Batman Forever - Amstrad CPC Demo (2011)

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  • เผยแพร่เมื่อ 22 ธ.ค. 2024

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  • @richardcavell
    @richardcavell ปีที่แล้ว +9

    No way is a CPC capable of such smooth graphics transformations!

  • @ivarfiske1913
    @ivarfiske1913 2 ปีที่แล้ว +5

    Go back to the summer of 84. The Amstrad CPC 464 was just released. The still unreleased Amiga (1000) was shown on trade shows like CES in the USA with the Boing demo.
    What would have happened if Amstrad had taken this demo and showed it on an memory expanded 464 at the same shows?
    ❤️❤️CPC❤️❤️
    😎😆🤓🤔

  • @asic_
    @asic_ 5 ปีที่แล้ว +39

    I cannot recall how many times I’ve watched this demo. But every time I do, it’s from the beginning to the end. One of the greatest achievements and not only for the cpc

    • @AlejandroJCura
      @AlejandroJCura 2 ปีที่แล้ว +2

      Indeed! My gotek is stuck in this disc image

    • @rfxtuber
      @rfxtuber ปีที่แล้ว

      @@AlejandroJCura Holly hell... I think ive just seen something for the first time that makes me think... Hang on? C64 has a problem? WOW!

  • @Ama-hi5kn
    @Ama-hi5kn 4 ปีที่แล้ว +9

    7:04 Commodore kid over here. (C64 and Amiga owner). I am impressed. I know the CPC can do amazing stuff. Respect.

  • @GameHammerCG
    @GameHammerCG 5 ปีที่แล้ว +25

    Just imagine if this had been what Lord Sugar showed the press at the launch of the 464...

    • @archieil
      @archieil 2 ปีที่แล้ว +2

      precomputed effects would take a year on their PCs to make ;-)...
      these XXI centure demos for 8-bits has no real value as they would never appear because of lack of computing power to do the math for them.
      I rememer a friend who was talking about some effect for his 8-bits which took many, many hours to compute on Amiga in their team. I do not want to use exact time but it was counted in days as far as I remember.

    • @Leeki85
      @Leeki85 2 ปีที่แล้ว +1

      @@archieil Only selected scenes are done this way. You can still make impressive demo without modern computing power. The real problem was lack of tools back then. It's way easier to make software for 8-bit and 16-bit machines using modern PCs. You can use modern tools and emulators allow to test and debug much easier than on real hardware.

    • @archieil
      @archieil 2 ปีที่แล้ว

      @@Leeki85 yup, It's just unreal.

    • @GenMaster
      @GenMaster 2 ปีที่แล้ว +1

      @@archieil They do have a lot of value.

  • @alex76gr
    @alex76gr 5 ปีที่แล้ว +14

    The ultimate jaw dropping mega-demo for the CPC.

  • @abcxyz15000
    @abcxyz15000 5 ปีที่แล้ว +9

    Best 8-bit demo ever!

  • @sridrawings4510
    @sridrawings4510 4 ปีที่แล้ว +9

    Seriously? A cpc can hold animation, graphics like this? I never ever imagined that for a cpc plus its running in 60fps? Wth?! It really blown my mind 🤯

  • @section23
    @section23 5 ปีที่แล้ว +11

    The music is just magical!

  • @Optimus6128
    @Optimus6128 5 ปีที่แล้ว +8

    The 2ndreality of CPC =)

    • @asic_
      @asic_ 5 ปีที่แล้ว +3

      Optimus6128 2nd reality is too overrated in my opinion...

  • @danniemortensen4217
    @danniemortensen4217 ปีที่แล้ว +2

    A good demo. Like The 3D parts.
    Normal a c64 fan, But all computers from The 80’s are great in any form.
    Miss Those days when i was a kid

  • @krisrikourt575
    @krisrikourt575 5 หลายเดือนก่อน +3

    Hard to believe that a simple CPC6128 can handle this....
    Maybe a little bit overclocked ?

    • @mattymatty8259
      @mattymatty8259 หลายเดือนก่อน +1

      Nope. CRTC manipulation. Basically turns the whole screen into a 50hz hardware sprite

    • @krisrikourt575
      @krisrikourt575 หลายเดือนก่อน

      @mattymatty8259 impressive

  • @bitwize
    @bitwize 4 ปีที่แล้ว +4

    Fucking nuts. Close to Amiga-tier visuals. Mind blown.

  • @upthebuffer1921
    @upthebuffer1921 ปีที่แล้ว +1

    Im sat here thinking that spinning filled vector batman logo would be difficult on an amiga and here it is on a cpc. Wow! Really love to know what the tick is behind that!

  • @drmonstervibes
    @drmonstervibes 2 ปีที่แล้ว +2

    this reminds me of Second Reality by Future Crew.. when we first saw it running on our puny PCs countless jaws were dropped! This demo gives me the exact same feeling..

  • @erpirao1
    @erpirao1 5 ปีที่แล้ว +4

    es increible el nivel de programación que llega este grupo.

  • @Dookie69uk
    @Dookie69uk 5 ปีที่แล้ว +4

    Mind blown.

  • @obvioustruth
    @obvioustruth 2 ปีที่แล้ว +1

    As far as I know Amstrad CPC was the most powerful (in terms of raw CPU power, high resolution graphics and sprite programmin) 8bit computer out of the box, but ATARI XE had the best graphics (most colors) and audio due to secret/hidden graphic modes that were discovered after ~1990. 8 BIT ATARI 65XE after most andbanced upgrades is probably the most advanced and fastest 8bit computer of the era.

  • @d0Q0b
    @d0Q0b ปีที่แล้ว +1

    This demo is such a flex 💪 dope 💣

  • @danielshepherd8752
    @danielshepherd8752 4 ปีที่แล้ว +5

    And to think when I got my CPC6128 it came with a bunch of Roland games...

  • @aki_128
    @aki_128 2 ปีที่แล้ว +2

    I hope you still like the music! ;-)

    • @GenMaster
      @GenMaster 2 ปีที่แล้ว

      Why shouldn't we?

  • @haraldlutz5563
    @haraldlutz5563 3 ปีที่แล้ว

    Awesome work ! Sound is thriving and graphics are Masterpiece.

  • @atec9228
    @atec9228 4 ปีที่แล้ว +3

    Estupendo trabajo, soy amigo de Toni Gálvez desde siempre y es él quien me habló de vosotros. Siempre me pregunté cómo se programa este tipo de demos y cómo hacerlas que ocupen poco espacio y que se muevan fluidas. Imagino que todo está programado en ensamblador para poder hacer cosas tan brutales como está. Un saludo.

  • @Adrian-rc2ss
    @Adrian-rc2ss 2 ปีที่แล้ว +1

    Pienso que si lograron esta megademo con un ordenador que no tiene casi ningún apoyo de raster por hardware, lo que podrían lograr con otros que sí lo tienen, podrían sacar unas demos y juegazos brutales para C64 o Amiga.

  • @Galahadfairlight
    @Galahadfairlight 2 ปีที่แล้ว +2

    Jesus, Amstrad CPC got short changed by programmers in the 80's!!

  • @TheKikems
    @TheKikems 2 ปีที่แล้ว

    Impresionante. En cuanto Mac y Rhino le meten mano a la producción se nota un montón.

  • @8bitsaga
    @8bitsaga 3 ปีที่แล้ว +1

    Pretty impressive!

  • @lpmarketingagencemaketingd1026
    @lpmarketingagencemaketingd1026 5 ปีที่แล้ว +1

    OUahhhhhh real 8Bits...... Magic.....

  • @LordmonkeyTRM
    @LordmonkeyTRM 5 ปีที่แล้ว +3

    Best 8-bit demo ever? Bravisimo BG

    • @RichardM-kv4uu
      @RichardM-kv4uu ปีที่แล้ว

      No, not even close.

    • @LordmonkeyTRM
      @LordmonkeyTRM ปีที่แล้ว

      @@RichardM-kv4uu yeah agreed but definitely the best on the CPC

    • @RichardM-kv4uu
      @RichardM-kv4uu ปีที่แล้ว

      @@LordmonkeyTRM My apologies if that's what you meant!

  • @focotaku
    @focotaku 3 ปีที่แล้ว +3

    “It’s true potential” -> “its true potential” 🙈

  • @recycledsteel3693
    @recycledsteel3693 4 ปีที่แล้ว

    I loved it....

  • @igormonteiro9210
    @igormonteiro9210 2 ปีที่แล้ว

    wow, i really wanted that the MSX2+ could do things like these. it is possible on V9958/V9990?

  • @asciicharismatic
    @asciicharismatic 2 ปีที่แล้ว

    I'm not sure if it's intentional, but this official upload's "192x54 text mode" segment is not rendering in a high enough resolution to actually read the text :-(

  • @recycledsteel3693
    @recycledsteel3693 4 ปีที่แล้ว +1

    If that demo was there at release of computer, just think...

  • @xavier_le_x
    @xavier_le_x 2 ปีที่แล้ว +1

    Is it actualy on cpc !? 😮

  • @MGForums
    @MGForums 3 ปีที่แล้ว +1

    Wait....Amstrad has 26 colours, they’ve gone and broke the machine. Surely there’s smoke coming from the cpu?

  • @plopparici3110
    @plopparici3110 6 หลายเดือนก่อน +1

    Hard to believe... really running on a CPC? Or an emulator with faster CPU...?

  • @tomatoassassin
    @tomatoassassin 3 ปีที่แล้ว

    Meravellós! 🤘🏻

  • @electricdreams1616
    @electricdreams1616 5 ปีที่แล้ว +9

    How was this possible on an 8 bit computer that is now over 35 years old. What kind of satanic devil worship created this feat of brilliance?

    • @Kerveros1904
      @Kerveros1904 5 ปีที่แล้ว +1

      probably it was implemented with assembly. Effective in matters of speed and great results in demos. But producing a full game in assembly just to be fast - because the cpu is slow -, is a pain in the head. we cannot have it all.

    • @fygarOnTheRun
      @fygarOnTheRun 4 ปีที่แล้ว +3

      Only very few games and demos on 8 bit machines have been made in assembly, because it is so incredibly complicated and painful.

    • @suleymancanan
      @suleymancanan 4 ปีที่แล้ว +2

      @@fygarOnTheRun wondering in which language games are written

    • @mattymatty8259
      @mattymatty8259 4 ปีที่แล้ว +2

      CRTC... Some people have said that kung-fu-ing the CRTC is "cheating" and unfair on the C64 and Speccy 😂

    • @GenMaster
      @GenMaster 4 ปีที่แล้ว +1

      @@mattymatty8259 Let them cry. Unfair how? These are legitimate techniques of the video controller chip, not glitches like on some...other 8-bit system. 😏

  • @Mgmmodel
    @Mgmmodel 3 ปีที่แล้ว +1

    hey guys, this demo is great by is not so fast as you think when comparing to C64, remember that all demos on C64 are running at 0.985 MHz = this cpu is ca 4x faster. We can use Zilog in c128 and then compare directly :)

    • @alexandruianu8432
      @alexandruianu8432 3 ปีที่แล้ว +2

      That's not how you compare different architectures. The 6502 is about 3.5x more cycle efficient as the Z80 (though it lacks some features). Assuming you're not doing anything particularly specific, a C64 and a CPC are about equal by CPU. The CPC runs at 4MHz, but due to introduced wait states, the practical speed is equivalent to 3.3MHz. 33/35=0.94, so it's very close.

    • @archieil
      @archieil 2 ปีที่แล้ว

      @@alexandruianu8432 nah, on average 4MHz Z-80 = ~2MHz 6502 for most tasks.
      you can write fast routines for both CPUs and for a soft near 64kB limits using 3x speed factor is a joke as such code for 6502 is a few times biger.
      CPC has double buffering as far as I know and as far as I know C-64 has none.
      the only comparable thing for C-64 in graphic department are sprites which are 100x faster than soft sprites on CPC. even with multiplexing they will be near 100x faster.

    •  2 ปีที่แล้ว +1

      Nope! 6502 with 1MHz speed is same as Z80 with ~3MHz. Clock != speed of the CPU.

  • @vaskag
    @vaskag 5 ปีที่แล้ว +3

    Watching it over again and again over the years, I always wandered if the part of the rotating gotham, was meant to be this black. Some textures in the buildings perhaps?

  • @archieil
    @archieil 2 ปีที่แล้ว

    REU type of blitter for CPC would be a killer.
    Z-80 is not a fast CPU but it still is 4MHz memory and 1 cycle blt-write could easilly give 50Hz action games.
    REU type memory with the whole screen in external memory and simple OR/XOR/AND and so operation + copying to the main memory = a complete boost of CPC and ability to do near any Amiga kind of game.
    It has resolution but lacks CPU power/or a blitter.

    • @GenMaster
      @GenMaster 2 ปีที่แล้ว

      Yes the CPC should have had a 32-bit processor and a VGA and a Sound Blaster and a 1 Tb hard disk.
      Oh and it should only cost £5.

    • @archieil
      @archieil 2 ปีที่แล้ว

      @@GenMaster the thing is that REU existed for 8-bit PCs in 80s.
      and is gaining popularity because of its blitter alike capabilities.
      there is no reason why it should stay a closed option for 1 platform.

    • @GenMaster
      @GenMaster 2 ปีที่แล้ว +1

      @@archieil In retrospect, every old system out there could have been better. There's no point to this discussion.

    • @archieil
      @archieil 2 ปีที่แล้ว

      @@GenMaster REU is a memory expansion unit...
      I do not get your point.
      just do something reasonable except of wasting my time.

    • @GenMaster
      @GenMaster 2 ปีที่แล้ว +1

      @@archieil Just build a time machine and go back in time to make the CPC a "killer", instead of wasting your own time.

  • @spiralworld3380
    @spiralworld3380 5 ปีที่แล้ว +1

    B R U T A L :D

  • @witchdoc94
    @witchdoc94 ปีที่แล้ว

    Rhino t'es un dieu !

  • @lsgnkdmstwsl
    @lsgnkdmstwsl 2 ปีที่แล้ว +4

    Looks interesting, but the massive size of the Demo shows it is just dumping data into screen Ram, thus making it not a demo, but more of a video player.

    • @bgprods9514
      @bgprods9514  2 ปีที่แล้ว +6

      The demo is less than 660kb uncompressed (75% of a low-density Amiga disk) and about 580kb compressed. Considering the amount of overscan graphics, music, samples and fxs in 11 minutes length it's a fair size.
      The claim "it is just dumping data into screen Ram" is simply not true and denotes a great lack of knowledge.

    • @donny121able
      @donny121able 2 ปีที่แล้ว

      You underestimate machine code and the tricks that can be done with it.

    • @mattymatty8259
      @mattymatty8259 ปีที่แล้ว +1

      More a video player? Seriously? Yes the vectors are precalculated(but they all were... 9 fingers on Amiga... even vectrex) but you still have to swap graphics/memory between scanlines, run the soundtrack etc... the CRTC is being used to great effect, displaying memory, anywhere and any when, freeing up the z80 for other tasks. It's genius. If the CRTC would have been documented properly and used, there would have been no 8 bit war, because speccy and c64 would have been completely outclassed.

  • @Antonio-hx7yh
    @Antonio-hx7yh ปีที่แล้ว

    impressive