Fast Volumetrics in Blender

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  • เผยแพร่เมื่อ 11 ก.ย. 2024

ความคิดเห็น • 61

  • @CocOnUtsUniverse
    @CocOnUtsUniverse 3 ปีที่แล้ว +59

    If you hold SHIFT when you click the parent holdout button (or visibility, selectable, etc), it will apply it to the whole hierarchy 😁

    • @MartinKlekner
      @MartinKlekner  3 ปีที่แล้ว +18

      You, sir, are my hero! :-D

  • @coleorloff
    @coleorloff 3 ปีที่แล้ว +20

    First time I've ever seen this functionality talked about and this technique explained. Super interesting. Thanks!

  • @NebraskaJimmy
    @NebraskaJimmy 3 ปีที่แล้ว +4

    I've been waiting for this exact workflow since Eevee became a reality, many thanks!!!, Also your environment course is excellent. When the conference finally comes back I owe you a pint. 👍

  • @currysamurai
    @currysamurai ปีที่แล้ว

    Wow, this just solved my problem! I thought I had to go to bed and wait until the morning for the cycles to finish rendering the volumetric.
    Thank you so much!

  • @Leukick
    @Leukick 2 ปีที่แล้ว

    WOW... I've always wondered if this was possible [eevee + cycles]... never thought I'd finally find my answer on a video that doesn't mention this gem of a technique in the title. I would have never found this

  • @williamdavismedia
    @williamdavismedia 3 ปีที่แล้ว +2

    such a great tutorial!! I love seeing how Cycles and Eevee can be utilized together to get incredible results. Appreciate the knowledge and wisdom and love the Heroes of Bronze project!

  • @Jofoyo
    @Jofoyo 2 ปีที่แล้ว +2

    The issue now is that you lose out on volumetric shadows if you try to do something more complex than just some dust.
    A way to solve this would be to have a duplicate of your scene for Eevee with a pure black shadeless material on top of everything, as well as a pure white background, and then blend your volumetrics on top of your Cycles render using Overlay, this way volume scattering darkens the scene, and your volumetrics brighten it.
    This still doesn't really compare to Cycles volumetrics though, and requires lighting tweaks for certain effects. For instance spotlights angles need to be raised and the blending increased otherwise it looks really ugly since Eevee can't actually scatter light.

  • @TheAJP
    @TheAJP 3 ปีที่แล้ว +8

    2 videos in 1 day? Epic

    • @MartinKlekner
      @MartinKlekner  3 ปีที่แล้ว +6

      I neglected this channel a bit lately, so i wanted to remedy that a little :-)

  • @savannahXYZ
    @savannahXYZ ปีที่แล้ว

    Thank you so much for this video! Super informative :)

  • @sadicus
    @sadicus 3 ปีที่แล้ว

    "Laughably simple" ..indeed. So glad to have found this channel!

  • @paranoidandroid627
    @paranoidandroid627 ปีที่แล้ว

    This saved my life, THANK YOU! This technique is amazing!

  • @Dimeless_
    @Dimeless_ 2 ปีที่แล้ว

    Damn as a Blender newbie this workflow is game changing. Thanks a lot for the tip !

  • @DaddyMouse
    @DaddyMouse 24 วันที่ผ่านมา

    love the tutorial! Quick question: how do you do so the alpha channel of your 2D soldier sprites is carried over the Holdout? For me Blender ignores the alpha channel and uses the mesh contour to create the holdout.

  • @dinardeshpande348
    @dinardeshpande348 2 ปีที่แล้ว

    Yet another life saving tutorial. Thank you so much Martin...! Much appreciated...!

  • @CarlosX3D
    @CarlosX3D 3 ปีที่แล้ว

    Only recently discovered your channel. Have found your workflow really helpful. Cant wait to see more. :-)

  • @oouje
    @oouje 2 ปีที่แล้ว

    Thank you so much! I was taking extremely long to render a foggy scene with many lights, this helps a lot!

  • @sherzoderkinov4498
    @sherzoderkinov4498 ปีที่แล้ว

    You are the LEGEND!

  • @alexmattyou
    @alexmattyou 3 ปีที่แล้ว

    Wow, your contents are much more interesting, I didn't know it before. Thankyou

  • @KingBobStudios
    @KingBobStudios ปีที่แล้ว +1

    I’ve noticed the eevee motion blur and cycles motion blur don’t match up perfectly for scenes like this… what do you do to account for that? I’m thinking about trying to use the vector blur for my scene

  • @SwissplWatches
    @SwissplWatches 2 ปีที่แล้ว

    SO AMAZING!!!!!!!

  • @brayandelmee2989
    @brayandelmee2989 5 หลายเดือนก่อน

    Brilliant !!!!
    Evee next might make it even better :D

  • @endart9434
    @endart9434 3 ปีที่แล้ว

    Dat was soo useful tip
    Ty for sharing with us your many years experience in blender
    And give us more tips like that, ty again

  • @dulur-si-cepot
    @dulur-si-cepot 2 ปีที่แล้ว

    this really help me..thank you

  • @oluwadamilola6233
    @oluwadamilola6233 3 ปีที่แล้ว

    Love it.gonna try this now for my scene

  • @R23_YGN
    @R23_YGN 3 ปีที่แล้ว

    that really cool

  • @tomoyaogawa4485
    @tomoyaogawa4485 3 ปีที่แล้ว

    Thanks you so much for sharing this great tip Martin! I really appreciate it🍀
    I’m going to use this for my next character render. 😊

  • @blenderstuffs
    @blenderstuffs 3 ปีที่แล้ว +1

    Amazing.

  • @MONTYJONTYofficial
    @MONTYJONTYofficial 2 ปีที่แล้ว +1

    Sir I have a problem
    When I Make a new scene then It means that I can render only it at a time then when we use EVEE for volume I have to render it separately in another EXR sequence. Means I can not get the whole render (one layer of cycles render and another of EVEE volume data ) in one EXR file. even If i get two layers in One EXR file then both will be of Evee (due to two render layers ). So is it the point of video that first render cycle scene in one file sequence and then render The Evee scene in other sequence ??
    If not then please tell me how can I get one EXR pass as the Cycles render and the other pass as EEVEE render. I fillowed each step carefully but later realised that both rendered passes of the exr file was Of evee
    How to get one exr pass as cycles and other pass as evee volume (if I delete the main shot from render layer of EVEE scene then I only get the volume pass and when render cycles scene then only get scene but no volume)

    • @MartinKlekner
      @MartinKlekner  2 ปีที่แล้ว

      Hi, an interesting question, but I raréy ever use EXR so I cant really answer 😶 I suggest going to Stack Exchange, Reddit or Blender forums and ask it there, somebody might be able to help 🙂

  • @MUHIL
    @MUHIL 3 ปีที่แล้ว

    Hey Martin, when I hold out 'alpha videos' in Eevee (like your 2D soldiers), the whole plane gets held out and not just the alpha. I tried all the settings and combinations in the blending mode and shadow mode. What do I do?

  • @seeboo6376
    @seeboo6376 3 ปีที่แล้ว

    It looks soooo great :)

  • @AllExistence
    @AllExistence 3 ปีที่แล้ว

    What improved man, just hold shift when clicking.

  • @Morgtus
    @Morgtus 2 ปีที่แล้ว

    Excelent, thank you very much :-)

  • @DesdeLaCaverna
    @DesdeLaCaverna 3 ปีที่แล้ว

    Great!!! Thanks.

  • @kazielbonn
    @kazielbonn 3 ปีที่แล้ว

    Awesome tutorial and the final scene looks great! Is there a place where you post the hardware you use, please? In the process of building a new PC to rekindle my love for 2D/3D art.

  • @bodycode
    @bodycode 2 ปีที่แล้ว

    Hi there, thank you for the great tip I’ve used it and it works really well and much faster…I just have one issue which is that I get an Asxtra image also rendered…I’m using your method but instead of alpha over I’m using file output node for cycles and Eevie separately to composite in after effects after…but I’m getting one cycles ong one eevie png and and extra cycles png ? Any idea why ?

  • @23popod2
    @23popod2 3 ปีที่แล้ว

    I dont know if you already answered this but, how much did it cost CC3 with all the plugins and export options and stuff to make a good FBX character? amazing work btw

  • @cnucnu3462
    @cnucnu3462 2 ปีที่แล้ว

    wow,very nice way to save time!!!hope one addon can render real time eevee fog in cyckes viewport!

  • @emimeemio
    @emimeemio ปีที่แล้ว

    Wow, nice trick. Thanks a lot! 🙏 Any idea how to reduce banding in eevee volumes? :/

  • @Vectorr66
    @Vectorr66 2 ปีที่แล้ว

    I really need to do this for a 250 frame animation. I am curious though my compositing is different on each scene. Also how do you do this technique for an animation? I mean render them all out?

  • @comicsands9719
    @comicsands9719 3 ปีที่แล้ว

    hey martin Thank you so much for sharing your knowledge you are awesome'❤

  • @jkartz92
    @jkartz92 ปีที่แล้ว

    The volume pass, direct and indirect is rendering very noisy no matter what's the settings. Any tricks on them!!

  • @StaleCookies
    @StaleCookies 2 ปีที่แล้ว

    Using this technique with tree models that use image textures and alphas for the foliage produces a hard edge around the trees with holdout. Anyone found a work around?

  • @Drockyeaboi12
    @Drockyeaboi12 3 ปีที่แล้ว

    How did you make the 2d soldiers ?

  • @Zev_Reef
    @Zev_Reef 3 ปีที่แล้ว

    Is there no lighting quality loss from not using volumetrics in Cycles?
    Not sure if this thought of mine is correct even, does Cycles volumetrics add any bounce lighting or shadows or something that Eevee doesn't?

    • @MartinKlekner
      @MartinKlekner  3 ปีที่แล้ว +1

      Light scattering through the volumes in Cycles is better looking than in Eevee imho, but I find that with good lighting using spot lights, Eevee can produce very nice effects too

    • @Zev_Reef
      @Zev_Reef 3 ปีที่แล้ว

      @@MartinKlekner Sure, but I meant does Volumetrics have any effect on the world? other than shadows.
      Like, its not adding more light via bouncing or something?
      Not sure if I'm worrying for no reason lol

  • @soundofspace8026
    @soundofspace8026 3 ปีที่แล้ว

    This short animation already ever ancient Greece movie or game to shame. i have never seen any body depict a huge number of soldiers marching that well and detailed.

    • @MartinKlekner
      @MartinKlekner  3 ปีที่แล้ว +1

      Oh wow, glad you think so! Thank you!

    • @soundofspace8026
      @soundofspace8026 3 ปีที่แล้ว

      @@MartinKlekner do you have a patreon or a donation page? because i do would like to support this movie of yours.

    • @MartinKlekner
      @MartinKlekner  3 ปีที่แล้ว

      @@soundofspace8026 Cheers the link to my Patreon is in the description :) Thanks so much :)

  • @jrcreations8277
    @jrcreations8277 3 ปีที่แล้ว

    Bro can we use this all of software on Android phone📱 or there chance of create new ideas.,,, please tell me bro

  • @jcsekinger
    @jcsekinger 3 ปีที่แล้ว

    ah !!!

  • @rushikeshmunde763
    @rushikeshmunde763 3 ปีที่แล้ว

    😍👌🙏

  • @TimV777
    @TimV777 2 ปีที่แล้ว

    i love blender for the add ons but any small thing like adding fog or clouds is so damn slow. i have to wait so long to see any small change i make in viewport. unreal engine 5 is much better at setting up scenes and environments fast. Much faster renders too