C&C Generals Zero Hour: Infantry General Challenge 2 VS Stealth - Infantry Only

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  • เผยแพร่เมื่อ 25 ธ.ค. 2024
  • This challenge is much harder without air units as a rapid response unit. The bunkered helix filled with Tank Hunters is a favourite among players in this level. Still, I managed to beat it.
    I could've taken the Troop Crawlers or Listening Outposts along for more stealth detection, but in the spirit of the challenge, I refrained from doing so. I shall prove to Kassad that I have more men than Jarmen Kell has bullets!
    I'm doing an infantry-only run with the Infantry General in the Generals' Challenge. The rules are as follows:
    1. May only use Superweapons to counter enemy Superweapons. May not use Superweapons to destroy other enemy base buildings, WITH 2 EXCEPTIONS: against Boss general (Command Centers, Superweapons and Dozers) and against Superweapon general (all buildings).
    2. May produce only 3 types of vehicles other than the Dozer: Assault Troop Crawler, Listening Outpost, and Assault Helix. However, in the case of the former 2, all infantry must be dismounted before fighting, and in the case of the latter, it may only be used for transport and bunkers may not be installed.
    You may review the rules anytime in the playlist description.

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