@@doublezug7193 like all of the top holy paladins are reforging to haste not reforging out of haste. I do feel like if a tank dies it's because my cast didnt get off fast enough. I can't count how many times my cast barely landed in time before a tank was about to die, they 100% would have died with a slower cast time.
@jpeter38s ime skilled players tend to overvalue the qualitative benefits of haste and the subjective good feeling of having a shorter gcd/cast time. One healer sacrificing throughput and efficiency for haste is fine but if every healer in the raid is playing this way and your overall raid hps/efficiency drops 10-15% it can cause problems if you're actually dropping healers to the point where your raids hps is close to your raids dtps. Also it takes a while to get used to playing low haste but I've found in my own play that when a tank dies inside a cast time it's 99% of the time a skill issue on my part or the part of the other healers/tank/etc. You're also again giving up overall throughput in the tank by dropping other secondaries so it's not apples to oranges anyways. E.x. it's entirely possible that 20% more mastery shield from you over the previous three minutes of the fight might have mitigated that death anyways and you'd never know that by looking at a 10s death log. Also, again, these marginal small differences compound over the course of a raid across all 3-5 healers in ways that are harder to see immediately than opening a death log and saying 'the problem is this dl hit .1s too late'.
@@jpeter38s also "all of the top healers do x" isn't a good argument in this case. It's a useful heuristic but if you want to know objectively what's best you have to do the math and experiment.
@@doublezug7193 I agree your math seems correct but it's just that its hard to apply that numbers game into an actual playstyle within a boss fight. Treating HPS and healing parses similar to DPS is a bit yikes. Healing has so many more "moving parts"/variables compared to damage dealing.
I never realized how little mana int procs mid fight are giving you. I'm wondering if on my troll Holy Priest where spirit regen is increased, and % mana is only hymn and fiend, and like a Holy Pally I have no problem turning extra mana into more HPS, if I should look into Darkglow over lightweave? I've never been a big fan of random throughput healing procs... and I already track and try to sync up % CDs around power torrent procs so I tend to ignore Lightweave. If I'm only getting throughput from Lightweave, I wonder if I would get mana to match that throughput with Darkglow. At least Darkglow mana cant really "miss" triggering at bad times of fights and allow me to use that throughput when I want. I'd love to hear your thoughts on this.
For 10man would you say mastery still? The one benefit I feel like haste has for me personally is as soon as I can top everyone up then I feel safe to plea. Probably safer to plea on Cd in 25 man. I’m not a proponent of haste but last raid I went mastery and it felt bad. Might be anecdotal though as my group tends to take more avoidable damage.
The best way to plea is to communicate it to your co healer. They can pick up the slack usually. Same with conc pots; you can alternate etc. Like I said in the video there are QOL benefits to haste and it can feel bad to run low haste especially if youre used to running high. Its personal preference ultimately, even though you do give up overall hps.
As to the last sentence, It's my experience that groups with solid healers generally take more avoidable damage because they are used to being healed through it. Kinda creates a counterintuitive situation where the better you are at healing, the more healing you have to do.
@@PRC533 players dont magically gain more cognitive bandwidth if they get healed less. Ime if players feel more comfortable taking avoidable damage they will do more dps because they have more of their attention to spend on their rotation.
I know you said stacking crit is better for beacon healing and mastery is better for tank healing, but if there was one stat to buff up once you get the 777 haste would it be better to dump it all in crit or try to balance it to an even number of mastery and crit?
Thanks g
I got mortality seems to barely proc so I use the on use instead
when it comes down to it, it really doesn't matter if you go haste or mastery/crit
@@mr.anderson2257 skill will always matter much more wrt impact but your secondaries do affect your throughput significantly.
@@doublezug7193 like all of the top holy paladins are reforging to haste not reforging out of haste. I do feel like if a tank dies it's because my cast didnt get off fast enough. I can't count how many times my cast barely landed in time before a tank was about to die, they 100% would have died with a slower cast time.
@jpeter38s ime skilled players tend to overvalue the qualitative benefits of haste and the subjective good feeling of having a shorter gcd/cast time. One healer sacrificing throughput and efficiency for haste is fine but if every healer in the raid is playing this way and your overall raid hps/efficiency drops 10-15% it can cause problems if you're actually dropping healers to the point where your raids hps is close to your raids dtps.
Also it takes a while to get used to playing low haste but I've found in my own play that when a tank dies inside a cast time it's 99% of the time a skill issue on my part or the part of the other healers/tank/etc. You're also again giving up overall throughput in the tank by dropping other secondaries so it's not apples to oranges anyways. E.x. it's entirely possible that 20% more mastery shield from you over the previous three minutes of the fight might have mitigated that death anyways and you'd never know that by looking at a 10s death log. Also, again, these marginal small differences compound over the course of a raid across all 3-5 healers in ways that are harder to see immediately than opening a death log and saying 'the problem is this dl hit .1s too late'.
@@jpeter38s also "all of the top healers do x" isn't a good argument in this case. It's a useful heuristic but if you want to know objectively what's best you have to do the math and experiment.
@@doublezug7193 I agree your math seems correct but it's just that its hard to apply that numbers game into an actual playstyle within a boss fight. Treating HPS and healing parses similar to DPS is a bit yikes. Healing has so many more "moving parts"/variables compared to damage dealing.
I never realized how little mana int procs mid fight are giving you. I'm wondering if on my troll Holy Priest where spirit regen is increased, and % mana is only hymn and fiend, and like a Holy Pally I have no problem turning extra mana into more HPS, if I should look into Darkglow over lightweave? I've never been a big fan of random throughput healing procs... and I already track and try to sync up % CDs around power torrent procs so I tend to ignore Lightweave. If I'm only getting throughput from Lightweave, I wonder if I would get mana to match that throughput with Darkglow. At least Darkglow mana cant really "miss" triggering at bad times of fights and allow me to use that throughput when I want. I'd love to hear your thoughts on this.
Or is the correct answer just drop tailoring.. lol.
@ going into ds id swap to Blacksmithing but its a tiny min max either way.
For 10man would you say mastery still? The one benefit I feel like haste has for me personally is as soon as I can top everyone up then I feel safe to plea. Probably safer to plea on Cd in 25 man. I’m not a proponent of haste but last raid I went mastery and it felt bad. Might be anecdotal though as my group tends to take more avoidable damage.
The best way to plea is to communicate it to your co healer. They can pick up the slack usually. Same with conc pots; you can alternate etc.
Like I said in the video there are QOL benefits to haste and it can feel bad to run low haste especially if youre used to running high. Its personal preference ultimately, even though you do give up overall hps.
As to the last sentence, It's my experience that groups with solid healers generally take more avoidable damage because they are used to being healed through it. Kinda creates a counterintuitive situation where the better you are at healing, the more healing you have to do.
@@PRC533 players dont magically gain more cognitive bandwidth if they get healed less. Ime if players feel more comfortable taking avoidable damage they will do more dps because they have more of their attention to spend on their rotation.
def agree. hpm has much higher value in ds (what you should honestly spend your time gearing for at this stage) stacking haste is pointless
Good video.
?
@@doublezug7193 I retract my statement after a couple weeks of testing.
you are indeed correct.
@timhadley1911 based.
No link to sixty upgrades?🥺
I know you said stacking crit is better for beacon healing and mastery is better for tank healing, but if there was one stat to buff up once you get the 777 haste would it be better to dump it all in crit or try to balance it to an even number of mastery and crit?
For FL id go mastery. Its really nice for bale/shannox/rag/domo where youre just mostly direct tank healing, often into your beacon target.