You might want to place a view medium voltage switches early on in planing a city. Then you can spread out from those relatively easy. Like along the tracks or a main road for example.
Progress, comrade! 39:35 fairly likely that you could had built a small stand for big containers at that spot. Sorry for most likely repeating myself, but I suggest that you set up the flatbed lines for the vehicle production to either only load specific types of vehicles at the road cargo stations, or to unload at a bunch of different places and set which vehicle type to unload at each place. The latter would add a slight amount of extra driving, but not much if you use one vehicle production factory (or pair of two sharing a road cargo station) for producing a certain group of vehicles. Btw it might had seemed like a good idea to name the storage KMZ and it's numbers, but both the open and covered hulls have the same name, so just going by that name doesn't really tell which vehicle it is. For the line that fetches some vehicles for future replacement, maybe add the other emergency vehicles too? I.E. fire, ambulance and police, as at least the first two of those three is not great to be without for the time it takes to drive across the island.
Just got back into WRSR and im at 300 hours and im still learning thanks to Bballjo and the community o7
You might want to place a view medium voltage switches early on in planing a city. Then you can spread out from those relatively easy. Like along the tracks or a main road for example.
30:55 set construction office to build the sewage you didn't want...
Oops...
Still loving the series. 👍
Great job.
Progress, comrade!
39:35 fairly likely that you could had built a small stand for big containers at that spot.
Sorry for most likely repeating myself, but I suggest that you set up the flatbed lines for the vehicle production to either only load specific types of vehicles at the road cargo stations, or to unload at a bunch of different places and set which vehicle type to unload at each place. The latter would add a slight amount of extra driving, but not much if you use one vehicle production factory (or pair of two sharing a road cargo station) for producing a certain group of vehicles.
Btw it might had seemed like a good idea to name the storage KMZ and it's numbers, but both the open and covered hulls have the same name, so just going by that name doesn't really tell which vehicle it is.
For the line that fetches some vehicles for future replacement, maybe add the other emergency vehicles too? I.E. fire, ambulance and police, as at least the first two of those three is not great to be without for the time it takes to drive across the island.
For the algorithm
@@judykimnguyen8393 for a better life!
I have a question, why don't you have helicopters to put out fires???
@@tixarfuriaa we have several... Just don't like them, because they don't need workers, which feels cheap