[TF2] The Vita-Saw: Medic's Worst Melee?

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  • เผยแพร่เมื่อ 16 ม.ค. 2024
  • Is the Vita-Saw even worse than the stock Bonesaw, or is its uselessness being blown out of proportion? Is it Bad Weapon Academy, or is it Good Weapon Academy? Or is it just kind of alright? Probably the last one.
    Rebalance Servers: www.badweaponrehab.tf/
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ความคิดเห็น • 777

  • @fishstickonastick-gaming
    @fishstickonastick-gaming  5 หลายเดือนก่อน +587

    Minor correction: The Vita-Saw on our BWR servers does not retain the Uber on death feature. I misremembered how it worked, my bad.

    • @deirasjankauskas3381
      @deirasjankauskas3381 5 หลายเดือนก่อน +19

      A good vita-saw buff would literally be increase self-regen on wearer by 1 and increase max hp by 5 and just remove the uber stat but change downisde to -20 hp
      Your 130hp at start but 4 hits and or kills(choose) u get back to 150 with 4 extra regen on wearer or should u get a health buff over base 150hp? Or increase minimum self-regen rate by 1 but still 150hp at the max stack of 4 (choose)
      Basically riskier but better amputator but without taunt

    • @-JohnDoe-
      @-JohnDoe- 5 หลายเดือนก่อน +14

      @@deirasjankauskas3381 That's certainly an interesting idea, but the problem is, that would put medic over the quick-scope ceiling and turn him into some kind of diet demo knight.

    • @th3unmaker
      @th3unmaker 5 หลายเดือนก่อน +5

      that is why community servers suck in some ways. When you alter game mechanics, you make certain weapons irrelevant (like when rbs is off, there is no upside to using panic attack). IMO leave shit alone, except maybe random crits (which doesn't affect game mechanics really).

    • @witherslayer8673
      @witherslayer8673 5 หลายเดือนก่อน +1

      I would like it if it had a nerfed version returned like: 5% uber per organ retained on death, up to 50%

    • @yakobsoulstorm5187
      @yakobsoulstorm5187 5 หลายเดือนก่อน

      My brother in Christ you made the weapon.

  • @pawbean
    @pawbean 5 หลายเดือนก่อน +1774

    I think its insane that you can remove the internal organs of an enemy, and they could still walk around as if they just got stabbed normally

    • @bemjanim138
      @bemjanim138 5 หลายเดือนก่อน +201

      AH my adrenal gland, anyway

    • @Duothimir
      @Duothimir 5 หลายเดือนก่อน +192

      Knowing Medic, they probably already have a few extra organs anyway.

    • @IreliaChaos
      @IreliaChaos 5 หลายเดือนก่อน +128

      he stole someone's skeleton and that guy is still alive afterwards
      harvesting a few organs from a living enemy is no big deal for medic

    • @Mai.Calico
      @Mai.Calico 5 หลายเดือนก่อน +3

      be quiet zoo

    • @santa_with_a_gun
      @santa_with_a_gun 5 หลายเดือนก่อน +23

      ​@@Mai.Calico?

  • @grfrjiglstan
    @grfrjiglstan 5 หลายเดือนก่อน +633

    It's hilarious that 4 swings maxes the benefit out at 60% retention after your death, when if you had used the Ubersaw, those 4 swings would give you 100% of an Uber that you could pop in order to prevent that death.

    • @SyRose901
      @SyRose901 5 หลายเดือนก่อน +66

      Vita-Saw can still come out on top in two situations:
      - The UberCharge that you gain and use to save yourself with Uber-Saw is ultimately not anything more than saving your life(mentioned in the video)
      - You need UberCharge later for offense and you cannot afford to spend it right away, selfishly, as an Uber-Saw Medic. Then just dying straight away and then respawning with 60% might be faster, or more time-critical. You could make the argument that Uber-Saw then allows you to swing and gain it fast after spending, but unless a Spy allows it, I don't think any team can cover you while you engage in a TF2 melee combat as a Medic.
      It's hilarious to think that Vita-Saw can mess up a competitive player's Uber counting way more easily than Uber-Saw, though lol.

    • @massgunner4152
      @massgunner4152 5 หลายเดือนก่อน +21

      That is assuming you even walk away with 4 swings because the enemy is either dead or already killed you.

    • @einokolho4422
      @einokolho4422 5 หลายเดือนก่อน +21

      @@SyRose901 Also aside from stock uber, your uber might not be that useful for saving yourself. Krits are worthless, Quick-fix can be ok, but strong focus fire, crits, demo traps and spy/sniper can still kill you. Like Fish said, Vitasaw seems to fit those 2 the best. Vaccinator is ok for saving yourself, but the uber charges so fast, plus you'd be missing the headshot immunity.

    • @luisfernandosilvaquintero
      @luisfernandosilvaquintero 5 หลายเดือนก่อน +4

      Like massgunner4162 said its of course assuming you somehow survive during those 4 melee hits, the thing with the ubersaw is that it rewards an aggresive playstyle without any compensation if you die (most of the times by a random crit, headshot, backstab, point blank attack or other random bullshit that could drop you dead in a second or less) while the vita-saw is not designed to be rewarding for playing in a certain style but more like a stock bonesaw that makes your death as a medic less punishing, it's not meant to be used offensively in a suicide charge.

    • @Wolf-oc6tx
      @Wolf-oc6tx 5 หลายเดือนก่อน +2

      @@luisfernandosilvaquintero On the other-hand, the vita-saw is great for enabling a cornered medic to chose going down swinging over premature use of a uber enabling sudden comebacks that would confuse competitive TF2 players.

  • @chad-thundercock
    @chad-thundercock 5 หลายเดือนก่อน +992

    the ubersaw rewards you for hitting an enemy with it and living and the vita-saw rewards you by hitting an enemy and dying painfully

    • @godlypumpkin8745
      @godlypumpkin8745 5 หลายเดือนก่อน +113

      It DOESN'T. It gives you nothing for dying. Opposite of that: it softens the consequences of a death.

    • @godlypumpkin8745
      @godlypumpkin8745 5 หลายเดือนก่อน +3

      @@aibadenshi it's a nice gain when demoman you've been pocketing just stupidly dies while you are at 95% uber

    • @Darwin-sama
      @Darwin-sama 5 หลายเดือนก่อน +15

      @@godlypumpkin8745better than bone saw

    • @DrBodyshot
      @DrBodyshot 5 หลายเดือนก่อน +3

      Weapons are a strange ca-

    • @stepver2273
      @stepver2273 5 หลายเดือนก่อน +14

      @@Darwin-sama not with that health decrease

  • @MindOfGenius
    @MindOfGenius 5 หลายเดือนก่อน +377

    The Amputator shines when your team is struggling to make a push around an area. Have 4 teammates and maybe 4 seconds before the next wave of enemies hit? Pop a quick taunt, then go back to buffing.

    • @WulfieZi
      @WulfieZi 5 หลายเดือนก่อน +68

      It's also got the niche use of healing yourself faster when there's no teammates around. When your Soldier pocket blindly steps into a sightline and gets domed by the three snipers, you're on your own. If you're hurt you can pull out the magic saw and heal yourself a few HP more than your passive regen would have.
      Is it very niche? Yes. Is it still an upside? Yes. Is it worth the damage penalty? Eh...

    • @Jasiuc330
      @Jasiuc330 5 หลายเดือนก่อน +31

      @@WulfieZi I think the dmg penalty is really minor downside for this weapon. As medic in first place you shouldn't be fighting enemies, especially in melee fight. Of course uber-saw balance it by high risk high reward, but from my experience most of the time i spend healing teammates and only occasion for doing something with melee is when that one enemy spy get lost and my teammate is so clueless about his presence, in other scenarios Amputator at least for me shines better than uber-saw that literally sits in my melee slot and rarely see it's use, while amputator not once saved me and my team

    • @leithaziz2716
      @leithaziz2716 5 หลายเดือนก่อน +23

      I've always said using the Amputator is a no-brainer when you have several Medics in a team. You're just boosting everyone's survivability and making pushes better. Find a safe spot and have Pyros nearby to check for spies. The damage nerf isn't a downside for a weapon that's used for group-support.

    • @nwefie_
      @nwefie_ 5 หลายเดือนก่อน +1

      i use the amputator for more selfish reasons, in taking advantage of its increased health regeneration.

    • @ludwigiapilosa508
      @ludwigiapilosa508 5 หลายเดือนก่อน +8

      I ditched the Ubersaw for the Amputator years ago and haven't looked back. The area healing and faster health regen are more useful and safer to use more of the time.

  • @Sigma-xb6kn
    @Sigma-xb6kn 5 หลายเดือนก่อน +249

    Finally, somebody who doesn't just brainlessly repeat the "It rewards you for dying" line and then just not even consider the situations Medic finds himself in.

    • @Teixas666
      @Teixas666 5 หลายเดือนก่อน +26

      honestly the Vita saw is weird because by all intents and purposes , in an organized play enviroment, its a seriously busted weapon on the sole fact that using it basically forces the enemy medic to use it aswell(sure the ubersaw is still the better weapon, but in a game where both teams are playing around you having the ability ot retain SOMe uber on death makes tracking said uber rougher ot get right.).

    • @Halevolt
      @Halevolt 5 หลายเดือนก่อน +8

      The Vita Saw is banned in competitive for that sole reason

    • @kubaGR8
      @kubaGR8 5 หลายเดือนก่อน +5

      While I like the upside, it really feels like the Ubersaw and the Vita Saw should swap downsides.

    • @beywheelzhater8930
      @beywheelzhater8930 4 หลายเดือนก่อน +10

      Well of course peoooe are just saying that, since when have TF2 fans sat down and thought about something
      “It rewards you for dying”
      Pardon me, what reward? Oh, some Uber retention, yeah that’s not called a reward. If you didn’t die you would have ALL your Uber. Instead, it lowers the punishment of some frenchie appearing behind you ready to take your life

    • @mrstudent9125
      @mrstudent9125 4 หลายเดือนก่อน

      ​@@Halevoltit's not banned

  • @masterofdoots5965
    @masterofdoots5965 5 หลายเดือนก่อน +109

    The best part about the Vita-Saw (At least to me) is that it allows you to *tactically killbind.* Like, you're in the middle of an Ubercharge, you have a few organs stored, and an enemy combo shows up that is basically guaranteed to kill you once your Uber wears off, you can press your killbind to die with Uber remaining and therefore get it back when you respawn, instead of the Uber wearing off and *then* you die.

    • @NotAGingerISwear
      @NotAGingerISwear 5 หลายเดือนก่อน +50

      Ok, this sounds very fun for all people involved:
      >You uber your pocket with crits
      >Enemy medic pop stock uber to counter push
      >"Guess I'll die" *killbinds*
      >"Wtf was that?!" - enemy team
      >"Wtf was that?!" - your pocket

    • @Wolf-oc6tx
      @Wolf-oc6tx 5 หลายเดือนก่อน +8

      @@NotAGingerISwear And further chaos ensues once you return to the front.

    • @The_D_ray
      @The_D_ray 5 หลายเดือนก่อน +28

      Wow.
      Now Medic can roleplay as the most famous painter of his own nation.

    • @citrusorange794
      @citrusorange794 5 หลายเดือนก่อน +11

      *Has the Overdose to run back to the team faster rinse and repeat problem Blu team?*

    • @Wolf-oc6tx
      @Wolf-oc6tx 5 หลายเดือนก่อน +1

      @@citrusorange794 Yep.

  • @Kermit_the_hermit
    @Kermit_the_hermit 5 หลายเดือนก่อน +355

    I really like the idea of the vita-saw's organs being used as health packs. You can either use it on a teamate or yourself after a delay or with an animation like the heavy's sandwitch(so it cant be spamed in a melee fight) with anything over max being given as overheal. It could be medium packs with we keep the defualt gains or small if we use your idea of gaining organs
    Edit: should specify I didn't mean he should eat it. I was thinking of him injecting himself like a blood transfusion.

    • @UNALLOYEDSLOP
      @UNALLOYEDSLOP 5 หลายเดือนก่อน +25

      Cannibal Medic

    • @Spectrik
      @Spectrik 5 หลายเดือนก่อน +43

      ​@@UNALLOYEDSLOPcannibalism wouldn't be medic's worst crime

    • @thunderspark1536
      @thunderspark1536 5 หลายเดือนก่อน +19

      ​@@UNALLOYEDSLOPI mean the flesh to heal his teammates had to come from somewhere

    • @TheMuffinman191
      @TheMuffinman191 5 หลายเดือนก่อน +4

      Should just let you throw a medium health kit on a half second delay. 1 kit for each hit.
      If the medic is in a fist fight then he’s in fucking trouble. Fish hit the nail on the head with Medic ganking; you gotta kill the fucker fast, he’s got regen. There’s no chipping a medic to death, he doesn’t care. Even if he’s got a 50% hp kit in his shoe, he’s still going to eat it to the soldier.

    • @subtlewhatssubtle
      @subtlewhatssubtle 2 หลายเดือนก่อน +3

      I would like to take a moment to acknowledge how in-character it would be for medic to have an organ speared on a needle and jamming said organ into someone else as a curative measure.

  • @lieutenantlettuce8306
    @lieutenantlettuce8306 5 หลายเดือนก่อน +25

    I did a few tests with the Vita-Saw and found some trivial downsides and upsides. If you hit an ubered enemy, you still get an organ, and if you get killed by an eyelander demo or air strike soldier your organ amount gets added to their head/kill count.

    • @FlatlandsSurvivor
      @FlatlandsSurvivor 5 หลายเดือนก่อน +6

      Since these are per hit instead of per kill, that would make this the best weapon for head farming shenanigans with a friend on the other team

  • @yakobsoulstorm5187
    @yakobsoulstorm5187 5 หลายเดือนก่อน +169

    I feel like if you swap the Ubersaw and Vitasaw's downsides they become a lot more balanced. The Ubersaw makes you squishier in exchange for the immense defensive benefits of gaining more Uber (except with the Kritzkrieg), and the Vitasaw has slower swingspeed to stop you farming organs.

    • @eggroll5510
      @eggroll5510 5 หลายเดือนก่อน +14

      Yeah but I don't think that will change much. As was discussed in the video, the health threshold is so non existent that it might as well not be there at all.

    • @yakobsoulstorm5187
      @yakobsoulstorm5187 5 หลายเดือนก่อน +33

      @@eggroll5510 Maybe increase the penalty in that case. I'm also not so sure the 10 health is insignificant as Fish makes it out to be.

    • @TJ-hg6op
      @TJ-hg6op 5 หลายเดือนก่อน +4

      @@yakobsoulstorm5187Yeah, you need as much health as you can get

    • @prexot2341
      @prexot2341 5 หลายเดือนก่อน +16

      That's what TF2 Classic does. The Überspritze is a Medic melee that gives 25% ÜberCharge on hit but -10 health on wearer.

    • @yakobsoulstorm5187
      @yakobsoulstorm5187 5 หลายเดือนก่อน +6

      @@TJ-hg6op Especially as Medic. Even though it might not seem like much, being able to tank just a little bit more damage can let you stay on the frontlines longer to provide healing and allow your team to kill whoever's attacking.

  • @Prince_Echo
    @Prince_Echo 5 หลายเดือนก่อน +24

    'your teammates are going to have your back" I don't know how you find teammates that give a portion of a shit.

  • @Cugatime
    @Cugatime 5 หลายเดือนก่อน +75

    2:20 wait did you... did you just edgebug as medic with the quickfix.... That's badass

    • @lamartina-dw9mc
      @lamartina-dw9mc 5 หลายเดือนก่อน +21

      yeah edging is badass

    • @gekoh.
      @gekoh. 5 หลายเดือนก่อน +4

      @@lamartina-dw9mc ong

    • @weedGato
      @weedGato 2 หลายเดือนก่อน

      You mean Margaret garden

  • @thunderspark1536
    @thunderspark1536 5 หลายเดือนก่อน +139

    I am so sad that nobody else wants to play medic; I've always loved being right behind the action while supporting others doing the fighting. The thank you I'm given (even more so with voice chat) fills me with such happiness that nothing else in the game really can.
    May be a bit weird but hey, when the team needs a medic, better one who enjoys it.

    • @vulturesalesman
      @vulturesalesman 5 หลายเดือนก่อน +14

      I feel the same way honestly. Maybe medic isn't too versatile, nor too capable in 1-on-1 combat, but I find him very fun and I love the thanks it gets.

    • @thunderspark1536
      @thunderspark1536 5 หลายเดือนก่อน +5

      @@vulturesalesman Indeed. He's mostly one-note, but if you can enjoy that loop of healing and surviving it's fun.

    • @leithaziz2716
      @leithaziz2716 5 หลายเดือนก่อน +1

      I do enjoy playing as Medic cause it's nice to help out. Allthough sometimes I just want to say screw it and play for my own sake as Pyro or Spy, not caring if I lose the game because of it.

    • @FredChuck64
      @FredChuck64 5 หลายเดือนก่อน +6

      Honestly same, Medic has always been a satisfying class to play for me, despite the fact that some people say he’s pretty simple mechanically.
      Technically he’s not, and a lot of game sense is required to play him effectively, but you guys know that.
      Nothing will be quite as nice as saving a teammate’s life with a crossbow shot or saving a scout from burning to death. (At least to me.)

    • @BIGBLUBBERYBOZO
      @BIGBLUBBERYBOZO 5 หลายเดือนก่อน

      That’s why I play engineer. I get to stay back and support sometimes, and other times I’m in the midst of the fight.

  • @KyleBrownIsALoser
    @KyleBrownIsALoser 5 หลายเดือนก่อน +9

    The good thing about Fish Stick's video is that they will never become outdated
    The bad thing about Fish Stick's video is that they will never become outdated

  • @Socialmenace293
    @Socialmenace293 5 หลายเดือนก่อน +37

    I have a mindset: "Playing the meta is boring". That's why I prefer using weird or rarely used playstyles or weapons, so when I tried the vita-saw my thoughts were "yeah, it exists", it's boring but not useless, so the healing effect and crits you propose are really interesting and give medic a more aggressive playstyle, as well as make it a side grade to the Amputator itself. With the Kritzkrieg or the Quick-Fix, this version would be able to roll entire teams.

    • @citrusorange794
      @citrusorange794 5 หลายเดือนก่อน +1

      And using the overdose for the speed boost advantage if organs have been harvested.

  • @RookMeAmadeus
    @RookMeAmadeus 5 หลายเดือนก่อน +16

    My "favorite" thing about the vita-saw is the insane interaction between the kill/head/organ counters on this weapon and the Bazaar Bargain/Eyelander/Air Strike. If an enemy kills you with one of these weapons, they get a number of heads/kills equal to ALL the organs you had. Of course, this works in reverse, but 4 more heads on an Eyelander demo could be WAY more useful than 4 more organs on a Vita Saw medic.

    • @algotkristoffersson15
      @algotkristoffersson15 5 หลายเดือนก่อน +2

      This is why the variable for heads and organs should be differ things and named as the counters in the code so they only find bonuses of the same type and add those, this is like if a demoknight killing an engineer gave one head for each metal he had and also for each Fronteir Justice crit as well because why not? Or like a diamondback spy sapping a sentry and getting all the crits that were supposed to go to the engineers fronteir justice, it just makes no sense .

  • @privatepessleneck
    @privatepessleneck 5 หลายเดือนก่อน +16

    3:11 you can't just gloss over that amazing combo of sniper stunning the pyro, and you saving the pyro. what a crazy turn of events.

  • @dvircohen2465
    @dvircohen2465 5 หลายเดือนก่อน +20

    3:13 was fucking crazy moment

    • @death_sh3ll
      @death_sh3ll 5 หลายเดือนก่อน +2

      genuinely genius but also dumb

  • @purplehaze2358
    @purplehaze2358 5 หลายเดือนก่อน +9

    "The design of the game is such that a lot of your teammates are going to have your back."
    In an ideal world that should be true; but you forget how deep incompetence can go in this game.

  • @Satherian
    @Satherian 5 หลายเดือนก่อน +8

    "A lot of random crits" is a good way to describe how Medic gets killed *and* gets kills

  • @matthewchase9980
    @matthewchase9980 5 หลายเดือนก่อน +57

    There is also another factor to the vita saw that I think is worth mentioning, if you die at a bad time during the match, you could either respawn ahead of your team or respawn after your entire team did, especielly on defense, leaving you unable to start building uber, so conserving some from your previous life can actually help a little, other than that great video fish.

  • @Intrafacial86
    @Intrafacial86 5 หลายเดือนก่อน +6

    I’ve had a few ideas for Vita-Saw reworks . . .
    *Concept #1:*
    🔼On-hit: +15 max health and +5% movement speed per organ up to 5 organs
    ℹ️Only 1 organ can be harvested per enemy until they are fully healed or respawn
    ℹ️Taunt kill harvests 2 organs
    ℹ️Shares head-stealing mechanic with Eyelander (+reskins), Bazaar Bargain, and Air Strike
    🔻-25 max health on wearer
    *Concept #2:*
    🔼On-hit: wielder heals 25 health
    🔼Can overheal wielder up to 50% over max health
    🔼Mini-crits heal 34 health and Crits heal 75 health
    🔻-33% damage
    🔻-20% firing speed
    *Concept #3:*
    🔼On-hit enemy: harvest an organ
    🔼On-hit ally: spend 1 harvested organ to heal _and_ boost the target’s max health by 20% for 30 seconds (max health boost cannot be stacked)
    ℹ️Ally boost effect ramps up over 2 seconds, then any remaining extra health at the end of the effect becomes overheal and diminishes as such
    🔻-33% damage
    🔻-20% firing speed
    🔻Enemy Spies disguised as allies will receive the healing and the boost as if an ally

    • @captainweekend5276
      @captainweekend5276 5 หลายเดือนก่อน +2

      The last downside on concept 3 probably wouldn't work considering the crusaders crossbow doesn't heal disguised spies, there's likely some sourceghetti preventing it from being possible.

    • @Syamfprch
      @Syamfprch 4 หลายเดือนก่อน +2

      The 1st concept may need a little bit more tweaking. Having the health of the soldier, the speed of a scout and passive healing is very powerful, and all you need is to hit an enemy twice to exceed your max health, maybe instead all you gain is just either only health (10 or less per) or speed ( redundant with the overdose)

  • @DukeJuki
    @DukeJuki 5 หลายเดือนก่อน +24

    It's crazy how much use we got to see of this thing on stream.

  • @uraccountcrashed8845
    @uraccountcrashed8845 5 หลายเดือนก่อน +5

    A situation a lot of people don't consider is using the Vita-Saw in is when you're using a non-invincibility Medi-Gun, especially the Vaccinator and the Kritzkrieg. Both have Uber gain upsides that grant more freedom beyond needing to run the Ubersaw, and the Uber granted on-hit in a last stand situation would have been worthless anyway. Instead, what you get is a boost when you respawn that assists in what those two Medi-Guns are good for in the first place: applying pressure. Even retaining 30% Uber with the Kritz is almost 10 seconds off your next pop that would have been wasted if you were running the Ubersaw.

  • @Disciple_JK
    @Disciple_JK 5 หลายเดือนก่อน +26

    You're riding the Ubersaw way too hard in this one. The Amputator is a great alternative, especially if you're trying to stay alive with a dubiously reliable team. I couldn't tell you how many times it saved me from afterburn damage in my 65+ hours of playing Medic.

    • @brisky3252
      @brisky3252 5 หลายเดือนก่อน +10

      Same w solemn vow, I've gotten many picks w the bow by seeing enemies at low hp

    • @SyRose901
      @SyRose901 5 หลายเดือนก่อน +4

      ​@@brisky3252It's a pretty cool upside. Maybe the 2nd most valuable asset for Spy, who has it all the time. Allows Spy to, well, spy on enemies more effectively.

    • @daskollektiv4593
      @daskollektiv4593 5 หลายเดือนก่อน +14

      Less riding the ubersaw and more under valuing the other weapons because the ubersaw is the best option but the amputatour and the solemn vow do have there place and use

    • @aprofessionalgamer5355
      @aprofessionalgamer5355 5 หลายเดือนก่อน

      Nah ubersaw better in every situation all the time

    • @christiancinnabars1402
      @christiancinnabars1402 5 หลายเดือนก่อน

      If you have a "dubiously reliable team," then chances are A) you've lost the match already, or B) you would get more mileage out of switching to a more offensive class and stomping the other team if they are similarly "dubiously reliable."

  • @clownplayer7265
    @clownplayer7265 5 หลายเดือนก่อน +11

    The funny thing is that it didn't work like that before.
    Before the organ farming, the Vita Saw only served to help you keep 20 of uber period when you die at expenses of 10 base HP.
    It was made to be less of a winning tool and more like a way to cushion your death and respawn from the get go.

    • @AliDoesntWork
      @AliDoesntWork 3 หลายเดือนก่อน

      i can see why they nerfed it though because 10 max health is basically nothing and retaining uber on death is kind of a big deal

    • @coconutsarefree55
      @coconutsarefree55 3 หลายเดือนก่อน

      it being a passive before is why it was nerfed

  • @StoryTeller796
    @StoryTeller796 2 หลายเดือนก่อน +2

    2:50, this has got to be one of my most favorite gags in the entirety of Bad Weapon Academy, and I have no idea why or how.

  • @SerbianKnifeFight
    @SerbianKnifeFight 5 หลายเดือนก่อน +7

    These days with how good enemy players can be, I've found myself using solemn vow far more often than the ubersaw. Like you said with the vita saw, it encourages aggressive play to make use of its upside, which can get you killed. Gaining 25 uber doesnt mean much if you die 1 second later and lose it. The solemn vow however, has been really great for me to be able to have perfect knowledge on when to retreat and when to actually stand my ground as medic. There have been plenty of moments of being chased down by a scout or a powerclass with less than 15 health because they are so desperate for the kill, and then I shoot once in their direction and kill them.

  • @somerandomfamilyaccount931
    @somerandomfamilyaccount931 5 หลายเดือนก่อน +32

    Y'know I must admit the WR change to the vitasaw does seem a lot more multidimensional as (for reference) I play tc2 where the vitasaw was completely reworked and reskined to take teeth (roblox moderation stuff) and also boost Uber duration for 1 second per tooth up to 5. Love using it especially since it has a dmg penalty making more potential for more teeth but I always did have the problem that you had to manage it and Uber if you wanted to effectively use it.

    • @haceofspades7682
      @haceofspades7682 5 หลายเดือนก่อน +3

      Im not sure why but the idea of harvesting teeth feels a little more disturbing to me than harvesting organs, maybe caus it feels a little less cartoony somehow? Not entirely sure really
      But yeah, being able to extend your uber as reward for risky melee attacks does seem like a really cool rebalance actually

    • @AliDoesntWork
      @AliDoesntWork 3 หลายเดือนก่อน +1

      not trusting tc2 rebalances when they made market gardener do 98 damage at one point

    • @absoultethings4213
      @absoultethings4213 3 หลายเดือนก่อน +2

      @@AliDoesntWorkwhat the fuck

    • @usernametaken017
      @usernametaken017 21 วันที่ผ่านมา

      ​@@AliDoesntWorkfucked up

  • @purplehaze2358
    @purplehaze2358 5 หลายเดือนก่อน +10

    I was thinking each organ could grant 1 additional health regeneration per second on the user, stacking up to like, IDK, 5 or 6.

  • @mariovelasquez1243
    @mariovelasquez1243 5 หลายเดือนก่อน +16

    Using stored crits (like the diamondback but limited to melee) would make a lot more sense as a last resort option than it's current base design. I think adding healing to it's capabilities would be overkill but it's clearly worked on your server so there's merit to that path as well

    • @StoryTeller796
      @StoryTeller796 2 หลายเดือนก่อน

      Or maybe you could pick your benefit like a mix between the choosing a single target buffing Buff Banner and the Vaccinator, all in exchange for a certain number of organs. Like 3 organs for healing, 5 organs for mini-crits, and 10 organs for something really good or something else, like maybe a faster heal crit charge up or a temporary faster Uber Charge rate or something like that.

  • @Verlisify
    @Verlisify 5 หลายเดือนก่อน

    Loving the videos talking about the best items for a class or perceived worst. I will watch every weapon discussion from you

  • @GameFreak64101
    @GameFreak64101 5 หลายเดือนก่อน +4

    As simple as it was, I miss the old Vita Saw
    Yea you only got to keep like 9% Uber on death, but you didn't have to work for it either. Despite how small 9% was it made a leading difference in my eyes.
    I'll be real real with any of the Bonesaws Medic has I wasn't actively try to hit anyone with it unless they came up to me, but at that point it was life or death. Equipping the old Vita-Saw was pretty much just passive in my eyes as I only needed to fill essentially 90 Uber instead.
    Having not played TF2 for 8 years, when finally able to come back to it I was pretty disappointed on the new Vita Saw changes and now just stick to Uber Saw. To me what was once an alternative weapon to an already stale class in meta became more stale

  • @garyfink17
    @garyfink17 5 หลายเดือนก่อน +4

    The vita-saw could be like the medi version of the eyelander. Maybe each organ could add an extra point of HP regeneration or a larger buff if it was changed to collect organs on melee kill

  • @gregoryblack2044
    @gregoryblack2044 5 หลายเดือนก่อน +3

    What I think could be a neat change is if the number of organs you get can increase your max health that life. So keep the health penalty (maybe even increase it to -15), and then each organ gives you +5 max health. I'd cap it out at 10 organs worth of buffs, so you could get to 185-enough to be a tough one to kill, but still within range of two pipes or rockets. Once you die you lose them all, so you're back to being squishy.

    • @Wolf-oc6tx
      @Wolf-oc6tx 5 หลายเดือนก่อน

      Could be extra fun if the current mechanic is retained, the more the medic has to defend himself at close range the formidable he gets.

  • @conradbarnes9671
    @conradbarnes9671 5 หลายเดือนก่อน

    Ok I was just playing subnautica so hearing you use the games ost really made my day, thank you for that. Love your videos as always

  • @MrTails99
    @MrTails99 5 หลายเดือนก่อน +3

    Funny enough the using the organs to heal is also a bioshock reference **Since in that game one skull lets you take spider splicers organs to use as a medkit!** __So really it’s odd they didn’t just let you heal with them or keep them for the Uber effect__

  • @ARandomNope
    @ARandomNope 5 หลายเดือนก่อน +2

    what if the vitasaw, along with the uber retaining gimmick, you can also use organs ("reload" button, R for most people) during an ubercharge (only while using an ubercharge) to extend/refill the duration by a set amount, say +10~15% duration per organ depending on balance, with a similar max organs used during an uber being 3 or 4 (else the ubercharrge would be effectively infinite if you had enough organs)

  • @deaglan6641
    @deaglan6641 5 หลายเดือนก่อน +3

    I think its most useful on the kritzkieg where you're likely to be playing more aggressive anyways, and popping uber doesnt provide you with ANY benefits, so it makes sense to just bank some uber for later in case you die then the small chance you get more uber and get back to friendly lines.

  • @remilia20xx78
    @remilia20xx78 5 หลายเดือนก่อน +6

    As a medic main, I really want to use the vita-saw just to be different (and because it looks cool with a cool taunt sound), but the weapon's stats are so strange. -10HP feels like it shouldn't be much, but I've lived plenty of instances in single digit health (and afterburn). I love the organ idea as an insurance or last resort for when you die, but against a competent team, I don't think you'll ever be able to whack people with it. I never got far in Bioshock, so idk how faithful it is to an ADAM Harvester.
    I can't speak against being an aggressive medic because I use the Solemn Vow to know my enemies HP (and occasionally uber) and if I stand a chance killing them with a melee attack or two (or a crossbow from a distance). Maybe I'll give it a try at some point...

    • @Halevolt
      @Halevolt 5 หลายเดือนก่อน +2

      I think the dream of every Medic player is to let go off the meta.

  • @THE_FEAR02
    @THE_FEAR02 5 หลายเดือนก่อน +3

    Born to Shit is the most gamer heavy I've ever seen

  • @Beegsire
    @Beegsire 5 หลายเดือนก่อน +1

    Hearing Subnautica Music at the start and end of the video is the part that interested me most.

  • @Kmn483
    @Kmn483 18 ชั่วโมงที่ผ่านมา +1

    Kill bind while ubering so you retain 60% uber on death, use Overdose for +12% speed boost out of spawn, return to front line and uber again shortly after.

  • @Matheus-gc5fn
    @Matheus-gc5fn หลายเดือนก่อน

    other saws' taunts: _have a fine, violing like tune-
    vita saw: *_FULL ON GUITAR SOUND_*

  • @ethanemerson4862
    @ethanemerson4862 5 หลายเดือนก่อน +2

    Here’s an idea. Instead of saving a percentage of Uber on death, how about the more organs you have the longer your Uber lasts.

  • @scrinx4631
    @scrinx4631 4 หลายเดือนก่อน +2

    10:22
    He was healing me! :D

  • @Mantafirefly
    @Mantafirefly 5 หลายเดือนก่อน +1

    Okay, so I actually get a lot of scenarios where I really wish I had the amputator equipped. the amount of healing it can poop out in one go is mad. Really helps get your team back in order quick and make the most of enemy respawn timers after a big punch up.

  • @serpentax6913
    @serpentax6913 5 หลายเดือนก่อน

    The last thing I was expecting in a TH-cam video about TF2 released in the year of our lord 2024 was a General Buttnaked reference

  • @kurrtathegreenknight8181
    @kurrtathegreenknight8181 5 หลายเดือนก่อน +1

    I love playing with the vita-saw, I think because I loved the old version of it and it keeps me connected to it

  • @fauxparadox
    @fauxparadox 2 วันที่ผ่านมา

    This video changed my perspective as a medic main.
    Firstly i realized that vac and the vita saw would be a disgusting combo actually
    Then also, if you are constantly rolling an enemy team and never dying, you can rack up single swings on light classes and by the time you finally die youll come back with another sudden uber they arent expecting. It actually makes sense!
    This is a new way for me to play, thank you!

  • @shadowdump2902
    @shadowdump2902 5 หลายเดือนก่อน +2

    The vita saw has become quite literally my favorite item on the rebalance server, it's great for prepping heavies and soldiers and countering reduced healing from combat, and the laughs from utterly screwing over unsuspecting spies and scouts are priceless.

  • @topaz7462
    @topaz7462 4 หลายเดือนก่อน +1

    I love how medic is the only class that has a defined meta.
    The others you can get away with using other weapons and have them be viable. But medic it's, Ubersaw and Crossbow.

  • @ZIEGENBOCK2306
    @ZIEGENBOCK2306 5 หลายเดือนก่อน

    Good choice of music

  • @libertyprime3753
    @libertyprime3753 5 หลายเดือนก่อน +2

    i used to be a hardcore vita-saw user, back when you didnt have to hit anyone with it and you'd always keep 20% making it an absolute game changer where you never had to risk your life and just got free uber every respawn

  • @michaelbowman6684
    @michaelbowman6684 5 หลายเดือนก่อน

    Nice to see a video that covers that the Kritz and Vita work decently together. Nothing like popping only to immediately get crocketed or backstabbed or headshot with 92% of your charge left. This is also pretty important for those situations where you are caught out and are going to die guaranteed regardless of if you had the Ubersaw equipped or not, like when you have 37% charge on Stock and your Soldier just got random critted by a pill. Even if you had something 80% charge, and getting a swing off would let you pop to save your life, the only thing that really accomplishes in 90% of situations is _maybe_ skipping your respawn timer, if you are close enough to your team to recover before your Uber wears off. That's not happening with Kritz, going for risky Ubersaw swings is the least beneficial on that particular Medigun because of that lack of defensive utility it's Uber provides, you'd much rather be able to respawn with 30% charge in those situations over 0% and the -10 health, like you said in the video, makes such little difference in your survival rate that you'd never really notice, and would much rather have the boon of potentially respawning with 60% charge after you just got killed by a fair and balanced game mechanic through no fault of your own. Ubersaw gives you lots of dopamine when used in its ideal situation as Stock is better than Kritz in most situations, whereas the Vitasaw helps prevent migraines when you feel like running Kritz but want to do a little risk aversion.

  • @lunarpitch
    @lunarpitch 5 หลายเดือนก่อน +1

    man the subnautica OST in the background, noice

  • @adamhendrick.
    @adamhendrick. 2 หลายเดือนก่อน

    8:08 tf2 in a shellnut is a timeless classic

  • @acuteavocado1962
    @acuteavocado1962 5 หลายเดือนก่อน +2

    honestly i think a strange vita-saw could happen. irrational games is gone and 2k is too busy trying to wrangle randy pitchford's stupid ass to care much about an ancient hat game ripping off one of their own ancient games

  • @macaronitony93
    @macaronitony93 5 หลายเดือนก่อน

    11:20 "if organs were some kind of consumable" well THAT conjured up some horribly unpleasant but somehow fitting images in my mind!

  • @themightyphill1853
    @themightyphill1853 5 หลายเดือนก่อน +1

    I think a possibly interesting way vita saw could work is that for each organ you have, your uber lasts slightly longer

  • @jellyraytamer
    @jellyraytamer 5 หลายเดือนก่อน

    The subnautica music makes me so happy. I heard "into the unknown" and I was instantly hooked

  • @CHEH_tf
    @CHEH_tf 5 หลายเดือนก่อน

    3:20 WTF IS THAT UNUSUAL EFFECT?! We can see the spy from much much further away when he decloaks lmao

  • @SJrad
    @SJrad 5 หลายเดือนก่อน +1

    On the topic of why use anything other than ubersaw:
    I will say that the solumn vow is underatted among the casual community. But it is actually pretty good albeit less useful than it is in a competitive setting. I love picking off enemies that i know are low hp with the crusader’s crossbow.
    the best choice if you don’t want to risk your life for 25% uber.

  • @BionicScorp
    @BionicScorp หลายเดือนก่อน +1

    When that subnatica music kicks in

  • @dysania4686
    @dysania4686 5 หลายเดือนก่อน

    Abandon ship is Subnauticas best OST. Shits so fire it boils the ocean whenever it plays.

  • @IttarraOda
    @IttarraOda 5 หลายเดือนก่อน +2

    I actually really like the BWR version, and I was actually going to suggest that as well. But some small change I'd like to propose maybe for another workaround? What if the Vita-Saw just converted organs to health drops? With a slightly reduced healing rate from your medigun as a downside? 1-3 are small health kits, where as 4-6 are medium, and 7+ are full health kits? I do feel the full health could be a bit dangerous, but at the same time, getting 7+ organs might just be rare enough to where its a massive reward for playing so well.

  • @Randomdud751
    @Randomdud751 5 หลายเดือนก่อน +1

    12:25
    The Amputator is not that bad, I might even go as far as calling it Medic's second best option. Picture this: Your team is badly injured after a push and healing them with the Medi-Gun one by one would take a long time, so you make yourself defenseless for 3 secounds, but get the majority of your teammates back to full HP.
    This situation happens quite often, and because it's a 12v12 server, your team will most likely be around you while you are taunting to protect you.
    Sure, the damage penalty can screw you over, but the Ubersaw has taught most medics bad habits. For Instance, running in aggressively when an enemy is low oh health, always engaging with Spies at melee distance, etc.
    As a Medic, you should not take such risks in the first place. You should only use your melee as a last resort, but this happens quite rarely when you are playing him right and staying with your team. And in situations where you *HAVE TO* saw off some limbs, the damage penalty is not that severe.
    Furthermore, the other options don't give as much utility. The Solemn Vow lets you see the health of enemies, but it can bait you into a false sense of security when seeing a low-health target. The Vita-Saw only benefits you after death, and as a Medic you should keep your deaths to a minimum. And lastly the Bonesaw is just a stock melee weapon, so it's only useful in self defense.
    In conclusion, I really believe that the pros outweigh the cons and that the Amputator overshadows every other option but the Ubersaw.

  • @slime_jelly201
    @slime_jelly201 5 หลายเดือนก่อน +1

    i play with the vita saw cuz i dont trust my team for a quarter of a second and id rather be able to cash in my hits so i still have some uber for the next fight even if i die. the minus 10 health is barely anything and doesnt change any important thresholds, and it synergises incredibly well with the overdose since if you need to get back to the front lines quickly you can do it that much faster.

  • @whiz8569
    @whiz8569 5 หลายเดือนก่อน +1

    Honestly, I think the old Vita-Saw (with it saving 10% Uber passively without having to harvest organs) was more interesting, at least in how the community reacted to it. It was honestly a good case as how different the game was between casual and competitive, a weapon that's near useless in one but downright broken in another.

  • @trainershade1937
    @trainershade1937 5 หลายเดือนก่อน +1

    I feel like the Vita-saw would become a very solid option, compared to the Ubersaw, with a couple of changes. Now mind you, I'm not too sure what changes it could have, but maybe each organ could also heal you when picked up. Alternatively, keeping with that idea, what if your organ count impacted your health regeneration (up to a certain point ofc).
    I also like the idea of being able to generate organs without having to melee an enemy. Perhaps they could make it so your primary weapons can also make organs using a damage meter system, generating an organ with a primary weapon when it is full, consuming the meter.

  • @blucanyon322
    @blucanyon322 5 หลายเดือนก่อน

    Insane play from the sniper at 3:13 trying to stun lock the pyro with his taunt kill

  • @peterwilliams1724
    @peterwilliams1724 4 หลายเดือนก่อน

    0:24 the classic Medic who is a slave to Ṫ̵̨͎͉̱̞͙̼̠̘̯̞̀͑̃̋̀̃͗͗̕͘͝H̸̨̺̖̟̖̗̳͔̖͐͛͌̚̕͝E̷̡̧̞̗̳̱̲̙͕̙͂̔̌͊̆̎͗́͆̈ ̶̛̞̥͍̲̠͓̫͔͉͇̺͂́̾̿́͒̒̽͑͜͜͠M̴̛̤͔̳͉̯̹̹̒͐͗̽̀̊̓̃̄̎̂͆͘͝Ȩ̴̼̥͙͈̫͈̾̅́̇́̊̐̎̒̔̅̿̀̊̀͊T̷̢̨̡̞̟̺̩̞͉̤̲̟̥̪̤̥̟̠͠Ā̵̜̜̣̦̺́́̊͌̈͒͊̃̿̂̂͘͝͝

  • @5JSX5
    @5JSX5 5 หลายเดือนก่อน +1

    What if they made it so healthpacks (and lunchbox items) heal you more depending on how many organs you have? It would still have the uber retaining effect, but now you would get a benefit where you'll get (let's say) 25% more health from health kits for each organ you have. That way you would get a benefit from going over 4 organs. Imagine any healthpack or heavy throwable healing you to full. Sounds pretty cool and it would be very useful for medic. It would be a nice way to partially counteract the -10 hp downside.

    • @Wolf-oc6tx
      @Wolf-oc6tx 5 หลายเดือนก่อน +1

      That is prehaps the best re balance idea I have seen for this, it would make it about retaining uber and survivablity in the face of large numbers of close up fights.

  • @reissyboi7527
    @reissyboi7527 5 หลายเดือนก่อน +1

    I rarely ever have a need to be in melee range, especially when I'm near my pocket, so the upside is literally useless to me with a pretty big downside. I've survived with 10 or less health so many times I can't give that up for the potential of hitting someone with it to save a little bit of Uber

  • @th3unmaker
    @th3unmaker 5 หลายเดือนก่อน +1

    I use the amputator a lot, for the group heal ability. It depends if i need to use melee a lot or not whether i use ubersaw instead.

  • @imchris5000
    @imchris5000 5 หลายเดือนก่อน +1

    the vitasaw has some good use on certain maps where its really easy to get insta gibed and the the solemn vow is pretty good if you are in good communication with the person your healing you can point out low hp easy kills though with the current playerbase yeah its the solemn vow is pretty useless. the amputator is really good on very specific maps where you can sit around a corner and aoe heal your team otherwise the animation lock makes you easy pickings

  • @zemufinman1639
    @zemufinman1639 5 หลายเดือนก่อน

    11:30
    My idea exactly, but I originally invisioned it as a wearable secondary for heavy but this works too

  • @Lagbeard
    @Lagbeard 5 หลายเดือนก่อน

    One thing I could think of for those extra organs is allowing them to be used in place of Übercharge... Like if you have 6 or 7 Organs, you could pop a Über using them.

  • @AmBush2048
    @AmBush2048 4 หลายเดือนก่อน

    I was discussing this weapon with a friend recently. What we came up with was a right click interaction that "consumes" one organ to turn it into 20% Uber. Organs are retained on death, with four at most.

  • @JValor
    @JValor 5 หลายเดือนก่อน +1

    Each organ should be an extra point of passive healing per second and a 3% increase to max hp - on top of current stats.

  • @FlatlandsSurvivor
    @FlatlandsSurvivor 5 หลายเดือนก่อน

    Total redesign idea. On kill: gain the effects of your own ubercharge for 2.5 seconds. Quick fix equip? Acts as a quick heal. Stock? Short invincibility. Kritzkreig? Go for a chain kill.

  • @bobbyferg9173
    @bobbyferg9173 4 หลายเดือนก่อน

    3:12 Props to that Sniper for stopping the Uber for a bit with that big brain move

  • @NecroBurt
    @NecroBurt 5 หลายเดือนก่อน +1

    I think it would be fun if you could transplant the organs to teammates. Can’t overheal and doesn’t extinguish; but heals for a small health pack

  • @ultratog1028
    @ultratog1028 4 หลายเดือนก่อน

    "If you don't die, health drawbacks don't matter." -fish

  • @SunnyDoe
    @SunnyDoe 5 หลายเดือนก่อน +1

    I’ve actually never really used the crossbow and Uber saw much, despite always having them equipped, recently I’ve started using the Overdose and amputater because they actually help me keep myself alive rather than just being “optimal”

  • @chippedgoat
    @chippedgoat 5 หลายเดือนก่อน

    Ooo next bad weapon academy is on a new Vegas weapon? Can’t wait!

  • @ciCCapROSTi
    @ciCCapROSTi 4 หลายเดือนก่อน

    Eating the hearts of his enemies is perfectly in line with Medic.

  • @shark_2283
    @shark_2283 4 หลายเดือนก่อน +1

    This effect would be far better as a cross bow replacement. Give up ranged healing for a bit of tick damage and a ability to preserve your uber. And it gets medics to use the gun in there kit for damage.

  • @thetrophygamer3606
    @thetrophygamer3606 5 หลายเดือนก่อน

    *hears you talking about a NV weapon for the next bad weapon academy* ooooh that’s gonna be fun. Wonder which one it’s gonna be though.

  • @supermaro2349
    @supermaro2349 5 หลายเดือนก่อน +1

    I think another cool idea for the Vita saw is potentially focusing on healing rather than Uber. Maybe you could right click to use the organs and get an effect similar to Heal Mastery from MvM where your heal rate is buffed. And maybe this effect could stack. So it would be a melee that instead of giving you Uber to heal one teammate, gives you support to keep your entire team alive

  • @jadenyoung6519
    @jadenyoung6519 5 หลายเดือนก่อน

    A true Saiyan always sprinkles when he Tinkles

  • @retrorez7898
    @retrorez7898 5 หลายเดือนก่อน

    I think an interesting way to go about it would be to raise the cap to 6 organs and make the organs add +10 max health each, while making the downside -15 health instead.
    That way you can't just break even from a single hit, but two will put you at 5 more health than stock up to a max of 195 while not overhealed.

  • @Its_me_6
    @Its_me_6 5 หลายเดือนก่อน +1

    Possible rework:
    Instead of giving uber back on death, organs let you start out on higher uber percentages (maybe like, 5 percent per organ or somethin idk i don't do balance) after you finish the charge, but are destroyed at the same time so it's not a permanent snowball that slowly results in infinite uber

  • @bradley698
    @bradley698 5 หลายเดือนก่อน +1

    The vita-saw is what I used the most on medic simply because it reminded me of BioShock. it was cool not having to rebuild all my Uber

  • @Littlediesel006
    @Littlediesel006 4 หลายเดือนก่อน

    im so glad someone mentioned its literally just an adam extraction needle

  • @gloweye
    @gloweye 3 หลายเดือนก่อน

    More passive alternative: Increase passive HP regen by [number of organs], capped out at double the regular passive regen. (3 in combat, scaling up to 9 outside of it). This "doubling" ignores the Blutsauger's downside (so with 3 organs and in combat, you still get +4 regen instead of +1)

  • @legitbooty2989
    @legitbooty2989 5 หลายเดือนก่อน

    I always wanted it to if you pressed r while holding it, you could consume the organs for uber meter, 15% for each or could hit a teammate to spend 1 organ for a 5 second mini crit boost while keeping the original function, but if you spend the organs you obviously dont get the uber on death. thus it competes as a safer but less efficient ubersaw and giving a unique utility but id make it -15 health so it is more risky, but gives the most various ultility.

  • @AbadabaForever
    @AbadabaForever 5 หลายเดือนก่อน

    IIRC there was a funny bug when you fired your syringes and then switched to the Vita-Saw before they land. Each syringe that hit an enemy would cause an organ to fall out, resulting in a gory fountain if multiple syringes hit.

  • @littlebigb5370
    @littlebigb5370 5 หลายเดือนก่อน

    One buff I had for the Vita Saw went something like this:
    After Uber: increased Uber Charge rate for 15-20 seconds based on number of "Organs" collected. (+10% per organ, max +60-80%)
    The ideal plan being to make the Vita Saw require more effort and less immediate payoff than the Ubersaw, but one that could potentially allow for more Uber Charges without requiring enemies to stay in arm's length, and give you a benefit to using your Uber rather than just hold it in case you die.

  • @Cryodrake
    @Cryodrake 5 หลายเดือนก่อน +2

    Subnautica music let's go!