But I have a question: How does destroying a bridge prevent an Arc Titan from using Thundercrash to turn the Ritos into skeletons. Because I can tell you this, nothing stops an Arc Titan, I know this because my bones have been turned into ash, and I was shoved into a box. Also I fear Arc Titans, they are my worst nightmare (besides Tormentors and Gloom Spawn).
@@Wildspeck because they are from a place called Destiny, where a giant golfball gives people magic, and smokey megamind wants the giant golfball, where I learned fear (until I relearned fear in TotK)
One thing about the Gleoks is that they all have glowing heads when awake (be it fire, frost or electricity), so they would have a hard time sneaking up on anyone at night.
It really depends on how bad Rito's nightvision is. Like, they have lanterns around their town but it is still considered too dark for them to leave their houses past sunset. So it's not farfetched to think the guards wouldn't spot the Gleeoks until it was too late.
@@Drakenwild Poor night vision doesn't affect your ability to see bright objects from far away. It just makes it hard to tell the difference between dark objects and darker objects. An approaching gleeok would be visible for miles.
@@myleswelnetz6700 those dragons aren't hostile, except the one time that naydra got corrupted, it seems in this video both games have been mixed to one comparison using the elements of the soaring aerocudas with the hulking killer machines known as guardians
If i was the rito flying squadron commander, i wouldn't split up to fight three dragons at the same time - I'd focus them down one by one in a barrage of arrows so tight and fast that those dragonettes would never open a single eye between the beginning and the end of the fight.
On one hand, yes. On the other, the fear is that the other two will get to the Village before the Rito can make the trip, fight, and get back (and then do it two more times, likely resting in between).
@@Drakenwild Ha, you saw the weak spot right away. Indeed it entirely depends on the time window. Except if you evacuate the village, forsaking the buildings for the people? 😱 It could be more safe, but the scars would be so rough.
@@Drakenwild I have to agree with Lillyluri, if a single gleeok shows up everyone is flying the other direction. I'm sure the children are even told not to alert anyone and just fly away the moment they see one.
@@Drakenwild however, if the other gleeocks are attacking while the attack squad is taking out a different gleeock, that means theyre approaching during the day. During the day, the gleeocks should be spotted well in advance to call for an evacuation.
@@AngryCoward The problem with keeping the Divine Beasts is that Ganondorf could easily create more Blight Ganons to possess them again; that's probably why Hyrule dismantled them.
Something I noticed about the lake and spire that Rito Village is built on. The lake it's self may be inspired by Crater Lake National Park in Oregon, I say this because the area looks like an ancient and collapse caldera, with the tall spire(and other spire jutting out from the lake) looking like eroding volcanic throats. With that said volcanic throats are particularly sturdy do to being not only igneous rock but also do to the mixture of pyroclastic ash that makes a sort of natural cement. All this to say, the structural integrity of the spire might not be that big of an issue and also I just wanted to point out the interesting idea that Tabatha was once geologically active at one point.
There is something that you missed both the only monsters who could attack them in the middle of the night glow So even at night It would be easy to see them
It really depends on just how bad Rito's night vision is. From BotW we know that Rito don't normally come out at night even though they have lanterns around the town because even with them it is still too dark for them.
@@Drakenwild Well, atleast they could see the glowing enemies. I think. I believe even if you don't see anything around illuminated, you'd see glowing specks moving around, at the very least! =D
These two videos were fascinating! What I gathered is we, the Yiga Clan, shouldn't have too much trouble with Zora's Domain, but Rito Village is... We may need to mass produce our ultimate weapon. I mean, of course both places are perfectly safe, nothing to worry about. The Yiga pose no threat. None at all! 👀 Glory to Master Kohga
Something that I’d like to point out is that wizrobes have the ability to summon keese and chuchus corresponding to their elemental abilities. Granted, said elemental summons do glow in the dark so they would be pretty easy to spot. However if the wizrobes are smart, then they will use the keese as a distraction. Not to mention that they could also summon a bunch of chuchus on the village in order to flush out the rito so that the rest of the monsters can pick them off.
I feel like this still would result in Rito trying tet Wizzrobes first. They are smart enough to figure out where the keese and chuchu are coming from. It would be a pretty destructive attack though!
I'd say that IF and only IF lore-wise gleeoks could drown in deep water, (but gameplay-wise they don't since they don't want us cheesing the lake hylia gleeok) the rito could potentially fend off the gleeok attack by headshotting them 3 times into Totori Lake.
@@Drakenwildassuming if keese eyes don’t only work if attached by fuse they can just use some keese and aim in that general direction and that would be good enough
@@GogetaLife_ITS_FUTILEoh god now im just imagining a rito catching a keese right out of the air and impaling its head through an arrow and then proceeding to shoot a gleeok right in its eye
They could aim for the wings to drop the beast into the water which would absolutely kill it. If not, the fire would ruin the village like how American firebombing campaigns ruined japans wooden cities. This also doesn’t factor in how incredibly crippling a stealth operation would be. Plant a few explosives and drop the entire spire, with anything not falling being burned.
3:20 I could see the Rito winning against three gleeoks if know how to fight them, and they knew the attack was coming. As the gleeoks are over the water, the Rito shoot the eyes stunning them, and when the gleeoks fall into the water they will drown.
I think that the monsters will attack by: Step 1-swnding the wisrobs at night with ther invisibility Step 2- sending the gliooks to stop the rito from flying away and attacking from the sky Step 3-using the talos as catapults Step 4-sendig bokos at the village with the airakoda
If you didn’t’t know lynels can teleport. This might let them teleport directly into the village or across the bridges even after they’ve been destroyed. Lynels also have a odd ability to shoot up and have there arrows land where ever they need (for some these arrows can go though ceilings).This probably wouldn’t do that much but if the scaling one was silver it could do a lot.
Yea, I didn't account for Lynels having their arrows land wherever they want because that feels like the game cheating to make them more dangerous rather than some sort of in universe magical ability. Lynels are by all means extremely skilled archers but bows have a limit on their range.
I’d say that makes them a specialty unit, or saboteur like the yiga, or other flying/teleporting enemies. The issue is that a teleporting lynel doesn’t do much to help other units enter, and they will pretty much be fighting alone (and easy to surround/isolate) if the bridges are out.
Even if Lynels teleport into the village, the village is so cramped and narrow that a lot of the land needs to be razed for them to get good fighting space. Lynels need a lot of space to fight at their strongest, otherwise the most they can do is their horn swing, explosion attack, and standing sword slashes. It’ll likely lose balance and might trip, staggering it enough for Rito to just pot shot it to death. A majority of what makes Lynels scary is how fast they can close the distance and how far they can dash back. A Lynel that can’t dodge is incredibly manageable for aerial fighters.
Fun fact about Rito architecture: every building has a deck for landings and take offs which serves as the real "front door", what we would assume to be the front entrance at first is actually the backdoor.
2:10 I mean, the enemy could pull an Alexander and bring engineers with them to straight up build a solid bridge to get to them. It would take a few months, but it would work.
The point is, while they could do this in theory, they have wood readily available, they also would be left wide open to getting shot by the Rito flying out of range of their weapons.
One thing that's easy to miss but very appreciated about TotK is that the villages aren't just sitting on their asses waiting for Link to show up and solve everything everyone is more proactive this time, which in turn makes it easier to believe analisis like this.
I dunno about that. These types of rock formations can and do happen naturally. But now that you're mentioning it, I wonder if Lake Totori is a natural thing or was it created specifically as a moat...?
It does feel like the spire's been carved into, in a way that looks like the village was greater and taller than it is currently? I think you could be right about the moat idea... they could have at least spent time isolating themselves, maybe even knocking down a few spires.
Interestingly, I think season would also be crucial for the monster attack. As we see in Tears of the Kingdom, Rito village can run into food and supply issues, as the bridge being down and the harsh cold freezing over everything made it necessary for almost all the adult Rito to focus on gathering food. The Rito were not able to do this completely un-harassed (Tulin running into monsters and getting his bow stolen like a noob), and in-game dialogues suggests that even without the monsters organizing into a single army, the Rito could not hold out indefinitely if the weather conditions did not improve. Of course, winter would also pose the issue of the monsters being able to resupply as well, so a prolonged traditional siege would still not be the best option. While leaving the Rito completely alone would not be the best choice (since their aerial support would need to be dealt with or at least hindered in a wider campaign), an outright blitz attack on the village itself would be suicide without bringing in the big hydra guns (or Divine Beast Medoh). Instead of a prolonged castle style siege or storm/assault, I'd suggest a scorched earth approach for the surrounding areas, and maintain scattered forces in enough numbers to hinder the Rito from easily using the surrounding areas to forage for food. Travel only under the cover of darkness in winter, destroy as much of the surrounding forest, tundra, etc. as possible to force the Rito to have to go out of Tabantha region for reliable resupply. The only areas to be spared would be caves for the monster raiders to use, which the Rito would not risk entering into in this scenario as their greatest advantage, flight, would be entirely negated. They could use bomb arrows to collapse these caves, but those caves would also be the only sources of local food too if the monsters succeeded in this scenario. The Rito would then have to prioritize between keeping warriors to fight off raids/invasions and logistics support of Rito village. Rito village might not be in danger of being assaulted with this approach, but it would still be threatened.
The only problem with that is that they could just leave and go somewhere else. Like Zoras Domain, which doesn't lack for food and could *really* use the extra defense!
@@hanzzel6086 Zora's domain is halfway across Hyrule. They'd have to carry at a minimum their children and weapons halfway across the kingdom with the potential threat of being harassed by kees or other flying monsters on the way. Remember, Rito archers can't actively fly, carry a load, and shoot arrows at the same time, so it could be a very costly evacuation plan compared to taking some losses waiting out the winter (remember, the only reason the Rito found out a monster was causing the extra cold conditions was because of Link and Tulin exploring the Wind Temple). Looking back over a map of Hyrule (ToTK), the high elevation surrounding the Zora River would be suitable for the RIto to inhabit, especially the areas around Ploymous Mountain or Upland Zorano. Heck, that back escape route that could be choked off with foresight (Toto Lake area) could be secured with the RIto setup there. But let's assume the Rito do end up leaving and successfully resettle on the Zora end of things. On one hand, the monsters have succeeded in driving off the Rito from their defensible location, which they can now take for themselves. An entire region of Hyrule would effectively fall under monster control instead of being contested territory. Forcing your enemy to leave their good spot is less of a win than wholesale destroying them, but it is still a significant win in a war of conquest/domination.
@@Eric188092 Fair points, but being easily defended in this case also means isolated, and easily made more so (those choke points work both ways and could be easily sealed off entirely with explosives, only the longest and most dangerous route could be reasonably secured against such a blockade). Plus, that area is not easily defended against an aerial assault, so it shouldn't be too hard for an Rito and Hylian (or preferably Goron) counterstrike to retake, especially after the main quest.
@@hanzzel6086 That's beyond the original scenario/OP's scope though; the pros and cons of the Rito, by themselves, defending their home in the case of an organized monster attack was the scope. Getting help from Hylians/Gorons would make a big difference in their ability to resist, to the point where the scenario becomes pretty one sided unless you throw in the Gleeocks (and not just ones normally found in the area).
12:10 fun fact! the way I learned that from learning the etymology of the word. Siege literally means "to sit." in reference to what the defenders were doing.
There’s plenty of caves around, keese eyeballs on the arrows to drop the gleeoks even at night shouldn’t be hard to come by. If they can make fire and bomb arrows, they can make eye-arrows.
@@MercuryA2000 there are other fused weapons available in the game, including some fused arrows used by the Rito (though these are elemental) so I think so
@@thod-thod I'd need to look back at all of the drops you can get, but I'm pretty sure no one ever makes anything too much fancier than the elemental and explosive weapons. And iirc there were quests that you needed to do for them to figure out those. Homing arrows just seems like a step up to me, so I'm a bit pessimistic about that personally. At the very least I think they would be in very short supply because they still aren't used to making them. An emergency option rather than a primary strategy.
That’s the fun thing about the Rito, they don’t need a real defense, they have nature on their side. They could live almost anywhere due to their feathers regulating temperature and flight so they could move places no one else can and can fight off any enemy with their superior aerial prowess. Everything else is just a bonus for them.
@@Treetall. Who's Gordon? Although I have to admit he sounds tough, and I don't see why anybody in his family wouldn't know how to handle themselves. I guess not even bodies made of stone couldn't protect the gorons from autocorrect. Also, there shouldn't be an apostrophe there.
I think monsters in Hyrule work like how we used to think maggots work; they simply emerge from the ground or thin air in unpredictable places, rather than having to actually move in. That'd make keeping a region totally monster-free into a sysiphysian ordeal, explaining why no faction has bothered. This us supported a bit by the imagery of dorf's rise to power in TOTK's flashbacks, in which beams of gloom from the sky simply create fully-grown, equipped, and instantly malicious monsters all across Hyrule including on top of the future great sky island's fortified wall, right next to hylian soldiers. Who's to say the blood moon phenomenon doesn't do similar things now and then?
I think a good sign of how powerful the spire really is, is that it can hold up the weight of divine beast vah medoh roosting on it, something that likely weighs thousands of tons
That's true! Village itself is also heavy. Though with the weight of the Village resting on it, being hit with force from the side would probably not be good.
I love the video! I think the analysis of strategy is always nice to see and you did it very well. It would be cool to see a Zelda strategy game where you have to plan your attack and defense of the major settlements as well!
I'm here from breadpirate and I gotta thank him cause this is one of my new favorite channels. Loved watching some of your videos draken, I plan on watching more
what makes this so much fun to watch is the fact that bread pirate kind of sounds like revali, so in my head i'm just imagining revali criticising his own folks' defnses and it's amazing
4:40 it would also be REALLY easy to flank from behind, if the monsters are on the path. The rito could just fly over the cavern with supplies etc.. and the monsters would have to walk all the way back to combat the rito. Throughout history fighting on to sides has been proved to not be good for the enemy surrounded, so the monsters are pretty much screwed if the travel on the road.
"Our last line of defense will be Link." Zelda:"...Oh sh-" Meanwhile Link: *Blowing himself up with Bomb Arrows, Stubbing his toe a little too hard and dying. Carrying explosive barrels over his head, blowing up, and falling down a chasm. All while a poorly played Kazoo version of the Main Theme plays*
I’m pretty sure the rito could just go down INTO the chasm as a last resort. Anyone can go into the depths, and since they can fly, it would be easy way in, and an easy way out.
If you ever played Hyrule warriors you will rember when getting to the ravioli he cuts bridges and puts army's in small areas and even shoots you from the sky best to leave this place alone :3
I understand for the purpous of the video you don't count link but realistically it wouldn't take too long before they have to deal with the equivalent of two armys
7:45 a thing you forgot to mention with the bridge too was that the narrow bridge is gery easy to see from rito village, meaning not only is it slow its also very easy to be seen and alerted for
the victory or downfall of rito village absolutely come down to the tactics of the gleeoks, if the rito strike first, they probably win regardless, if gleeoks strike first, their is no way their isn't significant damage inflicted at the least, the best that the rito would want for would be the gleeoks to come one at a time in the day, some houses would probably get sniped in the battles but i think they come out on top, if the gleeoks came in at the the same time, i don't think most of the village would survive, they are simply too destructive to prevent major damage even if the rito win.
Yeah, if Gleeoks come to the Village it gets burned down regardless of the time of day. If it's at day time, Rito could be able to fend them off and retain control of smoldering ruins but that's about it.
If the rito wanted to deal with the gleeoks, why don’t they lure them over the massive lake at rito village and stun them, making them drop from the sky into the water where they’d drown
They are though the amount of content I made on them isn't really because of that, it's just happenstance. This here idea came up while I was making Rito Biology back in winter but it didn't fit the topic of that video so I shelved it for the time being. Bread's Lookout Landing video reminded me of it, so it felt like a natural choice for the subject!
@@Drakenwild Ah! Interesting! Well, I must say I learn a lot from your videos. I actually apply it to the stories I write about the Champions. I mean the facts are irrefutable!
@Cliffordlonghead The Gerudo have access to few resources and important areas, the gorons had the flame of death mountain as their protection, but now that's gone and they have a bridge right above their city that enemy archers could make great use of, the zora could be surrounded on all sides if their foes went up the mountain paths (plus, any electricity would be lethal where they lived, even without their inherent weakness,) and the bread has an entire video about how bad lookout landing is.
what the monsters could do is use planks from boko camps to float on the lake being pulled by the lizalfos, use them to bring horriblins to the base of the rito village pillar and, because horriblins are great climbers, they could climb up into the village and wreak havoc there.
9:30 One thing that baffles me is how Vah Medoh managed to PERCH without causing serious damage to the spire and likely also resulting in rock slides falling down onto Rito Village, again likely injuring or killing some Rito
I saw the wood bridges leading up to the village and immediately thought of letting monster forces march along them and then bombing the first and last ones as they monsters make their way along, dropping many of them into the water below and stranding the others on the plateaus. Anything that isn't a lizalfos or maybe chuchu will just die from falling in the water. You'd likely want to be picking off a lot of them along the way if you don't think they'll retreat. As for the night time gleeok attack, those things produce light. While not enough for me to think that the Rito can pull off a complete reversal, but enough that I think that any night time scouts would spot them coming and be able to set the alarms to get people moving before the onslaught.
Note: everything talked about in this video is actually only the middle layer of defenses. The last line of defense will be link. And the first line of defense is also Link being a feral goblin and killing literally every monster on the continent to make food from their parts.
Very enjoyable video Draken! I really like how the later half of a video took a storytelling approach to how a conflict between the Rito and the monsters would play out. Additionally, I like how you and Bread provided multiple scenarios for the conflict. It gave me a lot more to think about, and made the whole situation a lot more nuanced. As a 3D artist, it was also a pleasant surprise to see you incorporate 3D models into your storytelling scenarios. Those were a lot of models you had to pose. I imagine it must have taken quite a lot of time and effort to get that all done! Can’t wait to see more from you in the future! (Also, side note, I really the design of your dragon avatar. Very wholesome, lots of personality. :) )
Thank you! Yeah, just posing those models alone took up two weeks of work, I think I ended up with like 70 frames? At the start I didn't even really know what I was doing, too, never did anything with 3D modelling before ^^'
9:24 held a Devine beast up just fine so it’s probably fairly durable stone. Plus the Rito are likely the best mobility wise and likely could change locations to their shooting range in the mountains if needed. There are very few flying monsters that would be an actual threat here. the fact they use bomb arrows and specialize in archery makes them basically able to make improvised bomb runs on the spot. So they can use hit and run tactics very easily not to mention they do make swords, spears, and shields so chances are they have some skill at fighting on foot. So they’re actually fairly capable of protecting themselves. Chances are most monsters wouldn’t be able to get close to Rito village because if tulin can make head shots on a regular basis as a child imagine what a trained adult can do. They would get to the first bridge and then promptly have said bridge broken before getting stuck on the village or plummeting down a good few stories and either die, or be stuck down there. And even if they sent something like a gleeock I’d bet they have ancient arrows specifically for dealing with them somewhere if not bomb flowers lots of bomb flowers will work
I have an idea: remember the hidden chasm located underneath the village? the ritos can use it as some kind of emergency bunker (considering master kohga already got his butt kicked out of the nine realms) where they dive into the depth and somehow seal the opening. Once their last line of defense (link) has arrived, they can easily fly out of the chasm and rebuild the village or join the fight if needed.
11:36 the Rito evolved from the Zora, so they probably at least know *how* to swim to some extent, even if only as a leftover instinct from however long ago it was when they last needed it
My theory on kite shield is that they’re only used to make bombastic landings to use in tandem with the swords, like link can use by shield surfing. Or in other words, not like the usual use of the shield (protection).
I noticed another weakness that wasn't really explored in this video. If I were to stage an assault on the Rito (without using dragons) I would aim to attack their supply lines and their diplomatic relations. You brought up that the Stables could be used to ensure that the Rito have resources, that they can never fall to a siege as in the most dire of circumstances they could rely on the stables to ensure their allies could bring them supplies, and while it's a strength against a direct attack on their village, it's also a crippling weakness. The stables are nowhere near as well defended as the Rito village, I would gather multiple harassment forces, utilizing the Wizrobes, the Talos, the Bokogoblins, the Stalnox, even any Lynals if I could get my hands on them (but not Lizalfos or Aerocudas, they will be needed later) and to stage night raids on all the nearby stables. As you pointed out, the Rito seem quite content to let monsters continue to exist within the surrounding area, even along the roads, just so long as they can't fly so I should be able to get all the preparations I would need for these night raids handed well in advance (I will probably need to keep the big threats away until the smaller ones secure defensive positions that can keep them safe from aerial attacks). With these night raids the stables will eventually be forced them to call upon their nearby allies, the Rito, to come and help them. Things then change depending on how long the response time is, as if it's quick enough everything happens in one night, if it's not then these night raids will need to be repeated without ever destroying the stables and ensuring that my forces retreat to safety well before the day time. The idea here is simple though, either the Rito will abandon the stables to their fates, fracturing their relations to the other races that could be exploited to isolate the Rito and eventually run them dry of iron and explosives, or they will be forced to help the stables, spreading their forces thin. If this becomes a prolonged campaign, rather than a single night, my goal will be to ensure that I force the Rito to patrol as much ground as possible while never allowing them to strike a decisive blow against my harassment forces, creating a sort of mini-siege on each of the stables as I attack with overwhelming force and from higher ground that would continually require the attention of the Rito to hold back. If the Rito take the bait and come to the aid of their allies, this will however leave their village relative undefended as their forces are either almost entirely at the stables or otherwise spread thin and exhausted. This is where I would have Aerocuda's air-drop in Lizalfos via the route TheBreadPirate suggested to get them into the village at night (taking the bridges and slowly advancing is a tempting offer too, but too risky as a rogue Hylian could spoil the entire plan). Between their limited night vision and the Lizalfos' natural camouflage it would not be difficult to sneak past whatever skeleton crew they have left behind, moving through the village to take out their forces back home in one swoop. Some of the civilians would probably wake up and fight back, probably taking out several of them out, but untrained civilians woken up in the middle of the night and barely able to see their attackers would not be able to take them all out, not before we use their own arrows to shoot them down. Here the Aerocuda would also attempt to attack and stop any fleeing Rito, as to ensure that the Lizalfos have as much time as possible to find all their supplies of fire arrows and explosives. With the civilians killed or chased out, and the supplies found the goal from there is to have the Lizalfos burn their villages and blow up the spire they call home. A secondary squad of Aerocudas will probably need to fly in our own explosives to get the job done, but we do not want to take half measures with this attack as we get only one shot. Now, the Rito warriors would still by in large survive, as well as a lot of civilians would still escape even with Aerocuda and Keese trying to stop them, but the damage will have been done. The Rito will have lost their explosives, their homes, and most assuredly family all because they helped the Hylians. They will be forced to relocate to somewhere else, giving me many opportunities to stage night raids and other attacks on them if I ever catch them in my sights, but most importantly I will have buried a seed of resentment towards Hylians. This resentment will serve as a catalyst which can be exploited by disguised Yiga clan members in the future to hopefully turn the Rito against the Hylians, and while they will never be my allies, allowing them to become my pawns will be far more useful than merely wiping them out would ever be. At least, that's how I would attempt to attack them.
The Rito: are the most resiliant species in Hyrule, even to the point where they may as well have been the sole survivors of the Great Calamity. Their village also has the strongest defenses. Also the Rito: could have been driven to extinction PERMANENTLY by the demon dragon just as easily as any of the other four species if Link failed to act while he still could.
It’s worth mentioning that in age of calamity, the only ones actually able to beat the Rito defenses are party members. Not nearly enough regular soldiers, if any at all, can make it. The rito even bomb their bridge as a defensive maneuver.
so interesting idea here for invading, first the bridges, they need to be secured, so id take a special task force of the fasted monsters i have, and equip each of them with several metal great shields each shield painted the same pale bauge color of the areas rocks, and chains, now only moving at night this force would make theyre way towards the bridges, using the camoflage of of the shields to hide from any passing arial patrols, then once the force has reaches the briges at night they would lash the shields to the wooden bridges, and tie the shields togather transforming the vulnerable wood paths into heavy secure and importantly, fire proof bridges, this force would then use theyre remaining shileds to protect themselves against the ritos counter attacks till the main army reached the bridges....
Some other ways the monsters could win: 1. depending on the gleeok's firepower, they could break down the stone of the spire, allowing them to win instantly 2. If the yiga were to help, they could bring armies from the depths, as well as their "ultimate weapon". Granted, yiga archers aren't much better than Bokoblin archers, but their hovering and teleportation, as well as their disguises, would still make them dangerous. For an instawin, again they could go for the weak stone pillar. 3. if gleeoks (and this is a big IF) could carry soldiers, it's all over. Drop some lynels and battle taluses on Rito village and there'll be nothing they could do. However, it's very unlikely that Gleeoks could do this. 4. if Ganon whips up a snowstorm with colgera (or bring one from the depths), it's very likely gg. Yes, ritos could deal with colgera, but the snowstorm would further cloud their vision. Add to the fact that it's nighttime, and with the support of nearby monsters and gleeoks, they could easily make things much worse. 5. Do all of the above. Ritos aren't surviving all that. 6 (bonus!). Link gets mad at the Rito for making a child, a LITERAL child, their sage, instead of the much cooler and much more capable Teba. he burns everything down. But yeah, great video for the both of you! You guys are how I learn military strategy
Nice video!!! Only one appointment: if Rito Village were attacked by gleeoks at night, ritos would be safe as long as they make the gleeoks fall into the water by shooting their eyes. It would be difficult because of the bad vision, but it wouldn't be necessary to consider the 8000hp points.
For the “thin metal” and the giant spire I think those are mostly non issues. Based on link that metal is at least 15+ cm thick which is well a lot. I doubt that is quickly being torn apart in a battle situation. The wood itself of the houses would break long before the chains holding them.
Rito village is like the exact opposite of the the Zora domain. The Zora are gonna get cooked once their bridges fall and they are trapped, meanwhile the Rito have a literal mote. So sick. Be like a Rito kids.
Lizalfos are also decent because of thier wallclimbing and swiming ability so they could try climbing up... Though. They would have a LOT of trouble unless its at night
I refuse to take that measurement of Link as canonical because it is absurd! It do be an interesting detail about how the game was programmed though :D
Another thing to mention is just how easy it would be to destroy Tabantha Great Bridge, especially given the bridge is already falling apart, which would leave the monsters with only that extremely roundabout elongated march through harsh conditions.
Thanks for having me Draken!!
Now I am in the mood for some KFC, I'll see you later. 🍖🐔
Have a nice chicken!
Ok
@@Drakenwild hi
@@Drakenwild McD or Kfc?
@Drakenwild Cool Vid!!!
I love how the solution to "How to beat the Rito?" is just to throw dragons at them, honestly good strategy for any enemy you want to beat.
Reminds me a lot about that one document from Mass Effect, where one can read how to deal with Kroagans.
I mean the solution of destroying every village is to throw a dragon at them, I don't think any tribe will survive a Gleeok attack.
Same with zora
I’m just here
@@sp10482the last line of defence of hyrule against the gleeoks is link
The rito are even shown to be willing to destroy their bridges during an attack because revali destroys one in age of calamity
It's a good defense tactic in a setting where you are (or used to be anyway) the only military with an airforce!
@@Drakenwild Particularly when literally almost every ally can fly nigh effortlessly!
But I have a question: How does destroying a bridge prevent an Arc Titan from using Thundercrash to turn the Ritos into skeletons. Because I can tell you this, nothing stops an Arc Titan, I know this because my bones have been turned into ash, and I was shoved into a box.
Also I fear Arc Titans, they are my worst nightmare (besides Tormentors and Gloom Spawn).
@@S_Phoenix-059 Arc Titan? I can not find anything with that name that is related to legend of zelda or Hyrule.
@@Wildspeck because they are from a place called Destiny, where a giant golfball gives people magic, and smokey megamind wants the giant golfball, where I learned fear (until I relearned fear in TotK)
One thing about the Gleoks is that they all have glowing heads when awake (be it fire, frost or electricity), so they would have a hard time sneaking up on anyone at night.
It really depends on how bad Rito's nightvision is. Like, they have lanterns around their town but it is still considered too dark for them to leave their houses past sunset. So it's not farfetched to think the guards wouldn't spot the Gleeoks until it was too late.
I think she was talking about the likes of Naydra, Farosh, and Dinraal.
@@Drakenwild Poor night vision doesn't affect your ability to see bright objects from far away. It just makes it hard to tell the difference between dark objects and darker objects. An approaching gleeok would be visible for miles.
@@petrie911 But during night most of them would probably be sleeping.
@@myleswelnetz6700 those dragons aren't hostile, except the one time that naydra got corrupted, it seems in this video both games have been mixed to one comparison using the elements of the soaring aerocudas with the hulking killer machines known as guardians
If i was the rito flying squadron commander, i wouldn't split up to fight three dragons at the same time - I'd focus them down one by one in a barrage of arrows so tight and fast that those dragonettes would never open a single eye between the beginning and the end of the fight.
On one hand, yes. On the other, the fear is that the other two will get to the Village before the Rito can make the trip, fight, and get back (and then do it two more times, likely resting in between).
@@Drakenwild Ha, you saw the weak spot right away. Indeed it entirely depends on the time window.
Except if you evacuate the village, forsaking the buildings for the people? 😱 It could be more safe, but the scars would be so rough.
@@Drakenwild I have to agree with Lillyluri, if a single gleeok shows up everyone is flying the other direction. I'm sure the children are even told not to alert anyone and just fly away the moment they see one.
@@Drakenwild however, if the other gleeocks are attacking while the attack squad is taking out a different gleeock, that means theyre approaching during the day.
During the day, the gleeocks should be spotted well in advance to call for an evacuation.
No matter how detailed these videos are, with so much stuff going against any race, add link and the defenses are beyond perfect.
Link is OP, which is why we banned him from this discussion, lol
Or the divine beasts. Only if they've kept them...
If you have Link then you must also have Blood Moons to have even the faintest chance of evening it out.
@@AngryCoward The problem with keeping the Divine Beasts is that Ganondorf could easily create more Blight Ganons to possess them again; that's probably why Hyrule dismantled them.
Thats a cool pfp, I solute you.
Something I noticed about the lake and spire that Rito Village is built on. The lake it's self may be inspired by Crater Lake National Park in Oregon, I say this because the area looks like an ancient and collapse caldera, with the tall spire(and other spire jutting out from the lake) looking like eroding volcanic throats. With that said volcanic throats are particularly sturdy do to being not only igneous rock but also do to the mixture of pyroclastic ash that makes a sort of natural cement. All this to say, the structural integrity of the spire might not be that big of an issue and also I just wanted to point out the interesting idea that Tabatha was once geologically active at one point.
Ooooh, I love that idea! That's super interesting, thank you for sharing! :D
we also know the spire was strong enough for a massive flying vah medo to LAND on it and using it to stop its momentum@@Drakenwild
There is something that you missed both the only monsters who could attack them in the middle of the night glow So even at night It would be easy to see them
It really depends on just how bad Rito's night vision is. From BotW we know that Rito don't normally come out at night even though they have lanterns around the town because even with them it is still too dark for them.
@@Drakenwild Well, atleast they could see the glowing enemies. I think. I believe even if you don't see anything around illuminated, you'd see glowing specks moving around, at the very least! =D
You know it’s good when you need 3 flying tanks to take down your village
Yep!
These two videos were fascinating! What I gathered is we, the Yiga Clan, shouldn't have too much trouble with Zora's Domain, but Rito Village is... We may need to mass produce our ultimate weapon. I mean, of course both places are perfectly safe, nothing to worry about. The Yiga pose no threat. None at all! 👀
Glory to Master Kohga
Perfectly safe yes. Let's just carry on.
Glory to Master Kohga
Glory to master kohga
HYAHT
GLORY TO MASTER KOHGA
Those paper cutouts in the battle scenario where hilarious, they really made my day :3
Hah, I'm happy you liked them! :D
Something that I’d like to point out is that wizrobes have the ability to summon keese and chuchus corresponding to their elemental abilities. Granted, said elemental summons do glow in the dark so they would be pretty easy to spot. However if the wizrobes are smart, then they will use the keese as a distraction. Not to mention that they could also summon a bunch of chuchus on the village in order to flush out the rito so that the rest of the monsters can pick them off.
I feel like this still would result in Rito trying tet Wizzrobes first. They are smart enough to figure out where the keese and chuchu are coming from. It would be a pretty destructive attack though!
anytime ive accidentally fallen in the water and tried to climb up, I have always died
It's really, really deep
Don't forget, you can teleport.
I do the same occasionally as well.
I'd say that IF and only IF lore-wise gleeoks could drown in deep water, (but gameplay-wise they don't since they don't want us cheesing the lake hylia gleeok) the rito could potentially fend off the gleeok attack by headshotting them 3 times into Totori Lake.
Provided they can hit the eyes, which will be difficult for them at night.
@@Drakenwildassuming if keese eyes don’t only work if attached by fuse they can just use some keese and aim in that general direction and that would be good enough
@@GogetaLife_ITS_FUTILEoh god now im just imagining a rito catching a keese right out of the air and impaling its head through an arrow and then proceeding to shoot a gleeok right in its eye
They could aim for the wings to drop the beast into the water which would absolutely kill it. If not, the fire would ruin the village like how American firebombing campaigns ruined japans wooden cities.
This also doesn’t factor in how incredibly crippling a stealth operation would be. Plant a few explosives and drop the entire spire, with anything not falling being burned.
3:20 I could see the Rito winning against three gleeoks if know how to fight them, and they knew the attack was coming. As the gleeoks are over the water, the Rito shoot the eyes stunning them, and when the gleeoks fall into the water they will drown.
It may or may not need to be day though.
Pretty sure it would need to be day.
@@Drakenwild
Keese Eyeballs still make arrows home in on monsters even in pitch black
I think that the monsters will attack by:
Step 1-swnding the wisrobs at night with ther invisibility
Step 2- sending the gliooks to stop the rito from flying away and attacking from the sky
Step 3-using the talos as catapults
Step 4-sendig bokos at the village with the airakoda
Sounds like a pretty good plan! Provided Wizzrobes can stay invisible for long enough for everyone else to move into position.
I’m interested in Gordon city, as the location seems abysmal but the fighters very effective- and basically everyone can fight
They are also very tough to bring down!
A Goron could cave in the skull of a lynel with his bare hands.
with lava or without? would seem to make a pretty big difference.
Plus, Goron City no longer has molten lava in it; it used to limit the kinds of monsters Ganon could send.
@@christopherstephens2849 i would go without, as that was the work of the devine beast
If you didn’t’t know lynels can teleport. This might let them teleport directly into the village or across the bridges even after they’ve been destroyed. Lynels also have a odd ability to shoot up and have there arrows land where ever they need (for some these arrows can go though ceilings).This probably wouldn’t do that much but if the scaling one was silver it could do a lot.
Yea, I didn't account for Lynels having their arrows land wherever they want because that feels like the game cheating to make them more dangerous rather than some sort of in universe magical ability. Lynels are by all means extremely skilled archers but bows have a limit on their range.
This only happens in their own territory, nothing else. (Late)
@@Drakenwild also the arrows magically phase through solid surfaces like roofing
I’d say that makes them a specialty unit, or saboteur like the yiga, or other flying/teleporting enemies. The issue is that a teleporting lynel doesn’t do much to help other units enter, and they will pretty much be fighting alone (and easy to surround/isolate) if the bridges are out.
Even if Lynels teleport into the village, the village is so cramped and narrow that a lot of the land needs to be razed for them to get good fighting space.
Lynels need a lot of space to fight at their strongest, otherwise the most they can do is their horn swing, explosion attack, and standing sword slashes. It’ll likely lose balance and might trip, staggering it enough for Rito to just pot shot it to death.
A majority of what makes Lynels scary is how fast they can close the distance and how far they can dash back. A Lynel that can’t dodge is incredibly manageable for aerial fighters.
Fun fact about Rito architecture: every building has a deck for landings and take offs which serves as the real "front door", what we would assume to be the front entrance at first is actually the backdoor.
yep, I'm aware!
How ironic that when the Rito are defeated, their island becomes a dragon's roost.
Im glad for your collab with the bread pirate. Its led me to your awesome gem of a channel. Will absolutely start binge watching your content!
:D Welcome aboard and have fun!
2:10 I mean, the enemy could pull an Alexander and bring engineers with them to straight up build a solid bridge to get to them. It would take a few months, but it would work.
The point is, while they could do this in theory, they have wood readily available, they also would be left wide open to getting shot by the Rito flying out of range of their weapons.
Damn, Bread rly chose a good partner to work with🤩
Thanks! :D
One thing that's easy to miss but very appreciated about TotK is that the villages aren't just sitting on their asses waiting for Link to show up and solve everything everyone is more proactive this time, which in turn makes it easier to believe analisis like this.
@@elin111 that is the part I appreciated a lot about totk, yeah. And the way beating local dungeon visibly changes the afflicted town.
Nice to have an analysis about my favorite race! Out of all the settlements in hyrule, the Rito village gives me the most peace
I know, right? The music! The views!
Fantastic work you two!! The production value, the analysis, this was TOP TIER CONTENT
Thanks Cap! :D Doin our best ^^
I always thought the Rito home mountain structure was an old monument that's been weathered with time
I dunno about that. These types of rock formations can and do happen naturally. But now that you're mentioning it, I wonder if Lake Totori is a natural thing or was it created specifically as a moat...?
It does feel like the spire's been carved into, in a way that looks like the village was greater and taller than it is currently?
I think you could be right about the moat idea... they could have at least spent time isolating themselves, maybe even knocking down a few spires.
Interestingly, I think season would also be crucial for the monster attack. As we see in Tears of the Kingdom, Rito village can run into food and supply issues, as the bridge being down and the harsh cold freezing over everything made it necessary for almost all the adult Rito to focus on gathering food. The Rito were not able to do this completely un-harassed (Tulin running into monsters and getting his bow stolen like a noob), and in-game dialogues suggests that even without the monsters organizing into a single army, the Rito could not hold out indefinitely if the weather conditions did not improve. Of course, winter would also pose the issue of the monsters being able to resupply as well, so a prolonged traditional siege would still not be the best option. While leaving the Rito completely alone would not be the best choice (since their aerial support would need to be dealt with or at least hindered in a wider campaign), an outright blitz attack on the village itself would be suicide without bringing in the big hydra guns (or Divine Beast Medoh).
Instead of a prolonged castle style siege or storm/assault, I'd suggest a scorched earth approach for the surrounding areas, and maintain scattered forces in enough numbers to hinder the Rito from easily using the surrounding areas to forage for food. Travel only under the cover of darkness in winter, destroy as much of the surrounding forest, tundra, etc. as possible to force the Rito to have to go out of Tabantha region for reliable resupply.
The only areas to be spared would be caves for the monster raiders to use, which the Rito would not risk entering into in this scenario as their greatest advantage, flight, would be entirely negated. They could use bomb arrows to collapse these caves, but those caves would also be the only sources of local food too if the monsters succeeded in this scenario. The Rito would then have to prioritize between keeping warriors to fight off raids/invasions and logistics support of Rito village. Rito village might not be in danger of being assaulted with this approach, but it would still be threatened.
That's an interesting thought, thank you for sharing!
The only problem with that is that they could just leave and go somewhere else. Like Zoras Domain, which doesn't lack for food and could *really* use the extra defense!
@@hanzzel6086 Zora's domain is halfway across Hyrule. They'd have to carry at a minimum their children and weapons halfway across the kingdom with the potential threat of being harassed by kees or other flying monsters on the way. Remember, Rito archers can't actively fly, carry a load, and shoot arrows at the same time, so it could be a very costly evacuation plan compared to taking some losses waiting out the winter (remember, the only reason the Rito found out a monster was causing the extra cold conditions was because of Link and Tulin exploring the Wind Temple).
Looking back over a map of Hyrule (ToTK), the high elevation surrounding the Zora River would be suitable for the RIto to inhabit, especially the areas around Ploymous Mountain or Upland Zorano. Heck, that back escape route that could be choked off with foresight (Toto Lake area) could be secured with the RIto setup there.
But let's assume the Rito do end up leaving and successfully resettle on the Zora end of things. On one hand, the monsters have succeeded in driving off the Rito from their defensible location, which they can now take for themselves. An entire region of Hyrule would effectively fall under monster control instead of being contested territory.
Forcing your enemy to leave their good spot is less of a win than wholesale destroying them, but it is still a significant win in a war of conquest/domination.
@@Eric188092 Fair points, but being easily defended in this case also means isolated, and easily made more so (those choke points work both ways and could be easily sealed off entirely with explosives, only the longest and most dangerous route could be reasonably secured against such a blockade). Plus, that area is not easily defended against an aerial assault, so it shouldn't be too hard for an Rito and Hylian (or preferably Goron) counterstrike to retake, especially after the main quest.
@@hanzzel6086 That's beyond the original scenario/OP's scope though; the pros and cons of the Rito, by themselves, defending their home in the case of an organized monster attack was the scope. Getting help from Hylians/Gorons would make a big difference in their ability to resist, to the point where the scenario becomes pretty one sided unless you throw in the Gleeocks (and not just ones normally found in the area).
12:10 fun fact! the way I learned that from learning the etymology of the word. Siege literally means "to sit." in reference to what the defenders were doing.
That is a very fun fact actually, thanks for sharing!
There’s plenty of caves around, keese eyeballs on the arrows to drop the gleeoks even at night shouldn’t be hard to come by. If they can make fire and bomb arrows, they can make eye-arrows.
Good point!
Can regular people make the homing arrows? I know Link can, but is that a unique aspect of Fuse or is he just expediting the process.
@@MercuryA2000 there are other fused weapons available in the game, including some fused arrows used by the Rito (though these are elemental) so I think so
@@thod-thod I'd need to look back at all of the drops you can get, but I'm pretty sure no one ever makes anything too much fancier than the elemental and explosive weapons. And iirc there were quests that you needed to do for them to figure out those.
Homing arrows just seems like a step up to me, so I'm a bit pessimistic about that personally. At the very least I think they would be in very short supply because they still aren't used to making them. An emergency option rather than a primary strategy.
I thought the Rito had the WORST defense, until this video!
:D
Same!
That’s the fun thing about the Rito, they don’t need a real defense, they have nature on their side. They could live almost anywhere due to their feathers regulating temperature and flight so they could move places no one else can and can fight off any enemy with their superior aerial prowess. Everything else is just a bonus for them.
I think the Gordon’s might have the best defense
@@Treetall. Who's Gordon? Although I have to admit he sounds tough, and I don't see why anybody in his family wouldn't know how to handle themselves. I guess not even bodies made of stone couldn't protect the gorons from autocorrect. Also, there shouldn't be an apostrophe there.
9:04 If Vah Medoh landing on that perch didn't break the rock... you're going to have a tough time doing that in the timespan of an attack.
That is a very good point! We didn't consider that.
That's fair
Who else is here from the bread pirate
I can tell you with confidence that it is most people watching right now.
Me
Me
Me
Me
33:29 you might even call it... dragon roost island
That would be one hell of an origin story!
I think monsters in Hyrule work like how we used to think maggots work; they simply emerge from the ground or thin air in unpredictable places, rather than having to actually move in. That'd make keeping a region totally monster-free into a sysiphysian ordeal, explaining why no faction has bothered. This us supported a bit by the imagery of dorf's rise to power in TOTK's flashbacks, in which beams of gloom from the sky simply create fully-grown, equipped, and instantly malicious monsters all across Hyrule including on top of the future great sky island's fortified wall, right next to hylian soldiers. Who's to say the blood moon phenomenon doesn't do similar things now and then?
You know it’s a good day when draken drops a rito video
:D
I think a good sign of how powerful the spire really is, is that it can hold up the weight of divine beast vah medoh roosting on it, something that likely weighs thousands of tons
That's true! Village itself is also heavy. Though with the weight of the Village resting on it, being hit with force from the side would probably not be good.
I love the video! I think the analysis of strategy is always nice to see and you did it very well. It would be cool to see a Zelda strategy game where you have to plan your attack and defense of the major settlements as well!
Heck ye! I'm always down for a strategy game ^^
Just discovered this channel from bread pirate. You're awsome, keep up the good work. :)
Thank you! :D
I'm here from breadpirate and I gotta thank him cause this is one of my new favorite channels. Loved watching some of your videos draken, I plan on watching more
Glad to have you here, have fun! ^^
Breaking the bridge still lets enemies in because let's enter the aracuda. It can carry anything that's about the size of a boko
We adressed aerocuda.
love the moonlighter background music! definitely a personal favorite
Thanks! Gotta love me some David Fenn music ^^
I only knew about this music because of death's door!
what makes this so much fun to watch is the fact that bread pirate kind of sounds like revali, so in my head i'm just imagining revali criticising his own folks' defnses and it's amazing
4:40 it would also be REALLY easy to flank from behind, if the monsters are on the path. The rito could just fly over the cavern with supplies etc.. and the monsters would have to walk all the way back to combat the rito. Throughout history fighting on to sides has been proved to not be good for the enemy surrounded, so the monsters are pretty much screwed if the travel on the road.
Yep!
Here from Bread's channel. Can I say I love your accent.
I'll allow it, lol. Thanks! :D
@@DrakenwildWhat is it, if ypu don't mind me asking? My first guess was German, but the way you roll your 'r's is throwing me off. Finnish?
@@mitwhitgaming7722 nope and nope. I'm Polish!
@@Drakenwild Ahh. That makes sense
Yeah i also have to say the same thing
Truly a drakenwild moment
It took forever to make but it was worth it!
Y’all forgot the ultimate defense… link
Well, that would be no fun if we just said "Link did it".
"Our last line of defense will be Link."
Zelda:"...Oh sh-"
Meanwhile Link: *Blowing himself up with Bomb Arrows, Stubbing his toe a little too hard and dying. Carrying explosive barrels over his head, blowing up, and falling down a chasm. All while a poorly played Kazoo version of the Main Theme plays*
RELEASE THE HYLIAN
Link dive bombs off a Rito.
I’m pretty sure the rito could just go down INTO the chasm as a last resort. Anyone can go into the depths, and since they can fly, it would be easy way in, and an easy way out.
Meanwhile, link is making a Korok shish kabob. This comment is from Bread in another vid.
Gleeoks in fight can be dropped to the ground; dropping one into big lake could be very good
True, as long as Rito can hit their eyes which would pose a bit of a problem at night.
If you ever played Hyrule warriors you will rember when getting to the ravioli he cuts bridges and puts army's in small areas and even shoots you from the sky best to leave this place alone :3
You're so underrated. Your content is great!
Thank you! :D
the best
Maybe we can have the gerudo next 🗿🦔
Maybe c:
I understand for the purpous of the video you don't count link but realistically it wouldn't take too long before they have to deal with the equivalent of two armys
Yeah, including Link and everything he can do would defeat the purpose of this video.
I know it's not the related to the video but your accent is so gorgeous omg
Thank you!
Amazing collaboration Awesome video editing
Thanks, doing my best ^^
I just realised that there was ring fit adventure music at the start...
Perhaps.
nice video! I loved it! You are pretty damn underrated, you deserve more subs!
Thank you! Glad you enjoyed! :D
7:45 a thing you forgot to mention with the bridge too was that the narrow bridge is gery easy to see from rito village, meaning not only is it slow its also very easy to be seen and alerted for
the victory or downfall of rito village absolutely come down to the tactics of the gleeoks, if the rito strike first, they probably win regardless, if gleeoks strike first, their is no way their isn't significant damage inflicted at the least, the best that the rito would want for would be the gleeoks to come one at a time in the day, some houses would probably get sniped in the battles but i think they come out on top, if the gleeoks came in at the the same time, i don't think most of the village would survive, they are simply too destructive to prevent major damage even if the rito win.
Yeah, if Gleeoks come to the Village it gets burned down regardless of the time of day. If it's at day time, Rito could be able to fend them off and retain control of smoldering ruins but that's about it.
If the monsters had trebuchets the birds would be cooked.
If the rito wanted to deal with the gleeoks, why don’t they lure them over the massive lake at rito village and stun them, making them drop from the sky into the water where they’d drown
It's not guaranteed they'd follow them away from the Village. Also, if battle is taking place at night, Rito will struggle to hit the eyes.
Very cool video, enjoy it! 🙏
Hello.
You make a lot of videos about the Rito. They must be your favorite race, eh? I mean they are pretty awesome!
They are though the amount of content I made on them isn't really because of that, it's just happenstance. This here idea came up while I was making Rito Biology back in winter but it didn't fit the topic of that video so I shelved it for the time being. Bread's Lookout Landing video reminded me of it, so it felt like a natural choice for the subject!
@@Drakenwild Ah! Interesting! Well, I must say I learn a lot from your videos. I actually apply it to the stories I write about the Champions. I mean the facts are irrefutable!
@@Amey_Wolff damn, that's awesome! Very happy to hear it
The Rito: live in the flimsiest village.
Also the Rito: have the strongest defenses.
I always thought the Rito had the best homebase, nice to see you go in depth about it!
How
@Cliffordlonghead The Gerudo have access to few resources and important areas, the gorons had the flame of death mountain as their protection, but now that's gone and they have a bridge right above their city that enemy archers could make great use of, the zora could be surrounded on all sides if their foes went up the mountain paths (plus, any electricity would be lethal where they lived, even without their inherent weakness,) and the bread has an entire video about how bad lookout landing is.
@@EPadraigM never mind
@@EPadraigM I'm not talking about the comments I'm talking about how u got here before anyone else?
@@Cliffordlonghead Idk
what the monsters could do is use planks from boko camps to float on the lake being pulled by the lizalfos, use them to bring horriblins to the base of the rito village pillar and, because horriblins are great climbers, they could climb up into the village and wreak havoc there.
As long as Rito don't manage to sink them on their way there, yes.
Great Video , love The combo of u 2
Thanks ^^
9:30 One thing that baffles me is how Vah Medoh managed to PERCH without causing serious damage to the spire and likely also resulting in rock slides falling down onto Rito Village, again likely injuring or killing some Rito
I cannot be the only one who thinks Draken’s voice is comforting
You are not! In my catalogue, I have an hour long ASMR-ish video consisting of older scripts if you wanna.
I saw the wood bridges leading up to the village and immediately thought of letting monster forces march along them and then bombing the first and last ones as they monsters make their way along, dropping many of them into the water below and stranding the others on the plateaus. Anything that isn't a lizalfos or maybe chuchu will just die from falling in the water. You'd likely want to be picking off a lot of them along the way if you don't think they'll retreat.
As for the night time gleeok attack, those things produce light. While not enough for me to think that the Rito can pull off a complete reversal, but enough that I think that any night time scouts would spot them coming and be able to set the alarms to get people moving before the onslaught.
If the monsters somehow got close to the rito and the rito couldn't use their bows for some reason, they could use their claws.
It is also a valid option! Less safe than dropping stuff from high up but valid!
So out of all of the villages that go analyzed 2/3 would survive. 1/3 if Ganon had the tiniest amount of foresight with the zora.
2/3 provided Gleeoks don't get any wise ideas. Massive three-headed dragons are pretty OP as it turns out.
Depending on how many monsters attack Lookout Landing. Any more than 100, and they're doomed.
@@atlantic85 pretty sure that's why Spygirl said 2/3
@@Drakenwild Oh, my point was it could be 3/3 surviving depending on how many monsters take on Lookout Landing.
@@atlantic85 Fair
hello! Here from Mr. B Pirate, glad to be here and happy to stay :D
Happy to have ya! ^^
Awesome video
Thank you! :D
@@Drakenwild np
@@Drakenwild I came from bread end
Ye, I'm assuming! Most people watching right now are coming from him ;)
Note: everything talked about in this video is actually only the middle layer of defenses.
The last line of defense will be link. And the first line of defense is also Link being a feral goblin and killing literally every monster on the continent to make food from their parts.
Hey what is your opinion on bread?
It is the basis of civilization, 10/10
Very enjoyable video Draken! I really like how the later half of a video took a storytelling approach to how a conflict between the Rito and the monsters would play out. Additionally, I like how you and Bread provided multiple scenarios for the conflict. It gave me a lot more to think about, and made the whole situation a lot more nuanced.
As a 3D artist, it was also a pleasant surprise to see you incorporate 3D models into your storytelling scenarios. Those were a lot of models you had to pose. I imagine it must have taken quite a lot of time and effort to get that all done!
Can’t wait to see more from you in the future!
(Also, side note, I really the design of your dragon avatar. Very wholesome, lots of personality. :) )
Thank you! Yeah, just posing those models alone took up two weeks of work, I think I ended up with like 70 frames? At the start I didn't even really know what I was doing, too, never did anything with 3D modelling before ^^'
**The Aerocuda bomb-flower bombardedment of the Rito village**
Sound the alarms! They have the flowers!!
9:24 held a Devine beast up just fine so it’s probably fairly durable stone. Plus the Rito are likely the best mobility wise and likely could change locations to their shooting range in the mountains if needed. There are very few flying monsters that would be an actual threat here. the fact they use bomb arrows and specialize in archery makes them basically able to make improvised bomb runs on the spot. So they can use hit and run tactics very easily not to mention they do make swords, spears, and shields so chances are they have some skill at fighting on foot. So they’re actually fairly capable of protecting themselves. Chances are most monsters wouldn’t be able to get close to Rito village because if tulin can make head shots on a regular basis as a child imagine what a trained adult can do. They would get to the first bridge and then promptly have said bridge broken before getting stuck on the village or plummeting down a good few stories and either die, or be stuck down there. And even if they sent something like a gleeock I’d bet they have ancient arrows specifically for dealing with them somewhere if not bomb flowers lots of bomb flowers will work
This was such a comfy watch. Such a fresh perspective to Zelda content!
Thank you!
I have an idea: remember the hidden chasm located underneath the village? the ritos can use it as some kind of emergency bunker (considering master kohga already got his butt kicked out of the nine realms) where they dive into the depth and somehow seal the opening. Once their last line of defense (link) has arrived, they can easily fly out of the chasm and rebuild the village or join the fight if needed.
Provided it was cleared of Yiga beforehand and Rito can bring enough food and water supplies down with them, then yes, it is a viable option.
It's all fun and games until the monster army hears 'The Only Thing They Fear is You' growing louder as Link approaches.
Both Link and Blood Moon were banned from this discussion for being OP.
11:36 the Rito evolved from the Zora, so they probably at least know *how* to swim to some extent, even if only as a leftover instinct from however long ago it was when they last needed it
We need to get drakenwild to 100k. Keep going draken!!
:D Thank you!!
My theory on kite shield is that they’re only used to make bombastic landings to use in tandem with the swords, like link can use by shield surfing. Or in other words, not like the usual use of the shield (protection).
Hah, I like it!
I keep trying to watch these videos because they’re genuinely interesting, but they’re so soothing they put me to sleep every time 😅
😅
I noticed another weakness that wasn't really explored in this video. If I were to stage an assault on the Rito (without using dragons) I would aim to attack their supply lines and their diplomatic relations.
You brought up that the Stables could be used to ensure that the Rito have resources, that they can never fall to a siege as in the most dire of circumstances they could rely on the stables to ensure their allies could bring them supplies, and while it's a strength against a direct attack on their village, it's also a crippling weakness. The stables are nowhere near as well defended as the Rito village, I would gather multiple harassment forces, utilizing the Wizrobes, the Talos, the Bokogoblins, the Stalnox, even any Lynals if I could get my hands on them (but not Lizalfos or Aerocudas, they will be needed later) and to stage night raids on all the nearby stables. As you pointed out, the Rito seem quite content to let monsters continue to exist within the surrounding area, even along the roads, just so long as they can't fly so I should be able to get all the preparations I would need for these night raids handed well in advance (I will probably need to keep the big threats away until the smaller ones secure defensive positions that can keep them safe from aerial attacks). With these night raids the stables will eventually be forced them to call upon their nearby allies, the Rito, to come and help them. Things then change depending on how long the response time is, as if it's quick enough everything happens in one night, if it's not then these night raids will need to be repeated without ever destroying the stables and ensuring that my forces retreat to safety well before the day time. The idea here is simple though, either the Rito will abandon the stables to their fates, fracturing their relations to the other races that could be exploited to isolate the Rito and eventually run them dry of iron and explosives, or they will be forced to help the stables, spreading their forces thin. If this becomes a prolonged campaign, rather than a single night, my goal will be to ensure that I force the Rito to patrol as much ground as possible while never allowing them to strike a decisive blow against my harassment forces, creating a sort of mini-siege on each of the stables as I attack with overwhelming force and from higher ground that would continually require the attention of the Rito to hold back.
If the Rito take the bait and come to the aid of their allies, this will however leave their village relative undefended as their forces are either almost entirely at the stables or otherwise spread thin and exhausted. This is where I would have Aerocuda's air-drop in Lizalfos via the route TheBreadPirate suggested to get them into the village at night (taking the bridges and slowly advancing is a tempting offer too, but too risky as a rogue Hylian could spoil the entire plan). Between their limited night vision and the Lizalfos' natural camouflage it would not be difficult to sneak past whatever skeleton crew they have left behind, moving through the village to take out their forces back home in one swoop. Some of the civilians would probably wake up and fight back, probably taking out several of them out, but untrained civilians woken up in the middle of the night and barely able to see their attackers would not be able to take them all out, not before we use their own arrows to shoot them down. Here the Aerocuda would also attempt to attack and stop any fleeing Rito, as to ensure that the Lizalfos have as much time as possible to find all their supplies of fire arrows and explosives. With the civilians killed or chased out, and the supplies found the goal from there is to have the Lizalfos burn their villages and blow up the spire they call home. A secondary squad of Aerocudas will probably need to fly in our own explosives to get the job done, but we do not want to take half measures with this attack as we get only one shot.
Now, the Rito warriors would still by in large survive, as well as a lot of civilians would still escape even with Aerocuda and Keese trying to stop them, but the damage will have been done. The Rito will have lost their explosives, their homes, and most assuredly family all because they helped the Hylians. They will be forced to relocate to somewhere else, giving me many opportunities to stage night raids and other attacks on them if I ever catch them in my sights, but most importantly I will have buried a seed of resentment towards Hylians. This resentment will serve as a catalyst which can be exploited by disguised Yiga clan members in the future to hopefully turn the Rito against the Hylians, and while they will never be my allies, allowing them to become my pawns will be far more useful than merely wiping them out would ever be.
At least, that's how I would attempt to attack them.
The Rito: are the most resiliant species in Hyrule, even to the point where they may as well have been the sole survivors of the Great Calamity. Their village also has the strongest defenses.
Also the Rito: could have been driven to extinction PERMANENTLY by the demon dragon just as easily as any of the other four species if Link failed to act while he still could.
It’s worth mentioning that in age of calamity, the only ones actually able to beat the Rito defenses are party members. Not nearly enough regular soldiers, if any at all, can make it. The rito even bomb their bridge as a defensive maneuver.
so interesting idea here for invading, first the bridges, they need to be secured, so id take a special task force of the fasted monsters i have, and equip each of them with several metal great shields each shield painted the same pale bauge color of the areas rocks, and chains, now only moving at night this force would make theyre way towards the bridges, using the camoflage of of the shields to hide from any passing arial patrols, then once the force has reaches the briges at night they would lash the shields to the wooden bridges, and tie the shields togather transforming the vulnerable wood paths into heavy secure and importantly, fire proof bridges, this force would then use theyre remaining shileds to protect themselves against the ritos counter attacks till the main army reached the bridges....
Great vid draken, I'm glad bread helped me find your channel!
Glad you enjoyed!
Some other ways the monsters could win:
1. depending on the gleeok's firepower, they could break down the stone of the spire, allowing them to win instantly
2. If the yiga were to help, they could bring armies from the depths, as well as their "ultimate weapon". Granted, yiga archers aren't much better than Bokoblin archers, but their hovering and teleportation, as well as their disguises, would still make them dangerous. For an instawin, again they could go for the weak stone pillar.
3. if gleeoks (and this is a big IF) could carry soldiers, it's all over. Drop some lynels and battle taluses on Rito village and there'll be nothing they could do. However, it's very unlikely that Gleeoks could do this.
4. if Ganon whips up a snowstorm with colgera (or bring one from the depths), it's very likely gg. Yes, ritos could deal with colgera, but the snowstorm would further cloud their vision. Add to the fact that it's nighttime, and with the support of nearby monsters and gleeoks, they could easily make things much worse.
5. Do all of the above. Ritos aren't surviving all that.
6 (bonus!). Link gets mad at the Rito for making a child, a LITERAL child, their sage, instead of the much cooler and much more capable Teba. he burns everything down.
But yeah, great video for the both of you! You guys are how I learn military strategy
Nice video!!! Only one appointment: if Rito Village were attacked by gleeoks at night, ritos would be safe as long as they make the gleeoks fall into the water by shooting their eyes. It would be difficult because of the bad vision, but it wouldn't be necessary to consider the 8000hp points.
That's true. The primary issue is actually hitting all three heads fast enough between it being dark, the chaos and there being three of them.
For the “thin metal” and the giant spire I think those are mostly non issues. Based on link that metal is at least 15+ cm thick which is well a lot. I doubt that is quickly being torn apart in a battle situation. The wood itself of the houses would break long before the chains holding them.
I saw this because of the zora one my first time watching also hi draken and bread
Goron: rock men live in hot big rock and eat rock
TLDR: r o c k
r o c k
12:00 i hear macadamia mayhem and this makes me happy. Also golem king at 26:00
Moonlighter music
Rito village is like the exact opposite of the the Zora domain. The Zora are gonna get cooked once their bridges fall and they are trapped, meanwhile the Rito have a literal mote. So sick. Be like a Rito kids.
Lizalfos are also decent because of thier wallclimbing and swiming ability so they could try climbing up... Though. They would have a LOT of trouble unless its at night
18:15 yeah they can carry someone who weighs 10 apples. pretty sure it wouldn’t carry the same as a b-2 bomber
I refuse to take that measurement of Link as canonical because it is absurd! It do be an interesting detail about how the game was programmed though :D
Another thing to mention is just how easy it would be to destroy Tabantha Great Bridge, especially given the bridge is already falling apart, which would leave the monsters with only that extremely roundabout elongated march through harsh conditions.