Praise to the almighty algorithm that recommended your channel to me! I haven't played ONI in quite awhile but your clear and descriptive video style is giving me that itch again. Really well put together series I binged all 13 episodes between last night and today.
@@breno2808 it is not self sustainable. However, you do need something to keep the aquatuner cool. That is where the steam turbine comes in. Deleting heat
surprised i'm first to this video ngl, saw some of your content and decided to follow and stick around, really enjoying it so far keep up the great work :)
Since we don't rely on the sleet wheat for anything, I didn't mind it taking a little while longer. Spoiler: By then end of the next episode we have 800k kcal of berry sludge :)
THANK YOU for this, i just started to really get into ONI and was confused on how the auqa tuner worked. I've really enjoyed the series and have learned a lot!
Hey, with the Beeta hives they need to be sectioned off. Only 1 beeta hive will operate per “room”. Wall and pneumatic doors are your friends. The doors can be open, but each hive needs to be in a separate room.
You should get the mod " supress notification", you can select a building like a entombed tempshift plate and select supress notification to clear it, same with building missing ressource (like rock crusher missing egg shell), very nice mod for a clean game. For debris in steam room you can remove them with a ladder then when you deconstruct the lader you place a new ladder building not far from the dupe destroying it a second before he finish and pause the game a soon as it is destroyed, you should see him pick up the ladder debris to build the new one (with game paused), if he do not pick it up look at who is picking it up and make them run somewhere to cancel the action then move your 1rst dupe on his tile to reset his action and this time he should pick up the debris then you can unpause (long explanation but is done very quickly when you understand it).
I put it where ever is functional I can fit it. It tends to end up on the output because of where I have falling into a habit of placing it. It ends up with the same result over time, although I would prefer to have it on the input for more precision at the start.
Let me tell you, it is important to put it BEFORE the aqua-tuner. You need a consistent read of temperature BEFORE you cool it 14 degrees down. In the case of polluted water for example, you may read that you still need to cool it down if you reed if after, but as it goes through the aqua-tuner it ends up freezing! The safety is before. Just check what temperature range you need and sooner than later it will be easier to spot a good temperature. This is unless you have super coolant at which point nothing really matters lol
Hydrogen vents can be tamed with a self cooling steam turbine. You just need to delay pumping the hydrogen until it is cooled and make sure the hydrogen chamber has enough room to avoid over pressurizing between eruptions. For the case in the video it really doesn't matter because power is cheap, but it is important for an all achievement/Super Sustainable run.
snake the water from the steam turbine before going back into the steam area. You just went down bridged it up not giving that chill thru the steam turbine to take some of the heat back with it. Also could just encase with insulation tile and vacuum it out with some mini pumps and just leave it there. Area around wont heat up and with the snaked pipes to cool it down it should be good for ever.
I can't be the only one who thinks the temperature sensor is on the wrong side of the aqua tuner. It should be on the inlet, not the outlet, testing the water temperature prior to sending it into the aqua tuner or not
on your sleet wheat farms, why not use polluted water for coolant? also, i have a layer of liquid on my steam turbine to serve as heat transfer. gas just doesn't cut it as much.
I just got in a habit of using petroleum because I can cool it so much further down, plus the petro was so handy. Soon its all going to be super coolant anyways :)
What I did was make a big ice box, I then had the water pass through it, but only exactly enough for 2 x sleet wheet. Then had an outlet which is covered by a mining thingy and auto sweepers to move the ice into my main tank.
I don't play with the DLC, so I can't speak too much on it, but thinking of how the other creatures work... Do the bees maybe need their little areas sectioned off, so they don't sense the other hives/bees? Maybe try tossing in a couple of strategically placed pneumatic doors and seeing if that does anything for production? Tyfs! Hope you have a great week! Best of wishes.
I don't like this comment to be honest xD I adore both and calling him Francis makes his effort seem like a copy. You may not be mean but this may hurt his selfsteem if you just call him someone else's name :/
You have to enable auto harvest on the beta hives. That'll allow you to collect all the enriched uranium. If that isn't the issue, it might be too cold in there.
I don't like enabling auto harvest on the hives. If you do, the dupe will go get it too often. And considering they can harvest all of it at once, I only do it once every 50 cycles or so.
@@suzyb7718 if you have an unlimited source of polluted water you can heat it to steam and separate clean water and dirt. No composting needed and can be fully automated.
wasting alot of energy by using the wrong coolant.... the crude and petroleum heat capacity is way too inefficient to start with... one AT with p.water coolant is almost equivalant to two AT with crude and petrol even thought it reduce the same temperature by 14 degree. based on all the build shown a p.water can easily bring the system down to just below freezing point and easier to maintain the system temperature then straight on reducing a medium down to much lower temperature but the heat deleted is not enough to maintain it. It would be easier to change most AT system to P.water and the food storage just use hyrdrogen with the fan before obtain either nuclear waste or super coolant
Unless I have to I try not to use p.water. It has 4x lower thermal conductivity and only 2x higher heat capacity. Most importantly though, I like the additional freezing range of oil/petro, considering p.water freezes at ~-20. Great tips on the p.water though, and I am sure it would be better for me in a lot of applications. I have never had a colony go this long without super coolant, so I am hoping soon it will be a non-factor anyways.
That debris in the water tank... I guess you have to restart the map
Praise to the almighty algorithm that recommended your channel to me! I haven't played ONI in quite awhile but your clear and descriptive video style is giving me that itch again. Really well put together series I binged all 13 episodes between last night and today.
Thanks! Hope you enjoy your stay!
The Aquatuner steam turbine combo is one of the most important game mechanics you need to learn.
Do you know if that combo is sustainable by it self? I mean, the steam turbine will produce enough energy for the aquatuner?
@@breno2808 it is not self sustainable. However, you do need something to keep the aquatuner cool. That is where the steam turbine comes in. Deleting heat
17:10 - And that is why "Suppress notifications" mod is rated "#1 Mental health mod" of all times.
surprised i'm first to this video ngl, saw some of your content and decided to follow and stick around, really enjoying it so far keep up the great work :)
I've been playing a lot of oni lately and came across you, I couldn't believe you only had 1k subs for the quality and quantity
Thank you for the comment!
For the sleet wheat, the 'fruit' is also the seed. So you'll want to stop your autosweeps from hoovering them away until your farm is populated.
Since we don't rely on the sleet wheat for anything, I didn't mind it taking a little while longer. Spoiler: By then end of the next episode we have 800k kcal of berry sludge :)
Or just make the farm tiles a higher priority than the conveyor loaders.
THANK YOU for this, i just started to really get into ONI and was confused on how the auqa tuner worked. I've really enjoyed the series and have learned a lot!
Hey, with the Beeta hives they need to be sectioned off. Only 1 beeta hive will operate per “room”. Wall and pneumatic doors are your friends. The doors can be open, but each hive needs to be in a separate room.
This is what we ended up doing. Still wanted to do some research to see if there was any other way.
Love your videos, and the approach to the problems you face.
A part 2 with the mutants would be nice! currently setting mine and really torn between the types to use
You should get the mod " supress notification", you can select a building like a entombed tempshift plate and select supress notification to clear it, same with building missing ressource (like rock crusher missing egg shell), very nice mod for a clean game. For debris in steam room you can remove them with a ladder then when you deconstruct the lader you place a new ladder building not far from the dupe destroying it a second before he finish and pause the game a soon as it is destroyed, you should see him pick up the ladder debris to build the new one (with game paused), if he do not pick it up look at who is picking it up and make them run somewhere to cancel the action then move your 1rst dupe on his tile to reset his action and this time he should pick up the debris then you can unpause (long explanation but is done very quickly when you understand it).
I do love that suppress warning mod. I've missed too many important warnings in all the false positive noise .
Thanks for the tip on the mod!
Lifesaver! Thanks bud.
20:55 - well - yes! The wheat is the seed itself 😂
The temp sensor is on the wrong side of the aquaturner :[. it could ingest cold water and freeze it if hot water came out before it.
if you delete a corner tile, you can use an auto sweeper to grab debris from outside the room 😅
Still? I thought they fixed it and didn't try it anymore 🤔
I have the pipe sensor before, not after the aqua-tuner to make sure the readings are more accurate.
I've never seen it on the output. I was wondering if anybody else would comment on that.
I put it where ever is functional I can fit it. It tends to end up on the output because of where I have falling into a habit of placing it. It ends up with the same result over time, although I would prefer to have it on the input for more precision at the start.
Let me tell you, it is important to put it BEFORE the aqua-tuner. You need a consistent read of temperature BEFORE you cool it 14 degrees down. In the case of polluted water for example, you may read that you still need to cool it down if you reed if after, but as it goes through the aqua-tuner it ends up freezing! The safety is before. Just check what temperature range you need and sooner than later it will be easier to spot a good temperature.
This is unless you have super coolant at which point nothing really matters lol
Hydrogen vents can be tamed with a self cooling steam turbine. You just need to delay pumping the hydrogen until it is cooled and make sure the hydrogen chamber has enough room to avoid over pressurizing between eruptions. For the case in the video it really doesn't matter because power is cheap, but it is important for an all achievement/Super Sustainable run.
Great tip for the super sustainable run.
With the sleet wheet, the incoming water temperature is the most influential for core plant temp, chill that water to 0° and you’ll be fine.
I def need to take a look at this again. The system as it is, is not performing up to expectations.
@@EchoRidgeGaming the dirt used to fertilise and water are the big drivers for plant internal temp. Cool these and bobs your uncle.
Checking in but will see your video later.
snake the water from the steam turbine before going back into the steam area. You just went down bridged it up not giving that chill thru the steam turbine to take some of the heat back with it. Also could just encase with insulation tile and vacuum it out with some mini pumps and just leave it there. Area around wont heat up and with the snaked pipes to cool it down it should be good for ever.
A past update made the slicksters able to walk on liquids instead of not being able to drown.
I've seen them hover on liquid, but never drowning. We are going to try though! Thanks for the info.
So gave this a try and they def drown now, thanks for the tip.
Yep. I've had many slicksters drown in their own products.
I can't be the only one who thinks the temperature sensor is on the wrong side of the aqua tuner. It should be on the inlet, not the outlet, testing the water temperature prior to sending it into the aqua tuner or not
15:52 Laughed so hard
on your sleet wheat farms, why not use polluted water for coolant? also, i have a layer of liquid on my steam turbine to serve as heat transfer. gas just doesn't cut it as much.
I just got in a habit of using petroleum because I can cool it so much further down, plus the petro was so handy. Soon its all going to be super coolant anyways :)
What I did was make a big ice box, I then had the water pass through it, but only exactly enough for 2 x sleet wheet. Then had an outlet which is covered by a mining thingy and auto sweepers to move the ice into my main tank.
I’m running this line 10 times, so that I’m running 22 sleet wheet. Works like a charm.
Water was -15° but it won’t break the pipes when below 1000grams.
Nice strategy!
You could put a door in your liquid lock and leave it open to maintain a decent amount of slicksters but not making the rest of the game go nuts
Well it's not open anymore and they'd get a debuff, but since he doesn't want an infinite farm then I guess it makes sense
I think you should use farm station to speed up those sleet wheat farm
where is the farming station?
Oh no, I am watching it too fast... I am almost catching up with the latest episodes.
I don't play with the DLC, so I can't speak too much on it, but thinking of how the other creatures work... Do the bees maybe need their little areas sectioned off, so they don't sense the other hives/bees? Maybe try tossing in a couple of strategically placed pneumatic doors and seeing if that does anything for production?
Tyfs! Hope you have a great week! Best of wishes.
I am thinking the same thing. There isn't a lot of info on the bees quite yet so I am doing some experimenting. Have a great week too!
The new franchis john
I don't like this comment to be honest xD I adore both and calling him Francis makes his effort seem like a copy. You may not be mean but this may hurt his selfsteem if you just call him someone else's name :/
@@xarzneimittel8220+1
a steel pump and a steam generator do it just fine tho, also can you do a critter ranching tutorial?
Each critter requires a slightly different approach, which critters would you like to see most?
@@EchoRidgeGaming I'm trying to ranch sweetles
@@alonsogutierrez3214 I just reuse a hatch farm modified so they can move on the entire ranch and I put my farm tiles in there, it works just fine tbh
YOOOO echo GOD gaming how is your world so big? mine is really small am I missing something? I feel like I have no space
i think u can make greenroom for fast harvesting sleet wheat farm.
In the case of sleet wheat, I think you are right, it might be worth it.
You have to enable auto harvest on the beta hives. That'll allow you to collect all the enriched uranium. If that isn't the issue, it might be too cold in there.
I don't like enabling auto harvest on the hives. If you do, the dupe will go get it too often. And considering they can harvest all of it at once, I only do it once every 50 cycles or so.
@@EchoRidgeGaming Fair. I thought that might have been the cause of the issue. Apparently it was not.
you can get dirt from heating dirty water.
Very good point, one that I forget about all the time.
You get way less dirt than if you run it through a filter then compost. Although I guess that does require both dupe labour and sand.
@@suzyb7718 if you have an unlimited source of polluted water you can heat it to steam and separate clean water and dirt. No composting needed and can be fully automated.
I'm so confused, i've been drowning slicksters for a few hundred of cicles.
Yeah, I was just behind the times.
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Polluted water is a better coolant than crude oil or petroleum. As far as I know it is second only to supercoolant.
wasting alot of energy by using the wrong coolant.... the crude and petroleum heat capacity is way too inefficient to start with... one AT with p.water coolant is almost equivalant to two AT with crude and petrol even thought it reduce the same temperature by 14 degree. based on all the build shown a p.water can easily bring the system down to just below freezing point and easier to maintain the system temperature then straight on reducing a medium down to much lower temperature but the heat deleted is not enough to maintain it. It would be easier to change most AT system to P.water and the food storage just use hyrdrogen with the fan before obtain either nuclear waste or super coolant
Unless I have to I try not to use p.water. It has 4x lower thermal conductivity and only 2x higher heat capacity. Most importantly though, I like the additional freezing range of oil/petro, considering p.water freezes at ~-20. Great tips on the p.water though, and I am sure it would be better for me in a lot of applications. I have never had a colony go this long without super coolant, so I am hoping soon it will be a non-factor anyways.
Hehe
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