for formatting purposes, and generally cleaner looking code, it ought to be a practice to always use space after a variable, "ysp = 0" instead of "ysp=0" - and it's good practice to always close them as well, with ";" "ysp = 0;"
For anyone whose character won't move after 8:30, I figured out what was wrong with mine. move_and_collide allows your character to move as long as it doesn't collide with oSolid. In the Room view, I had placed my character touching the floor, so because it was "colliding", it could not move. Place your character a little bit above the floor, and it should work. (The exact amount of pixels of distance you need probably depends on the "collision" setting for your sprite or object.)
I think this is going to be the new tutorial I recommend for people to start GM. Its very short, covers most of the basics, and uses (relatively) new functions like move_and_collide that some very good- but older- tutorials are missing.
To create an object continuously with your cursor hold the ALT (right one if you are in laptop mode) for windows user and option (also right one if you are in laptop mode) for MacOs users
If you go onto our channel homepage you can see a playlist called: 'How to... in GameMaker' and another named: 'Dive Deeper'. There might content in there that helps you. Here's another tutorial on How to Add Checkpoints :). th-cam.com/video/Jn_9vInZVkU/w-d-xo.html
What’s the difference between “move_and_collide” and “place_meeting” Aren’t they both ways to tell the game about interaction with an object? Is one just a shortcut of the other or are there specific limitations?
place_meeting is a simple function to check for a collision, and returns true/false. You can use it to code your own collision system. move_and_collide is a collision system on its own. It does collision checks and moves your instance, also supports slopes.
i'm having the same issue, tried changing the instance order or adding creation code but no luck. I'll try from scratch another time to see if I missed something
OHhhh!! i've never knew about the move_and_collide function! Nice one! Has game maker thought how to make camera more intuitive and easier to set it up? BTW i loved this video! I was making a game in game maker but i should quit on it because the code became too much difficult to keep it clean! I'm waiting the new GUI to test GM back
were you able to figure this out? i was able to get my player to move by changing xsp to hspeed, but now they won't stop going. just permanently moving in whatever direction i press lol
Ya, I get this error ___________________________________________ ############################################################################################ ERROR in action number 1 of Step Event0 for object oPlayer: Variable .oSolid(100005, -2147483648) not set before reading it. at gml_Object_oPlayer_Step_0 (line 17) - move_and_collide(xsp,ysp,oSolid) ############################################################################################ gml_Object_oPlayer_Step_0 (line 17)
Are you guys working on a laptop as I am? 'Cause I ran into that trouble, too. He seems to be working on a big, desktop computer. But if you go to the top of the screen, there's an icon that looks like a laptop which says "laptop mode". It allows you to move the screen around and zoom in and out with the mouse using Alt and Ctrl as hotkeys, respectively. If you turn that off, then alt works the way it's supposed to, like this tutorial. Not exactly sure how I found it, but just looking through the UI to see what was going on. So glad I did, though!
this was really nice and super understandable. I just got one thing to say: could you add somewhere in the Title of the Video or on the thumbnail that this is made with code and not the visual thing? just a suggestion :D
Great tutorial!! Wondering if you could expand on this game by showing how to create a world map that you can enter into and move through levels and then at the end jump back to the world map and unlock a new part?!
He actually did show that! Everything here has what you need to do exactly what you just described! Instead of applying gravity, make up and down function like right and left so the player can move on top-down map. Instead of a flag, make points that take the player to the levels. Instead of room_goto being next middle-mouse click on that function. It will tell you how to go to a specific room (your rmMap in this case) Instead of just "the next room in line". Finally, if you don't want all levels available at the start, make a variable! Just like how we can run code when the player touches a flag, we can run code when the flag is touched by the player. Have the flag on each level set the level variable to complete. On the map, have the level points check if the player completed the last level, and if they did you can allow the player to enter. Do this by using an if statement, just like you do for moving and jumping!
thuis scrips give an error message //spike and aflag collisions if place_metting(x,y,aflag) { room_goto_next() } if place_metting(x,x,spike) { room_restart() }
I've followed this exactly, but when I get to move_and_collide step, the playtest does nothing. It doesn't detect me pressing the keys. The compiler has no errors and my code is identical to yours. I checked the documentation, and it uses a slightly different version of the command with extra parentheses, but that version also does not seem to work. I tried relaunching the engine, that did not fix the issue, and restarting my PC also did not resolve the issue. Why is it not detecting any keyboard input at all? I figured it out. I wrote the code inside my flag object, which I hadn't actually placed on the map yet.
Amazing tutorial, I came from basic coding platforms like scratch, and others. And this tutorial worked perfectly! However I experienced a problem with the gravity, the player moves too slow to the bottom compared to how fast the tutorial was. Did I do somthing wrong?
Hey, it's hard to check code here so generally the best place to go for help is the GM Discord: discord.com/invite/gamemaker People there are really helpful and you can post screenshots etc. In the long term here's a tutorial that might help you get a deep understanding of GameMaker Physics like gravity: th-cam.com/video/iL8pgudKeeo/w-d-xo.html Go to 08:08 for gravity & 02:00 Physics properties
Great tutorial! When i try to export the game to HTML 5 or GX Games, the game is always rendered very unsharp. Thats probably, because we turned the room height and width down, or not? How can I get the game as sharp as in the Windows version?
Great question, best place to get help is on the GM Community Forum or Discord :) Forum: forum.gamemaker.io/index.php Discord: discord.com/invite/gamemaker
so i copied every code but osolid does not want to work for me i get error to test but when i remove the o it goes bool and I'm able to test is there anything I'm missing?
With this code character gets stuck to the vertical walls when moving diagonal. Either falling down diagonal or jump and direction key at the same frame. Anyone else is having this bug? MOVE AND COLIDE function is BUGGED :(
If you jump up and collide with the bottom of a block (using move_and_collide), the player sticks to it for about two seconds. You are right that GameMaker's own built-in functions are bugged.
Dear Friends of GameMaker, Is there a possibility that you can make a final Update to GameMaker Version 1.4999, so that it can be compatible with the latest version of Android, that is to say that it generates AAB files and not APKS, because APKS are no longer allowed through the Play Store? This is because many have code made with GM1.4, and in version 2.0 this code is not Compatible, much of the work already done is lost.
There is somthing i didn't understand. xsp and ysp are variable that I created. They are arbitrary variables. how can increasing xsp or ysp influence the speed of my player ? are there like global variables that make game maker know that it is the speed of the player I am talking about ? We just create xsp and ysp when the object is created where the link between them and the speed is made ? Edit: I just understood it. It is the move_and_collide function that does that. the xsp and ysp are send as parameters to the function.
mate i did the same exact thing and it dosent work what is wrong with my code??? xsp = 0 ysp = 0 if keyboard_check(vk_left) { xsp =- 1 } if keyboard_check(vk_right) { xsp =+ 1 } move_and_collide(xsp, ysp, oPlayer)
Thnx I have another question when my sprite jumps and it hits the ceiling it suddenly gets a boost and jumps higher. I upped the jump to 6 so it's pretty high. Whenever I hit a ceilings wich is not that high my object sprite floats along the ceiling for a little while. Is there an easy way to fix this meaby? Great tutorial btw
hmm dunno if it works, but in theory you should be able to use similar code like in the stop jumping part. I ain't got time to look for it further but you might check if the player is colliding with the ceiling and then stop decreasing y or ysp. I hope it helps :D
@@mioszrybus340 I think it's because in the code, it says that if the player touches a wall, the ySpd becomes 0 (so it is suspended in mid-air), then in the next frame, gravity re-applies and it starts to fall. To stop it from happening, you could adjust the collision mask to make it so that only the bottom of the player detects collision. But this would mean your player could jump "into" a wall. There would be a way to do it with code, but I can't think of what it would be, I'm only learning myself.
Selecting a Tile Layer opens another panel to the right of the IDE, where you can select each individual tile (or multiple tiles using CTRL+LMB) and paint them in the room. gamemaker.io/en/blog/practical-guide-tiles#s5
Hii im trying to do a cooking game but as a Begginer I’m having a hard time changing located of the dishes and foods, could somebody make a tutorial for this please?
Noted :), but you'll get help a bit quicker from posting on the GM Community Forum or Discord: Forum: forum.gamemaker.io/index.php Discord: discord.com/invite/gamemaker
Hold the key to add multiple tiles. And hold the key to move tiles to a new place. The key will avoid snapping to the gird. Also there is again a pop- up menu when you hold the key and click on a tile with the right mouse button.
There's probably something small wrong with the code - maybe you missed a semi colon, or misspelt a word etc. After checking try reach out on Discord with a screenshot of your code: discord.com/invite/gamemaker Another option would be to use the debugger: th-cam.com/video/rqSRmFT1I-U/w-d-xo.html
Hey, weve got a tutorial on how you can check what error you're getting and fix it: th-cam.com/video/rqSRmFT1I-U/w-d-xo.html Otherwise, the best place to go for help is the GM Community Forum or Discord Forum: forum.gamemaker.io/index.php Discord: discord.com/invite/gamemaker
Check your code again, sometimes things are easy to miss! The best place to go for help is the GM Community Forum or Discord though, you could upload a screenshot of the issue and ask for help :) Forum: forum.gamemaker.io/index.php Discord: discord.com/invite/gamemaker
Hey, weve got a tutorial on how you can check what error you're getting and fix it: th-cam.com/video/rqSRmFT1I-U/w-d-xo.html Otherwise, the best place to go for help is the GM Community Forum or Discord Forum: forum.gamemaker.io/index.php Discord: discord.com/invite/gamemaker
🤔🤔 Every time you die your character changes weapon or gets a random perk Every other time you die, your next run is in monochrome and this reveals hidden clues in the map that can hep you complete the game. You wouldn't otherwise see these clues but they still exist in the map - like invisible ink
Some things might have changed, there is a lot more functionality now and there are different lay outs, but it will mostly still work. Another option is to change the language of the manual to German, here's the instructions: help.gamemaker.io/hc/en-us/articles/360009869738-How-To-Change-Your-IDE-Manual-Language-And-Even-Create-Your-Own
Are you getting an runtime error message? Sorry to hear it's not working It could be something small like a spelling mistake. Check out this tutorial cause it will help you find errors: th-cam.com/video/rqSRmFT1I-U/w-d-xo.html
For anyone that is looking, Hold ALT to use an Object continuously with your cursor
That was driving me crazy… THANK YOU
This may be a unique issue, but if anyone else still can’t get it to work, for me it’s specifically my keyboard’s RIGHT ALT key, not the left
I search the whole internet
I have feelings for you
@@mikeforte Same here
for formatting purposes, and generally cleaner looking code, it ought to be a practice to always use space after a variable, "ysp = 0" instead of "ysp=0" - and it's good practice to always close them as well, with ";"
"ysp = 0;"
For anyone whose character won't move after 8:30, I figured out what was wrong with mine.
move_and_collide allows your character to move as long as it doesn't collide with oSolid. In the Room view, I had placed my character touching the floor, so because it was "colliding", it could not move. Place your character a little bit above the floor, and it should work. (The exact amount of pixels of distance you need probably depends on the "collision" setting for your sprite or object.)
mine kinda just crashes idk why
thank you!! i was wondering what i had done wrong jdjdndjdkd
Thank you for this, so much!
I think this is going to be the new tutorial I recommend for people to start GM. Its very short, covers most of the basics, and uses (relatively) new functions like move_and_collide that some very good- but older- tutorials are missing.
Thank you very much!!
Well, I'm new so uh, nice
you have any more tutorials like this one? really interesting
OH MY GOD, GUSELECT MADE A TUTORIAL IN ENGLISH
My guy you just saved me in ways you will never understand, thank you
To create an object continuously with your cursor hold the ALT (right one if you are in laptop mode) for windows user and option (also right one if you are in laptop mode) for MacOs users
Great Job Guselect, this is such a great starting point for a project.
Also adding checkpoints and showing how to add different hazards could be fun to have as well :)
If you go onto our channel homepage you can see a playlist called: 'How to... in GameMaker' and another named: 'Dive Deeper'.
There might content in there that helps you. Here's another tutorial on How to Add Checkpoints :). th-cam.com/video/Jn_9vInZVkU/w-d-xo.html
the best "make your first game" tutorial!!
To anyone whose game is freezing when they touch the spikes, untick the persistent box in the room settings.
helped with my game. recommend this video😁😁😁
This tutorial is fantastic… THANK YOU for sharing and making it so easy to understand!
Save 30m from other tutorials with this
Frrrrrrr
So dope.
Easy, concise, fluid. I'll come back to this for sure.
what do you do if your player doesnt move at 8:39?
You probably figured this out already but you need to start the player a little bit above the ground
I have been trying to do it for a long time but today I finally did it and it worked
Yey! :)
Man... i know nothing about programing and gamedev, and I made a game using this tutorial. So awesome!! ty
Now that's a great tutorial.
wasn't my fav but certainly helped me
I did exactly what he did and still can't get the character to move...
same
o inglês tá em dia, parabéns guselect, te vi lá no gamescom Latam
Ainda bem, foi o único vídeo recente que explica bem que consegui encontrar
What’s the difference between “move_and_collide” and “place_meeting”
Aren’t they both ways to tell the game about interaction with an object? Is one just a shortcut of the other or are there specific limitations?
place_meeting is a simple function to check for a collision, and returns true/false. You can use it to code your own collision system.
move_and_collide is a collision system on its own. It does collision checks and moves your instance, also supports slopes.
8:27 oSolid does not work as it says inconsistent naming even though I've done everything the exact same?
i'm having the same issue, tried changing the instance order or adding creation code but no luck.
I'll try from scratch another time to see if I missed something
I tried my own object, but the collision does not work. It's just going past it. Any help gamemaker plz?😕
try 'obj_o_solid'
it may be because you didnt name your block oSolid, mine is oBlock, i added the line ``if place_meeting(x,y,oBlock_1)`` and it worked
Me too >:(
OHhhh!! i've never knew about the move_and_collide function! Nice one! Has game maker thought how to make camera more intuitive and easier to set it up?
BTW i loved this video! I was making a game in game maker but i should quit on it because the code became too much difficult to keep it clean! I'm waiting the new GUI to test GM back
Legend!
Game recognise game!
you are the best ever thank you so much it helped me so much
thank you very much you should continue making tutorials, I would like to learn how to make a ship game if it is possible you can teach us
Hello fellow game makers
To build in continuation, press Alt Gr, the left Alt.
Got an error, the sprite won't jump when "up" is clicked..
same I’m trying to figure out how to fix it
how do I put a lot of times the same object???
im trying to figure out double jump coding, any help?
Hey bro, if the oSolid doesn't work, what do I do?
same
my code just isnt working, like i press play and it stays small the player doesnt move or anything
were you able to figure this out? i was able to get my player to move by changing xsp to hspeed, but now they won't stop going. just permanently moving in whatever direction i press lol
@ no sorry
I just figured it out, you want to place the object, not the sprite.
@mathlver342 Saved me. Thanks.
He casually skips over oSolid so I have no Idea how to proceed
It's too bad, I'm stuck too 😥
Ya, I get this error
___________________________________________
############################################################################################
ERROR in action number 1
of Step Event0 for object oPlayer:
Variable .oSolid(100005, -2147483648) not set before reading it.
at gml_Object_oPlayer_Step_0 (line 17) - move_and_collide(xsp,ysp,oSolid)
############################################################################################
gml_Object_oPlayer_Step_0 (line 17)
Are you guys working on a laptop as I am? 'Cause I ran into that trouble, too. He seems to be working on a big, desktop computer. But if you go to the top of the screen, there's an icon that looks like a laptop which says "laptop mode". It allows you to move the screen around and zoom in and out with the mouse using Alt and Ctrl as hotkeys, respectively. If you turn that off, then alt works the way it's supposed to, like this tutorial. Not exactly sure how I found it, but just looking through the UI to see what was going on. So glad I did, though!
this was really nice and super understandable. I just got one thing to say: could you add somewhere in the Title of the Video or on the thumbnail that this is made with code and not the visual thing? just a suggestion :D
We've added it into the description for now, but thanks for pointing that out!
0:27 is this gamemaker studio? if it is, where is it?
Great tutorial!! Wondering if you could expand on this game by showing how to create a world map that you can enter into and move through levels and then at the end jump back to the world map and unlock a new part?!
He actually did show that! Everything here has what you need to do exactly what you just described!
Instead of applying gravity, make up and down function like right and left so the player can move on top-down map.
Instead of a flag, make points that take the player to the levels.
Instead of room_goto being next middle-mouse click on that function. It will tell you how to go to a specific room (your rmMap in this case) Instead of just "the next room in line".
Finally, if you don't want all levels available at the start, make a variable! Just like how we can run code when the player touches a flag, we can run code when the flag is touched by the player. Have the flag on each level set the level variable to complete. On the map, have the level points check if the player completed the last level, and if they did you can allow the player to enter. Do this by using an if statement, just like you do for moving and jumping!
When the player gets to the last room how do the win or exit the game?
ok thx, now time to start working on the next year's GOTY contender xd
thuis scrips give an error message
//spike and aflag collisions
if place_metting(x,y,aflag)
{
room_goto_next()
}
if place_metting(x,x,spike)
{
room_restart()
}
That would be cool to see someone at GameMaker doing a turn-based battle system tutorial, I can't find any ressource in order to manage this... :(
Hey, Sara Spalding covers this! th-cam.com/video/Sp623fof_Ck/w-d-xo.html
When i add in the spike and flag collisions my player no longer responds to key presses
Thank you very much. If it possible tell us more about collisions. And maybe about changing one sprite to another when cases are changes. 👍
We're actually just about to release a complete collisions tutorial! Great timing
@@GameMakerEngine will wait it, thank you very much.
I've followed this exactly, but when I get to move_and_collide step, the playtest does nothing. It doesn't detect me pressing the keys. The compiler has no errors and my code is identical to yours. I checked the documentation, and it uses a slightly different version of the command with extra parentheses, but that version also does not seem to work. I tried relaunching the engine, that did not fix the issue, and restarting my PC also did not resolve the issue. Why is it not detecting any keyboard input at all?
I figured it out. I wrote the code inside my flag object, which I hadn't actually placed on the map yet.
in my case I wrote the code in the right object. Don't even move...
Everytime I place an object, it’s giant. How can I fix that without having to change every single object I place’s size individually?
Check the resolution of the sprites that you created. they might be bigger than the ones used in this tutorial. he was using 16x16px sprites.
@ thanks!
ALT for the win!
hint:if you import a sprite with "strip" in it it automaticly makes it a spritesheet
Correct, the file name of the sprite should end with "_stripN" where N is the number of frames to divide it into. It should be a horizontal sheet.
0:15 IT'S SPOOKY MOUTH!!!!!!!!!!!!!!!!!
When i launch the game everything looks blurry...
edit: fixed it, just had to turn off interpolate between pixels in settings.
Amazing tutorial, I came from basic coding platforms like scratch, and others. And this tutorial worked perfectly! However I experienced a problem with the gravity, the player moves too slow to the bottom compared to how fast the tutorial was. Did I do somthing wrong?
Hey, it's hard to check code here so generally the best place to go for help is the GM Discord: discord.com/invite/gamemaker
People there are really helpful and you can post screenshots etc.
In the long term here's a tutorial that might help you get a deep understanding of GameMaker Physics like gravity: th-cam.com/video/iL8pgudKeeo/w-d-xo.html
Go to 08:08 for gravity & 02:00 Physics properties
Never mind I figured it out 😅 but thanks!
Great tutorial! When i try to export the game to HTML 5 or GX Games, the game is always rendered very unsharp. Thats probably, because we turned the room height and width down, or not? How can I get the game as sharp as in the Windows version?
Great question, best place to get help is on the GM Community Forum or Discord :)
Forum: forum.gamemaker.io/index.php
Discord: discord.com/invite/gamemaker
so i copied every code but osolid does not want to work for me i get error to test but when i remove the o it goes bool and I'm able to test is there anything I'm missing?
The character sometimes gets stuck when jumping unfortunately :(
Im trying to figure out idle animation..then to movement animation.
With this code character gets stuck to the vertical walls when moving diagonal. Either falling down diagonal or jump and direction key at the same frame. Anyone else is having this bug? MOVE AND COLIDE function is BUGGED :(
If you jump up and collide with the bottom of a block (using move_and_collide), the player sticks to it for about two seconds. You are right that GameMaker's own built-in functions are bugged.
Could you make a second part to this and add coins and lives?
When my character jumps he teleports into the air and then comes down. it doesn't have the initial action that makes it go up HELP
Same have you found a fix @AROX-m4
Dear Friends of GameMaker, Is there a possibility that you can make a final Update to GameMaker Version 1.4999, so that it can be compatible with the latest version of Android, that is to say that it generates AAB files and not APKS, because APKS are no longer allowed through the Play Store? This is because many have code made with GM1.4, and in version 2.0 this code is not Compatible, much of the work already done is lost.
This request is something thousands of people do, my friend. It’d be awesome to have this.
QUE SURPRESA, EU TE AMO GUSELECT!
Didn't know GM has move_and_collide
There is somthing i didn't understand. xsp and ysp are variable that I created. They are arbitrary variables. how can increasing xsp or ysp influence the speed of my player ? are there like global variables that make game maker know that it is the speed of the player I am talking about ?
We just create xsp and ysp when the object is created where the link between them and the speed is made ?
Edit: I just understood it. It is the move_and_collide function that does that. the xsp and ysp are send as parameters to the function.
ok, i just understood it. It is the move_and_collide function that does that. the xsp and ysp are send as parameters to the function.
soooo....how do i make the end screen????
need answer, i set the xsp to 4, and sometimes the character stuck in the oSolid..
mate i did the same exact thing and it dosent work
what is wrong with my code???
xsp = 0
ysp = 0
if keyboard_check(vk_left) {
xsp =- 1
}
if keyboard_check(vk_right) {
xsp =+ 1
}
move_and_collide(xsp, ysp, oPlayer)
For those who don't get it, just change the "ysp" to "ysy"
Hello, can you take this video for me as a dnd?
yoo thanks for the tutorial +1 sub
Thanks for the sub!
i did the code but it doesnt work
8:12 omg this explains why gravity values are positive and why jumping values are negative
does anybody know how i can make my character die if it falls of that map?
How are you moving left and right without defining x = xsp and y = ysp
With the "move_and_collide()" This function moves the instance by the given distance on the X and Y axes, while avoiding oSolid! :)
Thnx I have another question when my sprite jumps and it hits the ceiling it suddenly gets a boost and jumps higher. I upped the jump to 6 so it's pretty high. Whenever I hit a ceilings wich is not that high my object sprite floats along the ceiling for a little while. Is there an easy way to fix this meaby? Great tutorial btw
hmm dunno if it works, but in theory you should be able to use similar code like in the stop jumping part.
I ain't got time to look for it further but you might check if the player is colliding with the ceiling and then stop decreasing y or ysp.
I hope it helps :D
@@mioszrybus340 I think it's because in the code, it says that if the player touches a wall, the ySpd becomes 0 (so it is suspended in mid-air), then in the next frame, gravity re-applies and it starts to fall. To stop it from happening, you could adjust the collision mask to make it so that only the bottom of the player detects collision. But this would mean your player could jump "into" a wall. There would be a way to do it with code, but I can't think of what it would be, I'm only learning myself.
My jumping is like teleporting how do i make it smooth?
Try to reduce the jump value and the gravity value.
@ ohhhhhhh ok I was raising the gravity and jumping! Thank you
@ hmmm it did not work idk but my game is bigger in pixels so anything else
hi i need help when i open game the gravity is super low and player slowly falls on the ground
Try to increase the value of the gravity variable - the value that is added to the vertical (Y) velocity every step.
when i start the game my character just goes throught the ground
the jump isnt smooth, it just teleport, can someone help?
my character keeps going up. does anyone have a fix?
And just like that, i'm a game developer. I so love this app
how are you placing ground ? which key ?????????????? @GameMakerEngine
Selecting a Tile Layer opens another panel to the right of the IDE, where you can select each individual tile (or multiple tiles using CTRL+LMB) and paint them in the room.
gamemaker.io/en/blog/practical-guide-tiles#s5
The spikes hitbox is too big, even if the character dosent exactly touch it it resets the game
Hii im trying to do a cooking game but as a Begginer I’m having a hard time changing located of the dishes and foods, could somebody make a tutorial for this please?
Noted :), but you'll get help a bit quicker from posting on the GM Community Forum or Discord:
Forum: forum.gamemaker.io/index.php
Discord: discord.com/invite/gamemaker
Dont know what i did wrong i keep on falling through ground
Check again at 8:18 - Might be that you haven't set the collisions correctly. You need to make it so you collide with the ground.
how you did the floor? like auto duplicating, I don't know how to do it :(((
Hold the key to add multiple tiles. And hold the key to move tiles to a new place. The key will avoid snapping to the gird. Also there is again a pop- up menu when you hold the key and click on a tile with the right mouse button.
@@GameMakerEngine thank you!! 😊
my guy jumps to infinity and beyond. anyone any idea what i might be doing wrong?
How do you create the levels
THis might help you: th-cam.com/video/-wynhkkk19Q/w-d-xo.html
I have copied the code 1 for 1 and it doesnt work i am using mac do you know what i have to do?
There's probably something small wrong with the code - maybe you missed a semi colon, or misspelt a word etc.
After checking try reach out on Discord with a screenshot of your code: discord.com/invite/gamemaker
Another option would be to use the debugger: th-cam.com/video/rqSRmFT1I-U/w-d-xo.html
i followed this exacty and my game has no response, idk what i did wrong
Hey, weve got a tutorial on how you can check what error you're getting and fix it: th-cam.com/video/rqSRmFT1I-U/w-d-xo.html
Otherwise, the best place to go for help is the GM Community Forum or Discord
Forum: forum.gamemaker.io/index.php
Discord: discord.com/invite/gamemaker
I did everything correct but I clip through the ground anyone know why?
Check your code again, sometimes things are easy to miss! The best place to go for help is the GM Community Forum or Discord though, you could upload a screenshot of the issue and ask for help :)
Forum: forum.gamemaker.io/index.php
Discord: discord.com/invite/gamemaker
How do I make a ending
Just did a quick search and found this video tutorial, is it what you're after?
th-cam.com/video/9b6nrkKWuYE/w-d-xo.html
@@GameMakerEngine ye thanks
I love gamemaker
Hey sorry I want to make a game but looking into Godot or GameMaker!! What do you like about gamemaker?
Oh yeah Guselect tutorial :)
Curiosidade esses códigos da pra literalmente refazer o moonleao inteiro
anyone elses game just freeze when you touch the spikes or flag ?
Hey, weve got a tutorial on how you can check what error you're getting and fix it: th-cam.com/video/rqSRmFT1I-U/w-d-xo.html
Otherwise, the best place to go for help is the GM Community Forum or Discord
Forum: forum.gamemaker.io/index.php
Discord: discord.com/invite/gamemaker
Untick the persistent box in the room settings.
Im currently making a roguelike 2d game. Anyone got stupid and kinds random lil gimmicks i should try to implement?
🤔🤔
Every time you die your character changes weapon or gets a random perk
Every other time you die, your next run is in monochrome and this reveals hidden clues in the map that can hep you complete the game. You wouldn't otherwise see these clues but they still exist in the map - like invisible ink
@@GameMakerEngine pretty interesting idea. ill give it a try
mano o mais legal o guselect é que esse jogo era a ideia original do moonleap!
hove make blok visic
Its so Hard to understand this tutorial with bad english 😢 u could cry. I have a tutorial im german, what is 7 years old. Can i still use it?
Some things might have changed, there is a lot more functionality now and there are different lay outs, but it will mostly still work. Another option is to change the language of the manual to German, here's the instructions:
help.gamemaker.io/hc/en-us/articles/360009869738-How-To-Change-Your-IDE-Manual-Language-And-Even-Create-Your-Own
gamemaker is to expensive in my country so pls can you like ngn web were the price is change i am sorry but in the mean time i use the free
which country are you buying from and what is the price?
Hi bot, please rescrape their website to see the current prices 😂
@@serdar-bayram nigeria and the price can pay my shop rent 125, 000
@@uelsimon bro i am not a bot
@@charlesdanamor3317 oh lol apologies. I must have misinterpreted your message since they have a free tier.
obrigado me ajudou muito
Doesn't work. couldn't move my character, I've tried this tutorial from the beginning three times now.
Are you getting an runtime error message? Sorry to hear it's not working
It could be something small like a spelling mistake. Check out this tutorial cause it will help you find errors: th-cam.com/video/rqSRmFT1I-U/w-d-xo.html