Stitch I miss your fights, stayed subbed, and waited, due to the fact that you are someone who kept me interested in Eve. Still playing and still staying subbed.
Great vid man, nice to see someone keeping brawling alive, one thing, if u wanna beat the reactive armor hardner just use a drone with each damage type. that way the reactive will stay at 15%
I tried! I had the music on a separate track and lowered it by 15db compared to my voice audio (which was increased by 5db). I'll try to go higher db reduction in the future if i choose to include music. Audio is frustrating when editing with what seems to be differences in setups.
Long time on a video thats already pushing 35min for a fight with nothing of interest except "i sat here shooting this hull tanked battleship that does no damage to me".
the kill at 14:00, thats Big cannon, he loves to drop blingy as hell kronoses on people and gets some impressive kills edit: found him zkillboard.com/kill/86190556/
He probably clicks all his modules so that players not all that familiar with pvp, such as myself can see what he is doing. I bet your a really really dandy PVPer thought right?
When people wanna apply 2000dps Void L they usually only need scram and dual web But if people wanna apply the 1.5k dps torpedo they will need at least 4 to 5 mid slots Good balance thx ccp
This is just going by my experience. Torpedo damage and blaster/void damage are 2 different animals. Blasters are more dps focused (fast cycle time, lower volley damage) use cap, and are also damage locked to thermal/kinetic. Because of the damage lock and cap usage, they are allowed more freedom for application. Torpedoes are more alpha focused, have selectable damage and are capless. They are the missile equivalent of artillery, but close range. If you gave torpedoes more application, they would very easily become OP because of their alpha. Which most likely would mean CCP would nerf their damage, which takes away from the fun of torpedoes. The main issues with torpedoes is fitting and range. Lower their fitting a bit so you can fit a somewhat reasonable active tank and also increase their base range to 30km (nerf bombers and dread siege module range to compensate)
Yes, torpedoes apply well when you fit your ship for application. Expecting good application with only a web against small targets isnt going to work. On a battleship, grappler, target painter, missile computer and a rigor rig are the minimum for modules needed. Youll also need standard crash booster to apply decently to frigs.
Unfortunately. CCP added bulkhead rigs and rebalanced a lot of gallente ships to have higher base hull HP as their "flavor". Bulkhead rigs and bulkhead low slots don't have any stacking penalties and apply a % increase. So if you stack bulkhead lows+rigs, you can get to some pretty stupid EHP values. For example, a Brutix Navy Issue (battlecruiser) gets 200k EHP hull fit. A Navy Megathron can get 450k EHP bulkhead fit. On top of this CCP has kept buffing hull tanks (indirectly) while nerfing other tanking options. So, for solo or response fits, you run into a lot of hull tanking fits because its kind of stupid not to at the moment. I'd like to see CCP nerf hull tanks, it really takes the creativity out of fitting when you just max out your lows/rigs with hull tanks. You can see my thoughts on hull tanking and how it looks in the current meta here: th-cam.com/video/2J7I0JVASvM/w-d-xo.html
THANK YOU for keeping the TORPEDO DREAM alive!
Where you been? I wanna see more people breaking against your stratios
YESSSSS!!!!!!!!!!!
I really enjoyed your commentary with the footage. I learned a lot from your commentary. Good content. Keep it up!
instablaster
Love the real-time footage and commentary: it's great.
Loving the torp barghest 👌 hilarious against marauders
darn, right in the feels - fights on stations.
Stitch I miss your fights, stayed subbed, and waited, due to the fact that you are someone who kept me interested in Eve.
Still playing and still staying subbed.
Great vid man, nice to see someone keeping brawling alive,
one thing, if u wanna beat the reactive armor hardner just use a drone with each damage type. that way the reactive will stay at 15%
Really enjoying these videos, torps and calm commentary!
Yay, new torpedo video!!!
So I personally don't mind the length, since I want to do the same stuff so knowing why you make which decision helps a lot.
Meme rokhs are the best.
Re: reactive armor hardener, your drones helped a lot too since the RAH has to shift resist towards their damagetype as well.
Love the video mate
cool video, Stitch! love the torp action
Kudos for doing "real" solo PVP👍👍👍
Can't wait to see your torpedo Golem!!!
Awesome. Keep them coming mate. 👌
Hey, Stitch is back.
Love your vids, Stitch. Still sorry you didn't get into the CSM.
Great stuff, been needing some eve content.
Stitch, I love your videos man. Can you balance the volume of music vs voice audio in the future though. Music literally blew up my eardrums...
I tried! I had the music on a separate track and lowered it by 15db compared to my voice audio (which was increased by 5db). I'll try to go higher db reduction in the future if i choose to include music. Audio is frustrating when editing with what seems to be differences in setups.
17:05 "a long time to chew down" less than a minute..
Long time on a video thats already pushing 35min for a fight with nothing of interest except "i sat here shooting this hull tanked battleship that does no damage to me".
Torpedoes are love
Stitch posts a video - it's a good day! :)
make torpedo dreams III with the changes please! love the vids!
Really keen to try the BhaalRokh out, for myself. Love going against the meta just for shits and gigs.
My dude, you gotta try the torp armageddon. It's meme as heck and a great ship.
typhoon #1 best ship
please comeback and do an update to torpedo series with the recent torp buff :)
the kill at 14:00, thats Big cannon, he loves to drop blingy as hell kronoses on people and gets some impressive kills
edit: found him zkillboard.com/kill/86190556/
elite tuskars pvp clickin all his modules lmao
I was waiting for this comment.
He probably clicks all his modules so that players not all that familiar with pvp, such as myself can see what he is doing. I bet your a really really dandy PVPer thought right?
OMG FInally ! :D
Barghest = 1.4 Bil... Omg
my dude just split your torps and have different ammo loaded to counter the reactive
Sick!
When people wanna apply 2000dps Void L they usually only need scram and dual web
But if people wanna apply the 1.5k dps torpedo they will need at least 4 to 5 mid slots
Good balance thx ccp
This is just going by my experience. Torpedo damage and blaster/void damage are 2 different animals.
Blasters are more dps focused (fast cycle time, lower volley damage) use cap, and are also damage locked to thermal/kinetic. Because of the damage lock and cap usage, they are allowed more freedom for application.
Torpedoes are more alpha focused, have selectable damage and are capless. They are the missile equivalent of artillery, but close range.
If you gave torpedoes more application, they would very easily become OP because of their alpha. Which most likely would mean CCP would nerf their damage, which takes away from the fun of torpedoes.
The main issues with torpedoes is fitting and range. Lower their fitting a bit so you can fit a somewhat reasonable active tank and also increase their base range to 30km (nerf bombers and dread siege module range to compensate)
You going to do a video with the torpedo updates?
COOL!!!
i didnt know you can use torpedoes against ships that arent L and XL
Yes, torpedoes apply well when you fit your ship for application. Expecting good application with only a web against small targets isnt going to work. On a battleship, grappler, target painter, missile computer and a rigor rig are the minimum for modules needed. Youll also need standard crash booster to apply decently to frigs.
Yeeey
first
what a simp
"gay set" hehe
So hull tanking is now a thing in EVE? Back when plaid it in 2011-2012 it was a joke, literally a meme joke.
Unfortunately. CCP added bulkhead rigs and rebalanced a lot of gallente ships to have higher base hull HP as their "flavor". Bulkhead rigs and bulkhead low slots don't have any stacking penalties and apply a % increase. So if you stack bulkhead lows+rigs, you can get to some pretty stupid EHP values. For example, a Brutix Navy Issue (battlecruiser) gets 200k EHP hull fit. A Navy Megathron can get 450k EHP bulkhead fit.
On top of this CCP has kept buffing hull tanks (indirectly) while nerfing other tanking options. So, for solo or response fits, you run into a lot of hull tanking fits because its kind of stupid not to at the moment. I'd like to see CCP nerf hull tanks, it really takes the creativity out of fitting when you just max out your lows/rigs with hull tanks.
You can see my thoughts on hull tanking and how it looks in the current meta here: th-cam.com/video/2J7I0JVASvM/w-d-xo.html
@@stitchk2755 I guess CCP likes real man :P