Can you please explain? Also, I know JavaScript and a bit of Python, my friend, Justus, Wants to learn game-dev, But can't code at all, What would you suggest for my case? Note:I am Autistic, With coding as my special interest, And am casually studying C++.
@@a.j.outlaster1222 hello friend, basically Unity implemented a new way of generating revenue from games produced with it, so unless you are a multi-million dollar company, it's not worth using Unity, because the costs are too high, so your game will have a low profit margin.
@@a.j.outlaster1222I'm pretty sure he no longer recommends Unity because the CEO is a blood sucker and recently rolled out a policy that charges devs for each download to the point that many indie devs would be unable to pay it, they sorta took a portion of that policy back but the CEO is just a horrible person and will no doubt try and find another way to milk the people using Unity. I think that's why he no longer recommends it but maybe there is a different more technical reason to it. Tldr Unity recently had a terrible policy implemented which would bankrupt many of the indie/fresh game devs.
@@NatWasTakenAgain unity made a big change for the free and paid plans to use their software, now if you earn over $200,000 unity will charge you for every install that the game receives. they call it the "unity runtime fee."
Mouse Simulator 2D: Bankrolled game engine for a 2D sandbox game. All in handwritten Javascript. (Yes, I wanted to bang my head against the wall a couple times.)
It’s close for like graphics you could expect in already released games, but unreal is way more bleeding edge in newer stuff, with consistent releases as well as being in some huge AAA titles, and being based on a more performant language. For example, a lot of the newest and most advanced lighting in games is more widely available in unreal
@@zSleepless can you help maybe? I'm trying to get into coding and want to make games but I'm not sure where to start. I just can't download an engine that's more than a couple GB.
I prefer Unity largely because of scripting. You write your code in straightforward C# and attach it to the object. Done. You know what's what, you know where it is. Unreal, you have this convoluted mess of Actor, Pawn, GameController, AllThisOtherStuffWidget and then you attach a rat's nest of "Blueprint"s to it. Hundreds of items of stuff and you don't have a clue what you're supposed to be using, then you find that the Context Sensitive tick button has actually totally hidden the one thing you actually need. Sure, you could just use the C++, but it's a non-standard implementation and all you're doing is hand-hacking the same Blueprint stuff.
Just remember, you can choose not to use a game engine as well. You can go with other libraries too. OpenGL, Pygame, SDL2, SFML, Raylib, etc. are also popular.
I used CryEngine, Unity 3D, and Unreal Engine 5.1. My favorite has to be Unreal Engine 5.1 and I am dedicated to learning Unreal Engine 5.1 more than any other technology/game engine.
GameMaker is probably the fastest engine to make simpler games in. The big difference to stuff like Unity is that there isnt a lot of unnecessary features (for most games) that gets in the way, only the stuff you absolutely need
I hope there is a handbook website for making different chunks for games, i mean like scripts for interaction, physics, and all of that things, it going be the best website ever
I'll never understand how people prefer blueprints or visual scripting in general. It's just so much more cumbersome and messy to look at than just coding. It's not exactly easier than programming either so i don't understand how it's supposed to be easier for non programmers.
Basically Unity implemented a new way of generating revenue from games produced with it, so unless you are a multi-million dollar company, it's not worth using Unity, because the costs are too high, so your game will have a low profit margin. But if your month revenue are more than 1.5M go for it...
I tried unity but it took forever to load😅(I use windows 8) but when I tried godot, it is awesome especially since I can get it on my phone and make games on the go
if you're looking to be an indie game developer, or even a big game dev. do not use unity, you'll more than likely to be charged insane amount of money
I went through the trouble of making an Unreal C# project. I just am not familiar with the way Unreal organizes everything. I'm sticking with Unity or Godot. Looking forward to the RPG Maker based on Unity called Unite.
I use the mono version of Godot which means I use C# scripting. In fact, if you are switching from an engine like Unity, I recommend sticking with C# because it helps with keeping a good code structure.
Question that i still have that is probably has been answered is will a game that functions without a code have more bugs and or the same amount as a game solely made with tens of thousands of line of code
People are always talking about these engines! They should also mention other amazing engines like Bevy. Bevy will be the most popular game engine if everything goes well :)
I deleted Unity recently, good thing I barely did anything, I will start using Unreal though because I am also learming C++ at the same time so things line up well if I actually get serious about Unreal development.
What about a horror game that does not have that much action at all? Im planning a game that is kind of like Five Nights at Freddy's, but it isn't the same room the entire time. I need some help, but the people who were helping quit because i made the characters too complicated, and there were too many. I don't know anyone who can help with the full actual code part, other than one person, but they can't figure it out
Here are some other game engines most people don't talk about 1) Panda3d for python 2) J-monkey engine for java 3) libgdx for java (very good for Android games) 4) Pygame for python
If you don't have prior experience don't even think of anything other than Unity. Community is the most important part for a beginner. Where are you gonna ask when you're stuck somewhere? There are only a few thousand Godot users.
I'm gonna have to disagree with the statement "use this if you want AAA, use this if you want to get it done faster" that's not how you choose an engine for the game you want to make/produce. Unreal is really good for Session based(like counter strike, play the match and get out style) and open world games. Unity excels at 2D. Godot is super compact (like less than 100mb) and good for relatively simpler games. You're gonna say "but isn't open world games basically AAA?" No the fuck it isn't. You can make a pixel art 2D AAA game as well. You generally post quite useful info about various things, so I'll give you the benefit of the doubt because shorts are, well, not long enough.
I have to keep coming to a bunch of my old videos to let everyone know that Unity is NOT the way to go 🤣
You Can Also Download C# version of godot and attach it to ms visual studio 😊
Can you please explain?
Also, I know JavaScript and a bit of Python, my friend, Justus, Wants to learn game-dev, But can't code at all, What would you suggest for my case?
Note:I am Autistic, With coding as my special interest, And am casually studying C++.
But if you can't code at all you can use unreal or unity
@@a.j.outlaster1222
hello friend, basically Unity implemented a new way of generating revenue from games produced with it, so unless you are a multi-million dollar company, it's not worth using Unity, because the costs are too high, so your game will have a low profit margin.
@@a.j.outlaster1222I'm pretty sure he no longer recommends Unity because the CEO is a blood sucker and recently rolled out a policy that charges devs for each download to the point that many indie devs would be unable to pay it, they sorta took a portion of that policy back but the CEO is just a horrible person and will no doubt try and find another way to milk the people using Unity. I think that's why he no longer recommends it but maybe there is a different more technical reason to it.
Tldr Unity recently had a terrible policy implemented which would bankrupt many of the indie/fresh game devs.
“Use Unity”
That aged badly
Yup aged like milk
😔
Aged like fine milk
Imma need some context
@@NatWasTakenAgain unity made a big change for the free and paid plans to use their software, now if you earn over $200,000 unity will charge you for every install that the game receives. they call it the "unity runtime fee."
A quick reminder that Godot is like Python or TS it's pretty easy to learn
its literally just python with optional types
@@mixamega so, just python?
@@alexppppp no
@@mixamega doesnt python have optional types?
@@alexppppp its different than python, but very, very similiar
Giga Chad: Creates your own Game Engine
cool
I'm using pygame for now and i find it a bit annoying to reinvent the wheel multiple times but then i find game engines cheating lol
It's true. A lot of games are built from scratch if they don't match existing engines. Like Minecraft and Factorio
@@thewhitefalcon8539 Minecraft uses the lightweight java game engine under the hood. It‘s mostly custom code but there is a library under there
Mouse Simulator 2D: Bankrolled game engine for a 2D sandbox game.
All in handwritten Javascript. (Yes, I wanted to bang my head against the wall a couple times.)
Unity & Godot both have a non-programming system as well
Yes! My point was more so that you can create insane AAA games with no code when most think you would need to learn C++
In Godot 4.x doesn't exist visual coding
@@CodingWithLewis Ahh ok, sorry! :)
@@thebugcoder3391 Godot 4 is't released yet so it's true for now.
@@thebugcoder3391you're french ?
Unity messed up, time to switch.
What did you swtich to?
@@najeteyy7577Godot
@@najeteyy7577 of course unreal real or godot bcoz it's free
@@najeteyy7577I'm a little late, but probably Godot.
I do Unreal Engine but I only know beginner basics of the engine.
Well we certainly don't need to consider Unity anymore
yep this didnt really age well for untiy lmao
@@ohimdabiggestbirdwhy
@@ragoudalerapeur not anymore
@@ragoudalerapeurbcoz of their new pricing model
Meh still using it
Unity is honestly pretty close to unreal in terms of graphics. It is also pretty efficient as it can compile you c# code to cpp and then to binary.
It’s close for like graphics you could expect in already released games, but unreal is way more bleeding edge in newer stuff, with consistent releases as well as being in some huge AAA titles, and being based on a more performant language. For example, a lot of the newest and most advanced lighting in games is more widely available in unreal
@@zSleepless can you help maybe? I'm trying to get into coding and want to make games but I'm not sure where to start. I just can't download an engine that's more than a couple GB.
@@learningchannel3850 Godot is pretty small in binary size. Also the scripting language is similar to python.
I prefer Unity largely because of scripting. You write your code in straightforward C# and attach it to the object. Done. You know what's what, you know where it is.
Unreal, you have this convoluted mess of Actor, Pawn, GameController, AllThisOtherStuffWidget and then you attach a rat's nest of "Blueprint"s to it. Hundreds of items of stuff and you don't have a clue what you're supposed to be using, then you find that the Context Sensitive tick button has actually totally hidden the one thing you actually need. Sure, you could just use the C++, but it's a non-standard implementation and all you're doing is hand-hacking the same Blueprint stuff.
This aged like fine milk.
Me with my own Engine: that's a neat trick of yours
You still use in language speak to someone making there own language with binary (definitely not me)
@@MutatedOnion me who made my own CPU: Amature (btw I'm german too)
@@notarandom7 just tell me your GH for prof
You have a Minecraft thing has your profile background
Also what language is your engine running on
"And it's great for 2D and 3D games"
Me: Shit I wanted to make 4D games
Wanted to make a 1D game
Godot also supports c# as well as some other languages with plugins
you can technically use any language in godot with gdnative
@@mixamegalike rust.
Does it support js ?
@@mixamegaYeah, but unless there's official support for it, you probably shouldn't
Godot also has C# support btw!
Gamemaker is pretty fun for 2d games too :)
Yes, but their pricing options is overpriced. You should just use Godot and is free.
Just remember, you can choose not to use a game engine as well. You can go with other libraries too. OpenGL, Pygame, SDL2, SFML, Raylib, etc. are also popular.
You should update this short by now...
And then rewrite the update 😂
Godot ftw!!!
I wouldn't care about the programming languages of engines too much, it is really almost all the same
Nah unreal all the way
You can talk about phaserJS or threeJS which use JavaScript :)
I used to use these
I used CryEngine, Unity 3D, and Unreal Engine 5.1. My favorite has to be Unreal Engine 5.1 and I am dedicated to learning Unreal Engine 5.1 more than any other technology/game engine.
I use Pygame, Microsoft paint, and VS code. It’s a ton of fun, can be frustrating though
Do u hav a channel to let us know how it is used.
If you wanna make 2d games use gamemaker
This didn’t age well
You can use c# in Godot
GameMaker is probably the fastest engine to make simpler games in. The big difference to stuff like Unity is that there isnt a lot of unnecessary features (for most games) that gets in the way, only the stuff you absolutely need
honestly tempted to learn c# so i can remaster/continue the random game i made from a tutorial lol, literally one of the things on my bucketlist
I also like GameMaker Studio 2 for my 2d indie games
If i make a game engine i may name it PyGame Engine only for python 💀
Python
I started using godot but then switched to unity because the documentation is much better
I hope there is a handbook website for making different chunks for games, i mean like scripts for interaction, physics, and all of that things, it going be the best website ever
Meanwhile me, using Source.
Why no one talks about GameMaker Studio? Its very easy to learn GML and make good 2D games with it
I am currently programming my own game engine in C++, which will support C# as the main language to program games in.
I'll never understand how people prefer blueprints or visual scripting in general. It's just so much more cumbersome and messy to look at than just coding. It's not exactly easier than programming either so i don't understand how it's supposed to be easier for non programmers.
No more unity
if anyone wants to know, my game design course uses GameMaker and Unreal Engine 5
Considering the people that dont want to use unity for whatever reasons, stride is a great alternative
Basically Unity implemented a new way of generating revenue from games produced with it, so unless you are a multi-million dollar company, it's not worth using Unity, because the costs are too high, so your game will have a low profit margin.
But if your month revenue are more than 1.5M go for it...
Source 2
I tried unity but it took forever to load😅(I use windows 8) but when I tried godot, it is awesome especially since I can get it on my phone and make games on the go
if you're looking to be an indie game developer, or even a big game dev. do not use unity, you'll more than likely to be charged insane amount of money
I recommend source engine and rage engine
Rage is proprietary bud
Oh my i forgot rage is not free
source is old and has very few learning resources. And u need to pay a license to get the full source engine
I went through the trouble of making an Unreal C# project. I just am not familiar with the way Unreal organizes everything. I'm sticking with Unity or Godot. Looking forward to the RPG Maker based on Unity called Unite.
Lua is a really ez coding method but that involves making games on roblox which is also awesome
Can’t game engines just be made to all accept other languages. It’s like I gotta learn 50 things just to do anything.
takes a long time to implement even 1 language
10/3
Which script did you say for Godot?
GDScript!
@@CodingWithLewis thanks
Full video provide for making video game with multiplayer playing
Thanks
I use the mono version of Godot which means I use C# scripting. In fact, if you are switching from an engine like Unity, I recommend sticking with C# because it helps with keeping a good code structure.
Question that i still have that is probably has been answered is will a game that functions without a code have more bugs and or the same amount as a game solely made with tens of thousands of line of code
People are always talking about these engines! They should also mention other amazing engines like Bevy. Bevy will be the most popular game engine if everything goes well :)
GD script is much easier to learn than c# or c++
I'm currently thinking of learning C# + Unity. But ohhhh the deprecation hell I'll suffer
Pygame: You Want to Learn Asap? So uh, Choose me
oooo, interesting, thx
Scratch engine : I'm sad :(
Vulkan > OpenGL > SFML
Source 2 is super groundbreaking and has amazing performance and supports vr
and it's still not out yet
Is there a game engine which could use javascript for making games, mainly browser based.
Is Pygame an engine?
probably yea
No it's technically a Framework or a library not an engine
Thanks for the video. I thought you can use C# in Godot as well?
Gd Script is REALLY close to python too so that's a w
If you want to make a visual novel; use Ren’Py
Game maker 8.0 is the G.O.A.T
Idk you can use any engine you want to
You could also use C++ or C# with godoy I think
Use GDev 5 for beginners friendly
Godot 📈
Triple A is a marketing term.... this makes no sense
I deleted Unity recently, good thing I barely did anything, I will start using Unreal though because I am also learming C++ at the same time so things line up well if I actually get serious about Unreal development.
Bro I use Python Ursina Engine it has 2d and 3d and it's easy to use
What script do you need to learn for Godot ?
What about a horror game that does not have that much action at all? Im planning a game that is kind of like Five Nights at Freddy's, but it isn't the same room the entire time. I need some help, but the people who were helping quit because i made the characters too complicated, and there were too many. I don't know anyone who can help with the full actual code part, other than one person, but they can't figure it out
Where is game-maker studio 2 😭
You don't wanna pay a subscription for a game engine which has features Godot has for free
Oh come onnn gdsctipt is python in a fancy hat
Let's not forget about game maker it's a great engine for 2d and the language used is similar to JavaScript it's also usable for non coders
Unity also has a visual editor
And for Unreal you need to know C++
if you are a noob with text use scratch
Scratch: do i not exist to you
Here are some other game engines most people don't talk about
1) Panda3d for python
2) J-monkey engine for java
3) libgdx for java (very good for Android games)
4) Pygame for python
Godot with C# is handling extremely well for me
I am trying and am floundering about I feel 😅
C++ high entry threshhold.. My god, in what day and age do we live in. The only thing hard about C++ is managing dependencies
Or better, make your own game engine which can run even in low-end PCs.
funny sound when showed gdscript
If you don't have prior experience don't even think of anything other than Unity. Community is the most important part for a beginner. Where are you gonna ask when you're stuck somewhere? There are only a few thousand Godot users.
The answer is simple. I don't use game engines.
What’s your game idea?
Something like hades but with rythm elements. Though not to be one of "those" guys, I am pushing it until I make some small ones for myself.
Can't say, it's confidential
@@AussieBazzo At least genre?
I use Clickteam Fusion 2.5
as long as its not RBLX studio with lua and its apis
use cocos creator to write games in js/ts
Raylib if you want to learn. Engine if you just wanna make game fast.
Legends make their own game engine
you kind of got some stuff wrong, you didn’t mention that you could use blueprints for UE or C#, C++ for godot
Also godot does support both C# and C++
I remember using gamemaker for my robotics course in school, was the worst game engine fr
Im gonna give future devs a warning: DO NOT USE SOURCE it is an outdated, rushed and hard to work with! Also it has a map editor from 1998💀💀💀
I'm gonna have to disagree with the statement "use this if you want AAA, use this if you want to get it done faster" that's not how you choose an engine for the game you want to make/produce. Unreal is really good for Session based(like counter strike, play the match and get out style) and open world games. Unity excels at 2D. Godot is super compact (like less than 100mb) and good for relatively simpler games. You're gonna say "but isn't open world games basically AAA?" No the fuck it isn't. You can make a pixel art 2D AAA game as well.
You generally post quite useful info about various things, so I'll give you the benefit of the doubt because shorts are, well, not long enough.
i use libnds as my game engine
Cruelty Squad is made in godot?!?
Yes.
love that game