The animation team did such a splendid job, so much momevement with expression on each characters. with some ragdoll physics around of course. Trully cannot wait to try this game.
@@tranngochungdevwannabe Part of the clothing has dynamic physics as it seems, that's why they look "different". Most of them seems to be yet "part of" the character, belonging to the actual rig.
It feels like Hoyoverse artists always understand the assignment when they're told to make the games look fine af. Istg their games from Themis to Genshin and Honkai the 3rd, to ZZZ and Star Rail, they all look so good. Regardless of what you think of the company or the games themselves, the art direction for these games are all just so juicy. The artists pour so much into everything From how the characters are meticulously designed with a balance of light and shadow, colors, drawing the eye, cultural references, etc. How the environments appear. The visual effects and rendering and animation too. They know how to strike a perfect balance.
Honestly, this is the first time Mihoyo's gotten it truly "right" on the animation. Their previous games (Genshin, Honkai/Star Rail, etc..) all have kinda soulless/lifeless animation, especially in-engine/in-world. ZZZ actually pops with vibrance, soul, style and liveliness -- they've finally hired talented animators.
@@deathblazer0 First one is understandable. But the second one is just basic game design. You make the model fade when the camera gets too close to avoid clipping.
@@deathblazer0 It's just how Mihoyo does their shit. Avoids clipping and prevents the view from being obscured. Are you really about to sit here and get into an argument with me because you can't aim the camera up the nearest character's skirt and leave it there for 5 minutes because Mihoyo decided clarity of view is more important than giving their players wank material?
Disregarding the incredible layers of roundness this game has for just a moment, some of these low-angle shots are insanely cool. Full of attitude and personality, and the buttery smooth transition to and from animations just tickles that itch that so many developers just don't seem to appreciate. If there's one thing Mihoyo does well, it's that their aesthetic is always killer.
ngl this might be the first game where i'm drawn to the furry as an immediate choice, he's actually so well designed and has badass gameplay/animations that i actually want to have him on my team everywhere lolol
Good "furry" designs are always good, unless they literally just look like an animal with just the body of a human fused with the body of a dog (yk what I mean?)
Lycaon's design is what an actual furry artist would design. Not the ones you see on popular western media but instead by asian furry artists. Gacha games with furries in them actually hire well known furry artists in the fandom like arknights, sdorica and alchemy stars for example. Though it's not confirmed if hoyo hired a furry artist or not but by the looks of Ben and Lycaon it's safe to say that they did.
I love how you still manage to resist Nekomata but Lycaon just activate our hidden furry side. That and I'm weak to that vest suit, gentlemen demeanor and the fact that he's a good boy 😩
These animations look very fluid, and given the fact that the game is still in development just shows how much effort miHoYo/HoYoVerse put to deliver the best user experience to their players. I don't mind them taking a long time to develop the game, its better than releasing a half-baked game (looking at you Cyberpunk, although it's in a better state now).
I know y'all are mainly talking about Nicole, but can we talk about how Aokaku at 3:32 has a different animation for the skills menu? That freaking cool.
I have only know this game for a day, and I can say the plot is so good. It's so thick and rich, totally recommended 👍. Especially Nicole's plot. You can't help but feel so emotional seeing her plot.
Now that star rail's released, I'm pretty excited to what this game has to offer since it feels the most distinct out of all three main popular hoyoverse games, atleast animation wise.
I was expecting them to just make animations that could be easily reversed without looking too out of place but no, they actually went and made an animation for each screen, transitioning to each screen and when you transition in reverse, it’s easy to see on Aokaku where when you go from Stats to Skills she just poses but when you go from Equip to Skills she actually puts on her mask HYV really does hire developers that think “I haven’t put enough work into this game until everything is perfect”
@☆゚.* fluffykitpaws source? Even the official site, esrb and pegi doesnt even have the info yet which is understandable since the game isnt even released. If you dont have hard proof its either you making stuff up or a time traveler. Fyi dislocated jaw is still on 12+ teritory
@☆゚.* fluffykitpaws thats according to you. According to pegi and esrb guideline its still on pegi12 and teen esrb territory. Anyway are you sure there are even dislocated jaw scene in zzz to begin with? I saw people cbt gameplay dont remember that scene exist. Let alone gory scene, there not even a single blood drop in the game as far as i remember.
I mean there is a way. Completely leaving CCP :/ I mean you're millionere, Just leave the f out of CPP and create a company outside there or just create it in Europe and carry everything there to europe. No data for CCP.
Nicole is so WELL DONE DESIGN for a Waifu. It takes the Bremerton design and makes it plain. And it's not a bad thing. Every Bremerton copy is a good design.
Mihoyo other games characters usually carefully made to appeal to audience with standard cute, handsome, pretty, hot, sexy. But in this one the characters actually have their own unique flair.
Straight up triple A game persona 5 type shit vibes. The animations, the transitions, the SFX, the music, everything is cheff kiss. Can't wait to nolife this game when it comes out.
This has made me realize that the animation carries so hard when it comes to making a character look appealing, in addition to their overall art/character design. Like, I find many of these characters to be more attractive (as far as virtual anime people go) than mihoyo’s characters from other games, and I think the key difference is simply the amount of time and effort put into the animation.
So, this is where all my paid primos went xD. Can't complain, there is a pink-haired girl, and that is reasom enough for me to play. That aside, dude, I like furry art, though the fandom is...unique, I love how detailed they are, and the level of dedication the artists have. Kudos to the artists, the wolf dude and the bear are so freaking badass it's crazy.
It has just so much freaking style man, HSR sorta took the combat from persona but this seems to be taking style and damn I'm all for it.... And my god characters look good like they have a big bear holy shit, those guys are awesome
@@istarrisYou talk like the two games have different companies, do you really think hoyoverse put a name like that for nothing?🤔 Where is belobog a common name to be using like that? 😂
mihoyo has at this point hit a hard AAA standard of quality on their games, these characters and animations are outstanding. and im happy they have became influence to other studios to do bold games for free like these
True, without honkai back then gacha game gonna stuck with png anime game for a long time. Now with genshin, the standard is getting higher and higher in this market.
Mihoyo did a great job at designing these characters, looked very different from the old games. So unique and amazing.
Yep not to mention it’s a Rated 16+ so they can go ham with the Ecchi aesthetics
wait it's all Mihoyo again?
@@Gio-mi3hd Always has been.
@@DEEZ_N4T genshin needs to be 16+ lol
@@makii4772 True haha.
The animation team did such a splendid job, so much momevement with expression on each characters. with some ragdoll physics around of course.
Trully cannot wait to try this game.
did they rig the clothes separately? they look different so I dont think they use the same rig. is that where ragdoll come in?
@@tranngochungdevwannabe Part of the clothing has dynamic physics as it seems, that's why they look "different". Most of them seems to be yet "part of" the character, belonging to the actual rig.
the boing boing physics
and now is gone
I’m glad they got rid of Nicole’s boing boing because it looked so weird but I’m mad they removed her spin. They need to bring it back
The way each character effortlessly shifts between different poses is very satisfying to watch.
I really like how the characters got 2 types of animation for 'skills' depending on which you switch from
It feels like Hoyoverse artists always understand the assignment when they're told to make the games look fine af. Istg their games from Themis to Genshin and Honkai the 3rd, to ZZZ and Star Rail, they all look so good. Regardless of what you think of the company or the games themselves, the art direction for these games are all just so juicy. The artists pour so much into everything
From how the characters are meticulously designed with a balance of light and shadow, colors, drawing the eye, cultural references, etc. How the environments appear. The visual effects and rendering and animation too. They know how to strike a perfect balance.
Honestly, this is the first time Mihoyo's gotten it truly "right" on the animation. Their previous games (Genshin, Honkai/Star Rail, etc..) all have kinda soulless/lifeless animation, especially in-engine/in-world. ZZZ actually pops with vibrance, soul, style and liveliness -- they've finally hired talented animators.
I love the menus too much, it reminds me of persona 5 but being 3d gives it its style, plus the characters feel very different from each other
reminds me of persona 5 strikers instead. characters move when you change menus or select something
@@rayzojams If they make bizarre poses, it would've been a lot greater
and also splatoon
Persona 5 IS 3d.
@@RED_XLR not the menu.... well, not all
Theres no way they don't know what they're doing with those animations, they know what kind of audience they're aiming at..
Yeah, they're aiming at creepy pervert
@@deathblazer0 First one is understandable.
But the second one is just basic game design. You make the model fade when the camera gets too close to avoid clipping.
@@deathblazer0 It's just how Mihoyo does their shit. Avoids clipping and prevents the view from being obscured.
Are you really about to sit here and get into an argument with me because you can't aim the camera up the nearest character's skirt and leave it there for 5 minutes because Mihoyo decided clarity of view is more important than giving their players wank material?
i mean, the game is rated as 16+
@@deathblazer0 They didn't do that for Honkai lmao
Disregarding the incredible layers of roundness this game has for just a moment, some of these low-angle shots are insanely cool. Full of attitude and personality, and the buttery smooth transition to and from animations just tickles that itch that so many developers just don't seem to appreciate.
If there's one thing Mihoyo does well, it's that their aesthetic is always killer.
I agree wholeheartedly, this game has lots and lots of roundness
ngl this might be the first game where i'm drawn to the furry as an immediate choice, he's actually so well designed and has badass gameplay/animations that i actually want to have him on my team everywhere lolol
Good "furry" designs are always good, unless they literally just look like an animal with just the body of a human fused with the body of a dog (yk what I mean?)
Lycaon's design is what an actual furry artist would design. Not the ones you see on popular western media but instead by asian furry artists. Gacha games with furries in them actually hire well known furry artists in the fandom like arknights, sdorica and alchemy stars for example. Though it's not confirmed if hoyo hired a furry artist or not but by the looks of Ben and Lycaon it's safe to say that they did.
it's refreshing to see a fully clothed furry for once in a game like this as in absolute no other skin showing than their own face and hands.
@@motafu1. Beastars ?
are you the zzz instagram admin
0:00 Anby (Generic but cool)
0:16 Billy (Twirl dem guns for me)
0:32 Nicole ( ͡° ͜ʖ ͡°)
0:50 Miyabi (No words...just badass)
1:09 Corin (.....KAWAII!!!)
1:28 Nekomata (....i'm not a furry but...)
1:46 Koleda (rawr)
2:06 Anton (Drill daddy)
2:24 Ben (RAWR)
2:42 Soldier 11 (Anby's twin sister)
3:00Lycaon (...*furry intensifies*...)
3:18 Aokaku (Cute AND BADASS)
Anby
The Cooler Anby
I love how you still manage to resist Nekomata but Lycaon just activate our hidden furry side.
That and I'm weak to that vest suit, gentlemen demeanor and the fact that he's a good boy 😩
Nekomata (...I'm not furry but... kemonomimi)
@@MoskusMoskiferus1611 exactly, its just a an animal ear and tail. Not a whole fur like the bear and wolf daddy
Anby: Reminds me of Raiden from metal gear rising
Miyabi: Her weapon looks like jetstream sam's & vergil's daughter
These animations look very fluid, and given the fact that the game is still in development just shows how much effort miHoYo/HoYoVerse put to deliver the best user experience to their players. I don't mind them taking a long time to develop the game, its better than releasing a half-baked game (looking at you Cyberpunk, although it's in a better state now).
Peak Nicole Form. RIP
😢 maybe Moders will fix?
@@aquaisuseful682Idk why would People want Chest Jiggle Physics that much.
@@Izack_Living_Lifejust cause
@@Izack_Living_LifeI don’t know why people complaining for what people like.
It’s good to see it that why, you are gay or something?
Oh my god, the character designs are off the charts. They’re so good.
I know y'all are mainly talking about Nicole, but can we talk about how Aokaku at 3:32 has a different animation for the skills menu? That freaking cool.
Well that's why i scroll the comments. Why it's different? Maybe she's just unique 😂✨
This is a very fine point and everything, but what about Nicole
I hope she gets “nerfed”
Her model already made her to be my fave, the blue color and the oni concept looks so fitting with her expression and behaviour
I love how bouncy the animations are
Personally they could be even bouncier if you ask me
@@DrSwazz
*Proceed to glitch and shake everywhere on the screen*
0:38 Oh good heavens..
I have a feeling they will nerf her someday.
@@bramseide6366 I HATE YOU I HATE YOU I HATE YOU AAAAAAAAAAHHHHHH
I can't wait for this game, I'm in love with the character designs and aestheitc
I have only know this game for a day, and I can say the plot is so good. It's so thick and rich, totally recommended 👍. Especially Nicole's plot. You can't help but feel so emotional seeing her plot.
Her skills and equpement are so nice and thic.
Excellent observation. They really expanded on Nicole's plot, though it must be weighing heavily on her back...story.
Coomer
Now that star rail's released, I'm pretty excited to what this game has to offer since it feels the most distinct out of all three main popular hoyoverse games, atleast animation wise.
Forth times the charm for getting REALLY smooth looking animations I guess!
"I JUST WANT TO LOOK AT THE WEAPON"
- that youtuber
This one’s got the most style and personality of all their games
Can't believe they took away Nicole's spin animation😔
They censored the game ..
I was expecting them to just make animations that could be easily reversed without looking too out of place but no, they actually went and made an animation for each screen, transitioning to each screen and when you transition in reverse, it’s easy to see on Aokaku where when you go from Stats to Skills she just poses but when you go from Equip to Skills she actually puts on her mask
HYV really does hire developers that think “I haven’t put enough work into this game until everything is perfect”
Glad to see the FBI appreciating fine anime UI development
Nicole has two very impressive talents
And just like that, I’ll get my 3rd Mihoyoverse game…
Hoyoverse: And BANG! The MONEY is GONE (to their pockets).
this will be my 4th
I like when you notice the animation details when you switch menu base, skills and equip
this honestly reminds me how Persona 5's menu thing works where Joker poses randomly in different parts of the menu
"Okay, so Respectfully, Nicole is already a must pull."
- Most calmest strimer Zyox
Nicole got the thickest plot I've ever seen in a video game man ( ´◡‿ゝ◡`)
I hope genshin have thicc plot too but they nerf it instead
@☆゚.* fluffykitpaws source? Even the official site, esrb and pegi doesnt even have the info yet which is understandable since the game isnt even released. If you dont have hard proof its either you making stuff up or a time traveler.
Fyi dislocated jaw is still on 12+ teritory
@☆゚.* fluffykitpaws thats according to you. According to pegi and esrb guideline its still on pegi12 and teen esrb territory.
Anyway are you sure there are even dislocated jaw scene in zzz to begin with? I saw people cbt gameplay dont remember that scene exist. Let alone gory scene, there not even a single blood drop in the game as far as i remember.
will we ever have nice things from hoyoverse EVER without CCP ruining it for us😭
Stop crying for gods sake, games are always censored. I'm sure you can find the earlier textures somewhere if you search for them.
OUR ONLY HOPE IS TO MOD THE GAME OR ELSE THIS SHIT UNPLAYABLE
I mean there is a way. Completely leaving CCP :/ I mean you're millionere, Just leave the f out of CPP and create a company outside there or just create it in Europe and carry everything there to europe. No data for CCP.
Its probably too expensive to up and move everything. BUT maybe they will leave after ZZZ tanks on launch! @@friendlyfire3412
@@z1mt0n1x2and what next?
Lycaon design is so damn good 😌
Nicole is so WELL DONE DESIGN for a Waifu.
It takes the Bremerton design and makes it plain. And it's not a bad thing. Every Bremerton copy is a good design.
Nicole reminds me of both Bremerton and Bache
@@cobalt_blu2075 and Asuna (Blue Archive).
@@cobalt_blu2075 yep, the one who design nicole is bache artist himself (waterkuma)
@@ZenTerra-N.O.V.A that cheeky smile and boob mole is very Asuna like.
Can't believe they nerfd the cute pink haired girl.
I'm here after seeing Nicole's animation change. I loved the spinning so much 🥲
Miyabi is so cool and adorable.
Mihoyo other games characters usually carefully made to appeal to audience with standard cute, handsome, pretty, hot, sexy. But in this one the characters actually have their own unique flair.
The animations do a good job of presenting the characters' personalities.
Hoyoverse knows what they did with Nicole 😏
Compensation for removing the touch feature in honkai
And now they took it away in CBT2
@@dienstaghd5815 They still exist on SEA for old characters.
And nekomata..she's wearing very short booty shorts, you can see her..well you know.
Well, all of that is changed for the censorship lmao
Holy shit this is an animation masterclass
when I got my hands on this game, i'm going to press base stats, skills, equip with Nicole for 4 hours.
bruh
But it’s hard to do it with one hand tho
@@sentience3033 So two hands then?
@@YhelloWish 2nd hand is busy in doing some hand exercises
@@sentience3033 You said it's hard and you still manage to do with one hand, impressive.
i think im going to main lycaon 3:00 those jet powered boots look amazing and cool. a unique weapon right there.
those aren't his legs?
oh... well im not sure actually. maybe they are robotic legs. i didnt look too far into it.@@kaiyoninglesbirth-johnson7863
Straight up triple A game persona 5 type shit vibes. The animations, the transitions, the SFX, the music, everything is cheff kiss. Can't wait to nolife this game when it comes out.
3:25 Aokaku is a Blue Oni.. she's definitely similar with Itto and Takuya's species
Bro the music it's so good
This video *DID NOT* age well.
Can someone give context
@@ShatteredBalls This video shows animations that no longer exist in the game.
@@screechingsergal5012 oh
@@screechingsergal5012 The boobas are also nerfed and censored.
THE MUSIC IS JUST 🗣🗣🗣🔥🔥🔥
mfs really nerfed nicole boobs in cbt 2 this is tragic
with all due respect.
2:12 got that timing rizz.
Danggg tbh it looks way better then Genshin or Honkai character menu, I'm glad they've been improving, can't wait to play this game
they really semi-censored Nicole with her back pockets 💀💀
Jesus they nerfed Nicole so hard.
Yeah,I actually love this 0:32 , I mean, I absolutely love it, it is a masterpiece. Gosh, imagine this art my dude, can't wait.
Downbad but so am i
Same
rip Nicole
@@monki9941 Yep
Companies should learn that “The customer isn’t always right”
am i the only one that likes how well the soundtrack synced with nicoles animation?
I love how you can hear the tiny clicks made by lycaon's legs as they open up
BELOBOG INDUSTRIES WHAT? THE BELOBOG THAT IS IN HONKAI STAR RAIL?!
This has made me realize that the animation carries so hard when it comes to making a character look appealing, in addition to their overall art/character design.
Like, I find many of these characters to be more attractive (as far as virtual anime people go) than mihoyo’s characters from other games, and I think the key difference is simply the amount of time and effort put into the animation.
Back before the nerf
Dude these animations are so clean and so are the characters and the music fits so perfectly. Nicole and Billy are by far my favorite characters.
If these visuals, especially Nicole's assets, doesn't get nerfed to the ground, I might consider giving it a try
ZZZ dev team isn't China-based apparently so Nicole will keep her pre-release buffs
Bad news...
Finally a game that hoyo made that doesn't even feel like a copy of their own game💀
Once the game comes out, I will spam switch Nicole's skill tab and equip tab. And no one will stop me
Don't you dare nerf Nicole Mihoyo, I believe in you!
0:32 I think Im in love.
ayıp
@@fv4202x yok değil, ui elementleri çok iyi olmuş ona diyordum.
@@ysnyldrm73 ooo yazılımcı dili. unity mi kullanıyon
@@fv4202x yok unreal engine kullanıyorum
@@fv4202x yok unreal engine kullanıyorum.
2:15 I actually LOVE this mans design holy shit its cold
also why are they so god damn huge I won't be able to take the game seriously lmfao
So, this is where all my paid primos went xD.
Can't complain, there is a pink-haired girl, and that is reasom enough for me to play.
That aside, dude, I like furry art, though the fandom is...unique, I love how detailed they are, and the level of dedication the artists have. Kudos to the artists, the wolf dude and the bear are so freaking badass it's crazy.
I'm surprised at how much they can get away with Nicole 🤣
It's not as famous as Genshin, yet.
If it gets a sliver of the fame Genshin did, it will be censored like the others.
@@Tu-Li-Oh It’s a 16+ game
@@Tu-Li-Oh oh my god you jinxed it
@@kirbstomped361 I _hate_ being right...
0:33 🍷🗿 Yes
Fun to see all the time they took to design these characters to now get censored... wonderful... sweet government
It has just so much freaking style man, HSR sorta took the combat from persona but this seems to be taking style and damn I'm all for it....
And my god characters look good like they have a big bear holy shit, those guys are awesome
Yeah i would tell that they made the game with their hand in their pants
only one thing i want more out of this ; a girl with a body-frame thats as badass as the male characters
@@legendofsaha and badass
I have no idea where or what this game's for, but those animations are really sick, wow!
Nicole out here breaking physics my god
They nerfed her so bad bro 😭😭
You can see how much effort they put into their games. This video came out a year ago and the game won't be ready until mid-2024.
Wait, that one guy is from Belobog Industries...
Wow, i just noticed now!
Maybe this is Belobog in the future?
People making theories out of this when the only thing they'll have in common is the name 😂
@@istarrisYou talk like the two games have different companies, do you really think hoyoverse put a name like that for nothing?🤔 Where is belobog a common name to be using like that? 😂
ngl the transision is so smooth 0:14
OMG the plot physics is amazing!
mihoyo has at this point hit a hard AAA standard of quality on their games, these characters and animations are outstanding. and im happy they have became influence to other studios to do bold games for free like these
not anymore, cbt2 nerfed the animations.
True, without honkai back then gacha game gonna stuck with png anime game for a long time.
Now with genshin, the standard is getting higher and higher in this market.
I love Anby's design, she may be our first character but still, all designs are really good
koleda and aokaku look like they'd be fun to play
like
big hammer
and big sword
those kinds of things always slap, both in damage and how fun they are
Anime games have been getting a breakthrough in the past decade, which makes me very happy.
Never played this before but damn Mihoyo just goes all out with style in everything I can see
nerfed
It has SOO much Persona vibes to it, man i can't wait
Only on TH-cam now
Billy best guy
The jiggly physics are really good
i knew exactly what i came for
and now i know exactly what i stayed for.
If only censorships are a lot more dialed down then the artists can be even more creative and free to express what they want to make
Very excited for Hoyoverse Persona
Newton did a great job 💀💀
Real implementation of Physics!!! Damn i love physics now.
They nerfed the physics 😭
This looks so cool! I really like the designs 😍
You're here for this 0:30
i know everyone love the nicole animation including me i mean who doesn't?
I honestly love this game art direction more than Genshin, it’s so cool!
Hoyoverse has mastered the art of jiggle physics.
finally every character looks unique and not a reskin of a template like genshin.