Webinar - Animating cycles is easy but don't tell anyone with Víctor Paredes

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  • เผยแพร่เมื่อ 3 พ.ย. 2024

ความคิดเห็น • 31

  • @gustavoreyes25
    @gustavoreyes25 ปีที่แล้ว +10

    Thanks Moho and Víctor for the incredible MasterClass

  • @SuspendedLogic
    @SuspendedLogic ปีที่แล้ว +4

    I really love the pace and his thought process.

  • @ZorrotorFPV
    @ZorrotorFPV ปีที่แล้ว +1

    Been there, thank you Victor for the class, and Moho Animation for repost it.

  • @md.ibrahimhossen4118
    @md.ibrahimhossen4118 ปีที่แล้ว +1

    Awesome tutorial i have ever seen. Thank you so much. Love from Bangladesh

  • @sigitpermana8644
    @sigitpermana8644 ปีที่แล้ว +1

    All the good bless for Victor P and Moho team, thank you so much

  • @abbaroonie1625
    @abbaroonie1625 ปีที่แล้ว +1

    Excellent as always Victor.

  • @cartoonfive
    @cartoonfive ปีที่แล้ว +1

    Another very well spent hour. Thanks so much for the cool tricks - relative cycle keyframes finally make so much more sense. I love looping animations and have been looking for such techniques for a long time. Glad You shared this with us!

  • @mohammedsamir8423
    @mohammedsamir8423 ปีที่แล้ว +1

    Amazing 😍😍

  • @liushakarengina
    @liushakarengina ปีที่แล้ว

    Thanks a lot! Your tutorials are always very helpful!

  • @prodigiart
    @prodigiart ปีที่แล้ว +1

    Great tutorial! I can’t wait to start animating my own characters! Thank you!

  • @Yumator
    @Yumator ปีที่แล้ว

    Many thanks Victor. I was really blind before on how to use bones with sprites. Now I know and this brings me back to Moho from CTA ))

  • @Andonchoto
    @Andonchoto 8 หลายเดือนก่อน

    Gold level teacher!😊

  • @inknpaintCW
    @inknpaintCW ปีที่แล้ว +1

    I missed the live demo! Sorry!
    I still love it though!

  • @akArtemova
    @akArtemova 4 หลายเดือนก่อน

    im a huge fan

  • @longdongsilver3267
    @longdongsilver3267 ปีที่แล้ว

    Nothing really to say, but I enjoyed this video. Thanks for making and sharing it.

  • @CarlosBernardo3600
    @CarlosBernardo3600 ปีที่แล้ว +1

  • @AnimeWorld-u5z
    @AnimeWorld-u5z 24 วันที่ผ่านมา

    I want a video about controlling the camera on the Moho 14 Pro program

  • @Raufasertapete5m
    @Raufasertapete5m ปีที่แล้ว +1

    Thank you for this very informative and helpful webinar! I was wondering, though, is it smarter to separate the body parts of a character into different layers during or after the drawing/painting process, if I'd draw a character myself?

    • @mohoanimation
      @mohoanimation  ปีที่แล้ว +2

      Hello! If you are drawing the character to be animated, then it is better to separate it in different layers from the beginning

  • @cartoontwitz4918
    @cartoontwitz4918 ปีที่แล้ว +2

    Bro y you dont use dynamic bone option for natural movement instead of delay the cycle keyframe?

    • @mohoanimation
      @mohoanimation  ปีที่แล้ว +7

      It's an interesting point. Dynamics are very good for long natural movement, but they are calculated in context over each frame. It's hard to create a seamless loop with dynamics, because the first frame and the last frame will probably not be the same.

  • @animator2547
    @animator2547 ปีที่แล้ว

    31:15 Character ready to be animated

  • @siddharthmahindrakar314
    @siddharthmahindrakar314 3 หลายเดือนก่อน

    Help!
    I link bones to layers. But when I try to move bones it's not working. When I move with a manipulate tool it works. But when I try to move with the transform tool, the bones are not moving. And I was not on frame 0.

  • @tradecraft_animation
    @tradecraft_animation ปีที่แล้ว +1

    How do you sync the cycles up with a music track that is more than 1 second or a half a second between the beats?
    I tried to ask this question during the webinar, but I was too slow in posting it.

    • @mohoanimation
      @mohoanimation  ปีที่แล้ว +3

      You can calculate how many frames does the bit cover and use that number as the base of your cycle. To make everything work smoothly, the main thing to consider is smaller cycles need to be always half of the next one and bigger cycles need to be double.
      In the case of this webinar, we used a base of 48 frames because that number can be cut in halves several times (24, 12, 6, 3), so it allows a lot of flexibility in the animation.

  • @withoutconcerns6626
    @withoutconcerns6626 ปีที่แล้ว

    beeeeeeeeeeeest!!!

  • @cartoontwitz4918
    @cartoontwitz4918 ปีที่แล้ว +1

    Hi

  • @RemarkableHelen
    @RemarkableHelen ปีที่แล้ว

    aaaIs Moho comparable with IClone or any other Human Making Software

  • @HalchalAnimation
    @HalchalAnimation ปีที่แล้ว

    Great tutorial! I can’t wait to start animating my own characters! Thank you!