... as all things should be" -Thanos
What people may called a bug is probably a purposely implemented mechanism. These are needed to extended DBDs life and keep the player base from dropping.
As a legion main please just let us have this 🙏
Buff the Irdiescent button to 10sec extra frenzy but ater the down hit it doesnt end and only recharges 50% of frenzy so every chain hit you do will down survivors without ending frenzy. And Missing frenzy should only decrease the time instead of instant cancel Feral Frenzy like -7.5sec or something
considering you won't be able to get the 5th hit insta-down if a survivor is hooked and this bug is fixed, i think it'd be fair if hitting the hooked survivor once counts towards the hits, but hitting them a second time ends the frenzy and puts the legion in fatigue. that way it'll discourage insta-saves since then the legion can hit the same survivor twice (once on the hook, and a second time once they're off the hook), and a 3rd hit on the savior, that'll make getting the 4th and 5th hit (and therefore insta-down) much easier, but still prevent the legion from hitting the hooked survivor 3-4 times and getting an easy hook afterward.
also, i think legion's shorter deep wound timer add-on should be changed in order to make sure that a survivor mending OR running (one of the 2 but i'd prefer mending) doesn't pause the deep wound timer.
I can see arguments for both sides.
On one hand, if someone's dead or DC'd, then it's the only way to activate it.
On the other, you're hitting someone on hook and it's a bug.
personally i think it should be on the 4th hit and not the 5th.
I like how you put hitting someone on hook in the same vain as abusing an exploit.
@@jamiecriggs5257 BM is BM, and I've seen people DC or give up after getting hit on hook *once* so it kinda has to be included in any argument for or against.
@@andrewmcnally5013 Legion is an angsy teenager. I like it for the sake of lore.
@@240TechGuy Right, but last I checked hitting someone on hook isn't really comparable to using unintended exploits in the game.
Careful @Dowsey! Patrick doesn’t like it when you call things out!
I'll be honest, just today I hit someone toxic 5 times on the hook with Frenzy (they were the last person anyway) and realized it cancelled automatically...but I didn't even ponder the fact those hits might count towards the insta down. Considering you also don't refresh your Frenzy timer I think this is a bug and thus will be patched out but I think it should stay. It gives a bit more potential to contest unhooks while you're in Frenzy. Hit one person, realize someone is going for the unhook, hit that person, hit the hooked one, hit them after getting unhooked and either down them through BT or down the unhooker.
And now that I put it like this...maybe it should go, yeah.
I've noticed some people making the point that if bhvr switches it so that when 1 survivor dies the amount of hits you need to instadown lowers. you could make it so that the mend status effect is caused after a 2nd hit on a survivor after they are injured. this means 2 hits per survivor so after 2 survivors you get a instadown. probably busted but just a thought.
I think they should still let you get one stack, since you are starting the Frenzy from the hook or doing a drive-by on the hook with no timer reset upon hit. The repeating stack gain should definitely get removed because of the Pills add-on, Mural Sketch and Mischief list to a degree, all negating the downside of doing the exploit. But I think it's fine if you can get only 1 stack via the hook hitting.
It's an interesting conundrum, without this "bug" you'll only ever score the 5 hit knock down ability while there are still 4 survivors alive and in game. So it could have been intended as a way to keep the ability after you've eliminated a survivor. On the other hand having the 5 hit down only be available to you while you have 4 survivors alive would be a clever anti-tunnelling gameplay mechanic, kind of a way of nudging your Legion play to be hunting one survivor after another so as to maximise your chances of getting that 5th hit down several times before your sacrifices begin. As is however there's nothing stopping Legion becoming a very lethal hook camping killer with that ability working the way it does.
if even one hit on a hooked survivor counts I'm not playing dbd anymore.
Can you elaborate why? To me it makes some sense for it to be just once.
@@viogo4690 Because the latest updates have been only in favor of one side of the player base. And if they are starting a trend of that alongside giving killers gimmicks that discourage unhooks I’m not feeling respected as a solo player.
@@IsThatKris How would this discourage unhooks? Personally if it was one hit on hooked then if one is at rescue they get hit once. Hence 2. Now legion either cancels power and it doesn't matter or runs off. It wouldn't with the one hook hit. Currently maybe. Also I am solo as well and I don't follow updates that much so I can't respond to if they are giving more buffs to one side or not. It makes sense though as there are multiple killers which function very differently hence more updates to buff them. Survivors are all the same really. Except noise and looks. Not talking about perk changes here as both have a lot.
@@viogo4690 In order to avoid the one shot people will distance themselves from the hook in order for Legion to not gain stacks
@@IsThatKris Yeah in its current state. With one hit it doesn't really do much. As long as the whole team doesn't come it would be fine. One survivor comes to try to unhook right as legion hooks. Legion sees survivor. Hits hooked one and then hits wanna be rescuer. Now he either leaves or cancels power. Doesn't really do much in that case. Whole team goes and tries for unhook though that's completely their fault. Would never be much compared to camping bubba.
If it only worked once on the hooked survivor then maybe, but still busted
I think that you could hit one time a survivor on a hook but the second time puts you in fatigue state. Because without this bug/exploit you practically can't get a 5 hit frenzy down
Its stupid BUT if they keep it for lets say only 1 hit on the hook surv then it might not be op anymore. but multiple like that i just broken
What if they made it that once you get the 5 hits any survivors are insta downable as long as you stay in your frenzy. Idk if that would make legion too op but just a thought i had.
Oh wow that’s crazy. Yeah that’s definitely messed up. I saw a video where someone got two hits off a hooked survivor because they hit the survivor as they were being unhooked, which I think is okay but yeah getting to hit a survivor four times and then get an insta down is crazy.
Put it on a red addon for the hook hits counting. Make it 5 hits normally Tweak a bit as needed for outlier cases. Then we have a mechanic.
Behavior will just remove it in general to not mess out their spaghetti code though.
I noticed when you get the first hit he goes his normal frenzy speed with no hits he doesn't have his default boost I mean in that case when he's in feral frenzy he starts off 5% faster than when he gets all four hits he's 25% faster not 20 so he's really ready for that final hit because getting the 4 chain is kind of difficult he can't catch up in time
It should 100% be patched cuz if someone gets really good at this it will be like and insta down almost for free and will be extremely boring for the survivors and probably the killer aswell
Legion has ALWAYS been able to hit people on hook with frenzy. It just never came up...
I think it should be kept but you can only do it once like if you would normally hit a survivor twice it cancels your power
The main reason I hate this, is not that it’s strong, but the fact that it encourages staying near hook and camping it, which is innately not fun. I think the mechanic could be cool if you could “farm it” in some sort of interactive way. Like maybe get double stacks on the first full health survivor hit with it? Or double stacks on the first injured survivor hit?
If they do make this a mechanic, they need to make it to where you can only get one chain hit. And it also restarts your frenzy gauge.
Im fine with hitting hooked survivors just not back to back so if you farm hits 1 and 3 im fine with that But farming hits 1,2,3,and 4 is absoultey not okay.
I think it should stay, cause ur meter doesn't refill after hitting a hooked survivor so ull most likely not get close enough to another survivor in time if they rmt close enough
'patch out when mid chapter comes' suuuuure🤣
Personally I think this mechanic is still pretty weak right now, instead it should be changed to when they hit a hooked survivor all exit gates are blocked, they gain a 20% movement increase, and all survivors are exposed for the rest of the game (In all seriousness though I think that not even BHVR would intentionally make a mechanic work like this, and it is therefore an exploit that needs patching)
. . . I wanna err on the side of removing it just because there is an add on that adds extra frenzy time at the cost of speed, and another to increase the speed of the frenzy. Imagine hitting a hooked survivor 4 times and then go instadown someone half a map away from you, chase and all.
It's sorta crazy that bhvr has gotten to the point where we have to question other things are mechanics or exploits
I remember when wraiths used to keep uncloaking and hitting survivors on the hook for surprise attack bloodpoints
Does Legion's new addon BFF get stacks from this bug?
I think it would be really cool if you could get your first hit of frenzy off of hooked survivers
Would be hilarious if they deleted hitboxes of hooked survivors as a solution to this .
In My opinion, Maybe, It does give legion a way to defend against hook bombrushing, But basically means the survivor are forced to trade all the time.
I think it should be removed, But buff his chaining Insta down.
I'd do it like this: If at any time you stab an injured survivor during frenzy, it will count as two hits toward his insta down and increase his total CURRENT frenzy by 2s, But these stacks won't be given again if stabbing another injured survivor during the same frenzy, to avoid the snowballing with 2 injured nearby.
Boom, Legion now becomes a mapwide menace and gives him Hookrush Defense unless survivors play smart like delaying rescue to wait for fatigue or try to tank another frenzy hit while deep wounded to force a fatigue.
It would probably make him a solid A tier killer if this was given to him, even S. (Would probably be annoying to play against,
Not sure if it should stay as a mechanic (at least not the insta down part) I could see it be useful to find survivors after a hook cause you can hit the hooked survivor to get killer instinct, but otherwise I think the insta down is too strong. The whole point of the insta down is to encourage and reward the legion for managing to catch up to survivors four times in a row and this goes against that
I genuinely thought that this would have become an exploit, and it did
I hope they fix it or there will be a lot of DC or one hook deaths which the survivor purposely dies on hook to find next game
It's not busted tho spread out instead of standing there it has a cool down
I'vw noticws that for each stack of feral frenzy you get you get a more intense pulsating effect on your screen
I think he should be able to do it from only one hit but it should play a longer animation to give you less time.
In my opinion that is a little bit to have a power because never someone go to the save the person that got the save can just get Insta down basically
It has to be a bug because the bar doesn't refill although it'd be a nice little added bonus for those survivors who are just camping around the hook
Honestly I feel like it should definitely be fixed but incorporated as a slight buff to the down potential. Simply just 1 less hit to down. Would it be OP? No you still need to get 3 hits and your fourth to down. It would open up so many opportunities and bump up the lethality aspect alot more. I’ll take these buffs but I feel like this last change will be a bug different.
I think it could be cool to be a mechanic to reward legion for hooks and then trying to profit off of momentum. That’s what best describes new legion: momentum based
Legion has finally learned to play hockey, just as Patrick intended.
Should be a feature but never sleep pills should disable this. Without that addon you only have 5s to hit someone with 4th attack. So what it really does is decrease frenzy time but give stack making it even balance even more when you know as Survivor where, when and how many times from sounds. Some could say that this is toxic but it is opposite to it as attacking hooked survivor would be for game reason and not personal
If this wont be patched out... Then Legion jumps straight into A tier at least.
Definitely think this should be taken out. However, let’s say someone DCs or Kills themselves on hook, then that mechanic is gone. I think it should be instead of a set number of hits (5 hits w/ FF) it should be 1 more hit than the number of survivors in the trial. Ie. 3 survivors=4 hits, 2 survivors=3 hits, and so on. That way legion doesn’t get punished for survivor crashes or a swf taking one for the team. This also means that Legion gets stronger as the game progresses and can be even more effective towards Endgame
Hey dowsey, recently i went up against an AI hillbilly. Not only do they play perfectly, but their stun timer is reduced significantly and their perk stacking i.e. 100 thanataphobia’s is insane. BHVR needs to do something NOW
I'll keep hosting the bots until nobody plays dead by daylight.
BHVR can't stop me :)
@@LeeTheSecond so you’re the one who is part of that bot shiz?
@@rzwitdauncut Yeah I am, what about it
@@zaneloreto-mendez6855 I'm definitely smarter than you
This is should be in game, having an extra killer thats abit powerfull and actually need some anticipation from survivors wouldn't hurt the game. I played alot of legion when it came out, this would def make me play him again .
I see a LOT of people saying it should be removed but not realizing: This eats legions power. Without Never-Sleep Pills this leaves Legion with about 1/3rd of their power bar or about 5s (AT MOST) of run distance if they do 3-4 hits. Legion also loses all tracking in Feral Frenzy. Just like... If you see Legion do this, play smart, hide, and waste their power window and they'll need to let it recharge. A lot of people unwilling to adapt and think they should just be able to hook rush with 0 repercussions lol.
I'm a Legion Main. This should not take you out of frenzy, but it shouldn't count towards your stacks for the instadown.
Personally I like this, it gives legion more pressure. And punishes altruistic survs. Plus it's not like your timer gets refreshed on each hit. But I won't complain if they change it cos it is a bit cheesy and I doubt it's intended. Unless they compare it to hockey again.
Maybe there could be an iridescent add-on that would allow you to do this once. That I think would be a cool add-on.