I'm not sure how common this knowledge is but the height that reverse joints reach during a grounded quick boost is inversely proportional to the QB jet duration, longer jet duration leaves a shorter coast down
So a few things I want to mention about kites as a kite main. 1) vertical kites with NGI and gridwalker are very easily countered by staying on the ground. Do not fight their battle in the air. Just stay under them and keep QBing opposite side of movement to avoid getting pelted. 2) lightweight Ransetsu RF and Harris kites can be played aggressively by utilizing assault boost jousting and QBing inward at a diagonal angle at the players. This is very good at tripping up zimm players. 3) kites bad matches can be won by assault jousting and learning ammo management. Learn to reload your weapons after each engagement or use your assault boost to mask the reload time. Also, learn your opponents weapons. Zimms? 2 second reload. Don't fire standard missles when they assault boost. Vientos, etsujins or pistols? Learn their ammo and reload times. Assault boost into them at a arch to make them dump their EN or ammo trying to hit you.
Attaché is a French word pronounced a•ta•shay. It refers to a technical expert attached to a diplomatic mission. The game could also be referring to attache pronounced a•tash which means attached.
Now that I'm on to the booster portion of the vid, here's a pro tip: the diagonal velocity in the air of your AC is determiend by BOTH horizontal and vertical thrust stats. The only time where vertical thrust is solely responsible for rise time is if you're boosting a straight line upwards. With that in mind, the top three boosters for air velocity (moving diagonally) are: 1. Gridwalker 2. NGI 3. P06SPD The angle of your diagonal rise is dependant upon the ratio of horizontal to vertical thrust. So a booster like GRIDWALKER will have a steeper angle rising than something like SPD or ALULA.
I'm going to throw it out there that for a light build that utilizes the RANSETSU RF, you can use the ALBA along with WLT fcs. The firearm spec makes it so that close range doesnt really hurt you at all. It's like running TALBOT with other arms. You could run BASHO, but you may notice it at close range. Also, the recoil control of LAMM arms aren't necessary with RF. You get more drain, overall less balanced defense, less AP, for an inconsequential drop in weight.
Appetizer head is pretty good and I see some tank builds using it for being so stat dense and light low energy. Plus it has fantastic scan. I think it warrants up a tier since I have seen it used in tournaments. Basho legs have the second longest horizontal jump of any biped. Sure, you can't use full load limit but the synergy those legs have with other boosters can really make a difference in movement feel. Dunno if I even disagree with the placement but they are worth messing around with and I think booster leg synergy is the most important leg metric for me. I think the 12345 has a few good applications outside of water striding. It's really silly on reverse joints but I can see it being generally outclassed by NGI as a jump distance booster due to having less general utility. Water strider is its main niche though. This was a really cool video and inspired me to make a new AC! Also, it's really funny how much of Frued's AC is in Frued tier.
Wondering if that placement of the Firmeza is a bit harsh? If you take a standard BVO build (for example) and put the firmeza in place of the alba you get worse AP but better defense and attitude stability. The main penalty is the worse recharge time, but the difference is less than the difference you would get if you instead kept the alba core and swapped to the yaba generator, the very next in line in terms of recharge delay from the san tai, but you also get more supply efficiency. I tend to think of the stagger gauge on a light as being almost a better indication of how close you are to dead, so that extra stability seems appealing. I admittedly forgot to check if this gave you enough capacity for the P08 DUO or the ten cell. Is sorting it as a bad core a holdover from all the way back when people were running the VP-20C more often? Side note about the legs, I want to experiment more with what Rokanmatsu did with the mind alpha core on the firmeza legs, I think there might be something to a relative lightweight that concentrates most of its stats into a better midweight core.
I built the best AC I could out of all the parts you put in joke tier, it consists of: Ransetsu AR X2 Container Missile Stun baton Wrecker head Firmeza Core Jailbreak arms (Yeah you only put one set of arms into joke tier) Kasuar legs Mule VE-21A Ling -Tai Pulse Protection (Couldn't remember if this ever got ranked but I imagine this was the worst aside from nothing) I'm kind of surprised to find that it has such high punish potential. The biggest problem is actually the internals because they cripple its mobility and hamstring its target tracking. I've also realized that if you get the stagger with the stun baton's charged attack, because of the delay, it's off cooldown when they're staggered.
Most builds have their own advantages and flaws. With one being better in one category while the other does the opposite better. Compromise defense for lighter and faster build to being bulky by surviving longer. Depends on what parts are used for what purpose. Then it all boils down to managing Weight, Arm Weight, and EN Load.
This kid Filipino? Odd question I know, but if I didn't know any better I'd have thought it was me talking. Everything down to the loud laughing and screaming. It actually freaked me out how similar the manner of speech and even the tone is.
I'm not sure how common this knowledge is but the height that reverse joints reach during a grounded quick boost is inversely proportional to the QB jet duration, longer jet duration leaves a shorter coast down
Hmm, so longer jet duration means less air time? Or rather shorter tail of the jump?
@@sorbpen I wasn't able to discern where the difference comes from, I figured it out by quick boosting in the test area and watching my altimeter
So a few things I want to mention about kites as a kite main.
1) vertical kites with NGI and gridwalker are very easily countered by staying on the ground. Do not fight their battle in the air. Just stay under them and keep QBing opposite side of movement to avoid getting pelted.
2) lightweight Ransetsu RF and Harris kites can be played aggressively by utilizing assault boost jousting and QBing inward at a diagonal angle at the players. This is very good at tripping up zimm players.
3) kites bad matches can be won by assault jousting and learning ammo management. Learn to reload your weapons after each engagement or use your assault boost to mask the reload time. Also, learn your opponents weapons. Zimms? 2 second reload. Don't fire standard missles when they assault boost. Vientos, etsujins or pistols? Learn their ammo and reload times. Assault boost into them at a arch to make them dump their EN or ammo trying to hit you.
Would love to see some example matches since I'm also a Riffle main and struggle a lot against the meta.
Attaché is a French word pronounced a•ta•shay. It refers to a technical expert attached to a diplomatic mission.
The game could also be referring to attache pronounced a•tash which means attached.
Broodwar music. A man or culture I see.
Now that I'm on to the booster portion of the vid, here's a pro tip: the diagonal velocity in the air of your AC is determiend by BOTH horizontal and vertical thrust stats. The only time where vertical thrust is solely responsible for rise time is if you're boosting a straight line upwards.
With that in mind, the top three boosters for air velocity (moving diagonally) are:
1. Gridwalker
2. NGI
3. P06SPD
The angle of your diagonal rise is dependant upon the ratio of horizontal to vertical thrust. So a booster like GRIDWALKER will have a steeper angle rising than something like SPD or ALULA.
Love these. I haven't been playing AC6 since the lamm patch and these lists let me catch up to what's what.
🙏
I'm going to throw it out there that for a light build that utilizes the RANSETSU RF, you can use the ALBA along with WLT fcs. The firearm spec makes it so that close range doesnt really hurt you at all. It's like running TALBOT with other arms. You could run BASHO, but you may notice it at close range.
Also, the recoil control of LAMM arms aren't necessary with RF. You get more drain, overall less balanced defense, less AP, for an inconsequential drop in weight.
Yeah, imo alba and firmeza are good with RF.
Appetizer head is pretty good and I see some tank builds using it for being so stat dense and light low energy. Plus it has fantastic scan. I think it warrants up a tier since I have seen it used in tournaments.
Basho legs have the second longest horizontal jump of any biped. Sure, you can't use full load limit but the synergy those legs have with other boosters can really make a difference in movement feel. Dunno if I even disagree with the placement but they are worth messing around with and I think booster leg synergy is the most important leg metric for me.
I think the 12345 has a few good applications outside of water striding. It's really silly on reverse joints but I can see it being generally outclassed by NGI as a jump distance booster due to having less general utility. Water strider is its main niche though.
This was a really cool video and inspired me to make a new AC! Also, it's really funny how much of Frued's AC is in Frued tier.
Kasuar gets an S for sexy. You might not win any matches, but you'll sure look cool while you lose.
I just started playing and i feel like this is secret esoteric knowledge
Wondering if that placement of the Firmeza is a bit harsh? If you take a standard BVO build (for example) and put the firmeza in place of the alba you get worse AP but better defense and attitude stability. The main penalty is the worse recharge time, but the difference is less than the difference you would get if you instead kept the alba core and swapped to the yaba generator, the very next in line in terms of recharge delay from the san tai, but you also get more supply efficiency. I tend to think of the stagger gauge on a light as being almost a better indication of how close you are to dead, so that extra stability seems appealing. I admittedly forgot to check if this gave you enough capacity for the P08 DUO or the ten cell. Is sorting it as a bad core a holdover from all the way back when people were running the VP-20C more often?
Side note about the legs, I want to experiment more with what Rokanmatsu did with the mind alpha core on the firmeza legs, I think there might be something to a relative lightweight that concentrates most of its stats into a better midweight core.
Based on your guy’s tier list I have an S tier lightweight build. Great video
I built the best AC I could out of all the parts you put in joke tier, it consists of:
Ransetsu AR X2
Container Missile
Stun baton
Wrecker head
Firmeza Core
Jailbreak arms (Yeah you only put one set of arms into joke tier)
Kasuar legs
Mule
VE-21A
Ling -Tai
Pulse Protection (Couldn't remember if this ever got ranked but I imagine this was the worst aside from nothing)
I'm kind of surprised to find that it has such high punish potential. The biggest problem is actually the internals because they cripple its mobility and hamstring its target tracking. I've also realized that if you get the stagger with the stun baton's charged attack, because of the delay, it's off cooldown when they're staggered.
Dang I'm gonna have to try out the P10 on a few of my builds, def gave me a new perspective!
Real ones knew bout the P04 though 😁
I disagree with the ve44b not being in s tier, its ridiculously stat dense if you can spare the en and weight
Most builds have their own advantages and flaws. With one being better in one category while the other does the opposite better. Compromise defense for lighter and faster build to being bulky by surviving longer. Depends on what parts are used for what purpose. Then it all boils down to managing Weight, Arm Weight, and EN Load.
This kid Filipino? Odd question I know, but if I didn't know any better I'd have thought it was me talking. Everything down to the loud laughing and screaming. It actually freaked me out how similar the manner of speech and even the tone is.
@dmora2386 no, it's actually you bro
Why does scan matter?
missile lock got it.
This list is pvp only or also pve?
1v1 PvP!
@@MobiGeeksOut thanks, I think that they are going in Elden Ring direction where pvp has a more specific parts stats and weapons effect.