Light Rifles are LEGIT! - Mechwarrior 5: Mercenaries Modded | YAML + Rise of Rasalhague 43

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  • เผยแพร่เมื่อ 18 ธ.ค. 2024

ความคิดเห็น • 91

  • @thekungify
    @thekungify ปีที่แล้ว +16

    What are you doing up at this time Bara? Go to bed!

    • @Baradul
      @Baradul  ปีที่แล้ว +28

      I was out in a club with friends. "On the Rocks" night. Rock, Metal, Dubstep. Was fun. Heading to bed now. Good night!

    • @trevorreniger5670
      @trevorreniger5670 ปีที่แล้ว +5

      ​@@BaradulMetal and Dubstep? WE GOT THE MOVES! WE GOT THE MOVES! 😆

    • @Baradul
      @Baradul  ปีที่แล้ว +7

      Yep. Electric Callboy was on the playlist.

  • @ErnestoPix
    @ErnestoPix ปีที่แล้ว +10

    The Argus was one of my fav early/mid game mechs in MW4. It only had 3 (I think) weapon slots but they were big. One each ballistic, missile, and energy. Plus they were easy to find and cheap-ish to buy at Outreach.

    • @igorbukovy4313
      @igorbukovy4313 ปีที่แล้ว

      Argus has more slots.

    • @ErnestoPix
      @ErnestoPix ปีที่แล้ว

      @@igorbukovy4313 in that game the mechlab had sized slots. If I remember correctly a large 3 place slot could handle 3 x 1 place slots (small) weapons or 1 x 3 place slots (large) weapon. I have no idea what and how many the mw5 Argus can carry. 😊

  • @Coercer2010
    @Coercer2010 ปีที่แล้ว +4

    Bara-Math: we have 170 shots for 5 light rifles = that are 85 Alpha strikes with the rifles 🤔

  • @josephsinclair8564
    @josephsinclair8564 ปีที่แล้ว +1

    I am glad you finally gave some riffles a fair chance, Baradul. They are definitely a viable light weight weapon system.

  • @thenowhereman8154
    @thenowhereman8154 ปีที่แล้ว +4

    Hello Baradul,
    I wanted to throw in another suggestion for using the Stacked Crates mod. It's not just a "more loot" style mod, it's actually more of a homogenizer.
    It's very customizable, but running pretty much the default settings (make sure to click apply even if you want to keep things default, if you don't do this the loot potential will actually be extremely high) It does several things that I think are invaluable for the game.
    .Makes salvage actually worth the time to track it down by increasing credit gain and Integrating mod items smoothly into all sources of salvage lootpools. (Not cantina missions though, sadly.)
    .Integrates sensors, probes, etc. into the process of detecting and capturing salvage.
    .Efficiently traversing the maps to collect salvage makes tinkering with and fielding lights and fast mediums relevant throughout the game.
    .Adds more dynamics to a mission and decisions to be made. (I suggest turning on the option to pre-mark salvage locations on your map with objective markers. Not coded to rarity! Rather than stumbling around the map searching for salvage or ending the mission because you can't be bothered, knowing where they are from the get go and that there's potentially good loot on the table forces you to make decisions regarding time and risk, which is altogether more interesting gameplay. This is furthered by meshing well with VonsBiomes and it's difficult terrain, and Coyote's missions which are often quite difficult and also often have a timer.)
    .Actually creates a relevant cost-benefit decision regarding failing a mission rather than just restarting it. Because salvage loot is randomized on reload you have to make the decision wether you want to take the loss from your employer or lose what you've already scavenged.
    Give it a try. You're already far enough along in your current play through that you won't notice the effects as much, but you should definitely use it if you do another one and installing it now will let you get used to it and decide what tweaks you may want to make.

    • @derpcatgaming
      @derpcatgaming ปีที่แล้ว

      I totally agree with this, but one more point. Turn mech salvage to 0 because getting mechs from random boxes is too much.

    • @thenowhereman8154
      @thenowhereman8154 ปีที่แล้ว +1

      @@geistzilla It's very exciting going on a mission and even before you've made contact with your target the radio starts up and you're listening to the opfor getting annihilated because they stumbled into a Starleague cache. It makes for a terrific change of pace.

  • @leem.9934
    @leem.9934 ปีที่แล้ว

    Good grief I was too happy to see an Argus. Great memories with that thing. The very best start to MechWarrior 4 Mercs was to salvage one in the second mission and just load light autocannons with a MRM and a couple Mediums. Such a good mech.

  • @artotheharlequin
    @artotheharlequin ปีที่แล้ว +4

    im here to see dakkka

  • @Friedbrain11
    @Friedbrain11 ปีที่แล้ว

    When you say Hello...they say goodbye LOL

  • @jessestanley1690
    @jessestanley1690 ปีที่แล้ว +5

    Rifles are awesome especially in the vanilla game

  • @YakovDub
    @YakovDub ปีที่แล้ว +2

    Drop that radical heatsink and you have speedy legs on one of the mechs you never use

  • @Chevyman3030
    @Chevyman3030 ปีที่แล้ว +18

    For the sake of the rhino please remove the radical from what I've seen it does more harm than good

  • @covahredro8370
    @covahredro8370 ปีที่แล้ว +2

    The one good benefit of most clan mech is the come with a 20% cooldown reduction of Ballistics(can't remember if the Dire Wolf does), which is great for Rifles given their long cooldowns. If you're going all Light Rifles on the Dire Wolf, you could take the 8 ton Targeting Computer out of the Stone Rhino. It would benefit the Light Rifles more, especially because there's so many of them. Compared to just 2 gauss and a single PPC which ready come with significantly lower cooldown then the Rifles. But would give the Light Riles 30% more range, 50% more velocity and 25% cooldown reduction. I'd also add if possible Weapon Mounts into the arms, as that would be a significant increase. As it would effect up to 5 Light Rifle at once giving all of them the 5% damage increase and all of them a 10% cooldown reduction.
    Though I don't think you'd be able to do 10 Light Rifles, 5 on each arm, as I don't think you'd have the tonnage for just the ammo needed. Not unless you could find ways to get more additional tonnage, but also still have the needed critical slot available, would a XXL help?

  • @persuadedterror925
    @persuadedterror925 ปีที่แล้ว +2

    The argus is good for a 60T-er. Drop the lrm & machine gun for another rac5, load of ammo, and its a fast 60T rac boat.

  • @W00KYs
    @W00KYs ปีที่แล้ว

    Baradul casts:" Yeetus DELEETUS!"

  • @ErnestoPix
    @ErnestoPix ปีที่แล้ว +15

    I wonder how long it will take Bara to notice he has one ultra mixed in with the light rifle group. 😮 Will it happen in this episode?
    Find out next time at the same Bara time and same Bara channel.

    • @ErnestoPix
      @ErnestoPix ปีที่แล้ว +5

      Haha, he noticed right after I finished typing.

  • @MisterNi
    @MisterNi ปีที่แล้ว +12

    Yeah, I think those Radical Proto Double Heatsink kit needs to be removed and replaced. It's making the Stone Rhino look bad, IMO. 😄

    • @WayneWatson1
      @WayneWatson1 ปีที่แล้ว +2

      He keeps griping about it but refuses to fix it

    • @jong2359
      @jong2359 ปีที่แล้ว

      @@WayneWatson1 I don't think he griped about it once in this episode.... he just stated that he took damage from it and moved on.

  • @melniborne
    @melniborne ปีที่แล้ว

    Another cracker episode Bara, always entertaining mate. I saw in another episode you were wondering when the tpi gear and mechs appear, well i noticed your at 3060-61, I'm at 3119, at about 3113 I started to come across new gear and mechs, like optical lasers, my favourite of the new weapons i have to say also D PPC's, lava guns and tactical guass's. Mechwise loads, and they come with a mixture of clan and inner sphere weapons. The mechs themselves sometime come with a prefix in front like MA_Ragnarok, which one of its quirks is Ragnarok Guass, which cuts the cooldown rate of guass weapons by 25%, The MA_Loki which has intergrated null sig which gives your pilot +3 evasion and 25% to completly avoid any incoming fire.
    I could go on, but think you just got to the 32 century, I might be wrong, but hey ho. Keep up the great video's mate

  • @peacemaker00
    @peacemaker00 ปีที่แล้ว +1

    I had a torso full of medium rifles (4) on a BNC-3E and really enjoyed them, the cooldown is bonkers but the alpha is gold.

  • @benfubbs2432
    @benfubbs2432 ปีที่แล้ว

    FIVE LIGHT RIFLES!!!! You madman

  • @bblvrable
    @bblvrable ปีที่แล้ว +7

    Heavy rifles are also pretty legit, but for AI pilots. Their cycle time is waaaaaay too long, but they have pretty good range and do massive damage. They're great for AI pilots because the AI pilots don't shoot often enough for that cycle time to really matter anyway, and it's nice to have your AI pilots every now and then just completely whallop the guy you're going up against with a shot out of nowhere. I don't think there's any way Bara could deal with heavy rifles though, because he'd get bored waiting for them to cycle.

    • @reilly_sharky_reese
      @reilly_sharky_reese ปีที่แล้ว +1

      Chain Fire go BRRRR

    • @timholmes5650
      @timholmes5650 ปีที่แล้ว

      Rifles are really only good in groups where you can chain fire, so you're not having to wait on the cycle time. Other than that, I love them :)

    • @empoweredshemphoward
      @empoweredshemphoward ปีที่แล้ว

      Just for the hell of it I put 2 masterwork heavy rifles on a nightstar, it punches hard.

  • @Jay-ql4gp
    @Jay-ql4gp ปีที่แล้ว

    Holy crap there's an Argus?!? I love those!

  • @meeborggp9055
    @meeborggp9055 ปีที่แล้ว +1

    The MAD-RSC ist capable of mounting the spinal HGR.

  • @roguegargoyle914
    @roguegargoyle914 ปีที่แล้ว +2

    More damage has been done to the Stone Rhino from the Radical Heat Sink Kit than enemy fire, that needs to get swapped out.

    • @WayneWatson1
      @WayneWatson1 ปีที่แล้ว

      We tell him every video and he complains every video but keeps it in

  • @morganacole
    @morganacole ปีที่แล้ว

    I honestly don't know why you're surprised. You've more than once said, "Stack 4 of any weapon together, and it'll shred targets"

  • @averywhitaker3513
    @averywhitaker3513 ปีที่แล้ว

    WHOOOO! rifle shotgun! And to think, youre only using one arm and light rifles. Thanks for trying them out on the direwolf

  • @Dakaboi
    @Dakaboi ปีที่แล้ว +1

    Yes, we finally riflepilled baradul >:)

  • @perry92964
    @perry92964 ปีที่แล้ว +1

    finally light rifles! i play vanilla and in the early game they are kick azz, the tbolt with 2 light balitsic slots is perfect anywhere there are mgs i use them. with these mods they are crazy good. i would consider dropping the uacs on the dire more light rifles and some lasers for shooting while they cool down

  • @jbuck9821
    @jbuck9821 ปีที่แล้ว +1

    Bara, two laser insulators are better than a DHS. One DHS is one ton, two slots and .2 cooling. Two insulators are one ton, two slots, .2 cooling, and drops heat generated by the lasers. So even on a small laser, you get the same cooling/weight/slots used, but you lower heat generated. So for the same weight and slots, the delta is lower.

  • @josephsinclair8564
    @josephsinclair8564 ปีที่แล้ว

    Those redical heat sinks are going to be the death of you. You risk so much good equipment using those things. I'd seriously rethink using them.

  • @ChaosShadow00x
    @ChaosShadow00x ปีที่แล้ว

    Rifles are great, contrary to common babble. One of my favorite builds is a Marauder (I think 3R) with triple heavy rifles on the shoulder. It's good regardless, but if those rifles are tier 4+, maybe a single T5, you can 1 shot most mediums with extreme accuracy, and I've even insta popped some lighter weight heavies like the catapult, and even insta cored a Charger. As long as all 3 rounds make contact, it will instantly rip off anythings arms, and most anythings legs as well. Oh, and while it's a bit more tricky, you can headshot anything. Atlas are a joke to it, and anything with a sizable cockpit. You do need to upscale the engines however because you want to dip in and out of cover quickly, which is something of an advantage if utilized correctly that you dont need a lot of "exposed" time to deal your damage. You just get on target, pull the trigger, and go back into cover. I also used I think a quartet of medium lasers for backup as well and to finish things off that were left severely damaged but not dead.

  • @McMackster
    @McMackster ปีที่แล้ว

    'I pooped myself for a second!'

  • @yeahnahsorry3433
    @yeahnahsorry3433 ปีที่แล้ว

    Found another nice way to stack ballistics: the 13 AP Gauss black lanner. I call it the headless chicken.

  • @kirill1052
    @kirill1052 ปีที่แล้ว +1

    Plasma best in quads. Try it Bara

  • @xampleloginname
    @xampleloginname ปีที่แล้ว +1

    Epic!❤❤❤

  • @Seranov
    @Seranov ปีที่แล้ว +1

    Building Charger 1A1s and selling them is great money. They sell for a lot, even if the engine is broken, and are super cheap to pick.

  • @hgbugalou
    @hgbugalou ปีที่แล้ว

    Laser AMS is awesome in this game. You need this on most of your mechs.

  • @Socrates21stCentury
    @Socrates21stCentury ปีที่แล้ว

    Great fights!

  • @WayneWatson1
    @WayneWatson1 ปีที่แล้ว +1

    Takes him forever to get around because he refuses to use speedy legs and is like a sloth moving around

  • @cblack8484
    @cblack8484 ปีที่แล้ว +1

    McHenry = MickHenry

    • @cblack8484
      @cblack8484 ปีที่แล้ว

      which is just a tip! your english and grasp of idiom is superb. not a criticism

  • @LoliFoxQueen
    @LoliFoxQueen ปีที่แล้ว +1

    bara why did you put your energy specialist on the missile mech and your missile specialist on your energy/ballistic mech?

  • @MrOrdosan
    @MrOrdosan ปีที่แล้ว

    I like using light rifles (or heavy rifles) on my brawler mechs. a decent kachunk as i move in before smashing some faces...felt real nice on my banshee.

  • @ImRuined666
    @ImRuined666 ปีที่แล้ว

    I've seen so many people crap on light rifles in RogueTech's (yes, I know different game) forums, but with SABOT rounds they're fantastic weapons for their tonnage, and really only outdone by UAC's, just on a related note... I love them in RogueTech too, personally...

  • @trevorreniger5670
    @trevorreniger5670 ปีที่แล้ว +1

    Rifles have slow Cookstown, I've been curious to get to throw every cooldown modifier in (Weapon Mount, AFCS) with a quirked mech to see how quick I could get them to see how good I can make a rifle build. This video made me decide I NEED to do it.

    • @jidlan1884
      @jidlan1884 ปีที่แล้ว +1

      I have the Atlas Yrrot hero mech, with 6 light rifles. It has the -20% ballistic cooldown quirk. They reload quickly.

    • @trevorreniger5670
      @trevorreniger5670 ปีที่แล้ว

      @@jidlan1884 Have you tried weapon mounts, Adavnced Ballistic, and Targeting Comps? I'm really curious, but on holiday so I can't try it. Lol

    • @jidlan1884
      @jidlan1884 ปีที่แล้ว +1

      @@trevorreniger5670 I have Weapon Mounts and FCS advanced Ballistic on the mech, but no Targeting computer MK8. Light Rifles on the arms has 2.36sec cooldown, base weapon is 5.25. You can go even lower, with targeting computer MK8 and upgrades.

  • @macbrown99
    @macbrown99 ปีที่แล้ว +2

    Based and riflepilled, now try a build of nothing but light rifles, and another with 4 heavy rifles and some lasers for backup.

  • @ToggBott
    @ToggBott ปีที่แล้ว +1

    Waco does not mean WACKO .... its WAY-CO... say it again.. WAAAAAYYYYYY -Co.....otherwise... LOVE the vid.

  • @Offoda
    @Offoda ปีที่แล้ว

    Rifles really benefit from Predictive ballistics FCS (or even a Mk 1 targeting computer) for long shots or taking out Vtols until you get used to the 'hang time' . slow but satisfying DPS: Crack those eggs..

  • @Welvryn
    @Welvryn ปีที่แล้ว +2

    I wish they would release the clans in the console version, and even allow us modular builds so we can fully customize them.

  • @slate613
    @slate613 ปีที่แล้ว

    I think a rebuild episode would make a great live stream. That way you could also get direct input from us as to what might work best.

    • @slate613
      @slate613 ปีที่แล้ว

      Also, the rifles are backwards from AC's in that their range increases as they get heavier.

  • @ollis1270
    @ollis1270 ปีที่แล้ว +1

    How does one even load modded mechs into a SP game I would like to play a madcat but I only have the base game

  • @doebeli1981
    @doebeli1981 ปีที่แล้ว

    Just mount 4 havy rifles into your direwolf and go for ballistic mounts in your arms. You are a sniper so I guess you will like it.

  • @nevskvaelor1864
    @nevskvaelor1864 ปีที่แล้ว

    Not gonna lie, I was suprised by light rifles when I first used them too.

  • @DougDibrimi
    @DougDibrimi ปีที่แล้ว

    on your lancemate AI not firing as much, they need 1 weapon per group, as they won't fire if the group will overheat them. (not sure if the heat management stat they get affects that tho.) This affected my builds for them a lot, and I ended up with "my mechs" and "their mechs".

  • @mjd11452
    @mjd11452 ปีที่แล้ว

    Hey Baradul, got a question for ya, know how to fix those lowlevelfatalerror's MW5 sometimes throws out?

  • @hgbugalou
    @hgbugalou ปีที่แล้ว

    Does it track enemy pilots KIA anywhere? I always wonder about the success of ejections.

  • @RhoIotaKappa
    @RhoIotaKappa ปีที่แล้ว

    If the enemy had artillery, this would be over.

  • @haroldbenton979
    @haroldbenton979 ปีที่แล้ว

    2 heavy rifles on a mard2 will head shot an atlas or anything else. I'm slowly gathering the salvage needed for an orca in my current playthrough and want to try 6 heavy rifles on it.

  • @JonathanHarvell
    @JonathanHarvell ปีที่แล้ว

    Is there a Cool Shot like effect in this mod? Drop those Radicals!

  • @Somesortadog
    @Somesortadog ปีที่แล้ว +1

    Bara please do a rebuilding STREAM!

  • @hohohaha999
    @hohohaha999 ปีที่แล้ว +2

    Everything about the plasma rifle says the ammo should be LIGHT weight, but a double bin only gets 100 rounds. I CALL B@LLSH!+!!!
    edit: it also says ammo is non volatile, so the cases should need less armor,.... and have more rounds per ton in a case
    edit again: they SHOULD take multiple slots per ton and have lots more rounds than ballistic ammo

  • @petersheridan7596
    @petersheridan7596 ปีที่แล้ว +1

    wtf i got a rac 20 what to make

  • @ΠαναγιώτηςΛιάλιος
    @ΠαναγιώτηςΛιάλιος ปีที่แล้ว

    Could an Arrow really fit in an Urbie?

  • @mikewhitaker2880
    @mikewhitaker2880 ปีที่แล้ว +1

    only issue i see with the light rifles is ammo, in a long fight ya gonna get screwed quick... either cuz you run out or get an ammo explosion.....

  • @alyssadraculesti
    @alyssadraculesti ปีที่แล้ว

    ran 8 mediums on an Annihilator - Insta-splat

  • @kevincooper5920
    @kevincooper5920 ปีที่แล้ว

    That radical heatsink kit, does more damageto you then the enemy does. Get rid of it.

  • @darkmoone9984
    @darkmoone9984 ปีที่แล้ว

    Woohoo Mw5

  • @bigsarge2085
    @bigsarge2085 ปีที่แล้ว +1

    ✌️

  • @WarhammerWeekEndTimes
    @WarhammerWeekEndTimes ปีที่แล้ว +1

    First!

  • @orvarg1066
    @orvarg1066 ปีที่แล้ว +1

    1st

  • @ToggBott
    @ToggBott ปีที่แล้ว

    Light rifles/medium rifles... pass... tier 5 heavy rifle... mount that mother up,,, THATS a anti armor/anti air... anti mech BEAST... 2 for the cost of a single ac/20.. with 2x the damage

  • @yoyp53
    @yoyp53 ปีที่แล้ว

    In base game I put 4 light rifles on a maller with 2 LRM15 and medium lasers I named it the broadsider and was effective