Concept Art for Star Citizen - Blender Conference 2024

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  • เผยแพร่เมื่อ 24 พ.ย. 2024

ความคิดเห็น • 195

  • @SpaceTomato
    @SpaceTomato หลายเดือนก่อน +454

    Huh, well look at that.

    • @Decimus-Magnus
      @Decimus-Magnus หลายเดือนก่อน +2

      Would you look at that thayit?!

    • @ehhhe
      @ehhhe หลายเดือนก่อน +6

      Fancy seeing you here!

    • @enderchicken1
      @enderchicken1 หลายเดือนก่อน +1

      Yoo!! Didn't expect to see you here 😂

    • @Th3_Native
      @Th3_Native หลายเดือนก่อน +3

      Right? This was out of nowhere

    • @Nomad_909
      @Nomad_909 หลายเดือนก่อน +3

      A tomato in the wild!

  • @stefanpwinc
    @stefanpwinc หลายเดือนก่อน +307

    Whoo, Blender and Star Citizen, two things I love!
    Timed this well to be able to show the Starlancer after Citizencon.

    • @rocinantesh8391
      @rocinantesh8391 หลายเดือนก่อน

      big relate

    • @entityself3104
      @entityself3104 หลายเดือนก่อน

      Jip, same!

    • @polymloth
      @polymloth หลายเดือนก่อน

      Yes!

    • @heramann6916
      @heramann6916 หลายเดือนก่อน +3

      You'd think a game company who already scammed almost 1 billion from it's gullible players would chose some paid 3d program. Wonder all that money goes.

    • @entityself3104
      @entityself3104 หลายเดือนก่อน +6

      @@heramann6916 So insulting both CIG and Blender, you must be a delight at parties.

  • @MinerDesign
    @MinerDesign หลายเดือนก่อน +97

    I do Blender for a living and i sometimes play Star Citizen, im always amazed by the quality and complexity of every ship and objects in game, i would love to see a wireframe of a ship

    • @Gamer-kn7fi
      @Gamer-kn7fi หลายเดือนก่อน +6

      There are tools that can extract the ships into blender for that

    • @MinerDesign
      @MinerDesign หลายเดือนก่อน +1

      @@Gamer-kn7fi thats good to know, thanks!

    • @jrsydvl7218
      @jrsydvl7218 หลายเดือนก่อน

      On the website is a holoviewer of ships that you can save. There is also software that isn't being maintained Starfab that can extract models from the game directory

    • @buuginski
      @buuginski หลายเดือนก่อน +3

      you'll be surprised how messy they are :D

  • @StMyca
    @StMyca หลายเดือนก่อน +123

    I've watched these guys build for years. The dedication to the art is real with these guys it's also cool to see them embrace blender more and more.

    • @WJS145
      @WJS145 หลายเดือนก่อน +1

      I like the pfp ^^

    • @Cam_Wight
      @Cam_Wight หลายเดือนก่อน +2

      Yeah they've got 3DS Max as their software for Vehicles on their job listings. Surprised to see that they're using Blender as well, but glad. Any move away from Autodesk is good

  • @planetwally
    @planetwally หลายเดือนก่อน +67

    star citizen has some of the best looking vehicles in the gaming industry, great job!

    • @Nitryl44
      @Nitryl44 หลายเดือนก่อน +11

      Sometimes they spend years to make just one ship, but when the ship is released, it's a pure work of art !

    • @RaoulANT
      @RaoulANT หลายเดือนก่อน +8

      I think there is nothing else in the game industry close to what CIG creates at all.

    • @SupercapeGames
      @SupercapeGames หลายเดือนก่อน +5

      @@Nitryl44the Polaris 🥵

    • @doodle548
      @doodle548 หลายเดือนก่อน +1

      @@Nitryl44 Yeah, I mean it makes sense, every little detail is painstakingly modeled and thought about, the artists at CIG are incredible for being able to get them out as fast as they do honestly

  • @j.d.4697
    @j.d.4697 หลายเดือนก่อน +38

    It's fascinating to be able to see so much of the development from the outside.

    • @burnerr
      @burnerr หลายเดือนก่อน +11

      For all the hate CIG gets from outsiders, their development videos are always cool to watch and i wish more dev studios did the same

    • @SupercapeGames
      @SupercapeGames หลายเดือนก่อน +4

      @@burnerrFr tho. On the topic of haters I think they hate at this point just for the sake of hating. Ik there was a lot of problems back then but they are working on fixing the game and I find the company has grown for the better. They are learning from their mistakes.

  • @coolingfan
    @coolingfan หลายเดือนก่อน +39

    I didnt expect see sc video on blender channel

  • @cvsmith122
    @cvsmith122 หลายเดือนก่อน +36

    Alberto crushed it !!! Good job. If there is one thing any one can say about star citizen its the SHIPS always look COOL AF. If any thing the approach that Alberto outlines will help them deliver ships faster since there is a back lock, the future is bright for CIG.

  • @StackOverFlow87
    @StackOverFlow87 หลายเดือนก่อน +33

    Stunning talent, I love his designs!

  • @learninggodot
    @learninggodot หลายเดือนก่อน +16

    WAIT this was yesterday?! Was right outside that building around that time...
    Btw it is actually very cute how he is nervous like that

  • @DjCtavia
    @DjCtavia หลายเดือนก่อน +8

    Can feel how much you're stressed, but you rock this!
    Thank you for this talk!

  • @nerdglider
    @nerdglider หลายเดือนก่อน +12

    I’ve never seen someone work in blender as fast as this guy

  • @DamielBE
    @DamielBE หลายเดือนก่อน +30

    ooh yes!! the Starlancer! Looking forward the BLD variant!

  • @parkerxgps
    @parkerxgps หลายเดือนก่อน +2

    Bravo Alberto, Make us citizens proud. Great art shines through!

  • @Stratobrick
    @Stratobrick หลายเดือนก่อน +11

    Cool! Star Citizen has very impressive vehicles.

  • @rafaellima6383
    @rafaellima6383 หลายเดือนก่อน +13

    The one at 5:33 NEEDS to be reused as some kind of bomber or other heavy attack ship. Honestly all the Syulen concepts deserve a second chance they're fantastic

  • @theprime2748
    @theprime2748 หลายเดือนก่อน +22

    I love that, "our end game is 'IN GAME'"

  • @Xstalker101
    @Xstalker101 หลายเดือนก่อน

    I was already sold on the Starlancer TAC, now that I know it's a "Petronio Special" will buy no doubt, love this mans work, very talented!

  • @fireye3
    @fireye3 หลายเดือนก่อน +5

    Thanks for sharing your process! This was a great talk

  • @Pyramid_Skeem
    @Pyramid_Skeem หลายเดือนก่อน +1

    21:10 the most inspirational 10 seconds you will ever hear as a 3d artist/ blender user.

  • @V4VestA
    @V4VestA หลายเดือนก่อน +1

    It’s no surprise that ships and their creation are Star Citizen’s primary marketable assets-the level of detail put into these is astounding.

  • @MontoyaTEST
    @MontoyaTEST หลายเดือนก่อน +5

    This is relevant to my interests! 😀

  • @Dumb-Comment
    @Dumb-Comment หลายเดือนก่อน +5

    wow this is a big win for the marketing, i didnt know the ships were made in blender

    • @entityself3104
      @entityself3104 หลายเดือนก่อน +3

      I've seen blender in multiple of the SC videos throughout the years.

  • @Solar546
    @Solar546 หลายเดือนก่อน

    Great job Alberto! You and the other artists are bringing us some wonderfully designed ships.

  • @eltreum1
    @eltreum1 หลายเดือนก่อน +6

    Blender is my go to modeler for game asset models/rigs and concept mocks. Star Citizen ships are no joke with more elements than you would expect. They have their own interior atmospheres and physics like flying FPS maps some large enough for 100+ players to be running around inside them. They use diegetic interactions allowing the players to repair and customize their ship equipment and dynamically shoot off certain parts of ships. They can patch holes in damaged hulls with their repair welder or use the salvage cutter to carve messages on the hull. One player burned/welded a giant Pringles mascot mustache and eyes onto the ship and flew it past the space station windows to give the players inside a laugh. Ships can be broken up and salvaged by players, so the ships are many little chunks that can be broken apart how the player chooses generally enough to look realistic. The ships have shader layers for dust accumulation in the cracks between hull plates that match the dirt color on the planet/moon, reentry burns, weathering effects etc. They are the most intricate game assets I have ever seen and why players will put down crazy money for them.

    • @tommeegunn9318
      @tommeegunn9318 หลายเดือนก่อน +1

      ...... and even with all 5hat quality the 'ignorant ' still call it a scam :(

    • @eltreum1
      @eltreum1 หลายเดือนก่อน +2

      @@tommeegunn9318 Well with the internet some are just contrary for the sake of it. In all fairness as an OG backer, they have made mistakes and changed plans and missed dates, but it was not out of malice just trying to figure out a very unique and complex project. We signed up to be the testers. There's a reason game studio's never reveal games till they are almost done. While it keeps the PR slate clean until showtime it also means you have less idea how players will receive it whom may find a design issue not considered that will not be easy to fix so late in the dev cycle.
      SC ships are high quality works of art and technology.

  • @AcheliusDecimus
    @AcheliusDecimus หลายเดือนก่อน

    Awesome presentation, I tell you these guys break molds all over the place. Concept is so close to final it makes things go faster.

  • @Aondo
    @Aondo หลายเดือนก่อน +1

    Love Blender and your work on Star Citizen! Great presentation despite being super nervous!

  • @j.d.4697
    @j.d.4697 หลายเดือนก่อน +2

    Love Alberto, love his getup, especially that jacket. 😳

  • @richardpritzel1892
    @richardpritzel1892 หลายเดือนก่อน

    Really nice to have a look at the concept workflows behind some of the most thoughtful ships ever made in science fiction. What an excellent presentation. Impressive how closely they associate with the 3D art team.

  • @Isopunainen
    @Isopunainen หลายเดือนก่อน +2

    omg, fuck 1.0. I need these bike-like Pulses and a city to race through!!! And VR!!! That'd be so nice!

  • @Platinumsniper
    @Platinumsniper หลายเดือนก่อน +7

    1:15 Shout out to Starjump

  • @rmlambert95
    @rmlambert95 หลายเดือนก่อน +2

    Woooo!!!, very nice presentation, that tank makes me jelly!

  • @ikharus1
    @ikharus1 หลายเดือนก่อน +1

    very nice ! great job especially with the Starlancer, it reminde me of something from Machinen Krieger ! i am very glad that style is used ingame.

  • @Otto_K
    @Otto_K หลายเดือนก่อน

    Whoever designed the liberator inspired by a hovertank struck gold with that design.

  • @HyperAxoloto
    @HyperAxoloto 29 วันที่ผ่านมา

    my dream job, thx for this guest

  • @tobytoxd
    @tobytoxd หลายเดือนก่อน

    Wow, that was super interesting! Nice dive into this creative process, thank you!

  • @charlieoscarsimpressions
    @charlieoscarsimpressions หลายเดือนก่อน +2

    This is glorious

  • @Theoloop
    @Theoloop หลายเดือนก่อน

    Thanks for sharing this. Really adds to the game to see the thought and work that goes into these! I bought a pulse before the video was done haha.

  • @Overneed-Belkan-Witch
    @Overneed-Belkan-Witch หลายเดือนก่อน +2

    Just to remind that most ships are built in Blender
    And they use mostly Decals

  • @MancatoGinecologo
    @MancatoGinecologo หลายเดือนก่อน +1

    Grande Alberto!!!

  • @noosman16
    @noosman16 หลายเดือนก่อน

    Impressive! Concept + industrial design

  • @Bang1324
    @Bang1324 12 วันที่ผ่านมา

    Amazing Speach! We appreciate your work Mr Petronio :)

  • @kopia84
    @kopia84 หลายเดือนก่อน

    Very nicely done video, two of my favored things put together,,, Blender and Star Citizen. But I didn't know that Star Citizen used Blender, wow

  • @tfmg8223
    @tfmg8223 หลายเดือนก่อน +1

    11:47 Very real and very sad. At least SC brings the world a bit closer together.

  • @braydenrichards2205
    @braydenrichards2205 หลายเดือนก่อน

    Great presentation. Good and concise.

  • @fmartingorb
    @fmartingorb หลายเดือนก่อน +1

    It is as if this is the secret citcon talk we never got :)

  • @NovaRexus64
    @NovaRexus64 หลายเดือนก่อน +3

    The Starlancer is genuinely one of the most beautifully made ships I've seen in the game yet, so bravo.

  • @spencergrantham6601
    @spencergrantham6601 หลายเดือนก่อน

    Great breakdown Alberto!

  • @danmccabe9889
    @danmccabe9889 หลายเดือนก่อน +1

    Insane as always

  • @Nitrogamingcw
    @Nitrogamingcw หลายเดือนก่อน +1

    Oh wow blender posted this

  • @Blendin3D
    @Blendin3D หลายเดือนก่อน +2

    This man is my idol

  • @MikeWazowski-x7k
    @MikeWazowski-x7k หลายเดือนก่อน +1

    Just in case you needed some more hypeee!! (Third child coming in June)

  • @ruandemeneses9513
    @ruandemeneses9513 หลายเดือนก่อน

    looks like cyberpunk 2077 in space, massive attention to detail in vehicles

  • @Shinod
    @Shinod หลายเดือนก่อน

    Awesome presentation.

  • @admiralofficial5251
    @admiralofficial5251 หลายเดือนก่อน

    Damn, that's not what i expected. What a surprise!

  • @Mittzys
    @Mittzys หลายเดือนก่อน +1

    Awesome!

  • @quentinf5994
    @quentinf5994 หลายเดือนก่อน +1

    A surprise to be sure, but a welcome one

  • @LemonToGo
    @LemonToGo หลายเดือนก่อน +3

    Secret citcon panel

  • @ch_boki
    @ch_boki หลายเดือนก่อน +2

    Would love to know a timeline behind each concept. How long does 2D/3D/Rendering/final concepting take? This is something most are ''scared'' of, not being quick or fast enough to go pro/full time.

    • @Flakey86
      @Flakey86 หลายเดือนก่อน +1

      It depends on the size of the ship in question. A small ship or vehicle without an expansive interior can go from brief to fully functional in-game asset in less than a year, but larger capital ships that are hundreds of meters long with fully physicalized interiors take years and teams of artists to realize. If Star Citizen has taught us anything, it's that the Consumer places real value in the love and hard labor of these 3D artists, and players are willing to pay out (in some rare cases) thousands of real world dollars to own them in game.

    • @ch_boki
      @ch_boki หลายเดือนก่อน

      @@Flakey86 It's about concept art and it's job. He won't be building capital ships or anything else to the game... His job is alone to create a splashart for the website aka shop and marketing. That's it.
      I would've guessed it would take 2 weeks-1 month for one job finished.

  • @-__Shadow__-
    @-__Shadow__- หลายเดือนก่อน +1

    O.o blender for this? I always knew blender was my favorite

  • @hanzo52281
    @hanzo52281 หลายเดือนก่อน +3

    CIG might be terrible at making an actual video game but they make some of the most beautiful ships, assets and environments I've ever seen. Their artists are truly top notch.

    • @AdityaWaghmare
      @AdityaWaghmare หลายเดือนก่อน +1

      It’s coming together. Just 2 more years for the single player campaign 😅

  • @SpikeSatevis
    @SpikeSatevis หลายเดือนก่อน

    Как игрок в SC скажу, что из трёх моделей удачный(удобный и функциональный )только Mirai Pulse

  • @TheSpyriX
    @TheSpyriX หลายเดือนก่อน +3

    Cant wait for my Starlancer Max :D
    Nice to see some concept steps from it

  • @Jezato
    @Jezato หลายเดือนก่อน +3

    is the image at 2:00 available to download anywhere?

    • @destin4666
      @destin4666 หลายเดือนก่อน

      just type "star citizen ship chart" or "size comparison" on the search bar for images

  • @gitbuh12345qwerty
    @gitbuh12345qwerty 21 วันที่ผ่านมา

    mad original. never seen anything like this before.

  • @lynxlivepolska
    @lynxlivepolska หลายเดือนก่อน +1

    Top ♥

  • @bluexgreen1
    @bluexgreen1 หลายเดือนก่อน

    "They want to flex, basically." :)

  • @lagaffe91
    @lagaffe91 หลายเดือนก่อน +3

    Yooooooh out of nowhere ?!
    Let's go !

  • @Tertion
    @Tertion 29 วันที่ผ่านมา

    Why did they remove the garden walls in the Starlancer Max ?!?

  • @QuRareLugene
    @QuRareLugene หลายเดือนก่อน +1

    I thought this was Citizencon2954 video. lol

  • @FriedBaconRPG
    @FriedBaconRPG หลายเดือนก่อน +1

    Hey man, great presentation, but please dont take the shiny looks from the Railen :')

  • @MikePhilbin1966
    @MikePhilbin1966 หลายเดือนก่อน +1

    1/8th size planets... that's better. It used to be 1/10th. Wonder if GENESIS will allow 1/1 size planets at some point.

  • @AWARHERO
    @AWARHERO หลายเดือนก่อน +2

    The Art is very good, now the game....

  • @TheGlassSword
    @TheGlassSword หลายเดือนก่อน +4

    This is a pleasant surprise

  • @visual_chris
    @visual_chris หลายเดือนก่อน

    super cool talk

  • @NozNK
    @NozNK หลายเดือนก่อน

    My goat

  • @TheWasd1234
    @TheWasd1234 หลายเดือนก่อน +2

    I love Star Citizen

  • @eobet
    @eobet หลายเดือนก่อน +2

    Biggest budget in the history of video games so they can choose whatever they want and they use free software 👍 (but they also crunch 👎).

    • @Tertion
      @Tertion หลายเดือนก่อน +2

      Blender is widely known in the Game industry as the best software for hard surface stuff.

    • @eobet
      @eobet หลายเดือนก่อน

      @@Tertion is it? That's weird, because Max (especially in recent years) seems to have much more powerful features for that (edit poly modifier, new booleans and better custom normals support).

  • @guineapig1016
    @guineapig1016 หลายเดือนก่อน

    Nice

  • @PerfectCode
    @PerfectCode หลายเดือนก่อน +1

    Soooooooooooo good 🤯

  • @narosushi
    @narosushi หลายเดือนก่อน

    are there more star citzen content?

  • @HK94
    @HK94 หลายเดือนก่อน

    This was a nice surprise. 2 things I love and used a lot.

  • @M.Godfrey
    @M.Godfrey หลายเดือนก่อน

    Thousands of planets? I thought there were only a handful

    • @Qwarzz
      @Qwarzz หลายเดือนก่อน +2

      For now, 4 planets and their moons. Maybe a couple of dozen planets at versio 1.0? The scope changed quite a bit from the original pitch so now a single planet could be filled to be enough for a complete game. I'm hoping in the future there will be games like that built on Star Engine.
      But that's years in the future

    • @tomsmarkovs1946
      @tomsmarkovs1946 หลายเดือนก่อน +2

      Yeah, maybe he was talking about the lore, because he needs to know the history of the manufacturer.
      In lore there are 100 star systems. . . In game, right now, there are 4 planets and 1 star system

  • @ClarenceFM
    @ClarenceFM หลายเดือนก่อน

    W

  • @HalfBakedBaker
    @HalfBakedBaker หลายเดือนก่อน

    yoooooooo

  • @Markom3D
    @Markom3D หลายเดือนก่อน +1

    Amazing balls

  • @raf.nogueira
    @raf.nogueira หลายเดือนก่อน

    That was unexpected surprise

  • @M4ndor1an
    @M4ndor1an หลายเดือนก่อน +1

    How does one become such an artist for CIG? asking for personal interest

  • @DefaultSeal
    @DefaultSeal หลายเดือนก่อน

    The reason for buying a .jpeg

    • @SupercapeGames
      @SupercapeGames หลายเดือนก่อน

      Paid off for me with the Polaris 🤑

  • @TacoBoy_123
    @TacoBoy_123 หลายเดือนก่อน

    Love sc

  • @ScottZupek
    @ScottZupek หลายเดือนก่อน

    I am confused. You go through all of this in Blender just to prototype? Isn't that a waste of time? Can you direct export/import (texture mapping as well) from Blender to Star Engine?

    • @Mykoll-
      @Mykoll- หลายเดือนก่อน +2

      I'm not an expert but, It's pretty common for assets to be made in either Blender, Maya, or DaVinci and exported to the game engine the studio uses like Unreal, Unity, or in this case StarEngine.

    • @Platinumsniper
      @Platinumsniper หลายเดือนก่อน +3

      Yes actually and they do. They created a toolset to work with many of the modeling programs and port directly into starengine. even into their own "live build"

    • @TheHectate
      @TheHectate หลายเดือนก่อน

      The concept prototype can be used in the process, but there's so much more that has to happen to make a flyable ship. The devs have some videos on YT that show off the process (older ones and newer ones, so consider the age when considering the process). But what is needed for a flyable in-game ship is vastly different.

  • @ty_teynium
    @ty_teynium 29 วันที่ผ่านมา

    Over 700 million since May.
    Use free software.

  • @gravity00x
    @gravity00x 17 วันที่ผ่านมา

    cool content bad very bad presenter. they should have let someone else do that presentation...

  • @IIISentorIII
    @IIISentorIII หลายเดือนก่อน +2

    The $700 million scam that really isn't one, but somehow is if you are being honest. 😅

  • @heramann6916
    @heramann6916 หลายเดือนก่อน +1

    Love the crossover: Fools who think Blender can replace Zbrush + Fools who think Star Scam will deliver
    700 million for live crashes btw

    • @Tertion
      @Tertion หลายเดือนก่อน +2

      Get back to work in the salt mines and leave us alone.

    • @tommeegunn9318
      @tommeegunn9318 หลายเดือนก่อน +1

      Not a finished product btw

  • @anaryl
    @anaryl หลายเดือนก่อน +2

    This is a joke right? Star Citizen is a game that has been dconcept for 12 years, sucks in money away from the rest of the genre and industry, engages in the worst trope of every marketing ploy.
    And if you open the actual files in blender, they are beyond trash. Inside faces, lose edges, straight up unfinished over complicted crap. What kind of game puts 5 LoDs on components (e.g. boxes) that are sealed behind a player closed door?
    The models are a mess because the game is a mess. Let's not forget about how Star Citizen loves to pay PR firms to show off how woke they are - but all the people who the devs hang with are old school Jim Crow racists, who stalk women in game (and CIG do nothing about it).
    Star Citizen is arguably one of the worst corporate actors on the planet. They don't even use blender, they use houdini. Platforming SC just tells us that you're a PoS and maybe my skills would be better invested in a proprietary platform if CIG is the kind of company that you platform.

  • @lazycrate71
    @lazycrate71 หลายเดือนก่อน

    o7

  • @SpaceDad42
    @SpaceDad42 หลายเดือนก่อน +1

    Artists are generally good. Devs blow.

  • @zipkitty
    @zipkitty 24 วันที่ผ่านมา

    Blender should not be used for moneygrab digital asset stores, promising to be a game

    • @GrimGatsby
      @GrimGatsby 19 วันที่ผ่านมา

      but it an actual game tho...

  • @hornachos
    @hornachos 24 วันที่ผ่านมา

    Nice scam.