I figured I should explain why this video deviates so much from the norm. It's a combination of things, really. 1. I wanted to try improvising as I recorded instead of writing a script. 2. With the Imperials, there's a ton of specifications and diagrams available for their vehicles, but there isn't with the Tau. Their vehicles generally look very samey. 3. People apparently don't like when I try to speculate too much on future technology in these videos, so I tried to focus more on the other stuff. 4. I've been incredibly burnt out recently When I return to WH40K again it'll likely be on the AdMech, and it'll be in the usual format.
But We actually like when you speculate? It creates a nice dynamic in the comment seccion were the ones more in contact with the the lore/mechanic part can splash and compare it with irl vehicle logic.
a bit of advice, for warhammer stuff: dawn of war is a pretty bad place to look for vehicle designs since most of those are made after some pretty old (and considerably sillier) miniatures.. maybe the tau suffers the least from that, being the newest faction, but there are some differences, the riptide has 'only' one giant gun, the crysis suits have like 4 hardpoints (2 on shoulders, 2 on the arms) on which they can mount different weapons and equipment, they're pretty adaptable, but for some reason only the commanders version has actual hands... also if I'm not mistaken 40k in general goes by the assumption that railgun style weapons don't have any significant recoil, would that be true? edit: i don't remember the swordfish ever existing outside of dow
I'm pretty sure that Reclamation Vehicle is just "Tauvised" version of the *same* vehicle from Tiberium Wars. Tau was originally made by ripping into Homeworld(even emblem remained) and Battletech. Why not lean into those fully to fix the faction?
Everything wrong with Tau vehicle: *Hover, mech, hover, mech.* Joke aside, I think the reason Tau vehicle are the way it is in the universe, because the artist want to potray the advancement of Tau technology, demonstrate that Tau society are actually advancing and improving as time go. Meanwhile, you see Imperial's design is hug, bulky, and pretty much down to earth and overall have a nostalgic feeling to them, to shoe the Imperial of Man being stagnation and in the declining road. Classic *Show, don't tell* storytelling technique right here. ;)
Imperials actually in reality at the peak of its tech, in turn they kept finding better stuff that was made earlier before the horus heresy TAU in reality is too much show and wow with less shock and awe. There is a reason why TAU has not advanced into the center of human civilization. Also TAU communism is pretty horrible and is a look into the future on what happen in our world if the rest of the world keeps trading with them (China).
@@krellio9006 I.... don't think finding stuff your old civilization invent in the past is a sign of advancement, at least imo. It's like.... I don't know, scavensing old atifact. ;) And about Tau advancement in Imperial of Man territory. Come on dude, just look at the map and you already have your answer. Imperial's territories is *huge, very, very huge.* You are gonna need a lot of manpower and resource to even have a chance taking and occupying a fringe of it. Not to mention the Tau's lack of Warp's knowledge meaning their FTL speed is slower than Imperial FTL.
@@sgt.mustache6148 Probably Kiwami Japan. He made many knives from different materials such as wood, glass, carbon fiber, chocolate, sugar, tofu and so on.
the two turrets of the a hammerhead are juste drones connected to the tank, they can go in and out and have a 360 motion, so if an ennemy come from bad angle they can just detach and cover that angle, they also have shield generator built in.
I think that's only with gun drones, the guys with the two little carbines. The gatling and missile underslung turrets have removed repulser equipment for autoloading equipment that somehow meshes with the hull to provide plasma disks for the gatling and missiles for the launchers.
@@artificernathaniel3287 The model literally say in its rules than the drone can detach, the lore just say they are gun drone, and gun drones are semi-sentient machines than can fly
A couple of notes: 1) The Commander variant of the XV8 has hands, so it was more or less the model designers choice or a limitation of the manufacturing techniques at the time. 2) The gun turrets of the Hammerhead/Skyray do possess 360° traverse, but they're of limited range in terms of stats. 3) The last two vehicles are non-canon, and are frankly abominable.
@@ALV694 is it though? It's a flying gun platform, with drone cannons that can act independently of the tank, a Leman Russ is a step up from a World War 2 tank
@@scerpalman well it is called a *reclamation* vehicle, and Tau generally doesn't use treads unless it's already bolted on it. So basically they replaced it's weapons, upgraded it's electronics and replaced the side guns with independent drones
Crisis suit is thicc, not quite three c's thiccc, but still thicker" im kind of dissapointed you did not mention the xv88(broadside) battlesuit, Or the fact its a more heavily armoured mech with the big fuck off railguns to help it backflip. (Jokes aside i am both aware this is the ultimate apocalypse mod, and that in both the lore and base game they plant their feet into the ground, destroying their ankles instead of flying backwards.
Same, I think the broadside is decently designed in the fact that it has anchors and is used for fire support, carrying weapons too big for infantry but smaller than a hammerhead or skyray, also I think he would have liked the stealth suits.
@@gokbay3057 yeah that's why I figured it'd be good if he looked at them, they're small and provide Armour and stealth capabilities while allowing the user to carry high power weaponry.
@@gokbay3057 Then again, Stealth Suits are closer to Power Armor than actual Vehicles. And if you open that can of worms, all Space Marines except Scouts aren't wearing armor, but piloting a vehicle. Edit:Typo
kinda unpopular but can u take a look at Homeworld: Deserts of Kharak vehicles? theyre pretty realistic imo (as in, they dont try too hard to look badass and cool, atleast the Coalition faction)
I'd love a Homeworld: Deserts of Kharak vehicle review! Please @Spookston, my heart would sing with joy to hear you REEEE at the ground pressure of *tracked aircraft carrier in the middle of a desert*
@@mikechurvis9995 Bonus points if Spooks doesnt find out that Kharaks gravity is about 2/3s of Earth, which makes larger vehicles that much more feasable ^^
@@LtCWest ooh right! forgot the planet has different gravity. if he sees this and decides to look at it, I think it would be interesting to see him mix his review with the gravity
@@LtCWest Also bonus point if he doesn't tak into account the hostile condition which force people live in the vehicle, seriously homeworld deset of kharak is the game that probably hit the closet to what would be vehicle made for ground warfare in an interstellar settings at least in term of size.
@@Spookston Yeah, they're probably limited by the in-game assets or something, but the Riptide is a lot bulkier in the tabletop game. Though the point on feet still stands, but that's more a general defect with all Tau battlesuits.
@@ALV694 Not even close, there's nothing on that vehicle that could have come from a russ. The only similarities are that its a tank on tracks and it has a big gun.
The Tau design is pretty much purely a means to show they are the up and coming guys. Basically where in allmost all Scifi settings the humans are the naive but adaptable new comers in this settings its the Tau and the humans are the established big regressive empire with seemingly nonsensical rules and doctrines. The main difference in Tau and Imperial design both in and out of universe is that the Tau have the luxury of not being beset on all fronts and and being starved on ressources and production martieral and even more importantly the production itself. The Tau try to out advance their enemies by having fewer, but better teched weapons and armor, Whereas on a stark contrast the Imperium simply follows the doctrin of "100 shitty or decent tanks are better than 1 good tank". That is why the Leman Russ despite all its flaws is the mbt of the Imperium, simply because its easy and cheap to produce and maintain aswell as its variant flexibility where it can outfitted with several dozen purpose made weapons raning from anti tank to anti air to anti infantry. In a sense the Tau follow the doctrin of Nazi germany of WW2 and the Imperium a mix between Soviet and US philosphies
The Lee Man Russ is a very good tank in 40k it is much better than the Predetor and on equal footing to the hammerhead and fire prism espescially the battle canon and the vanquisher varient which have exceptional range and anti tank capability . It is well amoured and very versatile with decent mobility the Lee Man Russ is the reason why the guard has hold the horror of the galaxy at bay for 10k millennia .
@@bacnguyen9304 the predator is technally a ifv and not a tank, only the predator destructor variant is tank(hunter). The actual mbt would be the land raider or the no longer in production felblades or sicarians. Still the greatest strength of the leman russ is the ease of production, everything else is a bonus.
@@powerflumi still 10000 years the Imperium could have eventually came up with a design that is better than the Leman Russ whilst still being just as easy to produce and maintain
@@RocketHarry865 They did come up with multiple designs but none that truly could replace the Leman Russ. Its not the design thats the issue here too, its the way the tank is produced. Namely by an automatic fabtication unit. Its this point that is the reason why the Leman Russ is the mbt of the imperium. As the Mechanicus of Mars, which technically isnt part of the Imperium and nothing more than a partially subserviant allied state, has in their religion that humanity once had the pinnacle of all technology and was because of that chosen by the machine god as his people. And because of that they dislike inventing new stuff as they consider it usually as an afront to their religion. Even besides the religion bit, the Mechanicum is a ironically stagnat force that only does things like this so that they are good enough but never the best they could. Its their weird human interpretation of how machines would think. Even though ironically enough human AIs have called therm out multiple times for being retarded and thats not how a machine thinks
You CAN equip the Crisis Battlesuit mechs with shoulder-mounted weapons. The video game mod you're using doesn't do it, but in concept art the Tau do it all the time. As for hands, the mod you're using features an older model of the Crisis suit (older in both real life and in the story). Newer models can indeed equip hands
@@beepbeeptaco92 it fucking sucks for the most part, generic fantasy trash. Goes to show 40k has gone full circle again being sci-fi AoS, too bad AoS is the bottom of the barrel.
I appreciate the effort that goes in here, but I really wish you'd look at actual official models indead of stuff from mods of a 10 year old video game. Half of these just strait up aren't canon, like the last one, and to a degree the swordfish which I'd never heard of before and im pretty sure doesn't have any official artwork/designs let alone models. The model you used for the XV104's look way off from the official one, although I'm not really complaining I'm not a fan either. There's also just a bunch of stuff that would be more obvious, like how the burst cannons on the hammer head can shoot 360, and can be replaced with detachable gun drones, or that the reason it's the size it is is because it's built off the devilfish APC chassis, or that XV8's do infact have shoulder mounted weaponry.
The swordfish is canon, technically. It was in Chapter Approved 2004. So not current rules, or the previous two editions. And as a side note, the Crisis battlesuit does have hands, they just hide in protective sleeves when not needed. They even appear in the video show if you know to look for them.
A few nitpicks. One they use space magic guns with very little recoil so thus offset turrets aren't as much of an issue (although I don't like them regardless). Two, the secondary weaponry on the front are actually detachable drones they can deploy and will cover the vehicle autonomously and will provide anti-infantry cover. The Tau are a huge fan of using smart missile systems. These can engage targets without LOS using drone markerlight support for targeting and is not mentioned. The "heads" of Tau walkers are only the sensor and comm package and the pilot actually sits in the chest. Last, ground pressure isn't really a thing for most battle suits because they can support their own weight via anti-grav tech and then use jetpacks to fly over the battlefield while shooting on the move. They ARE supposed to be able to support the suit but they are much less terrible when in actual combat. These are very different concepts to other weapons in 40k like Imperial Knights which actually run and support itself primarily on it's legs alone. In short, the tanks are basically just highly mobile artillery, and their suits are much more nimble than a typical walker.
The riptide model was way of proportionately, it is no where near that gangly. The hammerhead model was pretty accurate but it's worth noting that both those drones can detach to better support the vehicle. And the last two vehicles are abosolutly not cannon.
3:55 Technically, the Tau Battlesuits do have hands. See those finger-like things on the inside of their lower arms? That's, in lore and on some miniatures, their hands (with three fingers and a thumb, like the Tau's actual hands), they are just retracted when they are not used. Pretty much every Battlesuit with articulated arms has those, though official art is a bit inconsistent on that, some depicting them as turbines of all things. Common Consensus is that these are retracted hands that they can pull out when needed, though. And the game doesn't really make that apparent since they're never really used.
me at 12:32AM : IT TIME to sleep youtube: Spookston uploaded new video me: nahh youtube: it's "Everything Wrong with Tau Vehicle Design" me: 40K? yes pls
1.) A Wave Serpent has as much firepower as a dedicated anti-infantry heavy assault tank (Land Raider Crusader) yet costs half as much and has a better save. The Wave Serpent needs to get nerfed.
@@resmores Not really. Their impulse weapons are about the same as imperial lasguns in terms of performance, they just exchange firepower for fire rate, basically a weaker reskin of Eldar shuriken throwers (If that's what they are called) that works on plasma technology, and the railguns are basically lasguns with blue colour and stronger penetration. The Astartes bolters surpass Tau infantry weapons. The railguns installed on the Tau tanks however surpass imperial guns by almost everything except fire rate.
@ivan ivanovitch ivanovsky Well, in dawn of war a guardsman can survive a bolter bullet to the face, I'm guessing Tau are that powerful for balancing. Necrons actually hit harder but have lower range.
Have you had a look at the Imperial Armour Taros campaign book? That one has specs for all sorts of tau vehicles, good resource. I think I have a scanned copy of it I could share if you were interested.
small point, it's not featured in DoW, but on the tabletop game Crisis suits can and do sometimes mount weapons to their shoulders instead of an arm. And I think the arms do have fingers, they're just normally retracted to the inside, probably to prevent them getting blown off by shrapnel.
The two turrets you see on the hammerhead gunship actually detach and can float round to provide fire support for the tank and infantry. They're drones, it's kinda odd like that. I'll admit though, the guns you see on those drones aren't the typical ones i'm familiar with.I can also say that reclamation...thing is also non-canon. My best guess is it is a Tau-like Leman Russ Main Battle Tank, probably used by the human "helpers" for the Tau Race (see: slaves). But it's non-canon so doesn't really matter.
Tau Weaponry is energy based, so recoil is no issue and the Gunships are made for sniping and fire support, as in far away from the actual battle as possible while having drones for close fire support with 360° fire arc because of hovering! I agree on other topics tough as in mech design and gunship design.
3:17 The two guns in front are Drones, pretty much every non-Battlesuit Tau Vehicle under the sun uses drones for secondary weapons, and the drone themselves are capable of detaching from the vehicle when needed, Drone come in a fair few varints but the most common ones are one using guns or ones using missiles, but others like shield, markerlight (targeting laser) and stealth exist.
It would be cool to see you design a tank either for modern historical or fantasy settings and see how it comes out/ explain why you made certain decisions
Tau battlesuits do have hands. They're tucked into the forearms. This is rarely well portrayed outside of Farsight's personalized commander model Crisis suit.
Well, I was going to comment because I thought railguns were recoil-less, but I thought I should go and confirm with some googling first, and lo and behold they do recoil. So I learned something today.
Rommel Daniel Vidal Sotto But they also want everyone under Necron rules. They are basically the Imperium without the Theocracy but ruled by the cog boys.
Sean Shultze I mean the orcs doesn‘t want to rule everyone, slaves made a bad scrapin‘ and the Nid‘s doesn‘t want to rule anyone, they‘d rather eat them.
Cool video on the Tau, love the intro. Though you miss few points like what you call turrets on the Hammerhead are detachable drones and the fact that you uses non-canons vehicles over more common Tau mechs like the Steath and broadside suits was a bit dissapoiting. it was still fun to watch. Like if you want to see an Ork one.
I'd love a Homeworld: Deserts of Kharak vehicle review! Please @Spookston, my heart would sing with joy to hear you REEEE at the ground pressure issues of a *tracked aircraft carrier traversing a sand desert*.
KyArios Ok so when they were released they were the most tolerant of the factions but the neck beards that are the fans hated this and so gw changed the fluff a little by saying they sterilize their conquered allies and what not (honestly they still are the good guys and are the only ones trying to build an empire that will accept anyone) hell they even tried to recruit the orks.
@@reachfanatic1234 Without the ethereals the tau were supposed to not even be able to properly industrialize. They brought the Tau from a tribal society to a space empire. I would not necessarily call it brainwashing if it turns you from a tribesman out to fight other members of his own species with rocks and spears into an astronaut, a mech operator, an industrial worker etc.
5:20 "ball turrets" I am pretty sure those are drones and are independent of the tank. They are just there to provide light/anti-infantry firing support.
I think the reason that a lot of the mechs, especially the large ones are so tall/lanky like that is because they generally are faster and have comparable reflexes to the pilot and are able to have stronger shields but due to the square cube law they have to strip more and more weight off it to make sure it can keep up with tau military tactics and the rest of the vehicles. Although yea, the fact that the feet are modeled after Tau hooves makes 0 sense considering they are expected to dodge and run a lot. I mean for the smaller ones it makes some sense but once you get into a 30-40 ft riptide then it's just silly. (Obvious exception to the fast rule, look at THIS chonky squat boi: vignette.wikia.nocookie.net/warhammer40k/images/5/58/Stormsurge4.jpg/revision/latest?cb=20170325230059 )
The point you made about the hoof shape not making sense? I agree completely. But they arent gonna be running about much when quite a large portion of the mech is just flight
On the subject of the Crisis battlesuits, they do actually have hands, they're just retracted and folded up. Also they seem to have a periscope/vision slit in the upper chest so the pilot can see if his sensors were damaged.
The Tau are the good liberal guys in 40k. The Emperor in His Glorious Hegelian Glory is the good guy in 30k. The Primarch of I, Cato Sicarius, ex-Captain of the second Ultramarine company, Master of the Watch, Knight Champion of Macragge, Grand Duke of Talassar, High Suzerain of Ultramar, Primaris Marine, commander of the Primarch Guilliman Victrix Guard, Guilliman student, possible next Chapter Master and possible heir to the title of Lord Regent (the last two are highly heretical speculations done by other people), Roboute Guilliman, the Lord Commander and Regent of the Imperium is the current good guy. Also the lore accurate XV8 does have hands, otherwise commander Farsight wouldn't be able to use his magical katana of immortality to kill Orks. Also th-cam.com/video/KIdcyMdrt3Y/w-d-xo.html
I think the riptide model is kinda off, it looks much better in person(mini) but you dont have access to that im guessing besides the pictures Anyway i know youre looking at a purely mechanical perspective but the riptide has a... wait actually who cares Oh and most tau mecha have the option to put their weapons on the backpack binders on the minis
Problem is, the Riptide's biggest flaw, that tiny ball-and-socket ankle joint, is present in the tabletop mini. And yes, it IS a serious flaw when put into real lifeform
@@TARINunit9 tell me more, that thing has toppled over its glued feet more than once for me, it plagues all suits but the riptide especially, the broadside has a support heel behind its actual foot for stabilization im guessing but works wonders on the mini, never topples over
0:05 you just made a new meme platform, you doomed us all... Now put on the vizor any meme you hate...and done (like "u mom gay"...punch in da face... Astartes shooting "no u)
As far as I know, the riptide has some sort of anchors it can deploy to not fall over while shooting. EDIT: it was pointed out that that is the stormsurge and not the riptide
Long range weaponry is easily my favorite way of playing RTS's, and I still hate the Tau. Darn space communists. Just give me some cleansing Imperial artillery spam instead and I'll be happy.
Humans actually live better lives in Tau empire and enjoy higher living standards and lifespans than imperium citizens. Also human Tau soldiers have equipment that is similar and or better than stormtrooper armor.
@@TheRyderShotgunn British emplacements without flame bombs and AT is just as bad edit: had a game with friends where mid victory point was shelled consistently for 20 minutes and capping was sending units to die
@Chewbacca Calling the T'au commies just shows how little people know about communism. And yes, communism sucked and it still sucks. But calling T'au communists...that's one of those occasions when I would love to slap someone in the face with a nice, thick history book. The one that has metal braces.
Can you do a video on Warframe vehicle designs? Specifically the Thumper mech used by the Grinner. It has some good capabilities suitable for the environment and enemies but its design feels a bit off especially the means by which we take it down.
The feed of the battlesuits are not required in the real fights of Warhammer battlefields. Most time this battlesuits are hovering or fast flying in mid air. So the feed are only really used as feed, when the fight is over or they are preparing for a fight. This guys use there jumpbacks very often and effectively. But in all other points... I agree. Great video. A fan from Germany
They do have recoil. Momentum is conserved so of course they do. Specifically look at Lenz´s law. However as railguns unlike traditional guns release that energy over a longer amount of time rather than near instantaous with an explosion the actual recoil would be less as it´s basically spaced out a bit. Though not considerably so as the projectile still has to be fired pretty quickly.
Keep in mind, the Tau use Railguns and plasma based weaponry. Railguns and Plasma weaponry have very little recoil, so that’s not really an issue. And as far as mechs, the whole thing has shields that reinforce the overall structure. Not to mention, the tau mechs have dark matter/ fusion/ black hole weird stuff reactors which allow for lots of strength into the limbs. And Jetpacks are on every mech, which can lift the whole thing. I whole heartedly agree with your gripes on the structure of the hovertanks. Don’t take this as an attack. You do excellent work, and I really enjoy the videos. Keep it up.
4:00 completely agreed. Fortunately, on the tabletop you can chose whether to mount the weapons on the arms or the shoulders. They do have hands too, just folded up and retracted into the forearm armor. You can see them extended on some of the commander sculpts and the artwork.
Actually the frontal turrets of their gunship as you call them, have about 300 degrees of rotation, also the drones can detach and operate remotely, or at least used to in 3rd ed.
Let's not mention the storm surge artillery mech walker. Think of the riptide without arms and an enormous gun on the top of one of its shoulders. Also got missiles everywhere. As for the riptide model in the game used, the legs are much skinnier than they should be and the upper body does seem pretty borked in terms of proportions. Artwork and the actual gw model is much more a acceptable in terms of proportions
A couple minor points: -The guns on the hammerheads have full rotation, and can even be exchanged for drones, which can serve as turrets, as well as, full on detach themselves from the vehicle. -XV8 crysis can mount weapons and support equipment both on the arms and the shoulders (on top of the jet intakes, to be precise). -The swordifsh is weird... only sources about it are from 2004, and its seemingly never mentioned outside of the "epic" system... Which, wow, I mever even knew, that there were epic scale models of tau. - Reclamation IS non-canon, as you suspected. The tau in ultimate apocalypse are... modmakers were clearly on some good shit, when they made that. A completly disconnected point: I think there is one thing 40k does better than most universes (especially imperial guard) which i think is mentioning, is reusing vehicle hulls for multiple tasks, which simplyfies logistics and driver training, and is something that most Sci-fi armies seem to forego. Obviously the real-life reason is that GW can just reuse sculpts, and just create cheap upgrade kits instead. But still the fact that Imperial Guard has: three diffrent artillery pieces, AA gun, Flamehtrower, technical support vehicle, scout vehicle, command vehicle, and a couple of others, all using chimera chasse, is a nice nod to realism. Pretty much every industrious faction in 40k, utilises very modular designs, and i love it. Another completly random stuff: You're gonna do AdMech vehicles next?!? Oh boy... good luck.
I know you're basing these evaluations with real life and such but maybe. In the 40k universe, the Tau's hover tech is advanced enough to counter the kinks you listed about hover tanks like not wanting to stay behind the Swordfish. Maybe it's able to adapt to the force of the push-back from the twin turrets or somethin haha. ALSO! Please do Primaris Space Marines' vehicles. The new ones, that are anti-grav tanks :V
Generally I would say that the railguns wouldn’t have much recoil compared to powdered cannons, this can be decreased even more by adding a recoil compensate that push the barrels back a little bit before come forward again. So the small turret might’ve been able to handle the stress, plus railguns require a lot of energy to power and fire and I didn’t see any large power sources capable of fitting inside the small hull.
They are using alloys we haven't discovered yet. So it's silly to say such and such material wouldn't be strong enough. But you do bring up good points.
Just wanted to point out that the main point of modern gatling-style designs is to prevent overheating and barrel wear by spreading out how many rounds are fired from a single barrel. Which is most likely the idea behind the rotating barrels on the hazard vehicle.
I unironically love the Tau. They are my favorite faction in Warhammer. They are the only faction that has common decency. There army is made up of multiple species and they fight for the greater good of the galaxy. What more could you ask for?
You know one fictional faction I think you'd have a field day dissecting? "The Eggman Empire" and G.U.N. from the 3D Sonic games. Full of floating battleships, gunships, walkers, and a wide variety of other things you could pick apart. It's not like Dawn of War, where there's maybe 6 or 7 vehicles in total, both Eggman's and G.U.N's forces are incredibly diverse and change through the games.
Spookston, if you ever want to a get a visual overview a 40K faction and it's models, I recommend 1d4chan. It's like Spark Notes for the fandom. Way less intimidating than diving through the more official wikis, and definitely more entertaining that GW's official website. They cover more than the Ultimate Apocalypse mod, and won't mix in any fanmade units.
2:24 Railguns don't have recoil. There are magnets that give speed to bullet by using only force of electro-magnetic field inside of a barrel. 4:43 Firs of all that railguns don't have any visible way to reload them Also railguns should be round, otherwise transforming magnetic anergy into bullet won't be as effective.
@@resmores there is no recoil without explosion (in bullets) or burning (in rockets) of gunpowder/other fuel (they're giving force into bullet and gun). In railgun bullet goes thru barrel, because its pulled by magnet and not pushed by explosion. Speed of bullet (and its penetration) depends on how strong is magnet, which depends on electric power it has and amount of copper rings.
Would you consider doing an "everything wrong with" on Lost planet's Vital suits? They have this weird yet intersting contrast were most of them look like what a mech could be in real life (most of them are about twice the height and width of a human) and much of the weaponry they can be equipped with is practical. At the same time however pretty much all of them have outlandish abilities such as being able to dash, hover in the air, double jump such as the GTB-22 or have a chainsaw as a special ability like the PTX-140; theres even a few that can transform those being the GAB-25 and GAN-3, the former can go from a 4 legged spider mech to a tank that has drill rockets and the latter is able to turn into a hover aircraft or a mini sub with torpedoes.
I figured I should explain why this video deviates so much from the norm. It's a combination of things, really.
1. I wanted to try improvising as I recorded instead of writing a script.
2. With the Imperials, there's a ton of specifications and diagrams available for their vehicles, but there isn't with the Tau. Their vehicles generally look very samey.
3. People apparently don't like when I try to speculate too much on future technology in these videos, so I tried to focus more on the other stuff.
4. I've been incredibly burnt out recently
When I return to WH40K again it'll likely be on the AdMech, and it'll be in the usual format.
But We actually like when you speculate? It creates a nice dynamic in the comment seccion were the ones more in contact with the the lore/mechanic part can splash and compare it with irl vehicle logic.
I loved the video! If you're feeling burnt out, don't worry about doing more of these casual videos or taking a break. We'll still be here.
hey, if you're burning out, it's fine to take a break from the youtube algorithm grinding machine for a while.
a bit of advice, for warhammer stuff: dawn of war is a pretty bad place to look for vehicle designs since most of those are made after some pretty old (and considerably sillier) miniatures.. maybe the tau suffers the least from that, being the newest faction, but there are some differences, the riptide has 'only' one giant gun, the crysis suits have like 4 hardpoints (2 on shoulders, 2 on the arms) on which they can mount different weapons and equipment, they're pretty adaptable, but for some reason only the commanders version has actual hands... also if I'm not mistaken 40k in general goes by the assumption that railgun style weapons don't have any significant recoil, would that be true? edit: i don't remember the swordfish ever existing outside of dow
I'm pretty sure that Reclamation Vehicle is just "Tauvised" version of the *same* vehicle from Tiberium Wars.
Tau was originally made by ripping into Homeworld(even emblem remained) and Battletech. Why not lean into those fully to fix the faction?
Look guys he did the thing 0:01
I declare this New meme format officially started.
“Huh! Huh! He said IT!!!”
Ohhhhhhh it did the thing!
You know, the thing!
That whole scene is the most canon depiction of Space Marines in all of creation.
Everything wrong with Tau vehicle:
*Hover, mech, hover, mech.*
Joke aside, I think the reason Tau vehicle are the way it is in the universe, because the artist want to potray the advancement of Tau technology, demonstrate that Tau society are actually advancing and improving as time go.
Meanwhile, you see Imperial's design is hug, bulky, and pretty much down to earth and overall have a nostalgic feeling to them, to shoe the Imperial of Man being stagnation and in the declining road.
Classic *Show, don't tell* storytelling technique right here. ;)
Imperials actually in reality at the peak of its tech, in turn they kept finding better stuff that was made earlier before the horus heresy
TAU in reality is too much show and wow with less shock and awe.
There is a reason why TAU has not advanced into the center of human civilization.
Also TAU communism is pretty horrible and is a look into the future on what happen in our world if the rest of the world keeps trading with them (China).
@@krellio9006 But what about those guardsmen?
@@krellio9006 I.... don't think finding stuff your old civilization invent in the past is a sign of advancement, at least imo. It's like.... I don't know, scavensing old atifact. ;)
And about Tau advancement in Imperial of Man territory. Come on dude, just look at the map and you already have your answer. Imperial's territories is *huge, very, very huge.* You are gonna need a lot of manpower and resource to even have a chance taking and occupying a fringe of it. Not to mention the Tau's lack of Warp's knowledge meaning their FTL speed is slower than Imperial FTL.
@@krellio9006 How can Tau be communists when they have a caste system?
@@omarabe26 Party membership. If you are member of the ruling commie party, you are automatically better off then your non-member peers.
thank you tank furry
We got
Gun Jesus
Gun Grandpa
Knife Uncle
Tank Furry
I’m weak 😂😂😂😂
Johnny Petersen who’s knife uncle?
@@sgt.mustache6148 i also want to know
@@sgt.mustache6148 Probably Kiwami Japan. He made many knives from different materials such as wood, glass, carbon fiber, chocolate, sugar, tofu and so on.
the two turrets of the a hammerhead are juste drones connected to the tank, they can go in and out and have a 360 motion, so if an ennemy come from bad angle they can just detach and cover that angle, they also have shield generator built in.
I think that's only with gun drones, the guys with the two little carbines. The gatling and missile underslung turrets have removed repulser equipment for autoloading equipment that somehow meshes with the hull to provide plasma disks for the gatling and missiles for the launchers.
Not on the Gatling Version but rest is OK
@@artificernathaniel3287 The model literally say in its rules than the drone can detach, the lore just say they are gun drone, and gun drones are semi-sentient machines than can fly
Don't expect well researched video with this format
@@gogo9263 The model says you can swap the 2 drones (with 2 carbines) for 2 burst cannons or 2 smart missile systems.
A couple of notes:
1) The Commander variant of the XV8 has hands, so it was more or less the model designers choice or a limitation of the manufacturing techniques at the time.
2) The gun turrets of the Hammerhead/Skyray do possess 360° traverse, but they're of limited range in terms of stats.
3) The last two vehicles are non-canon, and are frankly abominable.
The Swordfish is actually cannon... wh40k.lexicanum.com/wiki/Swordfish
@@sph1988 I mean in how they're represented on the model.
@@joshuastocker5714 Probably isn't current canon though.
The reclamation vehicle is a refrence to KKND2 a early 90's post apo stategy game
"Everything wrong with Tau vehicles" Now you're just asking to get Greater Gooded!
I sense hersey
SHUT IT!!!
EXTERMINATUS
Doesn't matter because THE EMPRAH PROTECTS
@John Doe I don't know, the eldar are willing to talk, heck they briefly ally with the tau to beat the dark eldar.
so a note, the little ball turrets on the tracked one and the forward underslung turrets on the hammer are also detachable drones.
Basically it's a Tau converted leman russ
@@ALV694 is it though? It's a flying gun platform, with drone cannons that can act independently of the tank, a Leman Russ is a step up from a World War 2 tank
@@scerpalman well it is called a *reclamation* vehicle, and Tau generally doesn't use treads unless it's already bolted on it. So basically they replaced it's weapons, upgraded it's electronics and replaced the side guns with independent drones
@@ALV694 oh my bad, OP mentioned the hammerhead and as you replied to that I thought you were describing that
The hammerhead burst cannons are not detachable drones.
Crisis suit is thicc, not quite three c's thiccc, but still thicker"
im kind of dissapointed you did not mention the xv88(broadside) battlesuit, Or the fact its a more heavily armoured mech with the big fuck off railguns to help it backflip.
(Jokes aside i am both aware this is the ultimate apocalypse mod, and that in both the lore and base game they plant their feet into the ground, destroying their ankles instead of flying backwards.
Same, I think the broadside is decently designed in the fact that it has anchors and is used for fire support, carrying weapons too big for infantry but smaller than a hammerhead or skyray, also I think he would have liked the stealth suits.
@@alpha1games Stealth Suits are small enough that they are at the "makes sense" stage of Mechs.
@@gokbay3057 yeah that's why I figured it'd be good if he looked at them, they're small and provide Armour and stealth capabilities while allowing the user to carry high power weaponry.
@@gokbay3057
Then again, Stealth Suits are closer to Power Armor than actual Vehicles. And if you open that can of worms, all Space Marines except Scouts aren't wearing armor, but piloting a vehicle.
Edit:Typo
A note on XV8s: they do have hands, but they are usually recessed into the arm while in combat, presumably to reduce the chance of being damaged.
kinda unpopular but can u take a look at Homeworld: Deserts of Kharak vehicles? theyre pretty realistic imo (as in, they dont try too hard to look badass and cool, atleast the Coalition faction)
I'd love a Homeworld: Deserts of Kharak vehicle review!
Please @Spookston, my heart would sing with joy to hear you REEEE at the ground pressure of *tracked aircraft carrier in the middle of a desert*
@@mikechurvis9995 Bonus points if Spooks doesnt find out that Kharaks gravity is about 2/3s of Earth, which makes larger vehicles that much more feasable ^^
@@LtCWest ooh right! forgot the planet has different gravity. if he sees this and decides to look at it, I think it would be interesting to see him mix his review with the gravity
Yeah, would be nice if he did DoK vehicles.
@@LtCWest Also bonus point if he doesn't tak into account the hostile condition which force people live in the vehicle, seriously homeworld deset of kharak is the game that probably hit the closet to what would be vehicle made for ground warfare in an interstellar settings at least in term of size.
Tbh the dawn of war Riptide model isn't very representative of how the model is on the tabletop everywhere else
Yea the proportions are a bit off
@@Spookston That and the swordfish and reclamation vehicles are just made up for the mod.
@@Spookston Yeah, they're probably limited by the in-game assets or something, but the Riptide is a lot bulkier in the tabletop game. Though the point on feet still stands, but that's more a general defect with all Tau battlesuits.
@@DarthFolo it's basically Tau converted leman Russ tank
@@ALV694 Not even close, there's nothing on that vehicle that could have come from a russ. The only similarities are that its a tank on tracks and it has a big gun.
imagine this guy talking about the Eldar mechs
HAHAHAHAHA
Brb finna skip Crew section lmao
Dear God when he sees how scrawny the walkers are
Flying croissants
*Laughs in dakka*
The Tau design is pretty much purely a means to show they are the up and coming guys.
Basically where in allmost all Scifi settings the humans are the naive but adaptable new comers in this settings its the Tau and the humans are the established big regressive empire with seemingly nonsensical rules and doctrines.
The main difference in Tau and Imperial design both in and out of universe is that the Tau have the luxury of not being beset on all fronts and and being starved on ressources and production martieral and even more importantly the production itself.
The Tau try to out advance their enemies by having fewer, but better teched weapons and armor,
Whereas on a stark contrast the Imperium simply follows the doctrin of "100 shitty or decent tanks are better than 1 good tank".
That is why the Leman Russ despite all its flaws is the mbt of the Imperium, simply because its easy and cheap to produce and maintain aswell as its variant flexibility where it can outfitted with several dozen purpose made weapons raning from anti tank to anti air to anti infantry.
In a sense the Tau follow the doctrin of Nazi germany of WW2 and the Imperium a mix between Soviet and US philosphies
The Lee Man Russ is a very good tank in 40k it is much better than the Predetor and on equal footing to the hammerhead and fire prism espescially the battle canon and the vanquisher varient which have exceptional range and anti tank capability . It is well amoured and very versatile with decent mobility the Lee Man Russ is the reason why the guard has hold the horror of the galaxy at bay for 10k millennia .
@@bacnguyen9304 the predator is technally a ifv and not a tank, only the predator destructor variant is tank(hunter).
The actual mbt would be the land raider or the no longer in production felblades or sicarians.
Still the greatest strength of the leman russ is the ease of production, everything else is a bonus.
@@powerflumi still 10000 years the Imperium could have eventually came up with a design that is better than the Leman Russ whilst still being just as easy to produce and maintain
@@RocketHarry865 They did come up with multiple designs but none that truly could replace the Leman Russ.
Its not the design thats the issue here too, its the way the tank is produced. Namely by an automatic fabtication unit. Its this point that is the reason why the Leman Russ is the mbt of the imperium.
As the Mechanicus of Mars, which technically isnt part of the Imperium and nothing more than a partially subserviant allied state, has in their religion that humanity once had the pinnacle of all technology and was because of that chosen by the machine god as his people.
And because of that they dislike inventing new stuff as they consider it usually as an afront to their religion.
Even besides the religion bit, the Mechanicum is a ironically stagnat force that only does things like this so that they are good enough but never the best they could. Its their weird human interpretation of how machines would think.
Even though ironically enough human AIs have called therm out multiple times for being retarded and thats not how a machine thinks
You CAN equip the Crisis Battlesuit mechs with shoulder-mounted weapons. The video game mod you're using doesn't do it, but in concept art the Tau do it all the time.
As for hands, the mod you're using features an older model of the Crisis suit (older in both real life and in the story). Newer models can indeed equip hands
Hey you should probably look at the current gw models because some of the stuff in the original dawn of war is outdated.
Current models are either the same or worse lmao
@@francesco3772 bruh, have you seen the new gm and forge world stuff its amazing.
@@beepbeeptaco92 it fucking sucks for the most part, generic fantasy trash. Goes to show 40k has gone full circle again being sci-fi AoS, too bad AoS is the bottom of the barrel.
@@francesco3772 angry boomer alert
@@beepbeeptaco92 I'm just a zoomer with the ability to model faces and kitbash cool shit, the exact opposite of GW's sculptors.
I appreciate the effort that goes in here, but I really wish you'd look at actual official models indead of stuff from mods of a 10 year old video game.
Half of these just strait up aren't canon, like the last one, and to a degree the swordfish which I'd never heard of before and im pretty sure doesn't have any official artwork/designs let alone models.
The model you used for the XV104's look way off from the official one, although I'm not really complaining I'm not a fan either.
There's also just a bunch of stuff that would be more obvious, like how the burst cannons on the hammer head can shoot 360, and can be replaced with detachable gun drones, or that the reason it's the size it is is because it's built off the devilfish APC chassis, or that XV8's do infact have shoulder mounted weaponry.
Correct, the last 2, swordfish and that crawler looking one dont exist in cannon.
The swordfish is canon, technically. It was in Chapter Approved 2004. So not current rules, or the previous two editions.
And as a side note, the Crisis battlesuit does have hands, they just hide in protective sleeves when not needed. They even appear in the video show if you know to look for them.
A few nitpicks. One they use space magic guns with very little recoil so thus offset turrets aren't as much of an issue (although I don't like them regardless). Two, the secondary weaponry on the front are actually detachable drones they can deploy and will cover the vehicle autonomously and will provide anti-infantry cover. The Tau are a huge fan of using smart missile systems. These can engage targets without LOS using drone markerlight support for targeting and is not mentioned. The "heads" of Tau walkers are only the sensor and comm package and the pilot actually sits in the chest. Last, ground pressure isn't really a thing for most battle suits because they can support their own weight via anti-grav tech and then use jetpacks to fly over the battlefield while shooting on the move. They ARE supposed to be able to support the suit but they are much less terrible when in actual combat. These are very different concepts to other weapons in 40k like Imperial Knights which actually run and support itself primarily on it's legs alone. In short, the tanks are basically just highly mobile artillery, and their suits are much more nimble than a typical walker.
Warhammer 40k rule #1: it doesn’t make sense
I still liked the video though, good job!
Who needs good tank design when you have enough range to engage an enemy tank formation from the next star system over?
The riptide model was way of proportionately, it is no where near that gangly. The hammerhead model was pretty accurate but it's worth noting that both those drones can detach to better support the vehicle. And the last two vehicles are abosolutly not cannon.
3:55
Technically, the Tau Battlesuits do have hands. See those finger-like things on the inside of their lower arms? That's, in lore and on some miniatures, their hands (with three fingers and a thumb, like the Tau's actual hands), they are just retracted when they are not used. Pretty much every Battlesuit with articulated arms has those, though official art is a bit inconsistent on that, some depicting them as turbines of all things.
Common Consensus is that these are retracted hands that they can pull out when needed, though. And the game doesn't really make that apparent since they're never really used.
me at 12:32AM : IT TIME to sleep
youtube: Spookston uploaded new video
me: nahh
youtube: it's "Everything Wrong with Tau Vehicle Design"
me: 40K? yes pls
“Everything wrong with Eldar Vehicles”
1.) A Wave Serpent has as much firepower as a dedicated anti-infantry heavy assault tank (Land Raider Crusader) yet costs half as much and has a better save.
The Wave Serpent needs to get nerfed.
Games Workshop always has the problem with obvious air intake, and the overly huge caliber is consistent across the factions.
@@jiado6893 Eldar doesn't have that much huge caliber
heck they don't even use bullets and shells that much
he should do black ops 3 campaign vehicles
@Me Alexander As you can tell I was very salty over my last game aganist the Eldar.
First of all, they make pathetic pew pew sounds when they fire!
Pan Cytryna yet they hit stronger than a Bolter lol
@@resmores Not really. Their impulse weapons are about the same as imperial lasguns in terms of performance, they just exchange firepower for fire rate, basically a weaker reskin of Eldar shuriken throwers (If that's what they are called) that works on plasma technology, and the railguns are basically lasguns with blue colour and stronger penetration. The Astartes bolters surpass Tau infantry weapons. The railguns installed on the Tau tanks however surpass imperial guns by almost everything except fire rate.
NL Shiro you’re saying a s4 Bolter with ap0 rapid fire 24 is better than S5 ap0 rapid fire 30?
@@resmores I'm not sure I understand what you just said. Can you explain a bit more throughoutly?
@ivan ivanovitch ivanovsky Well, in dawn of war a guardsman can survive a bolter bullet to the face, I'm guessing Tau are that powerful for balancing. Necrons actually hit harder but have lower range.
Oh great, one of the emporers guard got drunk and is ranting about the xenos again.
(On a serious note, great lil casual vid)
Have you had a look at the Imperial Armour Taros campaign book? That one has specs for all sorts of tau vehicles, good resource. I think I have a scanned copy of it I could share if you were interested.
small point, it's not featured in DoW, but on the tabletop game Crisis suits can and do sometimes mount weapons to their shoulders instead of an arm. And I think the arms do have fingers, they're just normally retracted to the inside, probably to prevent them getting blown off by shrapnel.
The two turrets you see on the hammerhead gunship actually detach and can float round to provide fire support for the tank and infantry. They're drones, it's kinda odd like that. I'll admit though, the guns you see on those drones aren't the typical ones i'm familiar with.I can also say that reclamation...thing is also non-canon. My best guess is it is a Tau-like Leman Russ Main Battle Tank, probably used by the human "helpers" for the Tau Race (see: slaves). But it's non-canon so doesn't really matter.
Tau Weaponry is energy based, so recoil is no issue and the Gunships are made for sniping and fire support, as in far away from the actual battle as possible while having drones for close fire support with 360° fire arc because of hovering! I agree on other topics tough as in mech design and gunship design.
3:17 The two guns in front are Drones, pretty much every non-Battlesuit Tau Vehicle under the sun uses drones for secondary weapons, and the drone themselves are capable of detaching from the vehicle when needed, Drone come in a fair few varints but the most common ones are one using guns or ones using missiles, but others like shield, markerlight (targeting laser) and stealth exist.
The burst cannons are not detachable drones. On 4th Ed they were hull mounted so could only fire at a 45° from the mountings.
@@samuelansin8307 I never played back in 4th, I first played in 6th ed.
"I don't see why you couldn't make the feat larger" (Spookston 2020)
It would be cool to see you design a tank either for modern historical or fantasy settings and see how it comes out/ explain why you made certain decisions
Tau battlesuits do have hands. They're tucked into the forearms. This is rarely well portrayed outside of Farsight's personalized commander model Crisis suit.
A lot of these are really outdated models, particularly with the riptide. Just looking at the codex shows how a lot of these have changed quite a bit
Well, I was going to comment because I thought railguns were recoil-less, but I thought I should go and confirm with some googling first, and lo and behold they do recoil. So I learned something today.
Actually... Necrons are the good guys, they want to kill the Chaos gods and they can.
Rommel Daniel Vidal Sotto But they also want everyone under Necron rules. They are basically the Imperium without the Theocracy but ruled by the cog boys.
@@manhphuc4335 thats what everyone does anyways if thats what you were saying
@@seanshultze220 Well the Orcs don't want it, so is the Nid's.
@@manhphuc4335 what do you mean?
Sean Shultze I mean the orcs doesn‘t want to rule everyone, slaves made a bad scrapin‘ and the Nid‘s doesn‘t want to rule anyone, they‘d rather eat them.
Cool video on the Tau, love the intro.
Though you miss few points like what you call turrets on the Hammerhead are detachable drones and the fact that you uses non-canons vehicles over more common Tau mechs like the Steath and broadside suits was a bit dissapoiting. it was still fun to watch.
Like if you want to see an Ork one.
Everybody knows chaos are the good guys.
No the ORKS,ORKS,ORKS are
Of course they are. After all, Chaos is the only true answer.
Death to the False Emperor!
@098765 Craper
*Slaneesh enter the golden Throne and sodomize de corpse Empeor*
I dooooon't think sooooo ;D
"The tau is the good guy in warhammer-"
Necrons who closed the eye of terror: 👁👄👁
The really bad part about the Tau is that they don’t even fight in MELEE!
That's not funny Kitten
Shut up Kitten.
We all know your dirty secrets with that Tau woman
there is normal tau, then there is farsight
@@halfalawn3125 We need a novel starring Farsight and the conflict that all that army was organizing.
So clearly the imperium should embrace it's Status as a caricature of the HRE and go back to pike and shot ;)
I'd love a Homeworld: Deserts of Kharak vehicle review!
Please @Spookston, my heart would sing with joy to hear you REEEE at the ground pressure issues of a *tracked aircraft carrier traversing a sand desert*.
"The Tau are the good guys in Warha-" *Face gets smashed, then shot to death*
To be honest, he was already dead because of that punch.
new to 40k verse here why they're not? they look like a good guy to me compared to other faction there
KyArios Ok so when they were released they were the most tolerant of the factions but the neck beards that are the fans hated this and so gw changed the fluff a little by saying they sterilize their conquered allies and what not (honestly they still are the good guys and are the only ones trying to build an empire that will accept anyone) hell they even tried to recruit the orks.
resmores yeah but there’s still the implication that their highest caste is just brainwashing/inhibiting the Tau’s thoughts
@@reachfanatic1234 Without the ethereals the tau were supposed to not even be able to properly industrialize. They brought the Tau from a tribal society to a space empire. I would not necessarily call it brainwashing if it turns you from a tribesman out to fight other members of his own species with rocks and spears into an astronaut, a mech operator, an industrial worker etc.
One minor issue:
If you look at the Crisis Suit model, you see that the suit's hand actually retract into the forearms when not in use.
Ground pressure isn't an issue when you're standing on a big plastic base!
Your more casual demeanor and improvisation is *very* refreshing. I hope this isn't the only time.
Later: everything wrong with just cause 4 or 3 vehicle design
Saw your reference to a full red crew in WT as a 'Bloodletter crew' a while back. Only now do I truly appreciate how invested you are/were in WH40K
everything wrong with "Tom Clancy's: Endwar" next?
You could do different design philosophy's and all!
Like the MBT+AA combo!
#3
5:20 "ball turrets"
I am pretty sure those are drones and are independent of the tank. They are just there to provide light/anti-infantry firing support.
I think the reason that a lot of the mechs, especially the large ones are so tall/lanky like that is because they generally are faster and have comparable reflexes to the pilot and are able to have stronger shields but due to the square cube law they have to strip more and more weight off it to make sure it can keep up with tau military tactics and the rest of the vehicles. Although yea, the fact that the feet are modeled after Tau hooves makes 0 sense considering they are expected to dodge and run a lot. I mean for the smaller ones it makes some sense but once you get into a 30-40 ft riptide then it's just silly.
(Obvious exception to the fast rule, look at THIS chonky squat boi: vignette.wikia.nocookie.net/warhammer40k/images/5/58/Stormsurge4.jpg/revision/latest?cb=20170325230059 )
The point you made about the hoof shape not making sense? I agree completely. But they arent gonna be running about much when quite a large portion of the mech is just flight
On the subject of the Crisis battlesuits, they do actually have hands, they're just retracted and folded up.
Also they seem to have a periscope/vision slit in the upper chest so the pilot can see if his sensors were damaged.
You dare question the tools designed for spreading the greater good throughout the galaxy?
Very well, let's see what you have to say
BURN THE HERETICS!
ITS TIME FOR A CRUSADE!
Pan Cytryna 5th sphere of expansion!!! Who
@@sebathadah1559 still butthurt about Mu'gulath Bay i see 😝😝😝
I like this format. More chill, seems like you get to say what you want the way you want to.
The Tau are the good liberal guys in 40k. The Emperor in His Glorious Hegelian Glory is the good guy in 30k.
The Primarch of I, Cato Sicarius, ex-Captain of the second Ultramarine company, Master of the Watch, Knight Champion of Macragge, Grand Duke of Talassar, High Suzerain of Ultramar, Primaris Marine, commander of the Primarch Guilliman Victrix Guard, Guilliman student, possible next Chapter Master and possible heir to the title of Lord Regent (the last two are highly heretical speculations done by other people), Roboute Guilliman, the Lord Commander and Regent of the Imperium is the current good guy.
Also the lore accurate XV8 does have hands, otherwise commander Farsight wouldn't be able to use his magical katana of immortality to kill Orks.
Also th-cam.com/video/KIdcyMdrt3Y/w-d-xo.html
0:04 They kinda are... They don't just straight up kill everyone. And they give a chance for those that surrenders
They put right beg you to reconsider
I think the riptide model is kinda off, it looks much better in person(mini) but you dont have access to that im guessing besides the pictures
Anyway i know youre looking at a purely mechanical perspective but the riptide has a... wait actually who cares
Oh and most tau mecha have the option to put their weapons on the backpack binders on the minis
Problem is, the Riptide's biggest flaw, that tiny ball-and-socket ankle joint, is present in the tabletop mini. And yes, it IS a serious flaw when put into real lifeform
@@TARINunit9 tell me more, that thing has toppled over its glued feet more than once for me, it plagues all suits but the riptide especially, the broadside has a support heel behind its actual foot for stabilization im guessing but works wonders on the mini, never topples over
@@TARINunit9 head sensory crapped antenna their and don't need that and just need nanobots construct ear detection
Please make a generals tank review like scorpion tank,paladin tank & more
0:05 you just made a new meme platform, you doomed us all...
Now put on the vizor any meme you hate...and done (like "u mom gay"...punch in da face... Astartes shooting "no u)
As far as I know, the riptide has some sort of anchors it can deploy to not fall over while shooting.
EDIT: it was pointed out that that is the stormsurge and not the riptide
No, that's the Stormsurge, Riptide relies on the dual jet engines alone
Long range weaponry is easily my favorite way of playing RTS's, and I still hate the Tau. Darn space communists. Just give me some cleansing Imperial artillery spam instead and I'll be happy.
howitzer spam in company of heroes?
@@TheRyderShotgunn what about mortars
Humans actually live better lives in Tau empire and enjoy higher living standards and lifespans than imperium citizens. Also human Tau soldiers have equipment that is similar and or better than stormtrooper armor.
@@TheRyderShotgunn British emplacements without flame bombs and AT is just as bad
edit: had a game with friends where mid victory point was shelled consistently for 20 minutes and capping was sending units to die
@Chewbacca Calling the T'au commies just shows how little people know about communism. And yes, communism sucked and it still sucks. But calling T'au communists...that's one of those occasions when I would love to slap someone in the face with a nice, thick history book. The one that has metal braces.
Spookston:
My entire army of tau: exscue me?
Can you do a video on Warframe vehicle designs? Specifically the Thumper mech used by the Grinner. It has some good capabilities suitable for the environment and enemies but its design feels a bit off especially the means by which we take it down.
The feed of the battlesuits are not required in the real fights of Warhammer battlefields.
Most time this battlesuits are hovering or fast flying in mid air.
So the feed are only really used as feed, when the fight is over or they are preparing for a fight.
This guys use there jumpbacks very often and effectively.
But in all other points... I agree. Great video.
A fan from Germany
I thought rail guns were known for having little to no recoil.
They do have recoil. Momentum is conserved so of course they do. Specifically look at Lenz´s law. However as railguns unlike traditional guns release that energy over a longer amount of time rather than near instantaous with an explosion the actual recoil would be less as it´s basically spaced out a bit. Though not considerably so as the projectile still has to be fired pretty quickly.
Yes they DO have recoil. And oh boy, it is big!
Keep in mind, the Tau use Railguns and plasma based weaponry. Railguns and Plasma weaponry have very little recoil, so that’s not really an issue. And as far as mechs, the whole thing has shields that reinforce the overall structure. Not to mention, the tau mechs have dark matter/ fusion/ black hole weird stuff reactors which allow for lots of strength into the limbs. And Jetpacks are on every mech, which can lift the whole thing. I whole heartedly agree with your gripes on the structure of the hovertanks. Don’t take this as an attack. You do excellent work, and I really enjoy the videos. Keep it up.
I could have sworn Tau crisis suits have hands, and that the weapons can be mounted on their shoulders
They can.
4:00 completely agreed. Fortunately, on the tabletop you can chose whether to mount the weapons on the arms or the shoulders. They do have hands too, just folded up and retracted into the forearm armor. You can see them extended on some of the commander sculpts and the artwork.
Battletech universe should be an endless source for Everything wrong with X videos.
never been a fan of war hammer but still love watching the vids you make on it! great work!
never stop using mechanicus and halo music in the background I love it ! and I don't think I'am alone
Ultimate apocalypse mod has way more vehicles of all races you should check it out.
Actually the frontal turrets of their gunship as you call them, have about 300 degrees of rotation, also the drones can detach and operate remotely, or at least used to in 3rd ed.
The burst cannons shown were not detachable drones and in 4th Ed they were hull mounted so they could only fire in 45° arcs.
This game brings back the biggest memories ever I used to play it all the time
Let's not mention the storm surge artillery mech walker. Think of the riptide without arms and an enormous gun on the top of one of its shoulders. Also got missiles everywhere. As for the riptide model in the game used, the legs are much skinnier than they should be and the upper body does seem pretty borked in terms of proportions. Artwork and the actual gw model is much more a acceptable in terms of proportions
hammer1349 it’s dumb monstrosity lol. Even worse is the Taunar
It's supposed to made out of a ultra light and strong composite material.
Yay! Clicked, have not watched yet, but happy you made a video on it! I am going to enjoy this.
For anyone curious the clip in the beginning is from a fan-made 3D animation here on TH-cam called Astartes
A couple minor points:
-The guns on the hammerheads have full rotation, and can even be exchanged for drones, which can serve as turrets, as well as, full on detach themselves from the vehicle.
-XV8 crysis can mount weapons and support equipment both on the arms and the shoulders (on top of the jet intakes, to be precise).
-The swordifsh is weird... only sources about it are from 2004, and its seemingly never mentioned outside of the "epic" system... Which, wow, I mever even knew, that there were epic scale models of tau.
- Reclamation IS non-canon, as you suspected. The tau in ultimate apocalypse are... modmakers were clearly on some good shit, when they made that.
A completly disconnected point: I think there is one thing 40k does better than most universes (especially imperial guard) which i think is mentioning, is reusing vehicle hulls for multiple tasks, which simplyfies logistics and driver training, and is something that most Sci-fi armies seem to forego.
Obviously the real-life reason is that GW can just reuse sculpts, and just create cheap upgrade kits instead. But still the fact that Imperial Guard has: three diffrent artillery pieces, AA gun, Flamehtrower, technical support vehicle, scout vehicle, command vehicle, and a couple of others, all using chimera chasse, is a nice nod to realism. Pretty much every industrious faction in 40k, utilises very modular designs, and i love it.
Another completly random stuff: You're gonna do AdMech vehicles next?!? Oh boy... good luck.
Brillinat intro :D
That needs to be turned into a meme template.
I know you're basing these evaluations with real life and such but maybe. In the 40k universe, the Tau's hover tech is advanced enough to counter the kinks you listed about hover tanks like not wanting to stay behind the Swordfish. Maybe it's able to adapt to the force of the push-back from the twin turrets or somethin haha. ALSO! Please do Primaris Space Marines' vehicles. The new ones, that are anti-grav tanks :V
Generally I would say that the railguns wouldn’t have much recoil compared to powdered cannons, this can be decreased even more by adding a recoil compensate that push the barrels back a little bit before come forward again.
So the small turret might’ve been able to handle the stress, plus railguns require a lot of energy to power and fire and I didn’t see any large power sources capable of fitting inside the small hull.
> unque head
being around in armored core, heavy gear, front mission and many other titles since VOTOMS which are older than me.
I can see that astartes clip becoming a meme thing... And that puts a smile on my face ☺️
I approve, might have to make a Tau army and make it more 'realistic' using your videos as a basis 🤔
Good job, citizen of the Imperium! See your local Chaplain to get your purity seal and extra ration bar.
PedroMM193 or rather become an extra ration lol
Regarding the xv 8s they do have hands, they do equip guns on the shoulders thus the hardpoint slots on the jet pack
They are using alloys we haven't discovered yet. So it's silly to say such and such material wouldn't be strong enough. But you do bring up good points.
On the Hammerhead- the two 'turrets' in front have infinite traverse. They are both detachable drones that can operate independently of the gunship.
Just wanted to point out that the main point of modern gatling-style designs is to prevent overheating and barrel wear by spreading out how many rounds are fired from a single barrel. Which is most likely the idea behind the rotating barrels on the hazard vehicle.
Nice, but XV-8's can have hands, and that model of the Riptide isn't the best I barely recognized it from the real thing
I unironically love the Tau. They are my favorite faction in Warhammer. They are the only faction that has common decency. There army is made up of multiple species and they fight for the greater good of the galaxy. What more could you ask for?
Not relying on mind-control pheromones and caste-based society.
@@marsmanofspace I'm gonna keep it real with you chief. I just find their women "interesting" and as such cannot fight against them.
@@happygrunt4789 I can dig that.
You know one fictional faction I think you'd have a field day dissecting? "The Eggman Empire" and G.U.N. from the 3D Sonic games. Full of floating battleships, gunships, walkers, and a wide variety of other things you could pick apart. It's not like Dawn of War, where there's maybe 6 or 7 vehicles in total, both Eggman's and G.U.N's forces are incredibly diverse and change through the games.
Spookston, if you ever want to a get a visual overview a 40K faction and it's models, I recommend 1d4chan. It's like Spark Notes for the fandom. Way less intimidating than diving through the more official wikis, and definitely more entertaining that GW's official website. They cover more than the Ultimate Apocalypse mod, and won't mix in any fanmade units.
I'm not a fan of Riptides so I always use a lot of crisis suits and a ghostkeel
Please do Valkyria Chronicles, they have quite a lot of vehicles.
2:24 Railguns don't have recoil. There are magnets that give speed to bullet by using only force of electro-magnetic field inside of a barrel.
4:43 Firs of all that railguns don't have any visible way to reload them
Also railguns should be round, otherwise transforming magnetic anergy into bullet won't be as effective.
Julek Szuleta i thought railguns had recoil
@@resmores there is no recoil without explosion (in bullets) or burning (in rockets) of gunpowder/other fuel (they're giving force into bullet and gun). In railgun bullet goes thru barrel, because its pulled by magnet and not pushed by explosion. Speed of bullet (and its penetration) depends on how strong is magnet, which depends on electric power it has and amount of copper rings.
Would you consider doing an "everything wrong with" on Lost planet's Vital suits? They have this weird yet intersting contrast were most of them look like what a mech could be in real life (most of them are about twice the height and width of a human) and much of the weaponry they can be equipped with is practical. At the same time however pretty much all of them have outlandish abilities such as being able to dash, hover in the air, double jump such as the GTB-22 or have a chainsaw as a special ability like the PTX-140; theres even a few that can transform those being the GAB-25 and GAN-3, the former can go from a 4 legged spider mech to a tank that has drill rockets and the latter is able to turn into a hover aircraft or a mini sub with torpedoes.
Keep in mind that Tau mechs compensate with mobility because they are the Mobile Suits of 40k.
The guns on the front are optional replacements for docked drones, which not only have full traverse but also can detach and chase down infantry.