Another very well spent hour. Thanks so much for the cool tricks - relative cycle keyframes finally make so much more sense. I love looping animations and have been looking for such techniques for a long time. Glad You shared this with us!
Thank you for this very informative and helpful webinar! I was wondering, though, is it smarter to separate the body parts of a character into different layers during or after the drawing/painting process, if I'd draw a character myself?
It's an interesting point. Dynamics are very good for long natural movement, but they are calculated in context over each frame. It's hard to create a seamless loop with dynamics, because the first frame and the last frame will probably not be the same.
Help! I link bones to layers. But when I try to move bones it's not working. When I move with a manipulate tool it works. But when I try to move with the transform tool, the bones are not moving. And I was not on frame 0.
How do you sync the cycles up with a music track that is more than 1 second or a half a second between the beats? I tried to ask this question during the webinar, but I was too slow in posting it.
You can calculate how many frames does the bit cover and use that number as the base of your cycle. To make everything work smoothly, the main thing to consider is smaller cycles need to be always half of the next one and bigger cycles need to be double. In the case of this webinar, we used a base of 48 frames because that number can be cut in halves several times (24, 12, 6, 3), so it allows a lot of flexibility in the animation.
Thanks Moho and Víctor for the incredible MasterClass
I really love the pace and his thought process.
Been there, thank you Victor for the class, and Moho Animation for repost it.
Awesome tutorial i have ever seen. Thank you so much. Love from Bangladesh
All the good bless for Victor P and Moho team, thank you so much
Excellent as always Victor.
Another very well spent hour. Thanks so much for the cool tricks - relative cycle keyframes finally make so much more sense. I love looping animations and have been looking for such techniques for a long time. Glad You shared this with us!
Amazing 😍😍
Thanks a lot! Your tutorials are always very helpful!
Great tutorial! I can’t wait to start animating my own characters! Thank you!
Many thanks Victor. I was really blind before on how to use bones with sprites. Now I know and this brings me back to Moho from CTA ))
Gold level teacher!😊
I missed the live demo! Sorry!
I still love it though!
im a huge fan
Nothing really to say, but I enjoyed this video. Thanks for making and sharing it.
I want a video about controlling the camera on the Moho 14 Pro program
Thank you for this very informative and helpful webinar! I was wondering, though, is it smarter to separate the body parts of a character into different layers during or after the drawing/painting process, if I'd draw a character myself?
Hello! If you are drawing the character to be animated, then it is better to separate it in different layers from the beginning
Bro y you dont use dynamic bone option for natural movement instead of delay the cycle keyframe?
It's an interesting point. Dynamics are very good for long natural movement, but they are calculated in context over each frame. It's hard to create a seamless loop with dynamics, because the first frame and the last frame will probably not be the same.
31:15 Character ready to be animated
Help!
I link bones to layers. But when I try to move bones it's not working. When I move with a manipulate tool it works. But when I try to move with the transform tool, the bones are not moving. And I was not on frame 0.
How do you sync the cycles up with a music track that is more than 1 second or a half a second between the beats?
I tried to ask this question during the webinar, but I was too slow in posting it.
You can calculate how many frames does the bit cover and use that number as the base of your cycle. To make everything work smoothly, the main thing to consider is smaller cycles need to be always half of the next one and bigger cycles need to be double.
In the case of this webinar, we used a base of 48 frames because that number can be cut in halves several times (24, 12, 6, 3), so it allows a lot of flexibility in the animation.
beeeeeeeeeeeest!!!
Hi
aaaIs Moho comparable with IClone or any other Human Making Software
Great tutorial! I can’t wait to start animating my own characters! Thank you!