New asset features in Blender 3.3+

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  • เผยแพร่เมื่อ 4 ม.ค. 2023
  • Get more out of Blender by using collection assets and node group assets to create your scenes faster!
    Learn how to organize with collections, use the asset browser, and make your own noise generating node group for realistic texturing.
    Make en epic scene with FREE assets
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    Star Wars inspired ship-bash kit
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ความคิดเห็น • 47

  • @gezza3153
    @gezza3153 ปีที่แล้ว +8

    It actually IS possible to add a Collection asset to your scene without making it an Instance. After you drag your collection asset from the asset browser (7.:20 in your video) just open the Add Collection box (bottom left of viewport) and deselect the 'instance' checkbox. The full original hierarchy will then load into your scene.
    Seems like an afterthought, and should probably be the default setting, but at least the option is there

    • @DanielGrovePhoto
      @DanielGrovePhoto  ปีที่แล้ว

      Thank you so much for this However I don't see that check box option in the add collection dialog down there. I'm in 3.4.1

  • @andreas_resch
    @andreas_resch ปีที่แล้ว +6

    Unfortunately the Asset Browser is too annoying to use. I wish I could add assets on-the-fly without always having to save the objects into separate files. I still prefer the Asset Management addon which is much better and easier to use.

    • @arniespace
      @arniespace ปีที่แล้ว +1

      Yes, Asset Manager is a great tool. Mine is loaded up with a lot of stuff. Never had a problem getting my stuff back when starting out with a new Blender install either.

    • @kullenberg
      @kullenberg ปีที่แล้ว +2

      It's a spectacular failure! So disappointing

  • @3djimmy
    @3djimmy ปีที่แล้ว +1

    Game changer ...it just keeps getting better, many thanks.

  • @bunnybreaker
    @bunnybreaker ปีที่แล้ว

    Thanks for this. I'm so behind on Blender updates, this was really helpful.

  • @anjonde4086
    @anjonde4086 2 หลายเดือนก่อน

    6:00 Thank you for validating my frustration! I’ve been going nuts trying to figure out how to organize between files. It never occurred to me that something so basic and obvious would be impossible! Why even have an asset browser if it’s going to be so roundabout and disfunctional?

  • @craigbaker6382
    @craigbaker6382 ปีที่แล้ว

    Life saving. Thank you.
    Due to the shortcomings you highlight in this video the Blender Asset "system" has been intimidating enough that I have resisted trying to learn how to use it.
    Part of it was my frustration when I attempted to do exactly the things you complain about regarding source files and clunkiness I was unable to figure out how to do the saving steps such that assets could be moved around.

  • @wareagle9655
    @wareagle9655 ปีที่แล้ว

    Watching about the asset browser and learned how to make a node group- Nice.

    • @DanielGrovePhoto
      @DanielGrovePhoto  ปีที่แล้ว +1

      You always get more than you bargained for with my videos! Thanks for watching. I have 2 videos that teach how to use the asset. Rosser if you need help with that.

  • @arniespace
    @arniespace ปีที่แล้ว +4

    The asset library is a bit confusing (frustrating) to use at first. I did finally get the hang of it after a couple days of using it a lot. I do still make the mistake of creating a kit bash asset and I want it in another file with similar items. I then have to save the file, open the one I want it in, and append the asset there. This process does break my momentum when I'm on a roll.

    • @genesis2303
      @genesis2303 ปีที่แล้ว

      Try this tool, it makes lot of things faster, you don't have to enter every asset file to organize catalogs make rename and other useful stuff:
      th-cam.com/video/NHZilcrawAM/w-d-xo.html

    • @arniespace
      @arniespace ปีที่แล้ว

      @@genesis2303 Thanks man, I'm on it!

  • @TheLokos87
    @TheLokos87 ปีที่แล้ว

    Thanks!!! 👍 Очень полезная информация, особенно с коллекциями из ассетов!

  • @ImaginaShip
    @ImaginaShip ปีที่แล้ว

    Thanks for the informative video, Liked and Subbed!

    • @DanielGrovePhoto
      @DanielGrovePhoto  ปีที่แล้ว +1

      Thanks! How'd you find me?

    • @ImaginaShip
      @ImaginaShip ปีที่แล้ว

      @@DanielGrovePhoto believe it or not, you popped up in my TH-cam feed. It appears you are favored by the Algorithm Gods!

    • @DanielGrovePhoto
      @DanielGrovePhoto  ปีที่แล้ว

      @@ImaginaShip hazaah! I shall sacrifice my firstborn to the Algo-god!

  • @mastart4971
    @mastart4971 ปีที่แล้ว

    Thank you for your Tutorial. Very nice!
    Is it also possible to make your own asset browser online so you could share it with a class for example?

    • @DanielGrovePhoto
      @DanielGrovePhoto  ปีที่แล้ว +1

      Yes but you'd need to use a cloud storage service and each computer use something to auto sync the cloud data to their local storage which Blender would be looking at. Or perhaps Blender can look at an asset folder which is a network drive but I don't have experience with those.

    • @mastart4971
      @mastart4971 ปีที่แล้ว

      @@DanielGrovePhoto Thank you very much

  • @donsigwig
    @donsigwig ปีที่แล้ว

    If you don't want to instance your collection, just change the "Append (reuse data)" at the top of the asset browser pane to "Link" and hey presto you have all your collection objects (which you can then override too if you wish)

    • @DanielGrovePhoto
      @DanielGrovePhoto  ปีที่แล้ว +1

      Game changer, thank you!

    • @DanielGrovePhoto
      @DanielGrovePhoto  ปีที่แล้ว

      I'm now in Blender 3.4 and not seeing that drop down that use to be there for reuse data.

    • @donsigwig
      @donsigwig ปีที่แล้ว

      @@DanielGrovePhoto You only see it when linking assets from another file. I know, don't ask. Its bizarre.

    • @DanielGrovePhoto
      @DanielGrovePhoto  ปีที่แล้ว

      @@donsigwig Ah! Tricky tricky! If Blender can fix that and allow us to move assets around outside the original file it will become a lot more popular.

    • @donsigwig
      @donsigwig ปีที่แล้ว

      @@DanielGrovePhoto Not sure I'm understanding you there. It's when you try to use an asset from the asset browser in a file where the asset is defined as an asset. i.e the same file (the asset browser is set to "Current File"). That's when you don't see the drop down with Append and Link options. If you link assets from other files, the drop down should be there. There is a really great video here that explains some big gotchas with the asset browser and Library Overrides th-cam.com/video/nujaW-qNoRk/w-d-xo.html

  • @genesis2303
    @genesis2303 ปีที่แล้ว

    What?👀 You don't need to go as deep as blender file in outliner at all, right click on shield icon on your node group (to the right from its name field) have option to mark as asset.

    • @DanielGrovePhoto
      @DanielGrovePhoto  ปีที่แล้ว

      No, this simply gives it a fake user which means it won't be purged due to it not being used in any materials. Click the shield on a node group and then go to the outliner and you'll see it's not marked as an asset as a result.

    • @genesis2303
      @genesis2303 ปีที่แล้ว

      @@DanielGrovePhoto Dude, I said RIGHT CLICK (not left click) on shield then you have option in right click context menu to mark as asset without diving in outliner.

    • @DanielGrovePhoto
      @DanielGrovePhoto  ปีที่แล้ว +1

      @@genesis2303 Oh sorry I must have been reading too fast and didn't see that. You're right! Thanks for that time saving tip.

  • @Frostensen
    @Frostensen ปีที่แล้ว

    So what happens If I have a material whose nodes I want to combine with nodes from another file? As I see it here, it seems that if I want to use the nodes within the group I have to copy and paste them outside the group into the main material I want to combine them with. In short is it possible to store nodes (within the asset browser) that I can pull out and drop in shader editor to combine different materials?

    • @DanielGrovePhoto
      @DanielGrovePhoto  ปีที่แล้ว +1

      No. They have to be in a node group to be saved as an asset.

    • @Frostensen
      @Frostensen ปีที่แล้ว

      Meaning I have to copy/paste nodes outside the group if I want to combine them with the ones in the current project (that is, if I can't use the simple mix shader straight forward option)

    • @DanielGrovePhoto
      @DanielGrovePhoto  ปีที่แล้ว

      @@Frostensen correct

  • @Puckerization
    @Puckerization ปีที่แล้ว

    I hate collection assets. I use the Zen Sets addon to add all the objects to "Parts" sets, which is basically a list of the objects you can select. I then join all the objects as a single object and save it as an Asset. When I drag the Asset from the asset browser it conforms to surfaces like normal (unlike Collection assets that float) and the Zen Sets Parts comes with it.
    In edit mode I can select any of the parts in the Zen Sets Parts list and move them around etc while they are still part of a single object. I can then convert any or all of the Parts back to individual objects using Zen Sets...and then right-click and Group them with MachineTools (which is free).

    • @DanielGrovePhoto
      @DanielGrovePhoto  ปีที่แล้ว

      Strange, when I drag assets from the asset browser they conform to the geometry I'm about to place them on.

    • @Puckerization
      @Puckerization ปีที่แล้ว

      @@DanielGrovePhoto With a Collection asset, I don't get the temporary previz mesh thingy that appears under the asset when you drag it out of the Asset Browser...and if the scene is empty, it doesn't conform to the ground plane, so it can float above the ground.

    • @DanielGrovePhoto
      @DanielGrovePhoto  ปีที่แล้ว

      @@Puckerization Ah you are right! I apologize collection assets don't conform to surfaces and you're also right they don't have a previz when dragging before dropping that is annoying. One of the many things I hope will be fixed in future versions.

    • @Puckerization
      @Puckerization ปีที่แล้ว

      @@DanielGrovePhoto Yes, If they can fix that, then Collections are the way to go for multipart objects. Right now my Kitbash 3D assets have the Zen Sets method applied and then imported using True-Assets Kitbash importer feature.

  • @othoapproto9603
    @othoapproto9603 ปีที่แล้ว

    Better, but still no shaders on the asset thumbnail.

    • @DanielGrovePhoto
      @DanielGrovePhoto  ปีที่แล้ว

      The asset browser cannot yet generate previews for procedural materials that I've found. But if you're using image based materials like PBRs you need a texture coordinate node plugged in to at least one of the image nodes for it to make a thumbnail preview.

  • @MrJdeffp007
    @MrJdeffp007 ปีที่แล้ว

    slowly

  • @kickaireightptilde4825
    @kickaireightptilde4825 ปีที่แล้ว

    Useful info, thx! Around 18:40 you said “these are some real cool noise things I found online for free, if I can find the link to it I'll put it down below, but it makes all kinds of different noises that Blender doesn't really provide out of the box.” I'd appreciate the link, did you ever find it? Edited to add: is it Simon Thommes's Procedural Noise Texture Pack from 2019? th-cam.com/video/K91OKfeUT34/w-d-xo.html