I will highly recommend to make at least 6 atmosuit docks for four lead suit docks, so you can hang up a few spare suits. Otherwise you'll get "trapped" warnings all the time if a dupe is waiting for a suit to fill up with O2, or for a replacement suit to be delivered if the one in the dock is worn out.
The beetas sadly sense by room. The 2 hives you saw were impossible to have been a child of the other as the beetinys are unable to path down/up there. They can only move on flat ground.
I wonder if it is really worth the effort to make the vitamin chews. You need a colonist to spend what seems like a long time making it, then the other colonists need to spend a long time eating it, all for a minor buff to pretty harmless, if annoying, diseases. Perhaps the more powerful stuff is worth it, but who knows? I almost never see anyone actually using the medicine in this game. It would be interesting to see you do a experiment with various medicines to see just how effective they are in a real colony. And great video, love the bees they are so cute! (Though the process of them turning into a hive creeps me out.)
It is def not "worth" the effort in time. But I like the process and the fact that we can say we built a pharmacy. I need to calculate the amount of time we are actually losing. This isn't even considering the doctor isn't fast enough to create 16 chews a day.
According to TH-cam this is at least the second time I’ve watched this video, and I had missed the digging bonus in an atom suit. 🤯 Going to make some change to .
They can, I vacuumed it out to help preserve the cold, so materials I brought in to build things wouldn't warm up the air. Minor concern, probably not needed though
On my current game I let their area get full of polluted o2 and chlorine. The bees barely produced anything at all, and the area was slowly heating up (which would eventually kill the bees), so I vacuumed the area. Their production improved quite dramatically. I find it funny that a creature that flys (wings pushing against atmo to produce lift) work better in a vacuum .......
A pharmacy! XD I love it. - Thanks for the giggles, I appreciate your punniness.
Tyfs! Hope you're having a great week. Best of wishes.
Thank you for the positivity!
I will highly recommend to make at least 6 atmosuit docks for four lead suit docks, so you can hang up a few spare suits. Otherwise you'll get "trapped" warnings all the time if a dupe is waiting for a suit to fill up with O2, or for a replacement suit to be delivered if the one in the dock is worn out.
Yes, those are annoying.
I am def gonna keep an eye on it. Thanks for the heads up.
I was looking for a nice walkthrough/series for oni. I learned so much watching you videos. Keep up the good work!
Thanks, glad you found us.
Maybe the two initial hives were in rooms, seperated by uranium only. Bees used up all the uranium and it became one room?
I think that is very likely.
I get so pumped when I see a new vid.
Petition to rename the seris into "Max difficulty (ish)". Compared to your pre-last Twitch seed, this is, indeeed, a paradise.
The narrator sounds just like Jack Pendarvis, voice of Root Beer Guy on Adventure Time!
Haha, had to google a clip.
omg he does. i will never not be able to picture echo as root beer guy now
The beetas sadly sense by room. The 2 hives you saw were impossible to have been a child of the other as the beetinys are unable to path down/up there. They can only move on flat ground.
I wonder if it is really worth the effort to make the vitamin chews. You need a colonist to spend what seems like a long time making it, then the other colonists need to spend a long time eating it, all for a minor buff to pretty harmless, if annoying, diseases. Perhaps the more powerful stuff is worth it, but who knows? I almost never see anyone actually using the medicine in this game. It would be interesting to see you do a experiment with various medicines to see just how effective they are in a real colony. And great video, love the bees they are so cute! (Though the process of them turning into a hive creeps me out.)
It is def not "worth" the effort in time. But I like the process and the fact that we can say we built a pharmacy. I need to calculate the amount of time we are actually losing. This isn't even considering the doctor isn't fast enough to create 16 chews a day.
More reason I wish the diseases were more dangerous
@@bigstupidgrin they used to be. certainly slimelung thatis, i'm pretty sure i had a colony wiped out by it a few years ago
According to TH-cam this is at least the second time I’ve watched this video, and I had missed the digging bonus in an atom suit. 🤯
Going to make some change to .
Great vid as usual, I have "bee"n waiting for you to take on bee's, there's not a lot of documentation on them still
I’ve been cursing the “buggy” bees ever since. ;)
Dr Banner might be a better choice for a doctor. Doesn’t like his violent side and is constantly in shredded pants. ;)
I thought about that but we already had Dr. Banner. Plus he isn't an MD. Good call on the pants, haha.
@@EchoRidgeGaming sorry I missed the earlier name. Love the videos and the game! Keep it up!
the uranium biome looks like a blue origin rocket
Yes. Yes it does. ha.
Are they able to survive in other gasses? I saw some people vacuuming the areas out where they kept the bees
They can, I vacuumed it out to help preserve the cold, so materials I brought in to build things wouldn't warm up the air. Minor concern, probably not needed though
@@Nidifice ahhh that makes even more sense lol
On my current game I let their area get full of polluted o2 and chlorine. The bees barely produced anything at all, and the area was slowly heating up (which would eventually kill the bees), so I vacuumed the area. Their production improved quite dramatically.
I find it funny that a creature that flys (wings pushing against atmo to produce lift) work better in a vacuum .......
Where the hives seperated at the beginning of the game? and they just mined out some stuff themselves that opened it up?
Hehe one fell scoop xD
Don't beetas sting dupes anymore?
Yes they do
I don't know but maybe you shouldn't fill your Atmos suit dock near the lead suits with suits if dupes have to take them off
He talks about this at 18:41
@@arbitraryconfusion sorry, I was distracted when he unload the suits