For a game that runs a similar concept, but does it well, I'd suggest Coatl. In it, you're drafting serpent pieces to make a chain, trying to get the colors to line up to match cards for scoring points. But you do need to be able to complete the serpents to score and with the game ending once someone builds 3, you run the risk of not finishing and scoring if you try for too many goals. And as players have larger "hand" sizes as well as being able to work on multiple chains at the same time, there's a much greater sense of freedom and strategy. Plus, there's also the tactile bonus of the fun of assembling your serpents.
Some people have hardcore "Subs not Dubs" beliefs and I am cool with that, but as a PC gamer I like to be able to pay attention to the game with my eyes and simply listen to what is going on in the anime I am sort of watching on my second monitor. For that reason I will always respect English voice actors regardless of the drama that is going on in the English localization community.@@VoltexRB
The whole time he was explaining the rules I was thinking "I'd rather just play 'No Thanks' because it's essentially the same premise of taking and avoiding certain cards to make runs but with more elements of choice and playing the other players"
Oh, I thought this was going to be a fun mental math game where you make patterns or something. I thought those bet tokens were like "I get an extra point because I managed to make a pattern that was 3n" but, uh, guess not. That would be a fun math game though I think. Like poker, but algebra.
I think the game definitely has some interesting ideas.. maybe just needed a little bit more playtesting. I bet changing the hand-size and the size of the deck could have completely changed the feel of the game. I'm honestly surprised the rulebook doesn't suggest removing any cards for a 2 player game.
Looks fun. Most "board gamer" games have way too many fiddly-bits for me. A game doesn't have to have a 100 page rule-book to be challenging. Look at chess.
My main issue with the demo is that almost all of the damage that I took was because it was hard to judge distance or I got too close to something -- not because an enemy got me
At least there's one redeeming factor
For a game that runs a similar concept, but does it well, I'd suggest Coatl. In it, you're drafting serpent pieces to make a chain, trying to get the colors to line up to match cards for scoring points. But you do need to be able to complete the serpents to score and with the game ending once someone builds 3, you run the risk of not finishing and scoring if you try for too many goals. And as players have larger "hand" sizes as well as being able to work on multiple chains at the same time, there's a much greater sense of freedom and strategy. Plus, there's also the tactile bonus of the fun of assembling your serpents.
Bro tore this game a new one 😂
I am really enjoying Delicious In Dungeon ProZD, it is a joy to hear your VA work every Thursday.
Wait he's in delicious in dungeon?! That show kicks ass.
Do I want to bear a dub just to hear him though?
Some people have hardcore "Subs not Dubs" beliefs and I am cool with that, but as a PC gamer I like to be able to pay attention to the game with my eyes and simply listen to what is going on in the anime I am sort of watching on my second monitor. For that reason I will always respect English voice actors regardless of the drama that is going on in the English localization community.@@VoltexRB
@@VoltexRB the dub is actually really good for this show though. I'm almost exclusively a sub over dub guy, but have watched all of this show dubbed
@@lemons57 That sounds like the attention span of a Walnut to do both at the same time
I love finding neat little board games through your reviews
It is kind of like Uno, except if it were renamed: "Oh-No!"
You know I have found some of my favorite games from your reviews, but sometimes it's fun to see you just take an absolute dump on a game too
Love seeing you rip into a game lol. That is a cool box though
That is a pretty cool looking box though. It's still mostly rectangular, so it can be stacked with the rest of the games, but it stands out.
I appreciate the truthful review, even if it's painfully true. Lol, that box is pretty cool :)
The whole time he was explaining the rules I was thinking "I'd rather just play 'No Thanks' because it's essentially the same premise of taking and avoiding certain cards to make runs but with more elements of choice and playing the other players"
These board game reviews are rapidly becoming my favorite videos you make.
This is like a competitive version of The Mind and I'm all for it
You were good on blackberry I almost didn’t recognize you I was like “no way that’s him he’s too silly to do serious acting” 👏😂
Oh, I thought this was going to be a fun mental math game where you make patterns or something. I thought those bet tokens were like "I get an extra point because I managed to make a pattern that was 3n" but, uh, guess not. That would be a fun math game though I think. Like poker, but algebra.
Red Randy sends his regards.
I think the game definitely has some interesting ideas.. maybe just needed a little bit more playtesting. I bet changing the hand-size and the size of the deck could have completely changed the feel of the game. I'm honestly surprised the rulebook doesn't suggest removing any cards for a 2 player game.
Any video with this music is a treat. ☺️
I thought this was a bit because the game seems so ridiculous.
Alright guys, line it is in heck. Let's all play roll player with some bean sprouts.
the monster-cooking
dwarf is reviewing games
Would you play/review a Vital Lacerda game?
Yeah, I almost tuned out of the video just by you describing it
Looks fun. Most "board gamer" games have way too many fiddly-bits for me. A game doesn't have to have a 100 page rule-book to be challenging. Look at chess.
Wait wait, roll player.
Yep that's it roll player let's go.
To heck with line it.
😮 hwoah , awesome sauceez 😊😊😊😊😊
Oof... That one sounds rough.
destruction
*Victory points*
Very Nice 🃏🎴
cool
I think they should fix the mechanic so that the game does not drag on for too long that it became stale.
damn! hahahaha
This reminds me of Ohanami which is much better than this.
My main issue with the demo is that almost all of the damage that I took was because it was hard to judge distance or I got too close to something -- not because an enemy got me
Line it
0/
Man I remember this guy's skits
First
youd think in this day and age there'd be a quality control