Designing (Procedural) Monsters

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  • เผยแพร่เมื่อ 4 มิ.ย. 2024
  • The world needs more monsters. indie game dev style.
  • เกม

ความคิดเห็น • 1.5K

  • @GrandHighGamer
    @GrandHighGamer 3 ปีที่แล้ว +3941

    The animals transitioning instead of just cutting between video clips was really next level stuff. Fantastic work.

    • @elnormanoski8587
      @elnormanoski8587 2 ปีที่แล้ว +1

      Tru

    • @ardea1021
      @ardea1021 2 ปีที่แล้ว +36

      What about making the player able to transition trough different animal states? Those transitions were *really* smooth, it would be amazing if they were an in game mechanic

    • @nunyabezwackz
      @nunyabezwackz 2 ปีที่แล้ว +1

      Whats the object of game?

    • @voltairespuppet
      @voltairespuppet ปีที่แล้ว +1

      ManyMon

    • @realpatty
      @realpatty ปีที่แล้ว +1

      If one dude can pull it off why can't Nintendo😭😭😭

  • @TheNewton
    @TheNewton 2 ปีที่แล้ว +1275

    "Codewise antenna are just legs pointing up.."
    This is true lore.

    • @mnkeymasta
      @mnkeymasta 2 ปีที่แล้ว +30

      hahaha Life imitates Art

    • @meee_5155
      @meee_5155 2 หลายเดือนก่อน +5

      @@mnkeymastaother way around

  • @BaileysDad
    @BaileysDad 2 ปีที่แล้ว +648

    What about making the fish move out of water inside of a sphere of water? I love watching you make this world!

    • @sinpfiec1047
      @sinpfiec1047 2 ปีที่แล้ว +12

      It's a cool idea but hopefully he will see it

    • @ofir7859
      @ofir7859 2 ปีที่แล้ว +6

      @@sinpfiec1047 the video was from one year ago

    • @SilverKiwi_YT
      @SilverKiwi_YT 2 ปีที่แล้ว +2

      @@ofir7859 sad

    • @cheddargt
      @cheddargt 2 ปีที่แล้ว +3

      I thought about that too, but instead of a sphere, more like a small body of water just to make the fish float, as if it was waterbending just enough so it can move. Maybe the fish could be only partially immerse? idk

    • @blanekaboom
      @blanekaboom ปีที่แล้ว +1

      i was thinking if there was a different story underwater

  • @bugjams
    @bugjams 2 ปีที่แล้ว +2102

    "Code-wise, antennae are just legs that point into the air."
    This is even funnier when you consider the evolution of arthropods - many features of arthropods were simply legs at some point that got re-purposed. So this is accurate to both the game, and reality.
    Note: pedipalps are the same deal lol. Baby spiders are actually born with 10 walking legs, 2 of which later become the pedipalps

    • @definitivamenteno-malo7919
      @definitivamenteno-malo7919 2 ปีที่แล้ว +50

      And I guess mouthpieces too. At least crustaceans kind of do so. In vertebrate cases, almost everything was once a gill lol.

    • @giovannifontanetto9604
      @giovannifontanetto9604 2 ปีที่แล้ว +31

      DNA is a code language

    • @definitivamenteno-malo7919
      @definitivamenteno-malo7919 2 ปีที่แล้ว +18

      @@giovannifontanetto9604 It isn't. It's a chemical that causes reaction, we just named like so, so it's easier to understand for people that don't know how DNA works.

    • @dopaminecloud
      @dopaminecloud 2 ปีที่แล้ว +29

      @@giovannifontanetto9604 coding is simplified real life causality

    • @petersmythe6462
      @petersmythe6462 2 ปีที่แล้ว +13

      Yup. Arthropods segmented bodyplan really just means they have too many legs and need to repurpose them all the time.

  • @Miziziziz
    @Miziziziz 3 ปีที่แล้ว +2184

    Woah this is so cool!

    • @RujiKtheComatose
      @RujiKtheComatose  3 ปีที่แล้ว +190

      Thanks man! I'm a fan of your videos so it's great to hear that from you.

    • @lmanproductions8680
      @lmanproductions8680 2 ปีที่แล้ว +15

      Most epic crossover

    • @loonardtheloonard
      @loonardtheloonard 2 ปีที่แล้ว +6

      THIS IS HIM
      *POINTS FINGER*

    • @Thatsmahnut
      @Thatsmahnut 2 ปีที่แล้ว

      Yess

    • @boymeetsdrake6438
      @boymeetsdrake6438 2 ปีที่แล้ว

      @@RujiKtheComatose nice sprites. how do you have them flow like that? is it a certain app or are you just amazing at animation

  • @kanopusfox
    @kanopusfox 2 ปีที่แล้ว +673

    remember, the leg is always composed of a Femur, Tibia, Fibula, Tarsus, metatarsus and digits. us, humans, are plantigrades, this means that when we stand our tarsus, metatarsus and digits are touching the ground. dogs are Digitigrades, they uses only the digits to stand up and walk . so, to solve the "Dog problem", give him "Bigger Feets" and make him walk with his digits.

    • @joshybratwurst1398
      @joshybratwurst1398 2 ปีที่แล้ว +66

      This was so hard to read I thought it was a shitpost at first

    • @nadivvv
      @nadivvv 2 ปีที่แล้ว +57

      So basically they're tiptoeing

    • @sungvin
      @sungvin 2 ปีที่แล้ว +4

      @@joshybratwurst1398 same

    • @bigman9341
      @bigman9341 2 ปีที่แล้ว

      Okay nerd

    • @maxgamesst1
      @maxgamesst1 2 ปีที่แล้ว +4

      He could make horses and goat people too

  • @Lolerburger
    @Lolerburger 2 ปีที่แล้ว +342

    What spore should've been. That 2D pixel art shader is insane btw. The water shader is equally insane. Any info on that?

    • @lucbloom
      @lucbloom 2 ปีที่แล้ว +10

      Yeah. Instead of just plopping gear with stats like a regular ol’ RPG.

  • @MaeveWumbo
    @MaeveWumbo 2 ปีที่แล้ว +94

    If you can add varying stiffness to the entire bodies of the creatures, I think you can get a more realistic look depending on how you vary those parameters per creature.
    Having the full body all wiggly on something like a salamander looks great, but not so much on the dog. If you made the torso more stuff, but kept the tail just as wiggly on the dog, then i think it would move more dog like. This could also help with insects, where only the joints connecting particular parts actually bed, but the parts themselves are stiff. And stiffness would allow you to create something like a turtle more easily down the line.

  • @fahlgorithm
    @fahlgorithm 2 ปีที่แล้ว +2113

    Hey, doesn't seem like you are continuing this series but I wanted to say this is the coolest procedural 3d modeling I have ever seen. I was planning on doing something similar for my game but gave up because it seemed way too difficult and am planning on doing 2d procedural sprites instead. Have you ever considered making this into plugin or something you could sell? I would for sure try and make it work in my game and I imagine other people may be super interested too.

    • @PenitusVox
      @PenitusVox 2 ปีที่แล้ว +132

      In case you didn't know, there was a new amazing update!

    • @revimfadli4666
      @revimfadli4666 2 ปีที่แล้ว +46

      Though it almost seemed like the channel's name checks out, fortunately this comment ages well

    • @anonymousfilipino3232
      @anonymousfilipino3232 2 ปีที่แล้ว +17

      @@revimfadli4666 lmao "RujiK the Comatose"

    • @FoxyOfJungle
      @FoxyOfJungle 2 ปีที่แล้ว +15

      The author of the video still posts some stuff on the GameMaker forum, so I believe he is still active in the project :)

    • @moondewan
      @moondewan 2 ปีที่แล้ว +8

      @@FoxyOfJungle He just made a new video about this game

  • @Wishes_for_Fishes
    @Wishes_for_Fishes 2 ปีที่แล้ว +532

    Big fan of fish here: I think its okay if fish float. Personally if I saw a fish in the water in a monster catching game and I couldnt catch the fish, I'd be very sad.

    • @iSeeEZEkill
      @iSeeEZEkill 2 ปีที่แล้ว +83

      Personally I think it would be cool to add secret underwater caves only accessable by fish and other water based animals/creatures

    • @fruitfables444
      @fruitfables444 2 ปีที่แล้ว +16

      What if they could flop but be slightly slower and have a limit

    • @Exotio_
      @Exotio_ 2 ปีที่แล้ว +6

      This remind me of an art that i see a while ago of koi fishes flying in a city, it would be cool seeing fish flying in sky

    • @weeveferrelaine6973
      @weeveferrelaine6973 2 ปีที่แล้ว +18

      It would be kinda cute if as they floated, a blob of water followed them around, and they "swam" in the magic blob

    • @satibel
      @satibel 2 ปีที่แล้ว +11

      I think some way this could go would be to have fish be powerful but require to be merged with something that has legs or wings to fight on land, or else it'd flop around.

  • @pineball43
    @pineball43 2 หลายเดือนก่อน +4

    i think you should let fish flop around like magikarp out of water

  • @enderdrane
    @enderdrane 2 ปีที่แล้ว +33

    "This kind of game looks like a game that you'd find in a mobile app store, and since it has monsters, we can rename it to pocket monsters. If thats too difficult to pronounce for some people, we can just shorten it to pokemo-"
    "Oh."

    • @Mopsie
      @Mopsie 2 ปีที่แล้ว +1

      Hahahaha YES

    • @SleekHeroo
      @SleekHeroo 2 หลายเดือนก่อน

      We can use the inverse square law and name it "Monster Pocket" and if thats too difficult to pronounce, we can shorten it to "Mosterpoc"

  • @noskcaj7242
    @noskcaj7242 3 ปีที่แล้ว +115

    I would love to play with this creature editor. The idea you introduced in your last video where giving your creature items early on in its evolution would change how its final form looked sounds really interesting. I can't wait to see where this goes!

  • @tomandpug4503
    @tomandpug4503 3 ปีที่แล้ว +130

    Your game looks so amazing! That procedural monster generation and movement is super impressive!

  • @eco-terroristoverlord2033
    @eco-terroristoverlord2033 ปีที่แล้ว +5

    You could make marine invertebrate themed land animals (like the paddle shark you showed in an image) that would fix the gameplay issue while simultaneously adding cool variety and still fitting in the theme

  • @darkgeneral0192
    @darkgeneral0192 2 ปีที่แล้ว +3

    3:43 who's That Pokémon? It's rattata!

  • @metalmint-1
    @metalmint-1 2 ปีที่แล้ว +185

    You've actually managed to procedurally generate animals without completely abd utterly fucking up everything like how no man's sky did

    • @Jroobelucios
      @Jroobelucios 2 ปีที่แล้ว +2

      ???

    • @JesusProtects
      @JesusProtects 2 ปีที่แล้ว +8

      You know who is a master doing that? God. Not a single mistake, all animals are complex and unique.

    • @anchoviesonnachos7074
      @anchoviesonnachos7074 2 ปีที่แล้ว +3

      @@JesusProtects God is good

    • @Potacintvervs
      @Potacintvervs 2 ปีที่แล้ว

      @@JesusProtects of God makes no mistakes why do we still have an appendix? Or why do I have a genetic skin disorder? Why would God create a skin disorder that fucks my skin up?

    • @MikaelIsaksson
      @MikaelIsaksson 2 ปีที่แล้ว +38

      @@JesusProtects Except for the 99% that died out.

  • @EnordAreven
    @EnordAreven 2 ปีที่แล้ว +20

    I likie that, since you've already made the backbone of this system, you can just show us "making an ant using a lizard" like that, super cool.

  • @MadGameBoy
    @MadGameBoy ปีที่แล้ว +5

    I keep getting recommended this video despite there being a newer one
    Atleast it keeps reminding me this game will exist
    Eventually

    • @ceopotato5712
      @ceopotato5712 หลายเดือนก่อน

      It's on steam. still not realised tho

  • @__invictus__8517
    @__invictus__8517 2 ปีที่แล้ว +5

    Those were the craziest 2.5D sprites I've seen. They literally look like perfect 2D sprites.

  • @rigzmoviediaries654
    @rigzmoviediaries654 2 ปีที่แล้ว +25

    This is CRAZY. I would be so proud of myself if I coded something like this. I think theres such a beauty to procedurally generating art for you. You earned yourself a sub at just 3 videos.

  • @DeviDank
    @DeviDank 2 ปีที่แล้ว +37

    Dunno if you're still active, but keep it up!
    If this video series ends here imma be real sad.
    You were a big inspiration and I started coding again after watching your videos, man.

  • @Da_maul
    @Da_maul 2 ปีที่แล้ว +37

    Dealing with bird wings seems relatively easy, when they "close" they can just play an animation and transition into a texture on the body, then stop rendering them until they open again

  • @dill_TV
    @dill_TV 3 หลายเดือนก่อน +1

    Just keep coming back and watching these videos over and over. So stoked!

  • @GrizzliusMaximus
    @GrizzliusMaximus 3 ปีที่แล้ว +19

    This is just too good! You are by far one of the greatest GMS devs I know!

  • @evansamess7253
    @evansamess7253 2 ปีที่แล้ว +1

    this looks so good I love the style so much and the animation/ way they move looks so unique I love it!

  • @basicnodes7029
    @basicnodes7029 2 หลายเดือนก่อน +1

    This is my first time seeing this channel, from the first seconds if seeing the came i can tell it's gonna be awesome!

  • @johnjackson9767
    @johnjackson9767 2 ปีที่แล้ว +7

    This is ridiculously underrated content.

  • @delqyrus2619
    @delqyrus2619 2 ปีที่แล้ว +60

    First of all: This is sooo cool²!
    To the mammal-problem: I guess the problem is the skeleton. Look at a dog and a lizard and identify their middle-hand bone. Dogs basically walk on their fingers/toes(Metacarpal bones) while lizards are more like humans, which walk on their carpal bones. The uncool part is: There are only two types of this - they are either 0 or 1. Everything in between doesn't make much sense. So a transformation is difficult, i guess. Maybe if you scale and rotate it in some way...
    Your solution is totally awesome. Maybe even better than reality. So keep on coding!

    • @matsveritas2055
      @matsveritas2055 2 ปีที่แล้ว +1

      I think all invertebrate animals share bone structure, they're just differently purposed... a whale is the same as a dog which is the same as a man, all just differently purposed bone structures.

    • @delqyrus2619
      @delqyrus2619 2 ปีที่แล้ว +2

      @@matsveritas2055 I guess you mean vertebrates instead of invertebrates? Because spiders or worms don't share that much bone structure with each other.
      Yes, the bone structure is pretty similar. But the purpose is the problem here: You can either walk on your fingers/toes or on your carpal bones. There is no "in between" which makes much sense. Both of them can exists, but you can only walk on one of them at the time. So a fluent transformation between them is.. dificult i guess.

    • @matsveritas2055
      @matsveritas2055 2 ปีที่แล้ว

      @@delqyrus2619 Yes, sorry... my latin isn't quite on par. You're correct, I mean vertebrates, and then specifically mammalian, but likewise reptilian and avian skeletal structures are "the same", as in the "blueprint". But every section is purposed differently.
      We're all family, if you think about it.
      I shouldn't have to mention the similarity in the first trimester of mammalian gestation, but it's... scary, and extraordinarily beautiful.

  • @rhia.1234
    @rhia.1234 2 ปีที่แล้ว +1

    TH-cam finally recommended me your channel, and I have to say this is some of the coolest game design I’ve seen in a while!

  • @doublehamsam8864
    @doublehamsam8864 2 ปีที่แล้ว +1

    This game on appearance alone has me sold. What a beautiful world! Thank you so much for this insight into its development, it’s so fascinating seeing the hurdles a dev encounters when bringing their vision to life.

  • @TuncJH
    @TuncJH 3 ปีที่แล้ว +25

    Very cool! Nice work on the mammals. I think the most noticable difference between a lizard and mammals is, the lizard legs sticks out from the side of the body, while mammal legs go down from the body to better support its weight.

  • @feresepel
    @feresepel 2 ปีที่แล้ว +10

    is that a game? i need that

  • @meowJACK
    @meowJACK 2 ปีที่แล้ว +1

    UGH IM IN LOVE WITH THIS, thank you for this incredible gift you are blessing the world with

  • @secretname3897
    @secretname3897 2 ปีที่แล้ว +1

    I'm just discovering this series and holy shit. There's nothing I don't enjoy so far. Your humor is great, the content itself is great, the animations are great, the textures are great, I CRAVE more of this and I want to play this game

  • @Cptn.Viridian
    @Cptn.Viridian 2 ปีที่แล้ว +27

    This is neat!
    If you are still trying to figure out how to incorporate fish on land, may I suggest a solution?
    Since you seem to be going for a pokemon/digimon/that type of game, I would assume these monsters are going to have abilities and moves, most of which will stretch logic for the sake of coolness. To have fish on land, you could basically have the fish continually "using a move" like water jet, but aimed downward, which would suspend them in the air on a cushion of water. From a physics perspective, it doesn't make a lot of sense, but from a cool perspective, it's pretty cool.
    Best part is that you don't have to change the fish animation/movement code, all ya got to do is a little particle fun and viola!

  • @sammamantha4268
    @sammamantha4268 3 ปีที่แล้ว +6

    ive always thought procedural animation was cool and this is just super cooler

  • @thing4826
    @thing4826 2 ปีที่แล้ว +1

    That king dude should be a mascot of some kind.

  • @minaashido518
    @minaashido518 ปีที่แล้ว +2

    In monster games I prefer all monsters to be usable so it would be better if there was like environment limits so fish could only be used in water or maybe an item that allowed fish to be used on land (robot legs,Levitation pad etc)

  • @Imperial_Lizardgirl
    @Imperial_Lizardgirl 3 หลายเดือนก่อน +3

    Bestiary: The monster creator

  • @WQLFY
    @WQLFY 2 ปีที่แล้ว +6

    godlike developer and godlike videos

  • @parthernnixxart4623
    @parthernnixxart4623 หลายเดือนก่อน

    I like the physics and how smooth they all move around 😌 smooth animation scratches my brain the right way.

  • @miles2419
    @miles2419 2 ปีที่แล้ว +2

    so happy youtube decided to recommend this to me. Love the art and movements, love the idea of being able to generate things, like I can spend hours on "generator" sites (e.g. character gen, story gen, map gen, color pallet gen, etc.). Seeing someone else create something where they can do this themselves and create new combinations that become whole new exciting things is just so cool to me. It's almost overwhelming, because it reminds me that there are means out there for me to learn this sorta shit. Wobbledogs scratched the "creating new things and ideas through generation" itch for me recently, briefly, but I'm hoping in the future a little more creative and intentional control is offered to the player. At least with more ease. Time to check out more content from this channel now

  • @SP95
    @SP95 2 ปีที่แล้ว +3

    How is that possible 😐 I have never seen a generative tool this powerful

  • @Dylen
    @Dylen 2 ปีที่แล้ว +6

    Dude you need to come back and show more about this project? How did you do this

  • @pigsmacker213
    @pigsmacker213 2 ปีที่แล้ว

    Love the animations for the monsters they look so smooth.

  • @link8893
    @link8893 2 ปีที่แล้ว

    I love the way the creatures move; it is very satisfying.

  • @lollipop.4784
    @lollipop.4784 2 ปีที่แล้ว +3

    You gotta upload broo

  • @ghb323
    @ghb323 2 ปีที่แล้ว +3

    Are they 3D models rendered in a 2D plane to look like 2D sprites? The animation is so smooth.

  • @Roanan.
    @Roanan. 2 ปีที่แล้ว +1

    I love the movement, it gives me serious rain world vibes and that's awesome.

  • @bwah9481
    @bwah9481 2 ปีที่แล้ว

    dude these are some of the coolest sprites I've ever seen. next level

  • @GeneralEverywhen
    @GeneralEverywhen 2 ปีที่แล้ว +7

    Hey man! Just gotta say, I'm really glad the algorithm threw you my way. This whole thing looks rad! And I'm really excited to see where it goes.
    One thing, though. While I think it's really cool that you have a diversity of invertebrate bugs in mind, I think it might be good early on to include features to turn off at least spiders if the player wants. If not a selective grid of animal types you can remove from the game. As amazing as procedural animation may be, making a game where extremely fluidly animated spiders, insects, and/or snakes can just *exist* at massive size might set off more than a few phobias. And I'd hate to see this game get less play for something like that impeding people's enjoyment.
    All the best!

    • @pumkin610
      @pumkin610 2 ปีที่แล้ว

      You right the algorithm brought me here and i added this to my watch later

  • @Smoah
    @Smoah 2 ปีที่แล้ว +4

    “I also made a in game body edi-“
    Me: Woah woah woah what are the properties and how the fuck did you do that.
    You are able to change the size, Color and smoothness to your monster and I’m here procrastinating how to sinc animations.
    Great job 😺👍

  • @jemzomaclain
    @jemzomaclain 2 ปีที่แล้ว +1

    the little spider jumps were adorable

  • @C_Corpze
    @C_Corpze 2 ปีที่แล้ว

    I’d love to see how this works in depth and behind the scenes, this looks amazing.

  • @masterzoroark6664
    @masterzoroark6664 2 ปีที่แล้ว +6

    I love how your werewolf looks quite hyeena-ish. Hope you'll keep it like that :3
    Hyeenas need more love

    • @ronz6665
      @ronz6665 2 ปีที่แล้ว

      Lion better

    • @lechking941
      @lechking941 2 ปีที่แล้ว

      agreed it was more yeen than dog :P

  • @mice2188
    @mice2188 2 ปีที่แล้ว +3

    Please do more videos :(

  • @nestoroniFL
    @nestoroniFL 2 ปีที่แล้ว

    The Donkey Kong Country music at the end of the dog part hit me right in the nostalgic feels. Thank you.

  • @corvid8461
    @corvid8461 2 ปีที่แล้ว

    I love the way they move so much

  • @dochatter3638
    @dochatter3638 2 ปีที่แล้ว +4

    The movement here feels like Rain World in 3D.
    I suppose procedural movement just has a very specific style.
    God, Rain World is cool.
    And this seems pretty cool, too.

  • @fransiscusbagus2002
    @fransiscusbagus2002 2 ปีที่แล้ว +5

    Some suggestion game title names:
    1.Animalimbo
    (If the game meant to be more on mechanics)
    2.Pixabeast
    (General game based on pixelized style)
    3.Creatura / Explorature
    (If the game meant for adventure)
    4.Limb walker
    (Again mechanics)
    Sub 2 channel ❤️ great job

    • @pebegou
      @pebegou 2 ปีที่แล้ว

      How bout PLAY GOD AND GO TO HELL?! Joking, these are cool names for a cool game (:

  • @monstertokusatsu6042
    @monstertokusatsu6042 2 ปีที่แล้ว

    I like this, theirs movements so smooth and satisfying

  • @terrylyn
    @terrylyn ปีที่แล้ว +1

    This is genuinely the most impressive thing I've seen in years regarding to computer graphics.

  • @97P96
    @97P96 2 ปีที่แล้ว +5

    This is looking great, are you continuing this project?

    • @eggycarrot
      @eggycarrot 2 ปีที่แล้ว

      yes he is and he has released a new progress video

  • @crizpr
    @crizpr 2 ปีที่แล้ว +3

    what happened to the game? got a discord maybe? i really hope it didnt die..

  • @piecho99
    @piecho99 2 ปีที่แล้ว +44

    How about giving the player weighted boots and a star wars style re breather. Then have an underwater section of the map that is identical to the normal section but underwater and the player walks along the seabed. Also trying to add that way that water surfaces distort light to make a wiggly glowing lines on the bottom would really sell the effect in shallower area (www.georgiaaquarium.org/wp-content/uploads/2018/09/yellowtail-snapper-2-1440x454.jpg).
    Also consider making a deeper areas where it is more of an abyssal reef. The cool thing about deepwater reefs is that there is not enough light for zoozantheli to survive so they are almost enturelt sea sponges and anenomes that filter feed the microfauna that flows through the area.

  • @chunkyquail
    @chunkyquail 2 ปีที่แล้ว

    The coolest procedural animation video. You've made it look so simple. 😮

  • @mchughm16a4
    @mchughm16a4 2 ปีที่แล้ว

    You sir, are a freaking genius. This has to be one of the collest projects i've ever seen

  • @cleo3228
    @cleo3228 2 ปีที่แล้ว +1

    Just discovered this channel and this project looks so cool👀

  • @BrotherLavarius
    @BrotherLavarius 2 ปีที่แล้ว

    Those pixel monsters are so adorable for some reason :3

  • @sinusar2504
    @sinusar2504 2 ปีที่แล้ว

    The aesthetic is gold bro. Good work!!

  • @HiHi-iu8gf
    @HiHi-iu8gf 2 ปีที่แล้ว

    man all this procedural stuff is actually so sick

  • @mirmir6965
    @mirmir6965 2 ปีที่แล้ว

    First video I've seen of this project and from you in general but it looks dope as all hell. Def sticking around for this!

  • @LaysDragon
    @LaysDragon 7 หลายเดือนก่อน +1

    shape shifting is really neat actually

  • @nyscersul42
    @nyscersul42 2 ปีที่แล้ว

    Your animal sprites are beautifully animated. If this is created procedurally... its beautiful.

    • @nyscersul42
      @nyscersul42 2 ปีที่แล้ว

      I thought they were pixel animations hehe

  • @mmmmmmmmmmm10
    @mmmmmmmmmmm10 2 ปีที่แล้ว

    Love your work. Great animations.

  • @hx0ad5
    @hx0ad5 3 หลายเดือนก่อน

    i am extremely enamoured with each and every one of these excellent creatures

  • @natogfg
    @natogfg 2 ปีที่แล้ว

    The animations is so smooth!

  • @jamienorman7940
    @jamienorman7940 2 ปีที่แล้ว

    I really love this style!

  • @truemori6700
    @truemori6700 2 ปีที่แล้ว

    God, I love this style. It's so cool!

  • @jasondeutschbein8102
    @jasondeutschbein8102 2 ปีที่แล้ว

    Hijacking my memories with all the classic video game music references.

  • @epixxor3468
    @epixxor3468 2 ปีที่แล้ว

    The art style looks amazing

  • @jamesmckeown5003
    @jamesmckeown5003 2 ปีที่แล้ว

    I just found this randomly and this is such an incredibly interesting idea! Can’t wait to see more(:

  • @tristanwegner
    @tristanwegner 2 ปีที่แล้ว

    This animation looks so smooth compared to most pixel art. Great job!

  • @Petardozord
    @Petardozord หลายเดือนก่อน +1

    I'm jeallous of dedication and talent.

  • @TommyWashow
    @TommyWashow 2 ปีที่แล้ว

    this is absolutely gorgeous. Really impressive stuff

  • @Swindysux
    @Swindysux หลายเดือนก่อน

    perhaps for the fishes you can incorporate a lore reason like you give them a bubble blessing and they can follow you on land, maybe the blessing wears off if you want to make it a consumable, but i love the idea of fishes swimming in air behind the player

  • @elcar5468
    @elcar5468 2 ปีที่แล้ว

    This artstyle is amazing

  • @owncraticpath
    @owncraticpath 2 ปีที่แล้ว

    Man that looks crazy, procedural mesh (and animation lol) generation seems so cool!

  • @StephenEntropy
    @StephenEntropy 2 ปีที่แล้ว

    Good lord. This looks beautiful!

  • @mist273
    @mist273 2 ปีที่แล้ว

    Omg I'm in love with these animations, I now want to implement this myself.

  • @SirPrizeWildRift
    @SirPrizeWildRift 2 ปีที่แล้ว +1

    THIS IS THE COOLEST GAME IVE SEEN IN DECADES!!

  • @robertjones6891
    @robertjones6891 ปีที่แล้ว

    This art style is so cool...

  • @Ristpek
    @Ristpek หลายเดือนก่อน

    2:02 I love that procrastination is with Triple Triad music. I procrastinate ffxiv msq with that, so it matches me so well

  • @Flazeee
    @Flazeee 2 ปีที่แล้ว

    Pls never stop with this game its so amazing!

  • @peopletakepicturesofeachother
    @peopletakepicturesofeachother 2 ปีที่แล้ว

    This is truly art. What a beautiful thing!

  • @lochielongsocks3589
    @lochielongsocks3589 2 ปีที่แล้ว

    This is really cool just found out about your channel through this video being on my recommended page.

  • @stoovan3867
    @stoovan3867 2 ปีที่แล้ว

    Got this in my recommendations but wow! This game just looks so good!

  • @arthurfernandes4160
    @arthurfernandes4160 2 ปีที่แล้ว

    Such awesome art, you are very talented

  • @HlootooThunderhammer
    @HlootooThunderhammer ปีที่แล้ว

    YOOOOOOOO THIS LOOKS SO COOOOOOOOOOOOL!!!!!!! Really hope you stick with this idea because it's an answer to so many prayers and what a lot of "monster breeding" games _should've_ been.