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Watching RCE obsess over building the mega reservoir while he isn't replanting berry bushes is the ultimate rearrange the chairs on the deck of the Titanic moment.
@@hermanvereycken4242 To be fair, those bushes were unrecoverable and out of range of his forester, so that actually made sense. But yeah, the next move should have been to immediately scope out new sites for planting bushes. When I play Iron teeth, I always try to have several backup berry patches just sitting around waiting to be harvested *just in case.*
The craziest part is that you can't slow down, or pause the sinking of the Titanic. Timberborn gives you these tools. RCE ran it down mid on 3x speed, never pausing. My only solace is that I think he knew the season was doomed and didn't care. Every choice he made was so dumb. Every decision the wrong one. No one can be that bad, right?
This series without a doubt shows how much RCE is actually an architect. He had like 12 stair demolishes, 1 half finished big project that got scraped, a 2nd big project that only got half finished like 50 beavers including children that died from hunger and thirst. Only like 10 beavers actually made it to old age.
Putting the stairs back to the same spot instead of re-planning the path and move it two tiles to preserve access to the level of ground is definitely putting aesthetics over functionality and you know what that means
You can try preparing for any future disasters by making a lot of breeding pods and pausing them right before the new babies are born, if anything happens you can unpause all of the breeding pods to instantly bring in several babies allowing you to recover much faster.
Exactly what I was about to write when I play iron teeth i have 400 food and 600 water as well as 10 pods at 1 or 2 ticks to birth as apocalypse insurance. Then wake 3 beavers to grow up and work food and water. But since I learned how to put only food and water production on highest priority the only time there was an issue was when I doubled population from 100 to 200 in one season without increasing food intake.
This was the closest to total chaos I've seen in the Timberborners since the last Incident. I'm looking forward to seeing what Matt does with the next season, though; the new update got me playing the game again, and I'm having a lot of fun with it; the previous update that introduced badwater didn't do much for me, but I'm loving the new fluid dynamics.
You know, if you had finished the mega dam, you'd have had all the water you needed for the droughts and bad tides. Instead, you have no water and two half-finished projects.
It's like he gets worse the more he plays. Why start so many projects at once when everyone is dieing? Even the mega dam was too big too soon before basic needs were met.
Yes, we should complete the one that does not actually fulfill the requirements because it was started rather than picking the project that actually allowed power to continue even in a bad tide if the industry is placed by the riverbed. The agriculture then moves by the reservoir. That water supply is not dependent on the bad tide, and it is controllable.
What annoys me the most... he ditched a mega project (that he started before he was ready to) in favor or another mega project that could have SIMPLY been solved by 12 levees(or less if using the terrain) and a SINGLE FLUID DUMP!. If he had focused on the reservoir he already started (after getting established of course, but it's Matt so lol nope) then he would have all the water he needs for a population of like 60+ easy AND would be able to support dumping to fill a 3x3 and green up another massive chunk... Nope nope nope... instead let's start this big thing while we are struggling to get a grasp on the basics of early early game then just because "why the hell not, I'm not really thinking about it anyways so let's go!" and rip apart the thing we couldn't afford to make something else we can't afford that could be solved with simple mid game mechanics... ... ... ... /facepalm! Not gonna lie, I've played this map and by this point in the play through I had a stable population of 60, a built up river and reservoir basin at the base of the waterfall with 8 pumps, 2000+ water storage (med and small tanks), 4 tiers of food production, and a solid stock of at least 300-1200 of almost every mid-game resource/produced-materials... aaaaaand here's Matt, someone who has totally played 10x as much as myself at least and he's STRUGGLING with a population of 15... isn't that like 2 or 3 above the STARTING population?! Bruuuh!
Also... Why building such a mega project left to right.. Instead of doing it the Agile way and build it layer by layer. Improving the water situation iteration by iteration 😮
He doesn't even need to finish the dam. Just build it of from the ground up instead of one massive wall from one side to the other, so a half finished dam stores some water already.
12:03 Matt! (Or anyone else looking for tips.) This is honestly a pretty minor thing, but for future reference, you did NOT need to get rid of those stairs to reach the rubble piles; rather than making a path for the beavers to reach the rubble piles, you can instead MOVE the rubble piles themselves to a spot where the beavers can reach them by re-placing buildings on top of them (ironically for this situation, I tend to use levees to do this) because when you place something on top of a rubble pile it displaces the rubble to an adjacent tile on the same level, or to an adjacent tile on either the level below or above if there are no open tiles on the same level (I think they prefer to move to a lower level if there's both nearby, but they will move to a higher level if there isn't a lower level nearby), and it even combines rubble piles as they get pushed into each other. You don't waste any resources doing this because you just delete whatever buildings you placed before the beavers construct them and also because you don't need to build or destroy stairs or paths or any other structures to allow the beavers to travel. I've used this trick before to move rubble piles over halfway across some of the larger maps (sometimes out of actual need due to lack of resources, sometimes just because I couldn't be arsed to build the paths), and I highly recommend it.
Ahh gg, definitely needed more than three water pumps near the main water storage to get anywhere, especially at that point in the game. See y'all next season! 🌊 🦫
18:10 one of the things i like too do for work areas that are far from the centre is to build small warehouses/storage tanks for food/water. That way they don't have to go back to the centre to eat/drink, which means they can work longer. Works even better if you have haulers as well.
Yeah, I can't believe he rarely builds hauler huts. They are the backbone of my gameplays--you set the jobs to lower priority so any extra beavers go directly there while high priority can take from the place when needed, plus they transport everything so the other workers don't have to. That one water pumper at top is useless if he's having to cart water all the way down to the district.
Matt love your Timberborn Series, but please just move the stairs one to the right the next time you deconstruct them to leave open the access to the "middle" plateau :D
Hey Matt, a suggestion: maybe make thos Irrigation peg things at some point by your Forester. That would allow you to keep the Bad Water from infecting and killing your trees. Plus, it would allow you to plant even more if you want. But that's just my opinion.
High priority for hard mode is increasing the depth of your river. Either by levies or dynamite. The mega dam was a good idea, but it would’ve made more sense to me to just get a section of it up and filled and then built up higher. Before bad tides, I would’ve gone for explosives and lowered the river level, but it takes a lot more to get there, which I think is part of the point. :)
Really. He always starts out with some massive project that takes forever and uses up all his resources, then the whole thing collapses when he can't complete it. He needs to start with smaller, projects they he can actually complete, then expand them slowly over time as he gets more resources and beavers. That way he's not building and demolishing things over and over. And remember, "If everything is high priority, nothing is high priority."
@@travisbic i wouldn't mind if it was a colossal plan in the background while doing stuff, but switching from one to another, destroying progress, when water has been low for 4 cycles now? Bro just build more pumpers
@11:43 Funny enough, I couldn't be more happy for the "meh"-dam to go but the stairs ... not the stairs again. @13:29 run into the same problem trice on the map. Somehow, dams overflow and when water flow is cut off and more than the 0.65 depth is running over. When water flow is cut off because of drought/bad tide, the river bed is empty much more than it should be. Never found a good way to fix it expect reducing flow rate, but you don't have the size on this map to make everything bigger, and you need the power for waterwheels anyway. If you want to make it easier for yourself early on, you could keep the population small and use most of the area for trees. Have a good number of water storage for at least 25 days of water and a bit more so you can use water dumps to keep patches of trees green. What ends the run on this map is the downtime of trees not growing while drought is happening. Also, beaver powered not shaming wheel is also quite handy. Even one beaver in it is enough to power food production or planks. 19:18 no more berries means no more iron teeth ... -hope he remembers- he did! :D
Maybe by season 15 Matt will learn how inefficient kohlrabi/carrots are. The other foods aren’t just for happier beavers! They also make more food per square/time with just a bit of processing.
This series has proceeded entirely as expected, honestly. I wonder if the folktails would be easier on this map. But generally a failure of scope seems to be the biggest issue with this season. Too big too fast without contingencies.
I think so, because the main thing that troubled Matt was that his population grew to big to support at this point on this map. With the folktails it's way easier to control your population growth.
Long term I think the Iron Teeth are easier because the Badwater Discharge lets you turn the one Badwater source into a power source for the dry season without using up a lot of land area. That’s important because land is at a premium on this map. But the Folktails are definitely easier at the start because they manage their own populations and you can completely do away with berries to make more efficient food sources.
Yeah a smaller dam 1 level high in the foot print he wanted with a spill area that he could have placed two log pumpers atop of then added one level at a time when he had the resources.
@@shawnswenson1413 I was thinking a really small reservoir to start in the original megadam area, to survive droughts, and keep the farms and berries going, and then slowly adding to it afterwards as you got more established. The biggest issue with these megaprojects on such a small map with high difficulty was that they weren't offering literally any value whatsoever until they were completely finished, which ultimately screwed him over by distracting from projects needed to survive right NOW.
Its crazy how big your channel has gotten I have been watching for years and Remember the early awkward hydoneer vids. Keep it up I look forward to your content everyday.
Talking about the update 6... It is just nice. Recently just finished one of my grand designs... One part was a pumping station, that utilizes two mechanical pumps to get water really high. But the pumping station is basically a really narrow tower. Next to it is a much bigger structure, a mega-watertower. It has a 6*6 base for a stem, 3*3 platforms on each corner (on top of triple platform) and 4*1 overhangs on the sides of the stem to form a one massive platform to act as a base for the main reservoir. And then levees, so many levees I don't even know how high it is. Took ages to build, but it is just glorious. I was actually able to fill the entire river in that map like half height, and didn't even run out of water. 14 day drought is nothing next to my mega tower. And the sluices are really clever. As we now have impermeable floors, one can make underground ducts by putting in platforms with floor on top. Sluice can be used to regulate water going out, so I can set exactly the waterlevel I want my tower to maintain.
Two (2) water a day per beavers (and per breeding tank). 15 beavers, 3 breeding pods, 18 total, times 2 is 36 water a day. 15 * 36 = 540. You’re gonna need to cull some beaves… or turn off breeding pods.
I always place multiple farm houses. You can set one to prioritize harvesting and one to prioritize planting or they could prioritize different crops. And you don't have nearly enough "log pumpers". You need to be able to fill your storage tanks as fast as possible. You want to go into any drought with overflowing tanks.
Only RCE manages to build walking pathes that are like 3 times the lenght of the entire map and then sends all beavers on that track constantly, while wondering why nothing gets done.
Poor RCE, he's doing he's best and having fun and I'm having fun watching him having fun even though sometimes things get a little screwd over. Cheers Mat, people saying bad stuff are just infiltrate architects. 😊
Little wellbeing tip, if you set the small warehouses to “empty”, then the flashing HUD marker turns to a solid one and doesn’t appear on the left corner menu. A little bit of extra sanity 😊 Loving the series! Disasters and all 👌
I just discovered that with the folktails big lounges, I can build them on water and they can still function as long as the water level doesn't reach their front door. Now that's Beaver engineering, watertight walls for their homes.
I suggest knocking out that levee & floodgate stack by the water source and replace it with a 2-high floodgate. It would save you some headache. I'm at 9:21 in the video, so if that happens later I did not know yet.
Such weird and convoluted plans. Should have just raised the height of the natural reservoir down in the valley by building levees on both sides of it. The top floodgate arrangement was unnecessary too. Only the gates towards the reservoir were necessary in the simpler version. In the end sluices is all you need up there once you get some metal. Also, it's more efficient to get food with same farming area being worked by 2 farms with 1 farmer each with one farm prioritizing planting and the other harvesting. Try it sometime. Some 26 day chain droughts would have nuked you to the ground if it hadn't died already now.
Come on, Matt! Fair play is ending right here, I'm too super excited to see you play the latest upgrade!! One thing to keep in mind, make a lot more paths, especially when you make a big detour to get to the same high place next to your base, it makes it a lot faster for your beavers to get there. Also, I hope to see you conquer the next map and launch your beavers into space!!
This is my favorite game series on the whole of TH-cam! And I love the titel song :D I just started my first game of timberborn. After seeing ALL your timberborn videos it´s a bit boring, no one died so far and I already had 3 droughts :D But I did pick normal hardness on a easy map, for a start. When ever I start setting ´everything´ to high priority I have to smile ;)
Hey Matt, love your content and, as a fellow engineer trying hard mode on this game for the first time, i know your pain. Did a quick search on the web and found some tips that led me to an equation to always survive bad tides/droughts: food/water = 2.5 x beaver x days. So if you have 10 beavers for a 10 days drought, you'll need 250 water and food. If your storage is above these levels for food and water you should be safe. PS.: I'm probably not the first one to come with this idea, just thought it could be useful.
btw little tip for building: Beavers can build or pick up rubble (the ones when u destroy a building, up to two block above them), up to 2 blocks above them and an infinite amount below them, and on all sides counting the corners (by that I mean all 8 tyles adjacent to a single tyle) just make sure that they can get to that tyle, and most importantly not get trapped
As I said before for me making a 5x5 or you could even make a 4x4 water reservoir using levees and a water dump as early as you can would help a lot on this map. Could of built it next to a cliff to cut down on resources. Just a thought for the next time you play.
Not technically true. 100% badwater produces 0 drinkable water. The beavers will just sit idle if the liquid has no pure water source. I have noticed rare instances (possibly a bug) where, a day before badtide ends, a small percentage of clean water will be mixed in with the badwater. It's not consistent, though.
Matt, this map requires a unique play style, pretty specific building order and priorities to make it work, you need to go all in with the basic needs and then baby steps with everything else until you can start building vertical and left the ground only to grow things, but most importantly limit the number of beavers because growing the colony too fast is your doom in this map.
i didn't thought you would turn that around...and yeah, be left with barely no beevers sucks, but was glad to see you managing things better...so dramatic disassembly of the dam...lmao loved it xD btw...now you're like "oh just 12 days of drought" when before you were dying for 10 days...i see groth, i enjoy xD
I finally started playing the game myself and I'm so glad I learned from all of your mistakes ❤😂 Still killed off 100 beavers all at once though and had to restart the colony with the remaining 2 😅
Sometimes it is easier to start over. Getting more advanced food sources sooner and designing your water storage to support more growth early on is key for doing hard.
Hard mode is hard, confirmed. Massive perseverance throughought this episode though, even if we're calling it here. I think you were on the way to stabilizing.
once you get dynomite, just make some holes and add a water dump above it away from stream and farm there, huge water storage near the stream and then even bad tide wont kill the crops
You know there is a trick to move the remains of destroyed objects to gather em all in a pixel? Just phantom build whatever (straight power shafts) and the remains will move. Peace, love and efficient pick up engineering!
Here is a idea, you should make it so the water pumps are down at the far end and so you can trap the bad water inside, that way when bad tides happen you can have water still because the deep pumps pump out the bad water
GG. For that staircase you keep destroying and rebuilding: 1. remove it. 2. make the path jog to the right. 3. build the staircase there. 4. make the path jog back to the left to join with the next staircase.
It's like in the sitcoms when they make a flashback episode full of the audience favorites jokes. Haha, the stairs, classic, they even got the square when he could go both ways! 😂
Matt: *Struggling with water something chronic* Also Matt: "I might increase the working hours" Woooooot? :') I am glad that it just timed up well enough to get water flowing AS the water ran out. xD
If only MATT STOPPED MICRO-MANAGING beavers, this series have been quite satisfying to watch. Currently it's pause this, unpause that, 90% empty storages all the time. So unsatisfying when compared to other TH-cam channel's series
When Matt noted that berry storage was full and then didn't build more storage, I died inside. Food and Water in storage isn't affected by evaporation. Stop building Mega projects until you have 1k food and 1k water in storage to last these long droughts.
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Also, who's excited for a season in update 6??
Can you please stop talking about shaving your pubes it's gross
Can we get a timberborbers intro/ Beavles compilation album?!?!
Use a fluid dump matt, dynamite a small 3x3 square and fill it with water. You don't need the dams!
I love how manscape markets. I mean they are just saying some…. questioneble things lets say that
@MikeVp I don't have dynamite, it takes a lot to unlock it now!
Watching RCE obsess over building the mega reservoir while he isn't replanting berry bushes is the ultimate rearrange the chairs on the deck of the Titanic moment.
Yeah he does it constantly. Bouncing around 10 projects without completing any of them in time to save himself
When he planted the kohlrabi over the berries... You could literally see it all going off the cliff 😢
@@hermanvereycken4242 To be fair, those bushes were unrecoverable and out of range of his forester, so that actually made sense. But yeah, the next move should have been to immediately scope out new sites for planting bushes. When I play Iron teeth, I always try to have several backup berry patches just sitting around waiting to be harvested *just in case.*
Then he ends up destroying a project and loses resources🤦
The craziest part is that you can't slow down, or pause the sinking of the Titanic. Timberborn gives you these tools. RCE ran it down mid on 3x speed, never pausing. My only solace is that I think he knew the season was doomed and didn't care. Every choice he made was so dumb. Every decision the wrong one. No one can be that bad, right?
Dear Editor, can we start getting an 'Incident Counter' on these? Because I kind of feel like we need one at this rate. ^.^
Maybe also a counter for stairs destroyed/replaced while we’re at it lol
Shh 🤫
“X days since last Incident”
Need a counter "Engineers Dth Toll - XXXXXXXXXXXX" that might be enough spaces.
Maybe an "Architect Moves" counter as well.
This series without a doubt shows how much RCE is actually an architect. He had like 12 stair demolishes, 1 half finished big project that got scraped, a 2nd big project that only got half finished like 50 beavers including children that died from hunger and thirst. Only like 10 beavers actually made it to old age.
If he's this bad in the game, what's he like in real life?😱😱
Putting the stairs back to the same spot instead of re-planning the path and move it two tiles to preserve access to the level of ground is definitely putting aesthetics over functionality and you know what that means
@@rustyhowe3907 Just one more 20mph zone bro /j
@@dovahseod Ooooof ain't that the truth!
Matt: "This was going so well!"
Me: "Was it? Was it *really*?"
Narrator: "It was not, at any point, going well."
You can try preparing for any future disasters by making a lot of breeding pods and pausing them right before the new babies are born, if anything happens you can unpause all of the breeding pods to instantly bring in several babies allowing you to recover much faster.
Well, that's a little dystopian lol.
Exactly what I was about to write when I play iron teeth i have 400 food and 600 water as well as 10 pods at 1 or 2 ticks to birth as apocalypse insurance. Then wake 3 beavers to grow up and work food and water. But since I learned how to put only food and water production on highest priority the only time there was an issue was when I doubled population from 100 to 200 in one season without increasing food intake.
I actually do that too in my playthroughs
If only 4 beavers survived the season, that means literally ONLY the Beavles made it out alive.
Oh, I should really read the comments before I post >.
This was the closest to total chaos I've seen in the Timberborners since the last Incident. I'm looking forward to seeing what Matt does with the next season, though; the new update got me playing the game again, and I'm having a lot of fun with it; the previous update that introduced badwater didn't do much for me, but I'm loving the new fluid dynamics.
I had an aneurism watching him deconstruct the mega dam
Get well soon 💪 ❤️🩹
Hahaha respectfully, I still love you rce
brian fert
But the content!
Another masterclass on how NOT to run a colony in Timberborn, Matt! Good job!
You know, if you had finished the mega dam, you'd have had all the water you needed for the droughts and bad tides. Instead, you have no water and two half-finished projects.
It's like he gets worse the more he plays. Why start so many projects at once when everyone is dieing? Even the mega dam was too big too soon before basic needs were met.
Yes, we should complete the one that does not actually fulfill the requirements because it was started rather than picking the project that actually allowed power to continue even in a bad tide if the industry is placed by the riverbed. The agriculture then moves by the reservoir. That water supply is not dependent on the bad tide, and it is controllable.
What annoys me the most... he ditched a mega project (that he started before he was ready to) in favor or another mega project that could have SIMPLY been solved by 12 levees(or less if using the terrain) and a SINGLE FLUID DUMP!.
If he had focused on the reservoir he already started (after getting established of course, but it's Matt so lol nope) then he would have all the water he needs for a population of like 60+ easy AND would be able to support dumping to fill a 3x3 and green up another massive chunk...
Nope nope nope... instead let's start this big thing while we are struggling to get a grasp on the basics of early early game then just because "why the hell not, I'm not really thinking about it anyways so let's go!" and rip apart the thing we couldn't afford to make something else we can't afford that could be solved with simple mid game mechanics... ... ... ... /facepalm!
Not gonna lie, I've played this map and by this point in the play through I had a stable population of 60, a built up river and reservoir basin at the base of the waterfall with 8 pumps, 2000+ water storage (med and small tanks), 4 tiers of food production, and a solid stock of at least 300-1200 of almost every mid-game resource/produced-materials... aaaaaand here's Matt, someone who has totally played 10x as much as myself at least and he's STRUGGLING with a population of 15... isn't that like 2 or 3 above the STARTING population?! Bruuuh!
Also... Why building such a mega project left to right.. Instead of doing it the Agile way and build it layer by layer. Improving the water situation iteration by iteration 😮
He doesn't even need to finish the dam. Just build it of from the ground up instead of one massive wall from one side to the other, so a half finished dam stores some water already.
30:17 "all beavers" all 4 of them
😂😂😂
Protected by rce 😂 4 beavers 😂😂
shoulda renamed to John, Paul, George and Ringo 😂
@@anoniemanoniempje322 You're not fooling me, that one on the left is not a beaver.
instead of deepening the river channel, one could also add levees at the shore and increase 'depth' that way
Get rid of this sensible sense.
You should build a hauling post to make your log pumpers more efficient, that's why you're constantly running out of water.
Just not having critical infrastructure too far away from the district center would help too.
I love how often Matt gets screwed by scope creep, lol.
very architectural of him
@@Taolan8472 Pure client behavior
12:03
Matt! (Or anyone else looking for tips.)
This is honestly a pretty minor thing, but for future reference, you did NOT need to get rid of those stairs to reach the rubble piles; rather than making a path for the beavers to reach the rubble piles, you can instead MOVE the rubble piles themselves to a spot where the beavers can reach them by re-placing buildings on top of them (ironically for this situation, I tend to use levees to do this) because when you place something on top of a rubble pile it displaces the rubble to an adjacent tile on the same level, or to an adjacent tile on either the level below or above if there are no open tiles on the same level (I think they prefer to move to a lower level if there's both nearby, but they will move to a higher level if there isn't a lower level nearby), and it even combines rubble piles as they get pushed into each other. You don't waste any resources doing this because you just delete whatever buildings you placed before the beavers construct them and also because you don't need to build or destroy stairs or paths or any other structures to allow the beavers to travel. I've used this trick before to move rubble piles over halfway across some of the larger maps (sometimes out of actual need due to lack of resources, sometimes just because I couldn't be arsed to build the paths), and I highly recommend it.
That's a handy hack I've done the same but not 1/2 way, a 1/4 way was the longest I've done lol
This entire season of timberborners is like watching a carcrash in slow motion.
This is why you don't start one big project before finishing an old one Matt you really are an Architect
Edit: Made it make sense
You don't start any big project until you know for a fact that the short term sustainability is sorted >.>
Ahh gg, definitely needed more than three water pumps near the main water storage to get anywhere, especially at that point in the game. See y'all next season! 🌊 🦫
18:10 one of the things i like too do for work areas that are far from the centre is to build small warehouses/storage tanks for food/water. That way they don't have to go back to the centre to eat/drink, which means they can work longer. Works even better if you have haulers as well.
Yeah, I can't believe he rarely builds hauler huts. They are the backbone of my gameplays--you set the jobs to lower priority so any extra beavers go directly there while high priority can take from the place when needed, plus they transport everything so the other workers don't have to. That one water pumper at top is useless if he's having to cart water all the way down to the district.
1 hauler would have solved most of his issues as long as he only high priority on food and water
This whole series can be named as "The Incedent Series!"
A series of unfortunate incidents.
@@OctyabrAprelya that implies there is a novel version of this series, to be honest
@@griffinhunter3206 Heck. I'd buy it.
Yay! Timber Friday!!!
Sad its the finale but Series 10 will be awesome with the updated.
Yes and its halloween semester :D
Just in time too so he can call this season a success before he gets wrecked by hard mode
maybe should just start on the easy lake map on hard mode just to get good before trying all these niche maps
Matt love your Timberborn Series, but please just move the stairs one to the right the next time you deconstruct them to leave open the access to the "middle" plateau :D
Hey Matt, a suggestion: maybe make thos Irrigation peg things at some point by your Forester. That would allow you to keep the Bad Water from infecting and killing your trees. Plus, it would allow you to plant even more if you want. But that's just my opinion.
High priority for hard mode is increasing the depth of your river. Either by levies or dynamite. The mega dam was a good idea, but it would’ve made more sense to me to just get a section of it up and filled and then built up higher. Before bad tides, I would’ve gone for explosives and lowered the river level, but it takes a lot more to get there, which I think is part of the point. :)
Maybe try stabilizing resources before going on another pointless project?
Really. He always starts out with some massive project that takes forever and uses up all his resources, then the whole thing collapses when he can't complete it. He needs to start with smaller, projects they he can actually complete, then expand them slowly over time as he gets more resources and beavers. That way he's not building and demolishing things over and over. And remember, "If everything is high priority, nothing is high priority."
@@travisbic i wouldn't mind if it was a colossal plan in the background while doing stuff, but switching from one to another, destroying progress, when water has been low for 4 cycles now? Bro just build more pumpers
@@travisbic I think the only times he's had successful seasons is when he's cheated
@11:43 Funny enough, I couldn't be more happy for the "meh"-dam to go
but the stairs ... not the stairs again.
@13:29 run into the same problem trice on the map. Somehow, dams overflow and when water flow is cut off and more than the 0.65 depth is running over. When water flow is cut off because of drought/bad tide, the river bed is empty much more than it should be.
Never found a good way to fix it expect reducing flow rate, but you don't have the size on this map to make everything bigger, and you need the power for waterwheels anyway.
If you want to make it easier for yourself early on, you could keep the population small and use most of the area for trees. Have a good number of water storage for at least 25 days of water and a bit more so you can use water dumps to keep patches of trees green.
What ends the run on this map is the downtime of trees not growing while drought is happening.
Also, beaver powered not shaming wheel is also quite handy. Even one beaver in it is enough to power food production or planks.
19:18 no more berries means no more iron teeth ... -hope he remembers- he did! :D
For something I watch to relax this episode is just full of anxiety
Maybe by season 15 Matt will learn how inefficient kohlrabi/carrots are. The other foods aren’t just for happier beavers! They also make more food per square/time with just a bit of processing.
MATTHEW!!! You become a perfect architect! A proffesional engineer use his brain and do the math! U... architect! -.-"
0:25 I’m here for you Matt! The beavers are just a bonus 😁
Agreed
matt 🥩 rider
Everyone loves to watch matter beat his beaver
@@skawthefalco why does google translate your sentence?
@@griffinhunter3206 idk
"this was going so well"
Something that was never true starting with the first episode of the season
This series has proceeded entirely as expected, honestly.
I wonder if the folktails would be easier on this map.
But generally a failure of scope seems to be the biggest issue with this season. Too big too fast without contingencies.
I think so, because the main thing that troubled Matt was that his population grew to big to support at this point on this map. With the folktails it's way easier to control your population growth.
Long term I think the Iron Teeth are easier because the Badwater Discharge lets you turn the one Badwater source into a power source for the dry season without using up a lot of land area. That’s important because land is at a premium on this map. But the Folktails are definitely easier at the start because they manage their own populations and you can completely do away with berries to make more efficient food sources.
Yeah a smaller dam 1 level high in the foot print he wanted with a spill area that he could have placed two log pumpers atop of then added one level at a time when he had the resources.
@@shawnswenson1413 I was thinking a really small reservoir to start in the original megadam area, to survive droughts, and keep the farms and berries going, and then slowly adding to it afterwards as you got more established.
The biggest issue with these megaprojects on such a small map with high difficulty was that they weren't offering literally any value whatsoever until they were completely finished, which ultimately screwed him over by distracting from projects needed to survive right NOW.
Its crazy how big your channel has gotten I have been watching for years and Remember the early awkward hydoneer vids. Keep it up I look forward to your content everyday.
I enjoyed this video as much as I enjoy not taking youtube videos about beaver games too seriously, i.e. immensely!
Talking about the update 6... It is just nice. Recently just finished one of my grand designs... One part was a pumping station, that utilizes two mechanical pumps to get water really high. But the pumping station is basically a really narrow tower. Next to it is a much bigger structure, a mega-watertower. It has a 6*6 base for a stem, 3*3 platforms on each corner (on top of triple platform) and 4*1 overhangs on the sides of the stem to form a one massive platform to act as a base for the main reservoir. And then levees, so many levees I don't even know how high it is. Took ages to build, but it is just glorious.
I was actually able to fill the entire river in that map like half height, and didn't even run out of water. 14 day drought is nothing next to my mega tower.
And the sluices are really clever. As we now have impermeable floors, one can make underground ducts by putting in platforms with floor on top. Sluice can be used to regulate water going out, so I can set exactly the waterlevel I want my tower to maintain.
Two (2) water a day per beavers (and per breeding tank). 15 beavers, 3 breeding pods, 18 total, times 2 is 36 water a day. 15 * 36 = 540. You’re gonna need to cull some beaves… or turn off breeding pods.
I always place multiple farm houses. You can set one to prioritize harvesting and one to prioritize planting or they could prioritize different crops. And you don't have nearly enough "log pumpers". You need to be able to fill your storage tanks as fast as possible. You want to go into any drought with overflowing tanks.
Only RCE manages to build walking pathes that are like 3 times the lenght of the entire map and then sends all beavers on that track constantly, while wondering why nothing gets done.
2:11 to skip the sponsorship
And miss the beaver pun??
For others, might I suggest a little something of internet fame created by Ajay Ramachandran for crowdsourced sponsor skipping?
honestly just enjoying you trying to use your engineering skills and impatiently watigin for that one beaver to finish the build
Damn Vossi, we'll never let you live in peace
Poor RCE, he's doing he's best and having fun and I'm having fun watching him having fun even though sometimes things get a little screwd over.
Cheers Mat, people saying bad stuff are just infiltrate architects. 😊
Little wellbeing tip, if you set the small warehouses to “empty”, then the flashing HUD marker turns to a solid one and doesn’t appear on the left corner menu. A little bit of extra sanity 😊
Loving the series! Disasters and all 👌
I just discovered that with the folktails big lounges, I can build them on water and they can still function as long as the water level doesn't reach their front door. Now that's Beaver engineering, watertight walls for their homes.
i am here for you, RCE, your voice is very relaxing after a day’s antics
I suggest knocking out that levee & floodgate stack by the water source and replace it with a 2-high floodgate. It would save you some headache. I'm at 9:21 in the video, so if that happens later I did not know yet.
Such weird and convoluted plans. Should have just raised the height of the natural reservoir down in the valley by building levees on both sides of it.
The top floodgate arrangement was unnecessary too. Only the gates towards the reservoir were necessary in the simpler version. In the end sluices is all you need up there once you get some metal.
Also, it's more efficient to get food with same farming area being worked by 2 farms with 1 farmer each with one farm prioritizing planting and the other harvesting. Try it sometime.
Some 26 day chain droughts would have nuked you to the ground if it hadn't died already now.
The editor makes me feel seen. Especially around all the staircase shenanigans.
i love how RCE is pretty much constantly in a crisis XD fun to watch
I'm crying out because of that starecase, just let it be Matt! Let it BE!
Come on, Matt! Fair play is ending right here, I'm too super excited to see you play the latest upgrade!! One thing to keep in mind, make a lot more paths, especially when you make a big detour to get to the same high place next to your base, it makes it a lot faster for your beavers to get there. Also, I hope to see you conquer the next map and launch your beavers into space!!
31:30 Nooooo! I want to see if they survive and if the reservoir works😭
Although… I can’t wait to see what the next update brings too
This is my favorite game series on the whole of TH-cam! And I love the titel song :D
I just started my first game of timberborn.
After seeing ALL your timberborn videos it´s a bit boring, no one died so far and I already had 3 droughts :D
But I did pick normal hardness on a easy map, for a start. When ever I start setting ´everything´ to high priority I have to smile ;)
Hey Matt, love your content and, as a fellow engineer trying hard mode on this game for the first time, i know your pain.
Did a quick search on the web and found some tips that led me to an equation to always survive bad tides/droughts:
food/water = 2.5 x beaver x days.
So if you have 10 beavers for a 10 days drought, you'll need 250 water and food.
If your storage is above these levels for food and water you should be safe.
PS.: I'm probably not the first one to come with this idea, just thought it could be useful.
btw little tip for building: Beavers can build or pick up rubble (the ones when u destroy a building, up to two block above them), up to 2 blocks above them and an infinite amount below them, and on all sides counting the corners (by that I mean all 8 tyles adjacent to a single tyle) just make sure that they can get to that tyle, and most importantly not get trapped
As I said before for me making a 5x5 or you could even make a 4x4 water reservoir using levees and a water dump as early as you can would help a lot on this map. Could of built it next to a cliff to cut down on resources. Just a thought for the next time you play.
You can get drinking water from bad water, it just takes longer to pump.
Doesn't it work as a concentration percentage?
This comment needs more likes so Matt can see it
Not technically true. 100% badwater produces 0 drinkable water. The beavers will just sit idle if the liquid has no pure water source.
I have noticed rare instances (possibly a bug) where, a day before badtide ends, a small percentage of clean water will be mixed in with the badwater. It's not consistent, though.
@@OctyabrAprelya I think the more concentration you have the slower it gets.
You can check Contamination % with the stream gauge. If less than 100% they can still pump clean water, but the higher the % the slower it get.
26:52 Month ago we had Flood in Poland.
Nice timing Matt.😤
Matt, this map requires a unique play style, pretty specific building order and priorities to make it work, you need to go all in with the basic needs and then baby steps with everything else until you can start building vertical and left the ground only to grow things, but most importantly limit the number of beavers because growing the colony too fast is your doom in this map.
i didn't thought you would turn that around...and yeah, be left with barely no beevers sucks, but was glad to see you managing things better...so dramatic disassembly of the dam...lmao loved it xD btw...now you're like "oh just 12 days of drought" when before you were dying for 10 days...i see groth, i enjoy xD
11:40 the edits were top tier! Chefs kiss
"Oh, look at this cute baby! Aww, look at this new beaver in the colony... WHY IS THE WATER GOING OUT SO QUICKLY??"
Jeez, I don't know, Matt 🤣
I unironically absolutely love the intro! I know I really shouldn't, but it just grown on me! 😂
Getting rid of all your berry bushes and then unpausing the breeding pods… never change Matt
After watching the first two seasons of Timberborners and watching this one, i notice how the space is quite a dificulty multiplier.
I finally started playing the game myself and I'm so glad I learned from all of your mistakes ❤😂
Still killed off 100 beavers all at once though and had to restart the colony with the remaining 2 😅
A paper maker is the ideal building for the edge of your map. It will let you connect power to buildings on the other side of the path with no gears.
As you learned on your myth busting video, you could place a row of levees down the side of your waterwheels to get more hp
Sometimes it is easier to start over. Getting more advanced food sources sooner and designing your water storage to support more growth early on is key for doing hard.
It's SO lucky that the last 4 beavers aliver just so happened to be all the Beavals memers or your outro song would of been toast! 😂
I'm definitely here for Matt. (So I can steal engineering ideas when I play Timberborn myself)
This is entertaining to watch. It's like a roller-coaster of emotions
Hard mode is hard, confirmed. Massive perseverance throughought this episode though, even if we're calling it here. I think you were on the way to stabilizing.
Not really. Hard mode requires understanding the game mechanics confirmed though.
emotional rollercoaster of RCE's decisions
once you get dynomite, just make some holes and add a water dump above it away from stream and farm there, huge water storage near the stream and then even bad tide wont kill the crops
0:29 hey you said it not me
In today's episode of Timerborners, Real Civil Engineer (RCE) architects his colony into oblivion! 😛
You make me giggle, RCE! You make me giggle!!
Great series with a fantastic closing concert. Thank you :)
Beaver Rigby is a bop of a song 💃
You know there is a trick to move the remains of destroyed objects to gather em all in a pixel? Just phantom build whatever (straight power shafts) and the remains will move.
Peace, love and efficient pick up engineering!
Here is a idea, you should make it so the water pumps are down at the far end and so you can trap the bad water inside, that way when bad tides happen you can have water still because the deep pumps pump out the bad water
when you almost messed up the floodgates when the second badtide hit you made me scream at the monitor for a second XD
GG. For that staircase you keep destroying and rebuilding: 1. remove it. 2. make the path jog to the right. 3. build the staircase there. 4. make the path jog back to the left to join with the next staircase.
It's like in the sitcoms when they make a flashback episode full of the audience favorites jokes.
Haha, the stairs, classic, they even got the square when he could go both ways! 😂
Always love seeing the beavels perform!!
Idk who edited this but the List of deadliest floods made me spit out my iced tea.
Matt: *Struggling with water something chronic*
Also Matt: "I might increase the working hours"
Woooooot? :')
I am glad that it just timed up well enough to get water flowing AS the water ran out. xD
i do realy like RCE intros in the Timberborners series.
I literally face palmed when you planted over ALL of your berry bushes. That whole season was a disaster.
I only endure your manscaped plug because of paddy, so give your best bud a good pat for helping out your sponsor 🤣
Matt should really remember 2 things in a bad tide, pause breading pods, lower work hours to lower consumption
If only MATT STOPPED MICRO-MANAGING beavers, this series have been quite satisfying to watch. Currently it's pause this, unpause that, 90% empty storages all the time.
So unsatisfying when compared to other TH-cam channel's series
Watching RCE destroy stairs to get to materials, instead of placing new Levees to move those material to a place that the beavers can get to.
0:30 Well for me i really enjoy this little singing openings that remind me on what happend last time. So keep it Up 🔥🕺
Love the singing bro this drara/horror is the best series I have watched in awhile
Would love to see a "hard mode" run where you try to engineer a colony that can support the maximum population without it collapsing
When Matt noted that berry storage was full and then didn't build more storage, I died inside. Food and Water in storage isn't affected by evaporation. Stop building Mega projects until you have 1k food and 1k water in storage to last these long droughts.
Being a Timberborn beaver under Matt's planning is tantamount to living on apocalyptic events back to back to back
you got my deconstructing the mega dam reaction perfectly