Blender Edge Wear

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  • เผยแพร่เมื่อ 20 ม.ค. 2025

ความคิดเห็น • 167

  • @dorchris
    @dorchris 2 ปีที่แล้ว +7

    You cant even imagine how this is helping. As someone else said, I would have never though about putting a texture into the bevel radius. Works absolutely flaswless, thanks a ton !!

  • @maxostlund9334
    @maxostlund9334 2 ปีที่แล้ว +39

    Everybody, remember to be in CYCLES and in RENDERED mode. Otherwise it will not work. Thanks for a great tutorial!!

    • @pedrojacob6835
      @pedrojacob6835 ปีที่แล้ว +6

      I was going mad with this, I wasnt understand that. Thanks broski

    • @JrgenFrderbergTvedt
      @JrgenFrderbergTvedt ปีที่แล้ว

      TUSEN TAKK !!!

    • @azmihakam
      @azmihakam ปีที่แล้ว

      i wonder why?

    • @maxostlund9334
      @maxostlund9334 ปีที่แล้ว

      @@azmihakam Something about the way shaders work in Cycles vs Evee.

    • @zanderalberto3576
      @zanderalberto3576 6 หลายเดือนก่อน

      How can I replicate this without being in render mode?

  • @changleon7441
    @changleon7441 2 ปีที่แล้ว +23

    Using the bevel node is a really good idea. Pointiness in Geometry is very dependent on subdivision levels and doesn’t really work on multiple models with different subd levels.

    • @ian.ambrose
      @ian.ambrose ปีที่แล้ว

      He didn't invent this node chain.

  • @MelvilleG
    @MelvilleG ปีที่แล้ว +9

    Thanks. Unfortunately in version 4 it doesn't work. Maybe it's just me, but they obviously changed something.

    • @deerby1500
      @deerby1500 ปีที่แล้ว +2

      Nah it isnt working for me either.

    • @subirin96
      @subirin96 ปีที่แล้ว +2

      same here. not working

    • @josefernandez6890
      @josefernandez6890 10 หลายเดือนก่อน +1

      Yep, not working

  • @linkdeous3928
    @linkdeous3928 2 ปีที่แล้ว +28

    i never EVER thought of plugging a map into the radius, this is genius, thank you very much, you gained a follower and a like and a comment for the algorythm, thank you so much for helping me, i hope it will help you too !

    • @diivja
      @diivja  2 ปีที่แล้ว +3

      No problem, I'm planning on releasing a bunch of new tutorials soon!

    • @Sizotop
      @Sizotop 2 ปีที่แล้ว

      @@diivja For some reason it doesn't work in Blender version 3.4 What should I do?

    • @diivja
      @diivja  2 ปีที่แล้ว +1

      @@Sizotop It only works in Cycles render mode. It doesn't work in Material Preview or Eevee

    • @Mr_Also
      @Mr_Also ปีที่แล้ว

      @@diivjawhat version did you do it in? 3.4 seems to not have the mix rgb

    • @Mr_Also
      @Mr_Also ปีที่แล้ว

      Nvm I got it working in 3.0

  • @cfh16ton
    @cfh16ton 2 ปีที่แล้ว +17

    This is exactly what I've just spent hours looking for - THANK YOU so much !!!

  • @Mamaco915
    @Mamaco915 ปีที่แล้ว +8

    for some reason it doesnt work for me, is always white and never changes, what should i do ?

  • @jaggybot9631
    @jaggybot9631 ปีที่แล้ว +1

    Thanks man! I've been struggling with this for a while and as a newish person to blender you made it so much easier to understand than other videos I've seen

  • @worthlessperson356
    @worthlessperson356 8 หลายเดือนก่อน +1

    your voice is so calming... thanks! this helped out a ton

    • @diivja
      @diivja  8 หลายเดือนก่อน

      Thank you so much!

    • @diivja
      @diivja  8 หลายเดือนก่อน

      U aren't worthless btw

  • @johnotron604
    @johnotron604 2 ปีที่แล้ว +9

    Been going through a bunch of edge wear tutorials, this one produces the best look with the texture map and very few nodes needed. The Bevel Node is far superior to any of the AO versions. Layering Shaders with Edge Wear masking produces some great results. Hopefully a layer node is added in the future to make the layering of shaders and textures easier.

  • @messycubes1755
    @messycubes1755 2 ปีที่แล้ว +2

    This Tutorial is very useful and I am glad I found it. Good job 3Daleks!

  • @Spuds1411
    @Spuds1411 8 หลายเดือนก่อน +2

    hey this doesnt seem to work at all. cant tell if im doing something differently or if its just broken on 4.0 i have the normal of the geometry node and normal on the bevel node into a vector math node set to dot product which goes into a principled BSDF node connected to the material output. im on cycles and in rendered mode and there are no black edges. any idea why?

  • @botbuddy3169
    @botbuddy3169 2 ปีที่แล้ว +1

    this tutorial is much simpler than the others i have watched

  • @bloqueado
    @bloqueado 2 ปีที่แล้ว +2

    Whoever you are sir, I love you!

    • @diivja
      @diivja  2 ปีที่แล้ว

      I love you too

  • @acid7673
    @acid7673 ปีที่แล้ว

    Best out of the all the edge wear tutorials

  • @loodgack
    @loodgack ปีที่แล้ว

    can someone tell, what hotkey did he use at 0:53?

  • @blackswan6386
    @blackswan6386 2 ปีที่แล้ว +1

    exact what we need, thanks sir, amazing tutorial. imagine using another cool scratched texture, wow ! thumps up sir !

  • @keltart809
    @keltart809 ปีที่แล้ว

    for some reason the divide node is not doing anything for me. using blender 3

  • @Galakyllz
    @Galakyllz ปีที่แล้ว

    This video is great: short, to the point, and filled with information. Thank you.

  • @JA-bl2el
    @JA-bl2el 2 หลายเดือนก่อน

    On Blender 4.2.2 and all I'm seeing is black. I don't get any edge coloration when using Dot Product.

  • @johangarcia9916
    @johangarcia9916 ปีที่แล้ว

    Thank you very much for the tutorial, when I bake I can see the result, but I can't see it in eevee, what should I activate to see the result in real time?

  • @o.kiryukhin
    @o.kiryukhin 2 ปีที่แล้ว +1

    for more complicated than cube object UV required?

  • @sonynicolson6983
    @sonynicolson6983 ปีที่แล้ว +1

    An amazing tutorial! This was exactly what I was looking for! Thank you so much!

  • @potatoraccon8008
    @potatoraccon8008 10 หลายเดือนก่อน

    does this work on 36 sided cylinders? cause when i tried it nothing is happening but it works fine on my sword

  • @maggyfrog
    @maggyfrog 2 ปีที่แล้ว +1

    how to make this work in eevee?

  • @Wuumaximoff
    @Wuumaximoff 9 หลายเดือนก่อน

    I want to do what the "distance to edge - voronoi" does, but with the edges of the object, not by creating them.

  • @Greeny_Official
    @Greeny_Official 4 หลายเดือนก่อน

    I don't have a bevel node for some reason

  • @postmodernerkindergartner960
    @postmodernerkindergartner960 ปีที่แล้ว

    helped me alot, now i just need to know how to do such a nice looking edge wear texture just with nodes ;)

  • @TheGamingChad.
    @TheGamingChad. 10 หลายเดือนก่อน

    Okay, but how can i export these scratches onto a PNG?

  • @MintiestKitKat
    @MintiestKitKat ปีที่แล้ว +1

    is it possible to do this with eevee rendering engine? following this exact setup, it seems to only work on Cycles...

    • @diivja
      @diivja  ปีที่แล้ว

      The only way you could get this in Eevee would be to bake the texture in Cycles and then apply it as an image

  • @robo1540
    @robo1540 2 ปีที่แล้ว +42

    i just spent 3 hours doing this manually in armorpaint 😭

    • @caiooca5793
      @caiooca5793 2 ปีที่แล้ว

      Those 3 hours won't ever come back, that's 180 less fucks in your life.

    • @NEERAJKUMAR-iy9kn
      @NEERAJKUMAR-iy9kn 2 ปีที่แล้ว +1

      😭😭😭😭😭

    • @haron_5841
      @haron_5841 ปีที่แล้ว

      How about 3 minutes in substance painter

    • @MelvilleG
      @MelvilleG ปีที่แล้ว +1

      Armor Paint is a stub - it ain't going anywhere. The only hope is that Blender will eventually have a normal layer texture painting system

    • @muhammadannys668
      @muhammadannys668 ปีที่แล้ว

      ​@@MelvilleGi hope it will come true soon

  • @Moj206Pejo
    @Moj206Pejo 9 หลายเดือนก่อน

    Please support this valuable channel, the training was very useful, thank you to the teacher of this training

  • @jamesriley5057
    @jamesriley5057 ปีที่แล้ว

    I want to use this to mix shaders. have not been successful, yet

  • @VoidNull_
    @VoidNull_ 3 หลายเดือนก่อน

    idk why but doing this just crashes my blender, not cause of my pc , but for some reason i cant understand

  • @shokomann
    @shokomann ปีที่แล้ว

    can you PLEASE say what yu did with the Node Wrangler? What are the 3 hidden nodes you added between bevel and material output?!

  • @joeljose4386
    @joeljose4386 ปีที่แล้ว +1

    can u show how can we bake it for eevee

    • @diivja
      @diivja  ปีที่แล้ว

      I already have that tutorial on my channel!

  • @trulgn
    @trulgn 2 ปีที่แล้ว

    I ccompleted the whole tutorial in evee then changed to cycles it did not work / convert do I have to start from the beginning? do over the tutorial with evee from the start?

  • @darrenberkey7017
    @darrenberkey7017 11 หลายเดือนก่อน +1

    Doesn't work for me. :( The texture appears across the entire object, not the edges, doesn't matter what parameters I change, they have no effect. I've been using Blender for 7 years... not ONCE have I found a tutorial that works like shown, I'm so tired of this. 😪

  • @fv4202x
    @fv4202x ปีที่แล้ว

    i will cry why my cube is full white. im viewing material mode from toop right.

  • @maxostlund9334
    @maxostlund9334 2 ปีที่แล้ว +1

    It does not seem to work with a displacement map though, how can I use this for PBR materials? Thanks!

    • @diivja
      @diivja  2 ปีที่แล้ว

      I'm not sure, I'll research it later

  • @a3gzuy
    @a3gzuy 11 หลายเดือนก่อน

    Mind blowing! Thank you so much!

  • @bicyclemk2851
    @bicyclemk2851 2 ปีที่แล้ว +1

    what are you pressing for the node wrangler thing. How am I supposed to know

    • @AlexShamsiddinov
      @AlexShamsiddinov 2 ปีที่แล้ว

      Ctrl + T, you must have node wrangler enable in the settings

    • @shokomann
      @shokomann ปีที่แล้ว

      yeah a short mention about the shortcut would be appreciated lol

  • @21Liberdade
    @21Liberdade ปีที่แล้ว

    Well, this one is going into my favourites!

  • @Stillenacht3D
    @Stillenacht3D 2 ปีที่แล้ว +3

    Very helpful! I noticed this technique only works on organic characters if I use "True Normal" I was wondering why it wasn't working till I used that one

    • @diivja
      @diivja  2 ปีที่แล้ว

      Thanks for the tip, I didn't know that as well

  • @ghostking2687
    @ghostking2687 7 หลายเดือนก่อน

    i cant find dot product

  • @Kakao-Felix
    @Kakao-Felix ปีที่แล้ว

    could it be this only works in cycles ?

  • @zTrickyy
    @zTrickyy ปีที่แล้ว

    how can i export this as an obj file while it looks like that?

  • @haydentremblay6031
    @haydentremblay6031 2 ปีที่แล้ว +1

    Amazing tutorial by is simplicity yet incredible result Ty man

  • @pikachufan25
    @pikachufan25 2 ปีที่แล้ว +1

    Noice - was Wrecking my head for Weeks now xD trying to accomplish this.

  • @oktaykacira7087
    @oktaykacira7087 2 ปีที่แล้ว

    I did what was shown in the video and I just get a cube which is black nothing on the edges. No idea what I am doing wrong.

    • @chrispeacock1257
      @chrispeacock1257 2 ปีที่แล้ว +1

      You need to be in cycles render mode

  • @migueljavelona9856
    @migueljavelona9856 ปีที่แล้ว

    where i can find the preview node

  • @KarTandir
    @KarTandir 2 ปีที่แล้ว +2

    thank you I was looking for this

  • @kartal2339
    @kartal2339 2 ปีที่แล้ว +1

    Hi.. Can i add my original diffuse texture on this configuration?

    • @diivja
      @diivja  2 ปีที่แล้ว +1

      Yes, exchange it for the image texture

  • @indianeinstein1978
    @indianeinstein1978 ปีที่แล้ว

    In next tutorial you may plz show the shader editor window maximized and all nodes in view (home key) and and without shrinking to icon !!

  • @dcpow
    @dcpow 5 หลายเดือนก่อน

    Very useful tutorial! Thx!

  • @haptic3d300
    @haptic3d300 2 ปีที่แล้ว +2

    this is awsome man, thank you very very much

  • @SewerTapes
    @SewerTapes 2 ปีที่แล้ว +4

    Holy crap! Your viewport handles 1024 samples in the time it takes mine to do 25.

    • @danielmichaud2867
      @danielmichaud2867 11 หลายเดือนก่อน +1

      Make sure to use GPU compute, if you are not already, CPU compute is typically much slower.

    • @SewerTapes
      @SewerTapes 11 หลายเดือนก่อน

      @@danielmichaud2867
      Indeed. I was a few weeks in before figuring this out in the render tab and GPU settings in preferences.

  • @MYTHICALLY3D
    @MYTHICALLY3D ปีที่แล้ว

    first i jumped in and subtracted two bevel lol. this is niceeeeeeeeeee

  • @jcsekinger
    @jcsekinger 2 ปีที่แล้ว +1

    simple and effective ! thank you !

  • @veryupstandinguy
    @veryupstandinguy ปีที่แล้ว

    This worked amazing thank you so much bro!

  • @capricalee
    @capricalee 2 ปีที่แล้ว

    There's nothing happen after I plag the bevel and geo node into dot product, everything just blank, how come?

    • @diivja
      @diivja  2 ปีที่แล้ว +1

      Maybe you are in Eevee or Material Preview, it only works in Cycles

    • @capricalee
      @capricalee 2 ปีที่แล้ว +1

      @@diivja Yeah, I already tried out! Thanks!

    • @diivja
      @diivja  2 ปีที่แล้ว

      @@capricalee If you want to use this in Eevee you can bake the texture to an image and use it that way

    • @capricalee
      @capricalee 2 ปีที่แล้ว +1

      @@diivja I used to in Material Preview mode to get the faster result,and I missed out “the method only work in cycle”,sorry for being careless!

  • @novartsy1269
    @novartsy1269 5 หลายเดือนก่อน

    thank you, this helped a ton!

  • @migueljavelona9856
    @migueljavelona9856 ปีที่แล้ว

    great i lost in the pre view node dunno whats the shortcut👍👍

  • @travisshoaf9509
    @travisshoaf9509 2 ปีที่แล้ว +3

    You should leave the whole node diagram up at the end so we can see and make better sense of it. Thanks for the tutorial, though.

    • @diivja
      @diivja  2 ปีที่แล้ว +2

      Thanks for the suggestion!

    • @jasolively1986
      @jasolively1986 2 ปีที่แล้ว

      I wish every node how to vide would have a screen shot of the whole set up at end or to download. Its hard for to see on my phone lol

  • @ajingrh4795
    @ajingrh4795 ปีที่แล้ว

    what do you press??????????

  • @eddyjuillerat835
    @eddyjuillerat835 5 หลายเดือนก่อน

    Real good man. Thanks.

  • @vinzenzleuppi3740
    @vinzenzleuppi3740 2 ปีที่แล้ว +1

    Great tutorial! Is there a way I can get this effect on only the top edges of vertical faces? That would be great!

    • @diivja
      @diivja  2 ปีที่แล้ว +1

      Maybe you could play around with Math nodes (greater than) but I would have to try it myself first. Sorry for the late reply..

  • @toastercosmique4390
    @toastercosmique4390 2 ปีที่แล้ว +1

    very useful, thank you so much !

  • @rhomis
    @rhomis 2 ปีที่แล้ว

    Nice! Thanks for sharing!

  • @MicrowaveNoodles
    @MicrowaveNoodles ปีที่แล้ว

    is this in cycles?

  • @orionchip
    @orionchip 8 หลายเดือนก่อน

    I was lost at preview. ctrl + shift+ click

  • @Elleac
    @Elleac ปีที่แล้ว

    Thank you this helped me a lot!!

  • @VeetiHeikkinen
    @VeetiHeikkinen 2 ปีที่แล้ว +1

    thank you very much, works great!

  • @damianolandi5003
    @damianolandi5003 ปีที่แล้ว

    What the hell is that "viewer" node? I cannot find it

    • @Obi3D
      @Obi3D ปีที่แล้ว

      CTRL+SHIFT+Left click any node to preview it (Blender adds the temporary viewer node)

  • @onewlego
    @onewlego ปีที่แล้ว

    Is it work on 3.4.1?

  • @damianolandi5003
    @damianolandi5003 ปีที่แล้ว

    To ALL the virtuous Blender Tutorial makers: SHOW THE GODDAMN TERMINAL NODE.
    I have no idea what you plugged the whole thingamabob in.

  • @cg_lexus
    @cg_lexus 9 หลายเดือนก่อน

    Very nice!

  • @gargenall8161
    @gargenall8161 2 ปีที่แล้ว +1

    dont know why but this just not work at all. Set up a brand new scene and all and repeated the steps perfectly but with no results

    • @maxostlund9334
      @maxostlund9334 2 ปีที่แล้ว

      Same here

    • @diivja
      @diivja  2 ปีที่แล้ว

      One thing I can think off is that you are not in cycles because it doesn't work otherwise.

  • @mansoorghani4006
    @mansoorghani4006 3 หลายเดือนก่อน

    thanks man, it helped alot 😀

  • @belowaverageiq5460
    @belowaverageiq5460 ปีที่แล้ว

    Which key do you press to pull up the viewer node?

    • @Howard25
      @Howard25 ปีที่แล้ว

      CRTL and Shift while clicking on the dot product node, which connects it to the surface node in the material output,

  • @owusumichael7312
    @owusumichael7312 2 ปีที่แล้ว +1

    s. Thank you In The setup❤️

  • @Altohamy
    @Altohamy 2 ปีที่แล้ว +1

    good tut

    • @diivja
      @diivja  2 ปีที่แล้ว

      Thank you

  • @Reports_Clips
    @Reports_Clips ปีที่แล้ว

    It doesn't work anymore for some reason, or maybe I am doing somethign wrong

    • @sehuz7957
      @sehuz7957 ปีที่แล้ว

      I have Blender 3.5 and have the same problem. It may be cause of the change on the mixer.

  • @MrMengrong
    @MrMengrong 2 ปีที่แล้ว +1

    Ty bro. Really the fastest install what i see.

  • @daniellee6912
    @daniellee6912 2 ปีที่แล้ว +1

    Thanks a lot man!

  • @Ridgerian
    @Ridgerian ปีที่แล้ว

    Thanks for the vids!

  • @DarkSwordsman
    @DarkSwordsman 2 ปีที่แล้ว +1

    This is awesome! The thing I want to try to understand: How do you even realize to plug a map into the radius? I've always been trying to make my own shaders to various levels of success, and it always feels like I go at it completely randomly. Do you have any tutorials or know any good videos about a thought process or method of coming up with shaders like this?

    • @diivja
      @diivja  2 ปีที่แล้ว +1

      Hi! I was mostly looking at what other people are doing on Reddit and Stack Exchange and combined a few ideas.

  • @clarissa8804
    @clarissa8804 2 ปีที่แล้ว

    Thank you for this ❤️

  • @szymanderski4887
    @szymanderski4887 2 ปีที่แล้ว +1

    super cool 😀😀😀😀😀😀😀😀😀😀😀

  • @LowGrav1ty
    @LowGrav1ty ปีที่แล้ว

    Thanks for an amazing idea for edge wear 👌 one question... how do I use my imagine texture for the colour of my object with this effect without it just being completely black like yours? 🤔 thanks 🙏

    • @Mr_Also
      @Mr_Also ปีที่แล้ว

      Plug the texture into image 2 on the mix rgb node, if that doesn’t work try other nodes or setups.

  • @maksvinokur27
    @maksvinokur27 ปีที่แล้ว

    amazing
    Thank you so much

  • @Playingmusic2
    @Playingmusic2 ปีที่แล้ว

    thank you very much for the video💯💯💯

  • @NN-wc7dl
    @NN-wc7dl 2 ปีที่แล้ว +1

    Great!

  • @megadutcher4107
    @megadutcher4107 3 หลายเดือนก่อน +3

    This needs an update...it doesn't work anymore for 2024.

  • @DailyPaily
    @DailyPaily ปีที่แล้ว +1

    Work on 3.4.1

  • @Todzi.3D
    @Todzi.3D 5 หลายเดือนก่อน

    It doesnt work very well if you have some bevel.

  • @lavatr8322
    @lavatr8322 2 ปีที่แล้ว

    This doesn't work much if the model is already Beveled

  • @231019945
    @231019945 2 ปีที่แล้ว +1

    Thank you for this tutorial This has solved a big problem of mine learning, can you make a tutorial on procedural ao shader please

  • @GenteIdeas3D
    @GenteIdeas3D 2 ปีที่แล้ว +1

    Thanks

  • @22312412
    @22312412 9 หลายเดือนก่อน

    You BEST! Thanks!